Tips for a Map That, Technically, Is Better Now

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 88

  • @meowxay
    @meowxay 11 หลายเดือนก่อน +317

    "too bad kid, you're stuck at that sleepover" will forever be what i hear when i die trying to escape

  • @Kitana___
    @Kitana___ 11 หลายเดือนก่อน +242

    mincemeat pole will never be superior to wahoo pole

    • @captaincozmo8529
      @captaincozmo8529 11 หลายเดือนก่อน +9

      At least the pole isn't completely out of place in mincemeat

    • @voguefurret
      @voguefurret 11 หลายเดือนก่อน +14

      Who could forget the Poles and Goals update

  • @theyoshigang2009
    @theyoshigang2009 11 หลายเดือนก่อน +154

    This is what I like about Gem, he explains what is wrong with maps and how to fix it as opposed to many people just saying "map bad" 30 times.

    • @andrewenderfrost8161
      @andrewenderfrost8161 11 หลายเดือนก่อน +26

      FLC likes to explain to beginners too. I don’t speak Japanese but FLC said once that Japan has a culture of helping new players improve but that western players don’t want more competition so they keep all their strategies and opinions secret.
      Jared from Jackpot says a lot of good information when he’s commentating tournaments and sometimes when he’s streaming but he doesn’t make videos so you have to catch it live.
      Chara has good info that’s more specific like this on his second channel
      Shadowind only just started making Splatoon 3 videos (he used to in 2) but he annotates his gameplay vods with explanations of why he does something or why it was a mistake.
      You might find good advice from Overwatch coaches too. Something Gem said in this video is a really old team shooter term that I’ve never heard him really explain. He said the open area was a “kill box” which I have heard explained by overwatch coaches. Might be worth your time as long as they are not talking about specific hero abilities

  • @ZETTABYTE._.1
    @ZETTABYTE._.1 11 หลายเดือนก่อน +46

    I feel like the most unused thing is the story mode element of inkkable walls that require a squid surge to jump over an uninkable section and fully climb because that would be useful in certain situations where it's still slows down players and makes them more audible but still gives the movement options

    • @ZETTABYTE._.1
      @ZETTABYTE._.1 11 หลายเดือนก่อน +2

      (I'm going to continue this thought as a comet reply so it's not a wall of text)
      It would add the ability to ink the walls of the one-way drop after truck but it would still slow down the player enough that it wouldn't be a easy for the enemy to sneak up and it won't be easy to retreat, but still possible. It would also allow for more walls to be inkable in every map because it gives a risk versus reward for going on that wall My favorite example of this being used in the game is the tutorial at the beginning of the game where you can skip a large section of the tutorial just by inking a wall squid surging and then wall jumping I feel like more of those movement elements were added in to multiplayer maps. The maps could be greatly benefited. It's not like Nintendo isn't aware of those movement techniques because they're used all over the story mode and even used in the lobby area in some sections and even like I stated before in the TUTORIAL which many new players don't even notice So it's only there for people who start a new game which doesn't happen a lot (or for people who explore)

    • @ZETTABYTE._.1
      @ZETTABYTE._.1 11 หลายเดือนก่อน +4

      For anybody who read All of that, sorry for not including punctuation properly or maybe misspelled words. I'm using the voice to text feature on my phone because I do not feel like typing all this text out on the crappy keyboard.

  • @johndelanie3649
    @johndelanie3649 11 หลายเดือนก่อน +137

    This rework is just that picture of Bart with the cake that says "You tried", except I'm not actually sure they did

    • @squiddu
      @squiddu 11 หลายเดือนก่อน +28

      I'm sure they did, but rework implies not changing the fundamentals of mincemeat, which are inherently terrible. they should've replaced mincemeat outright, of course, but they didn't

    • @johndelanie3649
      @johndelanie3649 11 หลายเดือนก่อน +5

      ​@@squidduTrueeee, the fundamentals of the map really are just "What if one backliner could watch literally the whole map?"

