@@EpicNNG Omg. I MISREAD THE TITLE. They were things I wanted to see in BL4 lmao. But doesn’t really make sense on this video, thank you for pointing it out.
Don't have 5 of them but what I do not want is to make crazy high numbers in the game. I think balancing is so much easier if you keep numbers low in the game. Borderlands 2 op 10 would confuse me if my damage was billions or trillions it's just too high.
1. Anointments Deleted 2.Mayhem Modifiers get more effort or put into a gamemode 3. More Appealing 4th Skill Tree or just 2 new characters 4. Remove or give reason to do UVHM/TVHM 5. Option to turn down or turn off elemental splash effects 6. Keep the Chaos Chamber from Wonderlands. Give it a arms race inspired challenge mode, Maybe even a boss rush of every borderlands boss ever till now.
I dont want to see more copy/paste reddit humor. But I'm not holding my breath. Also, let's have our vault hunters present in the story! So annoying watching cutscenes in BL3 where our characters just don't exist anymore.
Not in any particular order -Remove HP Gates or invincible phases for boss fights, nothing irks me more when I cant melt bosses and have to wait 10 years for them to be damaged again -world loot pool. Bring back proper dedicated loot pool, so I know what to take down for something specific -Forcing you to listen to NPCs yapping while you wait for em to finish instead of just doin it like BL2 where they yap but you can go to the next marker already coz they talk in the echo instead -Claptrap but I guess its too late for that huh? -forced vehicle missions
5: Uniques having a place in the game BL2 style again. In BL2 a lot of the best weapons were uniques. In BL3 and Wonderlands they felt they were instead there to be side-quest gimmick weapons u use once leveling up and then never again. 4: Pearls that are actually good. I want pearls back, and I want them to actually be good, not BL2 style where you’ve got 1 great weapon (Bekah), a handful of solid ones that are either ok or require a niche playstyle (sawbar, butcher, stalker), and a bunch of awful ones. 3: Drip fed level caps. Honestly, the BL1/2/TPS level cap system is fine by me. I do like the increased skill points and the increased freedom it allows with my build, I’d just rather get 11 levels at once, not 3 every other month. Genuinely dropped BL3 for awhile until they released all the levels. 2: DLC Vault Hunters. The 4th skill trees are for the most part fun and unique, but they don’t re-incentivize you to go back and replay the game which IMO is a big mis-step and is the best part of new vault hunters. 1: Less RNG. I yearn for the days of BL2 relics/class mods so fucking badly. With the way the current system works I no longer farm for perfect parts since my odds are so minuscule, I just settle for something that’s passable. If I have a perfect legendary Cat mod and someone has a pretty meh one, we still have the same mod, theirs just has less SMG damage. If I have a perfect Phasezerker and someone has a shitty Phasezerker, based on rolls it almost feels like we have 2 entirely different pieces of gear. Don’t even get me started on anointments, either. With each subsequent game release they’ve compounded layers RNG on top of eachother to the point that I’ve now largely lost the desire to farm. . . In the game all about farming.
My 5 things: - No mayhem mode levels/modifiers - Low drop rates for legendaries and unique loot (Want to grind like BL2) - No DLC skill trees, rather a DLC character - No anointments on weapons. Keep them simple with rare versions of the weapon - I want Small/medium sized maps also. I like open world locations, but I feel you can bring a lot more depth and character to a map when it's limited in size
@@tyskaggs3293nah his list is almost the exact same as mine lol very good list 3s drop rates were way too damn high and made getting legendary drops not feel as good/accomplished Annointments were ass and it was annoying trying to find a good or perfect roll ONTOP of getting the right annointment Large empty maps that require driving all the time sucks. 2s maps were much better. Smaller but more dense and varied and alot less driving time (driving sucks in borderlands games)
If they do level increases i think that they should be a larger increase, and should only ever happen with real content drops, also they can shake up the sandbox with buffs/nerfs when they do that instead of like every 2 weeks (Kind of like a seasonal system but based on dlc drops probly) In addition they could possibly extend the skill trees with level increases (add like 1-2 rows down in each tree for each character) so that we still have unique builds instead of overtime just unlocking everything all at once
I genuinely like the idea of annointments, but hated how they worked, if annointments dropped as seperate legendaries that could then be applied to weapons at will I think it would be a lot more fun, to push your favourite weapons a little more the way you want em, now you can have dedicated annointment drops, and dedicated legendary drops seperated, and you dont have to farm perfect weapons 100 times to get a perfect annoint on it as well
1-- Legendary or higher rarity weapons should be rare not like BL3. 2-- More story-villian based core game. We want to feel like H. Jack, Roland or Lilith. Calpyso Twins were mess. 3-- No need to explore multiple planets. Kairos with Elpis or Pandora just fine. Make them unique planets thats enough. 4-- Better side quests. Like Assassinate the assassins side mission. We need details about the lore. In that particular quest we did learn only 6 sirens can exist in the universe at the same time. BL3 lacks that kind of missions. They were like random quests you don't gain much by completing them. 5-- Purple or blue (especially unique items) rarity weapons should be more powerfull. For example in BL1 we can use Double Anarchy and Masher guns even at the level 69 with ease. Topnea, Orphan Maker, Rough Rider just another mere example of it. However in BL3 we mostly use legendaries so the other weapons seems like useless at some point.
