How to Vertex Paint in Unreal Engine 5 - UE5 Beginner Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 95

  • @unfgames
    @unfgames  2 ปีที่แล้ว +2

    Hello! 👋
    Time for some Vertex Painting! Hopefully after watching this video you will see what possibilities you have to decorate your games easier by using this tool.
    Want to create a game? Check our Action Game Course! www.unfgames.com/action-game
    Got any idea for our next tutorial? Let us know in the comments!👇

  • @zecaveman1053
    @zecaveman1053 2 ปีที่แล้ว

    I cannot believe what I am seeing it with my eyes! LOOL TY SO MUCH!

  • @JumboTTV
    @JumboTTV 2 ปีที่แล้ว +2

    I've done blending on my landscape materials but not on static meshes yet and was actually thinking about looking into this a few days ago.. Really looking forward to this now and thanks for all your amazing videos!

  • @daryazhurnakova8670
    @daryazhurnakova8670 ปีที่แล้ว +1

    Thank you very much, very well explained vertex paint fundamentals!🙂

    • @unfgames
      @unfgames  ปีที่แล้ว

      You're very welcome!

  • @easyartwiths7689
    @easyartwiths7689 2 ปีที่แล้ว +1

    you're a great teacher, love the simplicity, with details! subbed!

  • @jkraken5361
    @jkraken5361 5 วันที่ผ่านมา

    what a nice tutorial, so good explained, a lot of thanks

    • @unfgames
      @unfgames  3 วันที่ผ่านมา

      Welcome

  • @tylerf3079
    @tylerf3079 2 ปีที่แล้ว

    Wow. You're the best. I couldn't understand what you were saying but I just followed instructions. Thank you so much

    • @unfgames
      @unfgames  2 ปีที่แล้ว

      lol welcome

  • @losotech206
    @losotech206 ปีที่แล้ว

    Wow, I didn't realize there was so much to vertex painting. Thanks again, love your tutorials.

    • @unfgames
      @unfgames  ปีที่แล้ว

      Happy to help!

  • @jankopapa
    @jankopapa 2 ปีที่แล้ว +3

    These videos are so good, and so good to have you! Maybe we can expect a video on optimization? Performance improvements and making the game run smoother? ❤❤

    • @unfgames
      @unfgames  2 ปีที่แล้ว

      That's a great topic to touch on

    • @Blossom_777
      @Blossom_777 หลายเดือนก่อน

      Isaiah 41:10
      "So do not fear, for I am with you; do not be dismayed, for I am your God. I will strengthen you and help you; I will uphold you with my righteous right hand

  • @BlenderModelador
    @BlenderModelador 11 หลายเดือนก่อน

    Este tutorial es mucho mejor que las otras en todo el mundo en TH-cam. Muchas gracias 🙏

    • @unfgames
      @unfgames  11 หลายเดือนก่อน

      De nada!

  • @itsdw2323
    @itsdw2323 ปีที่แล้ว

    These tutorials are gold

    • @unfgames
      @unfgames  ปีที่แล้ว

      Yeah! Welcome to the gold mine 😁

  • @gsmarif2998
    @gsmarif2998 2 ปีที่แล้ว

    will be a fantastic journey!

  • @Kohanap
    @Kohanap 2 ปีที่แล้ว

    very easy to understand and the best it works

  • @Wilendar
    @Wilendar 2 ปีที่แล้ว

    so basically all you need is to use quixel material blend, it gives you all parameters that you need to paint on the mesh. Thanks for explaining how it works.

    • @unfgames
      @unfgames  2 ปีที่แล้ว +1

      it's a handy material, but if you want to create yours you know how too

  • @ilfalsomaggiorennedovano4384
    @ilfalsomaggiorennedovano4384 2 ปีที่แล้ว

    Great video tutorial it's working on my device iOS

  • @globulez
    @globulez ปีที่แล้ว

    great video! thank you for explaining everything in detail, very helpful!!

  • @caughtlacking3164
    @caughtlacking3164 2 ปีที่แล้ว

    This video really helped me. Thank you very much!

    • @unfgames
      @unfgames  2 ปีที่แล้ว

      Welcome!

  • @jasontly2958
    @jasontly2958 2 ปีที่แล้ว

    Thx .Nice easy beginners guide. helped plenty!

    • @unfgames
      @unfgames  2 ปีที่แล้ว

      welcome!

  • @rdfilmefoto
    @rdfilmefoto ปีที่แล้ว +2

    i think epic hav to improve this ''ways'' to mix textures and materials and VRT... this reay kills he work flow
    great vid

  • @carlosrivadulla8903
    @carlosrivadulla8903 2 ปีที่แล้ว

    there is a topic I would like to hear about. Painting through mesh attrs that were created on external packages. The length of a curve is a geometry attr for example.

  • @karlblumstein8396
    @karlblumstein8396 8 หลายเดือนก่อน

    Ncie Job.
    Thanks for that.

