Planet Coaster College - Brake Sections (Block, Trims & Friction/Magnetic)

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  • เผยแพร่เมื่อ 2 ธ.ค. 2016
  • Every coaster in the game has three types of brakes available: block brakes, trim brakes and friction or magnetic brakes. In this video I'll go over the differences and how to use them to your advantage.
    I'll also go over how block brakes can be used to add multiple trains to a coaster, how trims can and should be used sparingly, and how even the flattest sections of track may not always be as flat as you think they are.
    Also good stuff to learn more about brakes:
    - This video brings up the point to keep station timing in mind. It can be made a lot easier with mid-course brake runs, but the point is still true, and it's something I forgot to mention. If your coaster is short enough, you won't need a mid-course brake run at all.
    • Block Brakes Example
    Also a good explanation on blocks:
    • Planet Coaster Tutoria...
    Follow me on:
    ✿Twitch: / silvarret
    ✿Twitter: / silvarret
    Production Music courtesy of Epidemic Sound: www.epidemicsound.com
    About Planet Coaster College: PCC is a series of video guides in which I cover many aspects of making realistic and creative parks in Planet Coaster. One of my goals with the series is to make a video explaining each of the coaster types avaliable and show you how to build them, but there will also be some videos about elements of theme parks and the game in general, such as buildings and scenery. Overall, the series is directed toward already seasoned players of the games, though I do sprinkle tips that may be useful for beginners too.
  • เกม

ความคิดเห็น • 223

  • @Dex02
    @Dex02 7 ปีที่แล้ว +127

    I should make a great and fun coaster with tons of ejector airtime and floater airtime, then trim the hell out of it. I will call it: B&m - the ride

    • @TrainsWow
      @TrainsWow 7 ปีที่แล้ว +1

      lol

    • @Silvarret
      @Silvarret  7 ปีที่แล้ว +24

      Silver Star: The Sequel

    • @Dex02
      @Dex02 7 ปีที่แล้ว +2

      Silvarret omfg so true, you don't get any airtime in the front seat, you only get the slightest amount of floater airtime in the back

    • @Dex02
      @Dex02 7 ปีที่แล้ว +1

      well, you do get some ejector airtime near the end after the mcbr

    • @bacondude3696
      @bacondude3696 7 ปีที่แล้ว

      Mako: The Sequel

  • @7thdayproductions330
    @7thdayproductions330 7 ปีที่แล้ว +50

    They need to set it up like coasters do in real life where the lift wont run at full speed until the next zone is clear.

  • @GamesJames
    @GamesJames 7 ปีที่แล้ว +37

    Love how u added that one tree and 2 rocks by the section u were explaining. Thanks for the video man.

    • @johnnyzakka
      @johnnyzakka 7 ปีที่แล้ว +1

      xD was gonna say the same

  • @seywhut2985
    @seywhut2985 6 ปีที่แล้ว +2

    I worked a 1972 Arrow mine train coaster with 5 blocks. Everything was manual. All brakes. All lift chains. You had to physically climb the lifts to turn them on. The stopping mechanisms in the blocks were either skid brakes, lift chains or rotating rubber tires. The brake run had trim, ready, dispatch, safety. All were completely manual. If you held the buttons down on the panel you could shoot the coaster through. Adding trains had to be manually moved on the transfer track and hand pushed into the track. All brakes were skid brakes. So you had to know the ride very well and have great timing. Block checks were only done in the morning by the morning crew so consequently if there were ever a shut down in the evening - nobody knew what to do including the supervisors. If you didn't turn the right key or press the right button it was totally screwed. I also opened the ride and did the block check.

  • @armchairrocketscientist4934
    @armchairrocketscientist4934 7 ปีที่แล้ว +140

    Does anyone else wish that Frontier would add transfer tables?

    • @HazedLiqz
      @HazedLiqz 7 ปีที่แล้ว +13

      I'm just waiting for linux release.

