Things I noticed: - Jaguar had a higher resolution resulting in smaller looking sprites but more playfield - More colors - Some more detailed sprites and/or backgrounds (Noticeable in Dragon: The Bruce Lee Story) - Better 3D (Wolfenstein and Doom(Which had no music and it turns out to be a licensing and predicted sales thing))
4 games look better on the SNES 4 games look better on the Jaguar The rest lol equal... Looks like a tie but the math here is pointing to the SNES as it's older, had more and better games, and the Jaguar should have blown them all away but didn't.
@@GregorioBastosNeto lol i remember those. And then the game magazines saying "Is it? Is it really 64 bit?" 😂 If you do Atari math they should have claimed it was 80 Bit since it also had a 16 bit processor as well 🤷
Most of these Jaguar versions were low effort ports that had pretty much no asset improvement or even palette optimization. But it's hard to really blame them. There wasn't much of an appeal for a system in 1993 that could do marginally better 2D than an SNES but with no real quality first party efforts or interest from Japanese developers. They needed something with 3D killer apps out the gate to have any chance and they totally blew it.
jaguar can do MUCH Better 2d than snes, the problem is that it was the time of 3d and polygons, and was a console without resources(aka no money),unlike like other like playstation o sega saturn, is like saying that the n64 was just better than the snes in 2d, just because it has few games in 2d (for the time more than anything).
Exactly what I thought, the Jaguar could do stuff the SNES couldn't but all these ports ... No. Low effort only ports which is basically what killed the Jaguar since why buy a Jaguar when you can buy the now (at the time) much cheaper SNES and get the same experience?
@atarijaguarsgarage8873 I've read the hardware manual more times then I'd really like to admit so I'm pretty familiar with its specs. Calling the difference only "marginal" was probably a little unfair but the thing is while it looks like a lot on paper I just don't think it amounts to that much in practice because it has a lot of bottlenecks and is ultimately limited to composite NTSC resolution. The max cart size being barely higher than what we saw on SNES doesn't help either. Sure there was the CD addon but it came a lot later and was really overpriced and unreliable. The Jag's object processor has a lot of raw grunt but it's hampered by inefficiently reading display lists from the unified DRAM and lacks special effects. The blitter is more versatile but it's a lot slower.
The irony that a game people spent the last 30 years making a game called DOOM work on every known piece of technology with a screen is not lost on me.
Fun fact, the SNES port of Wolfenstein 3-D is what the Jaguar/MAC/3DO port was based on. All enemies were now forward facing, levels were heavily simplified, an some boss encounters were more frequent and some were replaced with Bosses from Spear of Destiny.
@@stevensole1909 At Nintendo's behest. But all of the changes to the engine itself carried over to every subsequent version. The automap, Doom style ammo backpacks, the truncated maps, single-direction enemies etc. All of that came from the SNES version of the engine.
@@RetroComparisons Developers tend to take the path of least resistance, so if an already optimized-for-console version of the code exists, they're gonna use that!
It’s actually the other way around with Doom sort of. Many of the earliest version like the 32x, and GBA versions are based on the Jaguar version. Although the SNES version was made from the ground up
NBA Jam is one of the strangest. I played it for the first time last year and was so confused by the music to the point that I thought the game was broken.
Snes reigned in 16 bits, and marked an era. There's a reason it was the best-selling console at the time. Jaguar was a curious jalopy, but they had no idea where to go with it.
@@greensun1334The SNES is a legendary console and one of the most influential of all time but it's only the 16th best selling game console of all time. Behind even the Xbox One.
@@machineelf5801 *"...but it's only the 16th best selling game console of all time..."* There are many factors that have to be considered when comparing sales, only one of which is the fact that the very size of the video game and console markets grew enormously. The Super Nintendo was actually the best-selling console (i.e. non-handheld/portable) to date, behind only the Nintendo Entertainment System.
@@machineelf5801 I'm guessing that has much to do with where the overall industry was at the time and the size of the market. Video games were just starting to become mainstream when the Super NES was a thing.
@@frenchaddict6846Tempest 2000 was really great too. It was the only game I was sad about not being able to play anymore when I sold my Jaguar a few years ago.
What it isn’t said, is that the Jaguar’s architecture allowed direct ports from 16-bits systems which made it a dumping ground towards the end of life.
I developed for it. It had lousy development tools and it was unclear how to get the best performance from it. I mean, you have all these processors using (and slowing down) the main bus and sometimes the only way to know which CPU should handle what was to write a bunch of proof of concept demos. It really was a mess, but if you were clever and lined things up just so, you could mitigate some of the bottlenecks. Some of the fanatical start-up studios took the time to write games that took advantage of the quirks of the hardware, but the big studios pretty much used the 68000 and treated it like a souped-up Genesis.
That is actually not true, it was a lot more powerful when you look at games like Doom. But a lot of Jaguar games didn’t get good ports like this. It’s because of the weird hardware architecture it had and Atari didn’t do a good job with developer support. So a lot of the hardware didn’t even get utilized. So most of them used a weaker chipset that was basically like a slightly beefed up Genesis on that chipset, when it had full access to 2 more powerful chipsets on there that didn’t get used for those games.
Jaguar was one of the consoles I had a nerd boner for along with 3DO and Neo Geo but never had the scratch for. God bless the minds who brought us emulation.
Same apart from the Neo Geo. In fact, people complain about the launch price of the 3DO and overlook the Neo Geo at £500 in 1990 and the cost of the cartridges, that were near identical to the arcade boards.
I was in the same boat as you, I admired it from far away because the price tag and questionable support for it. So... as someone who has never played the games, how were they?
We never had the money for those systems either when I was younger, but I was really good at trading. I actually traded my way to a Jaguar and a 3DO at one point, but the Neo Geo was completely out of my league. Anywho, when I got the Jaguar after making all these deals, honestly I was disappointed. A big reason I wanted the system was to play Aliens vs Predator and it was delayed so long that I ended up trading it away for an SNES & a new copy of Maximum Carnage. Also, there’s like 70 games now, at the time there weren’t very many available, even though live in California. The 3DO was fun though, Space Hulk was my favorite game on that system.
Based on the whole "Do The Math" campaign, the 64 Bit Jag should have blown the 16 Bit SNES out of the water easily in side by side comparisons. But they didn't. I'm guessing this has much to do with the hardware architecture of the Jag, which has a reputation among developers for being difficult to program on.
@@RetroComparisons that's expected, mixed reactions with mixed audio :) ... there's no better way to make it side-by-side than with both video and audio like that!
I feel bad for the Jaguar. Atari had a good opportunity in the 90s to make a significant comeback and they blew it. The Jaguar was released too quickly. They didn't have enough software to take advantage of the potential for their 64 bit capabilities. When they did try to do just that, they flubbed it with projects like Tempest. They developed a system that was legitimately ahead of its time for the market but their execution for presenting it to the public was a disaster. They had terrible marketing and a lot of shortsightedness when it came to simple things like the controllers, game licensing, and actually taking advantage of the computing power they had hyped up their product with. I remember drooling over magazine articles and keeping my ears peeled for any conversations in computer and video gaming stores for updates on the release of this 64-bit wonder that was going to hail the mighty return of Atari. Then, when it did finally come out, it was such a flop that I didn't even know it was commercially available until about six months after it was released. I tried it at a friends house and remembered thinking that it was no better than my SNES or Genesis and most of my 256 color PC games were better or equal quality to the Jaguar library. They also shot themselves in the foot with their pricing and retail availability. I had trouble finding a Jaguar at most of the local big name media stores. My nearest Best Buy didn't have it and neither did the Media Play warehouse in the city I lived in.
I remember the ads but I don't think anyone carried the console near me and I never saw the games anywhere. I ended up getting one for next to nothing in the early 2000s at a tag sale but it was the one console I ended up getting rid of because there was nowhere to get games back then.
The early 90s was like the start of a game of monopoly where everyone thinks they can win but it was always going to be won by those with bigger pockets like Microsoft and Sony. Respect to Nintendo though for navigating their way through to still be the kick as s company they are. Kinda sad that it is so predictable now with the same players
Doom on SNES is still sort of shocking to me. I know it had the FX chip but even then it was crazy underpowered and the SNES version ended up being the 2nd most feature complete version at the time behind the PS1 game.
I hadnt played a lot of stuff on pc back when DOOM released for snes. I had nothing to compare it to. It is still one of my all time favorite snes games. I played it for a year non stop, I loved turning the lights off and having the snes plugged into my stereo with the speakers spread out when I played in the pitch dark. You could hear the direction the secret doors would open and close better that way, or when a secret chamber full of bad guys opens behind you and you hear the monsters growl when they see you, there was literally nothing even close to it on 16 bit consoles. As someone who experienced DOOM on snes with nothing else to compare it to at the time, I can tell you it was one of the finest gaming experiences I had ever had at the time, and also the snes game that impressed me the most. I honestly thought they would release doom 2 on it eventually with a more powerful FX chip. If it could do DOOM 1, it should be able to play DOOM 2.
Doom on the SNES was terrible... until you realize that it was Doom on the SNES. MANY better versions were available unless they weren't available to you.
@@ImWithTeamTrinity Thanks for sharing your story! Of all of the times Doom has come up in one of my videos I think this is the first time I've ever heard someone say that the SNES version was their first experience and I've always been curious to hear from someone like yourself to see what the consensus would have been. I also didn't have much computer exposure back then and first experienced it on the 32x and I thought it was the coolest game ever. It wasn't until years later that I realized most people hate that version. Based off of the newer homebrew version it definitely could have been better but was still fun for what it was IMO. That SNES port is a minor miracle.
Cannon Fodder was made for the Amiga 500 and was a complete sucess. The Amiga 500 version has the best soundtrack and sound. Later was released for home consoles and no one can match the amiga version.