i agree 1:32 cuz i wanted a new DLC character with the new gameplay. Since BL3 had better gameplay and graphics and new mechanics i’d love to play a new character with it
Respectfully disagree with not increasing the level cap, from my perspective it adds playability and gives you more to do. Completely understand your perspective as well, different people like different things in games
Increasing Level cap is fine but they shouldn’t make it so you can do damn near all of your skill trees. Smaller cap creates wider variety of builds imo
All of my friends dropped the game because of it and went back to Destiny and Warframe. It's not a good system. And I'm the only one who stuck around. If 4 in 5 people drop the game because of said system, then perhaps it's not a good system. If they wanna do level cap increases then they should do it in big batches or don't do it at all. It's one thing to rank up 50 additional levels once in the span of a year, and another to do 5 levels every 3-4 months or so. It really feels like everything you've gathered and saved up perfect rolls of just did not matter. One of my friends spent months getting a radiation element super shreddifier for Moze . When I told him that the following week they were going to increase the level cap a third time he flat-out uninstalled the game. I never got the argument of "it gives you something to do", just play something else in the meantime or do a new playthrough like Joltz and K6 do where they are only allowed to use certain weapon types or manufacturers, that's what I used to do as well.
without level cap increases, less people will play DLCs because theres no point to the loot etc, even if its "better" gear, theres no powercreep, no increase to the power reward etc
I’ll be honest I completely disagree, the dlc weapons are cool not because of their level but because of their special abilities. Upping the levels does nothing but make me not want to play the game cus what’s the point in farming for something extremely special or rare just for it to be pointless in a month or two? May as well wait for them to release their last level increase update and then start farming but that would obvs take years. I was so upset when they upped it from 72 in bl2 because I had equipment that literally took me years to get and it all disappeared outa nowhere. I don’t have that time anymore to grind those things and I put my few hours a week in other games because of it
Kreig was probably the second most used character in 2 lol right behind Salvador. Didn’t care for most of the new skill trees, would much rather have multiple new characters with their own entire trees and playstyles I’d like more end game variety. Wonderlands went into the right direction it just needs to be more fleshed out and varied with the “Diablo style rifts” bigger, better more varied Maybe add some boss rush type mode. I don’t mind slaughter shafts but they just need to improve on them
- dedicated drops - Make legendaries good again and rare - pearls - no anoints - proper endgame - epic raid bosses - no mayhem randomizer stuff - Decent story - DLC characters (playable midget Goliath) - Less dead space on the bigger “open world” maps - headhunter dlcs! - no eden 6 - no dragging on the story - no invincible stages that last forever on bosses - more character customisation ability - please don’t make me play the game 3 times 😭 TVHM is enough
Agree with everything except eden 6..the anvil and jakobs estate some of my alltime fav maps heaps of enemies to fight all the way through..like lectra city on promethea..non stop action!!
My top 5: -Poor optimalization -Skin drops -Mayhem/Op levels (I hate them) -Second season pass which you dont get even if you pre ordered the biggest edition -Car missions
I get the first 2 but you lost me at op/mayham and more dlc😂 naww more dlc good for games like borderlands past first yr and op lvls just makes the game somewhat challenging, the base game is too easy I feel so they need to exist and they are optional you don't need to play them.
@@lapisgaming6093 I agree with the op/mayhem levels with you but with the +season apss hell nah, at least not for me, 40 bucks for another pass when i bought the biggest edition available, is a rip off to me, but different people different opinions
@lapisgaming6093 mayhem just got too big just like the op levels they dont balance them at all making it unfair to play through overall in my opinion they need to rework it again
@nyomulos.-6798I think that's fair. But my understanding is that you paid for a yr of content, not a second year. But I get how that can be annoying. I usually don't mind because I like new content and a reason to play but games like borderlands aren't live services, we don't know how long the game will be supported.
@@tylerloan6604idk what you mean. My moze pretty much breeze through it and my gaige is still tearing through the highest lvls. Mayhem is a lot more balanced then op lvls tbh, I don't feel as restricted on bl3 but bl2 you had a specific list of gear that are useful. But you do need a solid build, so maybe that's what happening for you?
The level cap argument is just silly to me honestly, because it only works if we take as a constant that a balance was perfect from the very start or at the very least at some point at all before the level cap increases (which is simply not the case). It's not the level cap breaking the balance of the game, it's the people that does not work on balancing things as much as they should.
I mean yeah they need to do a better job at balancing uvhm, but it's a looter shooter, you aren't supposed to have the best gear in the early parts of the story. Even if it's your 3rd time through.
Nah man, the fact they had about 5 updates increasing levels in bl3 with months inbetween was stupid, if they did it like bl2 where the level updates were huge and didnt feel like padding
Completely agree with him tbh. What’s the point in farming for something that’s rare when you know it’s going to be useless after a month or two. Just makes me not want to bother farming
@@SirDiceGuy I really want to meet people who enjoyed re-farming all their stuff because for me it’s what killed my enjoyment for the game by the second DLC. I wasn’t bothered farming my favorite things all over again every single dlc
@ completely agree with you. I remember saying it’d be a cool idea if you could use eridium to possibly level up your guns (just make it stupidly expensive) but then they gave eridium a different purpose so i don’t think it’d work anymore.
