Tbh necros you don’t need to really explain yourself because Spider-Man is extremely extremely hard to play and tbh how you play spider man that’s not something you see people do. So kudos to you for putting in the insane work on that character you really make that character shine
Tbh I feel like he has way less abilities than he should have. Like Captain America has 7 or 8 I think while he only has 3-4 and he could have so much more like a sticky bomb like in the insomniac games or being able to put someone in a cocoon if he gets 3 shots of his web slingers or something like that
@@WpMeOskar9000 Nah Spidey literally had the most abilities when the closed alpha came out, plus his current abilities are versatile enough to do very good when used right
This was a really great video tbh. Alot of the other videos you usually dominate the match, which makes people believe that spiderman is easy. This video actually showed that he is a really high skill cap character. Not one shoting and instead showing how you can still have a big effect on the match.
Your Spider-Man seems to be doing just fine damage wise. I think the only thing he's lacking is cooldowns for the web swing. You basically never run out of punches, and the web shots seem fine. Giving him faster cooldowns on the web swinging runs into the issue of him having it too fast and never having to stop. So maybe a rule that he gets it back even faster when he's on the ground, so he does still have to come down, and he can 'reload' his cooldowns faster out of fights. You typically only miss your one shot combos cause you often miss just one web or something. And, I hate to say it, a healer should be able to save someone out of a combo. That's an important and integral part of their class's features. If you can guarantee a dive into the back lines and delete someone with the other healer being able to do nothing about it, that makes their experience way less fun. You even advocated that Punisher shouldn't be able to oneshot delete someone so easily with his shotgun, cause you stated that being deleted instantly wasn't fun. If your combo could guarantee a no-save kill, you just turned SpiderMan into a flying Punisher shotgun.
Not to mention if his own support/team members pop a damage amplifier, he's going to kill them much faster. Which is of course well played by them, but since his combo already hits hard it would have absolutely no counterplay besides switching to a tankier character. (And I don't think switching to another characters should be the "go-to" to survive against specific characters)
@liva9994 with a damage amp, it's a 2v1. Which is more fair to be even harder to save from. But yeah, base kit solo Spider Man should never be able to ignore the power of teamwork.
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Necros is being too general here. When Necro's isn't wrecking them it's because he's missing the web shots then doing nothing(doesn't happen often) or he doesn't land his last attack before the uppercut sends them out of range(most of the time this is why they don't die). I rarely see a healer healing themselves as the reason necros misses a kill so in general he's correct but it's not really that big of a factor especially for him. Other healers healing them is a problem but that's how it should be. If I had one tip that might help necros I'd stay don't waste too many web shots flying at full speed double jump when you're ready to shoot to slow your momentum or wait a bit longer till you slow down enough that you're not just spraying and praying as you wiz by. You want a few webs in the chamber to clean up when they fly out of range so yeeting out 2-4 as you speed on by is just denying you a kill later and making you spend more time waiting for webs to recharge. Most reliable time to start shooting IMO is at the peak of the double jump right as you slow your momentum the most.
Hard agree. If a healer can't save someone from a normal combo, why bother playing a healer at all? Necros routinely mops up weak opponents running for health, something a flanker should be great at. He routinely either combo kills or puts a healer on death's door. I think he could do with either a slightly shorter swing cooldown, or some way get it back faster. Cause standing around for cooldowns is kinda lame. Maybe an ability where if Spiderman stands still, he reloads his web shooters and refreshes his cooldowns? So he still has to leave fights, but can re enter fights more often. But yeah, Necros is wrong here. He's routinely combo killing, or missing a single attack. And if one healer saving another healer breaks the combo, that's 1000% fair, cause the alternative is a healer watching their other support die and going "welp, nothing I can do."
@@LeTsXpLaii what I'm saying is healers should be able to save their teammates. No one player, even if they're god's gift to gaming, should be able to overpower someone saving someone else. Especially not on the most mobile character in the game.