Depends. Atari once had a lot of money, more than any other game company… and a lot of times they couldn’t do anything with it… I’ve recently found out that the games industry has a lot of racism and gate keeping, mostly involving France (Ubisoft/infogrames) the US, (mostly midway and Williams) Japan (mostly Nintendo sega taito and namco) and Sweden (mostly embracer and it’s companies) and more recently China with tencent. The games industry has become very monopolistic and I have much evidence to support license gate keeping involving these companies. Maybe due to lack of collaboration Atari lost a lot of its prominence.
It rather not, some decision making from Atari was questionable, because people at charge wasn't into a games, but rather see it as business. In contrast to Nintendo which making games with scientific approaches. They missed important point which makes console successful. Good exclusive games. So, factor not really was a money.
@@homersimpson8955 a lot of the aforementioned game companies see the industry as just money still…. It’s all licensing and gamesmanship. The industry is a lot more ruthless than its fans would like to know. Quite alot of game companies in the us are actually descended from casino companies and their aforementioned problems with mafia and organized crime… Ballys and midway come to mind…. Wouldn’t be surprised if a lot of it is a front for criminal activity… Did you know before Rosen restructured Sega it was a front? Even more interesting is if you go to Segas headquarters in Japan they have the slot machines that got them in trouble on display….
@@ironhell813 they was never the same after the video game crash in the 80's. Bad management was a huge problem with Atari and alot of unlicensed junk was released on the platforms, especially 2600, which caused alot of intrest to be lost. It was alot of factors but ultimately the lack of cash and quality programming hurt them the most.
@@homersimpson8955 Jack (who your referring too?) was a computer guy first and yes he was a business guy too. But ultimately for Atari money ran out which severely effected quality programming because they simply couldn't afford the best programmers (unlike Nintendo) and in the Jaguar's case Atari couldn't even afford to distribute it to many places at launch for sell and just got swallowed up by the massive competition at the time sale wise. So yeah in short money was the main issue because if you cant afford the best programmers and have to nickel and dime it its going to affect everything.
I am surprised you put Dragon's Lair in there when they are the same only in name, but did not include Tommy Moe's Winter Extreme: Skiing & Snowboarding (SNES) and Val d'Isère Skiing and Snowboarding (Jaguar) since the latter is a direct conversion of the former game. 🤔
Jaguar was significantly more powerful than Snes, yet only got 16-bit quality games or worse, with few exceptions. It probably got Snes beaten here in every game, but sometimes it does just enough to be better. That doesn't cut for a next-gen system.
Yep exactly. I can't imagine buying the Jaguar at full price back then to only have a slightly better looking game (with a worse controller) and a minuscule library of games to choose from.
@@RetroComparisons Atari really needed to get at least one Japanese giant on board early. Imagine new Konami, Capcom or Treasure titles had released on the system, even SNK classics would have been awesome. At one point Atari was close to getting Genesis ports of Sega titles but even that would have been quite underwhelming at the time...
It needed it but wouldn’t get it because the Japanese were weary of the Konix affair, that and they don’t have a great record of supporting western game consoles. I think they see it as capitulating to the enemy.
They made fun of the arrival of 32 Bits on the market, thinking that they weren't worthy competitors, but that they couldn't even handle the 16 Bits that were already on the market 🤣🤣🤣
Never played Jaguar as a kid, I grew up with the SNES and Genesis...... Jaguar graphics are so strange, it's like it has more detail but its softer so the SNES looks better which makes no sense 😂😂
Haha yeah I don't know what's up with that. It would be one thing if the cables were way different but both are using Scart cables through an OSSC so it doesn't make much sense.
@@CMCAdvanced Yeah ok maybe though outside the soundtrack, I didn't see why there was so much hype. Yes, the Jag also had a great version of Doom and it had AVP. I'll even give you Iron Soldier. But outside of those 4 games it really sucked picking up latest issues of Gamepro or EGM and seeing all the great games come out for other platforms. The games that did come out didn't look that much better than 16 bit releases. Atari was great at making promises, but horrible at delivery and implementation. Want a great fighting game? or a great racing game? What about an RPG? or maybe a good platformer? any good puzzle games or strategy games? None on each.
Atari Jag was a story of creating hardware, decent for the time, hardware, but not giving the tools needed to 3rd party dev's on how to make best use of your hardware while at the same time not developing games for it yourself. It is like they showed up and said, we made this dohicky, now make games please.
@@BubbeParker You got that right. Back in winter of 96 purchasing UMK3 for the SNES on release (though content) I would've loved to have been purchasing a SNES port of MK Trilogy instead.
There was a significant amount of horse power left on the table, with SNES. Some times i'd have like to have seen them run SNES and N64 together and have updated the SNES to a full power revision with a different CPU. The SNES still had a ton of life left in it and great games to be made.
I saw 8 Amiga games on the Jaguar site ,some 1:1 copies ..... Cannon Fodder, ,Dragons Lair , Flashback , Pinball Fanasies , Sensible Soccer , Syndicate , Theme Park ,Worms
Okay, it wasn't just me. I remember these being games that I played on the Amiga, so I was thinking that most of these were ported from there. I did know that Flashback and Worms were widely ported, but can we call Dragons Lair an Amiga original though (I'd assume that it was released on pretty much everything at the time)?
The SNES holds up pretty well. The first person shooters and Primal Rage look better on Jaguar of course, but the other games are quite on par on both, or in some cases even better on SNES. Remember, it's 16bit vs 64bit (it's actually 32bit).
Problem with the Jaguar was that it didn’t have a development kit at the time, and most of the Jaguar games used the console’s 68000 as the main CPU, as developers were more familiar with it. In fact, there were two versions of the CoJag hardware (Atari Games’s arcade board based on the Jaguar); the 68020 and the later R3000 CPU (same one as the PS1). Area 51 and Maximum Force used both boards.
What it isn’t said, is that the Jaguar’s architecture allowed direct ports from 16-bits systems which made it a dumping ground towards the end of life.
Jaguar only used the Motorola 68000 16-Bit Processor to run those 16-Bit style games. Jaguar didn't use the 32-Bit parts or 64- Bit parts for the 16-bit style games.
The reason many of the games look the same is because most developers used the Jags 16bit co processor instead of its main cpu because it was much easier to program for.
NBA Jam on the Jag looked prett6 darn good. Otherwise wtf.. lol, I saw someone comment on buying a Jag and being disappointed it was marginally better than 16bit consoles. The side by side, the Jag showed promising stuf with 2d, just should have been arcade perfect. Winner: Not Atari Other winner: You man! Again comparisons like this are totally worth watching. I hope this vid blows up!
Thanks so much my friend! Funny thing is I did that All Atari video the other week and it did poorly even though I thought it was a big video. Now this one that I thought would get like 500 views is doing really well. I guess it's impossible to figure out lol. There was cool stuff for sure on a lot of the late 4th/early 5h gen consoles but I feel bad for anyone who invested in those like the Jag, CD-I, 3DO, etc. The libraries were underwhelming and it wasn't until the PS1 that we got that true next gen feel. As for NBA Jam I was pretty impressed with it but what's up with that music lol! It seems like it would work better for Pitfall The Mayan Adventure.
Thanks for checking this out! I'm feeling old lol! This came out when I was 7 but even then I don't remember seeing it in the store, just the commercial on TV.
@@sdfghgtrew I'm not too familiar with the C64 but the SMS is an awesome console to start with! From what I've seen with the C64 the library of games was massive so that's also a great way to start out gaming.
I actually had a Jaguar. I didnt even take it with me when I moved houses, it really was an abysmal system. Its hard for me to say which was worse between the Jaguar or the Virtual Boy.
I wanted a Jaguar but never got one. I almost bougth one in '01-'02 at a shop in college but didn't. I had a friend, Travis, who had one but with only Iron Soldier and Super Burnout. So, all of my experience with most Jag games has been via emulation aon (some in the past not so good, but Rich Whitehouse's BigP emu is great) and Atari 50th (again, Rich Whitehouse did a great job). Of these games, on the Jaguar DooM and Wolf3d are quite good and though I don't like the music much, NBA Jam TE is also really nice on the Jaguar. I think the Jaguar wins more than it loses in this comparison. The Jaguar definitely needed some more time in the oven and a lot better 3rd party support. There are some nice hombrew out there at least, plus I've been keeping an eye on the development of Chris at Tru Fun Games' homebrew MK1 port to the Jag, which is looking really cool. For the year and it's launch price, it's not terrible just more of a wimper rather than a roar.
I think I actually originally got a Jaguar around 01/02 at a garage sale. We had maybe 1 or 2 games, didn't care for it and got rid of it. In the past decade I regretted that decision greatly and finally decided to finally buy it again with the money I've made off of the channel in order to reinvest it for this video (and the next 4 that will be coming out every other Saturday). It's a very underwhelming console with a controller that I can't get into and that's coming from someone who's an ardent supporter of the N64 & Dreamcast controllers. I get that it's convenient for games like Doom but I still don't like it. I have seen some of the homebrew games and not shockingly they're way better than a lot of the games I've tried on it from the original run of the console.
@@RetroComparisons there was a Pro Jag Pad, which has more buttons and even shoulder buttons, lacks analogue sticks, but the hardware of Jag is supporting even that.
Cost cutting and rom sizes. If they used arcade accurate graphics, it would cost more to develop than the 16-bit versions. And also since it's cartridges, the publishers don't want to increase the cost per cartridge to be higher than the 16-bit versions. Result. Virtually the same as 16-bit versions.
They COULD have ported the actual arcade version of Dragon's Lair to SNES if they wanted to. The reason I believe this is because the Gameboy Color version of Dragon's Lair is a direct port of the arcade version. Now of course it isn't anywhere near laserdisc quality but for what it is it's pretty damn impressive. So if they were able to accomplish that on the meager Gameboy Color, just imagine what they would've accomplished with an SNES version. It would've been amazing IMO.
The Jaguar/Jaguar cd, get talked down all the time, like they were garbage, but I absolutely had a blast with them. There was some getting used to with the controller and yes it was weird shaped, but once you did, and the muscle memory was there, it was like any other controller. I still play Jaguar stuff to this day, and I am an old man lol. Great video btw!
