Good tutorial! Thank you! As an architect working for over 12 years with 3Ds Max and AutoCAD, hearig you like "the hardest part is modeling of house itself". Whoa.., wait! what!?!? In autodesk products this was always the most easiest fun part because of clunkyness of their products. Full of bugs, errors, hard to start/open, hickups all over, workflow broken at every 2-3 second because of lack of managing gismos, materials, defectuous zoom and orbit, messing files (like jpegs for textures and crashing when reloading them), loading only parts of xrefs (ex: a tree without branches, or without texture on leafs), settings, autobackups etc. In fact those are the reasons I want to migrate to Blender. Even moving a single poor vertex is a real nightmare in 3Ds max. To put a tree in a scene in 3Ds Max requires to go before that to church, prey to gods, clean your sins, light some candens (at least few hundreds), obtain the blessing from the Pope and after that you can say you are prepared to open the scene and merge that tree, with some aditional hope and gods mercy, that tree will have all its textures.
I learned 3D in university with Maya 2015. It was exactly like you said. It was absolute pain to get anything done! Nothing worked as it should. It crashed every 3 minutes, even on the universitys workstation PCs. Also Maya couldn't natively render transparency back then, so we had to get a free renderer from nVidia - which they made a paid renderer after our first semester and they never got back to us about the free educational licenses we applied for. So we couldnt put glass in any of our projects. I first tried Blender when Version 2.8 with the Eevee renderer released in 2019. It was bliss! Pure delight! 3D without the headaches. If you have the chance to migrate, try it! It'll save you so much time and sanity. People who get their first exposure to 3D with Blender today dont know how good they have it. Imagine making Toy Story 1 on 1995 hard- and software, when making a 3 minute short with one charater and one location in 2016 gave you nightmares!
This is great! i've been waiting for something like this for long. Couldn't find a good tutorial series for architecture. No interior or exterior courses on any platform for blender. Glad you made this
I'd love to see this with an evening scene. I'm an architectural designer and do the rendering for the company I work for. I have all the Imeshh assets, and they are great!! The new floors are killer!
i am so glad i found your channel. this is gonna speed up my process SO much. thank you for all the effort you put in, im definitely going to sign up for your iMeshh library
The correct sun position can be important when specifically requested, but in my experience most clients just want a pretty picture with optimal and get annoyed when there is "too much shade" or whatever.. x) I've even had one give the feedback that "this wall isn't gray but white, please fix". You know, the wall that was in the shade xD
for the next one can we try soemthing with pitched roofs at different heights? example roof height for garage is 10' (feet) and the foyer would have a 12 to 13' roof
Excellent content, would really like to see a tutorial on how you setup your blueprints, I imported the blueprints but they need cleaning up and setting out correctly. Every time i try to separate the different floors i seem to lose some details I know there must be an easier way to set them up correctly but what i have been trying is not working great. Thanks again for the tutorials really learned a lot
well done for putting the sun in. the place it it, found this a while ago and have worked out the date and time a image was shot in 1925. I am recreating a scene from the past with the help of images!!
Man !!!!!! Amazing video, so helpful, you save my life for a lot of ajustement. Plz plz i need help to install camera like your other videos and render setting for animation. So plz if you have a video on that subject it will helps me a lot 🙏🙏🙏🙏🙏🙏🙏🙏🙏
i have been using autocad for many years and today was the fist time to do a merticulus arch viz using this tutorial. i am halfway through and i must say first thank you for this tutorial i really enjoy the methodology, but also something not related to the tutorial that i noticed is that blender has a very annoying aspect which is thet visually its awful. Its a multistorey building i am working on and i am tired of manipulating grey blocks. and pointing at plack lines and dots in a black background.
Bummer, would have purchased Imeshh had the DL file opened as expected. It was on a flat plain as explained but a bit more explanation in that area would have helped and gained you a purchase. Seems to be a common theme noted in the comments below.
