When Arpeggio and Jean Bison talked in the first HWTTIH mission, I always used to imagine that Arpeggio was communicating not through a speaker, but with his head in the fireplace like in Harry Potter.
I love how Bentley says "Why'd you [Sly] have to say that [get ripped into a billion turtle pieces]!?" after he said the same thing to Sly about getting "blown into little sticky pieces."
Those RC fighters look just like the Contessa's tanks. Murray shot the enemy RC, but it apparently never occurred to him to shoot the guy controlling it.
For those of you who don't know, the red circle on the floor in Murray's prison riot mission is a button that activates a laser. You can push it by thunder flopping on it.
The Contessa's voice actress was Gloria Manon, who also played Mrs. Curtis in Willy Wonka & The Chocolate Factory (the Gene Wilder one, not the Johnny Depp one).
Merry Christmas and Happy Holidays! 😄😁🎅🏻🤶🏻🍪🍪🍪🍪🥛🦌🦌🦌🦌🦌🛷🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🌨️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️🎄🎄🎄🎄🎄🎄🎄🎄🎄🎄🎄☃️☃️☃️☃️☃️☃️☃️☃️☃️☃️ And, Thanks for taking My Video Game Request of Completing Sly 2: Band of Thieves in 100% Completion this year! Kudos dude! 😄😁👍🏻👌🏻
I've looked all over TH-cam for the original Monaco cutscene which featured Bentley's card trick...I've finally found it. I love how the whole game is about theft but somehow gambling is cut out.
When Bentley started bombing the Contessa's prison, I used to imagine the prisoners demanding to know what was going on, and the guards responding by telling them to shut up and let the guards handle it, and the prisoners getting mad because they feel like they have the right to know what's going on and to get in on it.
Sly said he needed the rooftops to get on one of the elephant's backs, but he actually needed the rooftops to get onto both of their backs, not just one of them.
I like how the writers had Sly and Bentley destroy the Contessa's robot before freeing Murray. Most game writers would have their characters fight the robot during the climax to make it cooler, but the writers for this game made it more realistic by having them take it out beforehand.
If Sly had ran in the wolf priestess' tomb, wolves would've emerged from the coffins. If Sly had broken the sarcophagus of the wolf priestess before beating the guards, the shock wave would have killed them.
BENTLEY: "We'll have to rely on a stronger force: the love of a mother for her child." MURRAY: "...You got something to tell me?" BENTLEY: "Yes Murray...I'm pregnant." LOL
Imagine if all of those rats Murray threw into the water burst out of the machine inhaling like crazy, and then ran away from Murray like their lives depended on it.
BENTLEY: Get climbing Sly, we can't keep this thing reversed forever. MURRAY: Yeah, this thing's heavier than it looks. SLY: 😠Just for that I'm gonna go slower.
For the chopper fighting mission in A Starry Eyed Encounter, they should have had Murray fight the chopper and Sly fight off any guards that came running to them. That would have been more realistic.
It's a shame this game didn't come with the power up that lets the binocucom spot the clue bottles like in the first game. It should have included the first game's info about the guards in the binocucom as well.
The rats that got pegged in Tide of Terror and scared the elephants in A Starry Eyed Encounter were wild animals, but Dimitri's rat guards were anthropomorphic...consistency error. The elephants in the Rajan levels were animals, but Ms. Decibel was anthropomorphic...another consistency error.
Thanks for sharing such valuable information! Could you help me with something unrelated: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). Could you explain how to move them to Binance?
When Sly pickpocketed the theater guards, he entered through a balcony that was connected to a balcony overlooking the theater. How was anyone supposed to get onto either balconies with no stairs or anything like that?
I love the whirring sounds that the hypno-boxes make.
Thanks for showing us Murray carry the monkey into the safe house. I had no idea you could do that.
I love how the guards left Sly alone when he talked to Bentley on his Binocucom lol
Bentley gave the passengers on the Contessa's train a wild ride lol
When Arpeggio and Jean Bison talked in the first HWTTIH mission, I always used to imagine that Arpeggio was communicating not through a speaker, but with his head in the fireplace like in Harry Potter.