Thanks so much for watching! I feel that way about the 32x too. People are always trashing it but I've been playing some games on there since we got it on clearance in 1995.
It was very impressive how the snes could handle doom, but the cartridge was way expensive NBA Jam was way more fun on the sega genesis never knew there was a wolf 3d port for a console, loved to play it back then in MS DOS PCs
The fact that they got Doom on the SNES back then is super cool but having said that it's probably my least favorite version of the game. I didn't know about Wolfenstein being on these either so that was a fun little treat to get to record.
Doom was clearly looked much better on the Jaguar and frankly it was also way better than the Saturn version. It makes me think it that was more about the porters of the Saturn version doing a terrible job than it does demonstrate untapped potential in the Jaguar though.
The Saturn version of Doom was a disaster. The Jaguar version is one of if not the best cartridge versions of the game IMO. Actually tomorrow morning I'll be releasing the Jaguar vs Saturn video so you'll get to see those head to head.
I had a Jaguar in 1999 and very stupidly sold it :( I still have a Super Nintendo as well as the Classic Mini too and as much as I can see a difference I've done the math and there's definitely not 64 bit at play here!!! The Jaguar version of Doom though, I did have that and although I didn't know it at the time, it was the closest console port to the PC original despite not having any music!!! I was too blown away by the PS version though!!!!
I stupidly bought and sold my Jaguar too back in 2002/3. I had to re-purchase it for this series of videos and a much, much higher price than the probably $20 or $30 that I paid at a garage sale back then. I think the Jag has the best cartridge port of Doom while the Playstation has the best overall version when it comes to consoles from that time.
@@RetroComparisons you have to realize that you are talking about two different ATARI companies, the behemoth of Arcade boxes and game consoles ATARI owned by Warner and the post 1984 Jack Tramiels ATARI which was a rather small (today we would say start up) company. I would like to see the SNES holding what ever drink and doing Iron Soldier2 or World Tour Racing.... or even 2d games in same resolution and colour depth then Jaguar can.
The Jaguar was a more powerful console than the SNES, but had a pretty garbage library. Mostly it just got low effort ports from other consoles. I was completely unaware that it even existed when I was a kid. The same was true for the TurboGrafx 16. It wasn't until years later that I found out about the consoles. I was aware of the Lynx, thanks to ads in comic books at the time.
As a huge Super Nintendo fan, I still wonder what might have been, were it that Big N would've decided to take the gloves off the SNES and release a revision that maximized it's top power levels?
@@cmdrdredd no we wouldn't . most definitely not . we''d probably have a ton of sony games on nintendo systems though. the thing that deal falling through is what promted sony to make the playstation. if the deal never fell through sony wouldn't have ever jumped into the console market. even with real history every one under the CEO was advising him not to , because so many new consoles were failing at the time like the apple pippin and the jaguar , the 3do . the only drive he had to force it out was his anger at the nintendo deal. with out that deal faling through , you don't even have a PS1.
After watching this video, there's no denying that the Jaguar was such a waste of potential. A relatively powerful hardware wasted on very average-looking titles. Of course, there are more visually impressive games on the system, but it was not the rule. It truly deserves some aftermarket love, and more quality homebrew games should surface.
Worms and Doom are the only ones I see where the Jaguar version is obviously, significantly better. Dragon's Lair isn't a fair example because they were totally different genres and implemented very differently.
Some of the specific Jaguar games couldn't have been done on any 16-bit machine at that time! Dragon's Lair is one example, Tempest 2000 being another... That said; These comparisons blew-me-away! The SNES was released two-years before the Jaguar, so it's developers were more comfortable programming for the machine, than Atari's developers programming on a New machine... I've owned pretty-much every major console ever released, beginning with the Atari 2600... I've enjoyed all the unique properties each console was able to deliver... I especially like the FMV games the Mega-CD offered, the Mode-7 games on the SNES, and a special place, for-me, goes to the 3DO for breaking away from traditional gaming, with it's multi-media entertainment! This comparison was great, more please 😎
Thanks so much for watching! There will be 4 more like this with the Jaguar coming out soon (either in the coming week or every 2 weeks depending on which outcome wins the poll.) The Jaguar is another one of those interesting in between consoles where it could blow away what came before it if done right but couldn't hold up to powerhouses that came after it much like the Intellivision between the 2600 & Colecovision, SMS between the NES & PC Engine, and Dreamcast between the N64 & the rest of the 6th gen.
Imaging having a SNES back in 1995 and wanting to buy a Jaguar to "upgrade" to the new generation. Some games even look better on the SNES. What a joke.
Unless I'm mistaken, isn't Cannon Fodder exclusive to the Super Famicom? (PAL region exclusive), because I never heard of a 'SNES' version (I.E. North American / NTSC version) Do correct me if I'm wrong. However, what I can say with confidence is that I genuinely never saw that game back then for the SNES (not here where I live in Canada), and I was a SNES fanatic at the time, renting tons of games throughout the majority of the system's life span. I know I missed a good number though, maybe that one happens to be just very rare (rare even back then to find, perhaps).
I think you're right. Since they're basically the same hardware I usually interchangeably use Super Famicom/SNES and Genesis/Mega Drive in titles. In fact, I think this is technically a Mega Drive exclusive too in PAL regions. I don't know why it didn't come to North America, it's not really a niche genre.
Yeah, but let's not forget.. Genesis is 16-bit 3DO is 32-bit Jaguar is 64-bit Which is more advanced!! Jaguar Jaguar JAGUAR!!! Although anyone who understands the architecture of the Jaguar knows its actually a 32-bit system.
I never knew that jaguar had so good graphics for that time! I do rememer that he was quite expensive compared to SNES, which i believe is the main issue why he didn't prevail.
The Jaguar suffered from bad timing too. It was more capable than it's immediate competitors of the Genesis & SNES but with the Saturn & PS1 right around the corner it didn't stand a chance.
Not the main issue, by far. The main problem was the near absence of good games, which in turn was due to Japanese editors, at the time the driving force of the market, never touching a Western console, even with a barge pole. Which is why after the 2600 and until the original Xbox, not a single Western system could hope to get in the console market: CD-I, Lynx, GX4000, Amiga CD 32, Pippin, Jaguar/CD, => thrash can
@@nehylen5738 That makes a lot of sense, i never knew these details. I did noticed that something was missing, so it was no japanese games overall. My first console was Master System II with Alex Kidd in Miracle World game and later SNES with Street Fighter II. Good times...
I remember at the last part of the Jaguars life Kaybee toy stores had the whole system with the " Where'd you learn how to drive game" for only 15.00$ and brand new Jaguar games in a bin for a dollar a game. I wanted one but I was a kid and didn't have any money.😞 I wished I could have bought 10 Jaguars and all the games, especially what I know now.
Ugh it's so frustrating looking back at stuff like that. Kaybee used to have WWF Hasbro figures at 3 for $10. Even the most common of those goes for at least $100 unopened.
I got one in the early 2000s at a garage sale and was super disappointed but I think if I had some better games I would have liked it so much more. Depending on what games you had I think the argument could be made that this gets more of a bad rap then it deserves much like the 32x, but I totally get the argument on the other side too for this or the 32x.
It wasn't great. Most of the few games that got released were mediocre and the hardware was severely compromised to the point many developers just used the complimentary Motorola 68000 chip and ignored the other chips. That's why many games looked like something in between a Genesis and an SNES.
@@Aki_Lesbrincobut once you did use the extra chips, the quality of the 2D graphics were pretty incredible. And 3D graphics were similar to the 32x, maybe slightly better.
It wasnt underrated. It was just bad. 3DO had better output of games than the "64-bit" Jaguar. Hell, even the SNES was able to go toe to toe for several years with the Playstation with DKC.
Pitfall выглядит хуже, чем на SNES и при этом умудряется тормозить! Круто! Из всех игр реально лучше выгладит Wolfenstein 3d. Остальное может чуточку выигрывать за счет более высокого разрешения, но это чаще только все портит, спрайты становятся меньше, что учитывая, что много где порезана анимация и детали явно не говорит в пользу старшей консоли. Мы вообще-то сравниваем консоли из разных поколений, и одно лишь то, что игры из эры 16бит умудряются тормозить или выглядить хуже или +-так же на консоли нового поколения уже говорит о многом. Тут либо потенциал Ягуара не раскрыт (Wolf, в конце концов бегает и выглядит адекватно), либо железка - просто хлам, который тягаться может лишь с платформами прошлого поколения и то с трудом.
You know, I want to say that can see a little glimmer of the Jaguar's potential here and there, like in the Primal Rage example, with the background having mountains, moving waves, and the ground even splitting up, not to mention the far more detailed sprites. But then again, this could just be a case of the SNES receiving the lazy port instead of the Jag, for once. ...and ultimately this is a case of developers and publishers not really wanting to invest the time and money into new, unproven hardware. Thus, we have the catch-22 that the new hardware never becomes established. The Jaguar, like the 3DO, was a victim of the times. Nintendo and Sega had already established themselves, and Sony had the sheer capital, strong leadership, and technical know-how to shove themselves into the picture with a powerful product that garnered the support of tried and tested Japanese developers (and strong western game makers like Psygnosis and Naughty Dog. What did that leave Atari with? The odd lazy port from western developers that took zero advantage of the Jaguar's architecture, and a couple of gems in the rough like Doom and Aliens vs Predator. It was just too late in the game for Atari, whatever their product was. NEC had to stop their once popular PC-Engine, and even the mighty Sega had to end the hardware business before much longer.
That's so well said. There were a ton of consoles out at this time that were never going to beat out the SNES/Genesis (or PC Engine in Japan) like the 3DO, CD-I, AES, etc. but it's kind of sad to see how Atari ended up by this point. I know it's not the same Atari as the company of the 70s & early 80s but even still it's a bummer.
