That thing about picking greys when the other pick is bad, you said that like a year ago, I remember that was a key takeaway when you returned to Slice and dice.
Well at least this helps show that prince does a decent job now even without a team that's good for unite. Pun is definitely right on about greys now being the reliable picks when the other option is worse
@@Voyix Well unite is just very team dependent. Prince is inherently worse on a team like basic, but in teams with greens where you can get extra units, unite becomes more viable, especially if you're lacking on more raw offense. Not saying he's good, he's just particularly bad for basic teams
i think the generates are not actually "bad". Alot of the time the assessments seem to hinge on the fact that some of them are unfocused at default or have sides that just won't synergize with your items. You know wizard, sorcerer, dancer, curator for example are coming with high potential 1 pip sides, and you can pick items based on the knowledge that they'd be good for those prospective picks. you just can't prospective pick for generates and it's way less likely that you'll luck into one that synergizes with a run. But I feel like if you compare the average generate's side quality to the average named character's sides they'll look pretty equivalent. Anyway all this yapping to say that idt generates are baaad persay. I think they add an extra learning curve that can possibly be built around if their generation patterns are studied, similar to studying the meta behind the named characters. but ofc that's a loooot of work. Also just to add. most of the selections they gave you were pretty unfortunate regardless of if they were generated or not on this run 🤷♂
I don't get the generated hero hate after 3.1. They're definitely consistently better overall than they were, and in every video I've seen since the patch almost all of them have been a clearly better option than at least one or more standard characters that could've been offered for a color. Like your o3 this video was clearly better than something like Ludus (which is admittedly a low bar) and could've had decent synergy with a steel hero if you hadn't already picked a yellow. Maybe breaks down a little bit specifically with reds and blues. They have higher variance due to spell selection, which can fall anywhere on the range from dogshit to run-defining. But the same can be said for standard characters. If you get offered characters with spells or sides that don't fit into your gameplan, it's hard to play with whether they were generated or not. Generates are just added variance, but I think they average out to be solid options overall.
Generates are a bit less consistent but they are fun to see sometimes. Maybe you vould turn off the 5% -> 20% option and see them a bit less? They are sometimes spicy. That orange generated performed better than expected. The shield and rampage sides in particular were quite good in multiple flights.
You telling me trolls blood would be worth more than the chance on pulley being good? Still think you slightly undervalue item slot increasers... it's just got better potential at value than many other items in the same item level
i think that i've been in the position where i go "man i wish i had one more item slot here" a single digit number of times over the course of playing this game, 1 regen is 1 regen
Unless the 1 mana is vital for somthing I think mage should roll 1's with 2 rolls remaing, as while 1/9 you lose 1 mana 4/9 you gain 1 mana (and often kill potential)
anyway one thing i find interesting with how you play is that your final bosses are super short, like usually you kill them in 2/3 turns (although inevitable is an exception, i think you did kill in in that short amount of turns 2 or 3 times), when i play myself i just take longer. do you notice it? if so, do you have tips on how to beat them so fast
Two left assasin's sides, two better shield sides then tier 3 greys, dancer's left sides "Bad" If that's bad, then, i don't know what would be good. Also that was an upgraded fey, 8hp, shield on top of mana gain, just missing the weaken sides for a poison stick, which is sad, but not the end of the world
Hot take: I hate greens, and wish they been a mod. Having a small chance for Statue or Twins being good was so much more fun for me, than dedicating a team slot for memes.
Man this run really was "you get a cool item combo for the hero you just turned down".
Of course it's bad fey, it's r2._bad_
r2.bad actually has two of fey's boost sides, and her spell as well funnily enough
When you pulled the Veteran with long sword, I was thinking wax seal, but I didn't think you'd actually get it.
a true dream combo
Dabble-prince comes in with the okayness.
That thing about picking greys when the other pick is bad, you said that like a year ago, I remember that was a key takeaway when you returned to Slice and dice.
Well at least this helps show that prince does a decent job now even without a team that's good for unite.
Pun is definitely right on about greys now being the reliable picks when the other option is worse
casting unite on that guy is probably a mistake
@@Voyix Well unite is just very team dependent. Prince is inherently worse on a team like basic, but in teams with greens where you can get extra units, unite becomes more viable, especially if you're lacking on more raw offense.
