I did notice that! I personally think it may be an opportunity missed on the developers end, considering how intricate particle effects can be now, especially with animated particle effects.
@usuallyreggie However, part based particle effects are 3D, and normally have more impact and have more potential. Plus, things like clipping are virtually impossible with part based particle effects.
@stupid rat thats exactly how it works? a singleplayer game cant die because it doesnt rely on its playerbase, thats saying that zelda breath of the wild is dead, even though that doesnt mean jack since the game is already finished and theres nobody else you would be able to play it with anyways
I can already see the love this character's gonna get, honestly. Maybe the armor looks like some type of executioner robe to fit the sword's vibe? Im genuinely interested in the gimmicks that will get added in future additions
The host should be orange, as this is the only color that isn't used by one of the main hosts. In order to match hours' style, it should be black or grey or white, with neon orange accents. I know people have already said stuff about the trail, but the low poly style is really important. Even if you don't change the trail, make sure if you create a shockwave or explosion for some sort of heavy attack, use voxels for it. Particles and explosions and stuff just don't work with hours.
Dats pretty cool, I also have a host concept The Welfare "Fighting for his freedom, looking forward to the end where he will no longer have his own purpose, where he will no longer have to shed blood for his own good, where will receive his welfare. " His true name: Outstanding, Outsmarting, Outpowering, - -Overewhelm" Welfare appear as a humanoid person, dressed in gladiator-like armor, armed with a combat axe, a shield, and Also a pack of javelins on its back. His gameplay resembles very powerful but slow combat, often relying on defence and situations. Characteristics; Health: 100. Movement Speed: 10 studs/s. Moveset: 4 moves. Regeneration: 0.33 hp/s. M1 {Axe attack} With a windup of 0.9 second, commit an axe slash from above, Dealing 35 damage and applying stagger. 1 Second cooldown. Very slow move, and the only M1 move that has a cooldown, yet dealing devastating damage. M2 {Shield attack} With a windup of 0.4 second, slam enemy with your shield, knocking it 7 studs back and dealing 15 damage. [4 seconds CD] Q {Javelin attack} With a windup of 0.9 second, grab a javeline off your back, and throw at the enemy, dealing 35 damage and staggering em. [10 seconds CD] Shift {Shield rush} With a windup of 0.3 second, Cover your front with a shield that is protecting from damage, And sprint with a speed of 23 studs/s, Dealing 20 dmg and staggering enemies that got hit. 2.4 seconds duration [12 seconds CD] (Can't change movement direction while active) Passive: gladiator's respite Landing any of your attacks grants 5 shield points. (20 points is the cap) Compensating devastatingly slow attack Speed, giving you an ability to attack without risk of being damaged.
I did hear about this! This is a fairly small project of mine, so I might not go too in-depth with animation. But I absolutely would like to try creating a custom animation system someday!
this is actually sick your work actually inspired me to also make mine except yk its more different i managed to create "Minimum" which is a host where it can only move when you attack
Character idea: Officer. Is a summon based tower that is unique for its npc usage. Has a sabre. Napoleonic uniform M1: slash 10 damage M2: summon Summons an npc with a sword. The npc has 20 health It deals 10 damage per hit. You can summon up to 3 until it goes on cooldown for 30 seconds F: battle cry Do a battle cry and enrage all npc's on your side. Upgrades: Unending swarm: Lets you summon another 3 swordsman npc's. Stacks Range over strength: Press q to summon an archer like npc you can summon up to 2 until it goes on cooldown for 30 seconds Shields of bronze: Ability to summon an npc with a square shield and a pike. can be used 2 times and goes on cooldown for 30 seconds Soldiers of the people: Summons 6 peasants with either a torch or a pitchfork. Can be used 1 time and goes on cooldown for 20 seconds
Maybe some concepts, I guess 1st Ability: what u already made, the M1, it staggers enemies and deals 15 dmg 5 second cooldown. 2nd Ability: (M2) "Shockwave" now with that heavy sword and sci-fi type of look, they could: "Slam the sword down into the ground directly through, after they slam the sword into the ground, they grab the handle and produce a mini-shockwave. staggering any enemies that are collided with, dealing 1-20 (depending how far the shockwave went before it hit.) 20 seconds cooldown. 3rd Ability: (Shift) "Lunge" now you gotta have an mobility attack for a heavy character eh? It just a simple Lunge, they bring their sword back and lunge directly forward, leaving a small trail of electricy (if you want, i'm just thinkin' sci-fi.) that deal 2 damage every one second that someone is in it, and if they get hit while you lunge, not the static sci-fi traul you left behind, it would deal 25 dmg.15 seconds cooldown. 4th Ability: (Q) (Slicing Area.) Now, since this character as alot of big hits and chunky cooldowns, I thought of making an emergency ability, it doesnt do good but it atleast gives you an attack. You pull out a small sci-fi dagger, smiliar to the great sword, just maybe a few changes like idk it being a kramabit, then you slice multiple times in a small area infront of you, each hit deals 2 dmg, and you swing the knife around 4 times, so 8 dmg, and it would stagger and it would cancel their attack, a good save, 7 second cooldown. thats all I got, plus heres an idea {Sci-Fi Guardian, one of the superior guards of the sci-fi universe until.. it all fell apart from a mysterious leader with their group, destroying the sci-fi universe.} (True name: [idk you decide bro!!!!] From the lost lands of sci-fi, wielding a powerful weapon, he goes searching to replace the sci-fi universe, but can't find a single piece.) (qucik suggestion: add a little staticy effect on your sword, idk might look cool) (hope this will help!)