That there is so little difference, and sometimes the SNES wins, shows the importance of creating good development tools and not releasing a console with a huge bug on the custom chips. Most developers couldn't be bothered to fuss around with the unusual architecture and just leaned on the 68000 sound chip, allowing them to easily port Amiga, ST and Genesis games with few if any improvements. There's no reason that American football game should have such a terrible frame rate (and that's actually using the custom chips... Badly)
@@TheDeelunatic no it has 64bit bus with 64bit RAM access and parts of Tom are 64bit as well (the object processor and the blitter) the GPU part of Tom is 32bit so is the DSP Jerry, and the MC68000 is 16/32bit. So its fair to say the Jaguar is 64/32/16bit console.
Just a case of developers porting games over and not taking advantage of the newer system. Atari should have made this a disc only system from the start like Sony did and took more time developing the controller.
What was the point of getting a Jaguar? Or, better question, why were programmers too lazy to actually take the time to use everything that the Jaguar had to offer??
The Jaguar was a very complex system that used a unified bus design (the Xbox 360 used a unified bus), which was also plagued with some hardware bugs. Unfortunately, it's unique design meant that it took longer to tap the power out of it, so many devs just did the easy thing of focusing on the Motorola 68K chip instead of seeing what the GPU & DSP could really do
The thing is, back in those days the fanboyism was so hot and competitive, that we foolishly rooted for other manufacturers to go down or out of business. I'd love to see a couple new console choices for the next Gens. Sega would so bad ass, if they were to come out of the blue with a Genesis for the 21st century. Doesn't need to be on par with Xbox or Sony, but something around the Switch or whatever Nintendo has next. Sega made absolutely fantastic games, same as Nintendo. To have another choice would be a really big deal in my mind.
@@jasonleveck8546 Sega was always too ahead of it's time and that is why they were forced to file a bankruptcy settlement in the first place. Their SEGA V.R. goggles were so expensive that they allowed Nintendo to show off their Virtual Boy without any competition.
Once again what I like about the Atari Jaguar is that the characters is a little bit smaller. And you can see more back ground stage areas that is better alot better. Just like I like Mortal.Kombat 2 on Genesis 32X instead of the arcade. Same reason you can see more graphics that way. This makes a world of a difference.The more you can see the better off you are. 🕹🐆 64-BIT Do the Math
That's a great analogy with the 32x version of MK2 (which is probably my favorite version of the game). I get why people don't like the Jaguar and given its library I think it would be hard justify getting it when it came out but there are a lot of nice improvements on some of these games and stuff like Doom & AVP are great examples of what it could do.
I was about to say that the Jaguar is just a 32 bit Sega Genesis with a built in SVP chip but that actually the 32X. In fact they’re build fairly similar. Both the Genesis and Jaguar have the same 16 bit CPU that issue commands to the 2 GPU’s. In the Genesis case 1 GPU is the Genesis and the other is the 32X. Even then the 32X is not as powerful as the PlayStation which is also 32 bits. Apparently the Blitter is actually 64 bits in the Jaguar. That just draws what being render on screen. But what’s being Render is 32 bit. Although I guess that means it can draw both 32 bit GPU’s at once. So it is technically 64 bits in that sense. But it kind of like how the Xbox Series S claims to be 4K but it just an upscale 1080p video.
@@jakeconer stuff like”since it can draw 2 32bit cpus at once it is technically 64 bit” “Jaguar just a 32 bit Genesis with an SVP” Or thinking that for having similar processors they work the same way
@@saturndual32 technically in a sense is not the same thing as in actuality. Yeah the Jaguar isn’t 64 bit. Also that was sort of a metaphor about it being a 32 bit Genesis with the SVP. Although I do think the 32x is similar in graphical capabilities. I don’t know exact technical details, but I know one CPU just commands several processors at once.
Did you connect the jaguar via RF connection? The image is not like RGB. but snes rgb is connected. Sorry SNES players, the playability and fluency is much smoother and faster in Jaguar in every game. You may notice this while playing games.
The Jaguar is using a high quality scart cable going through an upscaler just like the SNES. In fact, I bought both of those same scart cables from the same site.
Its impresive how the snes could do some 3D with the FX chip. Still, not smooth at all. The jaguar can do some smooth 3D but it's what you might expect from a later gen console. Still can't believe how poorly managed the jaguar release was.
I thought the Jaguar was suppose to be so much more advanced than the SNES. In most cases the Jaguar version of the game only looks slightly better, and in a lot of cases the SNES version looks and sounds better.
Interestingly not a whole lot of difference on Flashback. Can't say it's shocking the more powerful hardware had better looking games, although the fact is it certain played a lot of games that were also available for the SNES.
Pretty much on pair until the PC Ports showing more effects and better graphics, i can also see slightly better framerate on the Jaguar in normal games while the first person shooters are staright up better, overall it seems like the jaguar could really do more but it wasn't able to show his full potential sadly.
I can't make up my mind on Dragon's Lair. They look so identical. You sure you didn't accidently use the same console version for both sides?
Lol!
😂😂😂😂
@@RetroComparisons _Where did the other 48 bits go?!_ - *AVGN.*
Love this comment! Most of these look better on SNES, a few of them better or comparable on Jaguar.
TALK TO ME!!!??? ANSWER ME!!!??? TALK!? TALK, PLEASE ANSWER ME!!?? ANSWER FOR ME!!!???
Things I noticed:
- Jaguar had a higher resolution resulting in smaller looking sprites but more playfield
- More colors
- Some more detailed sprites and/or backgrounds (Noticeable in Dragon: The Bruce Lee Story)
- Better 3D (Wolfenstein and Doom(Which had no music and it turns out to be a licensing and predicted sales thing))
Can't quite put my finger on what's different about Dragon's Lair, though
Mr. Atari: Let's make a system that's not the SNES but HAS all the weird SNES games no one wants!
Lol!
Do the math! 🐆
4 games look better on the SNES
4 games look better on the Jaguar
The rest lol equal...
Looks like a tie but the math here is pointing to the SNES as it's older, had more and better games, and the Jaguar should have blown them all away but didn't.
@@f.k.b.16 Just check Jaguar ads at that time 😁
@@GregorioBastosNeto lol i remember those. And then the game magazines saying "Is it? Is it really 64 bit?" 😂 If you do Atari math they should have claimed it was 80 Bit since it also had a 16 bit processor as well 🤷
@@f.k.b.16 Lol! No not like that. This should be judged in bits only.
Two 32-bit processors. 32 bits is (2^32)-1. Two of those makes the Atari Jaguar the first ever 33-bit home console!
Most of these Jaguar versions were low effort ports that had pretty much no asset improvement or even palette optimization. But it's hard to really blame them. There wasn't much of an appeal for a system in 1993 that could do marginally better 2D than an SNES but with no real quality first party efforts or interest from Japanese developers. They needed something with 3D killer apps out the gate to have any chance and they totally blew it.
Even the "high effort" Jaguar games don't look very good compared to PS1 games made with "little effort".
jaguar can do MUCH Better 2d than snes, the problem is that it was the time of 3d and polygons, and was a console without resources(aka no money),unlike like other like playstation o sega saturn, is like saying that the n64 was just better than the snes in 2d, just because it has few games in 2d (for the time more than anything).
@@espfusion Jaguar is a very strong 2D machine, it could handle NeoGeo style games or more modern hicolor stuff like Rayman.
Exactly what I thought, the Jaguar could do stuff the SNES couldn't but all these ports ... No. Low effort only ports which is basically what killed the Jaguar since why buy a Jaguar when you can buy the now (at the time) much cheaper SNES and get the same experience?
@atarijaguarsgarage8873 I've read the hardware manual more times then I'd really like to admit so I'm pretty familiar with its specs. Calling the difference only "marginal" was probably a little unfair but the thing is while it looks like a lot on paper I just don't think it amounts to that much in practice because it has a lot of bottlenecks and is ultimately limited to composite NTSC resolution. The max cart size being barely higher than what we saw on SNES doesn't help either. Sure there was the CD addon but it came a lot later and was really overpriced and unreliable.
The Jag's object processor has a lot of raw grunt but it's hampered by inefficiently reading display lists from the unified DRAM and lacks special effects. The blitter is more versatile but it's a lot slower.
I think some of us underestimate the impact the SNES controller had on system appeal. The colored buttons controller felt like magic.
Not only that, most controllers use the 4 button diamond configuration to this day.
Not on American SNES though.
I wish controllers had both concave and convex buttons like the SNES controller. Game changer.
The irony that a game people spent the last 30 years making a game called DOOM work on every known piece of technology with a screen is not lost on me.
Fun fact, the SNES port of Wolfenstein 3-D is what the Jaguar/MAC/3DO port was based on. All enemies were now forward facing, levels were heavily simplified, an some boss encounters were more frequent and some were replaced with Bosses from Spear of Destiny.
Wolfenstein for SNES censored the Third Reich imagery.
@@stevensole1909 At Nintendo's behest. But all of the changes to the engine itself carried over to every subsequent version. The automap, Doom style ammo backpacks, the truncated maps, single-direction enemies etc. All of that came from the SNES version of the engine.
That's cool, I never knew that.
@@RetroComparisons Developers tend to take the path of least resistance, so if an already optimized-for-console version of the code exists, they're gonna use that!
It’s actually the other way around with Doom sort of. Many of the earliest version like the 32x, and GBA versions are based on the Jaguar version. Although the SNES version was made from the ground up
Most of these games I didn’t even know that they were on the Jaguar like NBA Jam TE and Worms
NBA Jam is one of the strangest. I played it for the first time last year and was so confused by the music to the point that I thought the game was broken.
Я тоже не знал этого!
Snes reigned in 16 bits, and marked an era. There's a reason it was the best-selling console at the time.
Jaguar was a curious jalopy, but they had no idea where to go with it.
SNES: one of the most succesful systems ever
Jaguar: an overpriced and flooped console
@@greensun1334The SNES is a legendary console and one of the most influential of all time but it's only the 16th best selling game console of all time. Behind even the Xbox One.
