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Travis Howe -- Halo 5 Animation Reel

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  • เผยแพร่เมื่อ 26 พ.ย. 2015
  • Gameplay and Cinematic Animation from Halo 5: Guardians
    Music: "Razors.Out" by Mike Shinoda and Joseph Trapanese [cinematic recut by Jeff Clement]

ความคิดเห็น • 162

  • @hanks_2210
    @hanks_2210 3 ปีที่แล้ว +141

    0:17 I like that Buck rolls here rather than eating the impact with his knees. Goes to show he still has ODST habits despite being augmented to withstand that kind of strain

    • @broyogurt3000
      @broyogurt3000 3 ปีที่แล้ว +11

      I know right? Lol such a cool detail

  • @Jeffron27
    @Jeffron27 5 ปีที่แล้ว +153

    Halo 5 may of been meh overall, but these animations were some of the highlights. You sir did an incredible job. Also props to you for animating my favorite assination. Suplex ftw!

    • @travishowe5117
      @travishowe5117 5 ปีที่แล้ว +12

      Thanks so much!!
      I'm glad you enjoyed that assassination. I remember when the gameplay animators got together and I showed the "blocking" for what was eventually called "Lawn Dart," the lead animator said "most of these animations look like the killer is being efficient. This one looks like he's thinking "F___ YOU!!!" Hahaha!

  • @theanimatedflame
    @theanimatedflame 8 ปีที่แล้ว +157

    Absolutely fantastic stuff! The teleporter scene with team Osiris had to be one of my favorites.
    Shame to see some of the Spartan emotes were trashed by 343i.

    • @chris-wv9yl
      @chris-wv9yl 7 ปีที่แล้ว +7

      They were supposed to have emotes?

    • @animatortrav
      @animatortrav  6 ปีที่แล้ว +23

      Thank you :) I had seen the layout for this scene several months before, and was very excited when it was assigned to me!

  • @idk-nm8xr
    @idk-nm8xr 7 ปีที่แล้ว +44

    1:27 OH OH RKO OUT OF NO WHERE!

    • @zachlewis2545
      @zachlewis2545 7 ปีที่แล้ว +2

      Shotin FPSuser that's not an rko lmao, that's a suplex

    • @policies8534
      @policies8534 3 ปีที่แล้ว

      Suplex lmao

  • @trenchbird4722
    @trenchbird4722 ปีที่แล้ว +8

    6 years later and this is still some of my favorite animation work in Halo's long history.

    • @animatortrav
      @animatortrav  ปีที่แล้ว +4

      Wow! Thanks so much!! I was honored and excited to contribute to the Halo universe!

    • @BiomechanicalBrick
      @BiomechanicalBrick ปีที่แล้ว

      Halo 5 has some of the best animations, hands down

  • @exxennexx
    @exxennexx 8 ปีที่แล้ว +26

    So much personality in these, love it.

  • @GeoJJx
    @GeoJJx 8 ปีที่แล้ว +260

    Most of these arent in the game? why? They are so refined and rich in personality

    • @Astro_8352
      @Astro_8352 4 ปีที่แล้ว +34

      @Mark Patino but its halo

    • @dud5606
      @dud5606 4 ปีที่แล้ว +29

      @Mark Patino Halo was M for Mature up until Reach I believe. So pretty violent. I mean, flood bursting out of bodies, mutiliation, lots of blood be it human or alien. I certainly wouldnt say it was never violent. It just got toned the fuck down to reach that Teen rating just to sell more copies.

    • @osoboyz0883
      @osoboyz0883 4 ปีที่แล้ว +2

      I’m pretty sure some of these aren’t just n the game due to budget cuts.