I suggest making the animation more of a wider swing. The current attack animation is fine but it would be nicer if the swing had a more wider range to emphasize the size and weight of the greatsword.
8:23 just an idea but when you finish the down swing, what about a forcful swing as the blade goes back up? not dealing nearly as much dmg but knocking enemies back slightly
I know this isn’t relevant to the dev log but it is to HOURS if you wanna do another video on it, I’ll give you the requirements for all the special hosts on the second tab. Dreamer: Pay money ;-; (Hands Of Time game pass) Hot Rash: Press a hidden button that’s completely invisible in the bottom left corner of the second tab in the menu. Helion: Use Hot Rash’s Gun ability to kill Fiend Rider while he is in his car via time stop. Equinox: Have him heal to max health while he was in his Dark Tornado phase. Tip: (Use Artisan and try to stack as many Units and Turrets as possible and jump in yourself) Bloxxer: Activate all his tripwires when he gets into his Shield phase. Drifter: Beat the game without taking ANY damage. (shield damage doesn’t count) Tip: (Use Prophet + Star and restart the game constantly until you see an upgrade called Overflowing Vitality, then proceed to play it safe by only attacking using M2 combined with time stop.) Buffoon: You first need to beat the game with the modifiers Multiplayer (It’s just bots) and Swarm. Then walk backwards towards a Dreamer T-Posing. Survive in Endless Timeless until you get an upgrade called Cold Treasure (Appears for every host) and change your settings to 1000% screen shake and leave the game. Then simply wait for a while in the screen with the piano until a thick fog appears. Then walk until you see a purple/pink button and walk over that. Head over to the pillars and climb one of them up and do a little bit of climbing and once you reach the top, touch the duck.
I have a tip for you in each Host. They all have different playstyles and identities. Prophet is the one example of a heavy hitter. (i am the pilgrim/interim suggestionnaire.)
Prophet has high damage and survivability, along with choosing your situations by taking advantage of openings with Dashing to create space away from enemies. You are highly advised to identify what choice is best in that situation, as Heavy Strike’s slash has an oftentimes unreliable hitbox and can easily be walked away from. This is why Prophet may have trouble with enemies such as Seventh Blossom or Splintered Arrow. On the upside, he can decimate the much more slower moving enemies with slightly longer windups. Some examples include Cerebrum Colossus and maybe Wraith Walker. Speaking of Cerebrum Colossus… *staring at the ‘host’ made in this video*
your videos are fun to watch and you always get straight to the point unlike those youtubers that stall for like 3 whole minutes for no freaking reason have a sub
Host: CAPITAL Hint: Steal the show Obtained by getting the last hit on all enemies in Endless Timeless multiplayer Appearance: Orange and gray bionic figure with an exhaust fan in its back. Face wrapped in a headband and wrists in watch shaped cuffs. Walks with an airiness to its movement. M1: Throw a punch that, if it misses, detaches and flies a short distance. It has 3 charges and returns to your body after 2 seconds. The second charge throws your other arm and the third throws 1 of your legs, hindering your movement. M2: Use your next M1 charge to throw a melee heavy strike, sticking your limb to the target. Use again to blast your limb off the target and return to you, dealing damage and knockback. Shift: Crouch down into a defensive position, reflecting projectiles, knockback, and negate half of all incoming damage Q: Throw your head like a projectile, bouncing off enemies and reattaching to you after a short period (as long as you’re not crouching) Passive: Gain a stat called Heat that goes up with every projectile used or reflected. The more Heat you have, the faster and farther these projectiles go. “Raised among the many, yet determined to be one of few. He limits his sight for sport, but hides his gaze as not to intimidate.” Undermined, Underestimated, Underdog: Overpass
what we have currrently sword sword swing shoulder gopro hitpoint animations what we are yet to do: icon/face abilities name class id (for cheat menu) possible debuff/ buff effects color for the host slower camera than player stagger and stun and, lastly, every host in hours has a passive
i have an idea for a nice m2. i think the m2 should be the play charging the sword into the ground. if you were to hold this m2 the sword would slowly go back every 0.25 secs or sumn and charge up to three times the more it charges the bigger the aoe would be when it hits the ground sort of making a cracking eff when hitting
"Statis Bloodshed." this maybe your way of obtaining your custom host so i'd call this host "Vindicate" upgrades: "INDICATE" boosts power by 50%. Symbol for face and menu: +-X-= Moves: Buffoon's Swing: what you just showed in the showcase. Parting's Guilt: spawn A Clone Of EASY LOVER before the clone kicks you towards an enemy, before slashing them with great force. Visitor's Umbrella: spawn A Shield That Spawns A Visitor Clone when destroyed, this clone lasts for 30 seconds before dying. Dreamer's Potential: Activates Running Mode, Making you uncapable of using your moves, but makes you very fast in return. Invader's Execution: Spawns A Katar on your hand before swiping it, Executes Enemies Below 30%, Executes bosses below 10%. moves: dmg Swing: 30 Guilt: 50 umbrella: 0 Potential: 0 Execution: 70 (does 9999 dmg if the enemy is below the hp threshold.)