    • @DAMColten
      @DAMColten 4 ปีที่แล้ว +7

      I want this just to finally be able to watch a transfer table in action. It’s one reason I’ve wanted to work a roller coaster. Just so I could watch that.

    • @armchairrocketscientist4934
      @armchairrocketscientist4934 4 ปีที่แล้ว +2

      @@DAMColten Maybe in Planco 2

    • @azi_yt
      @azi_yt 4 ปีที่แล้ว +8

      I also wish you could make switchtracks and droptracks.

    • @legomaster06_98
      @legomaster06_98 4 ปีที่แล้ว +3

      maybe in Planco 2 at this rate but yes I do make then transfer shed look actually have purpose

  • @Bro19999
    @Bro19999 7 ปีที่แล้ว +104

    These brakes could make or brake how good a roller coaster is

    • @Maqsz
      @Maqsz 7 ปีที่แล้ว +13

      Get out.

    • @ilikenintendoalot5286
      @ilikenintendoalot5286 6 ปีที่แล้ว +4

      lol
      normally using puns would be braking the rules of the internet but i will let it slide instead of blocking you and reporting you on roblox

    • @thetangerine5747
      @thetangerine5747 4 ปีที่แล้ว

      I know this is a pun, but on a side note I went to the same ride but different park which had a block brake in the middle and it ruined the ride. It would be a full stop making you slam forward, wait a minute, then continue.

    • @hoppingh907
      @hoppingh907 3 ปีที่แล้ว

      @@thetangerine5747 What ride?

    • @thetangerine5747
      @thetangerine5747 3 ปีที่แล้ว

      @@hoppingh907 Goliath, Six Flags (Dallas I think)

  • @digitalunity
    @digitalunity 7 ปีที่แล้ว +3

    I think I need to take a *BRAKE* after this video. This was informative and I feel I can make good use of this knowledge.

    • @bradhall9658
      @bradhall9658 5 ปีที่แล้ว

      Digital Unity honestly jokes like this put me on the *braking point*

  • @KingRCT3
    @KingRCT3 7 ปีที่แล้ว +8

    Decent video, as always! :p
    As CoolioJoe100 already explained, trim brakes are usually not design flaws, and 90% of the time manufacturers plan them in the design - even when they are not installed eventually. Because as for all the other kind of brakes, IRL you still need a straight line in your layout in order to place a brake. So for instance, in the Mako simulation, on the Fury 325 one, you can spot the places where trim brakes will potentially be installed in the future, because there are small straigh lines on the hills.
    Actually, whenever you need a straight line or not depend on the design : If the fins underneath the train are vertical (Intamin, Premier, etc.), you can do vertical curves, but no curves or rotations. If the fins are horizontal (B&M), you can't at all.
    Now for the block brakes, that was a great explaination, I just feel like you missed one important notice about a mistake people often do: you'd be careful to have your MCBR high enough so the train is sure to clear the layout in case of a stop, even if in normal operations the train keep its speed from the previous block.
    Also, when you put the final brake run, it would have been nice to end the brake run with a block section.
    THERE. It's off my chest, I can sleep now. ^^

  • @ilyxr
    @ilyxr 7 ปีที่แล้ว +5

    Beautiful explanation Silv! Blocking is kind of high-level thinking for most RCT style players, but it's crucial if you want your parks to run well and your queues to empty.

  • @tjlonsdale-jones7510
    @tjlonsdale-jones7510 7 ปีที่แล้ว +10

    I am sure I am speaking for everyone here. I LOVE THIS SERIES! Like if you agree so Silvarret can see it.

  • @postalsamGAMING
    @postalsamGAMING 7 ปีที่แล้ว +2

    Nice to see a detailed how to video, I'm all good with things like this but for newcomers and people who arent enthusiasts this is really helpful, keep it up dude

  • @hughanthony2001
    @hughanthony2001 7 ปีที่แล้ว

    Not only are you an unbelievable builder, you can also make excellent informative and very clear instructional videos! Great job.

