Request 5 part 1 : How To Drag and Drop 3d Actor from widget to local world

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

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  • @Charziot
    @Charziot 2 ปีที่แล้ว +2

    This one video has helped my Game company so much, Its short and sweet but it adds so much to games if implemented correctly. We used this code in our game to drop a stack of items or single if the shift key is held down, This video is a gateway to so many other ideas. Thank you for helping Charziot and Paidannia!

    • @theimageneers5161
      @theimageneers5161  2 ปีที่แล้ว +1

      We are glade this tutorial helped you guys in your game , Thank you very much for your nice words and wish you the best in your game , Thanks

  • @danlavigne7232
    @danlavigne7232 2 ปีที่แล้ว +1

    I've been struggling to figure this out for a full day and you fixed my problem. Can't thank you enough!!

    • @theimageneers5161
      @theimageneers5161  2 ปีที่แล้ว

      Your most welcome , its our pleasure , thanks

    • @hotbergina
      @hotbergina ปีที่แล้ว

      hello, in play mode i can not go with the cursor on the widget because the camera moves with the mouse (third person project), how to disable camera movement when the widget appears ?

  • @longo9021
    @longo9021 ปีที่แล้ว +2

    Clear and straight to the point. Great work !!!!

  • @alexandrecabral1593
    @alexandrecabral1593 4 ปีที่แล้ว +1

    Should have 1000s more views! Watched so many longer and useless tutorials.. This one is clear and straight to the point! Keep up the good work.

    • @theimageneers5161
      @theimageneers5161  4 ปีที่แล้ว

      Thank you we appreciate your nice words .

    • @hotbergina
      @hotbergina ปีที่แล้ว

      hello, in play mode i can not go with the cursor on the widget because the camera moves with the mouse (third person project), how to disable camera movement when the widget appears ?

  • @Puddin
    @Puddin 3 ปีที่แล้ว +2

    Thanks for the vid. I was trying to accomplish something similar to this and knew I had to use a line trace but had no idea about how I would obtain the endpoint for the trace. This worked awesome.

    • @theimageneers5161
      @theimageneers5161  3 ปีที่แล้ว

      Thank you , am glade it was helpful for you , best wishes for your project

  • @razielenon1913
    @razielenon1913 4 ปีที่แล้ว +2

    Once again amazing work. Thank you for keeping it up and supporting the Arch Viz community in using UE4. Cheers

    • @theimageneers5161
      @theimageneers5161  4 ปีที่แล้ว

      our pleasure , thanks for following up :)

    • @hotbergina
      @hotbergina ปีที่แล้ว

      hello, in play mode i can not go with the cursor on the widget because the camera moves with the mouse (third person project), how to disable camera movement when the widget appears ?

  • @eng.tareqmaher7954
    @eng.tareqmaher7954 4 ปีที่แล้ว +1

    استاذي الفاضل شكرا جدا علي مجوهدك الرائع بجد جزاك الله خير علي كل هذه المعلومات القيمة تلميزك من مصر م.طارق تحياتي وطمني في حاجة قادمة لان متشوق جدا للقادم

    • @theimageneers5161
      @theimageneers5161  4 ปีที่แล้ว +1

      جزاك الله خيرا على الكلمات الطيبه وان شاء الله هناك المزيد قادم واتمنالك التوفيق

  • @phasedpenguin
    @phasedpenguin ปีที่แล้ว +1

    I have been trying to accomplish this for awhile now and this definitely helped, but I have 1 problem and just a question.
    My problem is that when I drag the widget out and drop it, it just spawns on 1 location and 1 only. I think I know why but not sure how to get around it. in the event "On Drag Cancelled" there's a node called "get viewport scale" which is supposed to be plugged into the multiplier, but I cant. Since its a vector 2d it for some reason doesn't support floats? Keep in mind that I am using unreal engine 5.1 which is definitely different but I don't know how to get around this. (This event is talked about at 6:28)
    My question is, do you know how I can make this system but have it so that it can be played on a specific grid rather then everywhere? For context: I am making a lane tower defense game similar to Plants vs Zombies (this can be used as an example) Which in their game they have it so when the player drags out a plant it is locked onto a specific amount of spots on the lawn, a grid system. Would you know how to mimic this system especially for the logic made in this video? Any help would be appreciated.