Sega Genesis/MD2 was better. And better selling if you include bootleg replicas.
@@machineelf5801 *"...but it's only the 16th best selling game console of all time..."*
There are many factors that have to be considered when comparing sales, only one of which is the fact that the very size of the video game and console markets grew enormously.
The Super Nintendo was actually the best-selling console (i.e. non-handheld/portable) to date, behind only the Nintendo Entertainment System.
@@machineelf5801 I'm guessing that has much to do with where the overall industry was at the time and the size of the market. Video games were just starting to become mainstream when the Super NES was a thing.
I think the Jaguar was meant to compete with P1/Saturn, but it barely beat the snes. The Jaguar certain wasn't a next-gen leap.
Alien Vs Predator was a real killer game. But maybe it was the only one
@@frenchaddict6846Tempest 2000 was really great too. It was the only game I was sad about not being able to play anymore when I sold my Jaguar a few years ago.
What it isn’t said, is that the Jaguar’s architecture allowed direct ports from 16-bits systems which made it a dumping ground towards the end of life.
I developed for it. It had lousy development tools and it was unclear how to get the best performance from it. I mean, you have all these processors using (and slowing down) the main bus and sometimes the only way to know which CPU should handle what was to write a bunch of proof of concept demos. It really was a mess, but if you were clever and lined things up just so, you could mitigate some of the bottlenecks. Some of the fanatical start-up studios took the time to write games that took advantage of the quirks of the hardware, but the big studios pretty much used the 68000 and treated it like a souped-up Genesis.
That is actually not true, it was a lot more powerful when you look at games like Doom. But a lot of Jaguar games didn’t get good ports like this. It’s because of the weird hardware architecture it had and Atari didn’t do a good job with developer support. So a lot of the hardware didn’t even get utilized. So most of them used a weaker chipset that was basically like a slightly beefed up Genesis on that chipset, when it had full access to 2 more powerful chipsets on there that didn’t get used for those games.
Jaguar was one of the consoles I had a nerd boner for along with 3DO and Neo Geo but never had the scratch for. God bless the minds who brought us emulation.
Same apart from the Neo Geo. In fact, people complain about the launch price of the 3DO and overlook the Neo Geo at £500 in 1990 and the cost of the cartridges, that were near identical to the arcade boards.
I was in the same boat as you, I admired it from far away because the price tag and questionable support for it. So... as someone who has never played the games, how were they?
It's a shame about 3DO and Jaguar emulation though. One day they'll get there... maybe.
We never had the money for those systems either when I was younger, but I was really good at trading. I actually traded my way to a Jaguar and a 3DO at one point, but the Neo Geo was completely out of my league. Anywho, when I got the Jaguar after making all these deals, honestly I was disappointed. A big reason I wanted the system was to play Aliens vs Predator and it was delayed so long that I ended up trading it away for an SNES & a new copy of Maximum Carnage. Also, there’s like 70 games now, at the time there weren’t very many available, even though live in California. The 3DO was fun though, Space Hulk was my favorite game on that system.
Based on the whole "Do The Math" campaign, the 64 Bit Jag should have blown the 16 Bit SNES out of the water easily in side by side comparisons. But they didn't. I'm guessing this has much to do with the hardware architecture of the Jag, which has a reputation among developers for being difficult to program on.
Problem was that it didn’t do anything all that well. The 3D was weak as the tech wasn’t there yet. But it wasn’t optimized for 2D either.
I really like how you split the sound too! It's really cool listening through my headphones. 🙂
Thanks for the feedback on that! I get mixed reactions on splitting the audio.
@@RetroComparisons that's expected, mixed reactions with mixed audio :) ... there's no better way to make it side-by-side than with both video and audio like that!
I feel bad for the Jaguar. Atari had a good opportunity in the 90s to make a significant comeback and they blew it. The Jaguar was released too quickly. They didn't have enough software to take advantage of the potential for their 64 bit capabilities. When they did try to do just that, they flubbed it with projects like Tempest. They developed a system that was legitimately ahead of its time for the market but their execution for presenting it to the public was a disaster. They had terrible marketing and a lot of shortsightedness when it came to simple things like the controllers, game licensing, and actually taking advantage of the computing power they had hyped up their product with. I remember drooling over magazine articles and keeping my ears peeled for any conversations in computer and video gaming stores for updates on the release of this 64-bit wonder that was going to hail the mighty return of Atari. Then, when it did finally come out, it was such a flop that I didn't even know it was commercially available until about six months after it was released. I tried it at a friends house and remembered thinking that it was no better than my SNES or Genesis and most of my 256 color PC games were better or equal quality to the Jaguar library. They also shot themselves in the foot with their pricing and retail availability. I had trouble finding a Jaguar at most of the local big name media stores. My nearest Best Buy didn't have it and neither did the Media Play warehouse in the city I lived in.
I remember the ads but I don't think anyone carried the console near me and I never saw the games anywhere. I ended up getting one for next to nothing in the early 2000s at a tag sale but it was the one console I ended up getting rid of because there was nowhere to get games back then.
The early 90s was like the start of a game of monopoly where everyone thinks they can win but it was always going to be won by those with bigger pockets like Microsoft and Sony. Respect to Nintendo though for navigating their way through to still be the kick as s company they are. Kinda sad that it is so predictable now with the same players
Tempest 2000 is awesome, how dare you
Doom on SNES is still sort of shocking to me. I know it had the FX chip but even then it was crazy underpowered and the SNES version ended up being the 2nd most feature complete version at the time behind the PS1 game.
That's one of those ports that I'd never want to play even being a huge fan of Doom yet I respect the hell out of what they were able to pull off.
@@RetroComparisons apparently the new version using the FX3 chip fixes the slowdown.
I hadnt played a lot of stuff on pc back when DOOM released for snes. I had nothing to compare it to. It is still one of my all time favorite snes games. I played it for a year non stop, I loved turning the lights off and having the snes plugged into my stereo with the speakers spread out when I played in the pitch dark. You could hear the direction the secret doors would open and close better that way, or when a secret chamber full of bad guys opens behind you and you hear the monsters growl when they see you, there was literally nothing even close to it on 16 bit consoles. As someone who experienced DOOM on snes with nothing else to compare it to at the time, I can tell you it was one of the finest gaming experiences I had ever had at the time, and also the snes game that impressed me the most. I honestly thought they would release doom 2 on it eventually with a more powerful FX chip. If it could do DOOM 1, it should be able to play DOOM 2.
Doom on the SNES was terrible... until you realize that it was Doom on the SNES. MANY better versions were available unless they weren't available to you.
@@ImWithTeamTrinity Thanks for sharing your story! Of all of the times Doom has come up in one of my videos I think this is the first time I've ever heard someone say that the SNES version was their first experience and I've always been curious to hear from someone like yourself to see what the consensus would have been. I also didn't have much computer exposure back then and first experienced it on the 32x and I thought it was the coolest game ever. It wasn't until years later that I realized most people hate that version. Based off of the newer homebrew version it definitely could have been better but was still fun for what it was IMO. That SNES port is a minor miracle.
Cannon Fodder was made for the Amiga 500 and was a complete sucess. The Amiga 500 version has the best soundtrack and sound.
Later was released for home consoles and no one can match the amiga version.
If only Atari would have had the financial backing Nintendo had we could've seen some amazing games.
Depends. Atari once had a lot of money, more than any other game company… and a lot of times they couldn’t do anything with it…
I’ve recently found out that the games industry has a lot of racism and gate keeping, mostly involving France (Ubisoft/infogrames) the US, (mostly midway and Williams) Japan (mostly Nintendo sega taito and namco) and Sweden (mostly embracer and it’s companies) and more recently China with tencent.
The games industry has become very monopolistic and I have much evidence to support license gate keeping involving these companies.
Maybe due to lack of collaboration Atari lost a lot of its prominence.
It rather not, some decision making from Atari was questionable, because people at charge wasn't into a games, but rather see it as business. In contrast to Nintendo which making games with scientific approaches. They missed important point which makes console successful. Good exclusive games. So, factor not really was a money.
@@homersimpson8955 a lot of the aforementioned game companies see the industry as just money still….
It’s all licensing and gamesmanship.
The industry is a lot more ruthless than its fans would like to know.
Quite alot of game companies in the us are actually descended from casino companies and their aforementioned problems with mafia and organized crime…
Ballys and midway come to mind….
Wouldn’t be surprised if a lot of it is a front for criminal activity…
Did you know before Rosen restructured Sega it was a front?
Even more interesting is if you go to Segas headquarters in Japan they have the slot machines that got them in trouble on display….
@@ironhell813 they was never the same after the video game crash in the 80's. Bad management was a huge problem with Atari and alot of unlicensed junk was released on the platforms, especially 2600, which caused alot of intrest to be lost. It was alot of factors but ultimately the lack of cash and quality programming hurt them the most.
@@homersimpson8955 Jack (who your referring too?) was a computer guy first and yes he was a business guy too. But ultimately for Atari money ran out which severely effected quality programming because they simply couldn't afford the best programmers (unlike Nintendo) and in the Jaguar's case Atari couldn't even afford to distribute it to many places at launch for sell and just got swallowed up by the massive competition at the time sale wise. So yeah in short money was the main issue because if you cant afford the best programmers and have to nickel and dime it its going to affect everything.
Good old Cannon Fodder. Didnt know it was on the snes.
It's a super fun game that I'm kicking myself for not playing until recently.
I only knew about the GBC port and you know exactly why! 😂😂
Was only released in Europe, just like the Mega Drive version.
What I see is that nearly half of the Jaguar library is also available on the console of a previous generation
I am surprised you put Dragon's Lair in there when they are the same only in name, but did not include Tommy Moe's Winter Extreme: Skiing & Snowboarding (SNES) and Val d'Isère Skiing and Snowboarding (Jaguar) since the latter is a direct conversion of the former game. 🤔
Val d'Isere in the Jag is sooooooo much better than the SNES version, too.