@@lapisgaming6093 That was so disappointing. Like Brick and Mordecai held it down when Lilith was captured near the end of 2. Brick was the leader of an entire Bandit clan. Why give a teenage girl you just met leadership of the Crimson Raiders
As a Zane main, I really liked the fourth skill tree since the green tree was basically useless aside from brainfreeze and the dome augment to the barrier 🤔
Passing by to say good day, hello, and also thanks for the great Borderlands content! Been really enjoying them since I discovered the channel. So keep it up! Soon 60K!
to add to the Level Cap increases point: Personally, I think giving us more skill points becomes a bad thing after a point. In the most extreme example of BL2, who already had the highest level cap in the franchise, they decided to up it all the way up to lvl 80 after lilith DLC. The result was that every character at max level now is running pretty much *all builds* at the same time, and I think that defeats the purpose of making a build in the first place. I think having to make actual choices when it comes to your skills is a lot more interesting than just getting almost everything. People get a lot more creative when restrictions are in place.
I don't agree with your slaughtershaft opinion. You said it doesn't achieve anything but should it? It's a game you're supposed to have fun, use it to test out your builds or weopons. Also you said feeding people thousands of enemies in a looter shooter isn't a good idea, that's literally the base for a looter shooter. I get they could have more going on but it's in the name "Slaughtershaft". It doesn't say slaughter trails, there are other pieces of content that hit that mark.
The slaughters are great because it allows for different builds to shine in end game content. Mobbing builds vs boss killer builds and I'd actually like to see a 3rd of possible.
I just thought about this when you said something about level cap increases when new dlcs come out couldn't u introduce dlc levels that arent as hard to get through as normal levels (speaking of needing to farm the warden in bl3 for 2 hours to get level 72 after you finished the main story) It would technically engage you to do more side missions and learn more about the dlc content it sounds kind of fun and i cant find something negative about it right away
The problem isn't leveling at all. The problem is the necessity to farm again all your loot because of stat inflation on them. One good level jump i could understand, but what they did with bl3 was bad. I quit playing for a while, waiting for level increase to stop before coming back and have meaningful farm.
@@okagisama yeah i understand what you mean By suggesting this I wouldnt want the level cap to go up when they release the dlcs. They could "just" introduce a new scaling system for the weapons in there through dlc levels. Though I feel like this gets complicated because the strength of the weapons would still need to scale with your base game level and in general what do you do with skill points if you add dlc levels, just leave them out or just give one per dlc level (which would be too many if you add 4 dlcs in total). Btw I cant comment on the bl3 starting problems, I joined the Borderlands community about 1 1/2 years after bl3 came out
@@lapisgaming6093 I am pretty "new" and not that dedicated to borderlands (only about 1.2k hours in all games combined bl3+2+tp+ttwl) borderlands 2 being the least played one out of all of them so idk really what op levels are (To stop a war from happening My adhd brain cant handle the stupid ass monoton gun noises and I dont like the graphics at all and how clunky and old the movement feels. The story is still way better then bl3 tough.)
5) Designated drop reshuffles: I don't want to relearn where everything drops, especially when something like the Transformer changes from Kill-a-volt, where it makes perfect sense as a dedicated drop, to Queen Ant Wanette where it's just *another* item shoved into a loot pool for seemingly no reason. 4) Cosmetics in loot tables: It just sucks to kill an enemy, and its loot pool contains a legendary skin that can roll instead of that boss' item drops. Just give cosmetics their own drop tables separate from gear tables and be done with it. 3) Diamond Loot Room/Vault Cards: I get what they were going for with the vault cards, but it very quickly falls into that category of content for the sake of having content. All vault cards add is another thing you can grind out, and past the point of unlocking all the cosmetics, all it does is add another XP bar to fill for just another lootbox simulator. 2) Mayhem exclusive/scaled weapons: I remember leading up to the game's launch, one of the big talking points of Mayhem mode was that mayhem 3 was *supposed* to be a challenge, and it was fun throwing together builds that were somewhat effective for mayhem 3's scaling at the time. It was a tough, but fair challenge to build around. But then they released mayhem 2.0 and introduced mayhem scaled items. This argument is just the same for yours against level caps; all it does is force players to farm new gear at max level for arbitrary reasons. 1) _another_ new gimmick for each manufacturer: Design by accretion is a very haphazard way to make content, since instead of admitting that things just _aren't_ working, it encourages throwing together slipshod patches instead of addressing the core issues at play. To be perfectly clear, I _like_ the way they handled gimmicks in BL3 for the most part (Hyperion shields notwithstanding), but if the game is going to use the same core weapon design philosophy as BL3, I would rather they come up with new gimmicks for legendary items that make those standout from the non-uniques instead of adding more complexity overall to how each item type works.
Honestly, glad to see you just putting your thoughts out there without screaming about “shills” and “haters” which the community seems so stuck on. You have great points and you’re one of the few people I see point out how bloated bl3 is. I enjoy doing multiple modes in bl2 thanks to the short-ish length and good writing, but I can’t even bear finishing one mode on bl3 let alone getting to tvhm.
