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There is no game yet, there is an ALPHA. Nothing more people, I cant understand why people cant figure out the vast difference from an Alpha to a completed game. At this moment people are buying into a dream of a project that may or may not get finished.
@@vladtepez6665 oo it will get fisnhed.. maybe 5-6years ago it was looking dark. but in 2024 NOPE .. More update and new stuff has droped in the last 2years then in the last 8.That has alot to do with certain technolgy finshing and coming for the game. 2024/2025 will be a BIG years for SC. Alot of stuff is coming to the end of it build/test build
@@vladtepez6665 Preach it brother, the possibility of being a part during alpha phase game develoment in a triple A game is pretty rare and most people just simply have no idea what they sign up for. They pledge for the game without reading the information that's available, have unrealistic expectations and then rage quit because of bugs or whatever.
not to make light of you're health.. but how do you think the the One Piece fan feel after waiting 25years just to fine out we have 5 more to go (maybe) lol -_- Waitting 12years for a Alpha is not much in the light of things that are 20-30years old and still dont have a end. q.q
The game itself was promised with technology that simply didn't exist. Much of the development was simply getting that tech that is fundamental to the game made and working.
100% This! and THAt is the key point MANy player miss.. the game is being made with tech that did not exist in ANY lv og the gaming world. and MANy of the system they promised need this new tech to work/run. and it has takn much longer then plansed to get it done.. but you can see the light. Sm testing is happening more... new update are being pushed out more in the last 2years then the last 8-10... more ships ave droped in 2024 then in the last 5years.. shit is starting to pick up.
@@LuluGamingDK We're kinda scraping the bottom of the barrel here if we're going to go as if hot fixes coming out equals to actual proper updates. We've only gotten two actual updates this year. One that was supposed to be part of the first patch that took far longer than planned to come. Let's not talk about ships coming out like that's a good thing. They have a huge backlog of ships that should be updated and we have no idea when that is going to happen. Let alone, ships that cost a ton of money yet still are nowhere near release.
Most of the haters I've run across in the Verse were upset because I had a choice when they wanted to pirate me. Before Master Modes there were no options. You landed to sell your cargo and were quickly outnumbered and outgunned. There was no option but to fight your way through. Now with Master Modes you can set your destination and haul ass in nav mode. You'll take a few hits and after dropping some chaff or flares and a quick dodge or 2 out fly missiles to safety with your high value cargo still in tact. Which means, those who were so keen to steal all your hard work, actually have to do some work themselves, and that pisses them off, which makes the game that much more fun to me.
The "hate" or frustration should not be hard for anyone to understand. It can be beautiful and fun, and it has some great ideas (and some dumb ones), there is a lot to love and hope for...but more often and most of the time its extremely tedious, broken, one of the buggiest games ever, and its development is seemingly taking forever to deliver on anything and just strings people along with new ships and paints to buy. Not mention the massive learning curve for people playing the game, learning the game, learning the bugs, it has WAY too many keybinds and settings to an absurd level, and the actual gameplay it offers though a seeming sandbox can be extremely repetitive. Guilds or groups make up their own gameplay, but the gameplay actually proviced by the game is super repetitive and mostly not very rewarding. If you like combat, that boils down to farming a million of the same ground FPS bunker missions to very very very slowly gain Rep and money, and for space combat its bounty after bounty after bounty, and dealing with that set of bugs and flight model, missiles not working. There's always the massive lag, server desync, terrible FPS, and crashes too. Never has a game got people to spend HUNDREDS of dollars on something so broken and often unplayable, where it takes hours just to login successfully, get from spawn to ship, geared up, fly to a mission to get back safely to logout without losing everything - and that's if you exceptionally lucky, because so many random bugs can kill you, make you lose everything and start over for more hours. The game does not respect its "players" time at all and milks their wallets for all it can get away with.
Nice summation of the experience for the non cult members lmao. I like that meshing gets thrown into our face, but most people are unaware that meshing has existed since b4 the development started and that they aren't truly starting from scratch. I'll wave or warn most potential newcomers now, and if they really need to try it plead with them to go with the minimal ship and warn them about the play session destroying bugs that they'll inevitably encounter. Bugs that could be addressed and yet have been there for years upon years now.
@@laurentguyot3362 no, they just rely on FOMO marketing strategies, and releasing new ships while there are ships that people bought over a decade ago still not even being worked on.
the ship in the shop dont fix anything so there not a fix to a solutions.. so that made no sense. No one put a gun to you're head and said buy my ship.... and we will fix this bug.
@@Sgt_Hest that doesn't make sense either, given they literally created multiple in game assets with different cargo size limits, that's not nerfing, it's tiering.
Building a system with already broken parts can't lead to success. Honestly, I just want them to fix what we have now. I don't get how you implement a feature like cargo elevators that break after 2 weeks. It's a fundamental game feature. They've been broken for a month now. CIG could just remove/fix/add them. Playerbase communication is the key. New ship prices are also a problem in my opinion. I'm not gonna grind for weeks for something I know I can't keep. Times have been worse and will be better, for shure.
if we step aside from game being alpha, and death can be just an incident because of poor game perfomance, idea behind that seems very clear to me. Don't die. There are plenty of games like CoD, BF, etc. where u can hop inside action just in several seconds. SC has arena commander for that. PU will expand more and more and and this game is designed for making u think, prepare. It's not a PvP game, it's a survival game with elements of PvP. And from that perspective - death should be costly. If server merge will be succesful(I'm sure it will) current 15 mins will mean nothing if u die several systems away, and that will mean HOURS of gameplay lost. And it gives unparallel depth to SC gameplay, imo.
@@damienspectre4231 it shouldn't take that long to get back to many places but even so that's the game. Otherwise you take a guy out and he's back before you even start looting him.
if you don't like that maybe Planetside is an alternative for you. But I found it quite nice after taking out a ship to be able to take some loot and then leave without immediatly being set upon the same player again and again.
@@damienspectre4231 It's not just death, they build in "time sink" gameplay into everything.... absolutely everything takes way too much wasted time and effort for a supposed fun game in the name of "immersion" or "realism". Almost none of the tedious time sink is meaningful, it's just time waste.
My only real complaint about SC is the bug reporting process. I can not count the amount of minor bugs I've found and if 10 others don't see it, it gets archived. BUT I've also seen them fixed in later patches, so idk, just not the kind of satisfaction one would want when attempting to help.
I check in multiple times a year. Checked in today, within a half an hour after navigating from the habs, buying ammo and drinks, taking the tram to my hangar, spawning my ground vehicle, loading my SCU crate, spawning my vehicle, starting it up and requesting to leave, plotting the course, accepting the mission, navigating to the bunker, entering the bunker with SCU crate and….. the server crashed. I’m done with this game for while once again. After years, the novelty of the game wears off and you’re only left with the bugs. Nothing much has changed in that regard.
@@BigBobBlazer what do you mean crashed? I tought you just get a server error message now and then it spools up a new server quickly and you continue?!
You should take a look at your comment so that you realize you are exactly one of the people he talked about that. Doesn’t understand what it is at their plane sure the first time you log on is never going to be good experience because you have to get sorted but the first time it’s annoying and sometimes there’s other annoying ones but there’s more sessions there if you don’t see that it’s because you refuse to see that.
@@MrAbram94 9/10 It'll go into a rescue cycle that will catch you then error rinse and repeat. 1/2 of the 1/10 time it happens the server completely crashes and you lose everything, the other remaining half everything's ok. So 5% chance that it'll recover and be ok after trying to catch you from a crash. This is 1 bug of many hundreds more that'll destroy everything you're doing for hours in a matter of seconds, and happens relatively often.
Why i hate star citizen. hmm. How about when i spent over an hour doing delivery missions, only to arrive to the last location, drop the box in the correct spot, and nothing happens. Broken mission. Logged off. Went days without playing. Waisting my time. Yesterday (after a month or so), i decided to log in to check the new updated version. Then i go get my Avenger titan ship. That i bought in-game. And its gone. Wiped or whatever (according to some global chat theories). Well i just logged off again. Everytime, 2 hours trying to get 20k (most of that time just moving around...) , only to die due to some glitch, and then spend it all again on new armour. Everything in this game is designed to make you waist time on pointless actions. Pretty graphics though lol
We are all deceived customers who cannot do anything about it. While some buy digital yachts in a non-existent game, others buy yachts with our money in the existing world.
Gray market my friend. I unloaded my fleet for cash two weeks after 3.23. Been playing six and a half years and I just have had enough. Whats embarrassing is I hadnt realized just how much I have spent. The cash from my fleet covered a new suspension, a brembo brake kit, a short throw shifter, a CF hood, intake manifold/throttle body and an exhaust for a project car. I felt like a horses ass/rube when I saw the totals.
@@middleagedbaldguy6774 It's sad, my friend, really sad... You have no game, no money, but you are richer for one new experience, which is that you will never pay money in advance, especially to a game developer.
12 years ago I kickstarted two accounts for an upgraded Freelancer with a reasonable scale. The scale was small enough, that you were going to be able to host your own private server. Then it hyper-inflated in scope. It is stupid to burn yourself out on a game that isn't even finished yet, so I won't play until it is at least in late beta. Twelve years later, and there is still no game to play. No single-player campaign and certainly no hostable multiplayer. I know private servers are gone for good, but I don't think the game will actually ever be complete. My money was wasted.
Yep, I remember reading private servers long ago too. Probably why I decided to back it then. Private server Freelancer gameplay with walking in and around ships? Also repair/mining drones and snub fighters! But yeah. We're at this point now and I didn't get to spend that money on beer and gacha games. I'm still just a tourist periodically checking in till it has what I'm looking for.
All I can say is since 3.23 was released to live I have noticed a massive drop off in active players, and with yogi’s recent post he made I feel it just made the whole situation worse, I think majority of players are starting to lose faith in the project and the direction they keep pushing the game and they’ll be left with a very small player base to sustain the project
@@_Anaklysmos_ Exact reason I left and gray marketed my fleet. They ruined the flight model. Been gone since two weeks after it dropped and I honestly miss it less than I thought I would.
@@middleagedbaldguy6774 i really miss flying in the game. I loved fighting my orgmates in arena commander or heading out in a scorpius with one of my orgmates looking for trouble, taking on 5vs2s and winning. Those were some great times i really wish to relive. But sadly, CIG ruined it.
@@_Anaklysmos_ They have also made it clear this is "The" flight model going forward. Hard pass. Like buying a Co8 vette only to have GM show up a year later and put a governor on it so it wont break 70mph. Easily one of their biggest fumbles.
yep 6-8years is what most game are for a alpha test. SC is pushing the limits of new gaming tech and making new ones never befor used in MMO/gaming.. so it taking a lil longer to get done but it getting there ^^
@@poposterous236 it's not done; there is no doubt. It could be 80% done or it could be 20% done it all depends on how well the tools work. Lets say it Q4, they release 4.0 and server meshing works. What will CIG have to add to get out their 1.0 release? Then at the 1.0 release would it be considered done?
8years my self.... 900-800$ and still ok with droping more, this year for the CL.. cant wait. I drop more monay on FFXIV sub in a year then i hafe on SC in 2years.. + i have the SC 10$ sub to help support the game too. i see it no diff then subbing to my fav streamer/tuber. Im ok with the time it talking.. do it right! I have other game to pick upo and play here and there. ^^
I understand why people call it a scam or a cult, but I also have fun playing it. I spent about $90 (not counting the joysticks), I think thats about what you need to spend to actually do anything and get more ships in game.