  • @buzzy4227
    @buzzy4227 11 หลายเดือนก่อน +67

    I just don't understand how they didn't make the obvious change of just making the left paintable. If they didn't want to do that for some reason they could have put a sheet of plywood lying against the front of the truck. If they still don't want to do that they could have (and this is my favorite) tucked a little block in the side that you can squid surge off of and get up with.
    Honestly did they even look at the problem?

    • @platy4700
      @platy4700 11 หลายเดือนก่อน +14

      These are the Splatoon 3 devs, they don’t look at anything.

    • @Neon_Streets
      @Neon_Streets 11 หลายเดือนก่อน

      fr, I wasn’t getting my hopes up too high for the rework but I thought that that change would’ve been obvious

    • @anonnigiri9301
      @anonnigiri9301 11 หลายเดือนก่อน +5

      ​@@platy4700not cool

  • @swiftytaco8080
    @swiftytaco8080 11 หลายเดือนก่อน +7

    I may be wrong but I believe Nintendo said they wanted to keep the core aspects of certain maps when they were doing the mahi rework. The issue is that the core parts of some maps are the issue, and this is very true for mincemeat

  • @Indiaurum
    @Indiaurum 11 หลายเดือนก่อน +30

    Yay! Now instead of 8 minute clam blitz matches where no one scores, it’ll be 7 minutes and 30 seconds when no one scores!

  • @LongDeadArtist
    @LongDeadArtist 11 หลายเดือนก่อน +66

    TECHNICALLY it's better, SOMETHING was changed.
    I think.

  • @FortyTwoBlades
    @FortyTwoBlades 11 หลายเดือนก่อน +14

    A really major note I didn't see you touch on with Clam Blitz is the mini ramp/block in front of the enemy grate allows you to do a swimming jump-throw to get a power clam into the basket at a distance. My team was able to get a couple of knockouts thanks to throws from there. As with all jumps you can get shot out of the air during it, but you can hide behind the ramp for cover until you get an opportunity. Throwing the ball to the top of that area before snaking up there either from the usual route or going behind and up the new ramp seems to be the best way of keeping them from telling exactly when you'll make your move.

    • @simondavid5239
      @simondavid5239 11 หลายเดือนก่อน +1

      I wanted to comment that too. That's a really good improvement which he didn't notice/address

  • @davidkonevky7372
    @davidkonevky7372 10 หลายเดือนก่อน +2

    Splatoon fandom: we want more routes and less one way drops!
    Splatoon devs: POLE

  • @rubberchickensfoot8912
    @rubberchickensfoot8912 11 หลายเดือนก่อน +23

    While its not huge, pencil can no longer cap zone in 1 charge, bc now its wider. While using pencil i did feel on zones that the positions i Normaly took werent as strong (but still strong), but there was some added positions that are useful for certain game states

    • @rubberchickensfoot8912
      @rubberchickensfoot8912 11 หลายเดือนก่อน +8

      Correction, it can cap in 1 charge, but its much harder. You hsve to get the end of shots in zone bc those paint more and space the shots rlly well

    • @Cobalon
      @Cobalon 11 หลายเดือนก่อน +3

      in exchange slider now insta caps with no spu

    • @rubberchickensfoot8912
      @rubberchickensfoot8912 11 หลายเดือนก่อน

      @@Cobalon it did that before anyways im p sure

  • @itsfrankie757
    @itsfrankie757 11 หลายเดือนก่อน +50

    Cool, it was a dumpster fire, now it's just a dumpster. They simply put the fire out. How impressive

    • @undefinederror40404
      @undefinederror40404 11 หลายเดือนก่อน +15

      It is the best map to compare to a dumpster, since its theme is literally a place filled with scrap.

