Hey, just wanted to say that I love these videos! They're really relaxing and fun to watch. In your last video, you were asking about what dungeon generators others may use, and I actually made a video on the subject matter ("Solo RPG: Favourite Dungeon Generators") which includes Axebane's deck, but that you may find useful for future solo sessions, perhaps!
As a family we approve that deck. We play it with beds straight on the cards while traveling and with tiles and minis at home. To facilitate the cards O rolled 4d6 at each door. 1 die is listen/disarm trap, 1 die for trap yes no, 1 die for torch/lantern blowing out and 1 die for door stuck/locked. It really stream lines thr exploration piece.
@@BanditsKeepActualPlay ya we use 10 min turns and track torches. the torch going out is additional ouch. The issue is the listen and trap detection checks. From a solo play perspective you either need to pre determine who will check ahead of time or roll at % to see if that pc checked. I find this method takes care of that in a quicker way. The additional torch hate is just me being a masochist.
@@mikepearse5196 ah yes, I am the same. I may try out your technique in the future, still not 💯 on how I will handle traps in this game - in OD&D they only go off on a 1-2 even when crossed, so I figure that needs to factor in as well
This is so wonderful to watch. You really show the structure it takes to run this solo. So excited to play! Question for you though, you used 2 sheets for tracking marching orders, torches etc. Where can one find such a resource? Thank you!
When you did the oracle check for if the party fights the centipedes or closes the door, what would the result be if both die were high? Would the centipedes rush the door as the party tried closing it?
A question, since this is my first exposure to 0D&D. In the previous episode vs the spiders you said that when characters go down, they are "defeated" but not necessarily "dead". What was different in the skeleton combat that caused the downed characters to be killed outright? Thanks for doing these, I love watching solo rpg and there isn't enough on YT. 😀
The defeated thing is a house rule, not part of OD&D - if a creature is likely to capture the PC they will “defeat them” vs killing outright - it’s a gut call/ruling. A skeleton is just going to slay an enemy, a spider wants to you alive (fresh food).
I said this in the previous video but holy crap is combat deadly! I can't imagine a group of players getting to play their character for that long before needing to do a replacement one. The numbers seem very skewed as well, even though 6 skeletons are needed to even potentially kill a member with a dice roll of 6, with enough turns it is statistically improbable they won't roll at least one 6. It just seems way to discouraging to fight any battles, but I'm sticking around to see how a typical game would play out!
@@BanditsKeepActualPlay Good to know! I'll say that having a more lethal campaign definitely lends itself to some extra excitement. Just finding the dungeon is already interesting enough haha.
At around the 26th minute, you mention a fighter hitting on 3 through 6 - how is that possible within the rules? For an armoured foot attacking a light foot, I can only find hitting on 4 through 6? Or is that part of your 'Unchained' home-brew?
@@BanditsKeepActualPlay I only think of that bonus when hit comes to man-to-man combat, but of course, that makes sense! Thank you so much for clearing that up, and thanks for the great content!
The second underground fight is a great example of how swingy combat can be. If you hadn’t lost the figure in the previous episode, or had your remaining figure made his 2d6 roll, this combat would have been trivial. As it was, it was frightening and ultimately bore bitter fruit.
Very fun. I honestly prefer the structure of mass combat than man-to-man or fantasy versus. I'm really trying to make it real for my party but it's too lethal, they won't like it after the first drop lmao My problem with this kind of combat rules is the lack of granularity for deaths (I know it's designed for wargames) , it's just too abrupt that's make just a suicide go to dungeons without multiple hirelings (charisma isn't a dump attribute here lol) and people generally prefer to play with small groups (6-12 members) and more character focused... It's weird too how 5 skeletons can't do any damage. Have you considered homerules giving more hitpoints (+1 normal , +2 hero , +3 superheroes)?
I am... Let's say a little late... But I think it might be fun, if not a bit more book keeping, if after an adventure your characters had a percent chance to gain some character trait. Could be positive, could be negative... But say each character has a 25% chance after adventuring to get a trait such as "Hates undead, will attack undead on sight" or "Fears undead, will flee from undead" or "Curious, leaves no lever unmolested" and so on. Well, that is, if you wanted fewer Oracle rolls. If you prefer oracle rolls for character decisions, then that works just as well.