  • @RedNebulaStudios
    @RedNebulaStudios 7 ปีที่แล้ว +7

    Thank you! Block brakes make a lot more sense now. I'm not sure if you've mentioned it in another video, but for brakes there's also a second tab (which took me a while to find!) where you can control things like the Brake Target Speed and Deceleration Rate (and for block breaks, Release Speed and Release Acceleration too). You can also control how fast lifts go and how much acceleration you get from launched sections. There's an icon above the Angle Snap, Auto Tunnel, etc. that looks like a clipboard, and next to that is one that looks like a list and says "Utility Settings" when you hover over it. Really useful stuff, but a bit hidden away if you ask me! Hope that's useful for someone. :)

    • @Bloxeh
      @Bloxeh 7 ปีที่แล้ว

      Thanks so much!

    • @nebula402
      @nebula402 7 ปีที่แล้ว

      Red Nebula OMG thank you so much for this! (also, awesome name).

  • @cbarge
    @cbarge 7 ปีที่แล้ว +33

    One of the things this game does need to add is a friction setting. It seems like brake sections aren't as useful as they should be because coasters seem to lose speed a lot quicker than they do in real life.

    • @Silvarret
      @Silvarret  7 ปีที่แล้ว +6

      It depends on the coaster type, but yeah definitely.

    • @ilyxr
      @ilyxr 7 ปีที่แล้ว +2

      Exactly. the friction is so overbearing that you hardly ever need to trim and it leaves MCBRs more of a blocking necessity than a brake. It just shouldn't slow down as much as it does.

    • @55SuperShadow
      @55SuperShadow 7 ปีที่แล้ว +1

      I agree, I have a lot of problems with my coasters slowing down way too quickly

    • @GregHesp
      @GregHesp 7 ปีที่แล้ว

      Agreed. I've tried to make recreations from plans, but the coaster never makes it round. I've had one run at 20mph when I know it should be going at least 40mph

    • @smith9808
      @smith9808 7 ปีที่แล้ว

      Very true, dive coasters are one of the worst you have out of proportion coasters massive drop small loop. Friction setting is a must.

  • @ianagrace9212
    @ianagrace9212 7 ปีที่แล้ว

    These tutorials are so helpful and in-depth! It also really makes me wanna learn more about real life coasters

  • @tomclayton9398
    @tomclayton9398 7 ปีที่แล้ว +172

    I made a coaster that was so aesthetically beautiful when I started, but over time, I started chipping away at the scenery to make way for expansion later. At the end it just looked like total shit.
    I called the coaster No Man's Sky

    • @maxhammerum7705
      @maxhammerum7705 7 ปีที่แล้ว +7

      ill go get the ice to put on the burn

    • @polluxblaze
      @polluxblaze 7 ปีที่แล้ว +2

      LOL this comment made my day

    • @farttomato4531
      @farttomato4531 7 ปีที่แล้ว +1

      Tom Clayton Roasted

    • @kreuzbergbier8666
      @kreuzbergbier8666 7 ปีที่แล้ว

      Tom Clayton Ha. Haha. Hahaha. Good one.

    • @yaboijulian1880
      @yaboijulian1880 7 ปีที่แล้ว

      Tom Clayton LMAO so true!

  • @NightMareOSU
    @NightMareOSU 7 ปีที่แล้ว

    Thanks for making this video! This has really explained a lot to me since I never truly familiarized myself with the brakes and the different types.

  • @Thyeggman
    @Thyeggman 7 ปีที่แล้ว +5

    Perhaps a more straightforward way to explain block brakes is that they divide the coaster into, well, blocks. Only 1 train can occupy a block at a time. You did explain this in the video, but not in so many words. I also feel that the coaster example you used for block brakes was rather poor, I would have tried to make a less compact layout so we could more easily see the many blocks the ride was divided into.
    You still explained it appropriately, I just feel like the block sections part in particular could have been more well put-together. Thanks again!

  • @tomstevens-matthews5590
    @tomstevens-matthews5590 7 ปีที่แล้ว

    Great video man, really helpful! I especially found the block brakes section helpful, something I was finding really tricky and confusing, so thankyou!!