  • @a-ramenartist9734
    @a-ramenartist9734 11 หลายเดือนก่อน +6

    as a tenta brella player the "tenta brella players put your hands back down" got me lmao

  • @CATLOAFMAN
    @CATLOAFMAN 11 หลายเดือนก่อน +10

    "tenta brella players put your hand back down"
    I have never been called out like that so fast my god

    • @ShadamAran
      @ShadamAran 11 หลายเดือนก่อน

      The Patrick meme got me😂

  • @captaincozmo8529
    @captaincozmo8529 11 หลายเดือนก่อน +10

    It looks like the design philosophy for reworks is to make the stage less cramped, so i hope undertow and eeltail get rewroked next because being cramped is the biggest problem with them

  • @PinkEnby
    @PinkEnby 11 หลายเดือนก่อน +5

    There are actually a couple more things i would like to point out about the changes that are marginally better:
    The nub you were looking at at around 8:50 is a place you can jump and actually score a football from. Also it's on rainmaker which means that you can trade walking on the bridge for jumping, not that much better but hey, we take those.
    On tower, if you have the pole base painted and none of the actual tower, a squid surge will get you to the top, making it probably the best (and only) good use case for it.

  • @a_guy_in_orange7230
    @a_guy_in_orange7230 11 หลายเดือนก่อน +4

    Something not mentioned in the CB section is you can now reliably sewer-slide (yay YT auto censor) in a power clam off the left ramp. This is by no means a GOOD way to push, but almost every other map had a way to do this and if you start looking for it you'll see this is what prevents 100-100 overtimes from happening a lot of the time on other maps when both teams are playing overly defensive. You can also kraken in from the that point as well but since you can more easily do that from the right not that worth pointing out.
    TLDR; the left ramp is a fairly huge gamechanger for casuals/solo/open enjoyers/low power gang, not so much for comp or teamplay

  • @brotherandroid
    @brotherandroid 11 หลายเดือนก่อน +24

    A couple things you didn't mention are that the zone is substantially smaller than it used to be (no idea if this is good or bad yet) and also that there's now a checkpoint jump on left RM checkpoint. Still hard to get to that checkpoint (although it's possible to entirely jump over the grate bridge now) but in theory the route from there to goal is actually very fast. Not sure if it matters.

    • @MizunoKetsuban
      @MizunoKetsuban 11 หลายเดือนก่อน +4

      That jump was actually always there, it's just much easier now

    • @mikul958
      @mikul958 11 หลายเดือนก่อน +1

      The zone isn’t smaller, mid just got wider

    • @celestialspark5697
      @celestialspark5697 11 หลายเดือนก่อน +6

      @@mikul958Zone is shorter and wider, but the fact that it is more of a square now means that Reefslider automatically caps zone with 0 SPU, and you can stop it on the block to do so, meaning you don't even get splatted for it if the enemy team can't shoot behind that block at the moment.

    • @brotherandroid
      @brotherandroid 11 หลายเดือนก่อน +1

      @@MizunoKetsuban yeah you're right. also i have never been to left check on mincemeat in my entire life i don't think so i didn't know lmao

    • @brotherandroid
      @brotherandroid 11 หลายเดือนก่อน +1

      ​@@mikul958 zone can be capped with a single slider now. not sure if it's smaller or just changed shape

  • @PickPig
    @PickPig 11 หลายเดือนก่อน +3

    left checkpoint on rainmaker is definitely a more viable option now you can use the little ramp to jump across without needing to walk on grates, as well as the pole meaning you can grab rain faster. way less time wasted so more opportunities to use left side

  • @strohkoenig
    @strohkoenig 11 หลายเดือนก่อน +1

    8:46
    The ramp also allows to directly jump onto play without having to walk over the grates. You don't need to use the wall squid roll anymore to get faster there, you can jump over the grates now. I think this is a pretty good and rather big change.