    • @kainey
      @kainey 3 ปีที่แล้ว +1

      @Mark Patino I don't think they are too violent, they are too fast. You just can't understand what the shit is happening

    • @thenegromancer4695
      @thenegromancer4695 3 ปีที่แล้ว +1

      0:33 is a good one

  • @purmhy
    @purmhy 6 ปีที่แล้ว +48

    The raids soundtrack. You have great taste

  • @TyrannoWright
    @TyrannoWright 7 ปีที่แล้ว +31

    1:03 BOI

  • @EzioAuditore117
    @EzioAuditore117 7 ปีที่แล้ว +82

    0:25 looks like some kid is getting mad

    • @egg9301
      @egg9301 7 ปีที่แล้ว +1

      EzioAuditore117 Ridiculousness lol

    • @spooky_4624
      @spooky_4624 4 ปีที่แล้ว +7

      makes sense considering the spartan 4s are younger than the previous spartan generations

    • @karenoreilly7951
      @karenoreilly7951 4 ปีที่แล้ว

      Jesus Christ he was shot

    • @argo9721
      @argo9721 3 ปีที่แล้ว

      @@spooky_4624 aren’t most of them late 20s early 30s?

    • @spooky_4624
      @spooky_4624 3 ปีที่แล้ว

      @@argo9721 That window is younger compared to Spartan 2’s

  • @CorkScrewDood
    @CorkScrewDood 7 ปีที่แล้ว +18

    Spartans are so agile, they don't have that armor holding them down like an anvil.

  • @bad-rap4557
    @bad-rap4557 8 ปีที่แล้ว +15

    I love some of these actions/emotes! I wish they were kept tbh.

  • @retrobat1631
    @retrobat1631 3 ปีที่แล้ว +5

    0:59 My favorite assassination.

  • @arquitensproduction8001
    @arquitensproduction8001 2 ปีที่แล้ว +1

    a Halo animation showreel with The Raid theme!? Damn

    • @animatortrav
      @animatortrav  2 ปีที่แล้ว

      Glad you recognized it!! Mike Shinoda is one of my favorite artists - Razors Out is one of his best beats, in my opinion, and with his library, that’s saying a lot!!!

  • @rafaelfreitas8274
    @rafaelfreitas8274 6 ปีที่แล้ว +2

    I really like those animations for the shots hitting in different spots, hope Halo 6 feature amazing stuff like that.

    • @tridonstrident6785
      @tridonstrident6785 2 ปีที่แล้ว +1

      It does with the enemy NPCs! Your wish sorta came true

  • @tylergubitosi2117
    @tylergubitosi2117 8 ปีที่แล้ว +6

    Was thinking how much of this music reminded me of a live Linkin Park jam session. Then I read it's Mike Shinoda.

  • @The-Ent1ty
    @The-Ent1ty 2 ปีที่แล้ว

    1:27
    My personal favourite takedown
    *picks up*
    "Fuck"
    *slams into the ground*
    "You"

    • @animatortrav
      @animatortrav  2 ปีที่แล้ว

      It’s funny you should say that! When I first showed the blocking (rough animation) for “Lawn Dart,” the lead animator said that exact thing. “Most of these look like he’s trying to efficiently kill the enemy. This one looks like he’s literally saying “F*** YOU!” Hahaha! Thanks for the kind words!

  • @mak_attakks
    @mak_attakks ปีที่แล้ว

    Animation goals right here, man

  • @lasereyesstudios
    @lasereyesstudios 8 ปีที่แล้ว +5

    Nice stuff! This is what I strive to make when I'm animating.

    • @KoolMoth
      @KoolMoth 5 ปีที่แล้ว

      Lasereyes Studios same

  • @user-np9bo3ee5k
    @user-np9bo3ee5k ปีที่แล้ว

    I can't believe this is 7 years ago
    This is very fantastic even now

  • @thecatman0w0
    @thecatman0w0 6 ปีที่แล้ว +1

    Love the recruit animation scenes

  • @retrobat1631
    @retrobat1631 3 ปีที่แล้ว +2

    I thought this was a fan SFM for a second.

  • @Chanman-un9du
    @Chanman-un9du 7 ปีที่แล้ว +9

    These animations look amazing 😉

  • @yugene-lee
    @yugene-lee ปีที่แล้ว

    I forgot end game taunts were a thing! A shame they ended up removing them, but those alongside your assassination animations are spectacular. I love how much energy and personality you imbued into this.

  • @toozigooti
    @toozigooti 4 ปีที่แล้ว

    Your animations are crisp and energetic. Love it!