Over a decade in development, incredibly overpriced (price anchored) jpeg ships, really underdeveloped systems, clear signs of confusion and lack of clear vision for the finished game, a CEO that decides to remunerate himself, his brother and wife as a large company CEO (hey, I think I'm Bobby Kotick), artificial scarcity and constant FOMO... not sure why really.
I don't hate it, i love the game. The problem is that the game doesn't work very well and hasnt for a long time now. Its clunky, its laggy its glitchy, it's a mess. Now before you start with the usual "bu, buh, but, it's an alpha!", let me just remind you that it's been an alpha for almost TWELVE years now; that excuse has zero weight any more. CIG need to get this shit together because it only seems to be getting worse.
I dip into SC every now and then to see how it's progressing. This evening, I lost my ship and a container full of items when my quantum drive decided to try to fly me to my destination by going straight through the planet. It's bad that after 12 years, something so fundamental to the game is still broken. It's bad that even trying to select the destination is still so fiddly. I've failed hauling missions because my 3SCU capacity ship couldn't obviously take all the containers in one go, but on returning to the pickup point after the first three containers were delivered, the other four had disappeared. I'm willing to give that a break as its new. But I've had box delivery missions break when after picking up a box it failed to give me the delivery location. And so many other problems. I'm wary of getting into a lift after I fell through the planet a couple of days ago. Every now and then I consider upgrading my starting ship to something a bit better, but then I load up the game for five minutes and that urge quickly goes away. SC has potential but even after 12 years, it's not even close to being complete and I'm sceptical that it will ever be finished. I know someone who has spent over $15000 on the game, and if he likes it and has the money for that, great. Good for him. But for me, I can't justify spending any more money on it until I see some genuine improvements. And by that, I mean more stability, not more broken features.
I've been a backer for about 9 years. I've tried to maintain the idea not putting more into the project than I've gotten out of it already, and that's worked pretty well for both my pocketbook and my mental health. I'm also someone who likes to see how things are made ... so being able to both watch their regular shows and play each patch to see how things work (and break) for myself is a great combination. But I can also see where it would be frustrating for someone who just wants a game that's done and polished.
I think the changes to promised features plays into it, too. Not only did CIG keep adding features, but it seems very likely that doing so has caused them to seek shortcuts and compromises that barely meet the spirit of what was originally proposed. Mining beams, tractor beams, repair beams, medical beams...
I have spent around $400 on the project, I mainly bought the ships that were exclusive to certain in game events or just a ship because I want to use it in AC or because its my favorite ship and I want to be able to have that without worrying about losing it after a wipe or anything.
Hey Jim, this is the first of your vids I've seen and I loved your balanced approach to this prickly subject, my question to you is that have any of the points you made here changed after CitizenCon 2024? Do you think the direction CIG is taking with the 1.0 plan a good or bad thing? Keen to hear your take.
Hey Rage, Firstly I've never gotten a superchat before so that's pretty awesome of you and I really appreciate it! In the future if you have any questions please don't feel like you need to pay for me to read or respond to your comments tho, as I do try and read/respond to as many that I feasibly can. I also have a discord that I frequent and am active in if that's your type of jam, it should be linked in nearly every one of my videos. My overall opinion is that, it's still not a scam. I was glad to see them recently say that NPC crew is going to very likely be a Post 1.0 feature. It was nice to see that not because I don't want NPC crews, but because it's probably been one of the first instances where I've seen the company start to be a bit more candid about what a release candidate for 1.0 will and won't be for the first time. Prior to that it's always been some sort of, we have thought about it, we're considering it, we're looking into that as a possibility, but rarely have they ever not increased the scope of the game when a neat idea is mentioned. This seems like CIG has had a shift in mentality where they are finally making decisions over what systems will be in before 1.0 and what systems will have to be developed as a post launch update. I was also happy to hear them finally say that they are aware that anything that comes out post 1.0, cant be a tier 0 release, that the feature has to be full, complete, and working when it's released after 1.0. I still have concerns about post 1.0 ship sales and how they intend to monetize the game, because lets be honest, they have to maintain some sort of income to maintain/develop the game further. But at this moment I'm concerned they will keep releasing new broken meta of the week ships, and that's just not going to work in a full 1.0 release. while there was a lot I was wanting to see that I didn't at CitizenCon that I intend to make some video talking about here soon, and I do feel like the devs probably overhyped this citizencon. I was overall happy with what was discussed, and very happy we are starting to have more conversations about what 1.0 Will be as opposed to what it could be.
@@Citizen_Jim Always happy to give a little, and I appreciate the info. I agree that they probably overhyped CitizenCon a bit but my main concern in all this is that while CIG have done this a long time , this is the first time they have (or appear to have) some kind of a solid plan that isn't unicorn jizz and pixie farts. This has me worried a little. What if crunch time is on the horizon? Could there be an ultimatum somehow? Either way I'm no doomsayer, I'll sit here cross legged until 1.0 with my expectations idling. I hope they get to either 1.0 or Squadron real soon to allay peoples fears for their sake. Imagine all the people who saw the SQ42 gameplay, decided to become backers, and are now experiencing the current Hellscape that is the PTU right now XD. Still, I have faith in the project and the passionate people behind it. They just need a solid stable foundation and then they can do the fancy stuff later. Cheers again for the comprehensive feedback Jim, I hope this video gets out to a lot of folks.
I don't think anyone that's invested over $10 to $20K should be told to chill. Most of it is CIGs fault. BMM is a good example. You have every right to be critical if you bought that. There's literally players that did and have passed away since LOL Their communication and marketing has caused most of the grief. And speaking of grief, their servers are the biggest griefers in the game. Mark Hamill will be dead and buried before his ghostly voice is used in SQ2042. Still love the idea of SC. Myself at $9k in and totally unable to even call up my ships in 3.24, I still love them. But yeah... F em too a lot of the time
@@warren3174 buyers regret is reasonable to some degree but to get over even 100 spent is and still be unhappy and fork over cash questionable behavior lol.
@@Cmdr_V I agree. I think there’s two groups that get conflated. Those upset about progress and those with remorse that think it’s a scam. I’m pretty sure it’s not a scam at all. They’re paying over 1,000 devs doing updates on Sundays lol. I’d like to suggest it’s passion too. What a fantastical game this is already in alpha with more bugs than a trailer park. Marketing is behind most of the negative reactions. The most recent is the nerfing of handheld tractor beams and suddenly the ATLS which will soon be in the store. No way to make that feel good if you’re a long time investor. Hahaa but I know I’ll be owning one when it drops. I have to admit to myself that this is how they do and keep moving on. My biggest and actually only complaint currently is that I can’t even call a ship up. I can’t even enjoy the bugs 🐛 🐞
@@Cmdr_V It depends a lot, when I played the game originally servers were quite stable, I could see why someone might have invested money back then but start to feel regret now that the servers are in a bad state, Pipeline has leaked some comments that the devs are going all in on 4.0 now so let's hope 4.0 is somewhat stable
SC is the only game I keep playing where at least half the time, I end a session with, "fuck this game!" It's usually something like ATC not giving me hanger, falling though elevator geometry, hitting an invisible asteroid, etc. But it's ALWAYS, at the end of a decent play session and I've got a decent amount of cargo in the hold.
I disagree that there aren't any stakes. I once had to avoid a missile in a mole full of quantanium just as I dropped out of quantum at a station I meant to cash in at, narrowly I drifted towards the landing bay and made a safe landing. Every time I go out there with anything of value I'm taking a risk, even as a scavenger / cargo hauler. I bust my hump out there to feed my space kids.
So here is the thing with these types of projects. It has to do with the development lifecycle. Across the board from UI/UX, to back end, and everything in between. It never ends and this is why so many games are going to a live service now. I get it though. It wasn't sold as that, but there are tons of other GREAT games/sims that are live services that I happily pay for. I've been considering Star Citizen, but you have to keep in mind how the software development life cycle works. It's cyclic and it never really ends. It's the nature of the beast.
You are exactly correct! Great video! I am fine with CIG taking their time. The only thing I wish for is reduce some big bugs. I would rather be upset void dude took my stuff vs the game crashed in a bunch of ways that made it impossible to do one mission. Some players have crazy patience to spend all day making it happen! I like all of us enjoying the game! Thank you
I stuck on an elevator for like ten minutes. Jesus, they even can't fix simple thing and think about server meshing. It got Scam Citizens name for a reason.
If people think there is no way for new people to make enough money to buy ships they are wrong. I’m only have the starter package cutter but you can make enough money to get a Corsair or Taurus and do Vaughn missions, which will earn you A LOT of money
lol i started with a Mustang starter and worked up to all my farmers in 2weeks and now im pulling in 5M a week after coimg back this pass month after taking time off. Sure the economy will get harder to work with and you will befor to long make MUCh less money in game.. but if you know how and work TOGETHER you can make good money in game.. its a MMO 1st.. and a Single player game 2nd ( on some lv)
It feels like SC peaked sometime last year or the year before. The game was somewhat playable, you could get around the bugs, and it was fun with a group of friends. Today the servers really struggle to hold up long enough to grt a mission done without something halting all progress. And with everything mlre tedious with master modes, manual cargo loading, etc.. there are only more steps (i.e more opportunities for the game to throw a fit and bug) during gameplay.
Your a hundred percent right, i had no idea there was a free fly and alllll the youtube videos are saying this game is ground breaking etc etc etc... Thankyou.
do you just know how many layers deep of bs you dig when saying "oh they just didn't get what they were trying to make" when they just blatantly lie about it
The first time I saw gameplay of Star Citizen was around 2016. It was bare bones, but the potential was there. I ended up getting a $45 Mustang around 2019 after I played in a free weekend. The people who get "scammed" by Star Citizen are consumers who just consume. How many AAA games have they played that are aweful, but they love it because it is finished? They also feel like non-PC gamers. I have several games that were in Alpha for a long time, like The Forest and 7 days to Die. Both are very fun. 7 days was in alpha for over ten years.
Very well thought-out and detailed analysis. I am on the fence on both sides of your arguments. Besides my starter ship, I purchased all my remaining ships with in-game credits. I understand the state of this game's development and marketing, funding techniques. My fear is those untimely wipes that brings one back to square one. All that grinding and personal progress was taken. One gets nothing but lip service from the developers and the hardcore game supporters on why the wipe was necessary at all. My number one disdain with this game is the potential wipe hanging over my head. That's my opinion, I could be wrong.
I've lost track of the small and large features hinted and tested, ie: Naming ships, that I can only hope will eventually be available to improve the game and have fun. ;-)
honestly i feel the devs need to make this game feature complete as soon as possible. i think one of the biggest reasons sc development is slow is because most of it is in squadron 42. i hope that with 4.0 the devs can finally start making progress on finishing existing content and missing features. like with 2 systems present shanton and pyro the devs can finally implement data running. they really need to get the ships fully functional with all there intended features like at least add ai blades if crew is still to difficult allowing even solo players to glimps at larger ships at full functionality . basically put the game in a state that allows new players to test and play with the mechanics without major common game breaking bugs within the first hour of playing. ai can still be dumber then a box of rocks. not all bugs need to be fixed immediately. not all the features need to be fully balanced yet just put the game in a state players can buy the game without feeling like they wasted money. i love this game. im not very good and i play for about an 3 to 4 hours a day 3 to 7 days a week before taking long breaks. i think this game has massive potential i just hope the devs get there priority's straight and make this game with a stable foundation before going all out.
i also noticed that youtubers who make video about sc never show SC gameplay.. always their fake shiny trailers in the background just like you did in the opening of the video.. thats not in SC.