Where did you learn how to become an experienced solo dev? One of my goals is to get to the skill level of a solo dev and create my own game, Did you take classes in college/school that helped you learn what you know now? or did you learn through tons and tons of practicing
Just so you know, Hours characters are in r15 but they dont use hands or feet. The hands and feet are those little things under the lines of the arms and legs
Idea for second m1 and return to rest animations. Make the second hit go a bit further so it drags on the ground and hits up back to the right shoulder. It can immediately go back to the resting or walking animation because it is swung back to your shoulder. If you only do 1 m1 hit the you calmly swing the sword over ur head and drop it back on your right shoulder. You make amazing content and are really skilled (in my opinion)! goodluck with the project!
i have an idea for a ability: i thought that the host could spin with his sword dealing damage around him. another idea is a charged attack that deal way more damage than a normal attack
ability idea: the host swings its great sword around while spinning and moving forward in whatever direction you were look when you use it like hellions Q ability
Hes a note for reggie make this host: Host name:carover Stats: =============================== Dps:37.98 Appearance: the face has a car also the torso and the legs have shorts Walkspeed:normal Hp:100 Attacks: ===================================== Car:shoot out cars in your hands Vroom vroom:do in the same way as hellion and deals 100 damage BACKFLIP:jump backwards like vestige CAR A R M Y:summon the whole army of cars that deals 200 damage ============================================================== "Vroom vroom car car vrommmmmmmm" true name: vroom car army-runover Cazerdus geo:i hop hi se dis!1
every host has something uniqe to it, maybe you shoud add a charge mechanic so the longer you hold attacks, the more powerfull it will be beacause right now it seems like prophet
It has that shadow fight theme. As an experienced player of both shadow fight and hours I would say a test upgrade of a grapple of a kind. Something like titan(shadow fight 2) would use. A brute force will need some kind of skill to close the gap anyway so I think it's a decent choice.
ability idea 1: Rocket Smash what it does: you smash the greatsword into the ground sending you up and making a smash dealing forty damage Cooldown: 10 ability idea 2: Shooting Fury what it does: you charge up a hard attack which lunges you forward dealing one hundred damage Cooldown: 25
Ability idea I had would be like maybe the host raises its sword and it extends super long and the host slams it down dealing a lot of damage to all enemies in front and maybe some area damage to enemies next to the blade due to the force of it slamming against the ground. This'd have a pretty long cooldown and be an ability u'd get from an upgrade rather than an ability u start with.
Another idea, the host grabs an enemy, throws them into the air, jumps up and does a downward vertical slice, slamming the enemy back into the ground, then the host falls back to the ground. Since this host is meant to be slow I figured a grappling ability would fit them well.
This idea is a bit extreme but maybe the host could have two modes where the first mode is the greatsword and in the second mode the greatsword splits into two normal swords which the host dual wields, with the greatsword mode being slower and dealing more damage and the normal swords mode being faster and possibly offering some ranged options.
Another grappling ability, the host grabs an enemy, starts running while dragging the enemy on the ground dealing continuous damage, and then throws them away from itself. Maybe an upgrade could change this ability to where at the end the host instead jumps up and slams the enemy onto the ground for more damage but doesn't fling them away as much.
The host blocks with the greatsword, if hit by a melee attack during this time the host knocks the enemy's weapon away and does a counterattack, slicing them then knocking them away with the hilt of the blade or with a punch.
