Unreal Engine 5 | Controlling MetaSounds with UI Widgets
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- เผยแพร่เมื่อ 26 ส.ค. 2024
- This week we're back in Unreal Engine 5 controlling MetaSounds with UI Widgets.
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Thanks for this! I extended your example by adding a couple sliders to drive the Loop Start and Loop Duration inputs of the Wave Player (via Float To Time) for some interactive granular fun.
Excellent work
You did it again !!! Perfect video.
🦉
love the show
In 8:46, there's no "Get parameter interface" for me
* This node doesn't exist anymore, just skip it and call set float from return value
Glad you found your solution. I do have a video on the Get Parameter Interface being removed. I just haven’t had a chance to pin it to my older videos that used it.
Thank you!
This rocks!
WAOH
UMG viewmodel please!
Gituh boi
I have it setup so a sine wave meta sound with an AD envelope is triggered every time a platform is hit. I want to be able to adjust the decay time of the sine wave during gameplay. I have followed the setup in your video and it works with other meta sounds. But when I hit the platform the decay time is always the same even when I change the slider. Any idea of why this might be?
hei, thank you for all your great tutorials :D I have one question... I use Metasounds in a project I am working on, and I connect ,,On Finished" and make the sound Auto destroy itself when I spawn it into the world... but it still lingers in the world and takes um sound slots. There are 32 slots, and after some gameplay it is full. I use au.debug.soundwaves 1. debug message to see the slots and how many are in use. That is really helpful, but still the sounds play on forever. Only way I have found is to make delay for h ow long the sound is and then use ,,Is Valid" and then ,,Stop".... But I thought I might be missing something really basic :D I would be really happy if someone can help me or give idea
It's a little tough to say without seeing your setup. My Discord server is linked in the description. You're more than welcome to join. We have a whole Q&A forum section in there that you can post in with screenshots if you'd like.
@@TheSoundFXGuy thank you! :D I will add this there, thank you for your help and thank you really much for responding to my comment
Two minutes in and all you have is a blank widget. I'm not going further.
You do know that TH-cam has fast-forward and playback speed options, right?
@@ghy518 you do know creators have an intention to pad their video playtime for ad revenue, right?