Frederic Seidel You can select the geometry and use the “flip” command to reverse the orientation of the normal direction. Alternatively you could try setting the extrusion distance to a negative number so that it will extrude in the other direction. Hope that helps you out!
Great question. You could do this by creating a small box around your panel that is larger than the panel itself and using this box as the reference geometry. In this video we use the panel itself as the reference so grasshopper will fit the panel all the way to the edge of each morph box. When you use a reference box it will stretch the box to the edges and keep the relationship of your panel to the box consistent. For example, if the box is wider on two sides the panels will not touch on two sides once they are morphed. Take a look at my paneling tools video, we do something similar there so you can visualize what the process would be.
can you help me? i want to do this kind of mesh but substracting from another volume, to do a "hexr helmet" like. I dont know how to do it. some tip please
Egon Travaglia, I would begin with a solid overall shape that you want the final product to look like. Next you need to create the panels and give them enough thickness so that they go completely through the original shape. Then you just need to do a Boolean subtraction to arrive at your final shape. To create the panels you can use a script like this one or try out the “lunchbox” grasshopper plugin that already has hex panels as standard. You can also try the flow along surface command in rhino to achieve a similar result, I have a different video on that one on my channel. Hope that helps!
is there a way to switch the panelside i want to pick? did it just like u and always picks the opposite side to extrude that netlines.
Frederic Seidel You can select the geometry and use the “flip” command to reverse the orientation of the normal direction. Alternatively you could try setting the extrusion distance to a negative number so that it will extrude in the other direction. Hope that helps you out!
Hi Lucas - thank you for this tutorial? Could you help explain how to add in a reveal between panels? Thank you so much!
Great question. You could do this by creating a small box around your panel that is larger than the panel itself and using this box as the reference geometry. In this video we use the panel itself as the reference so grasshopper will fit the panel all the way to the edge of each morph box. When you use a reference box it will stretch the box to the edges and keep the relationship of your panel to the box consistent. For example, if the box is wider on two sides the panels will not touch on two sides once they are morphed. Take a look at my paneling tools video, we do something similar there so you can visualize what the process would be.
can you help me? i want to do this kind of mesh but substracting from another volume, to do a "hexr helmet" like. I dont know how to do it. some tip please
Egon Travaglia, I would begin with a solid overall shape that you want the final product to look like. Next you need to create the panels and give them enough thickness so that they go completely through the original shape. Then you just need to do a Boolean subtraction to arrive at your final shape. To create the panels you can use a script like this one or try out the “lunchbox” grasshopper plugin that already has hex panels as standard. You can also try the flow along surface command in rhino to achieve a similar result, I have a different video on that one on my channel. Hope that helps!
@@LucasNajleTutorials thank you so much!
Hi Lucas, Thanks for the teaching please can you teach someone online live teaching ? I'd like pay to learn