You're missing out if you don't use these in Godot 4

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  • เผยแพร่เมื่อ 9 ก.พ. 2025

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  • @mrelipteach
    @mrelipteach  2 หลายเดือนก่อน +3

    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/MrElipteach . You’ll also get 20% off an annual premium subscription
    Share with me what kind of tools you made down in the comments 👇

  • @TheDuckCow
    @TheDuckCow 2 หลายเดือนก่อน +6

    Very nice overview, definitely excited to see more and more people get into tool creation for the engine to create a thriving ecosystem!

  • @squeakhawk01
    @squeakhawk01 2 หลายเดือนก่อน +1

    Great rundown of various systems. It is always fun to learn about what is available that I was not aware of in a tool I am using.

  • @MarionetteLabs
    @MarionetteLabs 2 หลายเดือนก่อน +6

    Just discovered you had this other channel 😅 Great video, I'll try godot-console, will be very helpful to me!

  • @SappingSoup
    @SappingSoup 2 หลายเดือนก่อน +2

    Man this is so damn helpful, is ppl like you and videos like these that makes me discover so much functionality that'd otherwise take me ages to find out, thank you so much!!
    Also, how do I invoke that "Select Resource" window at 03:11 ? The one with a "fuzzy search" toggle down there, I can't seem to find it anywhere 😅

    • @mrelipteach
      @mrelipteach  2 หลายเดือนก่อน +2

      In the EditorScript you can get the EditorInterface and then you can call popup_quick_open. This is only availalbe in 4.4. docs.godotengine.org/en/latest/classes/class_editorinterface.html#class-editorinterface-method-popup-quick-open

  • @StevePixelFace
    @StevePixelFace หลายเดือนก่อน

    Excellent overview of tools. Great vid!

    • @mrelipteach
      @mrelipteach  18 วันที่ผ่านมา

      Thanks 👍

  • @dudemannxs
    @dudemannxs 2 หลายเดือนก่อน +1

    Love this! Thank you! Subbed.

  • @DevJeremi
    @DevJeremi หลายเดือนก่อน +2

    For setters I offten have bugs that is easy to fix by adding this line at being of setter: `if !is_node_ready(): await ready`

    • @bubble8760
      @bubble8760 หลายเดือนก่อน +2

      This often happens for exported variables, I guessed it's because they set their default values from the editor's inspector calling automatically the setter before it's in its ready state, which can stop you from accessing their childs for example

  • @altairxiao4676
    @altairxiao4676 หลายเดือนก่อน

    how do you implement a debug menu like 1:00. No info in likned DEBUG TOOL video

    • @mrelipteach
      @mrelipteach  หลายเดือนก่อน

      It depends what you're trying to achieve. If you talk specifically about drawing stuff in the world, you can either use the _draw function or any node you want. Line2D can be especially useful to draw vectors for example

  • @neozoid7009
    @neozoid7009 2 หลายเดือนก่อน

    Cool thanks for the geats infos ! Dud

  • @ulrich-tonmoy
    @ulrich-tonmoy 2 หลายเดือนก่อน +2

    since godot is a modular architecture and someone still didnt add a new physics engine option along with godot physics

    • @SheepUndefined
      @SheepUndefined 2 หลายเดือนก่อน +6

      There's plugins for both Jolt and Rapier physics, wdym?

    • @ulrich-tonmoy
      @ulrich-tonmoy 2 หลายเดือนก่อน

      @@SheepUndefined neither of them are that good they are just a little bit better than godot and i mean integrated in the engine not as an extension

    • @SheepUndefined
      @SheepUndefined 2 หลายเดือนก่อน

      @@ulrich-tonmoy I'm not entirely sure on this, but I'd be willing to bet it's a licensing issue of some sort.

    • @1KiloDepartment
      @1KiloDepartment หลายเดือนก่อน +1

      @@ulrich-tonmoy Jolt is getting integrated into GODOT pretty soon(ish) as the default physics engine for 3D!
      Story behind the current physics engine goes: The Bullet physics engine used before GODOT 4 was terrible. So they hired 1 person to make a new engine, who then became unavailable (idk to reason) and left the physics engine in a worse state than Bullet.
      So now everyone who knows about Jolt or the 3D version Rapier would recommend it to anyone doing physics heavy projects (as instead, if you were to use the current default physics engine, you would need a nuclear powered super computer to do the same that Jolt does with less powerful hardware (joking of course)).

    • @michaelavrie
      @michaelavrie หลายเดือนก่อน

      @1KiloDepartment I wasn't aware of the situation with the built in default physics before now! I thought it was "just fine" but clearly I should consider the other options

  • @AleksFane
    @AleksFane 2 หลายเดือนก่อน +22

    I'm russian

    • @Redston4D
      @Redston4D 2 หลายเดือนก่อน +4

      thats so real though

    • @AleksFane
      @AleksFane 2 หลายเดือนก่อน +4

      @Redston4D :) real

    • @FishCheeseCookie
      @FishCheeseCookie 22 วันที่ผ่านมา +1

      Прикинь я тоже русский

    • @AvariceAvaricia
      @AvariceAvaricia 14 วันที่ผ่านมา

      Im Uruguayo 🇺🇾🤝

  • @glassmarble996
    @glassmarble996 2 หลายเดือนก่อน

    That Dashpong can be hit if you release free mobile multiplayer version with ads of course :)

    • @mrelipteach
      @mrelipteach  2 หลายเดือนก่อน +3

      I don't think so. It's local multiplayer only and making it online doesn't make sense, it's too much work for what it is. Also mobile is way too crowded to make enough money from ads

  • @humanharddrive1
    @humanharddrive1 หลายเดือนก่อน

    Stopped watching during Ridiculous Coding.