Hey, it seems like a lot of you would prefer that I work in Godot 4 (which is logical), so I finally decided to give it another go. 😄 So far, I like it a lot! There have been a few small issues, but overall this feels like a more refined iteration of Godot that functions mainly the same. This first part involves a fair bit of me simply getting acclimated to the version differences. We pick up speed beginning in part 2. Good luck with your game!
So excited this popped up on my feed. Can't wait to watch, and see where this goes. Your last tutorial was amazing, if not a little hard to translate at times (mostly tweening). Thanks much!
You’re welcome and thank you! Yes, Tween animations had a fundamental change between Godot 3 and 4, but I’ll definitely cover that in detail an upcoming video.
I'm just starting and unfortunately I have a nearly fully fleshed out idea for exactly what I want to do (and it works with dice), yet I've never coded in my life so this feels daunting lol I sincerely thank you for this playlist as I can tell I'll be referring to it all the time
I wish you uploaded that texture you used for the ninepatchrect, I'm having to stop early to figure out how to make one/where to get one. Not a complaint, I'm still grateful for the vid.
@SaintJames14 You’re welcome, and thanks for the feedback! I don’t supply art assets, but I generally show how to source/make them. For the window image, I definitely overlooked that, and I apologize. It’s basically just a 10x10 rectangle with rounded corners. This can be made in Paint or any image editor.
Took me a weekend and a day but I followed this all the way through. There's so much I don't understand but I figured a bit out too. Making most of my own assets as we go along as practice. Thank you again for the series, I'll be commenting regularly for the Al Gore rhythm and to outline where my head's at for feedback. No apology needed, brother, you're doing me such a service by uploading these and responding. I really can't express enough how much this is already helping. Thank you, man, really. God bless. The code is arcane to me. I understand game logic decently well (have made a few ttrpgs and card games) but like why you type what you type and what that does and how to get things done in gdscript is daunting to me. I read through the docs and watched ~4 hours of videos on it but nothing is clicking yet. Hoping this is a common thing and I'll get through it with this series. Otherwise, found out I can make pixel art which is strange since I've never been artistically inclined, only musically. Was fun making icons and a hand selector thing for the focus (like the ff hand). Aseprite is easy to use and making the assets is good fun. I'm enjoying this process but am itching to get good. Cheers and thank you again!
If you want to stick with Godot 3, this ATB mechanic should be easy enough to adapt to my previous JRPG series. I think either version is totally viable.
Thank you! At this time, my intention is that viewers can follow along and make/source their own assets, as that is an important part of making games, especially independently. I recommend opengameart.org and itch.io for this, as well as practicing in image editors such as Aseprite, Gimp/Photoshop, etc.
Hey, it seems like a lot of you would prefer that I work in Godot 4 (which is logical), so I finally decided to give it another go. 😄 So far, I like it a lot! There have been a few small issues, but overall this feels like a more refined iteration of Godot that functions mainly the same.
This first part involves a fair bit of me simply getting acclimated to the version differences. We pick up speed beginning in part 2. Good luck with your game!
So excited this popped up on my feed. Can't wait to watch, and see where this goes. Your last tutorial was amazing, if not a little hard to translate at times (mostly tweening). Thanks much!
You’re welcome and thank you! Yes, Tween animations had a fundamental change between Godot 3 and 4, but I’ll definitely cover that in detail an upcoming video.
I'm just starting and unfortunately I have a nearly fully fleshed out idea for exactly what I want to do (and it works with dice), yet I've never coded in my life so this feels daunting lol
I sincerely thank you for this playlist as I can tell I'll be referring to it all the time
I wish you uploaded that texture you used for the ninepatchrect, I'm having to stop early to figure out how to make one/where to get one. Not a complaint, I'm still grateful for the vid.
@SaintJames14 You’re welcome, and thanks for the feedback! I don’t supply art assets, but I generally show how to source/make them. For the window image, I definitely overlooked that, and I apologize. It’s basically just a 10x10 rectangle with rounded corners. This can be made in Paint or any image editor.
Took me a weekend and a day but I followed this all the way through. There's so much I don't understand but I figured a bit out too. Making most of my own assets as we go along as practice. Thank you again for the series, I'll be commenting regularly for the Al Gore rhythm and to outline where my head's at for feedback. No apology needed, brother, you're doing me such a service by uploading these and responding. I really can't express enough how much this is already helping. Thank you, man, really. God bless.
The code is arcane to me. I understand game logic decently well (have made a few ttrpgs and card games) but like why you type what you type and what that does and how to get things done in gdscript is daunting to me. I read through the docs and watched ~4 hours of videos on it but nothing is clicking yet. Hoping this is a common thing and I'll get through it with this series.
Otherwise, found out I can make pixel art which is strange since I've never been artistically inclined, only musically. Was fun making icons and a hand selector thing for the focus (like the ff hand). Aseprite is easy to use and making the assets is good fun. I'm enjoying this process but am itching to get good.
Cheers and thank you again!
Nice series bros
Thank you!
This is exactly what I'm looking for, but my project is in godot 3.
This is fun to learn godot 4 along with you!
If you want to stick with Godot 3, this ATB mechanic should be easy enough to adapt to my previous JRPG series. I think either version is totally viable.
I have fun learning and making these videos as well!
Nice videos!
By the way, there will be some Type chard tutorial? something like pokémon or rock-paper-scissor
Thanks! If I expand this tutorial, that is a great idea for an addition to it.
Great video! Can you provide your assets?
Thank you! At this time, my intention is that viewers can follow along and make/source their own assets, as that is an important part of making games, especially independently. I recommend opengameart.org and itch.io for this, as well as practicing in image editors such as Aseprite, Gimp/Photoshop, etc.