Thanks for checking it out! I definitely want to make another video after 500 or 1000 hours to see how much my opinions changed with time. Now that I've landed a real job, I have to slow down on making videos for the most part, unfortunately. I still want to play more of ESO, especially the DLC content (90% of what I've done has been base-game), but it's hard to find the time. Regardless, I'm glad you agree on (most) things I said; that makes me feel very validated😆
@@salinaember9527 Wrothgar is the only one I've done so far; but yes. Leagues ahead of the base-game content (which I still think is pretty decent for $5).
@@salinaember9527with every new dlc its still the Same boring and super easy questing content. Nothing really to Forward to for people which Like Engagement in questing. Because of that i quit in 2k18.
I'll NEVER forget going to Riften on launch as a low level trying to get a werewolf bite. Getting killed by random enemies like 3 tigers. It used to be SO HARD and I loved it.
@@FrostbreakYTlearn to find your passion without becoming a drone. i've been a self-sustaining NEET my whole life and still can play all day every day if not reading/watching anime/vns.
Some of us like the content but are introverted. Some people are really shy as well. It’s nice to be able to do a lot of the content without being forced to interact with people. I enjoy pvp mostly but I run solo. I don’t like being in groups and I hate how toxic the majority of the players are. Im glad we can run a lot of the content solo.
Which is totally fine for people who came to eso as Morrowind fans, we just wanted to see the rest of the world. Not battle other players. So many people just don't care about pvp, they're not coming from wow, they're coming from morrowind and skyrim. Maybe oblivion.
playing this game for the first time and it is the soloability of the game that makes me love it. MMO people are just weird so many times and I just wanna grind a good game without being reliant upon them. This game is a god send for completionist solo gameplay with the option to party up with some meat shields when necessary.
I think the good MMO balance means "doable solo" and "easier in group". Vanilla WoW had great balance and hence it is to this day remembered very fondly and millions of players played it again then Blizzard launched classic servers. It was basically 1 mob = easily solo-able, 2 mobs easily solo-able without too long downtime to regen after fight if your gear wasn't too outdated (this motivated people to do dungeons btw, gear mattered even during leveling). 3 mobs = solo-able but considerable downtime afterwards was expected unless you used your cool-downs (looooooong cooldowns). Some elites were solo-able if cooldowns and potions were used or if they were few levels below player level but most were not and required at least 1 more players but 3 player group was ideal if there were hostile NPCs around. Imho brilliant system, fun for everyone.
@@lamebubblesflysohigh I started playing WoW shortly before Cata and I remember that I died a lot to "hard mobs" at that time. Not so much as I went on though, but it was hard then. I did not want a return to having to wait for help on many things though. (I left WoW at the end of Mysts for grind issues.) I think a lot of "it was better in the past" is simple nostalgia. Things would not really be better going back to what was around then, at least not for most players.
But the problem for me personally is that its too easy, even from a solo Perspective. Like you really have to stand afk inside of 3 mobs to to even have the possibility to die in overworld content it seems
@@LurnWell Sorry but that is simply not true (that it is required). It may have been in the past and some games try to push it, but it will not last forever and games that force that without making sure such "massive numbers of players" are always around will likely fail in the market.
@bradandrews777 It will last forever, because it's group content and gamers will always have groups. "Forced" is when someone can't progress l without doing said content, but an exclusive item or reward for group content and the rewards for that have been around almost as long as gaming itself. ..Down to tabletop of old
@@LurnWell Always have groups? I guess if you spread the net wide enough you can call almost anything a group, but things are simply not where they were a decade ago (or more).
@@LurnWell And note that "last forever" is meaningless. I tried the world thing in West Weld last night with 3 of us. We fought for quite a while and it then broke since I go killed (and accidentally pressed the "wayshrine rez" had reset by the time I ran back since the other 2 there apparently died. ZOS does not know how to scale things like this well to match the number of players.
i loved going to the rift and running for dear life from giants back in 2015, then i would see v14 players or v16 players save my life being absolute heros for us noobs who wanted to explore tamriel hahahaha
I bought the game on launch day and that launch is to this one of the worst launches ever. Lags, crashes and chiefly bots teleporting all over the place mining/collecting every resource node which made crafting progression nonexistent. But the mob difficulty was spot on (mainly because almost nobody knew how to play) but still, over-world would be fun without aforementioned issues. And then there was Cyrodil and hilariously unbalanced shit like shield bash spam and obligatory -20 fps tax for entering the zone regardless of how beefy or shitty was your PC at that time :D
I’ve been playing almost from day one too and remember the horrible lag. HOWEVER…..You’d think after all this time they would have done something about the resource thieving bots.
What I remember is the quest widgets not working. Like to progress you have to click on a lever or knob to move forward, but they didn't work so you had a crowd of players waiting for the widget to spawn. I'm sure there were a lot of service requests back then. Sadly that was in the beta weekends, and we gave feedback but it still took them some time to fix after launch day.
I remember when Elderscrolls was being launched, and Bathesda announced all the famous voice actors that would be in the game. It was the main reason I bought and played it!!! I absolutely love the voice acting in this game. Best in History imo.
I actually like the SP ease & feel when it comes to exploration and working through the various quest-lines. But I also like seeing others running around doing the same! It's like going to the mall to shop for something. You might go alone but you're around other people and it still gives a sense of community and shared experience. That said, if/when I want the MMO feel, I can simply grab a group for a Delve or dive into a Public Dungeon and help others with the Boss. The multiplayer aspect is certainly there IF you want it. best of Both worlds imo
Dude I've been saying that for years about the overland scaling and how they should do that make it instanced and also add pvp instances for all overland areas so we're not just in ic or cyro all the time
I haven't even watched his video (or yours, yet, I will lol), but I can already imagine a bunch of players just automatically going into defense mode about their ESO "turf", because this fella had "only" played the MMO for 100 hours. AGE-OLD silliness where veteran players of MMOs completely discount the opinions of people who haven't played the crazy number of hours that they have under their belts
Stop imagining. People understand, and he said he's willing to play it for 1000 hours, so he seems to be enjoying it. It's not about someone complaining with you, and that's why I liked the review, even though I disagreed on some things.
