they should add Strand genre into Starfield 2. like we make a colony on the empty planet. build cities, even roads. it will be ultimate game changer. that the game will let us do what ever we want. but oh well its Creation Engine 2 that cant handle that ambition.
The real explorations in Starfield are all in the galaxy map, where you grav jump from system to system and look for icons (three dots on planets) indicating there is a location you can land on. There are actually quite a few of them they are just stretched across 1000 planets. The procedurally generated surface maps on the other hand is basically just there as endless dungeons for you to farm some loot/XP.
It just works. It hasn't worked in our last couple games but this time it will, trust us. I mean why wouldn't you? It's like being in an abusive relationship at this point. I dont get why people keep going back. Trying the same thing over and over and expecting different results is the definition of insanity.
You’re right they been doing the same thing since Morrowind the same gameplay each game and the writing, getting worse and worse but that’s the needs to evolve their formula because I’m not gonna play elder scrolls six if it’s the same gameplay and bad writing as fallout four and star field
Actually, you could probably forgive the bad exploration if the story and characters were not so lazily written. Outer Worlds had mid exploration, but its story was memorable, in spite of its flaws.
@@AlfredFJones1776 and, I still remember it more than starfield, the ships computer and the doc brown wannabe are still very memorable characters in the story. Its like it knew it had to be charming even without knowing how. Starfield doesnt even bother with the pretense of charm, they did not give a fuck lmao, and this goes far beyond lazy writing and boring stories
@guitarladdgaming5963 outer worlds story was hot garbage, but I agree on the characters, starfields characters, especially companions are hot garbage.
theres something unusually bland about it, and I think it was TIm Cain's milder more inclusive style. I think it hurts the art and makes it blander, but I can remember what happened in it. Starfield less so.
I feel like Neon and the corpo quest lines aside the repeatable ones are by far the best stories in the game. It feels like Bethesda lost all it's semi competent writers because damn are most of the quests in Starfield feel bland with zero consequence
@@happygosunday if where was more corpo stuff in cyberpunk i would agree, however i do actually think starfield does corpo a bit better but i like Neon it has more quests about random people that get you invested in it over the other settlements, or maybe it is the charm of it like you said. I do wish you could abuse the manipulator to become the CEO and have multiple ending where you lead one of the factions to get the artifacts make the factions actually do something other than fluff and shit repeatable quests
Was sold on fallout or Skyrim in space but this shit is so bland and empty like no this is not the game of a generation they should've just made 1 to 3 full of life planets and than added in some during updates and dlc this feels like an unfinished game
It would be great if modders filled in the exploration gap, like "Fully Explorable Schroedinger 3 mod" with settlements/NPCs/Quests/Stories/Lore. A modder could just replace a whole "procedurally generated" planet with a fully flushed out world and adventure.
Ive never been that big of a fan of the exploration in bgs games. I play them for the quests and characters and thats why i personally loved starfield. I absolutely loved the new atlantis questline. It was just so fucking good
And this is why gaming companies put the bare minimum into changing and really exploring new things with their franchises. This game has the same style of dialogue and combat that's been used for over a decade. They didn't innovate they didn't make anything new they just did the bare minimum period and people like you saying it's great and what truly holds it back is only one thing. The reality is there's a lot of problems to hold back the game. If you like mediocre games that's fine. But don't go lying to people and trying to sell them a turd and saying that it's the golden ticket Willy Wonka chocolate bar.
As a long time player of Bethesda games since I got my Xbox 360 to play fallout 3 starfield something I was very much looking forward to when I finally played it I was surprised at certain aspects of the game but overall the game world felt dull not worth exploring never before have I ever felt that in a Bethesda game the urge not to explore upon arrival and new Atlantis for the first time I was awestruck by the presentation of the city and how you go about it overall the game feels truly uninspired not really a Bethesda game in any sense of word It seems clearly Bethesda has not learned anything from all of their previous games....
I have not started this game yet but I will try later when "real heroes" (aka modders) release mods make something worth playing. In current sate looks like bare minimum adventure game.
I didn't like the settlement system in Fallout 4. I found it boring and I ignored it as much as possible. I really enjoyed camp building in Fallout 76. There is a great camp building community in 76. I don't think that I'll spend any time base building in Starfield since no other players will ever see what I've built.
It’s a very fun game. It just lacks that “thing” that gives Fallout 4 and Skyrim the “Bethesda magic” perhaps they can fix it, I just want it to win GOTY to make the Sony Ponies and Bethesda haters mad Lmao.