At the start the narrative was that Chris had been held back by publishers and we were going to get to see what an artist was capable of when unbound by beancounters. In a way we got exactly that and we've learned that the only thing worse than having too many MBAs on a big project is having none.
@@RN1441 Yeah... Things ran out of control pretty widely here! With the initial backers pouring more and more money... Along with more and more ideas and features into an ever growing, never ending project! Hopefully... Lessons WILL be learned! For the sake of Crowdfunding... Independent game development... And the gaming industry and players at large!
I'm glad they are taking their time. After all the big flops we've seen over the last almost decade, things are improving on SC's side. Its not perfect, and its not done yet, but you can tell the progress has finally picked up and ramped into gear. I'd love to see you develop your own game.
@@Dvasia32404 Dude... I'm a developer! So please don't presume to know if I've developed games or not! And secondly... Developing games like this is NOT the best way to do it! I'm sure even Christ Roberts Himself would agree! I mean... BILLIONS of dollars....??? Over DECADES??? Does that sound normal to you? If so... Then I'd love to see you develop your own game. 😁
Honestly, this game is a game you need friends that like different things to play and have fun. Some people like myself would probably enjoy the endless logistics if I had a crew that I was doing logistics for.
(Lengthy Post Ahead. Do not feel forced to read it at all. Just passionate i guess.) Look. All i'm going to say is that for those of us that have been here since only having pirate swarm and the race track, we knew what we were investing in. This isn't some general "game" that gets worked on for a little bit and releases and gets dlc. This is an absolute universe and universes take TIME. It's obscenely ambitious and that's why i have faith in it. An absolute collasol undertaking that is unfolding right before our eyes, bringing with it new discoveries of what can be added in that wasn't apart of the initial roadmap. I hope develpment never stops. I hope eventually it becomes something we can play day in and day out as it continuous to keep expanding..because THAT my friend...is art. We are all on a 3D canvas of their making and some people need to step the hell back and take a look at the growing mural. Can't force people to have or keep faith in the project and yes unfortunately it does take money and resources. Could they do a better job marketing it? Absolutely. But lets not take personal responsiblity off the table. People wine because they paid thousands of dollars on this experience...............................but who the hell told them to do that? They wanna get mad at everyone else but themselves first (or at all). That's a deeper issue that has nothing to do with SC. I bought my gladius with the full intent on buying everything else in game when the time came. Different mindset some can say, but i don't know fam, if people buy their way to the finish line and then complain that there's nothing here then that's a THEM problem. Nobody told their asses to buy a yacht if they were going to be dedicated to the what whole experience is and is supposed to be. At that point...............what are you even experiencing? But again that's just my mindset. I personally do not need a due date. I don't care for "release window". If it takes another 10 years, so be it. Why? Because that's 10 years worth of more stuff that we'll have flying around and unfolding as we walk among it all. People forget what we didn't have versus what we do now and again versus what we will have. Instant gratification will serve you in no positive way here.
I love star citizen and honestly if it takes them a long time to do everything right so be it. I still remember only being able to go to the hanger and walk around your ship and look inside and the first time walking out on the pad in space for the first flight into space. People are going to hate no matter where you go now ah days people want everything now and have no patience. I mean look at what’s happening to most games now ah days they get rushed and have people who don’t know gamers at all and most games flop or just die after a few months. Most people don’t know what gaming is about these days and all they care about is streaming and making money. Which that’s a big problem for most cause they see it as a job and not for what it is. Plus I’ll always be playing Star citizen space games are my absolute favorite of all time.
I've definitely been guilty of being negative about the project because I've spent too much on spaceships and it's not my favorite way. But the reality is, for longtime backers of the project, like myself, a lot of the negativity comes from not being able to see the project at the correct scale for the moment. I've done a bunker mission that in the normal course of play is functionality the newbie area of the game like 100 times. So I've got big feelings about it. But as they are adding new star systems, that bunker is pretty damn irrellevant in scope. It's going to be hard to enjoy what is becoming a great project with any expectations intact.
When this got announced I was hyped because I loved Privateer. After a few years later I was concerned about the lack of progress. Then I was told they had to develop tech for the game, and I was, like why did they even announce the game when they did. Then some more time pasted, and it was 2018 and they hadn't even started working on the single player game Squadron 42 and was this is turning into a scam and everyone that responded to me was full of hatred and called me an idiot and I didn't know what I was talking about. Well, I hate to say it, but I told you so, it is a scummy cash grab with the cover of it isn't perfect yet. If the dev team stopped or at paused development on ships when they had 10-15 different ships designed and focus on the rest of the game, it might have been released already. At this rate if it ever releases it might not be until 2030+.
I backed the game back in 2014, obviously no game back then, I occasionally checked in on it and walked away nothing to really hold your interest for more then a few hours. Now as of 2022 - 2023 time frame I could play the game and have been logging in regularly. So the first 10 years have been a wash for me. Now as far as progress the last few, years I can say I am starting to see movement on content and playability. Now the question is what happened the first 10 years, what changed ? Was the first 10 years making a new game engine if so that would explain a lot as most games use an existing engine so all they are building is content. All I can say is wait and see as I don't really see any other game have the potential of Star Citizen. Potential right now is the key word.
I don't think it's hate in particular. It's more like Star Citizen and the prospect of being involved in such a grand journey to what will most likely be the benchmark for future AAA games evokes strong emotions. People express their emotions in all kind of different ways. Some like me love the game for what it already is especially knowing where we started with just a hangar, walking around our ships while dreaming of what lies ahead. Some get too much attached to certain states of the game during alpha phase development. Frustration because of wipes, balance changes to ships, economy changes, and the constant adding of new features which of course intruduce new bugs... "loved or hated, but never ignored" comes to my mind which sums up the fuzz. It would be worse if no one cared. =)
I have become accustomed to the delays, and bugs. I still enjoy the game. I do adjust how I play to the current state of the game. CIG doesn't care about the hate. They still make millions anyway. All the hate is more of a waste of time than their belief the game is a waste of time.
Star Citizen doesnt ever have to be a finished project, but I require it to have completed feature sets. Unfinished aspects such as elevators or perpetual refactoring of "working" features (such as mining, master modes, etc) being replaced with a broken/half baked deliverables is uncalled for. For not I will check in yearly to see if the game is playable but once I sell my costly HOSAS, I will be done forever. But I really hope the game is playable again but life will go on if not. DayZ is giving us hours of fun meanwhile.
A law should be in place to protect gamers from scams like this changing components.. abilities.. stats of craft bought with cash. Also releasing craft without promised functions is a dealbreaker as well. Ive been following this game for 5 years and it is garbage. How cig is allowed to rip people off on promised goods not delivered is beyond belief.
Yeah I’m getting fed up. After the posted the upcoming ship changes for the Redeemer that will make a $330 ship useless in its only role AND selling the ATLS for $40 (near the price of some starter packages) I’ve had the wind knocked out of my sails with CIG. It’s an old gross marketing tactic to create a problem and sell the solution. They made the cargo transfer process clunky. They made ship tractor beams awful when they had the solution all along. Then they sell it for $40!?! With the Extreme Redeemer nerfs there was mass concerns voiced on the forum. Everyone bringing up very valid points. CIG responded to this feedback by deleting posts and ignoring the concerned backers. Their answer was pretty much “shut up and consume more product. Here’s the Zeus. Buy the next new thing. I’m never pledging anything again. I’ll buy stuff in-game from now on. I was a supporter and believer but now I’m skeptical of it all.
I don't care about the persistent universe. I'm one of the original backers and I'm looking forward to Squadron 42. I just hope it will get released while I'm still alive. Too bad that some of the actors in the game wont be around anymore when it does. I wonder how they are going to fix this discontinuity.
I'm a day one backer who bought in for SQ42, but I'm getting increasingly disgusted by how late it is and how it keeps siphoning money away from the neglected PU development. What's worse is that they've now said this is only episode one of a three part epic they want to make, so even if SQ42 ever comes out, they'll only be delivering the first THIRD. Even if it came out this year that would balloon the project budget to like 3 Billion USD and take another 20 years.
I think this is a pretty reasonable take. I'd like to think at least 70% of the playerbase feels the same way - it's just the two extremes are generally the ones that post the most about it. I found myself nodding a lot to each of your points. I do recognize, though, that the biggest problem is that the marketing department is depicting a totally different experience than the actual one. (This is a huge problem for new, inexperienced players.) I'm old enough to have played the original Wing Commander series, am a total space nut, and wanted to have a new cinematic space game. But I'll also admit I have a blast playing online with org mates and just finding things to do with what little we do have. I have lots of criticisms, I think that goes hand-in-hand with caring about the project, but also recognize it's not mine to shape. I have voiced my thoughts, but try to do it in a constructive way as another "data point" for the devs to help them gauge what their community thinks. Currently I'm just along for the ride and enjoy hanging out with fellow space enthusiasts.
You really can explore as much of the game as you care to for whatever the basic starter package costs (I think like $45 us). The game should have a walk through that tells you how many space dads bought too many large ships and NEED crew so you can kind of stick out your thumb most days and get offered a crew slot on whatever ship you are excited about because oh my god somebody new to show my hundreds of dollars spaceship to yyeeeesss some new delight too feeeeed mmmmmmmmm
I'm beyond frustrated and sick of CIG and Chris Roberts wife (who runs marketing) developing the game. If you could even call it "developing" at this point.
She's still on the board, but as far as I know she's been out of Marketing since 2019 or so. I agree that marketing is running the show and that's why they constantly lie about what's coming and when (like a decade in a row of failing to deliver the citizencon 'more star systems next year') but we can't pin that on her.
Google her criminal history. It interesting to say the least. The other question I have always asked is if CIG could survive an aggressive and thorough outside audit.
First it was "open world" gameplay, now it's "immersive" gameplay. At what point does the open world or the immersive play become a chore and not a game? It's a fine line, and from what I'm seeing SC is crossing it. My job (life) is plenty immersive, I don't really need another one.
CIG have made some unpopular design choices, MM comes to mind and then pretty much failed to defend the decision leaving some of the alternative interpretations gaining traction. The 3.18 debacle was behind us all, more or less and with 3.22 everything looked quite rosy. A couple of issues were onvious, but mostly stuff like physics was nonsense for grounds vehicles. Bad but not utterly game breaking. We are now back to folk can't log in, if they can log in then stuff doean't work, the hugely trailed cargo loop turns out to be box runs with bigger boxes and none of the promised reputation rewards, server performance remains pot luck. There is no denying the passion of the devs, but the company at present looks a bit unfocussed and a bit over reliant on player based testing, often of stuff where we wonder how that actually got as far as Evocati, then having been glossed over there, how the PTU raising it as a bug didn't get a fix and then reeasing to live.
Back when CIG was a plucky young startup (prior to 2015) it made sense to call on players for extensive playtesting. Now that we are 12-14 years into this thing and CIG is a 1000+ person behemoth they need to stop pushing alpha quality code to live. They've hidden behind the alpha excuse for so long that they're looking incompetent for being unable to move past it after so many years and so many hundreds of millions of dollars spent.