If done WELL, all the things you've mentioned in this video, I would love to see honestly. DLC Skill trees/vault hunters: honestly kinda agree with you here, more VHs would be cool. If not implemented as poorly as in bl3 though, I'd be fine with dlc skill trees too. Slaughters: Just make the dedicated drop of the final boss available somewhere else too. People that do enjoy slaughter maps can have them, I doubt they're too much effort to make, and people that don't enjoy them can farm something else if they want the drop. Lvl cap increases: limit it to 1 or 2 over the lifetime of the game. 50, 65, 72, and don't touch it again. Yes, balancing can be tricky, but once that process is done, the players will have more build variety due to having more skill points, and metas will probably have changed in terms of gear. Fillers: true, fillers/bloat are bad. However, Eden-6 and Nekrotefayo (sp?) WERE necessary sections for the story. Some PARTS of those sections however, were not, which made the sections drag on for way too long. An actual filler section that makes no sense to me at all in bl3: Carnivora. Annointments: The impact of build variety is simply too damn big NOT to have these in the game. They need to be done right: no really bad ones that nobody would ever use, the pool needs to be kept relatively small, and rerolling them should be available for free or very cheap from the get-go. Some annointments make amazing builds possible though, like a U-rad Moze build. It would be a damn shame to lose that kind of variety. For my own top 5 list: Back-and-forth bullshit. Like in Eden-6 where you keep having to go back up to Knotty Peak, or the neverending "Talk to Lilith". Overcrowded loot pools. There are bound to be an incredible number of named enemies, a large portion of which will be unlocked through sidequests. Make these quest-named enemies respawn, and give them some dedicated drops so that loot pools are less crowded. Modifiers. Mayhem mode is fine and all, but the modifiers are simply not fun gameplay. At least give us the option to turn them off. Short-form DLC. Wonderlands' PLC content was not worth the money, in the slightest. I'm kind of on the fence about the BL2 Headhunters DLC's as well, but at least those were much more reasonably priced. Just give us a proper story for a full dlc, like they have done with dlc 1-4 in bl3. Incremental endgame. Fuck your chaos chambers, fuck your digistruct peak. Never again, get that dogshit outta here.
I actually do like the idea of the slaughters, it's just they have all these in universe story type tools to make it some of the best content. yet they haven't used it. Like think about Digistructed arenas that have like 30-40 different rooms based on other areas in the game or even past games. Like lets say Tannis scanned a few characters memories of fighting and cranked up the difficulty to help train the new vault hunters. First you're fighting on pandora in a skag cave based on Tannis' memory, next room you enter takes you to Timothys' memories on Elpis. you could use eridium to add buff modifiers that work only in the simulation or something akin to that. and imagine the ability to make and share your own challenges with others online. I dont know why they haven't thought much about this concept (i understand the insane undertaking this would be for any team of developers) but it would be an insane way to keep players playing the game and get the community even more active.
I’ll be honest, it’s hard to come up with anything unique that you haven’t mentioned already. But, I don’t want useless blues and whites to return. It feels like 90 percent of bl3 was useless stuff, then you get to the point that you get 10 legendaries a kill. I want to get a purple and be interested in it, I’m honestly tired of getting a billion purples and legendaries all of the time. I also don’t want the writing to be completely terrible. I think the story should be more focused and contained. If there’s another monkey moaning dialogue thing in bl4, I might have to suck start a shotgun.
I am okay with your choices, provided that they are optional rather than required to finish the campaign. Simply because some of us enjoy those things, and others are in agreement.
if they do add a level cap, they should add an infusion system as well so you don't have to spend 4 hours trying to get the godroll you already spent 12 hours before hand trying to get
I actually agree with level cap, alternative could be a balanced cap that goes very high, and offers access to more special drops, that would get me going, instead of a main focus on just that, add special challenges, and missions that you also unlock as you go, little lore drops ideally as you go too, have the level cap at 100, or 150, and make a much more in depth skill tree, that gives you more options, and a choice to pour points into specific skills, of your choosing, but with a reasonable cap, so you don't break the game, and cheese shit with zero effort
Personally I feel like they should just always make the level cap 80 as was the very end of borderlands 2 just before 3 came out. But make the skill trees reflect that. It feels lazy to just wait to up the cap. As for anointments, some were good, but it felt like they had more importance than they should have. The more I use can very easily solo everything in the game at mayhem 11 without any anointments buffing her, but having ones that do make it even more trivial.
Level caps always lead to your character just getting insta killed constantly an require cheese builds like Zane where only one class mod was even usable
Totally with you on the level cap arguement. Way back when the first level cap increase happened, I had to farm everything again while my interest in the game was already waning. Then by the time I got everything I needed, they then dropped another level cap increase, and I basically dropped the game then and there, having only recently got back to it once all additional content has released
We need a machine that allows us to pay x amount of eridium or money to just up the level of any gun or equipment so in the case of level increases we don´t have to re-farm ALL of our gear again
I wouldn't mind a system similar to some of the pre sequels luneshine effects. Only the ones that add small utility that are a nice bonus and dont increase damage making it completely unnecessary to farm for it like a mad man. Something like "x% movement speed while equipped" or "x% chance for more of x currency". I 100% agree annointments are stupid and force you to farm for way longer than needed but I do like the idea of getting a gun you want and getting excited when you see it has an unnecessary, but useful small bonus on it.
I stg people completely forgot about Wonderlands, for what little good it did, as for a new game in the series, there wasn't much wrong. it was Borderlands 4 for me. I really like the melee weapons and the synergies, the wands were a nice thing, it wasn't spilling out the cup with Legendary, and it felt less monotonous way more stylized in the early game. The rest of it drags and I wish they put more love into it, as it could've been better received and so sick. I also never felt more betrayed having bought the season pass for borderlands. lmao still haunts me but that medieval sh- was so cool, borderlands 4 needs more dragons.