Jaguar was significantly more powerful than Snes, yet only got 16-bit quality games or worse, with few exceptions.
It probably got Snes beaten here in every game, but sometimes it does just enough to be better. That doesn't cut for a next-gen system.
Yep exactly. I can't imagine buying the Jaguar at full price back then to only have a slightly better looking game (with a worse controller) and a minuscule library of games to choose from.
@@RetroComparisons Atari really needed to get at least one Japanese giant on board early. Imagine new Konami, Capcom or Treasure titles had released on the system, even SNK classics would have been awesome. At one point Atari was close to getting Genesis ports of Sega titles but even that would have been quite underwhelming at the time...
@@Blas4ublasphemy That could have been a huge win for Atari but without that support it was doomed.
On paper sure. Functionality-wise the jaguar is a mess under the hood.
It needed it but wouldn’t get it because the Japanese were weary of the Konix affair, that and they don’t have a great record of supporting western game consoles.
I think they see it as capitulating to the enemy.
They made fun of the arrival of 32 Bits on the market, thinking that they weren't worthy competitors, but that they couldn't even handle the 16 Bits that were already on the market 🤣🤣🤣
Never played Jaguar as a kid, I grew up with the SNES and Genesis...... Jaguar graphics are so strange, it's like it has more detail but its softer so the SNES looks better which makes no sense 😂😂
Haha yeah I don't know what's up with that. It would be one thing if the cables were way different but both are using Scart cables through an OSSC so it doesn't make much sense.
Owning a Jaguar in the 1990's gave you reasons to hate your life. Especially when you saw the Playstation for the first time.
At least you had tempest 2000
@@CMCAdvanced Yeah ok maybe though outside the soundtrack, I didn't see why there was so much hype.
Yes, the Jag also had a great version of Doom and it had AVP. I'll even give you Iron Soldier. But outside of those 4 games it really sucked picking up latest issues of Gamepro or EGM and seeing all the great games come out for other platforms. The games that did come out didn't look that much better than 16 bit releases.
Atari was great at making promises, but horrible at delivery and implementation. Want a great fighting game? or a great racing game? What about an RPG? or maybe a good platformer? any good puzzle games or strategy games? None on each.
Atari Jag was a story of creating hardware, decent for the time, hardware, but not giving the tools needed to 3rd party dev's on how to make best use of your hardware while at the same time not developing games for it yourself. It is like they showed up and said, we made this dohicky, now make games please.
I'm still getting Jaguar despite the lack of library, it's an interesting piece of hardware.
It's a really cool system to own and especially now that there's a flash cart for it.
The fact that they could have pushed the SNES even further visually wise is unbelievable
The use of specific chips on the cartridges was a wise but also expensive idea for consumers.
@@mitchjames9350 They could have done MK trilogy and we would have gladly paid for it
@@BubbeParker You got that right. Back in winter of 96 purchasing UMK3 for the SNES on release (though content) I would've loved to have been purchasing a SNES port of MK Trilogy instead.
@@Lukas-kz4xm They could have done it! Not of course by any means something like PS Or N64 but still, it would have had that lovely SNES veneer too
There was a significant amount of horse power left on the table, with SNES. Some times i'd have like to have seen them run SNES and N64 together and have updated the SNES to a full power revision with a different CPU. The SNES still had a ton of life left in it and great games to be made.
I saw 8 Amiga games on the Jaguar site ,some 1:1 copies ..... Cannon Fodder, ,Dragons Lair , Flashback , Pinball Fanasies , Sensible Soccer , Syndicate , Theme Park ,Worms
Okay, it wasn't just me. I remember these being games that I played on the Amiga, so I was thinking that most of these were ported from there. I did know that Flashback and Worms were widely ported, but can we call Dragons Lair an Amiga original though (I'd assume that it was released on pretty much everything at the time)?
@@glatt1817 Dragon´s Lair is not a Amiga orginal ...first came on the Laserdisc
The SNES holds up pretty well. The first person shooters and Primal Rage look better on Jaguar of course, but the other games are quite on par on both, or in some cases even better on SNES. Remember, it's 16bit vs 64bit (it's actually 32bit).
And Dragon's Lair has better and entirely different graphics on Jaguar.
its actually 64/32/16 bit... all in one.
Problem with the Jaguar was that it didn’t have a development kit at the time, and most of the Jaguar games used the console’s 68000 as the main CPU, as developers were more familiar with it.
In fact, there were two versions of the CoJag hardware (Atari Games’s arcade board based on the Jaguar); the 68020 and the later R3000 CPU (same one as the PS1).
Area 51 and Maximum Force used both boards.
What it isn’t said, is that the Jaguar’s architecture allowed direct ports from 16-bits systems which made it a dumping ground towards the end of life.
SNES players weren't missing out on too much, Wolfenstein 3D was better on the Jag and it had Rayman, but DooM didn't even have music during gameplay.
Jaguar only used the Motorola 68000 16-Bit Processor to run those 16-Bit style games. Jaguar didn't use the 32-Bit parts or 64- Bit parts for the 16-bit style games.
now that's just 64 bits of pure gaming insanity
The reason many of the games look the same is because most developers used the Jags 16bit co processor instead of its main cpu because it was much easier to program for.
NBA Jam on the Jag looked prett6 darn good. Otherwise wtf.. lol, I saw someone comment on buying a Jag and being disappointed it was marginally better than 16bit consoles.
The side by side, the Jag showed promising stuf with 2d, just should have been arcade perfect.
Winner:
Not Atari
Other winner:
You man!
Again comparisons like this are totally worth watching. I hope this vid blows up!
Thanks so much my friend! Funny thing is I did that All Atari video the other week and it did poorly even though I thought it was a big video. Now this one that I thought would get like 500 views is doing really well. I guess it's impossible to figure out lol.
There was cool stuff for sure on a lot of the late 4th/early 5h gen consoles but I feel bad for anyone who invested in those like the Jag, CD-I, 3DO, etc. The libraries were underwhelming and it wasn't until the PS1 that we got that true next gen feel.
As for NBA Jam I was pretty impressed with it but what's up with that music lol! It seems like it would work better for Pitfall The Mayan Adventure.
Thank you a lot, im a young jaguar fan, the console is older than me lol
Thanks for checking this out! I'm feeling old lol! This came out when I was 7 but even then I don't remember seeing it in the store, just the commercial on TV.
My first "console" was the C64 and then Sega master system 😊
@@sdfghgtrew I'm not too familiar with the C64 but the SMS is an awesome console to start with! From what I've seen with the C64 the library of games was massive so that's also a great way to start out gaming.
I actually had a Jaguar. I didnt even take it with me when I moved houses, it really was an abysmal system. Its hard for me to say which was worse between the Jaguar or the Virtual Boy.
The Jaguar & Virtual Boy are the kings of mid-90s overplaying their hand when it came to their technology.
I wanted a Jaguar but never got one. I almost bougth one in '01-'02 at a shop in college but didn't. I had a friend, Travis, who had one but with only Iron Soldier and Super Burnout. So, all of my experience with most Jag games has been via emulation aon (some in the past not so good, but Rich Whitehouse's BigP emu is great) and Atari 50th (again, Rich Whitehouse did a great job). Of these games, on the Jaguar DooM and Wolf3d are quite good and though I don't like the music much, NBA Jam TE is also really nice on the Jaguar. I think the Jaguar wins more than it loses in this comparison. The Jaguar definitely needed some more time in the oven and a lot better 3rd party support. There are some nice hombrew out there at least, plus I've been keeping an eye on the development of Chris at Tru Fun Games' homebrew MK1 port to the Jag, which is looking really cool. For the year and it's launch price, it's not terrible just more of a wimper rather than a roar.
I think I actually originally got a Jaguar around 01/02 at a garage sale. We had maybe 1 or 2 games, didn't care for it and got rid of it. In the past decade I regretted that decision greatly and finally decided to finally buy it again with the money I've made off of the channel in order to reinvest it for this video (and the next 4 that will be coming out every other Saturday). It's a very underwhelming console with a controller that I can't get into and that's coming from someone who's an ardent supporter of the N64 & Dreamcast controllers. I get that it's convenient for games like Doom but I still don't like it. I have seen some of the homebrew games and not shockingly they're way better than a lot of the games I've tried on it from the original run of the console.
@@RetroComparisons there was a Pro Jag Pad, which has more buttons and even shoulder buttons, lacks analogue sticks, but the hardware of Jag is supporting even that.
@@madigorfkgoogle9349 That's cool! I've never even seen a picture of one of those. I'll check that out.
@@RetroComparisons if you put Atari Jaguar Pro Controller into google, you will see plenty of them, to buy one is another story...
Looks like very few games made use of the extra power of the Jaguar. The Primal Rage port looks arcade perfect.
How does the jag manage to have smaller sprites on some games......
Maybe they look smaller due to a higher resolution?
Cost cutting and rom sizes. If they used arcade accurate graphics, it would cost more to develop than the 16-bit versions. And also since it's cartridges, the publishers don't want to increase the cost per cartridge to be higher than the 16-bit versions. Result. Virtually the same as 16-bit versions.
They COULD have ported the actual arcade version of Dragon's Lair to SNES if they wanted to. The reason I believe this is because the Gameboy Color version of Dragon's Lair is a direct port of the arcade version. Now of course it isn't anywhere near laserdisc quality but for what it is it's pretty damn impressive. So if they were able to accomplish that on the meager Gameboy Color, just imagine what they would've accomplished with an SNES version. It would've been amazing IMO.
I just assumed anything like that on the GBC would have been a downscaled port of the SNES. I've got to check that out!
I had no idea the jaguar was this good!!
SNES has "48-bit less" but still as good, in most cases even better!
The Jaguar/Jaguar cd, get talked down all the time, like they were garbage, but I absolutely had a blast with them. There was some getting used to with the controller and yes it was weird shaped, but once you did, and the muscle memory was there, it was like any other controller. I still play Jaguar stuff to this day, and I am an old man lol. Great video btw!