I just play once in a while when there is a new mechanic, learn it. Stop playing to keep that new game smell. Let CIG do what they do and avoid the noise. And I never ever outpaced development.
Look at how No Man Sky changed after 1.0 look nothing like it. I imagine it will evolve like that and master modes along with other additions will probably be tweaked forever
my hate starts if i try to upgrade the mining bags of my prospector with the ones from the mole and the bags bugging in the ground in the cargo elevator Oo
did you report it? if not it cant be fixed. (Side note... just have a friend let you hav there and trade them out in space) ((If you dont have friend.. just ask in chat 9/10 someone will do it)
Answer to that question is pretty easy ... money :V . If you would tell everyone that this game was made for something like 100 - 200 milion dollars, everyone would love it and praise it for what it is. As soon as you mention how much it made ( money ) then silent resentment kicks in, and everyone hate's it then ;P
The trailers are definitely a type of misleading advertisement. The new people see those trailers, buy in, then they are extremely disappointed when they actually get to play the game. I love this game, but I have been playing since 2020 and take every dev post, every thing Jarred says, every trailer on a basis of I will see it when I can play it and no longer when CIG says we will be able to play it. New buyers, this is one of the best games in this genre that I have ever played, when the server gods allow us to play…
They do need to stop trying to break new boundaries or invent new tech right from scratch and make what they have work as good as they can then continue on. Once you get the hanger tedious work done and fly out of the hanger and go to 3rd person mode it looks fantastic (if you have your settings right, dam clouds). The armor, ships and weapons look so good that it's a shame that the interaction aspects are just one band aid on top of another. eg. The door open close buttons on the ships. Remember when you could see the failed system with another dumped right on top of it?
pushing the limit of tech is HOW you innovate.... and to do it right to you a LIVE test group to use it on. Growing pains of Alpha test.. We are not playing a Bate Early Access.. this is a ALPHA Early Access. BIG difference. Most gaming companies never let Alpha test be LIVE open .. it very rare.
I don't hate the game. I hate that CIG is accountable to no one and Chris Roberts is a perfectionist who will always add more to it. I hate that their QC seems non-existent. I hate that they didn't release the game 10 years ago and then just keep on adding more content and letting players play it. I hate that after Chris Roberts passes away from old age the game will just fade away and everyone will just talk about what could've been.
I got fooled into spending 1200$ and I work about 60 hours a week and then I only played 11 hours and asked for a refund a month and half later and they still refused my refund I don’t have passion for this game I have hate for Chris Roberts because he is getting away with ripping people off and the ftc won’t step in
we were sold a dream which they are constantly selling. it was a pc game, now it comes to consoles. a backlog of expensive jpegs of ships they yet have to start making, empty promises, constant push backs and the list GOES on and on.. pick your poison, that's why... i am a long time backer, i closed my wallet at 1100 euro. CIG ain't getting a single penny more out of me.. game and stuff will release in "just around the corner, just 2 more years" :)
It’s the lies…. Look at the promises literally made in public at various Cit-Cons, and it’s gotten worse. Create a painful process that’s slow like cargo and then create something you need to buy to fix the problem you create 🤣 20 year backlog on ships… etc.
I dont think anyone is confused about why the game evokes so much hate. It's glaringly obvious. if idiots wanna spend thousands on a game, thats their hard luck/stupidity.
I have been in game since 2016, i still play everynight, since 2016 ive put about 1500$ in and i am happy with how the progress is, made some life long friends, i understand what it takes to make a game from scratch.
Original backer, this isn’t the game I backed. It’s turned into a big time sink. Watch the original pitch. A real shame. Big tech demo. CIG backs piracy more than anything else.
Calling every criticism "hate' isn't a good start to make an objective video... I follow this project since its first trailer and the only hate I saw was from people like you who can't tolerate anyone disageeing with them in the comments. That project can only produce more frustration and disapointement, that's what happen when you over promise and never answer "no" to any question in Q&A.
5:03 Both sides are not right though. Every penny you spend over $45 is 100% voluntary. Everything is or will be earnable in-game. That's a fact. There is no other side. It's not p2w. More generally, the real reason most people get so upset with SC is because they fail to manage their own financial, temporal, and emotional investment. This isn't just an SC thing, it's a life skills thing. People can blame the "lies" and "predatory marketing" all they want, but in the end each of us is responsible for our actions and expectations. If you can't manage yours then I hate to say it but... Skill issue. Also, one thing that everyone seems to leave out of the whole ship buying discussion is that you can melt ships to put toward others, which is what people often do. If your shiny new pixels get nerfed and feel useless down the road then melt that joker and get something else. Simple.
Between master mode and the utter lack of anything to do solo that is not a grind for no gain, they have ruined the playing of the game for me. SC has been screwing around long enough for many games that are fun to play to come out. Plus, I still have personally owned stations in Eve online that have been persistent since before this farce was even started. The excuses are weak. (BTW Eve killed the joy too, but it was just greed and mismanagement BS. It is still playable - and did I mention persistent items anchored in space for over a decade?) The ships are pretty, but once you have seen everything once there is nothing to do. And the things you do take way too much time and tedium. For the amount of money CIG has received, Space X could have launched several real spacecraft.
I've been playing since 3.0 in 2018 when planetary landing was first introduced and since then I've enjoyed (or tolerated) every patch since. For the most part, the SC backers have recently witnessed a shift from detractors and haters to believers and migrants from Elite Dangerous, EVE, Starfield, and more. The shift becomes more obvious when SC hits another one of its many tech milestones like a new gameplay loop or planet tech or server tech. In the last 4 years, everyone has been waiting on the server tech to allow for a new star system...and the wait has been nearly unbearable because of how crucial it is for the future of the project. Some players have moved on (or have at least publicly expressed their frustration by claiming they have) and this phenomenon causes grief and apathy within the community. As we approach the end of the journey to 4.0 with this mythical Server Meshing tech to allow for multiple star systems and large player-counts, frustration and impatience will be at their peak. When CIG finally does the impossible, we'll see ridiculous amounts of hype once again. Then the cycle starts over as we wait for the next big thing like more star systems, Squadron 42, capital ships, alien races, base-building, ect. It's an unfortunate cycle of impatience and it's unavoidable. Alpha 4.0, Beta 1.0, and Squadron 42 releases are all that matter now, and when CIG pulls these off we'll see a mass-influx of players, but not before we've seen a mass-exodus of backers who will crumble under the weight of seemingly neverending delays. We're in the final months of things getting worse before they get better, and losing hope and seeing hate towards this project will be a much more rare occurrence. Just remember to try and appreciate what we do have already and not let the haters affect your experience or opinions. Live Service games during development are closer to a rollercoaster than a rocketship, and development will never end so try and make yourself comfortable.
I joined in 2013. Once they accomplished “pupil to planet” I was hooked because that is something I’ve always wanted since playing the game “Earth and Beyond”. Began playing in summer of 2017 I think. I just play, test, report bugs, and enjoy what’s currently there. I’m too much of a sci-fi nerd to allow haters to bother me.
Hell ya... this one gets it! Im 8 years in and not going any were! There is no harm in walking away to play new shit, while you wait for new tach to finsh so the game can get to that next big step.. everyone that QQ over it are just so use to game that give you everything in a 40hr game play and that was all ready out of Bate testing... Hell you dont even get to see 99% of Alphe testing fopr most game.. and few do bate ( more and more you are seeing bate Early Access.. but not ALPHA) Most game are in Alpha test/Build for 5-10years befor you see shit about them, and if you do it around the end of that Alpha test befor bate. Im happy to be apart of SC Alpha test and watch the growing pains. Its been one hell of a ride the passed 8years for me.
I was convinced it was just a whaling scam until I finally tried it in 3.17. Once I experienced what CIG was actually building, I immediately understood why it has taken so long. But if I had pledged from day 1, I can definitely understand the frustration.
Yep.. it been a long road. iv been here foe8years.. you just have to take brakes... its a Alpha test game. It need time and testing. Iv said ti for years.. but what there doing is new tach and never been tryed befor on this lv. So it going to be a rocky road.
This was pretty much the same take I had. While I don't recall calling it a scam I do remember being doubtful they could deliver on all of the premises. Then I tried a free fly with a friend back in 3.8 and could at least see the vision/potential they were going after. Cheers!
I do like you trying to do a neutral video on this, but that would have required a little more detail imo. I'm sry Jim, but some points are "debunked". Let me explain (in short): Dont Monetize Me Bruh: -there is no "real" grind to get any of the ships. You get them rather quick. -ships are designed so that its not "the bigger the better",... Or, for the matter, the higher the price the stronger the ship. Never ending development: -considering all circumstances, 10 years isnt a long time for a game like SC to stay in Alpha. Even 15 or 20 wouldnt be, realy. -As a game as a service there naturally will never be an end for development. -a very fair critique (and why I personaly wouldnt buy/play the game yet and wouldnt recommend others to) is to question WHAT they developed: There is no real playerprogression, no guildmechanics, aso. The Fanbass: Spot on!
I'm one of those who're still really positive about the project. I still see it achieving everything they want it to, and as far as tedium goes in sc, i crave it
Just two more years guys! Never been done before! You don’t understand game development! It only costs $45 to experience everything! The jesus tech that will solve everything and accelerate development is just around the corner! 😂😂😂
Discord Link: discord.gg/xxUD4YjK7t
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There is no game yet, there is an ALPHA. Nothing more people, I cant understand why people cant figure out the vast difference from an Alpha to a completed game. At this moment people are buying into a dream of a project that may or may not get finished.
@@vladtepez6665 oo it will get fisnhed.. maybe 5-6years ago it was looking dark. but in 2024 NOPE .. More update and new stuff has droped in the last 2years then in the last 8.That has alot to do with certain technolgy finshing and coming for the game. 2024/2025 will be a BIG years for SC. Alot of stuff is coming to the end of it build/test build
@@vladtepez6665 Preach it brother, the possibility of being a part during alpha phase game develoment in a triple A game is pretty rare and most people just simply have no idea what they sign up for. They pledge for the game without reading the information that's available, have unrealistic expectations and then rage quit because of bugs or whatever.
As an eleven year backer who's 78 and battling cancer, I now know I'll never see the release of the game.
@@knighthawk5857 game drama aside I hope things turn around for you mate.
@@Anonymous-m9f9j Thanks ..... on the health side, so far so good
not to make light of you're health.. but how do you think the the One Piece fan feel after waiting 25years just to fine out we have 5 more to go (maybe) lol -_- Waitting 12years for a Alpha is not much in the light of things that are 20-30years old and still dont have a end. q.q
@@LuluGamingDK imagine inserting yourself into a comment section with that. Cringe
The Afterlife has Alot more going on than a unfinished Video game.
The game itself was promised with technology that simply didn't exist. Much of the development was simply getting that tech that is fundamental to the game made and working.
100% This! and THAt is the key point MANy player miss.. the game is being made with tech that did not exist in ANY lv og the gaming world. and MANy of the system they promised need this new tech to work/run. and it has takn much longer then plansed to get it done.. but you can see the light. Sm testing is happening more... new update are being pushed out more in the last 2years then the last 8-10... more ships ave droped in 2024 then in the last 5years.. shit is starting to pick up.
@@LuluGamingDKthe tech they promised though is here now like server meshing, unfortunately star citizen hasn't been able to do it yet.