I can't agree with the level cap, maybe I don't understand your reasoning but the idea of a level 50 gun not being equal to level 70 makes sense. If I've put 20 more levels onto my character then I want them to feel 20 levels stronger, guns and all
My top 5 things i want in bl4 -no legendary spam. In bl2 you needed to farm legendaries and not find a random brainstormer in a trashbin. Or from killing 10 normal enemies. -interesting dlc stories. I know it was because of corona. But still bl3 krieg dlc sucks ass. And dont get me started on hammerlocks bl2 dlc or the wonderlands dlcs -no more huge imune phases in boss.(raisboss are ok for phase transitions. Not just random moments) Thats my reasson why i didnt like farming in bl3. Shoot the enemies 5 times. Wait 5 min for the dialoge to finish. Shoot 5 shoots. Kill. -an actuall good villan(i know of the time keeper but still. I thought the calypsos could be interesting in the trailers etc. Then the game camo out. -having unieque legendaries. Noy just copy and paste one. So no DPUH or older one+ not just add a legendary in dlc or something. That is the same as a base game one. Just better. For example. The Brain Stormer and Whatever the corrosive element upgrade was in a dlc.(forgot the name)
to me the issue with annoints was how they were handled and not necessarily the system itself, had they implemented some better way to get the anointment that we wanted (not the one we currently have) I think I would have been vibed a bit more with them that being said im totally not against them removing the system to add something better in its place
I'm just curious, the stuff you call game filler I would just call adding to the game, making the game bigger and better and adding more gameplay. So if you want to take a bunch of that stuff out what would you put in its place?
Sadly, I dont think there will be DLC vault hunters. Since all vault hunters have speaking lines with NPCs and now will have their own involvement in cutscenes they will have to add a lot of added work to cutscenes and such to add them in. Not to mention Gearbox got a little lazy. In the Pre-Sequel, NPC's dialogue actually changed depending on who you played as sometimes where in BL3 NPC's would just say something generic that all 4 VHs can respond to. I dont see them wanting to put in all the work to add a dlc character.
I'd say I would like to see at least one DLC character but also a fourth skill tree for each of them, maybe right from the start and not as a paid content. Honestly I've had so much fun with 4th skill trees in BL3, Moze changed from my least playable to most playable character solely because of the iron cub. Watching this fella go all out with mini nukes was pure gold. But at the same time, all four VHs felt bland to me in terms of personality, so I would definitely want to see another one or two thrown in the mix for BL4.
I didn’t like most of the new skill trees unfortunately. with new dlc characters you get multiple brand new skills trees, especially if they are 2 or more. Tbh they could just keep releasing new ones to give the game even more life
My main concern from the trailer is that it looks like its gonna be a character creator styler thing, i do NOT want that, i loved falling in love with the vault hunters, fl4k maya, and zer0 are some of my favorite characters in media.
Damn this is so real. I absolutely hate the round based end game content. What happened to the story DLCs with actual effort and flavor vs grindy nonsense.
Even if they do a dlc character it shouldn't be $30, since the elden ring dlc is $40 people have set expectations for what to have at that price range.
I don't want the host having the ability to kick someone if the boss is almost finished. What made me stop with this series & any with that ability was fighting a boss & just before we finished it they kick you. Helldivers 2 has that as well so I avoided it.
I kinda disagree with first point of dlc vault hunters, reason being - I hope they will finally give vault hunters presence in cut scenes and if they do so, it would be imposible to add new playable characters in dlc, because than they would have to remade every cut scene in game.
Things I need in BL4: More characters!!! I don't care if they have voice lines or are mentioned. Just pure new gameplay mechanics and styles. Weapon professions or leveling depending how much you use a gun type or brand. Im fine with max level increasing if they let us scrap other guns and use their parts to upgrade existing gear. I want to feel badass at some point meaning no fucking random bandit is able to 2 shot me. They could add a skyrim like system where you can master and reset a profession to get an extra skill point to invest. Make it hard to get one but also rewarding to get there. Give us real REAL R E A L random drops with all possible outcomes. Yes even a Rocketlauncher that shoots cheese balls or some crap. I'm looking at the true randomizer mod in bl2 What I don't want: OP levels, I mean bullet sponges and one hit kills are stupid shit. I'm the badass here not every Skag or Bandit. Fuck annoying Anoyntments!
We can't be surprised that Fl4k's 4th tree didn't work when Amara has base game skills that don't work. Wild Fire, the one that spreads the element around to other enemies, only does normal mode damage. It doesn't scale at all for some reason.
Nah imo that skill works just fine. Elemental dot damage was never that good, especially in endgame. That skill IS pretty good to proc the guardian rank skill Harmageddon tho
@muchiiuchii6368 The issue is the entire tree is built around elemental damage. Gearbox is just really really really bad at post launch management. The Binding of Isaac shouldn't be getting more frequent updates than Borderlands
@@walkermott1750 Ngl I dont see your point on amaras skill tree since it isnt really an issue, but i DO agree with the post launch management being bad. Omg, borderlands 3 was miserable on launch. Couldnt even make it to level 15, hopefully this time around its a lot better lol
@muchiiuchii6368 on ps4 it's still unplayable. Loadtimes are over a minute, opening the menu lags the game, and it crashes constantly. Obviously I didn't expect it to run great on my PS4 but it doesn't even run half way decent. Should have just canceled the PS4 launch, would have been less brand damaging
@@walkermott1750 Oh yeah tell me about it, i ALSO play on ps4. Load times are unbearable so farming sucks, the game always crashes when loading in your character, opening the ammo vendor in arms race crashes the game, its rough man. As a playstation player and much as I like borderlands i do NOT want that thing in ps4. Would probably just blow up my room opening the game
Yeah I had the same exact thought lol. None of the designs pop out or anything besides the siren in my opinion. But the character customization New-U station saves them, just like in BL3
@magicchowder axton is just a plain soldier guy. So was Roland. Lilith was a little interesting cause she's a siren. Miya is just siren but now blue. Your letting nostalgia blind you. We also dont know their powers or personality at all yet. Most vault hunters in the past have looked super plain. Like... objectively. Axton.... plain soldier guy with a gun.... come on now.