  • @TheBullethead
    @TheBullethead 7 ปีที่แล้ว

    Just wanted to say thanks for all your great tutorials including this one. They are very well done. It's nice to know something about the history and actual use of characteristics of coaster types in addition to all the tips on how to make them. I also find these tutorials present info on several skill levels so that I can do the beginner parts then come back for the more advanced lessons. Great job.
    I hope someday you do a video on that so-called "famiiy" coaster with the cars that spin horizontally. That one is totally baffling me.

  • @stevenstucker3926
    @stevenstucker3926 7 ปีที่แล้ว +3

    Excellent tutorial on brakes, thank you.

  • @colinkruler3603
    @colinkruler3603 6 ปีที่แล้ว

    This channel is exactly what i was looking for since i got planet coaster and i finaly found you

  • @shootingkitten7370
    @shootingkitten7370 7 ปีที่แล้ว

    I adore the music at the start! So perfectly suits the game - very sims like
    Love your videos

  • @BadWebDiver
    @BadWebDiver 7 ปีที่แล้ว

    Great tutorial! That covered a lot of info and was very helpful.

  • @transfixer8119
    @transfixer8119 7 ปีที่แล้ว

    Bedankt voor deze heldere uitleg!

  • @djtechnoid
    @djtechnoid 7 ปีที่แล้ว

    Well needed tutorial Silv! Cheers!

  • @soldierofodin6769
    @soldierofodin6769 2 ปีที่แล้ว

    Love your vids, keep up the good work!

  • @kylemauser8079
    @kylemauser8079 7 ปีที่แล้ว

    Plz make more of these videos. They are so helpful

  • @FlowersInHisHair
    @FlowersInHisHair 7 ปีที่แล้ว

    Thanks Silv! This is exactly what I was looking for :D

  • @Hiramas
    @Hiramas 7 ปีที่แล้ว +1

    The one thing that constantly screws up block timing are the guests. Loading a train full often takes longer than the running time of the coaster but having it run half empty isn't really economical. So that is a factor one has to consider.

  • @seywhut2985
    @seywhut2985 6 ปีที่แล้ว

    Our trim would stop the train cold. Was so much fun to run because it was totally up to you! It didn't automatically stop.

  • @Hal_T
    @Hal_T 6 ปีที่แล้ว

    Excellent tutorial.

  • @hoorahforsnakes
    @hoorahforsnakes 7 ปีที่แล้ว

    wow, i didn't know that bit about blocks, that's really interesting!

  • @notsoleet
    @notsoleet 7 ปีที่แล้ว

    This video was very helpful. Was wondering why my coasters would pause on top of the lift hill but now I know.

  • @AxolotelPlays
    @AxolotelPlays 6 ปีที่แล้ว

    Intimidator 305 is the best example for trimbrakes. It caused many blackout at the beginning. so they installt brakes. Later they made the first curve wider, so it wouldn't cause blackout anymore

  • @barenstil5525
    @barenstil5525 7 ปีที่แล้ว

    These video's are really helpfull! Thank you silv

  • @Abdulaziz_Aleid
    @Abdulaziz_Aleid 7 ปีที่แล้ว

    Please do more of these especially about coasters

  • @michelevitarelli
    @michelevitarelli 7 ปีที่แล้ว

    great lesson. thanks for sharing

  • @TheMunkification
    @TheMunkification 7 ปีที่แล้ว

    Something worth mentioning in relation to block sections, is the time it takes to fully load a train - thus, even if you have longer sections where trains are waiting when you test, it might not be a problem ones you open the coaster.

  • @semgoessens6244
    @semgoessens6244 7 ปีที่แล้ว

    its a fantastic tutorial abaut how to make bettercoasters.
    its super

  • @TommyT067
    @TommyT067 7 ปีที่แล้ว

    awesome video....was getting frustrated at my trains stopping at the top of the lifts

  • @kreuzbergbier8666
    @kreuzbergbier8666 7 ปีที่แล้ว

    I love this. For real!