I like it :] I just think that maybe the swing could be a _bit_ slower, because it makes me think of a _w i d e_ broadsword than something like Cloud’s sword, but then again i dont know anything about Final Fantasy so idk
i don't know how to say this but i need help with the hours code im trying to make another game like it but i have no idea where and what to do i know you prob wont even look at this but it would rlly help me out thank you
Have you ever stepped into the anime side of roblox? Grand piece online, project slayers, rell seas which is coming out soon. Then deepwoken which isnt anime but a whole rouge like souls game
if ur looking to make a name for this, do note that all of the names for the hosts in hours have 7 letters. like, literally all of them have exactly 7 letters in their name
Also about your blox fruits video, there are different eeas the sea you were in was made in 2019, or 2018, and blox fruits is getting a big update soon
YO!!! sick video, and game. but I have some of suggestions like why don't you make the trail more grayish, SICK ANIMATIONS DUDE, im a developer my self and i can't even do does animations its, nother suggestion is why dont you make the swing animation have diffrent swing animations like one to the right another to the left, you understand? if no just comment that you dont understand. i REALLY like your videos btw there so awesome, i like it i like it a lot! BYE
Host name:testman desc: "he's just a placeholder,why would you want him?" LMB:swings his sword and deals 10 dmg RMB:smack the sword to the ground creating a 20 dmg shockwave,10 sec cooldown Ability 1:use the sword to block any type of dmg (except tick dmg) and nullify it Ability 2:spins his swoerd around him for 1 sec,staggering and damaging enemies close by 15 dmg,also deflecting any type of projectile. Final ability:a rage mode which will increase every stat of you that lasts for 3 sec,slashing extends duration.
Hey, I’m currently trying to become a roblox studio developer, and really want to try and tackle the fighting and battle genre. If you don’t mind, could you create a tutorial on how to make effects, trails, hitboxes for abilities and stuff like that? Thanks!
One thing you might have missed- Hours has never used particles that arent related to parts except trails. It only uses parts for particle effects.
I did notice that! I personally think it may be an opportunity missed on the developers end, considering how intricate particle effects can be now, especially with animated particle effects.
@@usuallyreggie I understand where you're coming from here but I think the no particle effects adds to the style of HOURS
@usuallyreggie However, part based particle effects are 3D, and normally have more impact and have more potential. Plus, things like clipping are virtually impossible with part based particle effects.
@@dumb2smartd376 I agree! I think in conjunction, they can both be used to make amazing effects overall.
you should play decaying winter ;)
Edit: play in a private server, people will scream at you if you dont since yiu have 0 clue what you are doing
-plays hours
-proceeds to make a hours character
-does not elaborate
-leaves
A canon event for every Roblox Dev who plays Hours. (we need to make an Hours fangame where players can create their own Hosts)
Im so glad this game is staying alive, we cannot let this game die.
It’s been years since this game went out
@@justOk. fr and it has no updates so far
hours is a singleplayer game it cant die
@stupid rat thats exactly how it works? a singleplayer game cant die because it doesnt rely on its playerbase, thats saying that zelda breath of the wild is dead, even though that doesnt mean jack since the game is already finished and theres nobody else you would be able to play it with anyways
@@paraable8110that's not what the word "die" means in this context
I can already see the love this character's gonna get, honestly. Maybe the armor looks like some type of executioner robe to fit the sword's vibe?
Im genuinely interested in the gimmicks that will get added in future additions
The host should be orange, as this is the only color that isn't used by one of the main hosts. In order to match hours' style, it should be black or grey or white, with neon orange accents. I know people have already said stuff about the trail, but the low poly style is really important. Even if you don't change the trail, make sure if you create a shockwave or explosion for some sort of heavy attack, use voxels for it. Particles and explosions and stuff just don't work with hours.
I think orange is a great color choice!
artisan uses orange
@@hatgiverguy6607 artisan is more of a yellow
Isn't artisan sort of orange-yellow?
@@Dark-Xeroz They’re secret hosts, why not make a orange host?
Dats pretty cool, I also have a host concept
The Welfare
"Fighting for his freedom, looking forward to the end where he will no longer have his own purpose, where he will no longer have to shed blood for his own good, where will receive his welfare. "
His true name:
Outstanding,
Outsmarting,
Outpowering, -
-Overewhelm"
Welfare appear as a humanoid person, dressed in gladiator-like armor, armed with a combat axe, a shield, and Also a pack of javelins on its back.
His gameplay resembles very powerful but slow combat, often relying on defence and situations.
Characteristics;
Health: 100.
Movement Speed: 10 studs/s.
Moveset: 4 moves.
Regeneration: 0.33 hp/s.
M1
{Axe attack}
With a windup of 0.9 second, commit an axe slash from above,
Dealing 35 damage and applying stagger. 1 Second cooldown.
Very slow move, and the only M1 move that has a cooldown, yet dealing devastating damage.
M2
{Shield attack}
With a windup of 0.4 second, slam enemy with your shield, knocking it 7 studs back and dealing 15 damage.
[4 seconds CD]
Q
{Javelin attack}
With a windup of 0.9 second, grab a javeline off your back, and throw at the enemy, dealing 35 damage and staggering em.