"I want to hit 60k before the end of the year" Lol just a few hours ago i watched a vid from you and you were at 59,100 subs, and now you are at 59,900 already. Those BL4 vids are a real blessing to your channel xD
YOU DONT WANT SLAUGHTERS TO RETURN?????? i mean fair enough i guess you do you but like naaaaaaaaaaaaaaaaaaaahhhh i love those, they're one of my favorite places to go to in BL2 and 3. its just mindless "spray here and there until it goes away" fun, also useful to complete vault card challenges. i like slaughters
I don't think DLC vault hunters are ever coming back. They've previously said that very few people bought them and even fewer finished the main story with them. As a matter of fact, I think the Vault hunters were always the least bought DLC. And this makes sense to me. Most people play through the game once and never play it again. And those who do come back mainly stick to one character.
Well when the level cap is 80 and it takes a long time to get to no one's gonna reapply wanna do all of that 2 more times. Besides there's also op kevels too
i like level increases.. well not necessarily INCREASES but a higher level cap than 50, getting more skill points so that you can invest further into secondary skill trees is fun to me, lvl 50 feels like you're very locked to one capstone and only a couple of other ST good skills, if the game launches with 72 lv cap then thats obv fine too but i doubt it will so I'd rather see it increase than not
1. Invincibility phases - Give me bl3 dlc/ tiny tina style bosses with actual mechanics 2. Talking to lillith or any npc on the complete other side of the hub after every mission 3. Handsome Jack - bl4 needs to stand on its own without using Jack for free fan brownie points 4. Any tales from the borderlands season 2 characters - the game was garbage and shouldn't be considered cannon. 5. Ava
I don’t agree on the dlc skill tree! If I don’t like a new vault hunter, dlc money was a total waste. At lest a new skill tree benefits more players overall. Full agree on the level cap. Let’s keep the slaughter shift but every single drop in the game is possible there. Anointments, fully agree.
fair warning this comment is long but just a long question. Question for any and all and I ask with nothing but respect for the series, I’m pretty much the equivalent of a tourist in regards to the borderlands series I don’t know it in and out hell I hardly know it, I was curious to hear from players who really play the game dedicatedly. I am aware it’s a looter shooter so of course grinding for new weapons is a huge reason to keep playing but once you finish the story what is the reason to keep playing and grinding for weapons? Is it to just do another playthrough with the new weapons on a new character? Do you grind until the next DLC? This comes from a place of genuine curiosity no hate or disrespect to the game I play the story but once I’m done I stop. While borderlands is a looter shooter it isn’t quite an MMO so what keeps ya playing?
Slaughtershafts is my favourite content. I only wish level design was a bit more vertical. Like they did with bathhouse level in western dlc with jumping pads and such.
I know most people like em, but I hate mayhem and op levels. I'm so sick of the horrendous balancing issues they bring to endgame and the ridiculously high damage number you need to do just about anything. Also, who really wants to run digistruct mountain at least 40 more times to get each VH to op10??? The other issue with mayhem was all the boring/annoying affixes. They literally made an op level to remove them. Kinda sums it up right there that the playerbase didn't like the system.
