Genuinely Fresh New Roguelike Deckbuilder!! | Let's Try Heroes Wanted
ฝัง
- เผยแพร่เมื่อ 22 พ.ย. 2023
- Get Heroes Wanted: store.steampowered.com/app/26...
'Heroes Wanted' is a Roguelike Deckbuilding game that follows a unique set of rules. Build your perfect deck, gather Artifacts, and strategically take down your enemies using elements and multipliers!
➡ Thank you to my supporters on / retromation
➡ 3edgy5me863, Ashbinator, BigLow, Chrysophrase,
Deadendsaint, Dysnomia, etheron369, Hephaestus, ihavehalfasoul, Junogray, JusticeTom, Kage_Shukuun, Little Hink, MoreThanAwesome, Nydeleric, Osoleve, Piegood, ProjectLlama, Riffler Underhill, Rostepher, Romulus, Sainey, Sebastian Benn, Skoore, SpaceTime, Spence, StormXVI, The Turtle, and Throwbo!
Join my Discord‼ → / discord
Join the Wholesomeverse Discord‼ → / discord
Subscribe for more Let's Tries: bit.ly/SubscribeRetromation
#HeroesWanted - เกม
I’m glad you covered this. I was playing it last week and thought it could use a bit more attention. I’m interested to see how it develops.
“Retreat when straight” My life motto.
*holds in giggle* 😂
Reto, love it that you coverd this. Started monday with this and thanks to you i'm loving the deckbuilding genre in a long time.
So keep up the good work!
There is a psychological thing where people don't like obvious negatives especially when its forced onto them though you can usually design around that to get a similar outcomes by tweaking the numbers and modifiers. There was a online game that after playing a certain amount of matches it would give you a debuff which halved the XP you got from subsequent matches... they rebalanced it so you gained halve XP by default and then gave first "x" match massive XP bonuses which worked out where the grinders got around the same amount of XP per day on avg and the "casuals" actually got more which also helped as a "catch up mechanic" and everyone said it was one of the best changes.
What game was it? Just asking
@@DaKing08 I have read it before but also around the 21:30 mark in the "Game Design Principles for 1000h+ Games - Mikolaj Marcisz" video on the Game Industry Conference he outlines it pretty well
@@shannenmr interesting, thanks for sharing
Same mechanics was changed in World of Warcraft :) First, they lowered gained XP for players who played a long periods of time but then, after a lot of complains, they've changed it to "Double XP" for about an hour after logging in@@DaKing08
@@DaKing08 World of Warcraft. I was in the beta.
Im so glad that you are trying this one out! it deserves more attention! :D
This game seems pretty fresh for the genre but it definitely is suffering from a lack of explanation/clarification on mechanics and a lot likely was lost in translation
@@Forien Lol him not noticing dark priests text wasn't on him for sure. Moreso meant thing like the discard skills not elaborating on the implicit draw to replace, as well as the confusing flavor of calling the discard pile a graveyard in the context.
This. This would definitely be a great series that I would love to watch you play. It's such a good mix of mechanics and strategy on a rogue like card game that brings so much to the table
I bought this a few days ago but haven’t had a chance to play. Glad to see you covering it.
I'd love to see this become a series! 😃
This is genuinely a really interesting take on the formula, yo. Also, Happy Thanksgiving, Reto!
The art style brings me back to 90s rpgs- and the system is neat 🤔 makes it more fun to watch when it’s this different
Pretty interesting combat. Thanks!
I like this game would be curious to see a series to understand what other characters are if they are mono element or specialize in other things etc
What I think would make it interesting is if in the future higher their hero cards were spiced into two diff elements in a way that you could focus on having a two element or even one element focused deck
Would definitely like to see some more
hoping to see more of this game!
Agree with the majority here that even though there's some stuff missing from the explanation, this seems to have a lot of potential and I'd certainly watch some more ( maybe wait further development?).
More please.
This looks really cool.
this looks a lot like that newish heathstone game mode no one plays. which is nice, if its more accesible
Nice game. Reminds me of Triple Fantasy.
I agree it looks like a neat game
I think they should just change the balancing for the elements from 200%/100%/50% to something less extreme like 150%/100%/75% (maybe with the option to even further decrease OR to increase the effect with artifacts). You would be more able to focus on one element and still use good combos of that main element in your "weak" encouters.
34k views at the time i'am writting this, I sure hope he'll play more of this, I loved watching him play this
This one seems cool
This game is sweet
I like what they got going on here, but either runs are a bit long, or the choices lack a bit in impact or "run definition." Id like to see a part 2 just to find out if it starts to get more busted in the middle- late game. Assuming there's 3 worlds. The tutorial and onboarding was a little dense too.
Its not to uncommon that the first third of a deck builder is a little slow/setup/formality...
Bought it after seeing the video. It is nice but very quick to beat they clearly need more content
What happens if Blackscale Slasher + card with defense is always equal to attack? Infinite attack?
I'm gonna assume they apply their effects in the same order as attacking (i.e. left to right)
Mmm, seeing how attacks are always left to right (for enemies), and there is a Player leader mechanic.. I don't see why they wouldn't want to use a Paper Mario or Darkest Dungeon Placement for Units. Would be visually logical.
But anyway, I really like what I see in terms of gameplay and systems.
Hot take, Straights should be slightly worse than Triples. It feels like it'd be harder to have 3 of the same element than 1 of each. I also think there needs to be more reasons to go for specific combos. Getting a 2x bonus to damage and block/shields is nice, but it feels too much like an all or nothing system. Maybe there are more Artifacts that play into it better, which I would hope given it is kind of a core mechanic. Something like 'if you have 2 of X and 1 of Y, do this' or even specific field positions, like an effect if you have 'Fire, Water, Fire'. Other than that, I think this is a pretty neat entry in the genre, be interesting to see where it goes.
I don't know. You control what you put into the deck, so flushes are much easier to engineer. You just only add one type and try remove the others
I think they are going off of poker, where a straight trumps a 3 of a kind, but that is with 5 cards, where this game has 3.
dude i was seething with how much he misused his dark priest. this had me super stressed out watching it
This looks like it's based off mechanics from Triple Fantasy, a mobile game under the same publisher/dev Neowiz/Gameplete.
Reto!
Are we gonna get some good news again for this one?
Game looks exactly like Triple Fantasy from Neowiz
I hate that the "Block" icon is shaped like a shield. "Shield" should be the shield shaped icon. But cool game overall
interesting
series plz
So cute!
This looks like Hearthstones failed Mercenaries game...
This game screams great game mechanic ideas but amateur indy team execution. Games like this need the support of an experienced publisher to polish and tighten up the many loose bolts. As-is, it seems fun, but also a waste of time in the long run.
Link?
Zelda
I see you here all the time, I'd think you'd know Reto always has the link to the store page in the description.
@@CmdrCorn I mean Link from the Zelda games
Seriously? I thought the other guy was joking
@@CmdrCorn a funny coincidence. But considering the lack of context I gave