    • @theimageneers5161
      @theimageneers5161  ปีที่แล้ว +1

      Hi there , thank you and regarding your drop issue it seems like theres a problem either with your collision factor of the dragged location or on the node that defines how far you can drop it , please check and let us know ,
      as for the 2nd part on how to define a specific area to drag and drop it can be applied by different work around for example you can define a trigger box for that area for the widget to appear and once you leave it will be disabled for example

    • @phasedpenguin
      @phasedpenguin ปีที่แล้ว +1

      @@theimageneers5161 I am not sure if the node that defines how far I can drop it is the problem, as I have tried multiple different values and nothing changed. As for the collision factor of the dragged location, I am not sure what or where that is😅So if you could go into detail or mark a time in the video where that is talked about, that would be nice.
      For the specific area(second part), you talked about having a trigger spot be the area where the widget spawns. I do understand where you are going with this, however, since I am a beginner with unreal engine and the blueprint coding language, I don't know how to add this into the code. The logic right now seems to be where a line is traced in the world which defines an exact location for that widget to spawn, with this new logic it would be where a line is traced in the world which finds a trigger box and places the widget in the center of that box, is that logic correct? If so could you go into detail on how to implement that into the already written code or would it have to be done from scratch?
      Since I am a beginner with not only unreal engine but coding itself, so going in to detail and less harsh vocabulary would be nice, take your time on this though, any help would be appreciated.

    • @theimageneers5161
      @theimageneers5161  ปีที่แล้ว

      @@phasedpenguin you are right explaining this in text will be difficult to understand , however in course 2 that we are working on now once we reach the interactive part we will do our best to answer your question in a tutorial along with other questions as well , sorry if this is difficult to be answered at this time

    • @phasedpenguin
      @phasedpenguin ปีที่แล้ว +1

      @@theimageneers5161 Yeah no I totally understand. Sucks that I can’t add images or videos here which would make it easier to fix. Whens the approximate time you will upload the tutorial?

    • @theimageneers5161
      @theimageneers5161  ปีที่แล้ว +1

      @@phasedpenguin currently we are trying to finish the modeling part for course 2 so hopefully soon we will start all the interactive BP tutorials including advanced drag and drop system

  • @michelsantos4236
    @michelsantos4236 2 ปีที่แล้ว +1

    Hey friend, your movie is perfect, continue with your jobs, very thanks for your help! Sucess! XD

    • @theimageneers5161
      @theimageneers5161  2 ปีที่แล้ว

      Your most welcome , its our pleasure , thanks

  • @arielshtern4125
    @arielshtern4125 ปีที่แล้ว +1

    I have an issue with this:
    The drag and drop function works, the dragged UI widget spawns the actor I need it to spawn. But only once. That means It doesn't let me spawn the same actor to the environment more than once per session.
    Thank you for the great video, btw!

    • @theimageneers5161
      @theimageneers5161  ปีที่แล้ว +1

      Are you still facing the same problem sorry for the late replay , can you please check if you are facing any error in the BP

    • @arielshtern4125
      @arielshtern4125 ปีที่แล้ว

      @@theimageneers5161
      Thank you for replying!
      I fixed it by re-doing the tutorial again, I must have forgotten something along the way.
      I do have another issue actually:
      When I drag a widget and pass throgh another widget while dragging, the pointer "picks up" on that other widget I passed throgh, spawning the other actor in the same position.
      Any suggestions on how to make other widgets undraggable while dragging?

  • @madansolanki7162
    @madansolanki7162 3 ปีที่แล้ว +1

    Hi, this is truly an amazing tutorial.

  • @halynakonashevych7928
    @halynakonashevych7928 4 หลายเดือนก่อน

    Hi, you mentioned at the end of the video that you would do it for VR as well-do you already have that video?