@@LuluGamingDK We're kinda scraping the bottom of the barrel here if we're going to go as if hot fixes coming out equals to actual proper updates. We've only gotten two actual updates this year. One that was supposed to be part of the first patch that took far longer than planned to come. Let's not talk about ships coming out like that's a good thing. They have a huge backlog of ships that should be updated and we have no idea when that is going to happen. Let alone, ships that cost a ton of money yet still are nowhere near release.
@@guynamedmaggi5520 SC did SM time ago and I was in many tests with such tech 100% enabled. What are u even on about?
@@seveneternal7988 Do we currently have it or is it being tested still in sc?
Most of the haters I've run across in the Verse were upset because I had a choice when they wanted to pirate me. Before Master Modes there were no options. You landed to sell your cargo and were quickly outnumbered and outgunned. There was no option but to fight your way through. Now with Master Modes you can set your destination and haul ass in nav mode. You'll take a few hits and after dropping some chaff or flares and a quick dodge or 2 out fly missiles to safety with your high value cargo still in tact. Which means, those who were so keen to steal all your hard work, actually have to do some work themselves, and that pisses them off, which makes the game that much more fun to me.
The "hate" or frustration should not be hard for anyone to understand. It can be beautiful and fun, and it has some great ideas (and some dumb ones), there is a lot to love and hope for...but more often and most of the time its extremely tedious, broken, one of the buggiest games ever, and its development is seemingly taking forever to deliver on anything and just strings people along with new ships and paints to buy. Not mention the massive learning curve for people playing the game, learning the game, learning the bugs, it has WAY too many keybinds and settings to an absurd level, and the actual gameplay it offers though a seeming sandbox can be extremely repetitive. Guilds or groups make up their own gameplay, but the gameplay actually proviced by the game is super repetitive and mostly not very rewarding. If you like combat, that boils down to farming a million of the same ground FPS bunker missions to very very very slowly gain Rep and money, and for space combat its bounty after bounty after bounty, and dealing with that set of bugs and flight model, missiles not working. There's always the massive lag, server desync, terrible FPS, and crashes too. Never has a game got people to spend HUNDREDS of dollars on something so broken and often unplayable, where it takes hours just to login successfully, get from spawn to ship, geared up, fly to a mission to get back safely to logout without losing everything - and that's if you exceptionally lucky, because so many random bugs can kill you, make you lose everything and start over for more hours. The game does not respect its "players" time at all and milks their wallets for all it can get away with.
Nice summation of the experience for the non cult members lmao. I like that meshing gets thrown into our face, but most people are unaware that meshing has existed since b4 the development started and that they aren't truly starting from scratch. I'll wave or warn most potential newcomers now, and if they really need to try it plead with them to go with the minimal ship and warn them about the play session destroying bugs that they'll inevitably encounter. Bugs that could be addressed and yet have been there for years upon years now.
Love the game, hate the management and the way they do stuff. They create problems, just to sell solutions for real money.
I've never bought any "solutions" in star citizen, care to be more specific?
@@laurentguyot3362 no, they just rely on FOMO marketing strategies, and releasing new ships while there are ships that people bought over a decade ago still not even being worked on.
the ship in the shop dont fix anything so there not a fix to a solutions.. so that made no sense. No one put a gun to you're head and said buy my ship.... and we will fix this bug.
@@LuluGamingDK They nerf tractors beam and fix it with a new mech suit. Do you even know what’s happening in the game?
@@Sgt_Hest that doesn't make sense either, given they literally created multiple in game assets with different cargo size limits, that's not nerfing, it's tiering.
Building a system with already broken parts can't lead to success. Honestly, I just want them to fix what we have now. I don't get how you implement a feature like cargo elevators that break after 2 weeks. It's a fundamental game feature. They've been broken for a month now. CIG could just remove/fix/add them. Playerbase communication is the key. New ship prices are also a problem in my opinion. I'm not gonna grind for weeks for something I know I can't keep. Times have been worse and will be better, for shure.
You die..
you do a 15-20 minute trek back to the point where you perished to get back into action....this to me is the biggest deterrant
if we step aside from game being alpha, and death can be just an incident because of poor game perfomance, idea behind that seems very clear to me. Don't die. There are plenty of games like CoD, BF, etc. where u can hop inside action just in several seconds.
SC has arena commander for that. PU will expand more and more and and this game is designed for making u think, prepare. It's not a PvP game, it's a survival game with elements of PvP. And from that perspective - death should be costly. If server merge will be succesful(I'm sure it will) current 15 mins will mean nothing if u die several systems away, and that will mean HOURS of gameplay lost. And it gives unparallel depth to SC gameplay, imo.
The Nursa Rover and med beds would like a word
@@damienspectre4231 it shouldn't take that long to get back to many places but even so that's the game.
Otherwise you take a guy out and he's back before you even start looting him.
if you don't like that maybe Planetside is an alternative for you. But I found it quite nice after taking out a ship to be able to take some loot and then leave without immediatly being set upon the same player again and again.
@@damienspectre4231 It's not just death, they build in "time sink" gameplay into everything.... absolutely everything takes way too much wasted time and effort for a supposed fun game in the name of "immersion" or "realism". Almost none of the tedious time sink is meaningful, it's just time waste.
My only real complaint about SC is the bug reporting process. I can not count the amount of minor bugs I've found and if 10 others don't see it, it gets archived. BUT I've also seen them fixed in later patches, so idk, just not the kind of satisfaction one would want when attempting to help.
I check in multiple times a year. Checked in today, within a half an hour after navigating from the habs, buying ammo and drinks, taking the tram to my hangar, spawning my ground vehicle, loading my SCU crate, spawning my vehicle, starting it up and requesting to leave, plotting the course, accepting the mission, navigating to the bunker, entering the bunker with SCU crate and….. the server crashed.
I’m done with this game for while once again. After years, the novelty of the game wears off and you’re only left with the bugs. Nothing much has changed in that regard.
Garbage game
@@BigBobBlazer what do you mean crashed?
I tought you just get a server error message now and then it spools up a new server quickly and you continue?!
You should take a look at your comment so that you realize you are exactly one of the people he talked about that. Doesn’t understand what it is at their plane sure the first time you log on is never going to be good experience because you have to get sorted but the first time it’s annoying and sometimes there’s other annoying ones but there’s more sessions there if you don’t see that it’s because you refuse to see that.
@@MrAbram94 9/10 It'll go into a rescue cycle that will catch you then error rinse and repeat. 1/2 of the 1/10 time it happens the server completely crashes and you lose everything, the other remaining half everything's ok. So 5% chance that it'll recover and be ok after trying to catch you from a crash. This is 1 bug of many hundreds more that'll destroy everything you're doing for hours in a matter of seconds, and happens relatively often.
Why i hate star citizen. hmm. How about when i spent over an hour doing delivery missions, only to arrive to the last location, drop the box in the correct spot, and nothing happens. Broken mission. Logged off. Went days without playing. Waisting my time. Yesterday (after a month or so), i decided to log in to check the new updated version. Then i go get my Avenger titan ship. That i bought in-game. And its gone. Wiped or whatever (according to some global chat theories). Well i just logged off again. Everytime, 2 hours trying to get 20k (most of that time just moving around...) , only to die due to some glitch, and then spend it all again on new armour.
Everything in this game is designed to make you waist time on pointless actions. Pretty graphics though lol
We are all deceived customers who cannot do anything about it. While some buy digital yachts in a non-existent game, others buy yachts with our money in the existing world.
Chris has a mansion using game funds was that not a red flag for anyone😂
@@guynamedmaggi5520 he had a mansion already, his net worth is 4 mill and the games raised over 720 mill, hardly creaming it.
Gray market my friend. I unloaded my fleet for cash two weeks after 3.23. Been playing six and a half years and I just have had enough. Whats embarrassing is I hadnt realized just how much I have spent. The cash from my fleet covered a new suspension, a brembo brake kit, a short throw shifter, a CF hood, intake manifold/throttle body and an exhaust for a project car. I felt like a horses ass/rube when I saw the totals.
@@middleagedbaldguy6774 It's sad, my friend, really sad... You have no game, no money, but you are richer for one new experience, which is that you will never pay money in advance, especially to a game developer.
Yea exactly he can’t just get away with this there is a paper trail
12 years ago I kickstarted two accounts for an upgraded Freelancer with a reasonable scale. The scale was small enough, that you were going to be able to host your own private server. Then it hyper-inflated in scope. It is stupid to burn yourself out on a game that isn't even finished yet, so I won't play until it is at least in late beta. Twelve years later, and there is still no game to play. No single-player campaign and certainly no hostable multiplayer. I know private servers are gone for good, but I don't think the game will actually ever be complete. My money was wasted.
Sounds like you would prefer SpaceBourne 2.
Yep, I remember reading private servers long ago too. Probably why I decided to back it then.
Private server Freelancer gameplay with walking in and around ships? Also repair/mining drones and snub fighters!
But yeah. We're at this point now and I didn't get to spend that money on beer and gacha games.
I'm still just a tourist periodically checking in till it has what I'm looking for.
All I can say is since 3.23 was released to live I have noticed a massive drop off in active players, and with yogi’s recent post he made I feel it just made the whole situation worse, I think majority of players are starting to lose faith in the project and the direction they keep pushing the game and they’ll be left with a very small player base to sustain the project
they will all be back.
@@LuluGamingDK only if Master Modes are reverted
@@_Anaklysmos_ Exact reason I left and gray marketed my fleet. They ruined the flight model. Been gone since two weeks after it dropped and I honestly miss it less than I thought I would.
@@middleagedbaldguy6774 i really miss flying in the game. I loved fighting my orgmates in arena commander or heading out in a scorpius with one of my orgmates looking for trouble, taking on 5vs2s and winning. Those were some great times i really wish to relive. But sadly, CIG ruined it.
@@_Anaklysmos_ They have also made it clear this is "The" flight model going forward. Hard pass. Like buying a Co8 vette only to have GM show up a year later and put a governor on it so it wont break 70mph. Easily one of their biggest fumbles.
Seems like a fine game to me and as a follower of many mmos over the past 30 years looks to be right on time.
yep 6-8years is what most game are for a alpha test. SC is pushing the limits of new gaming tech and making new ones never befor used in MMO/gaming.. so it taking a lil longer to get done but it getting there ^^
It's been 12 years and it's not even halfway done
@@poposterous236 it's not done; there is no doubt. It could be 80% done or it could be 20% done it all depends on how well the tools work.
Lets say it Q4, they release 4.0 and server meshing works. What will CIG have to add to get out their 1.0 release? Then at the 1.0 release would it be considered done?
Playing for 3 years now. Despite the ups and downs the best 130 bucks ive ever spent on a game so far.
8years my self.... 900-800$ and still ok with droping more, this year for the CL.. cant wait. I drop more monay on FFXIV sub in a year then i hafe on SC in 2years.. + i have the SC 10$ sub to help support the game too. i see it no diff then subbing to my fav streamer/tuber. Im ok with the time it talking.. do it right! I have other game to pick upo and play here and there. ^^
I understand why people call it a scam or a cult, but I also have fun playing it. I spent about $90 (not counting the joysticks), I think thats about what you need to spend to actually do anything and get more ships in game.
Over a decade in development, incredibly overpriced (price anchored) jpeg ships, really underdeveloped systems, clear signs of confusion and lack of clear vision for the finished game, a CEO that decides to remunerate himself, his brother and wife as a large company CEO (hey, I think I'm Bobby Kotick), artificial scarcity and constant FOMO... not sure why really.