Sounds like Bethesda were too ambitious with Starfield. I think they should've just lowered the amount of planets because that was ridiculous. They'll need all hands on deck for TES6.
I don’t know how to explain it. As a longtime BGS fan whose first game was Morrowind ! I couldn’t even play this game for more than 4hrs. I have no drive to play it like the other games. “ Skyrim/Fallout in space” is definitely a far cry from what starfield actually is. It’s definitely not peak Bethesda bud sorry to inform you. I suggest you go and actually play some “peak” Bethesda and then comeback and edit the video .
I’ve put thousands of hours in Bethesda’s past games. I didn’t say Starfield was peak Bethesda as a whole, I said at times it was. I think the main quest is better written then fallout 3 and 4, and locations like Neon are some of their best work. Thanks for watching!
Starfield is enoyjable until you run out of quest I love Starfield but I feel it’s exploration is so weak if I’m not in a city it’s not that good their game design in city’s and for example the key with the crimson fleet are cool but if it’s not named it’s not worth your time
Also I thought Bethesda moved past the filters from fo3 fo4 had no or very little filters over everything but starfield over uses them the game looks so much better without it
I know this is my 4th reply to my comment but I think Bethesda needs to improve their time between games elder scrolls 6 will likely be between 2026-2028 at best fall out 5 at best 2031 a sequel to starfield 2035 at best 3 games in 11 years is wild Bethesda needs to do what they did with new Vegas and have another company make games between them another game between fo4 and fo5 it seems the show is supose to be that tho maybe not for elder scrolls right now since it’s next but a prequel to starfield would be great to tie up a lot
they should add Strand genre into Starfield 2.
like we make a colony on the empty planet. build cities, even roads. it will be ultimate game changer. that the game will let us do what ever we want.
but oh well its Creation Engine 2 that cant handle that ambition.
The real explorations in Starfield are all in the galaxy map, where you grav jump from system to system and look for icons (three dots on planets) indicating there is a location you can land on. There are actually quite a few of them they are just stretched across 1000 planets. The procedurally generated surface maps on the other hand is basically just there as endless dungeons for you to farm some loot/XP.
It just works. It hasn't worked in our last couple games but this time it will, trust us. I mean why wouldn't you? It's like being in an abusive relationship at this point. I dont get why people keep going back. Trying the same thing over and over and expecting different results is the definition of insanity.
You’re right they been doing the same thing since Morrowind the same gameplay each game and the writing, getting worse and worse but that’s the needs to evolve their formula because I’m not gonna play elder scrolls six if it’s the same gameplay and bad writing as fallout four and star field
Last couple games? FO4 is literally loved and rated high by anyone who doesnt hangout online jerking off to bethesda hate threads lol
Actually, you could probably forgive the bad exploration if the story and characters were not so lazily written. Outer Worlds had mid exploration, but its story was memorable, in spite of its flaws.
Bruh Outer Worlds had one of the most lazy, boring stories in existence.
@@AlfredFJones1776 and, I still remember it more than starfield, the ships computer and the doc brown wannabe are still very memorable characters in the story. Its like it knew it had to be charming even without knowing how. Starfield doesnt even bother with the pretense of charm, they did not give a fuck lmao, and this goes far beyond lazy writing and boring stories
@guitarladdgaming5963 outer worlds story was hot garbage, but I agree on the characters, starfields characters, especially companions are hot garbage.
Ngl outer worlds is one of the most boring games ever. It fell off so bad after the first 10 hours.
theres something unusually bland about it, and I think it was TIm Cain's milder more inclusive style. I think it hurts the art and makes it blander, but I can remember what happened in it. Starfield less so.
I feel like Neon and the corpo quest lines aside the repeatable ones are by far the best stories in the game. It feels like Bethesda lost all it's semi competent writers because damn are most of the quests in Starfield feel bland with zero consequence
That’s fair. Even all the corpo stuff felt like it was done better in Cyberpunk 2077. Thanks for watching!
@@happygosunday if where was more corpo stuff in cyberpunk i would agree, however i do actually think starfield does corpo a bit better but i like Neon it has more quests about random people that get you invested in it over the other settlements, or maybe it is the charm of it like you said. I do wish you could abuse the manipulator to become the CEO and have multiple ending where you lead one of the factions to get the artifacts make the factions actually do something other than fluff and shit repeatable quests
Was sold on fallout or Skyrim in space but this shit is so bland and empty like no this is not the game of a generation they should've just made 1 to 3 full of life planets and than added in some during updates and dlc this feels like an unfinished game
Yep, I think if they made just a couple of planets it could have felt more interesting. Thanks for watching!