  • @IndritAlushani
    @IndritAlushani หลายเดือนก่อน

    hello, thank you for this great video! Any chance you can provide some guidance for Unreal 5.4 version, some of the functions are not the same

  • @SuperLordee
    @SuperLordee ปีที่แล้ว +1

    Hey do you have an Idea what could be used instead of Line Trace and Mouse on Viewport for VR?

    • @theimageneers5161
      @theimageneers5161  ปีที่แล้ว

      You can use collision hand or any kind of interactive control to push or grab actors

  • @ahmad11alkheja
    @ahmad11alkheja 3 หลายเดือนก่อน +1

    جزاك الله خير
    ممكن تشرحلنا بفيديو كيف ممكن نعمل هالشي عن طريق ويدجيت بالVR ?

    • @theimageneers5161
      @theimageneers5161  2 หลายเดือนก่อน

      جزان واياك بارك الله فيك إن شاء الله نجهز للامر في السلسه الحاليه

  • @stay2373
    @stay2373 ปีที่แล้ว +1

    wow.. very thanks.. you are an angel !!

    • @theimageneers5161
      @theimageneers5161  ปีที่แล้ว

      Thank you , appreciated

    • @hotbergina
      @hotbergina ปีที่แล้ว +1

      hello, in play mode i can not go with the cursor on the widget because the camera moves with the mouse (third person project), how to disable camera movement when the widget appears ?

    • @theimageneers5161
      @theimageneers5161  ปีที่แล้ว

      ​@@hotbergina Hi , can you please check the first person settings inside the blueprint option , and check if the widget interaction is active , also not sure if this is the default first person pawn but you can try to create a new controller player , please updates us if the problem still there , thanks

  • @GilbertoDesign
    @GilbertoDesign 4 ปีที่แล้ว +1

    Really cool! Thank you for this tutorial

  • @lukaspezzei993
    @lukaspezzei993 ปีที่แล้ว +1

    Hey great tutorial, is there an easy way to create images of the meshes?

    • @theimageneers5161
      @theimageneers5161  ปีที่แล้ว

      Thanks Lukas , not sure about your question as the drag here is basically an image

    • @lukaspezzei993
      @lukaspezzei993 ปีที่แล้ว +1

      @@theimageneers5161 yeah I know I wanted to ask how can I generate Images from my meshes. For example when you drag the small image of your sofa shows up. How did you get that image? Do I need to take screenshots of the meshes preview or is there a simpler way of doing it?

    • @theimageneers5161
      @theimageneers5161  ปีที่แล้ว

      @@lukaspezzei993 basically this is the part where you decide , the better the images presentation the cooler the widget look 😀

    • @theimageneers5161
      @theimageneers5161  ปีที่แล้ว

      @@lukaspezzei993 depends on how you want your image looks like in your project , the image that being captured from the camera is what the camera sees so maybe you can setup a small studio with some lights and focus on the object maybe this can improve the quality of the image

  • @JC_someonelse
    @JC_someonelse 2 ปีที่แล้ว +2

    Thanks you for this tuto it really helped me! Do you know how to do the same process but with materials ? Like drag a material from a widget and drop it to assign on any actor in the scene

    • @theimageneers5161
      @theimageneers5161  2 ปีที่แล้ว +1

      Your most welcome , you can try to add a set material node and choose the material you want to add with this widget

    • @JC_someonelse
      @JC_someonelse 2 ปีที่แล้ว +1

      ​@@theimageneers5161 I didn't manage to do it.. wouldn't you like to make a dedicated video of it? I'm sure it would help a lot of people :)

    • @theimageneers5161
      @theimageneers5161  2 ปีที่แล้ว

      @@JC_someonelse It will be implemented in our course 2 , Thanks for sharing 🙂

    • @hotbergina
      @hotbergina ปีที่แล้ว

      hello, in play mode i can not go with the cursor on the widget because the camera moves with the mouse (third person project), how to disable camera movement when the widget appears ?

