drive.google.com/file/d/1aVWJhSdbYjBtVVsmZWM6QpA_ccosSZZw/view?usp=sharing Hello, Here is the 3d model for those who want to follow the process step by step with the native model.
You highlight well some of the main issues I have with working indoors in twinmotion. Namely, lights have to have 0.5 lumens, thats silly. There are 450 lumens in a normal light bulb. Also exposure has to be pushed so hard that when not in path trace mode you can barely tell whats going on. The lighting system is just not working for me in twinmotion. More of the time I can get most of the way there but then any windows looks like night time outside even though the sun is at max.
Very good video, I just have a question, wouldn't it be easier to apply a light material to the edges of the ceiling instead of spending so much time placing 4 area lights?
Nice work. Would be great if we could get the same light levels on the standard lighting and the pathtracing lighting. Not only it would be practical to work but also there's projects where I need to jump between PT renderings and standard renderings (mainly for quick animations). Maybe on a future update?
can i ask a question,how can i put the models like in your vidoes.when i input they into the twinmotion,they just not in the same place and it's difficult to adjust the models in the right place.
Try this video th-cam.com/video/A0kh0kh8NXM/w-d-xo.html is the pivot shift If you want the models to be imported like mine you have to have the scene made from the 3d modeling program.
Thank you very much for the opportunity to share my work, I hope this is not the only time I will share my work with you!!!
drive.google.com/file/d/1aVWJhSdbYjBtVVsmZWM6QpA_ccosSZZw/view?usp=sharing
Hello, Here is the 3d model for those who want to follow the process step by step with the native model.
Great work!
What a library !!! nice work@@ozielcantu3618
you the best bro
Amazing! Please more videos like this! But perhaps with bigger projects like restaurants, offices or airports 🙌🏻 Thank you!!
You highlight well some of the main issues I have with working indoors in twinmotion. Namely, lights have to have 0.5 lumens, thats silly. There are 450 lumens in a normal light bulb. Also exposure has to be pushed so hard that when not in path trace mode you can barely tell whats going on. The lighting system is just not working for me in twinmotion. More of the time I can get most of the way there but then any windows looks like night time outside even though the sun is at max.
Wonderful !!!
Suggestion, make the native model of the 3D model available, so Twinmotion students can achieve the same result.
I just uploaded it!!, check out my comment
Very good video, I just have a question, wouldn't it be easier to apply a light material to the edges of the ceiling instead of spending so much time placing 4 area lights?
Nice work. Would be great if we could get the same light levels on the standard lighting and the pathtracing lighting. Not only it would be practical to work but also there's projects where I need to jump between PT renderings and standard renderings (mainly for quick animations). Maybe on a future update?
😍😍😍
Great job!! How can I send a tutorial to share with twinmotion TH-cam channel?
❤️❤️❤️
can i ask a question,how can i put the models like in your vidoes.when i input they into the twinmotion,they just not in the same place and it's difficult to adjust the models in the right place.
Try this video th-cam.com/video/A0kh0kh8NXM/w-d-xo.html is the pivot shift
If you want the models to be imported like mine you have to have the scene made from the 3d modeling program.
🤭 Queremos a lumen en Twinmotion
ANYBODY HAVE IDEA ABOUT AREA LIGHT, BEACAUSE AREA LIGHT SHADOWS NOT VISIBLE IN PATH TRACER MODE ?
да, бля КРУТО!!!