I've played ESO for quite some time. My perspective is, as with anything one does, you bring the fun to it, the fun in doing whatever you do is what you bring to it. If you expect an outside source to make it fun, for you, you are likely going to be disappointed more often than not. Consider any game you play as a school playground. It's pretty basic and if you have fun at recess or not, is totally up to you. it helps to have others to play with, but then again, you don't need others to enjoy whatever it is you are doing. My suggestion is: If you don't like it, don't play it, don't do it, whatever it is you are doing. the cavoite is there are always things we NEED to do whether we like it or not, if when faced with those sorts of things, put the best spin on it you can. It is your life playing a game or living in the world, and you are the artist who paints the picture of your own life. What kind of picture are you painting? :)
15:15 I dont think lack of understanding is why anybody doesnt like combat. There are elements of understanding that can make it flow better such as light attack/ heavy attack weaving, bash weaving, resource management, buff management animation cancellation, etc but those things have never made someone who hated the combat enjoy it. If anything the animation cancelling pushes a huge amount of players away. I feel like the tab target vs action is a bit of a factor but I think its more about how it feels that really makes or breaks it for people. For me and many others Ive heard complain about it, its usually how floaty and low impact the combat feels. There are certain abilites that def feel more impactful like dragon leap. I think if there is contention around whether it should be tab target or action, its only because the game has a certain lack of polish that some feel would make it a better tab target despite it being more action based. Ive always felt they should clean up and make the animations more forceful to justify the action combat they went for. Some people also dont like the DPS specific abilities since some classes tend to spam 1 ability in between light attacks and heavies. I know some people also really just like the idea of having a giant bar with a massive list of abilities and the more action oriented nature of ESO makes that impossible. Plus the spammable makes that feel worse even if it was a thing. TLDR: tab target vs action combat can be a complaint for some, but the largest complaint is a lack of force and polish. Spammable abilities are a point of contention for many as well.
The only vestiges of community ESO has are in Cyrodill and Housing. Beyond that it's a solo game. Even dailies are mostly a housing activity, we run them in a group essentially as a farming activity to share WB/Delve quests (therefore completing more than one daily quest for a single zone per character) and this will mostly happen only when new content is released and we are farming for the new motif pages, patterns/schematics and style materials for furnishings. Once somebody gets all there is, you won't see that player in a while (they'll be doing housing). I wish at least activities like delves and public dungeons were harder, or be able to add a multiplier like mentioned in the video. I love ESO, my criticism of the game comes from a place of frustration because I know it could be a great game instead of something you play in between other games releasing. It's tragic, this game has the best MMO combat (on small scale pvp) and it's wasted. Wasted by a team too scared to take a stance beyond "play however you like".
If he got into a guild like one of the ones I'm in, there would be someone there to answer a lot of newbie questions. It's hard to herd new users into these guilds tho, since there are also very dysfunctional guilds that would do the opposite. That isn't unique to eso at all. But there are a number of pc na guilds oriented toward new users in a friendly environment, so if anyone's checking it out and feels similarly, it's worth continuing to explore guilds until you find one that works. they're there, and active. at that point you have people who will help you all hours of hte day.
So the game shouldn’t be available to solo players? I don’t play this game with friends even after 10 years in the game. I switched to pc from ps4 and friends are harder to find on pc so I learned to enjoy it alone. Plus i hate talking and get anxiety real bad. They have plenty of harder content for go hard elite group players 😂 let us solo players live tho
When i 1st came back after launch was when they dropped Morrowind. And It was wwaayy better than launch and felt really Skyrimy than it did before. I do love the way we can just play it solo but the difference between grp content and OW content is blah. My guild and I usually do PvP or just do quick runs of dungeons from the pledges.
In what way is ESO's combat not action combat? Many instant casts, blocking not being tied to a skill, dodge and interrupt mechanics, and the fastest global cooldown system I've seen in an mmo. A very high APM(actions per minute) compared to much of their competition.
Yes, it's more like a traditional RPG than a regular MMORPG, but that's the very reason thousands of players who had never even touched an MMORPG before but were starved for Elder Scrolls lore, dynamics and content decided to give ESO a chance; those gamers that spent way too long trying to find a way to make the other players invisible or permanently mute the chat so they could maintain the illusion of being in a single player Bethesda Elder Scrolls game. And that is, I bet, quite a large demographic. And it's good. Because they love the game (to the tune of 3700 hours, for example). And ESO accommodates them. Welcomes them. For which, I am thankful, because I'm one of them.
The combat is the best. I say this as a pvper. Pve has always not been what I look for in combat. That's more about learning mechanics. This game the combat in pvp is super enjoyable. A lot of roll dodging blocking and laying out the lined up attack for spike damage.
@@bradandrews777 I'd like to see more. For sure. During mayhem it's fun but I always seem to disconnect and waiting to get back in and losing a big tick pisses me off.
Well, I know some people that don't like ESO because it isn't challenging for them, but I am a Skyrim grandma, and this game is just perfect for me. I don't care for PVP or Group content. I am content solo questing as my reaction time is not competitive. There are other MMO's for competitive people but let me keep my ESO as it is.
I have been playing the game since 2015 and I still enjoy the game. I have 20 characters and the main character is the only one who has a case in it. It has been 251 days and 3 hours.
Frost nailed basically everything on the head except the in-game vs out-of-game community, at least from my 3500 hour experience. In all of that time since 2018 I've never had a single person ask me if I needed help and 90% of the time zone chat, the chat most newer players will see, has just been an absolute cesspool. The reddit was always 100% better for answering questions when I was lost.
The entire combat system is basically exploit based though...so blaming people on not understanding the combat isn't really fair because it isn't ever explained and is set, class, race driven in such a way that players basically exploit combinations of the three for meta until a new update and then a new exploit comes along. Like ZEN just decided to release a p2w class that could beam unlimited enemies as long as they were in a line...players figured out how to created the line of enemies using aggro, arcans figured out to maximize beam damage and execute damage and go...then it comes down to ping and practice. That isn't interesting, especially because it is arbitrary, made up, and temporary as it has already been replaced with other non-sensical, non-lore, damage options since. It is an exploiters wet dream..people who basically play the game as a job and test the random shit that zen releases until they form meta...combat is fun if you make it a job, do not rp, want to be immersed, and just want to max-min for a job until it is all broken with a new update. So combat sucks. Lay down dots, spam, l, spam l , spam l, lay down dots, spam, l, spam, l, spam...procs from sets decide meta dps...so you find yourself practicing light attacks and pressing down dots...that is combat. It is a mobile game combat system...not an immersive elder scrolls experience.
how do you find raid groups in this game?? the group finder is completly empty. Is there a certain location where players meet for PUGs or is it only through guilds?