Character traits are certainly a good idea - TBH I mostly run the groups more like a single unit, I could add traits to the unit I suppose- got me thinking for sure
@@BanditsKeepActualPlay Yeah, that could be quite a bit if every character had their own traits... Especially with multiple parties. Eh, just an idea... Based mostly on a comment you made about "I don't know this party yet." Sorry if the ellipsis make that sound... Ominous. I just like the way they look so I tend to overuse them. And I am aware technically ellipsis is referring to the omission of speech, I use it in reference to the three dots that usually indicates an ellipsis, informally used for... A pause.
The elf opens the door to mindless mass on giant centipedes swarming in the corner of the room. Quietly he closes the door muttering under his breath, “Nope, I don’t think so”
Old school at its finest Daniel, that was a blast to watch. Thanks!!
Thanks!
That was a brutal first trip into the dungeon. Hopefully the party has better luck next time.
Let’s hope so!
Hey, just wanted to say that I love these videos! They're really relaxing and fun to watch. In your last video, you were asking about what dungeon generators others may use, and I actually made a video on the subject matter ("Solo RPG: Favourite Dungeon Generators") which includes Axebane's deck, but that you may find useful for future solo sessions, perhaps!
Excellent! I’ll check it out
Great rolls for the heroes.
🙌🏻
As a family we approve that deck.
We play it with beds straight on the cards while traveling and with tiles and minis at home.
To facilitate the cards O rolled 4d6 at each door. 1 die is listen/disarm trap, 1 die for trap yes no, 1 die for torch/lantern blowing out and 1 die for door stuck/locked.
It really stream lines thr exploration piece.
Great tips, thanks!
Cool tips, I’m trying to use the OD&D rules as close as possible so I like counting torches etc.
@@BanditsKeepActualPlay ya we use 10 min turns and track torches. the torch going out is additional ouch. The issue is the listen and trap detection checks. From a solo play perspective you either need to pre determine who will check ahead of time or roll at % to see if that pc checked. I find this method takes care of that in a quicker way. The additional torch hate is just me being a masochist.
@@BanditsKeepActualPlay I also agree that without counting torches you loose way too much of what makes ODD and BX amazing.
@@mikepearse5196 ah yes, I am the same. I may try out your technique in the future, still not 💯 on how I will handle traps in this game - in OD&D they only go off on a 1-2 even when crossed, so I figure that needs to factor in as well
Huzzah!!! The adventure continues!!!!
For sure
such a great series! thanks for making these videos!🎉🤩
Thank You!
Love deck of many dungeons!
Shouldn’t the room with the skeletons have been a King card? For the 2nd level of the dungeon?
By the deck rules, yes - but I like how I did it better in this case.
For sure
@@BanditsKeepActualPlay I agree, I was just wondering!
Those poor adventurers... RIP "BattleAxe" and "The Cleric"... Sad days :(
I think that Gold Dragon isn't going to get much from the Fangs ehehe
I believe you are right
I gotta ask about that dice tray... where did you find that?
It’s a game called shut the box - I’ve had mine for years, but here is a link to a similar one to give you an idea - amzn.to/3XAt423
@@BanditsKeepActualPlay It's like a combo dice tray and round/turn tracker - amazing!
@@verdammelt exactly, I love it for that reason
This is so wonderful to watch. You really show the structure it takes to run this solo. So excited to play! Question for you though, you used 2 sheets for tracking marching orders, torches etc. Where can one find such a resource? Thank you!
Thanks! Here’s one: www.patreon.com/posts/78039402? - the other one is here: www.patreon.com/posts/75039337?
Thanks!@@BanditsKeepActualPlay
When you did the oracle check for if the party fights the centipedes or closes the door, what would the result be if both die were high? Would the centipedes rush the door as the party tried closing it?
I would have rolled Initiative
A question, since this is my first exposure to 0D&D. In the previous episode vs the spiders you said that when characters go down, they are "defeated" but not necessarily "dead". What was different in the skeleton combat that caused the downed characters to be killed outright?
Thanks for doing these, I love watching solo rpg and there isn't enough on YT. 😀
The defeated thing is a house rule, not part of OD&D - if a creature is likely to capture the PC they will “defeat them” vs killing outright - it’s a gut call/ruling. A skeleton is just going to slay an enemy, a spider wants to you alive (fresh food).
@@BanditsKeepActualPlay Yep, that all makes sense. Thanks!