  • @W4D199
    @W4D199 2 ปีที่แล้ว +1

    That's awesome tutorial.

  • @namerou4926
    @namerou4926 3 ปีที่แล้ว +1

    Thank you very simple and comfortable tutorial!
    very useful for my project

  • @sbruni64
    @sbruni64 8 หลายเดือนก่อน +1

    Thank you so much for your great video

    • @theimageneers5161
      @theimageneers5161  8 หลายเดือนก่อน

      your most welcome its our pleasure

  • @ptilu2195
    @ptilu2195 2 ปีที่แล้ว +1

    Actually works on UE5 must add GetPlayerState to GetPlayerController. Must place on a surface cant place in the void ;) Thanks!!

    • @theimageneers5161
      @theimageneers5161  2 ปีที่แล้ว

      Thanks for sharing 🙂

    • @hotbergina
      @hotbergina ปีที่แล้ว

      hello, in play mode i can not go with the cursor on the widget because the camera moves with the mouse (third person project), how to disable camera movement when the widget appears ?

    • @ptilu2195
      @ptilu2195 ปีที่แล้ว

      @@hotbergina Set Input Mod UI Only node!

    • @leopy6534
      @leopy6534 15 วันที่ผ่านมา

      how?? im a noob and im confused

  • @noticemesenpie69
    @noticemesenpie69 ปีที่แล้ว +1

    i love it, but i was looking for a toggle widget and click n' build...searched and this one is closer of what im looking for

  • @TamilEDIT888
    @TamilEDIT888 ปีที่แล้ว +1

    Is there a way where we can stop or limit where they can put the object like only be able to play on selected surfaces, I am making a tower defence game and this tutorial really helped me out, thanks

    • @theimageneers5161
      @theimageneers5161  ปีที่แล้ว

      yes you can by disabling the collision on that surface , thanks

  • @aaronpaglinawan4912
    @aaronpaglinawan4912 10 หลายเดือนก่อน +1

    Nice tutorial sir. Just want to ask. Is it possible to apply this function in vr/pcvr? Thank you

    • @theimageneers5161
      @theimageneers5161  10 หลายเดือนก่อน +1

      Thank you , yes it is possible , you just need to map you widget to the preferred view in your VR

    • @aaronpaglinawan4912
      @aaronpaglinawan4912 9 หลายเดือนก่อน

      @@theimageneers5161 thank you so much! I don't know if you still remember me but the time I started learning UE, you're just creating this tutorial playlist. I keep on coming back lol. will look forward to your future tuts :D

  • @Drahoslav_Lysak
    @Drahoslav_Lysak 4 ปีที่แล้ว +1

    Looks awesome 👍

  • @qiancangarse9271
    @qiancangarse9271 ปีที่แล้ว +1

    Thank you very simple and comfortable tutorial! why is my sofa generated at the world origin, is there something wrong

    • @theimageneers5161
      @theimageneers5161  ปีที่แล้ว

      Your most welcome we really appreciate your kind words , please double check your BP again as there seems a missing node that define the drooping point

    • @qiancangarse9271
      @qiancangarse9271 ปีที่แล้ว

      Thank you very much for your reply. I followed your steps and reviewed your tutorial repeatedly, but I couldn't find the node you mentioned. I look forward to your response to my confusion.@@theimageneers5161

  • @ybouiss_00000
    @ybouiss_00000 3 ปีที่แล้ว +1

    Awesome tutorial, Thx for this.

  • @ashrafhegazy7838
    @ashrafhegazy7838 4 ปีที่แล้ว +2

    thanks al lot for your effort ,,, kindly can you explain if i can make a drag and drop material for any object in the scene , means make a material list and drag from menu to any object without making actors for this object (any object in the scene )

    • @theimageneers5161
      @theimageneers5161  4 ปีที่แล้ว +2

      Your most welcome , will try and see if we can fix a tutorial for that , thanks for sharing

  • @MonkeyDGhoul
    @MonkeyDGhoul 8 หลายเดือนก่อน +1

    Any way to do it without modifying the player controller?