I already know there will be a character that freezes all enemies around him/her in place at the press of a button, without aim. Making Spiderman instantly unplayable. It's just the nature of these games to eventually develop too many heroes that counter high skill characters without any skill required
Ehh, it would be too strong to give limitless auto target damage, and they’d have to make it way less lethal, or else Spider-Man would be impossible to escape from, and after you use all ur mobility, you just die. I think instead giving 2 charges with a short anti-spam cd, and a longer charge cd, like his punch, would be good. It would allow him to use his hook more liberally without worrying that you’ll be useless for 8 seconds if you miss it, kinda like how you can use your punch for mobility without worrying that you’ll be useless without it, because you have another charge.
its also cuz the webs have fall off damage for some weird reason. so if you arent actually like 10 feet away from them the webs dont do their full damage, thus not the full damage combo :( its the most annoying thing about being a spidey main
Doubt they would but what if they changed his team up with venom into giving him more health by turning into his black venom suit, I just think his team up attack is underwhelming
All supports have some type pf easy passive healing that they can do while doing damage and you're gonna tell me this isn't an amplified version of a current overwatch problem?
Tbh necros you don’t need to really explain yourself because Spider-Man is extremely extremely hard to play and tbh how you play spider man that’s not something you see people do. So kudos to you for putting in the insane work on that character you really make that character shine
Tbh I feel like he has way less abilities than he should have. Like Captain America has 7 or 8 I think while he only has 3-4 and he could have so much more like a sticky bomb like in the insomniac games or being able to put someone in a cocoon if he gets 3 shots of his web slingers or something like that
@@WpMeOskar9000 Nah Spidey literally had the most abilities when the closed alpha came out, plus his current abilities are versatile enough to do very good when used right
This was a really great video tbh. Alot of the other videos you usually dominate the match, which makes people believe that spiderman is easy. This video actually showed that he is a really high skill cap character. Not one shoting and instead showing how you can still have a big effect on the match.
where is the edging guy did he bust
Bust and drown
I think bro is realizing that Spider-Man its just like Genji, fun in low rank and shit on high rank.
hahaha i have played this game u gonna cry laughing spider man is like wido in this game carry or trash . now it s spider can u switch pls
He isnt nearly as bad as genji in high ranks
Genji is shit in low rank
@@gduplessis4075 for you yeah
Is that why pro players are playing genji in tournaments right now? You genji mains need to relax, and just get better at the game.
Your Spider-Man seems to be doing just fine damage wise.
I think the only thing he's lacking is cooldowns for the web swing.
You basically never run out of punches, and the web shots seem fine.
Giving him faster cooldowns on the web swinging runs into the issue of him having it too fast and never having to stop. So maybe a rule that he gets it back even faster when he's on the ground, so he does still have to come down, and he can 'reload' his cooldowns faster out of fights.
You typically only miss your one shot combos cause you often miss just one web or something.
And, I hate to say it, a healer should be able to save someone out of a combo. That's an important and integral part of their class's features. If you can guarantee a dive into the back lines and delete someone with the other healer being able to do nothing about it, that makes their experience way less fun.
You even advocated that Punisher shouldn't be able to oneshot delete someone so easily with his shotgun, cause you stated that being deleted instantly wasn't fun. If your combo could guarantee a no-save kill, you just turned SpiderMan into a flying Punisher shotgun.
Not to mention if his own support/team members pop a damage amplifier, he's going to kill them much faster. Which is of course well played by them, but since his combo already hits hard it would have absolutely no counterplay besides switching to a tankier character. (And I don't think switching to another characters should be the "go-to" to survive against specific characters)
@liva9994 with a damage amp, it's a 2v1. Which is more fair to be even harder to save from.
But yeah, base kit solo Spider Man should never be able to ignore the power of teamwork.
Whose idea was it to translate "gonna get sicky" into “黏糊蜘蛛拳”? I'm so weak that shit says "slimy spider punch" lmaooooo
it was probably someone who doesn't know chinese
@@ciach0_ The game was developed in china lol
@@owenSHOK they were probably lost in translation
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Oh, hi! :D 10:18
Necros is being too general here. When Necro's isn't wrecking them it's because he's missing the web shots then doing nothing(doesn't happen often) or he doesn't land his last attack before the uppercut sends them out of range(most of the time this is why they don't die). I rarely see a healer healing themselves as the reason necros misses a kill so in general he's correct but it's not really that big of a factor especially for him. Other healers healing them is a problem but that's how it should be. If I had one tip that might help necros I'd stay don't waste too many web shots flying at full speed double jump when you're ready to shoot to slow your momentum or wait a bit longer till you slow down enough that you're not just spraying and praying as you wiz by. You want a few webs in the chamber to clean up when they fly out of range so yeeting out 2-4 as you speed on by is just denying you a kill later and making you spend more time waiting for webs to recharge. Most reliable time to start shooting IMO is at the peak of the double jump right as you slow your momentum the most.