  • @handsanitizer2457
    @handsanitizer2457 2 ปีที่แล้ว +1

    Love your channel, can you or do you have a tutorial on cameras, rendering and/or film making

    • @unfgames
      @unfgames  2 ปีที่แล้ว

      Thank you! I think we can touch some cinematics in ue5

  • @jovannibueno37
    @jovannibueno37 2 ปีที่แล้ว

    nice its actually working

  • @emanueledifranco7765
    @emanueledifranco7765 28 วันที่ผ่านมา

    Very interesting

  • @RV-bc9yi
    @RV-bc9yi 2 ปีที่แล้ว +1

    Hi Mao, thank you for this vidéo, is it the same as using Bridge in UE to create a master material blend ? Yours seems different. I would like to find a tuto that explains the new MMBlend with Quixel Bridge and especially the use of the Scatter Layer !

    • @unfgames
      @unfgames  2 ปีที่แล้ว

      it gives the same results, MMBlend with Quixel just have more options for blending but you should be good to go with the heightlerp node

  • @GroundbreakGames
    @GroundbreakGames ปีที่แล้ว

    Great tutorial, thank you!

  • @Kotka1986
    @Kotka1986 2 ปีที่แล้ว

    It's been a while since i dabbled in UE so maybe they changed that in 5 , but i just hope that finally Epic will provide some pre-made material templates with all the nodes already connected & supporting material functions like 3-way vertex blend, displacement, so on. One of the things that always makes me choose Marmoset Toolbag over UE when i want to setup my assets is how the material creation is so much more user-friendly & fast in Marmoset. In Ue4 if you wanted a displacement enabled you had to spend several minutes set-uping that from scratch.

    • @ghosteyes2708
      @ghosteyes2708 ปีที่แล้ว

      I agree with that. Unigine is especially great at that, it provides a great default shader with all the complex stuff already set up.

  • @mady901
    @mady901 ปีที่แล้ว

    Hello, first I'd like to thank you for this very well explained tutorial! I appreciate this very much and I learned a lot.
    Question could you please show how I can add a third material on the first graph you made? I know it can done with the material blend on Bridge but I'd like to learn how to add multiple materials instead of just 2. Thanks again for the hard work! :)

    • @unfgames
      @unfgames  ปีที่แล้ว +1

      Thank you! Just grab another vertex color and blend it on top of the latest blend, keep stacking them. Of course the order will matter

  • @coffeediction
    @coffeediction ปีที่แล้ว

    great video!
    whats the app you're using for those screen drawings and arrows? Thanks!

    • @unfgames
      @unfgames  ปีที่แล้ว

      Thank you! It's called Lightshot

  • @ayoo.emiliano
    @ayoo.emiliano 2 ปีที่แล้ว

    working fine thank you

  • @amerboss99
    @amerboss99 8 หลายเดือนก่อน

    tmestamps? i just want to see vertex painting part

  • @tidja-1577
    @tidja-1577 2 ปีที่แล้ว

    Best of the best

  • @Данил-п2о2т
    @Данил-п2о2т 2 ปีที่แล้ว

    do you think it's worth using Quixel Bridge when creating a game? I just think that it eats FPS a lot

    • @unfgames
      @unfgames  2 ปีที่แล้ว +1

      Its definitely worth it, you can modify meshes and optimize textures

  • @mtccadence1003
    @mtccadence1003 2 ปีที่แล้ว

    Sa here!

  • @ranjandeepsingh3702
    @ranjandeepsingh3702 2 ปีที่แล้ว

    Bro you are legend, By the way can you make a tutorial on bake lighting and dynamic lighting specially with emissive materials

    • @unfgames
      @unfgames  2 ปีที่แล้ว +2

      that's an interesting topic

    • @ranjandeepsingh3702
      @ranjandeepsingh3702 2 ปีที่แล้ว

      @@unfgames please consider this topic

  • @GameDevAraz
    @GameDevAraz 11 หลายเดือนก่อน

    so much to learn 😫😭

  • @rowerowynomada2158
    @rowerowynomada2158 หลายเดือนก่อน

    Current Material Blending setup doesn't support more than 3 material instances.

  • @lamalu123codm7
    @lamalu123codm7 2 ปีที่แล้ว

    nvidia rtx3060 12 gb or nvidia rtx3060ti 8 gb for UE4?

  • @nate_skate
    @nate_skate ปีที่แล้ว

    for a 3 layer blend material can the top layer have an alpha and still be paintable? ex: (dirt- base, grass- mid, leafs- top)? been trying to hook in up but it let it be paintable, any ideas on this?

  • @LighterWord
    @LighterWord 2 ปีที่แล้ว

    Which Engine is best for making 3d mobile game without any single animation?
    i don't like animals, human in my game. Please which engine is good for me?

