Love this breakdown video. Thank you so much for sharing your thought during the breakdown. I hope to see more of your video. If possible, can you do basic vid about sound design for game please Wish u the best
thanks for your videos, they are really helping a lot. Would be great to see some examples of human dialogue breakdown though, i am a bit struggling with it. It fills odd and fake all the time for me.
Great question! imo, noisy is when there are broadband elements to a sound like white or pink noise. When those are present and are layered with other sounds, the broadband frequency content tends to brickwall out everything else and is overwhelming (but underwhelming as an interesting sound element, as it's bland and boring). Tonal is the absence of broadband frequency content where the texture of the sound is front and center. So in this videos context, instead of the blowing out white noise you usually get with explosions, you have distinct characteristics (like those imparted by the Disperser plugin). I hope that was clear!
I swear there is no need for this many plugins at all. Like really. After a point it's not making it better its just different. You could pick 2-3 of these and it would be ample
@@MrPandabros yeah but not in the professional arena. I've been mixing movies for 20 years and while I like to keep on top of what music people are doing, the trend is towards excessive plugin use rather than getting things right
@@MrPandabros Yeha and I go pretty heavy for design myself if its warranted, but imo lotta young folks are just lazy with their cpu usage because they can be. Which is fine but the same thing happened with track count ten years ago and less is usually more
Reaper is the best DAW for sound design. It can do more than that, actually
Love this breakdown video. Thank you so much for sharing your thought during the breakdown. I hope to see more of your video. If possible, can you do basic vid about sound design for game please
Wish u the best
thanks for your videos, they are really helping a lot. Would be great to see some examples of human dialogue breakdown though, i am a bit struggling with it. It fills odd and fake all the time for me.
Cool!!!
How do you define "tonal" or "noisy" sound design?
Great question! imo, noisy is when there are broadband elements to a sound like white or pink noise. When those are present and are layered with other sounds, the broadband frequency content tends to brickwall out everything else and is overwhelming (but underwhelming as an interesting sound element, as it's bland and boring).
Tonal is the absence of broadband frequency content where the texture of the sound is front and center. So in this videos context, instead of the blowing out white noise you usually get with explosions, you have distinct characteristics (like those imparted by the Disperser plugin).
I hope that was clear!
I swear there is no need for this many plugins at all. Like really. After a point it's not making it better its just different. You could pick 2-3 of these and it would be ample
It gets wayyy crazier than this bro
@@MrPandabros yeah but not in the professional arena. I've been mixing movies for 20 years and while I like to keep on top of what music people are doing, the trend is towards excessive plugin use rather than getting things right
@@ethnicalbert both approaches work, in the video game sound arena people tend to go pretty heavy on the plug in chains
@@MrPandabros Yeha and I go pretty heavy for design myself if its warranted, but imo lotta young folks are just lazy with their cpu usage because they can be. Which is fine but the same thing happened with track count ten years ago and less is usually more