    • @theimageneers5161
      @theimageneers5161  8 หลายเดือนก่อน

      the player controller default setting may not have these setup to be able to interact and achieve the task

  • @SamHammoudeh
    @SamHammoudeh 3 ปีที่แล้ว +1

    Thank you for this tutorial, I was able to utilize with my existing inventory system. I have a question though. Is there a way to drag an actual mesh out of the widget and it have snap to a point in the world?

    • @theimageneers5161
      @theimageneers5161  3 ปีที่แล้ว

      Your most welcome , yes we will build this feature in our second course .

    • @SamHammoudeh
      @SamHammoudeh 3 ปีที่แล้ว +1

      @@theimageneers5161 Thanks!

    • @miguelchavez8690
      @miguelchavez8690 3 ปีที่แล้ว +1

      @@theimageneers5161 Hi thanks for the great video, any updates on the second course, it will be great to know a way of dragging from a image and instantly converts it in a pawn or mesh actor, thanks in advance!

    • @theimageneers5161
      @theimageneers5161  3 ปีที่แล้ว +1

      @@miguelchavez8690 Your most welcome , yes you can find the playlist in our channel here is the promo for the course
      th-cam.com/video/_G4nnx6J-zM/w-d-xo.html

  • @shoaibmujtaba8123
    @shoaibmujtaba8123 3 ปีที่แล้ว +2

    Love you Bro This Very good

    • @theimageneers5161
      @theimageneers5161  3 ปีที่แล้ว

      Thank you , our pleasure

    • @hotbergina
      @hotbergina ปีที่แล้ว

      hello, in play mode i can not go with the cursor on the widget because the camera moves with the mouse (third person project), how to disable camera movement when the widget appears ?

  • @shoaibmujtaba8123
    @shoaibmujtaba8123 3 ปีที่แล้ว +2

    You are the Best

    • @theimageneers5161
      @theimageneers5161  3 ปีที่แล้ว +1

      Thank you

    • @hotbergina
      @hotbergina ปีที่แล้ว

      hello, in play mode i can not go with the cursor on the widget because the camera moves with the mouse (third person project), how to disable camera movement when the widget appears ?

  • @ololololololo
    @ololololololo ปีที่แล้ว +1

    short, simple, good

  • @hotbergina
    @hotbergina ปีที่แล้ว +1

    Hello

    • @theimageneers5161
      @theimageneers5161  ปีที่แล้ว

      We are working on it for our current 2ned archviz tutorial , thanks

    • @hotbergina
      @hotbergina ปีที่แล้ว

      is it finished yet ?@@theimageneers5161

  • @nguyenkhoa8786
    @nguyenkhoa8786 4 ปีที่แล้ว +1

    Better audio i guess :D. Nice video btw

  • @krasav4ikmix
    @krasav4ikmix 2 ปีที่แล้ว +1

    Love you dude tanks

    • @theimageneers5161
      @theimageneers5161  2 ปีที่แล้ว

      Your most welcome

    • @hotbergina
      @hotbergina ปีที่แล้ว

      hello, in play mode i can not go with the cursor on the widget because the camera moves with the mouse (third person project), how to disable camera movement when the widget appears ?

  • @dedenmudenrozain1012
    @dedenmudenrozain1012 3 ปีที่แล้ว +1

    Amazing..tutor, can you add blueprint to adjust direction of sofa.😃

    • @theimageneers5161
      @theimageneers5161  3 ปีที่แล้ว

      Thanks , there's actually a sequence for that tutorial that include the direction and rotation for the placement
      Direction
      th-cam.com/video/s_-zWsiq6kk/w-d-xo.html
      Rotation
      th-cam.com/video/i4WHt6iuEaY/w-d-xo.html

    • @dedenmudenrozain1012
      @dedenmudenrozain1012 3 ปีที่แล้ว +1

      @@theimageneers5161 thank you.