  • @pickcollins9910
    @pickcollins9910 11 หลายเดือนก่อน +7

    I know a lot of ppl aren’t big fans of the Mincemeat rework but tbh I kinda like it. I do wish the side areas opened up a bit more to create flank routes but I do like some of the changes

  • @Veckle
    @Veckle 11 หลายเดือนก่อน +3

    As a tenta brella player, I did put my hand up when he asked why you would want to get up on mid quicker

  • @forrest6939
    @forrest6939 11 หลายเดือนก่อน +65

    mincemeat is obviously S-tier all modes are super viable and it is perfect

    • @celestialspark5697
      @celestialspark5697 11 หลายเดือนก่อน +11

      the grate-est map of all time
      wait they added crableg, dammit

    • @ollimarz
      @ollimarz 11 หลายเดือนก่อน

      im sorry but it seems your brain seems to have left, hopefully you can get it back

  • @TsuchinokoIsARealAnimal
    @TsuchinokoIsARealAnimal 11 หลายเดือนก่อน +14

    The pole

  • @theghostcreator776
    @theghostcreator776 11 หลายเดือนก่อน +6

    It's about as good as you can make a map like Mincemeat without fundamentally changing its design, which isnt the intent of the reworks from what we've seen

  • @ajmoment8091
    @ajmoment8091 11 หลายเดือนก่อน +1

    outside of tower control, the stage has gone from bad to playably bad. Which is about what I was expecting, because that's about where Mahi's rework was for me. I feel like it'll probably show up in zones only maplists as a counterpick option, and potentially Rainmaker in all modes if they're particularly desperate for more rain maps, but that's about it.

  • @SALTYTOAD00
    @SALTYTOAD00 11 หลายเดือนก่อน +20

    The pole they added to the Splat Zones version of the map is dumb. Outside of that, it's a fine redesign.

  • @GraceCairns-v4d
    @GraceCairns-v4d 11 หลายเดือนก่อน +2

    Clams looks so fun !!! (im a 96 gal deco main)

  • @PiercingSight
    @PiercingSight 11 หลายเดือนก่อน

    8:43 - You forgot that you can actually score the clam by jumping from that ledge now. You're not required to cross the bridge all the way anymore..

  • @splatmeme4270
    @splatmeme4270 11 หลายเดือนก่อน +2

    I miss the car poles already rip

  • @joshsweeney7025
    @joshsweeney7025 11 หลายเดือนก่อน +1

    Definitely got called out when I raised my hand to get to mid quicker 😂 ⛺☂️

  • @nathanblackburn1193
    @nathanblackburn1193 11 หลายเดือนก่อน +3

    They made a bad map into a mediocre map hooray! (Like honestly all they had to do was make the walls next to the trucks inkable and the map would be improved dramatically and also have the platform to the right of the trucks connect to the far right section that basically has no purpose)

  • @omegab1056
    @omegab1056 11 หลายเดือนก่อน +2

    only good thing about this patch for me is i discovered i really enjoy playing forge pro and my casual main; inkbrush, got better

  • @blu3m0nkey
    @blu3m0nkey 11 หลายเดือนก่อน

    I played turf war in this map AGAINST FOUR WAVE BREAKER ELITER, there are 3 perch spots on either side.

  • @sodapop2581
    @sodapop2581 11 หลายเดือนก่อน

    I felt physically ill when I saw that tower control choke point before the goal

  • @holyelephantmg8838
    @holyelephantmg8838 11 หลายเดือนก่อน +1

    IMO it’s never been the worst.
    That title would go to Bluefin

    • @TaxeAndStuff
      @TaxeAndStuff 11 หลายเดือนก่อน

      nope. bluefin is much better than this map

    • @holyelephantmg8838
      @holyelephantmg8838 11 หลายเดือนก่อน

      @@TaxeAndStuff I said in my opinion.
      I hate Bluefin.