Like that person said. Join good ACTIVE guilds with lots of nice people. U will usually have a better experience that way. I know I did. It may be harder these days cuz the ESO player population has been declining (guilds dont have longevity, they go inactive as new players ditch the game). Otherwise, u can go to Craglorn’s main town where u see a bunch of players lurking around n thats where u can type in zone chat looking to form a PUG with players there BUT beware cuz there r a lot of TOXIC endgame pve players who r egoistical elitists n prey on unsuspecting players n do them dirty. Im thinking of this one particular lil toxic elitist clique on PlayStation North American Server who Ive learned the hard way are lurking in Craglorn for several years now being azzhats to everyone.
Level scaling killed eso for me, i was a day 1 player, loved it. Now im slowly 2 years off, logging sometimes in just to turn it off and play something else
Tbf if your questing and exploring open world/overland you can easily get by just spamming light attacks. ESO needs a hard mode and enemies with actual mechanics in overland content.
The fact that he's playing the game and doing great just light heavy most things 💯💪😂😅😅shows how bad combat has became and another reason most new players dont know how to use skills in raids because they dont have to learn it
I hate tab targeting and why it took me so long to enjoy any mmo's and league of legends. I since have become a league addict. reforming on eso because i enjoyed skyrim. I play it solo and want friends, but havent needed anyone yet. I even use the houseing system to not need to ask for a taxi. One day ill get enough courage to make friends but i am worried for the percentage of players that are uncool and harassing people like frost.
People don't realize there's a 1 second global cooldown. They treat it like a first person shooter, when they press the button they expect their character to react. But it doesn't, because of the cooldown. So players get frustrated and start jamming buttons and curse the combat... Once you've learnt the rhythm of the 1s GCD and weave between skills you'll never go back to tab targeting and skills on timers.
Recently it is the system that is missing actions, not a cooldown. I have a certain rotation on my Pet Sorc main. She does well at times and skips the 3rd part of that sequence (and possibly other steps) at other times. This is a really annoying "feature".
@@bradandrews777 It's how the ESO combat system works... A lot of people have trouble adjusting to it. Once you learn it you'll never go back to timers and tab targeting again.
i finally left ESO after close to 6k hours for many of his reasons about difficulty. I think I stayed for so long because of the time and money invested but other then that I have nothing else pulling me to stay especially after home tours being the big thing coming out come on..
I do miss eso, but I can never get my old ground together to play it. Every time I bring it up they remind me that 90% of every update is not for the players that take time to master their characters. And they are right, it is just braindead immersion breaking overland
The game is perpetually in my Xbox wishlist, but I haven't bought it yet for one simple reason: the bots that gobble up resources, and how the devs aren't interested in doing anything about them. But cheaters get banned, right? Uh huh. Yeah right.
I stopped buying chapters and eventually stopped playing because of the easymode. Got tired of fighting the debate on forums and being ignored by Zos. PVP was my last vestige but lack of any development finally killed my interest in the game off. I ran a guild, had many friends and used to buy every update.
I played eso on xbox every single day for probably close to 5 years between 2018-2023. All of my raiding friends went to PC and now there's just no reason for me to play. Their content choices (other than arcanist) have been so bad the last two years. Only one dungeon set per year, 6 months of dead time between chapter launch and Q4 just kill the appeal of the game. There's nothing new to do for veteran players
So he doesn't like the game so it should be like all the others? This is a casual mmo, it doesn't need to be hard. Enjoy the game or don't, but why does everyone try to push the difficulty higher in every single game, just play a souls game if you want to flex.
How many people even know that world bosses were designed to be 4-man group content? Everyone and their ferret soloes them once they levelled up and have a decent build..
I don't think that's generally true. I'm not saying there aren't some players that solo them but generally people will ask for at least one other person via zone chat if they're not already teamed up.
I remember when I got to v16 I had 245cp and the next day it changed to the cp system, people in my guild were a little choked about the change, anyway I grinded and grinded never got my v16 till 3pm the day before the change I finally got my v16 status at 245 I think there was a bonus that everyone got that was v16 before the cp change can't remember correct me if I'm wrong bout the bonus or reward
Nefas when Craglorn launched wasps would delete any solo players and it was a wasteland. Zone chat was just complaints I have played daily since launch. Only the nerfs have made the game less fun. I have completed VDSR and VLC more than 75 times yet still get in groups that can’t get past the first bosses.
I am pretty sure I got to Craglorn long after it was "nerfed" and I was dying regularly enough there that I skipped it completely for years. Not worth the stress for me.
Tribalistic sycophants - _on the internet?_ Impossible! Who would toady to authority, mindlessly defending the established order, in the face of overwhelming evidence-based criticism? [sarcasm] "Tab-targeting" in ESO is pointless. It changes literally nothing. It doesn't cause your attacks to prioritize the target, over the influence of the cross-hairs. It doesn't negate body-blocking. It's basically just a visual reference for the player. But there is so much aim-assist built into most ranged attacks that I can understand how tab-targeting could gain a sort of placebo effect.
He's never done pvp and don't think ever done a vet or hard mode in the game so his combat experience is limited. I think he really should try a battle ground to get a better idea on it.
Coming from someone who has 10k hours in ESO i think think its been dumbed down to a point where its not even difficult anymore no matter if its hardmode or casual content
I've had more people offer to help me in ESO than in real life. I can't remember a single time in the 5+ years I've been playing that someone was nasty towards me.
everyone says they want more difficult overland content until the already annoying mobs that follow you halfway across the map become damage sponges with stun/leash/pull abilities and one shot attacks. Also we have Craglorn and with the exception of groups farming spellscar or skyreach or the lfg wayshrine, that place is virtually empty and it is significantly more challenging than the base zones.
I don't know about that. I have early waking insomnia so am usually up at stupid o'clock in the morning and go farming in Craglorn to try and avoid the crowds. There's always plenty of other people there doing the same as me despite the early hour. I'm sure there's more later in the day.
I remember when ESO was in development and the community that was coming over to ESO was mainly from Skyrim, a single player RPG and that community heavily pushed for ESO to be a copy of Skyrim but with other players and so that design approach was taken and implemented and now the community doesn’t like it 👍🏼
Zones with different difficulty levels are cool for MMORPGs but NOT for STORY MMORPGs. The beauty of level scaling is that at level two thousand I can go through the initial zones and they will be relevant for me.
It's not a great scaling system though to be fair, I think something like Guild Wars 2 has would work better. Rather than scale everyone to max, they scale down max level players to whatever the level the zone is. Then once you reach the point you're entering the expansion zones its all one flat level and there is more challenge there. The other problem is that because they decided to make every new chapter accessible for players straight out of tutorial, they're creating new content that has to be completable for these low level players which means veteran blows chew through it like it is all made of paper. Not requiring all players to make their way through the base story content before heading to expansions is a mistake. I would rather they have chapters be tuned for veteran players and sell an instant level up if they are set on all players needing access to chapter content.