  • @lancehowe7417
    @lancehowe7417 ปีที่แล้ว

    Thise take downs look so good they should've made it into the game

  • @Xaeyneah
    @Xaeyneah 3 ปีที่แล้ว +2

    I like how most of it is just buck getting destroyed by chief

  • @dragon47208
    @dragon47208 7 ปีที่แล้ว +6

    They did motion capture at a rented Warner Bros studio

  • @agentseptember7836
    @agentseptember7836 8 ปีที่แล้ว +1

    So you're the guy that made my favourite Assassinations... Also, those contextual laser strikes on a Spartan were awesomely epic! 😄

  • @mushroom-guy
    @mushroom-guy 6 ปีที่แล้ว

    i love the attention you gave to the fingers!

  • @Spartanferdowsrex
    @Spartanferdowsrex ปีที่แล้ว

    This is beautiful

  • @volatile5460
    @volatile5460 ปีที่แล้ว

    Oh god, that knight assassination…. Brutal

  • @gregdalek
    @gregdalek 8 ปีที่แล้ว +1

    Nice work Trav !

  • @JuniDoesStuff
    @JuniDoesStuff 3 ปีที่แล้ว

    That knife to the forehead one makes mortal combat look like baby stuff

  • @cruzthesasquatch
    @cruzthesasquatch 7 ปีที่แล้ว +7

    imagine if halo 5 had emotes..thatd could suck unless its a pre-lobby thing or some kinda communication thing

  • @Scythra
    @Scythra 7 ปีที่แล้ว +23

    Howe about a job LOL!

    • @animatortrav
      @animatortrav  7 ปีที่แล้ว +12

      A childhood of being mocked for my weird last name has finally paid off!

    • @SlickVic5240
      @SlickVic5240 6 ปีที่แล้ว +2

      My last name is Coker, getting bullied in school, lol.

    •  5 ปีที่แล้ว +3

      "How did you do this?"
      "Yes, I did this"
      "No, I meant how did you do this"
      "What are you saying? I did do this."

  • @BroeyBroe
    @BroeyBroe 3 ปีที่แล้ว

    Actually like a lot of the character in the default Armoured spartan IV's animations. Don't know how it would've fit into multiplayer but it looks really smooth and expressive for just someone in a hunk of Armor.

  • @energydie460
    @energydie460 6 ปีที่แล้ว

    THAT LOOKS AMAZING

  • @AUniqueBot
    @AUniqueBot 6 ปีที่แล้ว +13

    Did you record reference for the assassinations? If so, how did you do it?
    Also how tedious is animating a forerunner?

    • @animatortrav
      @animatortrav  6 ปีที่แล้ว +17

      I did record reference for the assassinations. For most of them, I just choreographed what I wanted and pitched it to one of the other animators, then we'd go into an empty conference room and act it out. Usually, we'd come up with some cool new ideas for it by collaborating this way. For Lawn Dart specifically (the body slam at the end), I took a blue gym mat into the conference room and threw it around a bit.
      As for the forerunners - VERY tedious, particularly the soldier, since he comes apart like that. Look up Kyle Dahl's reel -- he did some AMAZING work with the soldiers that still makes me scratch my head!

  • @rasputino3433
    @rasputino3433 3 ปีที่แล้ว +1

    The following audio is 100% reel

  • @emiisacat4232
    @emiisacat4232 2 ปีที่แล้ว +2

    This game was pretty much my childhood

    • @animatortrav
      @animatortrav  2 ปีที่แล้ว +1

      I’m so happy to hear that!! Having several games that helped define my own childhood (basically everything Mario from NES to N64), I’m honored to have contributed to a game that helped define yours!

  • @blizzary9369
    @blizzary9369 3 ปีที่แล้ว +1

    That poor black and white spartan

  • @CookieLordThe3rd
    @CookieLordThe3rd 4 ปีที่แล้ว

    I wish i can animate as good as this.

  • @user-rb4sn2ls3e
    @user-rb4sn2ls3e 8 ปีที่แล้ว +1

    COOOOOOOOL!!!

  • @Shadow9841
    @Shadow9841 4 ปีที่แล้ว

    Assassinations. How Spartans actually fight. Chief vs Locke... something went seriously wrong there.

  • @bertrandlyn7430
    @bertrandlyn7430 6 ปีที่แล้ว

    The Fire Osiris scence teleporting was in halo 5!!!