  • @dobikim5672
    @dobikim5672 2 ปีที่แล้ว +1

    Is there a way to preview the actors that will be placed?
    How to preview the shape that will be placed before releasing the mouse click on the screen by dragging in the ui...

    • @dobikim5672
      @dobikim5672 2 ปีที่แล้ว

      th-cam.com/video/EXO2TQxaRzk/w-d-xo.html like this..

    • @theimageneers5161
      @theimageneers5161  2 ปีที่แล้ว +1

      There could be different ways to do that , were not sure if you have seen our tutorial on exploring your asset library in real time and then placing them , hope this could help
      th-cam.com/video/1rfHC3Xz6OM/w-d-xo.html

  • @renannegresiolo220
    @renannegresiolo220 3 ปีที่แล้ว +1

    I don't know if you can help me with this but its working perfectly fine on windows but when I pack to android and drag and drop, my meshes didnt spawn on the right location, keep spawning randomly and not where i dragged

    • @renannegresiolo220
      @renannegresiolo220 3 ปีที่แล้ว +1

      i think I need to convert the "get mouse position on viewport" to something for touch but I dont know what it could be

    • @theimageneers5161
      @theimageneers5161  3 ปีที่แล้ว

      @@renannegresiolo220 Hi there , the drop location will be subject to 2 things , thats the screen scale and the conversion of screen to world position , as for the touch finger to replace the mouse this is a tutorial that we will lunch in our current second course , but for know just let us know have you managed to enable your touch finger to interact with the 3d world

  • @jameejamshid9921
    @jameejamshid9921 2 ปีที่แล้ว +2

    so strange that i am not able to find 06:05 "vector2d * float" in blueprint inside ue5. i even untick content sensitive, still no hope
    EDITED: th-cam.com/video/EFtSVGoc5XY/w-d-xo.html this fixed the problem

    • @theimageneers5161
      @theimageneers5161  2 ปีที่แล้ว +1

      Thank you Jamee for sharing the solution you found 🙂

  • @eve_hub
    @eve_hub 2 ปีที่แล้ว +1

    great video but basically my sofa is not destroyed as I double-click on it.....please help me in this and also where can I find the second part of this request

    • @theimageneers5161
      @theimageneers5161  2 ปีที่แล้ว

      Thanks , please double check with another mesh if the BP is working to destroy
      th-cam.com/video/sl0U-3RCJZs/w-d-xo.html

    • @eve_hub
      @eve_hub 2 ปีที่แล้ว

      @@theimageneers5161 thanks I have tried it and now it destroyed thank you so much!!! great videos for beginners and learners

  • @Mayor_Imad
    @Mayor_Imad ปีที่แล้ว +1

    شكرًا لك كثيرًا اخي فيديو ممتاز جدًا بارك الله فيك والله , متابعك من ليبيا, هو فيديو قديم لكن لو سمحت عندي سؤالين وأتمنى منك الإجابة ان كان بإستطاعتك:
    1- How can I limit the user to only place 2 or 3 sofas MAX to be placed and after that they can't put anymore sofas
    2- How can I make the user place the sofa ONLY within a specific location that he sees on the room (like a green highlighted area indicating the needed location)
    Thank you so so much!

    • @theimageneers5161
      @theimageneers5161  ปีที่แล้ว +1

      اهلا باخي من ليبيا وجزاك الله خير على الكلام الطيب وان شاء الله احاول اجاوبك على سؤالك
      In general after building this Blueprint you have the ability to spawn ( drop ) an object into your 3d world based on the mouse pointer location represented by the line tracer , however if you choose to place that object into a specific place then you can do that by disabling the collision feature in you scene and enable it only on the desired location this is one way to do it and the easiest one and you can also add a highlight node once the mouse reaches or come over that 3d object enabling you to place your chair or table etc..
      of course there can be otherwise and we will try to include it in our future tutorials , hope you found this useful , thanks

    • @Mayor_Imad
      @Mayor_Imad ปีที่แล้ว

      لقد رددت على الرسالة اكثر من مرة ولكن لا تظهر, أعتقد انه لأني أشارك في رابط لا يقبله اليوتيوب وربما رسالتي دخلت
      Spam
      من فضلك تحقق من التعليقات لديك في ادارة القناة لأنه لدي سؤال وشكرًااا
      @@theimageneers5161

  • @ricocomedy1770
    @ricocomedy1770 3 ปีที่แล้ว +1

    Would it be possible to do the exact opposite?
    For example dragging an3D actor from world space to widget UMG?