Please set the music at a static level and manual adjust as needed. The fluxuation when you have brief pausing in speaking are distracting. Would describe it as scrubbing through radio stations where a song plays for a moment then you switch the channel.
Great MASTERCLASS! Thank you. Query...you extrude the windows from the inside wall to the outside wall (26:45) and then delete the two faces (29:20) to reveal the cut out for the windows. When I extrude the window face to snap (overlap) on to the opposite wall the extrusion does not cut into the face so can only delete one face, the original face. What am I missing?
Thank you for this, it looks like when I import in Blender I'm not able to separate all the lines so I can then separate the floorplans and views, everything seems linked together, tried different things, but no success. Thank you
iMeshh is very good 3d model library. Does anyone know a course on modeling that will learn you the technigues to be able to make objects in same quality as they do in iMeshh
HI. I'D APPERICIATE IF ANYONE CAN REPLY THIS COMMENT. I DOWNLOADED THE PROJECT PACK IN THE DESCRIPTION AND IMPORTED IT BUT THE FLOOR PLANS ARE NOT AS CONSCISE AS THEY ARE IN THE TUTORIAL. HOW DO I ARRANGE IT TO HOW IT IS IN THE TUTORIAL?
Hey! Great masterclass! I ended up with a very similar result ;-) i.ve been using your library for a couple of years now and i really appreciate the hard work you guys put on every single asset for them to be so detailed. Thanks. One quick question, i m pretty noob on geometey nodes and dont know how to apply the modifiers on fences since i cant convert the curves to meshes, if you could help i.d really appreciate it. Keep up the excellent work u doin!!
how would you go about this with 3d file provided by client...say from Archicad which can be an stl or 3ds. Streamlining the file has been my hardest and most time consuming part when attempting
also, when doing Archviz and you acquire drawings from designers, i do recommend getting PDF's of sections to see how they design thresholds from internal to external spaces and how the building works structurally. helps with accuracy and preventing uninformed design :)
That camera Y rotation 0.03 is triggering me way more than it should, how dare you not putting it to 0. Nice tutorial, i use the same sky texture but i usualy work with shitty meshes from revit or archicad, it could be a tutorial on his own to manage to do good with those 2D from cad softwares
YES! Definitely! Some real CAD tools would be incredible. They have video editing, sculpting, 3d modeling, drawing, CAD style 2D drawing would be incredible
This tutorial needs a tutorial. Thanks for your effort but this is not beginner friendly Edit: I'll come back in when i find a more beginner friendly tutorial
Great work. Two things though. Get rid of this flamingo stuff in the swimming pool. That's the kind of details you'll never want to see in an architectural render because it screams "3D!!!!!". And always render with a transparent background. You'd rather add or even make your own sky afterwards. The sky as you see it in real life has nothing to do with what you can achieve in a 3D software even with so called "physically accurate" ones. But that's a very great render with nice explanations!
I disagree. The flamingo creates a nice focus point, something that is different from the background. Something our eyes can notice. I think it's perfect.
@@eldi That's the problem. It looks nice but that is something you want to avoid when making architecture vizualisation. Another common mistake is turning on the tv while making a living room scene. Everything that distract you from the main subject (architecture) is to avoid. There's a huge difference between a nice render that has a relation with architecture and looks good on Instagram and an actual archviz project.
I don't like at all the postpro phase. If you need to waste all this time to finish a render it means that your render engine doesn't work well. I would recommend you Luxcore.
with this you can tweak any part of render image with passes and post process just in seconds, instead of spending huge amount of time to re-render whole picture just to change window reflections for example
I really learned a lot from these masterclasses. Thank you for sharing your knowledge. 🙂 I have a question. What's the size for all of the assets available right now? 15 gb or more or less? Thanks for the answer.