  • @TrainScott
    @TrainScott 5 ปีที่แล้ว

    A lot of coasters I rode that have mid-course brake runs don't slow the train down but just to run multiple trains. The real coasters also have two sets of block brakes at the end just before the station.

  • @hallwaywarrior5286
    @hallwaywarrior5286 7 ปีที่แล้ว

    I love the intro for planet coaster college

  • @Claude950
    @Claude950 7 ปีที่แล้ว +4

    "This coaster is a disaster" .... shows a almost Silver Star like design, hahaha I lold

  • @dvelyn
    @dvelyn 7 ปีที่แล้ว

    Can't wait to graduate Planet Coaster College!

  • @BlackHulkGaming
    @BlackHulkGaming 6 ปีที่แล้ว

    Fun fact the trim brakes on nitro at great Adventure in New Jersey are turned off and were never used again and are just there for show basically because the park thought the trim brakes took away from the speed and force you feel on the hammerhead element also because they though the ride might lose too much speed and would have a problem with valleying

  • @GAIKUGEN
    @GAIKUGEN 5 ปีที่แล้ว

    Good video..Left a like

  • @aidenhd2223
    @aidenhd2223 7 ปีที่แล้ว

    Great vid!

    • @ErikN99
      @ErikN99 7 ปีที่แล้ว +6

      You watched a 14 minute video in 2 minutes? wow!

  • @wreckcelsior
    @wreckcelsior 7 ปีที่แล้ว +2

    Great vid.. thank you Silvarret.
    Maybe, since this is a 'College', (instructional) you could do the heat maps explanation video next... especially since you have a note in this video about heat maps and nausea etc.
    You are Silvarret... a note will *not* do. ;)
    cheers

  • @kigbredera1337
    @kigbredera1337 7 ปีที่แล้ว +1

    thanks for everything dude your videos have been great and very inspiring! thanks to your videos my builds in planet coaster have improved greatly and i am curious what you think of it? (small timelapses on my channel) Cheers!

  • @ShopkinLilyMolly
    @ShopkinLilyMolly 7 ปีที่แล้ว

    nice video!!!

  • @kaylawalter3187
    @kaylawalter3187 7 ปีที่แล้ว +4

    i like the little tree

  • @polluxblaze
    @polluxblaze 7 ปีที่แล้ว +5

    Hey, thanks for the tutorial! I have a suggestion though. Can you make a video about coaster reliability? Everytime I build a coaster I get low reliability. I always keep an eye on the speed and G forces to make sure they're not too harsh, I smooth the track until I can't smooth no more and I do use trim brakes when necessary even though it makes the ride a lot less exciting. Sometimes I have to redesign the whole thing and if I'm lucky enough I can make the reliability average. But the rides still break down quite often. Well, it's not clear how it works and it's sooo annoying when profitable coasters break down every 5 minutes or so. Thank you :)

    • @sheepje
      @sheepje 7 ปีที่แล้ว

      Personally i put the expection time at 20minutes. Normally that makes quite a difference already. Maybe once every year do a refurbish helps as well

  • @brittws
    @brittws 2 ปีที่แล้ว

    I realize this was 5 years ago haha but here I am! Anyway, I wish you went into more depth with the trim brakes as I'm having a hard time getting the settings correct for it to slow my coaster down properly.

  • @irmadcow93
    @irmadcow93 7 ปีที่แล้ว

    California Screamin' at Disney California Adventure in Anaheim uses a trim break before the loop. The coaster runs a little faster when it comes into the approach so it can be trimmed for very accurate entry speeds. I don't know if it was a fix or built into design, the track layout seems to point towards the latter. It's not very offensive and it doesn't really affect the pace to me.

  • @louispalko691
    @louispalko691 7 ปีที่แล้ว +5

    OMG I WANT THIS GAME SOOOO BAD

    • @jroc2k
      @jroc2k 7 ปีที่แล้ว +1

      And trust me you will NOT be disappointed!! You can create what ever you can think of without any limitations!

