I can't for the life of me figure out why the reanimator player did not cast Animate Dead on the Akroma in game 2 after the turn 1 Careful Study. He clearly had the Undiscovered Paradise and the petal in his hand along with the Animate Dead...
@@CloudgoatRanger I swear there was a time it was ruled that it worked WAY back in the day... for some reason. I've been out of post 93/94 magic for a long time though.
@@CloudgoatRanger Found it! If the creature card put into play has Protection from Black (or a similar effect that prevents Animate Dead from legally being attached), then it will fail to become attached and it as per Rule 212.4e, which states that an Aura trying to move onto an illegal permanent will stay where it is. Then the Animate Dead will go to the graveyard as an Aura that is not enchanting anything. This will not destroy the creature because it is not enchanting any creature at the time it leaves play. Clearly they later reversed that since 2006. :)
@@f1rstLegion Sorry for the late reply, but the change is documented on 08/06/2016 as a specific ruling on gatherer: "If the creature put onto the battlefield has protection from black-or if the creature can't legally be enchanted by Animate Dead for another reason-Animate Dead won't be able to attach to it. It will be put into the graveyard as a state-based action, causing its delayed triggered ability to trigger. When the trigger resolves, if the creature's still on the battlefield, its controller will sacrifice it."
Why Will blocks with Mogg than sac and deal damage? Was the old rule still validé at the time ? Otherwise was one extra turn for reanimator in game one
Watching this now and hearing "Is there a ponza deck in the format" at the 15 minute mark was just gut wrenching lmao
love watching these premodern videos!
Great content, keep up the good work. Very entertaining decks to watch and love the narration
I would love to see the SLIGH deckslist.
Decklists are in the description
Great stuff!
I can't for the life of me figure out why the reanimator player did not cast Animate Dead on the Akroma in game 2 after the turn 1 Careful Study. He clearly had the Undiscovered Paradise and the petal in his hand along with the Animate Dead...
Akroma has protection from black, so it would come back and the Animate Dead would go to the graveyard and then so would the Akroma
@@CloudgoatRanger I swear there was a time it was ruled that it worked WAY back in the day... for some reason. I've been out of post 93/94 magic for a long time though.
@@f1rstLegion I'm not 100% sure, but I do think there was a time Akroma would have stayed in play
@@CloudgoatRanger Found it!
If the creature card put into play has Protection from Black (or a similar effect that prevents Animate Dead from legally being attached), then it will fail to become attached and it as per Rule 212.4e, which states that an Aura trying to move onto an illegal permanent will stay where it is. Then the Animate Dead will go to the graveyard as an Aura that is not enchanting anything. This will not destroy the creature because it is not enchanting any creature at the time it leaves play.
Clearly they later reversed that since 2006. :)
@@f1rstLegion Sorry for the late reply, but the change is documented on 08/06/2016 as a specific ruling on gatherer:
"If the creature put onto the battlefield has protection from black-or if the creature can't legally be enchanted by Animate Dead for another reason-Animate Dead won't be able to attach to it. It will be put into the graveyard as a state-based action, causing its delayed triggered ability to trigger. When the trigger resolves, if the creature's still on the battlefield, its controller will sacrifice it."
I want see more of this sandpoise deck
Nos beers?
Why Will blocks with Mogg than sac and deal damage? Was the old rule still validé at the time ? Otherwise was one extra turn for reanimator in game one
Btw less akromas and more spirit of night in reanimator plz 😂