As an architect, and an archviz addict, I have always loved your content, its always very instructive and too oriented, this demonstrat the unique experience you have about that industry, respect .. I wish you will do more of that .. Thanks mate..^^
That's exactly how I work. Would it be possible if you made a tutorial for a large building in the middle of a city (e.g. hotel or office building) that would be super helpful !
I hope you are well. I am sincerely sorry to disturb you. Your videos are fine, but they are not getting views. Moreover, the number of subscribers to your TH-cam channel is also very low. I checked out your TH-cam channel. I found some problems. 1. SEO Score is very low 2. No Title - Description - Tag SEO friendly 3. There is no social media platform to share, and there are many problems with your TH-cam channel. If you do proper SEO for your videos and your channel, your videos will go viral very quickly. You can generate a good view. I hope you understand my point. I am always ready to solve your problems.
help. how to get blender to import the file in correct categories such as 'floor plans' as you have in your video. for some reason when I import the file it separates everything into micro parts
Could anybody point me in the direction of finding a detailed blueprint like he has? I’ve found decent floor plans but having the front side and back view of the house would help a lot. Thanks in advance!
how do you get into this inustry? I am kinda self taught/some college and i built a couple of envirnments with 3D max and now blender using blue prints. Do you mind me asking you whats the keyword in searching for work in this field?
I had the same issue until I realized I forgot to set my clipping large enough to capture the spatial distance on both the camera and the working space.
Oh my. I cannot stress this enough how important the sun is thank you for showing me the sun path coordinates thing! THANK YOU SO MUCH !
Good tutorial! Thank you!
As an architect working for over 12 years with 3Ds Max and AutoCAD, hearig you like "the hardest part is modeling of house itself". Whoa.., wait! what!?!? In autodesk products this was always the most easiest fun part because of clunkyness of their products. Full of bugs, errors, hard to start/open, hickups all over, workflow broken at every 2-3 second because of lack of managing gismos, materials, defectuous zoom and orbit, messing files (like jpegs for textures and crashing when reloading them), loading only parts of xrefs (ex: a tree without branches, or without texture on leafs), settings, autobackups etc. In fact those are the reasons I want to migrate to Blender. Even moving a single poor vertex is a real nightmare in 3Ds max. To put a tree in a scene in 3Ds Max requires to go before that to church, prey to gods, clean your sins, light some candens (at least few hundreds), obtain the blessing from the Pope and after that you can say you are prepared to open the scene and merge that tree, with some aditional hope and gods mercy, that tree will have all its textures.
I learned 3D in university with Maya 2015. It was exactly like you said. It was absolute pain to get anything done! Nothing worked as it should. It crashed every 3 minutes, even on the universitys workstation PCs. Also Maya couldn't natively render transparency back then, so we had to get a free renderer from nVidia - which they made a paid renderer after our first semester and they never got back to us about the free educational licenses we applied for. So we couldnt put glass in any of our projects.
I first tried Blender when Version 2.8 with the Eevee renderer released in 2019. It was bliss! Pure delight! 3D without the headaches.
If you have the chance to migrate, try it! It'll save you so much time and sanity.
People who get their first exposure to 3D with Blender today dont know how good they have it. Imagine making Toy Story 1 on 1995 hard- and software, when making a 3 minute short with one charater and one location in 2016 gave you nightmares!
An insightful tutorial!
Dxf file downloaded is in block form. Can't separate each plan.
GREAT tutorials! What other master tutorial do you cover setting up the compositor nodes/render passes?
do you stop making videos? we need more of this master class. especially me. i need the most. but thank you so much anyway :)
I cannot express how amazing this tutorial is. It's helping me SO much. Thank you!
part 2 part 2 part 2 please🤩
Completley worth it all the time and investment!
I'm already excited just by looking at the thumbnail !!! 0:40 🎉❤
hey, a part 2 would be very nice! thnaks for the effort i like your workflow, thanks for this clearing tutorial!!!
IMesh it’s amazing ! Thank you
No problem!