  • @trumankelley361
    @trumankelley361 7 ปีที่แล้ว

    Can you please do a tutorial on how to make a River Rapids ride with a high excitement level? I also think it would be great if you could do a tutorial on how to do realistic tunnels in rides.

  • @cheesydeath1234
    @cheesydeath1234 7 ปีที่แล้ว +1

    Just to add, if you don't care about realism, the gameplay reason to use regular brakes (instead of trim brakes for everything) is that regular brakes cost less and can be set to have a higher deceleration rate.

  • @Galarticuno
    @Galarticuno 2 ปีที่แล้ว

    Worked on a BnM hyper for a while now, everyone hates a particular trim break before a hypothetical pop of airtime

  • @ravynknight7146
    @ravynknight7146 7 ปีที่แล้ว

    very helpfull thank you!

  • @YourCaptainCody
    @YourCaptainCody 7 ปีที่แล้ว

    Hey, you did use my idea. Thanks

  • @keyring8368
    @keyring8368 7 ปีที่แล้ว

    Hopefully they patch in an option to synchronize block brakes. I've got a dueling coaster waiting for that feature to work properly.

  • @jurrasiclp8332
    @jurrasiclp8332 7 ปีที่แล้ว

    I am not quite sure if you did make a video on this but maybe the way to build coasters as smooth as possible would be very nice

    • @HazedLiqz
      @HazedLiqz 7 ปีที่แล้ว

      Watch his wooden coaster tutorial. He explains smoothness very well there.

  • @harleyyyXD7
    @harleyyyXD7 2 ปีที่แล้ว

    Still using this content years later

  • @volatus_sim
    @volatus_sim 7 ปีที่แล้ว

    Also whilst I'm here, great videos btw Silvarret, is it possible to specify how long the train can be held on the block, I.e. You never want to hold a train at the top of the lift. Therefore can you add a new block section at the base of the lift and tell it to only move onto the lift once the next block is clear?

  • @Stev51
    @Stev51 7 ปีที่แล้ว

    Could you make a Planet Coaster College episode on the kind of coaster you built at 2:27? I don't know much about them but would like to learn. Great brakes tutorial, btw :)

    • @Silvarret
      @Silvarret  7 ปีที่แล้ว +1

      Great idea! Put it on the to do list.

    • @Stev51
      @Stev51 7 ปีที่แล้ว

      Silvarret
      Thanks :D

  • @thesral96
    @thesral96 7 ปีที่แล้ว +4

    Do Coasters with higher G-Forces actually break down faster (in the game)?

  • @YaGirlJuniper
    @YaGirlJuniper 7 ปีที่แล้ว

    In PC, Trim Brakes are also MUCH more expensive than Friction/Magnetic Brakes, and they murder your Reliability score if you use them too much. I think a single tiny flat section of Trims is like $500. You really only want to use them when they're needed.

  • @Aldodragon
    @Aldodragon 3 ปีที่แล้ว

    Ahhh thank you so much you saved me I want to make a theme park that revolves around mining like underground stuff and I wanted to make the coaster go under ground and then come to a complete stop and then something happens and they catch speed and fly out from underground I wanted to make something like (Expedition Everest from Disney)

  • @MasonThatWeirdGuy
    @MasonThatWeirdGuy 4 ปีที่แล้ว

    What if you build the station and when you build more in the station the cart gets bigger

  • @Gritt4reel
    @Gritt4reel 3 ปีที่แล้ว

    I know this video is out for a couple of years, but what you haven't talked about is the "power" of the breakes. Well I assume you just have to figure it out how to set them up but sometimes I wonder if it makes any sense if for example you put 5 block segments together you put higher brake speeds on top or at the end of this. (20, 18, 15 etc.)
    It would be nice if anyone can tell ;)

    • @Silvarret
      @Silvarret  3 ปีที่แล้ว +1

      Fair point, I should've mentioned this. You're right, that's how it's done.