So because they tried something different in a spin-off game, you're just assuming the next game won't have good dlc?? Brother. Bl3 had great dlc. So did 2. Stop being so pessimistic
I want 3 simple things... -When I select the info on a weapon, GIVE ME ALL THE INFO/SECRETS/DAMAGE for the weapon. I shouldn't have to go to other websites to find out the true damage of a weapon. i.e. DPS Calculator, Borderlands Wiki, Lootlemon - I don't ever want to hear the fake aussi accent again or Ava's voice -no more slaughters -NO ARMS RACE
Agreed on the levelcap thing, I think if you're going to do it, it's way more fun to do *one* increase of ~10 levels for the final DLC instead of 2 levels for every single DLC. When it's super incremental it does feel like it's wasting everyone's time. Anyway, my own list of stuff that wasn't in this video: 1: Randy Pitchford. Stolen from another comment but it's 100% true, I would _LOVE_ if pretty much anyone else at Gearbox could replace him and stop his nonsense 2: Another story that feels like filler, eg. if this ISN'T the prophesised war, and it turns out this series has been stalling that event for two mainline games in a row, I'll blow a gasket lmao 3: BL3's general philosophy of Legendaries, Anointments are included but it's a wider problem than that. It's ok to want the game to be less grindy, but I also want rare drops to be rare, I don't want to be sifting through five duplicate legendaries after every fight and dumpstering them 4: Any system akin to Chaos Chambers that tries to centralise the entire endgame around one thing, the endgame should be varied activities depending on what you want. eg. Targeting certain bosses vs. roaming a levelscaled open world vs. specific superhard challenges/raid content. 5: Main menu quitting continuing to be the standard for a lot of farming methods, it feels so odd for that to be standard in a modern game. Just let us reset the world at fast travel points and design the game around that
i have a top 50 for my borderlands 4 wants & needs, but i'll just criticize yours cause i cbf; (my top 1 pick tho is optimization, lord help gearbox if this doesn't run smoother than some freshly waxed legs) 5- dlc vault hunter i'll take either or, honestly more content is better, dlc vault hunters offer the most but lack the kit repairing nature that the 4th skill tree's gave the bl3 vault hunters (my vote is for some sort of female eridium test subject, who's action skill is essentially a roided version of a godliath but with like, mutant tings) 4- level cap increases i'll take either, my top preference would be to keep them as without them i'm only looking at the loot of each dlc and praying that loot has something to offer me for my limited base game skill tree (just gods please space out the level increases a decent amount) 3. slaughters i'm in favor of getting rid of them but mostly because they don't really fulfil their intended purpose, the ad density is too little to be fun and the constant wait inbetween rounds does more damage to my brain cells that i do to the enemy (if they do keep them, i hope it's just a single well thought out and huge arena with about double the ad density of the slaughters in bl3) 2. filler & pacing i agree with most points, one thing to include however is boss immunity phases, them b's needs to GO (side note here for the gimmick weapons like the binary operator: i think they're fine, they make borderlands, borderlands, some guns are insane, some guns are so gimmicky & weak you would only use them for a charity goal; i think a majority of the weapons should be viable-ish, so i'm perfectly fine with the lets be real, some pretty dogwater weapons existing) ((as long as those weapons don't have cool effects, than that's a crime against the genre)) 1. anointments (also weapon proficiency because i love talking about it) i know why they have them, it's to buff end game power in a very easily & controllable way (for the devs), shifting that power into the rest of the game results in bl2's end game situation with op levels which is something a vast majority dislikes about that system now so were do we go? i'm all for keeping them but i personally think that a selectable enchantment system that focusses on a variety of differing effects over pure stat increases weapon proficiency is something i liked in bl1... when you had it at a neutral position a few levels in, without it being in a neutral stat position from the get go, a modern audience will simply dislike it, like imagine your friend who's never played a borderlands game, get's a trevonator to drop, but he's been using mostly assault rifles, so when he shoots the trevonator a few times to test it out, his gun goes to narnia as it tries to leap off of the screen; it's just a bad experience all around & i know a lot of my friends who vehemently avoid bl1 just because of that beginning part of the system so imo it has to come back with net neutral stats, that progressively get better and better as you use those weapons, i'd go so far as to say that harder content should level them faster as well, maybe even receiving some sort of custom capstone buff that increases damage or adds a new effect when using that archetype of weapon (ofc i think all these bonuses should be toggleable for people who don't like them as well)
1. the immune phases in 3 are so annoying there are like a dozen bosses that have immunity phases to drag game play 2. useless legendaries there are so many weapons that are useless in 3 it’s crazy. the faisor. unkempt harold, ruby wrath and storm to name a few. 3. unnecessary nerfs to items/class mods. so many builds were just outright destroyed due to gearbox saying that’s fun for our players nerf it. 4. mayhem modifiers/ chaos levels. 5 weak/filler class mods. there are so many useless class mods its insane.
I'm with you on all these, especially anointments, I hate the anointment system, it adds too much more clutter to the game, they need to go back to the way it was in BL2, specific weapons have specific perks or whatever you want to call them, but yeah I'm in agreement with everything you said in this video, and for god sakes I hope they DO NOT repeat anything they did in tiny tinas wonderlands because if they do the game will be sh*t right out of the box!
Give me your personal Top 5 list. Try to make them unique, too. I want to hear some fresh thoughts!
Are these things you do or do not want to see?
@@EpicNNG Omg. I MISREAD THE TITLE. They were things I wanted to see in BL4 lmao. But doesn’t really make sense on this video, thank you for pointing it out.
Don't have 5 of them but what I do not want is to make crazy high numbers in the game. I think balancing is so much easier if you keep numbers low in the game. Borderlands 2 op 10 would confuse me if my damage was billions or trillions it's just too high.
I think a better option instead of annoitments would be something like shiny’s were it either has all stats minor boosted or one major boosted.
Number 1: Randy Pitchford
Agreed
Yes please
The dream
I fucking wish!
If only
1. Anointments Deleted
2.Mayhem Modifiers get more effort or put into a gamemode
3. More Appealing 4th Skill Tree or just 2 new characters
4. Remove or give reason to do UVHM/TVHM
5. Option to turn down or turn off elemental splash effects
6. Keep the Chaos Chamber from Wonderlands. Give it a arms race inspired challenge mode, Maybe even a boss rush of every borderlands boss ever till now.
That boss rush idea made my toes tingle
100% need to bring back the option to reduce particle effects. I was blown away it wasn't in 3. Give us a slider or something, dood
Yeah im really hoping for dlc vault hunters. The dlc vault hunters in 2 and the pre sequel were really good and I think it would be cool to get more.
I'd do so much just for 1 DLC Vault Hunter.
Seriously, gaige kreig and timothy were my favorite vault hunters
I dont want to see more copy/paste reddit humor.
But I'm not holding my breath.