I said this in the previous video but holy crap is combat deadly! I can't imagine a group of players getting to play their character for that long before needing to do a replacement one. The numbers seem very skewed as well, even though 6 skeletons are needed to even potentially kill a member with a dice roll of 6, with enough turns it is statistically improbable they won't roll at least one 6. It just seems way to discouraging to fight any battles, but I'm sticking around to see how a typical game would play out!
New in mind these particular adventures are not made for 1st level PCs - I’m really pushing the boundaries In my home game PC death is pretty rare.
@@BanditsKeepActualPlay Good to know! I'll say that having a more lethal campaign definitely lends itself to some extra excitement. Just finding the dungeon is already interesting enough haha.
Even by OD&D standards I've never seen a low level party just run into high level monsters willy-nilly.
These dungeons are not level appropriate
At around the 26th minute, you mention a fighter hitting on 3 through 6 - how is that possible within the rules? For an armoured foot attacking a light foot, I can only find hitting on 4 through 6? Or is that part of your 'Unchained' home-brew?
A fighter (or anyone) who has a plus to their HD adds that to one thrown. I was likely calculating in that bonus.
@@BanditsKeepActualPlay I only think of that bonus when hit comes to man-to-man combat, but of course, that makes sense! Thank you so much for clearing that up, and thanks for the great content!
Deadly! Here's hoping for better luck . . .
Yes indeed!
The second underground fight is a great example of how swingy combat can be. If you hadn’t lost the figure in the previous episode, or had your remaining figure made his 2d6 roll, this combat would have been trivial. As it was, it was frightening and ultimately bore bitter fruit.
For sure - the dice can really help or harm the PCs
Do you have any suggestions for alternatives for that dungeon deck? Can't find a physical copy here
You could pick up the PDF and print it, or perhaps look for "Geomorphs" which can be used in a similar way but without the room contents described.
Great fun ty
Thanks!
an interesting idea using chainmail for combat. however, kinda ridiculous 5 skeletons have zero chance to do any damage.
True, in real life skeletons surely could
As a game mechanic - always hits always misses is frustrating (no matter how accurate :))
Very fun. I honestly prefer the structure of mass combat than man-to-man or fantasy versus. I'm really trying to make it real for my party but it's too lethal, they won't like it after the first drop lmao
My problem with this kind of combat rules is the lack of granularity for deaths (I know it's designed for wargames) , it's just too abrupt that's make just a suicide go to dungeons without multiple hirelings (charisma isn't a dump attribute here lol) and people generally prefer to play with small groups (6-12 members) and more character focused...
It's weird too how 5 skeletons can't do any damage.
Have you considered homerules giving more hitpoints (+1 normal , +2 hero , +3 superheroes)?
The PC become much harder to kill once they have a level or two.
How does the roll to hold the line work?
That was a while back, can you give me a time stamp so I can watch? Thanks!
I thought the cleric was dragged off by spiders?
I believe there were more than one - this was a while ago 😊
How do 20 skeleton even fit in that room ? 😆No wonder the party was surprised, I would be, too.
They are very skinny 😂
I been in the catacombs under Paris …. You’d be surprised how many human skeletons fits into a very small area
I am... Let's say a little late... But I think it might be fun, if not a bit more book keeping, if after an adventure your characters had a percent chance to gain some character trait.
Could be positive, could be negative... But say each character has a 25% chance after adventuring to get a trait such as "Hates undead, will attack undead on sight" or "Fears undead, will flee from undead" or "Curious, leaves no lever unmolested" and so on.
Well, that is, if you wanted fewer Oracle rolls. If you prefer oracle rolls for character decisions, then that works just as well.
Character traits are certainly a good idea - TBH I mostly run the groups more like a single unit, I could add traits to the unit I suppose- got me thinking for sure
@@BanditsKeepActualPlay Yeah, that could be quite a bit if every character had their own traits... Especially with multiple parties.
Eh, just an idea... Based mostly on a comment you made about "I don't know this party yet."
Sorry if the ellipsis make that sound... Ominous. I just like the way they look so I tend to overuse them. And I am aware technically ellipsis is referring to the omission of speech, I use it in reference to the three dots that usually indicates an ellipsis, informally used for... A pause.
THE GRIND
Indeed
23 centipedes....less than ideal. Ha!
Indeed!
The elf opens the door to mindless mass on giant centipedes swarming in the corner of the room.
Quietly he closes the door muttering under his breath, “Nope, I don’t think so”
Sad day u.u!
😢