[10 seconds CD]
Shift
{Shield rush}
With a windup of 0.3 second,
Cover your front with a shield that is protecting from damage,
And sprint with a speed of
23 studs/s,
Dealing 20 dmg and staggering enemies that got hit.
2.4 seconds duration
[12 seconds CD]
(Can't change movement direction while active)
Passive: gladiator's respite
Landing any of your attacks grants
5 shield points.
(20 points is the cap)
Compensating devastatingly slow attack Speed, giving you an ability to attack without risk of being damaged.
Bro loved the game so damn much.
He made A CHARACTER
It truly is a great game! I was very inspired by it 😅
hours uses a custom animation system for its characters. thats why its so smooth and works well with the tempos.
I did hear about this! This is a fairly small project of mine, so I might not go too in-depth with animation. But I absolutely would like to try creating a custom animation system someday!
@@usuallyreggieif you want a slow passed charecter you should use the blue one I forgot his name
@@johnnypreviti9145 prophet you prehaps mean?
@@johnnypreviti9145 Visitor
a visitor, hmm... indeed... i have slept long enough
N O W M A K E U P G R A D E S F O R I T
When is part 2?
6:18 I like to use hitboxes(creates a part that deals damage that is invisible)
This is literally amazing!! Im so glad this game's community is still alive
Cerebrum Colossos: wait a min
this is actually sick
your work actually inspired me to also make mine except yk its more different
i managed to create "Minimum"
which is a host where it can only move when you attack
Character idea:
Officer.
Is a summon based tower that is unique for its npc usage.
Has a sabre. Napoleonic uniform
M1: slash
10 damage
M2: summon
Summons an npc with a sword.
The npc has 20 health
It deals 10 damage per hit.
You can summon up to 3 until it goes on cooldown for 30 seconds
F: battle cry
Do a battle cry and enrage all npc's on your side.
Upgrades:
Unending swarm:
Lets you summon another 3 swordsman npc's. Stacks
Range over strength:
Press q to summon an archer like npc you can summon up to 2 until it goes on cooldown for 30 seconds
Shields of bronze:
Ability to summon an npc with a square shield and a pike. can be used 2 times and goes on cooldown for 30 seconds
Soldiers of the people:
Summons 6 peasants with either a torch or a pitchfork. Can be used 1 time and goes on cooldown for 20 seconds
One comment i have, hours hosts usually have a variety of swing animations after you swing once, just something to keep in mind
Zamn you evolved so much and now your making your own concepts, it would be cool if they added it
Now make a hours game (:
Maybe some concepts, I guess
1st Ability: what u already made, the M1, it staggers enemies and deals 15 dmg 5 second cooldown.
2nd Ability: (M2) "Shockwave" now with that heavy sword and sci-fi type of look, they could: "Slam the sword down into the ground directly through, after they slam the sword into the ground, they grab the handle and produce a mini-shockwave. staggering any enemies that are collided with, dealing 1-20 (depending how far the shockwave went before it hit.) 20 seconds cooldown.
3rd Ability: (Shift) "Lunge" now you gotta have an mobility attack for a heavy character eh? It just a simple Lunge, they bring their sword back and lunge directly forward, leaving a small trail of electricy (if you want, i'm just thinkin' sci-fi.) that deal 2 damage every one second that someone is in it, and if they get hit while you lunge, not the static sci-fi traul you left behind, it would deal 25 dmg.15 seconds cooldown.
4th Ability: (Q) (Slicing Area.) Now, since this character as alot of big hits and chunky cooldowns, I thought of making an emergency ability, it doesnt do good but it atleast gives you an attack. You pull out a small sci-fi dagger, smiliar to the great sword, just maybe a few changes like idk it being a kramabit, then you slice multiple times in a small area infront of you, each hit deals 2 dmg, and you swing the knife around 4 times, so 8 dmg, and it would stagger and it would cancel their attack, a good save, 7 second cooldown.
thats all I got, plus heres an idea
{Sci-Fi Guardian, one of the superior guards of the sci-fi universe until.. it all fell apart from a mysterious leader with their group, destroying the sci-fi universe.} (True name: [idk you decide bro!!!!] From the lost lands of sci-fi, wielding a powerful weapon, he goes searching to replace the sci-fi universe, but can't find a single piece.)
(qucik suggestion: add a little staticy effect on your sword, idk might look cool)
(hope this will help!)
Name idea: volto-karando (volt-o-ko-ron-do)
I suggest making the animation more of a wider swing. The current attack animation is fine but it would be nicer if the swing had a more wider range to emphasize the size and weight of the greatsword.
i was about to say that
its a modern dev trying to make hours aint no way this gonna look good
@@andajeng2753 Hours was made by modern Devs so idk what you talking about
hours came years before his channel came up, its indie devs not modern like him
judging by his input detection scripting, he probably got into scripting less than 1 year
Btw hours have their own rig, its r15 but without the feet and hands
Bro really just remade the colossus enemy
8:23 just an idea but when you finish the down swing, what about a forcful swing as the blade goes back up? not dealing nearly as much dmg but knocking enemies back slightly
I know this isn’t relevant to the dev log but it is to HOURS if you wanna do another video on it, I’ll give you the requirements for all the special hosts on the second tab.