I don't hate it, i love the game. The problem is that the game doesn't work very well and hasnt for a long time now. Its clunky, its laggy its glitchy, it's a mess. Now before you start with the usual "bu, buh, but, it's an alpha!", let me just remind you that it's been an alpha for almost TWELVE years now; that excuse has zero weight any more. CIG need to get this shit together because it only seems to be getting worse.
I dip into SC every now and then to see how it's progressing. This evening, I lost my ship and a container full of items when my quantum drive decided to try to fly me to my destination by going straight through the planet. It's bad that after 12 years, something so fundamental to the game is still broken. It's bad that even trying to select the destination is still so fiddly. I've failed hauling missions because my 3SCU capacity ship couldn't obviously take all the containers in one go, but on returning to the pickup point after the first three containers were delivered, the other four had disappeared. I'm willing to give that a break as its new. But I've had box delivery missions break when after picking up a box it failed to give me the delivery location. And so many other problems. I'm wary of getting into a lift after I fell through the planet a couple of days ago.
Every now and then I consider upgrading my starting ship to something a bit better, but then I load up the game for five minutes and that urge quickly goes away. SC has potential but even after 12 years, it's not even close to being complete and I'm sceptical that it will ever be finished. I know someone who has spent over $15000 on the game, and if he likes it and has the money for that, great. Good for him. But for me, I can't justify spending any more money on it until I see some genuine improvements. And by that, I mean more stability, not more broken features.
I've been a backer for about 9 years. I've tried to maintain the idea not putting more into the project than I've gotten out of it already, and that's worked pretty well for both my pocketbook and my mental health. I'm also someone who likes to see how things are made ... so being able to both watch their regular shows and play each patch to see how things work (and break) for myself is a great combination. But I can also see where it would be frustrating for someone who just wants a game that's done and polished.
I think the changes to promised features plays into it, too. Not only did CIG keep adding features, but it seems very likely that doing so has caused them to seek shortcuts and compromises that barely meet the spirit of what was originally proposed. Mining beams, tractor beams, repair beams, medical beams...
I have spent around $400 on the project, I mainly bought the ships that were exclusive to certain in game events or just a ship because I want to use it in AC or because its my favorite ship and I want to be able to have that without worrying about losing it after a wipe or anything.
Got the game a week ago and loving it so far, bugs are annoying but when it works it's great, will tide me over until Stalker 2.
I did a free fly and really just found doing anything in the game is kind of tedious. Cool on paper, but not for me.
Bug Citizen? Jeez I don’t know why…
Hey Jim, this is the first of your vids I've seen and I loved your balanced approach to this prickly subject, my question to you is that have any of the points you made here changed after CitizenCon 2024? Do you think the direction CIG is taking with the 1.0 plan a good or bad thing? Keen to hear your take.
Hey Rage, Firstly I've never gotten a superchat before so that's pretty awesome of you and I really appreciate it!
In the future if you have any questions please don't feel like you need to pay for me to read or respond to your comments tho, as I do try and read/respond to as many that I feasibly can. I also have a discord that I frequent and am active in if that's your type of jam, it should be linked in nearly every one of my videos.
My overall opinion is that, it's still not a scam. I was glad to see them recently say that NPC crew is going to very likely be a Post 1.0 feature. It was nice to see that not because I don't want NPC crews, but because it's probably been one of the first instances where I've seen the company start to be a bit more candid about what a release candidate for 1.0 will and won't be for the first time. Prior to that it's always been some sort of, we have thought about it, we're considering it, we're looking into that as a possibility, but rarely have they ever not increased the scope of the game when a neat idea is mentioned. This seems like CIG has had a shift in mentality where they are finally making decisions over what systems will be in before 1.0 and what systems will have to be developed as a post launch update.
I was also happy to hear them finally say that they are aware that anything that comes out post 1.0, cant be a tier 0 release, that the feature has to be full, complete, and working when it's released after 1.0.
I still have concerns about post 1.0 ship sales and how they intend to monetize the game, because lets be honest, they have to maintain some sort of income to maintain/develop the game further. But at this moment I'm concerned they will keep releasing new broken meta of the week ships, and that's just not going to work in a full 1.0 release.
while there was a lot I was wanting to see that I didn't at CitizenCon that I intend to make some video talking about here soon, and I do feel like the devs probably overhyped this citizencon. I was overall happy with what was discussed, and very happy we are starting to have more conversations about what 1.0 Will be as opposed to what it could be.
@@Citizen_Jim Always happy to give a little, and I appreciate the info.
I agree that they probably overhyped CitizenCon a bit but my main concern in all this is that while CIG have done this a long time , this is the first time they have (or appear to have) some kind of a solid plan that isn't unicorn jizz and pixie farts. This has me worried a little. What if crunch time is on the horizon? Could there be an ultimatum somehow? Either way I'm no doomsayer, I'll sit here cross legged until 1.0 with my expectations idling. I hope they get to either 1.0 or Squadron real soon to allay peoples fears for their sake.
Imagine all the people who saw the SQ42 gameplay, decided to become backers, and are now experiencing the current Hellscape that is the PTU right now XD. Still, I have faith in the project and the passionate people behind it. They just need a solid stable foundation and then they can do the fancy stuff later.
Cheers again for the comprehensive feedback Jim, I hope this video gets out to a lot of folks.
I don't think anyone that's invested over $10 to $20K should be told to chill. Most of it is CIGs fault. BMM is a good example. You have every right to be critical if you bought that. There's literally players that did and have passed away since LOL Their communication and marketing has caused most of the grief. And speaking of grief, their servers are the biggest griefers in the game. Mark Hamill will be dead and buried before his ghostly voice is used in SQ2042. Still love the idea of SC. Myself at $9k in and totally unable to even call up my ships in 3.24, I still love them. But yeah... F em too a lot of the time
@@warren3174 buyers regret is reasonable to some degree but to get over even 100 spent is and still be unhappy and fork over cash questionable behavior lol.
@@Cmdr_V I agree. I think there’s two groups that get conflated. Those upset about progress and those with remorse that think it’s a scam.
I’m pretty sure it’s not a scam at all. They’re paying over 1,000 devs doing updates on Sundays lol.
I’d like to suggest it’s passion too. What a fantastical game this is already in alpha with more bugs than a trailer park. Marketing is behind most of the negative reactions. The most recent is the nerfing of handheld tractor beams and suddenly the ATLS which will soon be in the store. No way to make that feel good if you’re a long time investor. Hahaa but I know I’ll be owning one when it drops.
I have to admit to myself that this is how they do and keep moving on. My biggest and actually only complaint currently is that I can’t even call a ship up. I can’t even enjoy the bugs 🐛 🐞
@@Cmdr_V It depends a lot, when I played the game originally servers were quite stable, I could see why someone might have invested money back then but start to feel regret now that the servers are in a bad state, Pipeline has leaked some comments that the devs are going all in on 4.0 now so let's hope 4.0 is somewhat stable
Can you imagine if Hamill actually dies before release? Squadron sales would be out of control. Every aging Star Wars nerd will buy two copies 😂
@@-DarkFox- yeah. True. Let’s hope that doesn’t happen.
store citizen
SC is the only game I keep playing where at least half the time, I end a session with, "fuck this game!" It's usually something like ATC not giving me hanger, falling though elevator geometry, hitting an invisible asteroid, etc. But it's ALWAYS, at the end of a decent play session and I've got a decent amount of cargo in the hold.
I disagree that there aren't any stakes. I once had to avoid a missile in a mole full of quantanium just as I dropped out of quantum at a station I meant to cash in at, narrowly I drifted towards the landing bay and made a safe landing. Every time I go out there with anything of value I'm taking a risk, even as a scavenger / cargo hauler. I bust my hump out there to feed my space kids.
So here is the thing with these types of projects. It has to do with the development lifecycle. Across the board from UI/UX, to back end, and everything in between. It never ends and this is why so many games are going to a live service now. I get it though. It wasn't sold as that, but there are tons of other GREAT games/sims that are live services that I happily pay for. I've been considering Star Citizen, but you have to keep in mind how the software development life cycle works. It's cyclic and it never really ends. It's the nature of the beast.
You are exactly correct! Great video!
I am fine with CIG taking their time. The only thing I wish for is reduce some big bugs.
I would rather be upset void dude took my stuff vs the game crashed in a bunch of ways that made it impossible to do one mission.
Some players have crazy patience to spend all day making it happen!
I like all of us enjoying the game! Thank you
I stuck on an elevator for like ten minutes. Jesus, they even can't fix simple thing and think about server meshing. It got Scam Citizens name for a reason.
If people think there is no way for new people to make enough money to buy ships they are wrong. I’m only have the starter package cutter but you can make enough money to get a Corsair or Taurus and do Vaughn missions, which will earn you A LOT of money
Great starter ship. Love it
lol i started with a Mustang starter and worked up to all my farmers in 2weeks and now im pulling in 5M a week after coimg back this pass month after taking time off. Sure the economy will get harder to work with and you will befor to long make MUCh less money in game.. but if you know how and work TOGETHER you can make good money in game.. its a MMO 1st.. and a Single player game 2nd ( on some lv)
It feels like SC peaked sometime last year or the year before. The game was somewhat playable, you could get around the bugs, and it was fun with a group of friends. Today the servers really struggle to hold up long enough to grt a mission done without something halting all progress. And with everything mlre tedious with master modes, manual cargo loading, etc.. there are only more steps (i.e more opportunities for the game to throw a fit and bug) during gameplay.
Your a hundred percent right, i had no idea there was a free fly and alllll the youtube videos are saying this game is ground breaking etc etc etc...
Thankyou.
do you just know how many layers deep of bs you dig when saying "oh they just didn't get what they were trying to make" when they just blatantly lie about it
The first time I saw gameplay of Star Citizen was around 2016. It was bare bones, but the potential was there. I ended up getting a $45 Mustang around 2019 after I played in a free weekend. The people who get "scammed" by Star Citizen are consumers who just consume. How many AAA games have they played that are aweful, but they love it because it is finished? They also feel like non-PC gamers. I have several games that were in Alpha for a long time, like The Forest and 7 days to Die. Both are very fun. 7 days was in alpha for over ten years.
I wish they prioritized gameplay. Economy, core game loops, and real content. Not just mobiglass contracts.
Very well thought-out and detailed analysis. I am on the fence on both sides of your arguments. Besides my starter ship, I purchased all my remaining ships with in-game credits. I understand the state of this game's development and marketing, funding techniques. My fear is those untimely wipes that brings one back to square one. All that grinding and personal progress was taken. One gets nothing but lip service from the developers and the hardcore game supporters on why the wipe was necessary at all. My number one disdain with this game is the potential wipe hanging over my head. That's my opinion, I could be wrong.
I've lost track of the small and large features hinted and tested, ie: Naming ships, that I can only hope will eventually be available to improve the game and have fun. ;-)
honestly i feel the devs need to make this game feature complete as soon as possible. i think one of the biggest reasons sc development is slow is because most of it is in squadron 42. i hope that with 4.0 the devs can finally start making progress on finishing existing content and missing features. like with 2 systems present shanton and pyro the devs can finally implement data running. they really need to get the ships fully functional with all there intended features like at least add ai blades if crew is still to difficult allowing even solo players to glimps at larger ships at full functionality . basically put the game in a state that allows new players to test and play with the mechanics without major common game breaking bugs within the first hour of playing. ai can still be dumber then a box of rocks. not all bugs need to be fixed immediately. not all the features need to be fully balanced yet just put the game in a state players can buy the game without feeling like they wasted money. i love this game. im not very good and i play for about an 3 to 4 hours a day 3 to 7 days a week before taking long breaks. i think this game has massive potential i just hope the devs get there priority's straight and make this game with a stable foundation before going all out.
i also noticed that youtubers who make video about sc never show SC gameplay.. always their fake shiny trailers in the background just like you did in the opening of the video.. thats not in SC.