It would be great if modders filled in the exploration gap, like "Fully Explorable Schroedinger 3 mod" with settlements/NPCs/Quests/Stories/Lore. A modder could just replace a whole "procedurally generated" planet with a fully flushed out world and adventure.
Ive never been that big of a fan of the exploration in bgs games. I play them for the quests and characters and thats why i personally loved starfield. I absolutely loved the new atlantis questline. It was just so fucking good
I enjoyed Starfield more than Fallout 4 the settlement building will make it crystal clear to me
And this is why gaming companies put the bare minimum into changing and really exploring new things with their franchises. This game has the same style of dialogue and combat that's been used for over a decade. They didn't innovate they didn't make anything new they just did the bare minimum period and people like you saying it's great and what truly holds it back is only one thing. The reality is there's a lot of problems to hold back the game. If you like mediocre games that's fine. But don't go lying to people and trying to sell them a turd and saying that it's the golden ticket Willy Wonka chocolate bar.
Bro it’s not the deep lol
As a long time player of Bethesda games since I got my Xbox 360 to play fallout 3
starfield something I was very much looking forward to when I finally played it I was surprised at certain aspects of the game but overall the game world felt dull not worth exploring never before have I ever felt that in a Bethesda game the urge not to explore upon arrival and new Atlantis for the first time I was awestruck by the presentation of the city and how you go about it overall the game feels truly uninspired not really a Bethesda game in any sense of word
It seems clearly Bethesda has not learned anything from all of their previous games....
I have not started this game yet but I will try later when "real heroes" (aka modders) release mods make something worth playing. In current sate looks like bare minimum adventure game.
I didn't like the settlement system in Fallout 4. I found it boring and I ignored it as much as possible. I really enjoyed camp building in Fallout 76. There is a great camp building community in 76. I don't think that I'll spend any time base building in Starfield since no other players will ever see what I've built.
It’s a very fun game.
It just lacks that “thing” that gives Fallout 4 and Skyrim the “Bethesda magic” perhaps they can fix it, I just want it to win GOTY to make the Sony Ponies and Bethesda haters mad Lmao.
Sounds like Bethesda were too ambitious with Starfield. I think they should've just lowered the amount of planets because that was ridiculous. They'll need all hands on deck for TES6.
I love you Happygosunday
Gay
@@Gamedefender1974 only sometimes
I don’t know how to explain it. As a longtime BGS fan whose first game was Morrowind ! I couldn’t even play this game for more than 4hrs. I have no drive to play it like the other games. “ Skyrim/Fallout in space” is definitely a far cry from what starfield actually is. It’s definitely not peak Bethesda bud sorry to inform you. I suggest you go and actually play some “peak” Bethesda and then comeback and edit the video .
I’ve put thousands of hours in Bethesda’s past games. I didn’t say Starfield was peak Bethesda as a whole, I said at times it was. I think the main quest is better written then fallout 3 and 4, and locations like Neon are some of their best work. Thanks for watching!
@@happygosundaythat's an awful lot of cope.
@@autism-is-unstoppable8017 Name Checks out
@@autism-is-unstoppable8017the game gets good 12 hours in
Happy pretty much only plays Bethesda games, bud. Can't even have opinions anymore.
Starfield is enoyjable until you run out of quest I love Starfield but I feel it’s exploration is so weak if I’m not in a city it’s not that good their game design in city’s and for example the key with the crimson fleet are cool but if it’s not named it’s not worth your time
Also I would love a starfield multiplayer
Also I thought Bethesda moved past the filters from fo3 fo4 had no or very little filters over everything but starfield over uses them the game looks so much better without it
I know this is my 4th reply to my comment but I think Bethesda needs to improve their time between games elder scrolls 6 will likely be between 2026-2028 at best fall out 5 at best 2031 a sequel to starfield 2035 at best 3 games in 11 years is wild Bethesda needs to do what they did with new Vegas and have another company make games between them another game between fo4 and fo5 it seems the show is supose to be that tho maybe not for elder scrolls right now since it’s next but a prequel to starfield would be great to tie up a lot
I think Starfield is a good game, but not a great game.
Bethesda shill
Worse game then fallout 76
First
New Gaygas fanboy
Still the best fallout
The best fallout ever
@@MeepMacArthur NV meat rider
@@Twinflame915 meatrider
@@Gamedefender1974 definitely lol