  • @jannodess
    @jannodess 10 วันที่ผ่านมา +1

    Hello, I loved the reel, did you do this in Maya? And one last question, are the overlapping of the deaths done with physics, by key or some addons?

    • @animatortrav
      @animatortrav  10 วันที่ผ่านมา +1

      Hi @jannodess! Thank you for the kind words! We did use Maya, yep! In fact, I've worked in the industry since 2006, and only 2 years of that in another program, for which I had tools to make it perform like Maya :D
      There was no physics used in this reel, nor addons. All hand keyed. One thing I've found true about anims such as deaths, when you're doing the settle, just take like 20-30 extra frames to let the curves come to a more gradual stop. I notice in a lot of "death" animations that the motion hits a wall because the animator just allows the curve to end without easing it out. So using a leg as an example, when the character falls to the ground on their back, add a few slight bounces on the heel of the foot, with offset rotation pivoting on the heel. Allow the rotation to pivot a few more times after the bounce has stopped, and follow like 4 frames behind that rotation with the knee PV. This will create a natural "jiggle" in the leg that will sell the "weight" coming to a stop.

    • @jannodess
      @jannodess 10 วันที่ผ่านมา

      @@animatortrav Thanks for the answer, I see the death animation as very natural or physically correct, I find that it is a difficult part since you have to give weight to that overlap and have everything react to the moment of the fall, thanks again

  • @zzong8988
    @zzong8988 6 ปีที่แล้ว

    That's great.

  • @zackfabiano2540
    @zackfabiano2540 8 ปีที่แล้ว +7

    None of those animations made it to multiplayer. ;-; It would have been a nice detail...

    • @georgerose1252
      @georgerose1252 8 ปีที่แล้ว +1

      +Zack Fabiano Some of them are unused, but a a few got added in recent updates.

  • @ILLRICARDO
    @ILLRICARDO 3 ปีที่แล้ว

    Halo is an over rated franchise , that being said, your animations are gorgeous and breath taking!!

    • @MrSlanderer
      @MrSlanderer 2 ปีที่แล้ว

      Halo 5 muliplayer outdoes any FPS, period.

    • @ILLRICARDO
      @ILLRICARDO 2 ปีที่แล้ว

      @@MrSlanderer it's multiplayer is meh.... Valorant is much much better.

    • @CantWant
      @CantWant 2 ปีที่แล้ว

      @@ILLRICARDO oh.. valorant? aka, an over-glorified cs-go/overwatch hybrid? :I yikes

  • @whatdadogdoin3023
    @whatdadogdoin3023 4 ปีที่แล้ว +2

    1:27 jhon cena

  • @asitfull
    @asitfull 5 ปีที่แล้ว

    Great!

  • @alphaillusion4541
    @alphaillusion4541 6 ปีที่แล้ว

    Good job

  • @dadanie5753
    @dadanie5753 2 ปีที่แล้ว

    这个真强!!!大佬啊

  • @RapidActionAnimations
    @RapidActionAnimations 2 ปีที่แล้ว

    Wait did you work on these for 343? Nice stuff man

  • @ShibaInuMochi
    @ShibaInuMochi 8 ปีที่แล้ว +1

    It's a shame to see that the generic spartan recruits never made a cut to the final game. They certainly would have made a very fine asset.

    • @ilove9540
      @ilove9540 8 ปีที่แล้ว

      +Shiba Inu Mochi Im waiting for master chief to be a robot again. I FUCKING HATE A PROTAGONIST WITH EMOTIONS! ttahts why i have friendly fire on multiplayer.

  • @nandosalazar1516
    @nandosalazar1516 5 ปีที่แล้ว

    Muy buen trabajo animado

  • @Harrowmonium
    @Harrowmonium 6 ปีที่แล้ว +1

    Inspired, teach me xd

  • @user-ee4fz6us6s
    @user-ee4fz6us6s 6 ปีที่แล้ว

    nice!!

  • @casualhour3179
    @casualhour3179 3 ปีที่แล้ว

    Hey guys remember Halo 5? Ha me neither.