Thanks so much for watching! I feel that way about the 32x too. People are always trashing it but I've been playing some games on there since we got it on clearance in 1995.
It was very impressive how the snes could handle doom, but the cartridge was way expensive
NBA Jam was way more fun on the sega genesis
never knew there was a wolf 3d port for a console, loved to play it back then in MS DOS PCs
The fact that they got Doom on the SNES back then is super cool but having said that it's probably my least favorite version of the game. I didn't know about Wolfenstein being on these either so that was a fun little treat to get to record.
Jaguar was a beast of a console but I remember it being pretty expensive so neither me or any of my friends had it. I always wanted it though.
The Humans (also know as Evolution: dino dudes) its one of the best games on jag's library. its impressive that the snes can take it.
That's one of those games I haven't played a bad version of. Even the Lynx version is pretty fun.
Looks like Jaguar has more depth and more detail in the background but SNES has larger sprites in most games
Looks like bigger sprites on snes only because of their lower resolution
larger sprites on supershit ????????????????????????????🤣
The Jaguar didn't get much respect but it was a lot more powerful than the SNES and I'm surprised.
That's why it got no respect.
The Jaguar puts in a pretty abysmal showing considering the raw horsepower it has over the SNES, positively embarrassing!
and Dragon's Lair was a completely different game for the SNES
Doom was clearly looked much better on the Jaguar and frankly it was also way better than the Saturn version.
It makes me think it that was more about the porters of the Saturn version doing a terrible job than it does demonstrate untapped potential in the Jaguar though.
The Saturn version of Doom was a disaster. The Jaguar version is one of if not the best cartridge versions of the game IMO. Actually tomorrow morning I'll be releasing the Jaguar vs Saturn video so you'll get to see those head to head.
I had a Jaguar in 1999 and very stupidly sold it :( I still have a Super Nintendo as well as the Classic Mini too and as much as I can see a difference I've done the math and there's definitely not 64 bit at play here!!! The Jaguar version of Doom though, I did have that and although I didn't know it at the time, it was the closest console port to the PC original despite not having any music!!! I was too blown away by the PS version though!!!!
I stupidly bought and sold my Jaguar too back in 2002/3. I had to re-purchase it for this series of videos and a much, much higher price than the probably $20 or $30 that I paid at a garage sale back then. I think the Jag has the best cartridge port of Doom while the Playstation has the best overall version when it comes to consoles from that time.
Jaguar: 64-bits of power! SNES: Hold my beer son...
Arari is such a joke after the 2600
For a company that once held a monopoly over the industry they repeatedly dropped the ball.
Until you try to run high end stuff like Doom on Snes, (it can’t without helper chips) and you realize the Jag has way more power
@@RetroComparisons you have to realize that you are talking about two different ATARI companies, the behemoth of Arcade boxes and game consoles ATARI owned by Warner and the post 1984 Jack Tramiels ATARI which was a rather small (today we would say start up) company.
I would like to see the SNES holding what ever drink and doing Iron Soldier2 or World Tour Racing.... or even 2d games in same resolution and colour depth then Jaguar can.
The Jaguar was a more powerful console than the SNES, but had a pretty garbage library. Mostly it just got low effort ports from other consoles.
I was completely unaware that it even existed when I was a kid. The same was true for the TurboGrafx 16. It wasn't until years later that I found out about the consoles. I was aware of the Lynx, thanks to ads in comic books at the time.
I was expecting Neo Geo quality in the Jaguar. 😅
The Neo Geo can’t handle Wolfenstein 3D and Doom as well as the Jaguar did
As a huge Super Nintendo fan, I still wonder what might have been, were it that Big N would've decided to take the gloves off the SNES and release a revision that maximized it's top power levels?
If Nintendo hadn’t cancelled their partnership with Sony who knows. Would we be playing Mario on PS5 hardware today?
@@cmdrdredd good question!
@@cmdrdredd no we wouldn't . most definitely not . we''d probably have a ton of sony games on nintendo systems though.
the thing that deal falling through is what promted sony to make the playstation. if the deal never fell through sony wouldn't have ever jumped into the console market. even with real history every one under the CEO was advising him not to , because so many new consoles were failing at the time like the apple pippin and the jaguar , the 3do . the only drive he had to force it out was his anger at the nintendo deal. with out that deal faling through , you don't even have a PS1.
After watching this video, there's no denying that the Jaguar was such a waste of potential. A relatively powerful hardware wasted on very average-looking titles. Of course, there are more visually impressive games on the system, but it was not the rule. It truly deserves some aftermarket love, and more quality homebrew games should surface.
Very well said. It certainly was capable of more but we rarely saw its potential when it was a current product.
Worms and Doom are the only ones I see where the Jaguar version is obviously, significantly better. Dragon's Lair isn't a fair example because they were totally different genres and implemented very differently.
I'd probably add Wolfenstein 3D to that list too. The SNES version is ok for a 16 bit console but the Jaguar version was way better.
Some of the specific Jaguar games couldn't have been done on any 16-bit machine at that time! Dragon's Lair is one example, Tempest 2000 being another...
That said; These comparisons blew-me-away!
The SNES was released two-years before the Jaguar, so it's developers were more comfortable programming for the machine, than Atari's developers programming on a New machine...
I've owned pretty-much every major console ever released, beginning with the Atari 2600...
I've enjoyed all the unique properties each console was able to deliver...
I especially like the FMV games the Mega-CD offered, the Mode-7 games on the SNES, and a special place, for-me, goes to the 3DO for breaking away from traditional gaming, with it's multi-media entertainment!
This comparison was great, more please 😎
Thanks so much for watching! There will be 4 more like this with the Jaguar coming out soon (either in the coming week or every 2 weeks depending on which outcome wins the poll.) The Jaguar is another one of those interesting in between consoles where it could blow away what came before it if done right but couldn't hold up to powerhouses that came after it much like the Intellivision between the 2600 & Colecovision, SMS between the NES & PC Engine, and Dreamcast between the N64 & the rest of the 6th gen.
@@RetroComparisons Cheers, already looking forward to them!! 🤓
Dragon's Lair was on the Sega CD.
Wow, the Jaguar version of Pinball Fantasies is much closer to the Amiga original.
Most of the games that look much better on Jaguar looked even better already on PC.
Imaging having a SNES back in 1995 and wanting to buy a Jaguar to "upgrade" to the new generation. Some games even look better on the SNES.
What a joke.
That would have been a major bummer seeing as it wasn't in the market much longer.
Unless I'm mistaken, isn't Cannon Fodder exclusive to the Super Famicom? (PAL region exclusive), because I never heard of a 'SNES' version (I.E. North American / NTSC version)
Do correct me if I'm wrong. However, what I can say with confidence is that I genuinely never saw that game back then for the SNES (not here where I live in Canada), and I was a SNES fanatic at the time, renting tons of games throughout the majority of the system's life span. I know I missed a good number though, maybe that one happens to be just very rare (rare even back then to find, perhaps).
I think you're right. Since they're basically the same hardware I usually interchangeably use Super Famicom/SNES and Genesis/Mega Drive in titles. In fact, I think this is technically a Mega Drive exclusive too in PAL regions. I don't know why it didn't come to North America, it's not really a niche genre.
Jag is a 64 bits machine, only the n64 can fight the jag.
Yeah, sure. LoL 😂😂😂😂
Yeah, but let's not forget..
Genesis is 16-bit
3DO is 32-bit
Jaguar is 64-bit
Which is more advanced!!
Jaguar Jaguar JAGUAR!!!
Although anyone who understands the architecture of the Jaguar knows its actually a 32-bit system.
You're gonna be in so much trouble. I'm telling the teacher from that commercial that you did the math wrong.
I never knew that jaguar had so good graphics for that time! I do rememer that he was quite expensive compared to SNES, which i believe is the main issue why he didn't prevail.
The Jaguar suffered from bad timing too. It was more capable than it's immediate competitors of the Genesis & SNES but with the Saturn & PS1 right around the corner it didn't stand a chance.
I looked it up right before I saw this comment. It was $50 more than a snes. I thought it was more too. The 3D0 was $700.
@@adamroberts5055 I always assumed it was way more than the SNES or Genesis in cost.
Not the main issue, by far. The main problem was the near absence of good games, which in turn was due to Japanese editors, at the time the driving force of the market, never touching a Western console, even with a barge pole.
Which is why after the 2600 and until the original Xbox, not a single Western system could hope to get in the console market: CD-I, Lynx, GX4000, Amiga CD 32, Pippin, Jaguar/CD, => thrash can
@@nehylen5738 That makes a lot of sense, i never knew these details. I did noticed that something was missing, so it was no japanese games overall. My first console was Master System II with Alex Kidd in Miracle World game and later SNES with Street Fighter II. Good times...
I can't believe I'm saying this, but most of these games look better on Jaguar than they did on SNES, and I love SNES games!
I was wondering if I were the only one to think that the "Jaguar" graphics were better - obviously not
Some of the snes' seems to be faster
Canon fodder and the soccer game
Of course they do, it's a more powerful console
I remember at the last part of the Jaguars life Kaybee toy stores had the whole system with the " Where'd you learn how to drive game" for only 15.00$ and brand new Jaguar games in a bin for a dollar a game. I wanted one but I was a kid and didn't have any money.😞 I wished I could have bought 10 Jaguars and all the games, especially what I know now.
Ugh it's so frustrating looking back at stuff like that. Kaybee used to have WWF Hasbro figures at 3 for $10. Even the most common of those goes for at least $100 unopened.
Love the Jaguar! I have one with almost 20 games, great underrated console.
hardware wise it was a beast but developers never took advantage of it.
I got one in the early 2000s at a garage sale and was super disappointed but I think if I had some better games I would have liked it so much more. Depending on what games you had I think the argument could be made that this gets more of a bad rap then it deserves much like the 32x, but I totally get the argument on the other side too for this or the 32x.