    • @unfgames
      @unfgames  2 ปีที่แล้ว +1

      Any engine as long you are good making games. Personally we use Unreal for anything, if it's good for big titles it's good for us too 😁

  • @HenryHa-o4h
    @HenryHa-o4h ปีที่แล้ว

    Really struggling to get this to work. I keep following up to minute 11, and it doesn't show anything. The red channel is painted when in RGB mode, then when I go into the off view no changes are made.

  • @albertofortrivera5390
    @albertofortrivera5390 2 ปีที่แล้ว

    It really is

  • @christmasdigger6582
    @christmasdigger6582 2 ปีที่แล้ว

    Where your part2 video???

  • @factofact272
    @factofact272 2 ปีที่แล้ว

    Hmmm... Seems like a difficult program to handle but manageable.

  • @MurattiOmer
    @MurattiOmer ปีที่แล้ว

    i didnt test yet but can we use blend material for landscapegrasstype/landscapegrassoutput ? i mean for example i create a landscape and use blend material, rock dirt and grass maybe idk. For grass its create a flowers, for rock creates small rocks and for dirt creates some leaves or sticks etc etc.

    • @unfgames
      @unfgames  ปีที่แล้ว +1

      I haven't tried that yet but from my experience Landscapes don't go well with layer material workflow.

    • @MurattiOmer
      @MurattiOmer ปีที่แล้ว

      @@unfgames i will try when i get home, if its not work we can keep using automaterials 😑

    • @MurattiOmer
      @MurattiOmer ปีที่แล้ว

      ​@@unfgames hey i have some problem with grasstypeoutput. so i do have custom landscape material and its works perfectly. if i fill my layer with automaterial its spawning grass but its everywhere not in just grass. i do have 2 more materials on automaterial its rock and dirt. so i tried to substarct them but its also did not work. if i fill my layer grass dirt or rock i am getting my grasstype results but couldnt figure out in autolayer.
      i just search some videos/forums about this and couldnt find exact answer. peoples trying to mask the rock/cliff layer and substact with autolayer. or they are creating alpha masks with painting(wich is i do not want to do that) and using this alpha channel to spawn grass. both answers not good for me. but i did see the my way in some marketplace material packs. so there is a way but couldnt find it, do u have any suggestions?

  • @MM-ye7og
    @MM-ye7og 2 ปีที่แล้ว

    Sooo trueeee

  • @everInfinity
    @everInfinity 2 ปีที่แล้ว

    It doesn't work with Nanite rigth? Vertex painting i mean..
    Thanks for the video!

    • @unfgames
      @unfgames  2 ปีที่แล้ว

      not per instance mesh, you would need to apply the data to all the meshes

    • @matttttt3o
      @matttttt3o ปีที่แล้ว

      @@unfgames what do you mean by this ?

    • @unfgames
      @unfgames  ปีที่แล้ว +1

      @@matttttt3o you need to apply the vertex color information to all the meshes, you can't have meshes with unique vertex colors.

    • @matttttt3o
      @matttttt3o ปีที่แล้ว

      @@unfgames got it ! Thank you 😊

  • @OryzaComputer
    @OryzaComputer 2 ปีที่แล้ว

    Make video for Mobile game developer

  • @javiersegovia4763
    @javiersegovia4763 2 ปีที่แล้ว

    "inconvenient' would describe your previous comnt better then

  • @garda9196
    @garda9196 2 ปีที่แล้ว

    Harry Osborn ?

  • @SamuTheFrog
    @SamuTheFrog ปีที่แล้ว

    Not gonna lie, this was awful to watch, but I learned so, so much. Thanks for the very informative video

    • @unfgames
      @unfgames  ปีที่แล้ว

      Lol thanks

  • @charliewalters420
    @charliewalters420 2 ปีที่แล้ว

    Man, I'm so drunk now hahaha

  • @frankcastle2309
    @frankcastle2309 2 ปีที่แล้ว

    quixel mixer, work smarter not harder

    • @unfgames
      @unfgames  2 ปีที่แล้ว +1

      Not the same, one modifies textures, one modifies materials and vertex information. The other difference is that the height depends on the vertex color, so every mesh will be different.

  • @nothankyoutube
    @nothankyoutube 2 ปีที่แล้ว

    Not nanite though

    • @unfgames
      @unfgames  2 ปีที่แล้ว

      has limitations at the moment

  • @leonardvigil6892
    @leonardvigil6892 2 ปีที่แล้ว

    😚

  • @eduardvandijk3431
    @eduardvandijk3431 ปีที่แล้ว

    Why is a "v" a "b" in Spanish?😅

  • @joshuarorrer1813
    @joshuarorrer1813 ปีที่แล้ว

    Geez! This is overly complicated to make a unique surface!! Gotta snap my own neck to paint some varied surface.

    • @unfgames
      @unfgames  ปีที่แล้ว

      it's ok once you get used to it

  • @limber1182
    @limber1182 2 ปีที่แล้ว

    Get 😮😅😅