Unity How to create Shader Graph - HighLight object part by ColorID
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- เผยแพร่เมื่อ 6 ต.ค. 2024
- Unity How to create Shader Graph - Simple Highlight shader
what You can tontroll by color ID
Simple HDRP / URP shader trick.
This shader create can highl ight your game object part, by a Color ID, color map texture. You can adjust sensityvity, emission (glow), basic and HL color.
Great start for mark object parts, or create animation
Unity shader tutorial
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Very nice work.
Thanks for sharing 😊
Many thanks 😊
Wooow, amazing work! Many thanks for sharing💥💥👌👍👏
Thanks Kriss, my pleasure 😊
amazing
Thank you so much 😊
thanks, I love Unity Shader Graph
Thanks Роман your positive feedback, thats mean a lot for me ☺
Great workout. I will study again those steps. Can't understand at once. Great job. Well done! 👍👍👍👍👍
Million thanks for your feedback Kriss 🙏😊
Its a bit complex, workflow (create texture and shader too), maybe I do some steps not so clear.
With this technique you can mix different PBR materials if expand the shader.
Too many things running in my head , I need concentrate 😅
@@tannos2023 Yes it is too complex for me. I am not familiar with nodes, shader edit etc. I know I should learn those techniques. When I get a free time I will study your tutorial.
Thank you very much for your trust Kriss🤗
I hope You find something usefull here. If I can help somthing just say.
At first it was weird for me too, but then I loved it.
Not much or everything, but I can do a couple of things, it's a big help sometimes, so that I don't have to create a new texture for everything. Easy variations of textures, generate some dirth reflection, illumination. Sometimes moveing textures.