I love how Bentley says "Why'd you [Sly] have to say that [get ripped into a billion turtle pieces]!?" after he said the same thing to Sly about getting "blown into little sticky pieces."
The Contessa using the eye to brainwash Sly reminds me of Crocker forcing Timmy to read his own mind.
The adrenaline burst gadget that Bentley uses makes him look like he's possessed by the Guru. I can say the same for Murray's spice rage.
6:35:10 That goose must be deaf
It's a shame that the bridge disguise didn't work outside of the bomb job.
I love the toucan guard who didn't notice he was on fire lol
I'm still cackling at the wooly mammoth walking right back into the freezing water after getting dethawed. Lol.
It's a Bison
Those RC fighters look just like the Contessa's tanks. Murray shot the enemy RC, but it apparently never occurred to him to shoot the guy controlling it.
For those of you who don't know, the red circle on the floor in Murray's prison riot mission is a button that activates a laser. You can push it by thunder flopping on it.
Did anyone else notice that Bentley was still standing after Jean Bison hit them with the talons but Sly and Murray weren't?
The Contessa's voice actress was Gloria Manon, who also played Mrs. Curtis in Willy Wonka & The Chocolate Factory (the Gene Wilder one, not the Johnny Depp one).
4:42:45 I once got knocked off that roof by those spiders back onto the floor...I almost threw the game out the window in anger lol
Did anybody notice that the wolves in the bad mojo crypts give red crosses when beaten but not coins?
The Contessa had the same hanging cages on the grounds of her castle that Dimitri had in his disco (but with different colors, of course).
Bentley taking down the disco ball reminded me of the destruction of the core in Nightmare House 2.
Rajan's room was my favorite room in the guesthouse, but why would he need it if he lives in the palace?
The bad mojo crypts are just like the sewers to the Cooper hanger in Sly 3.
Merry Christmas and Happy Holidays! 😄😁🎅🏻🤶🏻🍪🍪🍪🍪🥛🦌🦌🦌🦌🦌🛷🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🌨️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️❄️🎄🎄🎄🎄🎄🎄🎄🎄🎄🎄🎄☃️☃️☃️☃️☃️☃️☃️☃️☃️☃️
And, Thanks for taking My Video Game Request of Completing Sly 2: Band of Thieves in 100% Completion this year! Kudos dude! 😄😁👍🏻👌🏻
I've looked all over TH-cam for the original Monaco cutscene which featured Bentley's card trick...I've finally found it. I love how the whole game is about theft but somehow gambling is cut out.
When Bentley started bombing the Contessa's prison, I used to imagine the prisoners demanding to know what was going on, and the guards responding by telling them to shut up and let the guards handle it, and the prisoners getting mad because they feel like they have the right to know what's going on and to get in on it.
It's funny how Bentley had all those photos for his slideshows, as if Sly was able to take them all.
Sly said he needed the rooftops to get on one of the elephant's backs, but he actually needed the rooftops to get onto both of their backs, not just one of them.
I love how the alarms start going off when they get attacked, and then the guards come running. It's almost like the alarms are calling for help.
The voice Carmelita had in this game was my favorite because this voice sounded the toughest, and therefore the most becoming to the character.
I like how the writers had Sly and Bentley destroy the Contessa's robot before freeing Murray. Most game writers would have their characters fight the robot during the climax to make it cooler, but the writers for this game made it more realistic by having them take it out beforehand.
The rings of power weren't enough for the Nazgul, they wanted a big ruby to go with it.
BENTLEY: "Sly, try to keep a low profile when we get close [to Bison]"
SLY: [STANDS RIGHT IN FRONT OF BISON]
In real life, lasers would melt ice blocks as soon as physical contact was made, as opposed to what we saw in Waterpipe Destruction.
If you jump onto the Contessa's tank and it knows you're there, it will create an electric field to shock you.
I love how the Sly Cooper games delve into the backstories of their villains. Did Mario or Sonic ever do that?
If Sly had ran in the wolf priestess' tomb, wolves would've emerged from the coffins. If Sly had broken the sarcophagus of the wolf priestess before beating the guards, the shock wave would have killed them.
5:08:45 Two Austrian flags...in the Czech Republic/Czechia...they may have once been part of the Austrian Empire, but they aren't anymore.