Whether this project ultimately succeeds or fails... It is INVALUABLE in teaching us *NOT* how to develop video games!!!!
At the start the narrative was that Chris had been held back by publishers and we were going to get to see what an artist was capable of when unbound by beancounters. In a way we got exactly that and we've learned that the only thing worse than having too many MBAs on a big project is having none.
@@RN1441 Yeah... Things ran out of control pretty widely here! With the initial backers pouring more and more money... Along with more and more ideas and features into an ever growing, never ending project!
Hopefully... Lessons WILL be learned! For the sake of Crowdfunding... Independent game development... And the gaming industry and players at large!
I'm glad they are taking their time. After all the big flops we've seen over the last almost decade, things are improving on SC's side. Its not perfect, and its not done yet, but you can tell the progress has finally picked up and ramped into gear. I'd love to see you develop your own game.
🤦♂️
@@Dvasia32404 Dude... I'm a developer! So please don't presume to know if I've developed games or not!
And secondly... Developing games like this is NOT the best way to do it! I'm sure even Christ Roberts Himself would agree!
I mean... BILLIONS of dollars....??? Over DECADES??? Does that sound normal to you?
If so... Then I'd love to see you develop your own game. 😁
Honestly, this game is a game you need friends that like different things to play and have fun. Some people like myself would probably enjoy the endless logistics if I had a crew that I was doing logistics for.
(Lengthy Post Ahead. Do not feel forced to read it at all. Just passionate i guess.)
Look. All i'm going to say is that for those of us that have been here since only having pirate swarm and the race track, we knew what we were investing in. This isn't some general "game" that gets worked on for a little bit and releases and gets dlc. This is an absolute universe and universes take TIME. It's obscenely ambitious and that's why i have faith in it. An absolute collasol undertaking that is unfolding right before our eyes, bringing with it new discoveries of what can be added in that wasn't apart of the initial roadmap. I hope develpment never stops. I hope eventually it becomes something we can play day in and day out as it continuous to keep expanding..because THAT my friend...is art. We are all on a 3D canvas of their making and some people need to step the hell back and take a look at the growing mural.
Can't force people to have or keep faith in the project and yes unfortunately it does take money and resources. Could they do a better job marketing it? Absolutely. But lets not take personal responsiblity off the table. People wine because they paid thousands of dollars on this experience...............................but who the hell told them to do that? They wanna get mad at everyone else but themselves first (or at all). That's a deeper issue that has nothing to do with SC. I bought my gladius with the full intent on buying everything else in game when the time came. Different mindset some can say, but i don't know fam, if people buy their way to the finish line and then complain that there's nothing here then that's a THEM problem. Nobody told their asses to buy a yacht if they were going to be dedicated to the what whole experience is and is supposed to be. At that point...............what are you even experiencing? But again that's just my mindset. I personally do not need a due date. I don't care for "release window". If it takes another 10 years, so be it. Why? Because that's 10 years worth of more stuff that we'll have flying around and unfolding as we walk among it all. People forget what we didn't have versus what we do now and again versus what we will have. Instant gratification will serve you in no positive way here.
I love star citizen and honestly if it takes them a long time to do everything right so be it. I still remember only being able to go to the hanger and walk around your ship and look inside and the first time walking out on the pad in space for the first flight into space. People are going to hate no matter where you go now ah days people want everything now and have no patience. I mean look at what’s happening to most games now ah days they get rushed and have people who don’t know gamers at all and most games flop or just die after a few months. Most people don’t know what gaming is about these days and all they care about is streaming and making money. Which that’s a big problem for most cause they see it as a job and not for what it is. Plus I’ll always be playing Star citizen space games are my absolute favorite of all time.
I've definitely been guilty of being negative about the project because I've spent too much on spaceships and it's not my favorite way. But the reality is, for longtime backers of the project, like myself, a lot of the negativity comes from not being able to see the project at the correct scale for the moment. I've done a bunker mission that in the normal course of play is functionality the newbie area of the game like 100 times. So I've got big feelings about it. But as they are adding new star systems, that bunker is pretty damn irrellevant in scope. It's going to be hard to enjoy what is becoming a great project with any expectations intact.
When this got announced I was hyped because I loved Privateer. After a few years later I was concerned about the lack of progress. Then I was told they had to develop tech for the game, and I was, like why did they even announce the game when they did. Then some more time pasted, and it was 2018 and they hadn't even started working on the single player game Squadron 42 and was this is turning into a scam and everyone that responded to me was full of hatred and called me an idiot and I didn't know what I was talking about. Well, I hate to say it, but I told you so, it is a scummy cash grab with the cover of it isn't perfect yet. If the dev team stopped or at paused development on ships when they had 10-15 different ships designed and focus on the rest of the game, it might have been released already. At this rate if it ever releases it might not be until 2030+.
I backed the game back in 2014, obviously no game back then, I occasionally checked in on it and walked away nothing to really hold your interest for more then a few hours. Now as of 2022 - 2023 time frame I could play the game and have been logging in regularly. So the first 10 years have been a wash for me. Now as far as progress the last few, years I can say I am starting to see movement on content and playability. Now the question is what happened the first 10 years, what changed ? Was the first 10 years making a new game engine if so that would explain a lot as most games use an existing engine so all they are building is content. All I can say is wait and see as I don't really see any other game have the potential of Star Citizen. Potential right now is the key word.
I don't think it's hate in particular. It's more like Star Citizen and the prospect of being involved in such a grand journey to what will most likely be the benchmark for future AAA games evokes strong emotions. People express their emotions in all kind of different ways. Some like me love the game for what it already is especially knowing where we started with just a hangar, walking around our ships while dreaming of what lies ahead. Some get too much attached to certain states of the game during alpha phase development. Frustration because of wipes, balance changes to ships, economy changes, and the constant adding of new features which of course intruduce new bugs... "loved or hated, but never ignored" comes to my mind which sums up the fuzz. It would be worse if no one cared. =)
I have become accustomed to the delays, and bugs. I still enjoy the game. I do adjust how I play to the current state of the game. CIG doesn't care about the hate. They still make millions anyway. All the hate is more of a waste of time than their belief the game is a waste of time.
Star Citizen doesnt ever have to be a finished project, but I require it to have completed feature sets. Unfinished aspects such as elevators or perpetual refactoring of "working" features (such as mining, master modes, etc) being replaced with a broken/half baked deliverables is uncalled for. For not I will check in yearly to see if the game is playable but once I sell my costly HOSAS, I will be done forever. But I really hope the game is playable again but life will go on if not. DayZ is giving us hours of fun meanwhile.
A law should be in place to protect gamers from scams like this changing components.. abilities.. stats of craft bought with cash. Also releasing craft without promised functions is a dealbreaker as well. Ive been following this game for 5 years and it is garbage. How cig is allowed to rip people off on promised goods not delivered is beyond belief.
Yeah I’m getting fed up. After the posted the upcoming ship changes for the Redeemer that will make a $330 ship useless in its only role AND selling the ATLS for $40 (near the price of some starter packages) I’ve had the wind knocked out of my sails with CIG. It’s an old gross marketing tactic to create a problem and sell the solution. They made the cargo transfer process clunky. They made ship tractor beams awful when they had the solution all along. Then they sell it for $40!?! With the Extreme Redeemer nerfs there was mass concerns voiced on the forum. Everyone bringing up very valid points. CIG responded to this feedback by deleting posts and ignoring the concerned backers. Their answer was pretty much “shut up and consume more product. Here’s the Zeus. Buy the next new thing. I’m never pledging anything again. I’ll buy stuff in-game from now on. I was a supporter and believer but now I’m skeptical of it all.
I don't care about the persistent universe. I'm one of the original backers and I'm looking forward to Squadron 42. I just hope it will get released while I'm still alive. Too bad that some of the actors in the game wont be around anymore when it does. I wonder how they are going to fix this discontinuity.
I'm a day one backer who bought in for SQ42, but I'm getting increasingly disgusted by how late it is and how it keeps siphoning money away from the neglected PU development. What's worse is that they've now said this is only episode one of a three part epic they want to make, so even if SQ42 ever comes out, they'll only be delivering the first THIRD. Even if it came out this year that would balloon the project budget to like 3 Billion USD and take another 20 years.
they will have to have a really good game if they want to justify the time and cost of sq42
I think this is a pretty reasonable take. I'd like to think at least 70% of the playerbase feels the same way - it's just the two extremes are generally the ones that post the most about it. I found myself nodding a lot to each of your points. I do recognize, though, that the biggest problem is that the marketing department is depicting a totally different experience than the actual one. (This is a huge problem for new, inexperienced players.) I'm old enough to have played the original Wing Commander series, am a total space nut, and wanted to have a new cinematic space game. But I'll also admit I have a blast playing online with org mates and just finding things to do with what little we do have. I have lots of criticisms, I think that goes hand-in-hand with caring about the project, but also recognize it's not mine to shape. I have voiced my thoughts, but try to do it in a constructive way as another "data point" for the devs to help them gauge what their community thinks. Currently I'm just along for the ride and enjoy hanging out with fellow space enthusiasts.
The "passion" from both sides can become taxing! Safe flying o7
Just change master modes like stop watever you have to do and change it, roll her back and have a think what happed
growing pains suck...
@LuluGamingDK it's looking pay to win were skill isn't a thing
MM is more like regression pains
Been playing for four years, right now pretty much all I have for it is hate.
You really can explore as much of the game as you care to for whatever the basic starter package costs (I think like $45 us). The game should have a walk through that tells you how many space dads bought too many large ships and NEED crew so you can kind of stick out your thumb most days and get offered a crew slot on whatever ship you are excited about because oh my god somebody new to show my hundreds of dollars spaceship to yyeeeesss some new delight too feeeeed mmmmmmmmm
I’m hoping the release of the Polaris can reignite my excitement but then they would need to have something for me to with it.
I'm beyond frustrated and sick of CIG and Chris Roberts wife (who runs marketing) developing the game. If you could even call it "developing" at this point.
She's still on the board, but as far as I know she's been out of Marketing since 2019 or so. I agree that marketing is running the show and that's why they constantly lie about what's coming and when (like a decade in a row of failing to deliver the citizencon 'more star systems next year') but we can't pin that on her.
🤦♂️
I don't even know where to begin with how stupid this comment is
Google her criminal record. She is a "colorful" individual.
Google her criminal history. It interesting to say the least.
The other question I have always asked is if CIG could survive an aggressive and thorough outside audit.
First it was "open world" gameplay, now it's "immersive" gameplay. At what point does the open world or the immersive play become a chore and not a game? It's a fine line, and from what I'm seeing SC is crossing it. My job (life) is plenty immersive, I don't really need another one.