You don't want casual content to be difficult. You want the devs to make specific content for difficulty tiers. FFXIV savage and ultimate is a example of what you need to ask for. Leave the open world for the RPGers
ESO has several problems: - It doesn't look like it listens to is users/customers. It may or may not, but it has very poor communication with them and their concerns. They don't have to say "whatever you want" but saying nothing is horrid. - They have hyped a few features that sucked up a lot of development time for a small part of the player base (ToT and IA). - Too many bugs remain for years. My PS5 still plays sound on the landing screen even when it KNOWS that this setting is turned off! And that is not in game! - The way people play MMOs has changed. This video is foolish seeming to look back and pine for the "old days". I have not played it lately, but didn't even World of Warcraft get rid of leveling zone differences? - "Hard content" is a difficult concept to meet. Some players will definitely find it hard (see my comment about Harrowstorms below) while others can do it playing with their feet blindfolded. It also ultimately requires significant fine-tuning, not just a "reduce/increase damage" setting. I would focus on the first item primarily - they need to listen to the players, not ignore them. Don't necessarily do all players want, but actively listen to input and make that listening clear. It is not now. BTW, please don't eat while recording. Listening to you chew was quite annoying.
If your going to do a reaction. Pause the video if your going to talk and dont eat into the mic. If yoy dont pause we cant hear ehat the video and you are saying because your talking over each other.
@@Out_on_a_Limb_Life Consider that "dead" is relative. Anything not growing is inherently dead. Though note that the squeeze lots of players together. Only 600 players (200 per faction) can play at the same time on a Cyrodiil campaign! How is that many players "alive"?
@@bradandrews777 'Anything that's not growing is inherently dead' is nonsense. Definition: Dead "(of a place or time) characterized by a lack of activity or excitement." So, there's plenty of activity and plenty of the people carrying out that activity find it exciting, in the context of the game. As usual people who don't find it exciting want to dismiss it but that's meaningless.
@@Out_on_a_Limb_Life Check your biology. The principle is accurate whatever you think. The death may not come quickly, but grow or die is a thing for a reason.
They tried group content garbage with craiglorn and it sucked. People hated it. They add imperial shitty for the more lucrative pvp and that bombed. They add BGs and that too is only popular for some. People don’t want the usual mmo content here. Maybe some of you long for it. Well boohoo. lol
I detested Bethesda since Fallout 76 came out, however ZeniMax creates the content for ESO, not Bethesda. Bethesda just a giant leech on ZeniMax's back. Haters hate it, but so what? They don't have to play it if they don't want to, so shut the F up. I love ESO. I'm casual gamer, so for me it's perfect. I group for dungeons when I want and do solo when I want.
ZOS doesn't really please casuals well either. That is a huge flaw which may kill off their cash cow at some point, or at least cause it to lose a lot of weight.
@@twofarg0ne763 So basically by your own take if you like it that is fine so shut the F up.. You do not want to hear other differing opinions then do not click on videos that lead to them and shut the F up when posting on said videos..
they should remove levels from armors and gears entirely because the first 50+160 levels are a torture when you are new and you basically can't even see the game at all if you are in those range of levels. also the difficulty of the whole game is based on the fact that everybody can go everywhere, wich is ok, but you could make the game more difficult and more appealing if you make people run with proper gear at low levels.
Shitty game and greedy ass company crazy you have to buy the chapter but then the dlc to Even play the content in the zone.combat is absolute terrible and players running around with no heads other than the story and zone storylines this game is poopy. Fully voice acted NPCs saved this game.
Ppl are nice just stay away from rift lol I spent 2 hours in glenumbra listening to a dude calling everyone the N word because he got kicked from the guild and was absolutely freaking out.
Thanks for checking it out! I definitely want to make another video after 500 or 1000 hours to see how much my opinions changed with time.
Now that I've landed a real job, I have to slow down on making videos for the most part, unfortunately. I still want to play more of ESO, especially the DLC content (90% of what I've done has been base-game), but it's hard to find the time. Regardless, I'm glad you agree on (most) things I said; that makes me feel very validated😆
the dlc is where this game shines
@@salinaember9527 Wrothgar is the only one I've done so far; but yes. Leagues ahead of the base-game content (which I still think is pretty decent for $5).
@@salinaember9527with every new dlc its still the Same boring and super easy questing content. Nothing really to Forward to for people which Like Engagement in questing. Because of that i quit in 2k18.
You need to do Vvardenfell, Clockwork City and Summerset, best content in the game.
Congrats on landing that job!
I'll NEVER forget going to Riften on launch as a low level trying to get a werewolf bite. Getting killed by random enemies like 3 tigers. It used to be SO HARD and I loved it.
Love Frost's 100% zone series. It's coming to an end but it's a hefty amount of content, still.
Coming to a slow-down for sure (now that I'm not longer an unemployed basement gremlin)... but I appreciate the love
@@FrostbreakYTlearn to find your passion without becoming a drone. i've been a self-sustaining NEET my whole life and still can play all day every day if not reading/watching anime/vns.
I still remember the old Craglorn days, our group asked me to be the tank to complete the group quests.
Some of us like the content but are introverted. Some people are really shy as well. It’s nice to be able to do a lot of the content without being forced to interact with people. I enjoy pvp mostly but I run solo. I don’t like being in groups and I hate how toxic the majority of the players are. Im glad we can run a lot of the content solo.
Agreed
Which is totally fine for people who came to eso as Morrowind fans, we just wanted to see the rest of the world. Not battle other players. So many people just don't care about pvp, they're not coming from wow, they're coming from morrowind and skyrim. Maybe oblivion.
playing this game for the first time and it is the soloability of the game that makes me love it. MMO people are just weird so many times and I just wanna grind a good game without being reliant upon them. This game is a god send for completionist solo gameplay with the option to party up with some meat shields when necessary.
Exactly! Too many think MMO means grouping. It just means playing in a "world" with lots of others.
I think the good MMO balance means "doable solo" and "easier in group". Vanilla WoW had great balance and hence it is to this day remembered very fondly and millions of players played it again then Blizzard launched classic servers. It was basically 1 mob = easily solo-able, 2 mobs easily solo-able without too long downtime to regen after fight if your gear wasn't too outdated (this motivated people to do dungeons btw, gear mattered even during leveling). 3 mobs = solo-able but considerable downtime afterwards was expected unless you used your cool-downs (looooooong cooldowns). Some elites were solo-able if cooldowns and potions were used or if they were few levels below player level but most were not and required at least 1 more players but 3 player group was ideal if there were hostile NPCs around. Imho brilliant system, fun for everyone.