  • @rockinggamerdude
    @rockinggamerdude 11 หลายเดือนก่อน

    The funny thing is, you can go to splat zones and see how much wider it is

  • @squidkid419
    @squidkid419 11 หลายเดือนก่อน +1

    Clams is playable now I guess
    Not sure if it counts, but my team and I got a ko last night for the very first time on mincemeat

  • @silly_gecko
    @silly_gecko 11 หลายเดือนก่อน +1

    hi im here to say that im pretty sure that that one rainmaker spot by the right checkpoint is actually awful for stalling, i think its really hard to contest a rainmaker there

  • @ruikasasfixer
    @ruikasasfixer 11 หลายเดือนก่อน

    the infamous pole…

  • @stevep9177
    @stevep9177 11 หลายเดือนก่อน

    Did Nintendo say whether the changes were specifically for clam blitz?

  • @quark_squark
    @quark_squark 11 หลายเดือนก่อน

    Hilariously right after watching this video I turned on the game and my very first match was mincemeat clam blitz and we KO'd. I still agree with your points, but I thought it was funny

  • @unburdenedash9295
    @unburdenedash9295 11 หลายเดือนก่อน

    why did they remove the car towers blocking the sniper's nest..

  • @rockinggamerdude
    @rockinggamerdude 11 หลายเดือนก่อน

    2:32 lol. Im Tentek shot mean

  • @frotmmmthefruit4720
    @frotmmmthefruit4720 11 หลายเดือนก่อน +1

    That explanation of defense was actually disgusting no wonder why people loved the rework💀

  • @juwules_
    @juwules_ 11 หลายเดือนก่อน +1

    we tried so HARD and got so FAR but in the ENNNNNDDD it doesnt even maaaatTerrrrr

  • @MysteriousStranger50
    @MysteriousStranger50 11 หลายเดือนก่อน +2

    I REALLY dont want to be negative, hateful, spiteful or whatever but
    What the heck are the devs behind this patch specifically doing? Are they literally ignoring ALL feedback or?

    • @tacenda3250
      @tacenda3250 11 หลายเดือนก่อน

      Nintendo has made it very clear for a long time but they despise their own fan base

  • @-bemyvalentine-
    @-bemyvalentine- 11 หลายเดือนก่อน +1

    I'm fully convinced they didn't even try

  • @icyflame716
    @icyflame716 11 หลายเดือนก่อน

    The zone is smaller and there is now a block in the middle. They just made the zone waaaay more cheese-able with reefslider smh.

  • @alyssa_vatalth
    @alyssa_vatalth 11 หลายเดือนก่อน +2

    "Yippee.o_o"

  • @flint9064
    @flint9064 11 หลายเดือนก่อน

    Pole level design

  • @Teh-Dee-bear
    @Teh-Dee-bear 11 หลายเดือนก่อน

    Verdict, Mincemeat after the rework is now better, but it’s still mostly bad.

  • @zachattack1279
    @zachattack1279 11 หลายเดือนก่อน +2

    The devs just don’t understand this game or care about it

    • @anonnigiri9301
      @anonnigiri9301 11 หลายเดือนก่อน +1

      or you people just have competitive brainrot and cant appreciate the game any other way than it being ideal for competitive play.

    • @zachattack1279
      @zachattack1279 11 หลายเดือนก่อน +1

      @@anonnigiri9301 this affects casual players too dummy

    • @tacenda3250
      @tacenda3250 11 หลายเดือนก่อน +1

      ​@@anonnigiri9301Its not even fun for casual play! Inkable walls are fun

    • @anonnigiri9301
      @anonnigiri9301 11 หลายเดือนก่อน

      @@tacenda3250 for you! i dont even care about inkable walls

  • @pianopast4074
    @pianopast4074 11 หลายเดือนก่อน

    Mincemeat requires teamwork and fails to reward special spam. Since many people like to blame the game for “bad teammates” or “having to use special spam to break stalls”, people like to spend a lot of time discussing Mincemeat that could be better spent on introspection about their own playstyle.

  • @sawsandra_
    @sawsandra_ 11 หลายเดือนก่อน

    As a Frontline Player, I despise Backliners no offense.

  • @rouge-ish324
    @rouge-ish324 11 หลายเดือนก่อน +1

    They really just don't want any free wall-climbing like somehow you have an advantage swimming up a wall over a person at the top pre-firing you