CIG have made some unpopular design choices, MM comes to mind and then pretty much failed to defend the decision leaving some of the alternative interpretations gaining traction. The 3.18 debacle was behind us all, more or less and with 3.22 everything looked quite rosy. A couple of issues were onvious, but mostly stuff like physics was nonsense for grounds vehicles. Bad but not utterly game breaking. We are now back to folk can't log in, if they can log in then stuff doean't work, the hugely trailed cargo loop turns out to be box runs with bigger boxes and none of the promised reputation rewards, server performance remains pot luck. There is no denying the passion of the devs, but the company at present looks a bit unfocussed and a bit over reliant on player based testing, often of stuff where we wonder how that actually got as far as Evocati, then having been glossed over there, how the PTU raising it as a bug didn't get a fix and then reeasing to live.
Back when CIG was a plucky young startup (prior to 2015) it made sense to call on players for extensive playtesting. Now that we are 12-14 years into this thing and CIG is a 1000+ person behemoth they need to stop pushing alpha quality code to live. They've hidden behind the alpha excuse for so long that they're looking incompetent for being unable to move past it after so many years and so many hundreds of millions of dollars spent.
@RN1441 you've nailed that good and proper!
got to love playing a Alpha test.
I just play once in a while when there is a new mechanic, learn it. Stop playing to keep that new game smell. Let CIG do what they do and avoid the noise. And I never ever outpaced development.
Look at how No Man Sky changed after 1.0 look nothing like it. I imagine it will evolve like that and master modes along with other additions will probably be tweaked forever
whats to like about a game that will never come out easy as that
my hate starts if i try to upgrade the mining bags of my prospector with the ones from the mole and the bags bugging in the ground in the cargo elevator Oo
did you report it? if not it cant be fixed. (Side note... just have a friend let you hav there and trade them out in space) ((If you dont have friend.. just ask in chat 9/10 someone will do it)
My group on friends No longer say, (man this game is so buggy)... we say (man this game is so Star Citizen)...
Answer to that question is pretty easy ... money :V . If you would tell everyone that this game was made for something like 100 - 200 milion dollars, everyone would love it and praise it for what it is. As soon as you mention how much it made ( money ) then silent resentment kicks in, and everyone hate's it then ;P
The trailers are definitely a type of misleading advertisement. The new people see those trailers, buy in, then they are extremely disappointed when they actually get to play the game. I love this game, but I have been playing since 2020 and take every dev post, every thing Jarred says, every trailer on a basis of I will see it when I can play it and no longer when CIG says we will be able to play it. New buyers, this is one of the best games in this genre that I have ever played, when the server gods allow us to play…
i don't hate it im a little pissed a spent $200 bucks on a dream 4 years ago an there isn't much more to do now then there was then
They do need to stop trying to break new boundaries or invent new tech right from scratch and make what they have work as good as they can then continue on. Once you get the hanger tedious work done and fly out of the hanger and go to 3rd person mode it looks fantastic (if you have your settings right, dam clouds). The armor, ships and weapons look so good that it's a shame that the interaction aspects are just one band aid on top of another. eg. The door open close buttons on the ships. Remember when you could see the failed system with another dumped right on top of it?
pushing the limit of tech is HOW you innovate.... and to do it right to you a LIVE test group to use it on. Growing pains of Alpha test.. We are not playing a Bate Early Access.. this is a ALPHA Early Access. BIG difference. Most gaming companies never let Alpha test be LIVE open .. it very rare.
I don't hate the game. I hate that CIG is accountable to no one and Chris Roberts is a perfectionist who will always add more to it. I hate that their QC seems non-existent. I hate that they didn't release the game 10 years ago and then just keep on adding more content and letting players play it. I hate that after Chris Roberts passes away from old age the game will just fade away and everyone will just talk about what could've been.
You'll make sure it's like this...
I got fooled into spending 1200$ and I work about 60 hours a week and then I only played 11 hours and asked for a refund a month and half later and they still refused my refund I don’t have passion for this game I have hate for Chris Roberts because he is getting away with ripping people off and the ftc won’t step in
we were sold a dream which they are constantly selling. it was a pc game, now it comes to consoles. a backlog of expensive jpegs of ships they yet have to start making, empty promises, constant push backs and the list GOES on and on.. pick your poison, that's why... i am a long time backer, i closed my wallet at 1100 euro. CIG ain't getting a single penny more out of me.. game and stuff will release in "just around the corner, just 2 more years" :)
It’s the lies…. Look at the promises literally made in public at various Cit-Cons, and it’s gotten worse. Create a painful process that’s slow like cargo and then create something you need to buy to fix the problem you create 🤣 20 year backlog on ships… etc.
I dont think anyone is confused about why the game evokes so much hate. It's glaringly obvious. if idiots wanna spend thousands on a game, thats their hard luck/stupidity.
I have been in game since 2016, i still play everynight, since 2016 ive put about 1500$ in and i am happy with how the progress is, made some life long friends, i understand what it takes to make a game from scratch.
Hell ya!
Original backer, this isn’t the game I backed. It’s turned into a big time sink. Watch the original pitch. A real shame. Big tech demo. CIG backs piracy more than anything else.
The game is hardly playable. I don't think I have had an experience in which I didn't run into a game breaking bug.
Calling every criticism "hate' isn't a good start to make an objective video... I follow this project since its first trailer and the only hate I saw was from people like you who can't tolerate anyone disageeing with them in the comments.
That project can only produce more frustration and disapointement, that's what happen when you over promise and never answer "no" to any question in Q&A.
5:03 Both sides are not right though.
Every penny you spend over $45 is 100% voluntary. Everything is or will be earnable in-game. That's a fact. There is no other side. It's not p2w.
More generally, the real reason most people get so upset with SC is because they fail to manage their own financial, temporal, and emotional investment. This isn't just an SC thing, it's a life skills thing. People can blame the "lies" and "predatory marketing" all they want, but in the end each of us is responsible for our actions and expectations. If you can't manage yours then I hate to say it but... Skill issue.
Also, one thing that everyone seems to leave out of the whole ship buying discussion is that you can melt ships to put toward others, which is what people often do. If your shiny new pixels get nerfed and feel useless down the road then melt that joker and get something else. Simple.
This game is still alpha despite more than 11 years of dev lol
Between master mode and the utter lack of anything to do solo that is not a grind for no gain, they have ruined the playing of the game for me. SC has been screwing around long enough for many games that are fun to play to come out. Plus, I still have personally owned stations in Eve online that have been persistent since before this farce was even started. The excuses are weak. (BTW Eve killed the joy too, but it was just greed and mismanagement BS. It is still playable - and did I mention persistent items anchored in space for over a decade?) The ships are pretty, but once you have seen everything once there is nothing to do. And the things you do take way too much time and tedium. For the amount of money CIG has received, Space X could have launched several real spacecraft.
Because for the amount of money and time it's still a bug filled alpha. It's a ship sell simulator
I wish I had a dollar every time I see this kind of videos
I've been playing since 3.0 in 2018 when planetary landing was first introduced and since then I've enjoyed (or tolerated) every patch since.
For the most part, the SC backers have recently witnessed a shift from detractors and haters to believers and migrants from Elite Dangerous, EVE, Starfield, and more. The shift becomes more obvious when SC hits another one of its many tech milestones like a new gameplay loop or planet tech or server tech.
In the last 4 years, everyone has been waiting on the server tech to allow for a new star system...and the wait has been nearly unbearable because of how crucial it is for the future of the project.
Some players have moved on (or have at least publicly expressed their frustration by claiming they have) and this phenomenon causes grief and apathy within the community.
As we approach the end of the journey to 4.0 with this mythical Server Meshing tech to allow for multiple star systems and large player-counts, frustration and impatience will be at their peak.
When CIG finally does the impossible, we'll see ridiculous amounts of hype once again. Then the cycle starts over as we wait for the next big thing like more star systems, Squadron 42, capital ships, alien races, base-building, ect. It's an unfortunate cycle of impatience and it's unavoidable.
Alpha 4.0, Beta 1.0, and Squadron 42 releases are all that matter now, and when CIG pulls these off we'll see a mass-influx of players, but not before we've seen a mass-exodus of backers who will crumble under the weight of seemingly neverending delays.
We're in the final months of things getting worse before they get better, and losing hope and seeing hate towards this project will be a much more rare occurrence.
Just remember to try and appreciate what we do have already and not let the haters affect your experience or opinions.
Live Service games during development are closer to a rollercoaster than a rocketship, and development will never end so try and make yourself comfortable.
I joined in 2013.
Once they accomplished “pupil to planet” I was hooked because that is something I’ve always wanted since playing the game “Earth and Beyond”.
Began playing in summer of 2017 I think.
I just play, test, report bugs, and enjoy what’s currently there.
I’m too much of a sci-fi nerd to allow haters to bother me.
@@blackworldtraveler3711 Heck yeah, brother. There are dozens of us.
Hell ya... this one gets it! Im 8 years in and not going any were! There is no harm in walking away to play new shit, while you wait for new tach to finsh so the game can get to that next big step.. everyone that QQ over it are just so use to game that give you everything in a 40hr game play and that was all ready out of Bate testing... Hell you dont even get to see 99% of Alphe testing fopr most game.. and few do bate ( more and more you are seeing bate Early Access.. but not ALPHA) Most game are in Alpha test/Build for 5-10years befor you see shit about them, and if you do it around the end of that Alpha test befor bate. Im happy to be apart of SC Alpha test and watch the growing pains. Its been one hell of a ride the passed 8years for me.
I was convinced it was just a whaling scam until I finally tried it in 3.17. Once I experienced what CIG was actually building, I immediately understood why it has taken so long. But if I had pledged from day 1, I can definitely understand the frustration.
Yep.. it been a long road. iv been here foe8years.. you just have to take brakes... its a Alpha test game. It need time and testing. Iv said ti for years.. but what there doing is new tach and never been tryed befor on this lv. So it going to be a rocky road.
This was pretty much the same take I had. While I don't recall calling it a scam I do remember being doubtful they could deliver on all of the premises. Then I tried a free fly with a friend back in 3.8 and could at least see the vision/potential they were going after.
Cheers!
This game has a lot of bugs… TONS of them. It is also poorly optimized. It’s what keeping me from playing the game.
I do like you trying to do a neutral video on this, but that would have required a little more detail imo.
I'm sry Jim, but some points are "debunked". Let me explain (in short):
Dont Monetize Me Bruh:
-there is no "real" grind to get any of the ships. You get them rather quick.
-ships are designed so that its not "the bigger the better",... Or, for the matter, the higher the price the stronger the ship.
Never ending development:
-considering all circumstances, 10 years isnt a long time for a game like SC to stay in Alpha. Even 15 or 20 wouldnt be, realy.
-As a game as a service there naturally will never be an end for development.
-a very fair critique (and why I personaly wouldnt buy/play the game yet and wouldnt recommend others to) is to question WHAT they developed: There is no real playerprogression, no guildmechanics, aso.
The Fanbass:
Spot on!
worth every bit of the 45$ that it takes to get into the game ... after that is all up to the beholder
There is a hate reaction responding to the hate SC fan have to other space sim
Wait, there's no economy in the game? How?
There will be in 4.0.x
because CIG treats backers like babies and people got used to that.
I'm one of those who're still really positive about the project. I still see it achieving everything they want it to, and as far as tedium goes in sc, i crave it
You're a mad lad!!!
@@Citizen_Jim I certainly am 😀
Just two more years guys! Never been done before! You don’t understand game development! It only costs $45 to experience everything! The jesus tech that will solve everything and accelerate development is just around the corner! 😂😂😂
Why you can't grief this way broadcasting? To anyone?