  • @TeamKingsYT
    @TeamKingsYT 2 ปีที่แล้ว

    If you go down and then lifted up, can you also stop it for about 10 seconds on a part that the track is lifting you up?

  • @Operateur
    @Operateur 7 ปีที่แล้ว

    Can you disable the lift hill as a block? My 2nd train always have to wait at the top of the hill and I don't want to add an extra block brake in the middle of my track. Is there a solution?

  • @maxhanson2343
    @maxhanson2343 7 ปีที่แล้ว

    Trim Brakes is the definition of B&M Rollercoasters

  • @skyrhymes8146
    @skyrhymes8146 7 ปีที่แล้ว

    Can you do some building techniques next? I'm so bad at it!!

  • @55SuperShadow
    @55SuperShadow 7 ปีที่แล้ว

    I hate when the coasters at my home park are only running one train, yet pretty much completely stop at the mid course brake run.

  • @yugiohguy
    @yugiohguy 7 ปีที่แล้ว

    So how should I attempt to make a coaster with no MCBR?

  • @Bosskid-lc8yf
    @Bosskid-lc8yf 4 ปีที่แล้ว

    This man talked about brakes for 14 minutes, damn

    • @Silvarret
      @Silvarret  4 ปีที่แล้ว +1

      This is only at 10% of my maximum capacity, be warned

  • @micromono4085
    @micromono4085 7 ปีที่แล้ว

    So at the end of the coaster, the friction brakes go right after the block breaks?

  • @tdx5storm
    @tdx5storm 7 ปีที่แล้ว

    Is this a on line co-op game where more than one can play in the same game and help each other out at the same time?

  • @jochemmecking3534
    @jochemmecking3534 7 ปีที่แล้ว

    How did you do that with your wooden coaster? I can't see any blockbrakes in the middle of the track

  • @WelshGuitarDude
    @WelshGuitarDude 7 ปีที่แล้ว

    I thought the regular brakes also have a release speed setting although only offers very low values, so they don't need to be on slope? Or am i wrong?

  • @GabrieleHall
    @GabrieleHall 7 ปีที่แล้ว

    when are you going to continue fantasy valley?
    or are you going to continue fantasy valley?

  • @jasperlambrecht1906
    @jasperlambrecht1906 7 ปีที่แล้ว

    Its weird that the twist coaster (I don't know the exact name) with the spinning cars n'ignore the block sections. There can be like 2 or 3 trains in the same block section wtf.

  • @minnion2871
    @minnion2871 7 ปีที่แล้ว

    So any tips for figuring out why a coaster won't let you place trim breaks on a section? I have a coaster I wish to slow down but it won't let me place any trim breaks on where I need to trim some speed... The coaster is the Invincible.

    • @minnion2871
      @minnion2871 7 ปีที่แล้ว

      Just to add, I've found a section where the option for Trim breaks isn't greyed out but every time I click to add trim-breaks it doesn't do anything... (As in it automatically removes the trim breaks as soon as I add them.

  • @giogiosan281
    @giogiosan281 2 ปีที่แล้ว

    How do you even make lifthills as block sections on PS4?

  • @goonies80s98
    @goonies80s98 6 ปีที่แล้ว

    How does Fury 325 and other gigas work if they don't have a MCBR yet they run 3 trains!

  • @EvilHellDemon
    @EvilHellDemon 7 ปีที่แล้ว

    Can the the speed of the breaking be set like in rct123?

  • @JaycePeterson
    @JaycePeterson 7 ปีที่แล้ว +11

    Can you do a video on paths?

    • @Silvarret
      @Silvarret  7 ปีที่แล้ว +4

      Had quite a few requests for this, so I've put it on the list. Any pointers as to what you want me to cover most? It's a pretty broad topic, I'm not too sure how to cover it.

    • @JaycePeterson
      @JaycePeterson 7 ปีที่แล้ว +1

      I would like to see a tutorial about how to make paths that function well and blend seamlessly with scenery (like in Suzaku). Paths that create a central plaza/ courtyard too. Also, maybe custom light posts and fences?

