Tonal sound design FX chain breakdown

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  • เผยแพร่เมื่อ 14 พ.ย. 2024

ความคิดเห็น • 11

  • @titangames729
    @titangames729 2 หลายเดือนก่อน +1

    Reaper is the best DAW for sound design. It can do more than that, actually

  • @KhaiNguyen-yl2mk
    @KhaiNguyen-yl2mk ปีที่แล้ว

    Love this breakdown video. Thank you so much for sharing your thought during the breakdown. I hope to see more of your video. If possible, can you do basic vid about sound design for game please
    Wish u the best

  • @kobi2643
    @kobi2643 2 ปีที่แล้ว

    thanks for your videos, they are really helping a lot. Would be great to see some examples of human dialogue breakdown though, i am a bit struggling with it. It fills odd and fake all the time for me.

  • @jackwang4914
    @jackwang4914 ปีที่แล้ว

    Cool!!!

  • @sarge3294
    @sarge3294 2 ปีที่แล้ว

    How do you define "tonal" or "noisy" sound design?

    • @tzviaudio
      @tzviaudio  2 ปีที่แล้ว +8

      Great question! imo, noisy is when there are broadband elements to a sound like white or pink noise. When those are present and are layered with other sounds, the broadband frequency content tends to brickwall out everything else and is overwhelming (but underwhelming as an interesting sound element, as it's bland and boring).
      Tonal is the absence of broadband frequency content where the texture of the sound is front and center. So in this videos context, instead of the blowing out white noise you usually get with explosions, you have distinct characteristics (like those imparted by the Disperser plugin).
      I hope that was clear!

  • @ethnicalbert
    @ethnicalbert 5 หลายเดือนก่อน +1

    I swear there is no need for this many plugins at all. Like really. After a point it's not making it better its just different. You could pick 2-3 of these and it would be ample

    • @MrPandabros
      @MrPandabros 10 วันที่ผ่านมา

      It gets wayyy crazier than this bro

    • @ethnicalbert
      @ethnicalbert 9 วันที่ผ่านมา

      @@MrPandabros yeah but not in the professional arena. I've been mixing movies for 20 years and while I like to keep on top of what music people are doing, the trend is towards excessive plugin use rather than getting things right

    • @MrPandabros
      @MrPandabros 9 วันที่ผ่านมา

      @@ethnicalbert both approaches work, in the video game sound arena people tend to go pretty heavy on the plug in chains

    • @ethnicalbert
      @ethnicalbert 9 วันที่ผ่านมา

      @@MrPandabros Yeha and I go pretty heavy for design myself if its warranted, but imo lotta young folks are just lazy with their cpu usage because they can be. Which is fine but the same thing happened with track count ten years ago and less is usually more