@@lamebubblesflysohigh I started playing WoW shortly before Cata and I remember that I died a lot to "hard mobs" at that time. Not so much as I went on though, but it was hard then. I did not want a return to having to wait for help on many things though. (I left WoW at the end of Mysts for grind issues.)
I think a lot of "it was better in the past" is simple nostalgia. Things would not really be better going back to what was around then, at least not for most players.
But the problem for me personally is that its too easy, even from a solo Perspective.
Like you really have to stand afk inside of 3 mobs to to even have the possibility to die in overworld content it seems
@@fabrice1013 I know many are like you, but constantly dying is not an appeal to me.
Forcing grouping will fail. Try to do Harrowstorms when no one else is doing them.
It should always be an option. Forced grouping to complete certain things is just part of a massive world.
@@LurnWell Sorry but that is simply not true (that it is required). It may have been in the past and some games try to push it, but it will not last forever and games that force that without making sure such "massive numbers of players" are always around will likely fail in the market.
@bradandrews777 It will last forever, because it's group content and gamers will always have groups.
"Forced" is when someone can't progress l without doing said content, but an exclusive item or reward for group content and the rewards for that have been around almost as long as gaming itself. ..Down to tabletop of old
@@LurnWell Always have groups? I guess if you spread the net wide enough you can call almost anything a group, but things are simply not where they were a decade ago (or more).
@@LurnWell And note that "last forever" is meaningless. I tried the world thing in West Weld last night with 3 of us. We fought for quite a while and it then broke since I go killed (and accidentally pressed the "wayshrine rez" had reset by the time I ran back since the other 2 there apparently died.
ZOS does not know how to scale things like this well to match the number of players.
I'd like my heavy attack animation with daggers to involve stabbing not swinging.
i loved going to the rift and running for dear life from giants back in 2015, then i would see v14 players or v16 players save my life being absolute heros for us noobs who wanted to explore tamriel hahahaha
Back then it was zone leveled and now it’s player leveled lol
@@eirho oh man the VR system. Will never forget my vr 12 skoria helm hahhha
Dude never been on a date with Zmaja, he would immediately reconsider the combat part of review.
Really glad Frostbreak is being recognized!
He said everything I've been saying since scaling.
Awesome video. 😎👍
I bought the game on launch day and that launch is to this one of the worst launches ever. Lags, crashes and chiefly bots teleporting all over the place mining/collecting every resource node which made crafting progression nonexistent. But the mob difficulty was spot on (mainly because almost nobody knew how to play) but still, over-world would be fun without aforementioned issues. And then there was Cyrodil and hilariously unbalanced shit like shield bash spam and obligatory -20 fps tax for entering the zone regardless of how beefy or shitty was your PC at that time :D
I’ve been playing almost from day one too and remember the horrible lag. HOWEVER…..You’d think after all this time they would have done something about the resource thieving bots.
What I remember is the quest widgets not working. Like to progress you have to click on a lever or knob to move forward, but they didn't work so you had a crowd of players waiting for the widget to spawn. I'm sure there were a lot of service requests back then. Sadly that was in the beta weekends, and we gave feedback but it still took them some time to fix after launch day.
Real ones know mudcrabs were op at launch
I remember when Elderscrolls was being launched, and Bathesda announced all the famous voice actors that would be in the game. It was the main reason I bought and played it!!! I absolutely love the voice acting in this game. Best in History imo.
players able to pick their own overland difficulty?! TRUELY MADNESS!
I actually like the SP ease & feel when it comes to exploration and working through the various quest-lines. But I also like seeing others running around doing the same! It's like going to the mall to shop for something. You might go alone but you're around other people and it still gives a sense of community and shared experience. That said, if/when I want the MMO feel, I can simply grab a group for a Delve or dive into a Public Dungeon and help others with the Boss. The multiplayer aspect is certainly there IF you want it. best of Both worlds imo
Yeah I'd love to see his take on PVP as well. That's being suddenly dropped into gen-pop right there.
Dude I've been saying that for years about the overland scaling and how they should do that make it instanced and also add pvp instances for all overland areas so we're not just in ic or cyro all the time
MMOs have removed the RPG part, and now the MMO part. So which genre is it now?
Obviously the genre is called .
You still can make zones harder. Turn off your CP and take off your armor.
I haven't even watched his video (or yours, yet, I will lol), but I can already imagine a bunch of players just automatically going into defense mode about their ESO "turf", because this fella had "only" played the MMO for 100 hours. AGE-OLD silliness where veteran players of MMOs completely discount the opinions of people who haven't played the crazy number of hours that they have under their belts
Stop imagining. People understand, and he said he's willing to play it for 1000 hours, so he seems to be enjoying it.
It's not about someone complaining with you, and that's why I liked the review, even though I disagreed on some things.
I've played ESO for quite some time. My perspective is, as with anything one does, you bring the fun to it, the fun in doing whatever you do is what you bring to it. If you expect an outside source to make it fun, for you, you are likely going to be disappointed more often than not. Consider any game you play as a school playground. It's pretty basic and if you have fun at recess or not, is totally up to you. it helps to have others to play with, but then again, you don't need others to enjoy whatever it is you are doing.
My suggestion is: If you don't like it, don't play it, don't do it, whatever it is you are doing. the cavoite is there are always things we NEED to do whether we like it or not, if when faced with those sorts of things, put the best spin on it you can. It is your life playing a game or living in the world, and you are the artist who paints the picture of your own life. What kind of picture are you painting? :)
Just create a hard mode option at login. Mobs would be adjusted up and rewards could have a unique color scheme.
15:15 I dont think lack of understanding is why anybody doesnt like combat. There are elements of understanding that can make it flow better such as light attack/ heavy attack weaving, bash weaving, resource management, buff management animation cancellation, etc but those things have never made someone who hated the combat enjoy it. If anything the animation cancelling pushes a huge amount of players away.
I feel like the tab target vs action is a bit of a factor but I think its more about how it feels that really makes or breaks it for people. For me and many others Ive heard complain about it, its usually how floaty and low impact the combat feels. There are certain abilites that def feel more impactful like dragon leap.
I think if there is contention around whether it should be tab target or action, its only because the game has a certain lack of polish that some feel would make it a better tab target despite it being more action based. Ive always felt they should clean up and make the animations more forceful to justify the action combat they went for.
Some people also dont like the DPS specific abilities since some classes tend to spam 1 ability in between light attacks and heavies. I know some people also really just like the idea of having a giant bar with a massive list of abilities and the more action oriented nature of ESO makes that impossible. Plus the spammable makes that feel worse even if it was a thing.
