blender bone rig wont attach to mesh FIX!
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- เผยแพร่เมื่อ 2 ก.ค. 2022
- If your blender rig wont attach to a mesh.
skip to 0:23 to get straight to it.
merge by distance.
Not posting this video to subscribers because it is a specific fix. - แนวปฏิบัติและการใช้ชีวิต
Literally the only video that solved my problem. All the other videos insisted upon manually assigning weights to the bones which sounded like a horribly tedious process. This was perfect, thank you!
thank you brother, no other tutorials were working. you're a turbo genius #1
THIS IS the kind of content that we need. Thanks thousands thanks.
Been trying different things for 3 days zero results
Your one minute video solved my issue!
Legend!!
Thanks I think this is the first tutorial I've ever watched that actually solved the problem I was having
you just fixed a huge problem for me,thank you for your help,great video
My friend,. this is the MOST IMPORTANT RIGGING VIDEO EVER!
Thanks for sharing the solution , I was able to link my mesh to the bone.
this works if your character is one big blob, but how should you do this when your character consists of multiple components that should not be deformed? for example separate upper and lower arms?
I believe you can fix this by excluding them from the vertex group of the bone that deforms that area. Check the name of that bone to know what vertex group you're looking for on the model.
omg thank you!!!!!!! . Before I found you i have tried it like 4 times .Thank you for this !!!Amazing and straight to the point
Did not work
Same :(
make sure you're in the right modes, otherwise it wont work
@@bluefoosh made sure and it didn't unfortunately!
Same, the worst is that the hair and face moves but not the body and even merging them didn't work
@@inni_k7767 this is my problem right now, i am running out of ways, everything BUT the body move
DUDE! THANK YOU!
I have been trying to figure this out for a while now.
Thank you so much. I keep coming back to this video 😅
Very helpful. Fixed all of my problems
You made my day (night), thanks man
i thought i had just wasted an hour but you saved me
Can't believe this just worked, thanks so much
the Remove Parent on the Main File was the issue. Thank you so much!
THANKS! This helped alot, my rig was acting really wierd whenever i moved a leg bone, this completely fixed, tysm!!
simple to the point and working what a good video
Omg, THANK YOU. I was stuck on this 1 assignment for an extra 4 hours tryna solve this issue lmaooooo. This solution worked, now I still wonder how this problem came to be.
oh my god thank you so much ive been having issues for days trying to get this to work tysm!
100% fixed the issue. Thank you.
I found if when defining the parent if you select the armatures individually verse by a window it seems to have fixed my issue.
thank you this helped me out in a pinch
Yep. Saved the day. Thanks.
This was exactly my problem. Thank you.
Totally worked, thanks!!!
Thank you so much, pal! That helped me out
Thank you. You helped me, God bless.
YOU JUST SAVED A LIFE... 21K LIFES
I’m trying this when I get in my room after dinner, I have multiple copy’s of my model and one of them I am manually doing weight paint which is taking ages and not done correctly/like how I want with auto but automatic weight ain’t working, and I’m looking for a alternative bc the fingers is killing me and taking ages and not doing what I want
thank you so much! that was so helpful!
Thank you so much this really helped.
Ayyyyyy! It works!!! Now all I need to do.... is to.... manually weight paint it.... oh no.
IVE BEEN TRYING TO FIGURER THIS OUT FOR HOURS THANK YOU SO MUCH
this works youre the goat bro
Thanks for this, the parent tip solved error i was getting.
when exporting as fbx how do I make sure the bones are included in fbx model?
YOOO . I literally cant find it. What if you do the merge by distance and its says " 0 vertices removed" . You go to try again and it still give you the error. What then? I cant find a video covering all possible issue. They all the same. So what if this method doesnt work?
This solved my problem with the armature and mesh, but now caused a new one, I added fur to my mesh and now when I move the armature the fur doesn't move with it. If I apply the particle sistem it somehow just disappears. How can I fix that?
Legend. Thank you!
0:56 what select and what things in order to “set parent to”?
You are my lifesaver thank you so much
tysm! this is a life saver
bro i was looking for a solution for a while thank you bro i mean it
holly F.... thank you so much, you resolved my problem, i thought i'll be make an heart attack after long hours, and you spawn!! big like
saved me a major issue, thanks
When i press M a totally diff thing appears how do i get the merge page
what do i do if a mesh only partially follows the bone despite being on 100% weight
Omg thanks so much it wouldnt work and your tutorial fixed it! :D
blender! CGI design I love you with every bone in my body THANK YOU
Awesome video thank you.
THANK YOU SO MUCH!!💎
Thanks for fix my problem 😁
Thank you so much dude
Thank you!
THANK YOU SO MUCH OMG!!!!
DUDE! You can't just start the video with a slenderguy like that, that really scared the bajesus out of be now my frosted flakes are all over the floor and my pants!
Thank you Sir
Gracias, me salvaste.
thanks for the help
Thank you !!!
You're a life saver
thank you so much bro!!!
bro i love u so much ty
THANK YOU SO MUCH
Thank you sir!
thnx :) that's really helped
thank you soo much kind sir
Thank you so much 😄
can you make a macos version?
THANK YOU
thank you so much
ty bro i love u
Thanks a bunch
Connecting the bones to the character doesn't work for me, even though I tried the same way. Maybe it would have helped a lot if I could visually see what buttons you press during the video if you use the keyboard instead of the mouse. I tried with mixamo and other automatic rigging programs, but none of them worked on chipmunk character.
THANK U so much! 🙇♀
man thanks now my mod will works
helpful thanks
what key do you press to set automatic weight?????
CTRL + P
Thank you so much bro
Thanks a lot bro 😊
you safe my day!!
when a set automatic weight it make disapear my mesh
Thank you very much :3
Work thanks you🎉
LIFE SAVER !!!
thank you!
what button do you click for this? 0:38
press m
tysm this saved me
Horray thank you :)
When I get to 0:56 there is no option for Armature Deform With Automatic Weights
thanks buddy
Thanks dude.
thank you so mush you saved my life I willl pry for you to have a good life 😭😭😭😭😭
THANK YOU 🙏 FOR🎉🎉❤
OMG THX SO MUCH!!!!!!
Thanks Alot
Didn’t work for me, Did I do something wrong?
thanks bro