  • @TJVBernal
    @TJVBernal 8 ปีที่แล้ว

    1:30 a spartan wouldn't die from that but he'd sure be out of the mission, for getting knocked out.

    • @TJVBernal
      @TJVBernal 8 ปีที่แล้ว

      but... but. the muscle density and virtually unbreakable bones... and, and.. yeah, I guess it is a broken neck.... could also be just a disconnection to the mjolnir that makes them go armor lock.

    • @spiffypop7700
      @spiffypop7700 7 ปีที่แล้ว

      Dog God pretty sure the weight of the suit would kill him

    • @TyrannoWright
      @TyrannoWright 7 ปีที่แล้ว

      A spartan has enough force to break another spartan's neck.

    • @CyberneticSoupp
      @CyberneticSoupp 7 ปีที่แล้ว

      also chief is a spartan 2, that dude that got dunked on is a spartan 4, and while they are good, its like pitting a tier 1 Spec ops vs Tier 2 Spec ops

    • @TJVBernal
      @TJVBernal 7 ปีที่แล้ว

      one is a spartan II and one is a spartan IV is too generalized of an explanation, but I get your point.

  • @KoolMoth
    @KoolMoth 5 ปีที่แล้ว +1

    Can someone list where he got the beat from

    • @animatortrav
      @animatortrav  5 ปีที่แล้ว +1

      Razors Out by Mike Shinoda :)

    • @KoolMoth
      @KoolMoth 5 ปีที่แล้ว

      @@animatortrav thank you

  • @Charles-rp4vs
    @Charles-rp4vs 3 ปีที่แล้ว

    Would you ever consider releasing the teleporter scene animations?

  • @canzendence
    @canzendence 6 ปีที่แล้ว +1

    Why do AI animations melee animations look so badass compared to real players.

    • @animatortrav
      @animatortrav  6 ปีที่แล้ว +6

      Thanks :) The simple answer is, gameplay melee is a lot trickier. You have to make the attack work for both standing still AND moving around, which means it can only use the upper body, not the hips or legs. This results in gameplay melee feeling very stiff by comparison to AI, which is allowed more freedom/ full body motion. The solution would be to create separate animations for movement and standing, but with the same overall movement (ie, a left hook, but in the standing one it lunges more than in the moving one), then have a montage (animation sequencer) that plays both and can blend between them if the player starts or stops mid-attack.

  • @evanfung9683
    @evanfung9683 4 ปีที่แล้ว

    O:35 so brutal

  • @chrismagovern
    @chrismagovern 8 ปีที่แล้ว +1

    Chief and Locke

    • @animatortrav
      @animatortrav  6 ปีที่แล้ว +1

      I don't even remember what this was about....

    • @chrismagovern
      @chrismagovern 5 ปีที่แล้ว

      @@animatortrav Me neither, what the...

  • @theprotagonist9290
    @theprotagonist9290 3 ปีที่แล้ว

    With what program did you make this?

  • @oceanside9508
    @oceanside9508 6 ปีที่แล้ว +1

    I didn’t know character models where animated by hand, i thought motion capture took care of that job? I’m sorry if i seem ignorant, but i haven’t got much insight into how this works

    • @animatortrav
      @animatortrav  6 ปีที่แล้ว +2

      The gameplay team worked in keyframe. (I can't remember if any gameplay animators used mocap for any animations, but I don't think so). Mocap was used primarily for cinematics, which was a different team -- everything on my reel marked with the red dot was mocap from my time helping the cinematics team.
      Hope this answers your question :)

    • @oceanside9508
      @oceanside9508 6 ปีที่แล้ว

      Travis Howe, yes thank you, very interesting, really nice animation work aswell!

    • @animatortrav
      @animatortrav  6 ปีที่แล้ว +2

      Thank you! I don't post often on TH-cam, so if you're interested in animation, my Vimeo page has a lot more work :) You might also follow Kyle Dahl -- he posts a lot of really cool work very frequently.

    • @animatortrav
      @animatortrav  6 ปีที่แล้ว

      Oh, and given your user name, you might also follow Ryan Hayford and Justin Rosenthal-Kambic.

  • @augernaut4923
    @augernaut4923 4 ปีที่แล้ว

    Ahahaha! Beautiful email.