This is great! i've been waiting for something like this for long. Couldn't find a good tutorial series for architecture. No interior or exterior courses on any platform for blender. Glad you made this
Thankyou iMeshh! You're the best. Yes, part 2
Thank you for this Masterclass!
No problem at all!
Great tutorial as always! :)
Thank you!
Yeah, an exterior tutorial is great for demonstrating both natural and artificial lighting requirements in a scene. Thank you for the demo.
Fantastic! Need to watch this through
great video 😊
I wish I had a toturial like this when I was getting started. Great work, cheers!
I'd love to see this with an evening scene. I'm an architectural designer and do the rendering for the company I work for. I have all the Imeshh assets, and they are great!! The new floors are killer!
damn.. lets be friends
So excited for this one!! Thank you Kris!
Do enjoy! :D
i am so glad i found your channel. this is gonna speed up my process SO much. thank you for all the effort you put in, im definitely going to sign up for your iMeshh library
The correct sun position can be important when specifically requested, but in my experience most clients just want a pretty picture with optimal and get annoyed when there is "too much shade" or whatever.. x) I've even had one give the feedback that "this wall isn't gray but white, please fix". You know, the wall that was in the shade xD
This is WONDERFULLLLLL, world of thanks for sharing your knowledge bro
Wow this really was a masterclass. Well done!
This couldn't have come at a better time, thanks for this video Kris!
For the sky, i usually brush out a little bit of the mist pass to bring it up...
for the next one can we try soemthing with pitched roofs at different heights? example roof height for garage is 10' (feet) and the foyer would have a 12 to 13' roof
can start with pyramid in extra objects default addon
YOU ARE THE BEST THANKS BRO
Exactly what the people need and in full length - thanks for your amazing and useful content!
So Useful In So many ways
Got yourself a new sub man..........
Excellent content, would really like to see a tutorial on how you setup your blueprints, I imported the blueprints but they need cleaning up and setting out correctly. Every time i try to separate the different floors i seem to lose some details I know there must be an easier way to set them up correctly but what i have been trying is not working great. Thanks again for the tutorials really learned a lot
same here
Great video. Hope you do the course
your videos are flawless man love it
Great Work.
Well done!!!
❤3DS MAX ❤
This looks stunning! Such an amazing piece of art, congratulations!
YES! Thank you so much!
This is gold, such a shame I can't watch the video rn but thank you, also I'll be sure not to miss the black friday deal on iMeshh :O
Aww i hope you enjoy the video! and have fun with the black friday deal!
Thank you for the tutorial learned so much from it!!!
Great work!
well done for putting the sun in. the place it it, found this a while ago and have worked out the date and time a image was shot in 1925. I am recreating a scene from the past with the help of images!!
Man !!!!!! Amazing video, so helpful, you save my life for a lot of ajustement.
Plz plz i need help to install camera like your other videos and render setting for animation. So plz if you have a video on that subject it will helps me a lot 🙏🙏🙏🙏🙏🙏🙏🙏🙏
Thanks for this. Yes, part 2 please!
love it
Thank You for such a useful and comprehensive tutorial!
havent watched coz i dont do archvis but gotta give you credit for making such a long video.
Thanks for this tutorial! Great content as always!
i have been using autocad for many years and today was the fist time to do a merticulus arch viz using this tutorial. i am halfway through and i must say first thank you for this tutorial i really enjoy the methodology, but also something not related to the tutorial that i noticed is that blender has a very annoying aspect which is thet visually its awful. Its a multistorey building i am working on and i am tired of manipulating grey blocks. and pointing at plack lines and dots in a black background.
Finally! Not enough exterior archviz tutorials out there
I agree
I think the water pool should be detailed because it is not easy to get a good looking pool
this Guy even Teach my english Pronunciation like Today its Tchoday not ToDo Do day
Bummer, would have purchased Imeshh had the DL file opened as expected. It was on a flat plain as explained but a bit more explanation in that area would have helped and gained you a purchase. Seems to be a common theme noted in the comments below.