    • @TommyT067
      @TommyT067 7 ปีที่แล้ว +1

      YES...sometimes I have troubles connecting paths and at times the outsides of the paths and rails turn red and when the do these "RED POSTS" pop up in the middle and I have know idea what they are for and what to do with them. Do you have any idea? Thanks Silva!

  • @MyCuriousMind
    @MyCuriousMind 5 ปีที่แล้ว

    I have 3 block brakes but I can only have 1 train. I’m so confused

  • @kuzikus
    @kuzikus 7 ปีที่แล้ว

    mid-coitus break run

  • @Zenivo
    @Zenivo 7 ปีที่แล้ว +1

    Ik snap er geen snars meer van. Ik heb je Hybrid coaster tutorial gekeken en op 20:50 heb je het over die remmen aan het eind, inclusief block brakes. Ik heb dat overgenomen in al mijn coasters, want ik dacht dat dat slim zou zijn. Nu zeg je in deze video dat block brakes aan het einde hebben een "disaster" is. Hoe zou het dan moeten?

    • @Silvarret
      @Silvarret  7 ปีที่แล้ว +2

      Block brakes enkel op het einde is vaak een probleem, maar dit is alleen bij lange banen zoals B&M hypercoasters die meestal in het midden een block brake section hebben. Hybrid achtbanen hebben eigenlijk nooit block brakes in het midden en zijn vaak kort genoeg om ze niet nodig te hebben. Regel is in het algemeen dat zolang de treintjes niet bovenaan de lifthill hoeven te wachten (of heel erg lang in het station) dat je geen block brakes halverwege de baan nodig hebt.

    • @Zenivo
      @Zenivo 7 ปีที่แล้ว +1

      Silvarret Thanks voor de info!

    • @KG-kx3ng
      @KG-kx3ng 7 ปีที่แล้ว +1

      Je bent gewoon Nederlands! perfect Engels!

  • @ethancoates6647
    @ethancoates6647 7 ปีที่แล้ว

    Hey silv, I don't know a whole lot about coaster layouts, but I find that my coasters often don't have enough speed to do what I want it to. Any tips?

    • @Matthew-it2jw
      @Matthew-it2jw 7 ปีที่แล้ว

      Make a higher chain lift or a steeper first drop, do it slowly though.

  • @Gary_Howe
    @Gary_Howe 7 ปีที่แล้ว

    I hate block brakes. I used to operate a rollercoaster and you had to constantly ensure that cars were moving through the station. If we had a person taking there time getting out of the back car and I had already sent the front car out I had to ensure that the back car got out of that position otherwise the whole coaster would shut down and then take ages to get it running again.

  • @hunterl6410
    @hunterl6410 7 ปีที่แล้ว

    Btw I can put cat walk for breaks

  • @Antphoneigh
    @Antphoneigh 7 ปีที่แล้ว

    Thanks for this! The game doesnt really explain it terribly well.

  • @xiyition
    @xiyition 5 ปีที่แล้ว

    This can make or brake your coaster.

  • @WilliMel
    @WilliMel 7 ปีที่แล้ว

    I really wanted a new computer for Christmas to get Planet Coaster- until the requirements needed 8GB of RAM!! I'm really sad that I'm not getting Planet Coaster, because if I DID get it, I'm basically paying about $700.00 for the game. I wish the game didn't need so many gigabytes. :(

    • @WilliMel
      @WilliMel 7 ปีที่แล้ว

      Believe it or not, I read this whole comment. *laughs* Thank you for replying because I just needed to say that out loud.

  • @rabooey
    @rabooey 6 ปีที่แล้ว

    This would have been so much easier explained and illustrated if you had just used the word "section" instead of "block" when referring to a portion of track, and had just made a simple oval coaster with a hill or two. It would also help people to understand that the whole reason for blocks is to prevent an even worse catastrophe by preventing the rear trains into smashing into the train in front of them should train in front have a failure. Basically, trains don't get the go-ahead to start onto the next section of track before it's been cleared by the train in front of it.