  • @nerdynick314
    @nerdynick314 4 ปีที่แล้ว

    quick question was there any motion capture or just hand animated ?

    • @travishowe5117
      @travishowe5117 4 ปีที่แล้ว +1

      All shots with a red dot in the corner are motion capture, the rest are hand keyed :)

    • @nerdynick314
      @nerdynick314 4 ปีที่แล้ว +1

      @@travishowe5117 wow im blind i clearly didn't watch the beginning thanks for answering :p

    • @travishowe5117
      @travishowe5117 4 ปีที่แล้ว

      @@nerdynick314 No problem at all, thanks for watching!

  • @HybrydATP64
    @HybrydATP64 3 ปีที่แล้ว

    Are these hand keyed or mocap?

  • @SaYJo
    @SaYJo 7 ปีที่แล้ว

    ¡Algún día... Algún día este comentario será parte de mi presentación y mi demo reel hecho realidad!
    21 Marzo 2017

  • @ChesterStone511
    @ChesterStone511 7 ปีที่แล้ว +2

    what was this animated with

    • @ChesterStone511
      @ChesterStone511 7 ปีที่แล้ว +1

      and also what program were the models created with? and the models are created with armor already on, correct?

    • @xalener
      @xalener 7 ปีที่แล้ว +1

      You can pretty much assume that everything is Maya all the time. Autodesk has a bit of a monopoly going on.

    • @animatortrav
      @animatortrav  6 ปีที่แล้ว +1

      Yeah, I can't speak for the models, but animation was all in Maya.

  • @rocketsniper8726
    @rocketsniper8726 6 ปีที่แล้ว

    Howe did you make this? What software did you use and Howe did you get it?
    No offense intended|Pun intended|Serious question

    • @animatortrav
      @animatortrav  6 ปีที่แล้ว +3

      No offense taken :) This was all made in Maya. The software was bestowed upon me by an old gypsy woman when I was camping as a teenager. Ever since then, I've been able to animate competently, but at night I have very violent dreams, and on full moons, I strangely find my pajamas shredded the next morning.

    • @rocketsniper8726
      @rocketsniper8726 6 ปีที่แล้ว

      Travis Howe maya eh? Noice

  • @rockkid1412
    @rockkid1412 5 ปีที่แล้ว

    *_HOWE_* do you do these animations?

  • @Razgriz_01
    @Razgriz_01 4 ปีที่แล้ว

    Hmmm. Was Halo 5 suppose to have emotes? There are some animations here that look like they would be perfect for emotes.

    • @travishowe5117
      @travishowe5117 4 ปีที่แล้ว

      Your Honor, I would like to plead the 5th. :P

  • @kainey
    @kainey 3 ปีที่แล้ว

    0:17
    Go go power rangers !

  • @chrisposey9476
    @chrisposey9476 8 ปีที่แล้ว

    this is funny

  • @DogbrainSean
    @DogbrainSean 8 ปีที่แล้ว

    were most of these unused in the final?

    • @tylergubitosi2117
      @tylergubitosi2117 8 ปีที่แล้ว

      +VKMT MEGASEAN
      Besides the getting shot animations, all of those animations are in the game.

    • @Firex00
      @Firex00 8 ปีที่แล้ว

      Probably because there aren't any Spartans in campaign other than Blue Team/Fireteam Osiris

  • @ysh9273
    @ysh9273 2 ปีที่แล้ว

    0:57

  • @swiftniss
    @swiftniss 5 ปีที่แล้ว

    Hey, can you animate for my machinima

  • @BallerPlayzBALLER
    @BallerPlayzBALLER 2 ปีที่แล้ว

    I don’t think it’s reel, it’s fake I think..☠️

  • @MMHLINK
    @MMHLINK 3 ปีที่แล้ว

  • @randomboi346
    @randomboi346 3 ปีที่แล้ว

    0:50 thixx

    • @hobowizard2124
      @hobowizard2124 3 ปีที่แล้ว

      Thank god i'm not the only one who thought that!!! And I mean dayum

  • @Domibun_
    @Domibun_ 5 ปีที่แล้ว

    I’m going to guess they were planning to implement emotes into Halo 5 but scrapped the idea?