TLDR: tab target vs action combat can be a complaint for some, but the largest complaint is a lack of force and polish. Spammable abilities are a point of contention for many as well.
I wanted to play this game but needed to be quicker in combat to succeed.
The only vestiges of community ESO has are in Cyrodill and Housing. Beyond that it's a solo game. Even dailies are mostly a housing activity, we run them in a group essentially as a farming activity to share WB/Delve quests (therefore completing more than one daily quest for a single zone per character) and this will mostly happen only when new content is released and we are farming for the new motif pages, patterns/schematics and style materials for furnishings. Once somebody gets all there is, you won't see that player in a while (they'll be doing housing).
I wish at least activities like delves and public dungeons were harder, or be able to add a multiplier like mentioned in the video.
I love ESO, my criticism of the game comes from a place of frustration because I know it could be a great game instead of something you play in between other games releasing.
It's tragic, this game has the best MMO combat (on small scale pvp) and it's wasted. Wasted by a team too scared to take a stance beyond "play however you like".
If he got into a guild like one of the ones I'm in, there would be someone there to answer a lot of newbie questions. It's hard to herd new users into these guilds tho, since there are also very dysfunctional guilds that would do the opposite. That isn't unique to eso at all. But there are a number of pc na guilds oriented toward new users in a friendly environment, so if anyone's checking it out and feels similarly, it's worth continuing to explore guilds until you find one that works. they're there, and active. at that point you have people who will help you all hours of hte day.
So the game shouldn’t be available to solo players? I don’t play this game with friends even after 10 years in the game. I switched to pc from ps4 and friends are harder to find on pc so I learned to enjoy it alone. Plus i hate talking and get anxiety real bad. They have plenty of harder content for go hard elite group players 😂 let us solo players live tho
I agree 😂
When i 1st came back after launch was when they dropped Morrowind. And It was wwaayy better than launch and felt really Skyrimy than it did before. I do love the way we can just play it solo but the difference between grp content and OW content is blah. My guild and I usually do PvP or just do quick runs of dungeons from the pledges.
maybe eso should add Multiplier,
so if you choose a higher Multiplier, you get more reward
ESO combat is absolutely ancient by modern standards. If they can totally rework the combat to action based it'll be an entirely new MMO.
In what way is ESO's combat not action combat? Many instant casts, blocking not being tied to a skill, dodge and interrupt mechanics, and the fastest global cooldown system I've seen in an mmo. A very high APM(actions per minute) compared to much of their competition.
Yes, it's more like a traditional RPG than a regular MMORPG, but that's the very reason thousands of players who had never even touched an MMORPG before but were starved for Elder Scrolls lore, dynamics and content decided to give ESO a chance; those gamers that spent way too long trying to find a way to make the other players invisible or permanently mute the chat so they could maintain the illusion of being in a single player Bethesda Elder Scrolls game. And that is, I bet, quite a large demographic.
And it's good. Because they love the game (to the tune of 3700 hours, for example). And ESO accommodates them. Welcomes them. For which, I am thankful, because I'm one of them.
The combat is the best. I say this as a pvper. Pve has always not been what I look for in combat. That's more about learning mechanics. This game the combat in pvp is super enjoyable. A lot of roll dodging blocking and laying out the lined up attack for spike damage.
The max players in Cyrodiil is far too small though.
@@bradandrews777 I'd like to see more. For sure. During mayhem it's fun but I always seem to disconnect and waiting to get back in and losing a big tick pisses me off.
@@bradandrews777 also gh is pretty active most times but at peak times there is a wait alot.
@@1848revolt I suck at PvP but might try more if I had other players to join with. I find that very rarely now. That is a huge failure.
Well, I know some people that don't like ESO because it isn't challenging for them, but I am a Skyrim grandma, and this game is just perfect for me. I don't care for PVP or Group content. I am content solo questing as my reaction time is not competitive. There are other MMO's for competitive people but let me keep my ESO as it is.
👍🏾👏🏾
I have been playing the game since 2015 and I still enjoy the game. I have 20 characters and the main character is the only one who has a case in it. It has been 251 days and 3 hours.
I know a Lot people still Like the Game, but they all are without exception annoyed by the boring questing experience
@@yeahhsp I agree with you
Frost nailed basically everything on the head except the in-game vs out-of-game community, at least from my 3500 hour experience. In all of that time since 2018 I've never had a single person ask me if I needed help and 90% of the time zone chat, the chat most newer players will see, has just been an absolute cesspool. The reddit was always 100% better for answering questions when I was lost.
The entire combat system is basically exploit based though...so blaming people on not understanding the combat isn't really fair because it isn't ever explained and is set, class, race driven in such a way that players basically exploit combinations of the three for meta until a new update and then a new exploit comes along. Like ZEN just decided to release a p2w class that could beam unlimited enemies as long as they were in a line...players figured out how to created the line of enemies using aggro, arcans figured out to maximize beam damage and execute damage and go...then it comes down to ping and practice. That isn't interesting, especially because it is arbitrary, made up, and temporary as it has already been replaced with other non-sensical, non-lore, damage options since. It is an exploiters wet dream..people who basically play the game as a job and test the random shit that zen releases until they form meta...combat is fun if you make it a job, do not rp, want to be immersed, and just want to max-min for a job until it is all broken with a new update. So combat sucks. Lay down dots, spam, l, spam l , spam l, lay down dots, spam, l, spam, l, spam...procs from sets decide meta dps...so you find yourself practicing light attacks and pressing down dots...that is combat. It is a mobile game combat system...not an immersive elder scrolls experience.
turning into asmon review from review from review xD keep going
how do you find raid groups in this game?? the group finder is completly empty. Is there a certain location where players meet for PUGs or is it only through guilds?
Guilds.
Like that person said. Join good ACTIVE guilds with lots of nice people. U will usually have a better experience that way. I know I did. It may be harder these days cuz the ESO player population has been declining (guilds dont have longevity, they go inactive as new players ditch the game).
Otherwise, u can go to Craglorn’s main town where u see a bunch of players lurking around n thats where u can type in zone chat looking to form a PUG with players there BUT beware cuz there r a lot of TOXIC endgame pve players who r egoistical elitists n prey on unsuspecting players n do them dirty. Im thinking of this one particular lil toxic elitist clique on PlayStation North American Server who Ive learned the hard way are lurking in Craglorn for several years now being azzhats to everyone.
I would like a hardcore challenge for eso like in wow
You can't win, because if you put in harder content you can't do yourself, you get people complaining about having to carry bad player etc...