Dreamer:
Pay money ;-; (Hands Of Time game pass)
Hot Rash:
Press a hidden button that’s completely invisible in the bottom left corner of the second tab in the menu.
Helion:
Use Hot Rash’s Gun ability to kill Fiend Rider while he is in his car via time stop.
Equinox:
Have him heal to max health while he was in his Dark Tornado phase. Tip: (Use Artisan and try to stack as many Units and Turrets as possible and jump in yourself)
Bloxxer:
Activate all his tripwires when he gets into his Shield phase.
Drifter:
Beat the game without taking ANY damage. (shield damage doesn’t count) Tip: (Use Prophet + Star and restart the game constantly until you see an upgrade called Overflowing Vitality, then proceed to play it safe by only attacking using M2 combined with time stop.)
Buffoon:
You first need to beat the game with the modifiers Multiplayer (It’s just bots) and Swarm. Then walk backwards towards a Dreamer T-Posing. Survive in Endless Timeless until you get an upgrade called Cold Treasure (Appears for every host) and change your settings to 1000% screen shake and leave the game. Then simply wait for a while in the screen with the piano until a thick fog appears. Then walk until you see a purple/pink button and walk over that. Head over to the pillars and climb one of them up and do a little bit of climbing and once you reach the top, touch the duck.
I have a tip for you in each Host.
They all have different playstyles and identities.
Prophet is the one example of a heavy hitter.
(i am the pilgrim/interim suggestionnaire.)
Prophet has high damage and survivability, along with choosing your situations by taking advantage of openings with Dashing to create space away from enemies. You are highly advised to identify what choice is best in that situation, as Heavy Strike’s slash has an oftentimes unreliable hitbox and can easily be walked away from. This is why Prophet may have trouble with enemies such as Seventh Blossom or Splintered Arrow. On the upside, he can decimate the much more slower moving enemies with slightly longer windups. Some examples include Cerebrum Colossus and maybe Wraith Walker.
Speaking of Cerebrum Colossus… *staring at the ‘host’ made in this video*
Man this looks really cool
And the animations are s m o o t h
your videos are fun to watch and you always get straight to the point unlike those youtubers that stall for like 3 whole minutes for no freaking reason
have a sub
you should see those stress shot videos, they about to do something, then prolouge for the rest of the video
this is going to be good! I’m excited to stay updated 😋
Host: CAPITAL
Hint: Steal the show
Obtained by getting the last hit on all enemies in Endless Timeless multiplayer
Appearance: Orange and gray bionic figure with an exhaust fan in its back. Face wrapped in a headband and wrists in watch shaped cuffs. Walks with an airiness to its movement.
M1: Throw a punch that, if it misses, detaches and flies a short distance. It has 3 charges and returns to your body after 2 seconds. The second charge throws your other arm and the third throws 1 of your legs, hindering your movement.
M2: Use your next M1 charge to throw a melee heavy strike, sticking your limb to the target. Use again to blast your limb off the target and return to you, dealing damage and knockback.
Shift: Crouch down into a defensive position, reflecting projectiles, knockback, and negate half of all incoming damage
Q: Throw your head like a projectile, bouncing off enemies and reattaching to you after a short period (as long as you’re not crouching)
Passive: Gain a stat called Heat that goes up with every projectile used or reflected. The more Heat you have, the faster and farther these projectiles go.
“Raised among the many, yet determined to be one of few. He limits his sight for sport, but hides his gaze as not to intimidate.”
Undermined, Underestimated, Underdog: Overpass
Shows up in my recommendation
Actually has good content
Can script
is underrated
I subscribe
Make sure if you swing twice it has another animation so it's smooth like butter
Sheesh the animation dude
Usually reggie when sometimesbilly walks in: **reggie having a heart attack**
what we have currrently
sword
sword swing
shoulder gopro
hitpoint
animations
what we are yet to do:
icon/face
abilities
name
class id (for cheat menu)
possible debuff/ buff effects
color for the host
slower camera than player
stagger and stun
and, lastly, every host in hours has a passive
i have an idea for a nice m2. i think the m2 should be the play charging the sword into the ground. if you were to hold this m2 the sword would slowly go back every 0.25 secs or sumn and charge up to three times the more it charges the bigger the aoe would be when it hits the ground sort of making a cracking eff
when hitting
you should make a charged swing ability
"Statis Bloodshed."
this maybe your way of obtaining your custom host so
i'd call this host "Vindicate"
upgrades: "INDICATE" boosts power by 50%.
Symbol for face and menu:
+-X-=
Moves:
Buffoon's Swing: what you just showed in the showcase.