    • @theimageneers5161
      @theimageneers5161  3 ปีที่แล้ว

      it could be possible , but if you want to remove an actor from the world in game mode you can easily just delete it by adding a kill actor BP , hope that help answer your question , thanks

  • @shadergt2610
    @shadergt2610 2 ปีที่แล้ว +1

    thank you!

  • @hotbergina
    @hotbergina ปีที่แล้ว

    hello, in play mode i can not go with the cursor on the widget because the camera moves with the mouse (third person project), how to disable camera movement when the widget appears ?

  • @jameejamshid9921
    @jameejamshid9921 2 ปีที่แล้ว +1

    hi, Me again.
    the tool works perfectly, but am not able to get the item where i drag and drop the image. Item is dropping here and there, not where i want. any the solution ?

    • @theimageneers5161
      @theimageneers5161  2 ปีที่แล้ว

      can you please check the pivot location of the static mesh , and can you try to do that drag with a default UE static mesh to find if the same problem happen

  • @lightcatcher1983
    @lightcatcher1983 8 หลายเดือนก่อน +1

    Does this video has part 2?

    • @theimageneers5161
      @theimageneers5161  8 หลายเดือนก่อน +1

      Yes you can find it here
      th-cam.com/video/sl0U-3RCJZs/w-d-xo.html

  • @The3eka
    @The3eka ปีที่แล้ว +1

    Is your sofa2drag BP_actor?

    • @theimageneers5161
      @theimageneers5161  ปีที่แล้ว +1

      yes , actor gives you more option to control it in your level

  • @neoviva
    @neoviva 4 ปีที่แล้ว +1

    Thank you !follow this class toniaght

  • @nguyenkhoa8786
    @nguyenkhoa8786 3 ปีที่แล้ว +1

    Hi, May I ask what kind of PC configuration you are using?? thank you

    • @theimageneers5161
      @theimageneers5161  3 ปีที่แล้ว +1

      Hi there , its a 2070 + i7 i7 5820k + 16 DDR4 + x99 auss motherboard , your most welcome

  • @nehavaswani6116
    @nehavaswani6116 4 ปีที่แล้ว

    Hey a video on furniture configuration interior changing model and colours together

    • @theimageneers5161
      @theimageneers5161  4 ปีที่แล้ว

      Added to our request list , thanks for sharing

  • @renannegresiolo220
    @renannegresiolo220 3 ปีที่แล้ว +1

    how to drag and drop a material to a wall (statich mesh)?

    • @theimageneers5161
      @theimageneers5161  3 ปีที่แล้ว +1

      when you drag the widget just make sure that the final hit result will set a material to change it

    • @renannegresiolo220
      @renannegresiolo220 3 ปีที่แล้ว +1

      @@theimageneers5161 Thank you so much! Do you know how can I rotate the sofa after drag and drop to the viewport?

    • @theimageneers5161
      @theimageneers5161  3 ปีที่แล้ว +1

      @@renannegresiolo220 Your most welcome , you will find that request in the next video

    • @renannegresiolo220
      @renannegresiolo220 3 ปีที่แล้ว +1

      @@theimageneers5161 you're my hero!

  • @dpc3004
    @dpc3004 3 ปีที่แล้ว +1

    make more tutorials pliss :)

  • @buterwithonet2152
    @buterwithonet2152 2 ปีที่แล้ว

    I did everything as you showed, but once my item is in the world it looks half invisible and moves around when I move. like it teleports around the world when I look or move around.