Hard agree.
If a healer can't save someone from a normal combo, why bother playing a healer at all?
Necros routinely mops up weak opponents running for health, something a flanker should be great at.
He routinely either combo kills or puts a healer on death's door.
I think he could do with either a slightly shorter swing cooldown, or some way get it back faster. Cause standing around for cooldowns is kinda lame.
Maybe an ability where if Spiderman stands still, he reloads his web shooters and refreshes his cooldowns? So he still has to leave fights, but can re enter fights more often.
But yeah, Necros is wrong here. He's routinely combo killing, or missing a single attack. And if one healer saving another healer breaks the combo, that's 1000% fair, cause the alternative is a healer watching their other support die and going "welp, nothing I can do."
So what you guys saying is, be perfekt and Hit all ur Shots otherwise they don’t die. Weich just proofs necros point
@@LeTsXpLaii what I'm saying is healers should be able to save their teammates.
No one player, even if they're god's gift to gaming, should be able to overpower someone saving someone else.
Especially not on the most mobile character in the game.
oil up necros
you first
I feel like Spider-Man will be a low to mid Elo menace but have a sharp fall off once you reach a certain point,
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Blud started playing rivals to avoid dropping the genji hide 😭
lmfaoooo
I already know there will be a character that freezes all enemies around him/her in place at the press of a button, without aim. Making Spiderman instantly unplayable.
It's just the nature of these games to eventually develop too many heroes that counter high skill characters without any skill required
I think a great change would be that his e when somebody's marked has no cooldown, so you can pull yourself to someone at any time
Ehh, it would be too strong to give limitless auto target damage, and they’d have to make it way less lethal, or else Spider-Man would be impossible to escape from, and after you use all ur mobility, you just die. I think instead giving 2 charges with a short anti-spam cd, and a longer charge cd, like his punch, would be good. It would allow him to use his hook more liberally without worrying that you’ll be useless for 8 seconds if you miss it, kinda like how you can use your punch for mobility without worrying that you’ll be useless without it, because you have another charge.
Day 254 edging to Necros
Day 196 edging to F1REY (get well soon)
Day 22 edging to _nahwhat
(Get well f1rey)
Yeah TH-cam, he is definitely Overwatch
Necros goes live as I go to sleep and stops when I wake up so I never catch a stream lol
its also cuz the webs have fall off damage for some weird reason. so if you arent actually like 10 feet away from them the webs dont do their full damage, thus not the full damage combo :( its the most annoying thing about being a spidey main
A high skill ceiling with a low value from it? I've seen this somewhere🤔?
Doubt they would but what if they changed his team up with venom into giving him more health by turning into his black venom suit, I just think his team up attack is underwhelming
That ult at 8:10 doe
Hell I knew he was hard when I spider webbed my ass off the map you got true skill gang
I can't wait to switch to this game. I'm so done with Overwatch
Is the game better optimized now?
So is spiderman an ult farmer like ow1 genji?
All supports have some type pf easy passive healing that they can do while doing damage and you're gonna tell me this isn't an amplified version of a current overwatch problem?
Read this as Spiderman backshots.
Necros is this old gameplay or can the game still be played?
Old
need it so badly (the game)
Can’t wait to smear my own web on everyone when this game come out.
Hope it not like overwatch 2 launch though 😬
Did this guy quit overwatch?
Yea
We don't talk about that here.
name of the game?
what is this game?
overwatch 2
Marvel Rivals
Marvel Rivals releases december 6
Deadlock tho
Baby pls
Heroes aren't built not to be one shot. These are super Heroes. Ppl would get mad if there favorite hero keeps getting one shot
1 View in 48 seconds? Fell off smh
Be quiet liberal
Day 122 asking Necros to play Paladins
practically worst spiderman player ive seen
First
Stop crying cuz you did not get a mantis boost
Play ow omg
Why would he play a game he doesn't enjoy anymore?
nah
first