No one cares about death animations…. Time can be spent on much better things
I enjoy the online RPG idea instead of cookie cutter MMO's. I have gad such a horrible time with people who want to min/max vs. Have fun
Level scaling killed eso for me, i was a day 1 player, loved it. Now im slowly 2 years off, logging sometimes in just to turn it off and play something else
The guy isn't qualified to talk about the combat, he's just light attacking his enemies in first person, that's not how you play this game, sry.
Tbf if your questing and exploring open world/overland you can easily get by just spamming light attacks.
ESO needs a hard mode and enemies with actual mechanics in overland content.
@@Barn80 Wrong.
@barn80 you meant heavy attacking
Literally every elder scrolls game in existence besides ESO 💀
The fact that he's playing the game and doing great just light heavy most things 💯💪😂😅😅shows how bad combat has became and another reason most new players dont know how to use skills in raids because they dont have to learn it
I like ESO as it is now. Because I treat it like an ever evolving single player game. I game to destress, not to add to my IRL issues.
I hate tab targeting and why it took me so long to enjoy any mmo's and league of legends. I since have become a league addict. reforming on eso because i enjoyed skyrim. I play it solo and want friends, but havent needed anyone yet. I even use the houseing system to not need to ask for a taxi. One day ill get enough courage to make friends but i am worried for the percentage of players that are uncool and harassing people like frost.
forgot my point: i like eso combat even if closer to tab targeting.
People don't realize there's a 1 second global cooldown. They treat it like a first person shooter, when they press the button they expect their character to react. But it doesn't, because of the cooldown. So players get frustrated and start jamming buttons and curse the combat... Once you've learnt the rhythm of the 1s GCD and weave between skills you'll never go back to tab targeting and skills on timers.
Recently it is the system that is missing actions, not a cooldown. I have a certain rotation on my Pet Sorc main. She does well at times and skips the 3rd part of that sequence (and possibly other steps) at other times. This is a really annoying "feature".
Yea and learning to weave and cancel is still not fun and engaging gameplay
@@bradandrews777 That's the GCD. You press the skill too early
@@elderwiz3165 It is an idiotic change if so. Not being able to fire 3 separate skills or reliably bar switch really messes up play.
@@bradandrews777 It's how the ESO combat system works... A lot of people have trouble adjusting to it. Once you learn it you'll never go back to timers and tab targeting again.
i finally left ESO after close to 6k hours for many of his reasons about difficulty. I think I stayed for so long because of the time and money invested but other then that I have nothing else pulling me to stay especially after home tours being the big thing coming out come on..
I do miss eso, but I can never get my old ground together to play it. Every time I bring it up they remind me that 90% of every update is not for the players that take time to master their characters. And they are right, it is just braindead immersion breaking overland
The game is perpetually in my Xbox wishlist, but I haven't bought it yet for one simple reason: the bots that gobble up resources, and how the devs aren't interested in doing anything about them. But cheaters get banned, right? Uh huh. Yeah right.
Is server lagging still a issue?
yep. they "upgraded" the servers but cyrodiil already lags again during prime time lol
I stopped buying chapters and eventually stopped playing because of the easymode. Got tired of fighting the debate on forums and being ignored by Zos. PVP was my last vestige but lack of any development finally killed my interest in the game off. I ran a guild, had many friends and used to buy every update.
Pretty legit comments, just really think he did not understand combat according to his description of it XD
Solo killed this game and its disgusting how ppl celebrate the death of groups and class diversity.
I played eso on xbox every single day for probably close to 5 years between 2018-2023. All of my raiding friends went to PC and now there's just no reason for me to play. Their content choices (other than arcanist) have been so bad the last two years. Only one dungeon set per year, 6 months of dead time between chapter launch and Q4 just kill the appeal of the game. There's nothing new to do for veteran players
The zone level scaling and combat system ruined it for me.
So he doesn't like the game so it should be like all the others? This is a casual mmo, it doesn't need to be hard. Enjoy the game or don't, but why does everyone try to push the difficulty higher in every single game, just play a souls game if you want to flex.
Fr
How many people even know that world bosses were designed to be 4-man group content? Everyone and their ferret soloes them once they levelled up and have a decent build..
I don't think that's generally true. I'm not saying there aren't some players that solo them but generally people will ask for at least one other person via zone chat if they're not already teamed up.
I remember when I got to v16 I had 245cp and the next day it changed to the cp system, people in my guild were a little choked about the change, anyway I grinded and grinded never got my v16 till 3pm the day before the change I finally got my v16 status at 245 I think there was a bonus that everyone got that was v16 before the cp change can't remember correct me if I'm wrong bout the bonus or reward
Nefas when Craglorn launched wasps would delete any solo players and it was a wasteland. Zone chat was just complaints I have played daily since launch. Only the nerfs have made the game less fun. I have completed VDSR and VLC more than 75 times yet still get in groups that can’t get past the first bosses.
I am pretty sure I got to Craglorn long after it was "nerfed" and I was dying regularly enough there that I skipped it completely for years. Not worth the stress for me.
So freaking what? Unless I'm playing with my wife I would rather play solo
Nefas Spaghetti-eating react
lotro best game ever never lags :))
I saw you at the zenimax interview. I hope you didn't take the money
Thanks gonna go watch the OG instead of you eating.
Tribalistic sycophants - _on the internet?_ Impossible! Who would toady to authority, mindlessly defending the established order, in the face of overwhelming evidence-based criticism? [sarcasm]
"Tab-targeting" in ESO is pointless. It changes literally nothing. It doesn't cause your attacks to prioritize the target, over the influence of the cross-hairs. It doesn't negate body-blocking. It's basically just a visual reference for the player. But there is so much aim-assist built into most ranged attacks that I can understand how tab-targeting could gain a sort of placebo effect.
He's never done pvp and don't think ever done a vet or hard mode in the game so his combat experience is limited. I think he really should try a battle ground to get a better idea on it.
ESO PVE is good, PVP? eeeeh nevermind.. PVE is really really nice.
Coming from someone who has 10k hours in ESO i think think its been dumbed down to a point where its not even difficult anymore no matter if its hardmode or casual content
I've had more people offer to help me in ESO than in real life. I can't remember a single time in the 5+ years I've been playing that someone was nasty towards me.
everyone says they want more difficult overland content until the already annoying mobs that follow you halfway across the map become damage sponges with stun/leash/pull abilities and one shot attacks.
Also we have Craglorn and with the exception of groups farming spellscar or skyreach or the lfg wayshrine, that place is virtually empty and it is significantly more challenging than the base zones.