Not saying he's good, he's just particularly bad for basic teams
prince!? 🙀🙀🙀 more like WINCE! 🤣🤣🤣🤣🤣🤣🤣
that's true actually
agreed
i think the generates are not actually "bad". Alot of the time the assessments seem to hinge on the fact that some of them are unfocused at default or have sides that just won't synergize with your items. You know wizard, sorcerer, dancer, curator for example are coming with high potential 1 pip sides, and you can pick items based on the knowledge that they'd be good for those prospective picks. you just can't prospective pick for generates and it's way less likely that you'll luck into one that synergizes with a run. But I feel like if you compare the average generate's side quality to the average named character's sides they'll look pretty equivalent.
Anyway all this yapping to say that idt generates are baaad persay. I think they add an extra learning curve that can possibly be built around if their generation patterns are studied, similar to studying the meta behind the named characters. but ofc that's a loooot of work.
Also just to add. most of the selections they gave you were pretty unfortunate regardless of if they were generated or not on this run 🤷♂
i dont think its realistic to learn the generate algorithm enough to make it as consistent as playing with them off lol
I don't get the generated hero hate after 3.1. They're definitely consistently better overall than they were, and in every video I've seen since the patch almost all of them have been a clearly better option than at least one or more standard characters that could've been offered for a color. Like your o3 this video was clearly better than something like Ludus (which is admittedly a low bar) and could've had decent synergy with a steel hero if you hadn't already picked a yellow.
Maybe breaks down a little bit specifically with reds and blues. They have higher variance due to spell selection, which can fall anywhere on the range from dogshit to run-defining. But the same can be said for standard characters. If you get offered characters with spells or sides that don't fit into your gameplan, it's hard to play with whether they were generated or not. Generates are just added variance, but I think they average out to be solid options overall.
adding variance when you're trying to win consistently is bad
Generates are a bit less consistent but they are fun to see sometimes. Maybe you vould turn off the 5% -> 20% option and see them a bit less? They are sometimes spicy. That orange generated performed better than expected. The shield and rampage sides in particular were quite good in multiple flights.
Prince carrying with OP mediocrity!
Crew, get ready for a new era! :D
left sticky is "good" for wizard
...snake? snake? SNAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKE
You telling me trolls blood would be worth more than the chance on pulley being good? Still think you slightly undervalue item slot increasers... it's just got better potential at value than many other items in the same item level
i think that i've been in the position where i go "man i wish i had one more item slot here" a single digit number of times over the course of playing this game, 1 regen is 1 regen
2 regen due to garnet is prob better than pulley there
Did I hear Slice and Dice 3.1 with multiverse time travel?
Unless the 1 mana is vital for somthing I think mage should roll 1's with 2 rolls remaing, as while 1/9 you lose 1 mana 4/9 you gain 1 mana (and often kill potential)
Honestly prince might be top 3 grey after buff, his sides are insane value
do you think paladin is really good? because he's just worse paladin
"Really bad fey" *shows better fey
The generated heroes are fine
adding variance when trying to win consistently is not good
fey with a poison stick instead of two of her weaken sides is not very desirable to say the least
gg
anyway one thing i find interesting with how you play is that your final bosses are super short, like usually you kill them in 2/3 turns (although inevitable is an exception, i think you did kill in in that short amount of turns 2 or 3 times), when i play myself i just take longer. do you notice it? if so, do you have tips on how to beat them so fast
Two left assasin's sides, two better shield sides then tier 3 greys, dancer's left sides
"Bad"
If that's bad, then, i don't know what would be good. Also that was an upgraded fey, 8hp, shield on top of mana gain, just missing the weaken sides for a poison stick, which is sad, but not the end of the world
the weaken sides are the only good part about fey
I'll play her if i gotta, but, man, something in my gut really hates druid.
honestly wouldn't unite makes more sense instead of an X, it takes mana side?
Then prince would be banned in comps without mana characters
good
Its fun y the red fenerate that was bad fey was r2.bad like even the game knew
This one did not feel great
Hot take: I hate greens, and wish they been a mod. Having a small chance for Statue or Twins being good was so much more fun for me, than dedicating a team slot for memes.