Parting's Guilt: spawn A Clone Of EASY LOVER before the clone kicks you towards an enemy, before slashing them with great force.
Visitor's Umbrella: spawn A Shield That Spawns A Visitor Clone when destroyed, this clone lasts for 30 seconds before dying.
Dreamer's Potential: Activates Running Mode, Making you uncapable of using your moves, but makes you very fast in return.
Invader's Execution: Spawns A Katar on your hand before swiping it, Executes Enemies Below 30%, Executes bosses below 10%.
moves: dmg
Swing: 30
Guilt: 50
umbrella: 0
Potential: 0
Execution: 70 (does 9999 dmg if the enemy is below the hp threshold.)
thats way longer than 7 letters lol
But plz tell me how you did the camera :(((((
this looks very cool
the hosts ability could be a lifesteal chance
his walking animation looks EXACTLY like witness'
this guy gotta be named the berserker
Where did you learn how to become an experienced solo dev? One of my goals is to get to the skill level of a solo dev and create my own game, Did you take classes in college/school that helped you learn what you know now? or did you learn through tons and tons of practicing
Amazing! I would love to see more hours content. Try getting all the HOSTS :)
Just so you know, Hours characters are in r15 but they dont use hands or feet.
The hands and feet are those little things under the lines of the arms and legs
Something you missed is that the hosts are r15 models with the hand and foot parts removed
hey, i'm looking forward to do the same thing, but with switching characters, how do i make one with the same attacking system?
I am surprised he doesn’t have more subscribers
This was a good video
Please make Part 2 for this devlog
It feels like the echo host (berserk) on mours
Bro that's fire keep going 🔥
Y’know, since hours has sorta been left behind by its developer, you could probably revive it
Ability suggestion: Smash. Deals 65 damage to near enemies. spawns a shockwave that will knockback enemies and deal 5 damage to them. 25 cooldown
Just one thing, is that you should make the swing a bit slower so that it looks more realistic, kind of like artisan…
Can you continue this series?
Writers: nooo my book is 0.0001% plagiarized im going to get copyright striked
Coders: time to ste- i mean borrow some code
this is a cool idea. i think you should give him a juggernaut type skin
You are very good at animations and coding
Wow hes actually making a Dev log? Could've have never guessed
From the siluettte i thought you were going to make the 10 hour burst man from ite asylum
When’s number 2?
Idea for second m1 and return to rest animations.
Make the second hit go a bit further so it drags on the ground and hits up back to the right shoulder. It can immediately go back to the resting or walking animation because it is swung back to your shoulder.
If you only do 1 m1 hit the you calmly swing the sword over ur head and drop it back on your right shoulder.
You make amazing content and are really skilled (in my opinion)! goodluck with the project!
i have an idea for a ability: i thought that the host could spin with his sword dealing damage around him.
another idea is a charged attack that deal way more damage than a normal attack
That's really cool! Now make the upgrades.
ability idea: the host swings its great sword around while spinning and moving forward in whatever direction you were look when you use it like hellions Q ability
how do you beat hours, anyway? I haven't gotten past the last part because the enemies aren't taking damage
Hes a note for reggie make this host:
Host name:carover
Stats:
===============================
Dps:37.98
Appearance: the face has a car also the torso and the legs have shorts
Walkspeed:normal
Hp:100
Attacks:
=====================================
Car:shoot out cars in your hands
Vroom vroom:do in the same way as hellion and deals 100 damage
BACKFLIP:jump backwards like vestige
CAR A R M Y:summon the whole army of cars that deals 200 damage
==============================================================
"Vroom vroom car car vrommmmmmmm" true name: vroom car army-runover
Cazerdus geo:i hop hi se dis!1
every host has something uniqe to it, maybe you shoud add a charge mechanic so the longer you hold attacks, the more powerfull it will be beacause right now it seems like prophet
I think A Lightish Orange Would match this character
I know artisan and Hellion exist, Yet those characters colours are very Vibrant
Hours should make something like this but more in their style
If there was a host with a really big war hammer its would be good
It has that shadow fight theme. As an experienced player of both shadow fight and hours I would say a test upgrade of a grapple of a kind. Something like titan(shadow fight 2) would use. A brute force will need some kind of skill to close the gap anyway so I think it's a decent choice.
Please make a tutorial on that combat system
Uhh is that sealer lol
tbh you should name the host with a 7 character name to fit in with every other host
ability idea 1: Rocket Smash what it does: you smash the greatsword into the ground sending you up and making a smash dealing forty damage
Cooldown: 10
ability idea 2: Shooting Fury what it does: you charge up a hard attack which lunges you forward dealing one hundred damage
Cooldown: 25
Keep growing like that i hope you get more visit
I like the idea but he's pretty similar to Arson agni and Visitor, not a very big problem though :D
Ability idea I had would be like maybe the host raises its sword and it extends super long and the host slams it down dealing a lot of damage to all enemies in front and maybe some area damage to enemies next to the blade due to the force of it slamming against the ground. This'd have a pretty long cooldown and be an ability u'd get from an upgrade rather than an ability u start with.