It wasn't great. Most of the few games that got released were mediocre and the hardware was severely compromised to the point many developers just used the complimentary Motorola 68000 chip and ignored the other chips. That's why many games looked like something in between a Genesis and an SNES.
@@Aki_Lesbrincobut once you did use the extra chips, the quality of the 2D graphics were pretty incredible. And 3D graphics were similar to the 32x, maybe slightly better.
It wasnt underrated. It was just bad. 3DO had better output of games than the "64-bit" Jaguar.
Hell, even the SNES was able to go toe to toe for several years with the Playstation with DKC.
The jaguar had a telephone keypad for the controller
They really wanted to capture the feel of the 5200 controller I guess, ya know, one of the worst controllers ever made.
😂
Imagine fighting a kid in a lower grade, barely winning and thinking yourself a badazz.
N64 & PS1: 😂😭💀
Lol!
Pitfall выглядит хуже, чем на SNES и при этом умудряется тормозить! Круто! Из всех игр реально лучше выгладит Wolfenstein 3d. Остальное может чуточку выигрывать за счет более высокого разрешения, но это чаще только все портит, спрайты становятся меньше, что учитывая, что много где порезана анимация и детали явно не говорит в пользу старшей консоли. Мы вообще-то сравниваем консоли из разных поколений, и одно лишь то, что игры из эры 16бит умудряются тормозить или выглядить хуже или +-так же на консоли нового поколения уже говорит о многом. Тут либо потенциал Ягуара не раскрыт (Wolf, в конце концов бегает и выглядит адекватно), либо железка - просто хлам, который тягаться может лишь с платформами прошлого поколения и то с трудом.
You know, I want to say that can see a little glimmer of the Jaguar's potential here and there, like in the Primal Rage example, with the background having mountains, moving waves, and the ground even splitting up, not to mention the far more detailed sprites. But then again, this could just be a case of the SNES receiving the lazy port instead of the Jag, for once.
...and ultimately this is a case of developers and publishers not really wanting to invest the time and money into new, unproven hardware. Thus, we have the catch-22 that the new hardware never becomes established. The Jaguar, like the 3DO, was a victim of the times. Nintendo and Sega had already established themselves, and Sony had the sheer capital, strong leadership, and technical know-how to shove themselves into the picture with a powerful product that garnered the support of tried and tested Japanese developers (and strong western game makers like Psygnosis and Naughty Dog. What did that leave Atari with? The odd lazy port from western developers that took zero advantage of the Jaguar's architecture, and a couple of gems in the rough like Doom and Aliens vs Predator.
It was just too late in the game for Atari, whatever their product was. NEC had to stop their once popular PC-Engine, and even the mighty Sega had to end the hardware business before much longer.
That's so well said. There were a ton of consoles out at this time that were never going to beat out the SNES/Genesis (or PC Engine in Japan) like the 3DO, CD-I, AES, etc. but it's kind of sad to see how Atari ended up by this point. I know it's not the same Atari as the company of the 70s & early 80s but even still it's a bummer.
Wow just look at Jaguars 64 bits of power.
I love these types of videos.
Thanks so much for checking this one out:)
That there is so little difference, and sometimes the SNES wins, shows the importance of creating good development tools and not releasing a console with a huge bug on the custom chips.
Most developers couldn't be bothered to fuss around with the unusual architecture and just leaned on the 68000 sound chip, allowing them to easily port Amiga, ST and Genesis games with few if any improvements.
There's no reason that American football game should have such a terrible frame rate (and that's actually using the custom chips... Badly)
Jaguar was basically a 32-bit console similar to SEGA's 32X!
but it had 2 32 bit processors! That's how 64 bit works right?
@@TheDeelunatic no it has 64bit bus with 64bit RAM access and parts of Tom are 64bit as well (the object processor and the blitter) the GPU part of Tom is 32bit so is the DSP Jerry, and the MC68000 is 16/32bit. So its fair to say the Jaguar is 64/32/16bit console.
@@madigorfkgoogle9349 you're right, my bad, must have been remembering something different.
The Jaguar crawled with mangled legs so the Saturn and Playstation could walk without pain.
Just a case of developers porting games over and not taking advantage of the newer system. Atari should have made this a disc only system from the start like Sony did and took more time developing the controller.
There is at least ONE Game missing and that is ZOOL
The Jaguar only had Zool 2
I dance naked in front of a mirror to the doom music
Lol!
There should be Power Drive / Power Drive Rally as well
What was the point of getting a Jaguar?
Or, better question, why were programmers too lazy to actually take the time to use everything that the Jaguar had to offer??
Most devs and companies wouldn't bother to polish a product too much when it can start making money right away.
The Jaguar was a very complex system that used a unified bus design (the Xbox 360 used a unified bus), which was also plagued with some hardware bugs. Unfortunately, it's unique design meant that it took longer to tap the power out of it, so many devs just did the easy thing of focusing on the Motorola 68K chip instead of seeing what the GPU & DSP could really do
The Jaguar was by far the worst system I've ever owned.
You admit to that 🤢
The controller was huge but the buttons were tiny.
The thing is, back in those days the fanboyism was so hot and competitive, that we foolishly rooted for other manufacturers to go down or out of business. I'd love to see a couple new console choices for the next Gens. Sega would so bad ass, if they were to come out of the blue with a Genesis for the 21st century. Doesn't need to be on par with Xbox or Sony, but something around the Switch or whatever Nintendo has next. Sega made absolutely fantastic games, same as Nintendo. To have another choice would be a really big deal in my mind.
@@jasonleveck8546 Sega was always too ahead of it's time and that is why they were forced to file a bankruptcy settlement in the first place.
Their SEGA V.R. goggles were so expensive that they allowed Nintendo to show off their Virtual Boy without any competition.
Devs didn’t know how to take advantage of the extra power of the Jag so they just did a lot of similar ports.
Once again what I like about the Atari Jaguar is that the characters is a little bit smaller. And you can see more back ground stage areas that is better alot better. Just like I like Mortal.Kombat 2 on Genesis 32X instead of the arcade. Same reason you can see more graphics
that way. This makes a world of a difference.The more you can see the better off you are. 🕹🐆 64-BIT Do the Math
That's a great analogy with the 32x version of MK2 (which is probably my favorite version of the game). I get why people don't like the Jaguar and given its library I think it would be hard justify getting it when it came out but there are a lot of nice improvements on some of these games and stuff like Doom & AVP are great examples of what it could do.
I was about to say that the Jaguar is just a 32 bit Sega Genesis with a built in SVP chip but that actually the 32X. In fact they’re build fairly similar. Both the Genesis and Jaguar have the same 16 bit CPU that issue commands to the 2 GPU’s. In the Genesis case 1 GPU is the Genesis and the other is the 32X. Even then the 32X is not as powerful as the PlayStation which is also 32 bits.
Apparently the Blitter is actually 64 bits in the Jaguar. That just draws what being render on screen. But what’s being Render is 32 bit. Although I guess that means it can draw both 32 bit GPU’s at once. So it is technically 64 bits in that sense. But it kind of like how the Xbox Series S claims to be 4K but it just an upscale 1080p video.
Very well said. And actually in a few weeks I'll be posting a video with the Jaguar vs the 32x along with the Sega CD.
You are spreading a lot of misinformation… misinformation you got from making assumptions only 🙃
@@saturndual32 what did I get wrong?
@@jakeconer stuff like”since it can draw 2 32bit cpus at once it is technically 64 bit”
“Jaguar just a 32 bit Genesis with an SVP”
Or thinking that for having similar processors they work the same way
@@saturndual32 technically in a sense is not the same thing as in actuality. Yeah the Jaguar isn’t 64 bit. Also that was sort of a metaphor about it being a 32 bit Genesis with the SVP. Although I do think the 32x is similar in graphical capabilities. I don’t know exact technical details, but I know one CPU just commands several processors at once.
The jaguar just gave out a slightly better resolution and sound obviously it was better at 3d in some cases but it still didn't sell well
How I HATE it when in a vertical Shoot em up add those giant markers for score etc on the side of the screen...
Did you connect the jaguar via RF connection? The image is not like RGB. but snes rgb is connected. Sorry SNES players, the playability and fluency is much smoother and faster in Jaguar in every game. You may notice this while playing games.
The Jaguar is using a high quality scart cable going through an upscaler just like the SNES. In fact, I bought both of those same scart cables from the same site.
Its impresive how the snes could do some 3D with the FX chip. Still, not smooth at all. The jaguar can do some smooth 3D but it's what you might expect from a later gen console.
Still can't believe how poorly managed the jaguar release was.
I thought the Jaguar was suppose to be so much more advanced than the SNES. In most cases the Jaguar version of the game only looks slightly better, and in a lot of cases the SNES version looks and sounds better.
The jaguar has better backgrounds, but over all the SNES looked better.
Larger, more detailed sprites, brighter colors, etc
Not in every game.
@@17R3W Nah… for a fact you are wrong. The sprites seem bigger and are more pixelated on Snes due to its lower resolution
Considering the Atari is the more powerful console the SNES put up a damn good fight!
Crazy, how often the SNES looks on par or even better 🤔 Jaguar deserved to flop
So... the preview auto-generated CC for the first game, said [applause]... so I clicked it...
Lol! People are getting shot in Cannon Fodder, please clap.
Interestingly not a whole lot of difference on Flashback. Can't say it's shocking the more powerful hardware had better looking games, although the fact is it certain played a lot of games that were also available for the SNES.
Flashback in particular is one you'd think that the Jaguar would blow away the SNES like it did with Doom.
Gameplay is pretty much the same, but the cutscenes run much, much smoother on the Jaguar. The Genesis beats the SNES version as well, in that regard.
Pretty much on pair until the PC Ports showing more effects and better graphics, i can also see slightly better framerate on the Jaguar in normal games while the first person shooters are staright up better, overall it seems like the jaguar could really do more but it wasn't able to show his full potential sadly.
If it had full support it would have been interesting to see what was being ported in like 1997/98 to see what the system was truly capable of.