The Contessa reminds me of Mesopotamian scorpion men.
5:12:45 Did Carmelita or the Contessa notice that ghost?
Arpeggio's little helicopter robots remind me of the Yolkians...you know, the egg aliens from Jimmy Neutron.
9:33:57 You put that guy out of his misery lol
Did anybody notice that all the safehouses in this game and Sly 3 were at least one story above the ground?
51:53 That flashlight guard disapparated lol
Arpeggio looks like Lord Farquaad from behind...perhaps that's fitting considering their shortcomings. "Short" comings lol.
Whenever Bentley gets burned, it sounds like he says "Sly!" or "Why!?"
3:33:31 That tombstone in the bottom right says 1896-1918...must be a WWI casualty.
2:48:08 That guy's lucky the elephant didn't trample him to death.
If Sly's music box hurt Carmelita so much, imagine if she met the sandman lol
6:50:13 That guard must have been wearing an iPod lol
There's a picture of a guitar player above the stage in the mission where Bentley destroys the disco ball...I used to think it looked like Drake Bell.
Dimitri's wine cellar reminds me of Snape's potions dungeon.
BENTLEY: "We'll have to rely on a stronger force: the love of a mother for her child."
MURRAY: "...You got something to tell me?"
BENTLEY: "Yes Murray...I'm pregnant." LOL
The interiors of Jean Bison's iron horses must be cold if they leave all the doors open.
Imagine if all of those rats Murray threw into the water burst out of the machine inhaling like crazy, and then ran away from Murray like their lives depended on it.
BENTLEY: Get climbing Sly, we can't keep this thing reversed forever.
MURRAY: Yeah, this thing's heavier than it looks.
SLY: 😠Just for that I'm gonna go slower.
4:54:29 Who was that lady turtle? Was that Bentley's mom, perhaps?
When Sly raided the guesthouse, it was hard to hear what Rajan said over the speaker.
Did anybody notice that all the safehouses in this game and Sly 3 were at least one story above the ground? Except the two Jean Bison ones, of course.
If you look closely at the roof or Rajan's palace, you might notice that it rotates.
I wonder if Rajan's elephants are descended from that mammoth Sly unfroze...I could ask the same question of Ms. Decibel lol
They really should have given this game a replay jobs function like they did in the other ones.
For the chopper fighting mission in A Starry Eyed Encounter, they should have had Murray fight the chopper and Sly fight off any guards that came running to them. That would have been more realistic.
It's a shame this game didn't come with the power up that lets the binocucom spot the clue bottles like in the first game. It should have included the first game's info about the guards in the binocucom as well.
If Murray throws the bear cubs at Carmelita, she will kill them...and Sly says she isn't cruel.
7:50:34 I have to come out halfway in the middle of a crap to chase you!
I wonder if Rajan's elephants are neutered lol
Did you know that Rajan is a real name? Sucker Punch didn't just make it up, there are real people with that name.
The rats that got pegged in Tide of Terror and scared the elephants in A Starry Eyed Encounter were wild animals, but Dimitri's rat guards were anthropomorphic...consistency error. The elephants in the Rajan levels were animals, but Ms. Decibel was anthropomorphic...another consistency error.
Murray sounded slightly different in this game than in Sly 3.
Murray, you're supposed to fight your inmates, not kill them lol.
Dimitri's life meter icon is different from the one he had in Sly 3.
nice guide welldonw
Glad it helped! ❤️🏆
Thanks for sharing such valuable information! Could you help me with something unrelated: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). Could you explain how to move them to Binance?
When Sly pickpocketed the theater guards, he entered through a balcony that was connected to a balcony overlooking the theater. How was anyone supposed to get onto either balconies with no stairs or anything like that?
7:12:37 Funny face lol
8:23:20 Northen lol
1:06:41 That never happened when I played.
How do you access the gadget menus to select which ability you want to place and use?
Select / left side of touchpad 😁
9:19:59 What's with the random health plus?
Dimitri reminds me of Andrew Tate, for some reason.
Can Murray kill the Black Baron's wolf with his fists like he did the bear?
Sly 2 Babies! makes no sense.