Another idea, the host grabs an enemy, throws them into the air, jumps up and does a downward vertical slice, slamming the enemy back into the ground, then the host falls back to the ground. Since this host is meant to be slow I figured a grappling ability would fit them well.
This idea is a bit extreme but maybe the host could have two modes where the first mode is the greatsword and in the second mode the greatsword splits into two normal swords which the host dual wields, with the greatsword mode being slower and dealing more damage and the normal swords mode being faster and possibly offering some ranged options.
Another grappling ability, the host grabs an enemy, starts running while dragging the enemy on the ground dealing continuous damage, and then throws them away from itself. Maybe an upgrade could change this ability to where at the end the host instead jumps up and slams the enemy onto the ground for more damage but doesn't fling them away as much.
The host blocks with the greatsword, if hit by a melee attack during this time the host knocks the enemy's weapon away and does a counterattack, slicing them then knocking them away with the hilt of the blade or with a punch.
Basically excalibur from fate
I wonder what this host's icon will look like
Also death animation: he swings but misses and hits himself
I like it :]
I just think that maybe the swing could be a _bit_ slower, because it makes me think of a _w i d e_ broadsword than something like Cloud’s sword, but then again i dont know anything about Final Fantasy so idk
I did consider making it just a tad bit slower, but I think it'd be a bit too slow for a primary ability
@@usuallyreggie good point
Also i think of this the same way i think of Prophet, slow but Tanky that can do alot of damage
@@usuallyreggie also i know your not done, but maybe you could add a smooth transition from idle to walking and vice-versa?
@@TheOurpleMan I definitely have plans for that!
@@usuallyreggie yo no way
i don't know how to say this but i need help with the hours code im trying to make another game like it but i have no idea where and what to do i know you prob wont even look at this but it would rlly help me out thank you
Have you ever stepped into the anime side of roblox? Grand piece online, project slayers, rell seas which is coming out soon. Then deepwoken which isnt anime but a whole rouge like souls game
if ur looking to make a name for this, do note that all of the names for the hosts in hours have 7 letters. like, literally all of them have exactly 7 letters in their name
Why does he do the ichigo kurasaki pose from episode 1?
Why not make an echo-host of Cerebrum Colossus?
Also about your blox fruits video, there are different eeas the sea you were in was made in 2019, or 2018, and blox fruits is getting a big update soon
little does he know the hand and foot parts for r15 dont exist in hours
YO!!! sick video, and game. but I have some of suggestions like why don't you make the trail more grayish, SICK ANIMATIONS DUDE, im a developer my self and i can't even do does animations its, nother suggestion is why dont you make the swing animation have diffrent swing animations like one to the right another to the left, you understand? if no just comment that you dont understand. i REALLY like your videos btw there so awesome, i like it i like it a lot! BYE
Epic dev vídeo
Thanks so much!
add a stamina system like in botw or totk
Host name:testman
desc: "he's just a placeholder,why would you want him?"
LMB:swings his sword and deals 10 dmg
RMB:smack the sword to the ground creating a 20 dmg shockwave,10 sec cooldown
Ability 1:use the sword to block any type of dmg (except tick dmg) and nullify it
Ability 2:spins his swoerd around him for 1 sec,staggering and damaging enemies close by 15 dmg,also deflecting any type of projectile.
Final ability:a rage mode which will increase every stat of you that lasts for 3 sec,slashing extends duration.
The amazing thing about this is the name actually has 7 letters, which is nice since every hours host has 7 letters in their name
@@memehivefive9852 i literally did it on purpose,since i got sum tutorials of making a host from artisan main
I really like the idea of a rage mode! I may consider that for one of the next devlogs
@@usuallyreggie thank you,it's been a honor to see my idea getting used by a game developer.
this should be a slow host like visitor and the slash whould deal 25 dmg other abilities should deal more dmg
Dis dude made a normal game that would take 5 days to finish
i think it would be nice if the sword collided with the ground instead and left a gash in the grounds
Hey, I’m currently trying to become a roblox studio developer, and really want to try and tackle the fighting and battle genre. If you don’t mind, could you create a tutorial on how to make effects, trails, hitboxes for abilities and stuff like that? Thanks!
Hours wont come out with a new host, ill make my own then lol
Maybe you should add one of the factor of the camera being slightly slower than the host if you could. Also, love your content man
They made a modded hours called mours
0:55
Unity devs : 🤣🤣🤣🤣🤣🤣
My guy. Why you didn't use clientcast for your weapons?
I did use a similar system called RaycastHitbox! It is also based on the client side, so they are pretty similar modules.