Hoping for a new tutorial content! thanks for sharing!
Hi, is there a future masterclass in interior design? I'm an interior design student and looking to learn interior visualization in blender. Thanks!
I never considered this one but that could be a very interesting idea thank you! I'll see what I can do :)
Please set the music at a static level and manual adjust as needed. The fluxuation when you have brief pausing in speaking are distracting. Would describe it as scrubbing through radio stations where a song plays for a moment then you switch the channel.
I also think so! I loved the tutorial but the music throws me out a little
holy nerd
Great MASTERCLASS! Thank you.
Query...you extrude the windows from the inside wall to the outside wall (26:45) and then delete the two faces (29:20) to reveal the cut out for the windows. When I extrude the window face to snap (overlap) on to the opposite wall the extrusion does not cut into the face so can only delete one face, the original face. What am I missing?
same here
Thank you for this, it looks like when I import in Blender I'm not able to separate all the lines so I can then separate the floorplans and views, everything seems linked together, tried different things, but no success.
Thank you
iMeshh is very good 3d model library. Does anyone know a course on modeling that will learn you the technigues to be able to make objects in same quality as they do in iMeshh
british urban city one please
HI. I'D APPERICIATE IF ANYONE CAN REPLY THIS COMMENT. I DOWNLOADED THE PROJECT PACK IN THE DESCRIPTION AND IMPORTED IT BUT THE FLOOR PLANS ARE NOT AS CONSCISE AS THEY ARE IN THE TUTORIAL. HOW DO I ARRANGE IT TO HOW IT IS IN THE TUTORIAL?
Hey! Great masterclass! I ended up with a very similar result ;-) i.ve been using your library for a couple of years now and i really appreciate the hard work you guys put on every single asset for them to be so detailed. Thanks. One quick question, i m pretty noob on geometey nodes and dont know how to apply the modifiers on fences since i cant convert the curves to meshes, if you could help i.d really appreciate it. Keep up the excellent work u doin!!
Nevermind hehe found it. Using a realize instsnces node and turning it to mesh worked 😂
Looking forward to doing this.
Question, do you have ducking on the music, very strange swimming in and out when you start and stop talking.
can someone tell me how to fix the perspective vertical leaks in blender camera?
Can you tell me how do u have windows photo viewer in windows10/11?
how would you go about this with 3d file provided by client...say from Archicad which can be an stl or 3ds. Streamlining the file has been my hardest and most time consuming part when attempting
also, when doing Archviz and you acquire drawings from designers, i do recommend getting PDF's of sections to see how they design thresholds from internal to external spaces and how the building works structurally. helps with accuracy and preventing uninformed design :)
That camera Y rotation 0.03 is triggering me way more than it should, how dare you not putting it to 0.
Nice tutorial, i use the same sky texture but i usualy work with shitty meshes from revit or archicad, it could be a tutorial on his own to manage to do good with those 2D from cad softwares
you didn't explain how to arrange the floor plans well, i got lost trying to separate and arranging each one
i used the floorplanner but when i check the walls meter its not like 10.36 meters but less the meters arent precise
Blender should really implement new 2D drawing for archviz, like in 3dsmax for example. Extruding points is very inefficient
YES! Definitely! Some real CAD tools would be incredible. They have video editing, sculpting, 3d modeling, drawing, CAD style 2D drawing would be incredible
I'm looking to purchase this, please contact me if anyone is able to re-produce this scene.
Your link doesn work
A night shot
Amazing man this is gold content.
This tutorial needs a tutorial. Thanks for your effort but this is not beginner friendly
Edit: I'll come back in when i find a more beginner friendly tutorial
👍 *PromoSM*
You say you don’t have time but you’re literally the one deciding how long the video is.
I know, but I didn't have much more time to record certain things due to commitments with my usual work :(
@@imeshh I think, as a community, we should abolish time.