I don't know about that. I have early waking insomnia so am usually up at stupid o'clock in the morning and go farming in Craglorn to try and avoid the crowds. There's always plenty of other people there doing the same as me despite the early hour. I'm sure there's more later in the day.
@@Out_on_a_Limb_Life farming. not doing world bosses. people farm in crag for the nirn not the challenge
I remember when ESO was in development and the community that was coming over to ESO was mainly from Skyrim, a single player RPG and that community heavily pushed for ESO to be a copy of Skyrim but with other players and so that design approach was taken and implemented and now the community doesn’t like it 👍🏼
Zones with different difficulty levels are cool for MMORPGs but NOT for STORY MMORPGs. The beauty of level scaling is that at level two thousand I can go through the initial zones and they will be relevant for me.
He offered a way better solution. Did you even watch the Video?!
It's not a great scaling system though to be fair, I think something like Guild Wars 2 has would work better. Rather than scale everyone to max, they scale down max level players to whatever the level the zone is. Then once you reach the point you're entering the expansion zones its all one flat level and there is more challenge there. The other problem is that because they decided to make every new chapter accessible for players straight out of tutorial, they're creating new content that has to be completable for these low level players which means veteran blows chew through it like it is all made of paper. Not requiring all players to make their way through the base story content before heading to expansions is a mistake. I would rather they have chapters be tuned for veteran players and sell an instant level up if they are set on all players needing access to chapter content.
18:30 People are so kind? Say what? Kill an NPC in Daggerfall and come back after several people have whispered you with death threats.
Those guys are weird bro I feel sorry for you.
You don't want casual content to be difficult. You want the devs to make specific content for difficulty tiers. FFXIV savage and ultimate is a example of what you need to ask for.
Leave the open world for the RPGers
The people that hate eso . Most likely got banned because of their own stupidity or they can play it even if their life's dependent on it
ESO has several problems:
- It doesn't look like it listens to is users/customers. It may or may not, but it has very poor communication with them and their concerns. They don't have to say "whatever you want" but saying nothing is horrid.
- They have hyped a few features that sucked up a lot of development time for a small part of the player base (ToT and IA).
- Too many bugs remain for years. My PS5 still plays sound on the landing screen even when it KNOWS that this setting is turned off! And that is not in game!
- The way people play MMOs has changed. This video is foolish seeming to look back and pine for the "old days". I have not played it lately, but didn't even World of Warcraft get rid of leveling zone differences?
- "Hard content" is a difficult concept to meet. Some players will definitely find it hard (see my comment about Harrowstorms below) while others can do it playing with their feet blindfolded. It also ultimately requires significant fine-tuning, not just a "reduce/increase damage" setting.
I would focus on the first item primarily - they need to listen to the players, not ignore them. Don't necessarily do all players want, but actively listen to input and make that listening clear. It is not now.
BTW, please don't eat while recording. Listening to you chew was quite annoying.
I love eso lmao 😅
This review is still 100 times better than that other guy who played this game for less than 2 hours and complained about not having a second bar.
Terrible terrible take. Its crazy youd even entertain this take.
If your going to do a reaction. Pause the video if your going to talk and dont eat into the mic. If yoy dont pause we cant hear ehat the video and you are saying because your talking over each other.
The eating in the mic was REALLY ANNOYING! And quite unprofessional.
I have to agree. This video was super annoying, I only got about half way through.
Yep
Dead game you know it, i know it, they know it, zos knows it. don't invest time or money into to it play anything else.
The problem is that nothing else is better, especially if you don't want PvP all the time.
That's funny. Seems to be an awful lot of people on my server for a dead game.
@@Out_on_a_Limb_Life Consider that "dead" is relative. Anything not growing is inherently dead.
Though note that the squeeze lots of players together. Only 600 players (200 per faction) can play at the same time on a Cyrodiil campaign! How is that many players "alive"?
@@bradandrews777 'Anything that's not growing is inherently dead' is nonsense. Definition: Dead "(of a place or time) characterized by a lack of activity or excitement." So, there's plenty of activity and plenty of the people carrying out that activity find it exciting, in the context of the game. As usual people who don't find it exciting want to dismiss it but that's meaningless.
@@Out_on_a_Limb_Life Check your biology. The principle is accurate whatever you think. The death may not come quickly, but grow or die is a thing for a reason.
They tried group content garbage with craiglorn and it sucked. People hated it. They add imperial shitty for the more lucrative pvp and that bombed. They add BGs and that too is only popular for some. People don’t want the usual mmo content here. Maybe some of you long for it. Well boohoo. lol
Cronus Zen trashbag.
I detested Bethesda since Fallout 76 came out, however ZeniMax creates the content for ESO, not Bethesda. Bethesda just a giant leech on ZeniMax's back. Haters hate it, but so what? They don't have to play it if they don't want to, so shut the F up. I love ESO. I'm casual gamer, so for me it's perfect. I group for dungeons when I want and do solo when I want.
ZOS doesn't really please casuals well either. That is a huge flaw which may kill off their cash cow at some point, or at least cause it to lose a lot of weight.
@@bradandrews777 It may not be perfect, but it suits my play style. I was a massive fan of Skyrim.
@@twofarg0ne763 So basically by your own take if you like it that is fine so shut the F up.. You do not want to hear other differing opinions then do not click on videos that lead to them and shut the F up when posting on said videos..
Fr
Its crazy to compare eso to other mmo's when there are no other mmo's on console to compare to. It is literally the only mmo on console
Um…. FFXIV?
Ffxiv, BDO, Dcuo, Throne and Liberty (i think thats the name but it hasnt released yet anyway), never winter, and im sure there are others.
they should remove levels from armors and gears entirely because the first 50+160 levels are a torture when you are new and you basically can't even see the game at all if you are in those range of levels.
also the difficulty of the whole game is based on the fact that everybody can go everywhere, wich is ok, but you could make the game more difficult and more appealing if you make people run with proper gear at low levels.
Shitty game and greedy ass company crazy you have to buy the chapter but then the dlc to Even play the content in the zone.combat is absolute terrible and players running around with no heads other than the story and zone storylines this game is poopy. Fully voice acted NPCs saved this game.
Ppl are nice just stay away from rift lol I spent 2 hours in glenumbra listening to a dude calling everyone the N word because he got kicked from the guild and was absolutely freaking out.
So what? Go do Godslayer or go become Emp on a loosing faction. Stop asking for ZOS to make the game harder for noobs.
i ahve 20000 fucking hours on this trash game
Worst game ever
everyone just go play lotro , you are welcome enjoy
hahah ya, try pvp