    • @buterwithonet2152
      @buterwithonet2152 2 ปีที่แล้ว

      never mind, it works now
      I turned the visibility of the line trace off and it started working.

    • @hotbergina
      @hotbergina ปีที่แล้ว

      hello, in play mode i can not go with the cursor on the widget because the camera moves with the mouse (third person project), how to disable camera movement when the widget appears ?

  • @tickingcandle4241
    @tickingcandle4241 2 ปีที่แล้ว

    I just wanted to add for anyone like me who incorporated this onto a preexisting widget (at least in 4.25) - the On Mouse Button Down override does not work on widget button components. In the tutorial, the widget uses only an image component, not a button component, so anyone who follows it from the beginning won't encounter this problem.

    • @theimageneers5161
      @theimageneers5161  2 ปีที่แล้ว

      Great job Ticking Candle , and thank you Ticking for sharing

    • @hotbergina
      @hotbergina ปีที่แล้ว

      hello, in play mode i can not go with the cursor on the widget because the camera moves with the mouse (third person project), how to disable camera movement when the widget appears ?

  • @donganh3996
    @donganh3996 4 ปีที่แล้ว +1

    thank you so much

  • @nehavaswani6116
    @nehavaswani6116 4 ปีที่แล้ว

    Thank you 🙏🏻

  • @Mukhtar_SH
    @Mukhtar_SH 4 ปีที่แล้ว +1

    Thanks bro

  • @myHDD
    @myHDD 2 หลายเดือนก่อน

    good thank yoi

  • @whoiam5033
    @whoiam5033 4 ปีที่แล้ว

    طب مش من المفروض انك تقول أنك درست علي يد مين و المفروض انك تشكره عشان الناس تعرف هو مين و استفدت من مين مثلا و اشتركت في كورس عربي اسمه ايه
    اظن دا واجبتك تجاه الشخص اللي علمك

    • @theimageneers5161
      @theimageneers5161  4 ปีที่แล้ว

      اخي الكرم شكرا على المشاركه وسامحك الله ولكني لم ادرس على يد احد عربي او اي جنسيه مختلفه كل المعلومات التي اشارك بها هيا نتاج دراسه بداتها منذ 2014 للأنجين لاستخدمه في مجال المعماري الذي بداته منذ 2003 ومؤخرا معلومات وفرتها Epic games على الموقع تجربه وايضا نتاج ترجبه شخصيه بنيت من خلاص بحث وقراءة معلومات من مصادر مختلفه اسست لمجال الgame development وكل ماقوم به هو اني اجع تلك المعلومات واسسها بطريقه بسيطه واشارك بها غيري من غير مقابل
      الامر الاخر اذا كنت متابع للقناه ستجدني شكرت في اكثر من فيديو لمن انشأ الفكره التي اشرحها واقوم بوضع رابط لقناته او للبوست الذي اسسه مع العلم ان معظم تلك الافكار لم تكن اسست للاستخدام المعماري واقوم بتسيطها واشارك بها في القناه
      جواك الله خيرا وسامحك الله على سؤ الظن بي

  • @raywing00
    @raywing00 ปีที่แล้ว +1

    Hi,
    Thank you for the great video.
    Now I have a widget UI button, when I press with Touch, it will spawn an actor, which I want to drag out from the UI button.
    However, after pressing, the actor is spawned, but my touch position is being locked and the actor does not follow the touch movement as the button “ate up” the inputs.
    The TouchInput state shows as "False".
    How can I mitigate this?

    • @theimageneers5161
      @theimageneers5161  ปีที่แล้ว

      Your most welcome its our pleasure , are you still facing this problem ?

    • @raywing00
      @raywing00 ปีที่แล้ว

      @@theimageneers5161
      Yes, I am; do you have any idea why this is happening and how to resolve it?

    • @raywing00
      @raywing00 ปีที่แล้ว

      I also tried a different method, but this time when I let go of the Touch, the status remains True (does not register the End of touch). So am very baffled.

  • @Gen25
    @Gen25 6 หลายเดือนก่อน +1

    Thank you so much