@@HexiCore the "make more time" button, a special feature released in blender 8.0 please
@@imeshh knowing my luck it’ll be a paid addon 😂
@@HexiCore that cracked me up 😂
Great work. Two things though. Get rid of this flamingo stuff in the swimming pool. That's the kind of details you'll never want to see in an architectural render because it screams "3D!!!!!". And always render with a transparent background. You'd rather add or even make your own sky afterwards. The sky as you see it in real life has nothing to do with what you can achieve in a 3D software even with so called "physically accurate" ones. But that's a very great render with nice explanations!
I disagree. The flamingo creates a nice focus point, something that is different from the background. Something our eyes can notice. I think it's perfect.
@@eldi That's the problem. It looks nice but that is something you want to avoid when making architecture vizualisation. Another common mistake is turning on the tv while making a living room scene. Everything that distract you from the main subject (architecture) is to avoid. There's a huge difference between a nice render that has a relation with architecture and looks good on Instagram and an actual archviz project.
your explanation is too fast in small areas. i had to think of how you did most of the time. some of us are beginners
I don't like at all the postpro phase. If you need to waste all this time to finish a render it means that your render engine doesn't work well. I would recommend you Luxcore.
Photographers also do post production and they are literally taking photos of real life
with this you can tweak any part of render image with passes and post process just in seconds, instead of spending huge amount of time to re-render whole picture just to change window reflections for example
Using IA shit image to ilustrate a vidéo about archviz, is not the smarteste idée.
I really learned a lot from these masterclasses. Thank you for sharing your knowledge. 🙂
I have a question. What's the size for all of the assets available right now? 15 gb or more or less? Thanks for the answer.
You are a bloody genius. You also look like a decent man, not a prick. There must be a caveat. You must be pro-palestinian or something.
As an architect, and an archviz addict, I have always loved your content, its always very instructive and too oriented, this demonstrat the unique experience you have about that industry, respect .. I wish you will do more of that .. Thanks mate..^^
That's exactly how I work. Would it be possible if you made a tutorial for a large building in the middle of a city (e.g. hotel or office building) that would be super helpful !
I hope you are well. I am sincerely sorry to disturb you.
Your videos are fine, but they are not getting views. Moreover, the number of subscribers to your TH-cam channel is also very low.
I checked out your TH-cam channel. I found some problems. 1. SEO Score is very low 2. No Title - Description - Tag SEO friendly 3. There is no social media platform to share, and there are many problems with your TH-cam channel. If you do proper SEO for your videos and your channel, your videos will go viral very quickly. You can generate a good view. I hope you understand my point.
I am always ready to solve your problems.
help. how to get blender to import the file in correct categories such as 'floor plans' as you have in your video.
for some reason when I import the file it separates everything into micro parts
wow what gift ....
Could anybody point me in the direction of finding a detailed blueprint like he has? I’ve found decent floor plans but having the front side and back view of the house would help a lot. Thanks in advance!
how do you get into this inustry? I am kinda self taught/some college and i built a couple of envirnments with 3D max and now blender using blue prints. Do you mind me asking you whats the keyword in searching for work in this field?
Please make it a full course, with landscape architecture to see how to modify topography, make paths, place a pool, terrace etc..
Nice to see some exterior tuts from Imesh, please yes sign me up for part 2.
Thanks for the great work, much appreciated.
This video is amazing ... So many new tips and tricks that blew my mind ... Thank you for the great content and waiting for more
The clouds trick doesn't work for me and i don't know what i'm doing wrong . all these nodes don't do anything
I had the same issue until I realized I forgot to set my clipping large enough to capture the spatial distance on both the camera and the working space.
Thanks a lot man! i really needed this👍. Appreciate
Finally. You're really a life saver and a great teacher. And on top of that, 50% off!!!
this makes me want to get back into archivz
what plugin is that for windows and doors
😎😎😎