Also, let's have our vault hunters present in the story! So annoying watching cutscenes in BL3 where our characters just don't exist anymore.
Yeah I agree, hope the dialogue is improved. Also notice how the Borderlands 4 trailer has ZERO dialogue at all lol
Not in any particular order
-Remove HP Gates or invincible phases for boss fights, nothing irks me more when I cant melt bosses and have to wait 10 years for them to be damaged again
-world loot pool. Bring back proper dedicated loot pool, so I know what to take down for something specific
-Forcing you to listen to NPCs yapping while you wait for em to finish instead of just doin it like BL2 where they yap but you can go to the next marker already coz they talk in the echo instead
-Claptrap but I guess its too late for that huh?
-forced vehicle missions
I honestly love the slaughters. Playing through the game getting strong and getting good loot and then unleashing all that on a sh**load of enemies.
Same. I also wish there were about 4 more. loot falling off the map to check out in sanctuary was annoying. Besides that, W slaughters
Arena type things are my favorite part of the game. I have so many memories playing with friends
5 mayhem modifiers. 4 Ava 3 driving simulator levels 2 a teen rating for the game and 1. Invincibility phases.
They definitely need to bring the rating back to M. The raunchy humour doesn't hit as hard when half of it is bleeped.
T rating definitely means the crude humor of BL2 has dwindled away since they played it soooo safe in BL3
5: Uniques having a place in the game BL2 style again. In BL2 a lot of the best weapons were uniques. In BL3 and Wonderlands they felt they were instead there to be side-quest gimmick weapons u use once leveling up and then never again.
4: Pearls that are actually good. I want pearls back, and I want them to actually be good, not BL2 style where you’ve got 1 great weapon (Bekah), a handful of solid ones that are either ok or require a niche playstyle (sawbar, butcher, stalker), and a bunch of awful ones.
3: Drip fed level caps. Honestly, the BL1/2/TPS level cap system is fine by me. I do like the increased skill points and the increased freedom it allows with my build, I’d just rather get 11 levels at once, not 3 every other month. Genuinely dropped BL3 for awhile until they released all the levels.
2: DLC Vault Hunters. The 4th skill trees are for the most part fun and unique, but they don’t re-incentivize you to go back and replay the game which IMO is a big mis-step and is the best part of new vault hunters.
1: Less RNG. I yearn for the days of BL2 relics/class mods so fucking badly. With the way the current system works I no longer farm for perfect parts since my odds are so minuscule, I just settle for something that’s passable. If I have a perfect legendary Cat mod and someone has a pretty meh one, we still have the same mod, theirs just has less SMG damage. If I have a perfect Phasezerker and someone has a shitty Phasezerker, based on rolls it almost feels like we have 2 entirely different pieces of gear. Don’t even get me started on anointments, either. With each subsequent game release they’ve compounded layers RNG on top of eachother to the point that I’ve now largely lost the desire to farm. . . In the game all about farming.
My 5 things:
- No mayhem mode levels/modifiers
- Low drop rates for legendaries and unique loot (Want to grind like BL2)
- No DLC skill trees, rather a DLC character
- No anointments on weapons. Keep them simple with rare versions of the weapon
- I want Small/medium sized maps also. I like open world locations, but I feel you can bring a lot more depth and character to a map when it's limited in size
Brother, your list is shit. The only one I agree with is the dlc charexter
@@tyskaggs3293nah his list is almost the exact same as mine lol very good list
3s drop rates were way too damn high and made getting legendary drops not feel as good/accomplished
Annointments were ass and it was annoying trying to find a good or perfect roll ONTOP of getting the right annointment
Large empty maps that require driving all the time sucks. 2s maps were much better. Smaller but more dense and varied and alot less driving time (driving sucks in borderlands games)
@@sharebear421 Grinding should not be enhanced they should just have pearls that are rare and keep legendary items the same
Allot of people in these comments boil down to.... make the game like borderlands 2..... go play that for the 90th time 😂
@@GirthCheckI have been for the past 5 or so years haha. My entire borderlands group has long since went back to 2
If they do level increases i think that they should be a larger increase, and should only ever happen with real content drops, also they can shake up the sandbox with buffs/nerfs when they do that instead of like every 2 weeks
(Kind of like a seasonal system but based on dlc drops probly)
In addition they could possibly extend the skill trees with level increases (add like 1-2 rows down in each tree for each character) so that we still have unique builds instead of overtime just unlocking everything all at once
I genuinely like the idea of annointments, but hated how they worked, if annointments dropped as seperate legendaries that could then be applied to weapons at will I think it would be a lot more fun, to push your favourite weapons a little more the way you want em, now you can have dedicated annointment drops, and dedicated legendary drops seperated, and you dont have to farm perfect weapons 100 times to get a perfect annoint on it as well
1-- Legendary or higher rarity weapons should be rare not like BL3.
2-- More story-villian based core game. We want to feel like H. Jack, Roland or Lilith. Calpyso Twins were mess.
3-- No need to explore multiple planets. Kairos with Elpis or Pandora just fine. Make them unique planets thats enough.
4-- Better side quests. Like Assassinate the assassins side mission. We need details about the lore. In that particular quest we did learn only 6 sirens can exist in the universe at the same time. BL3 lacks that kind of missions. They were like random quests you don't gain much by completing them.
5-- Purple or blue (especially unique items) rarity weapons should be more powerfull. For example in BL1 we can use Double Anarchy and Masher guns even at the level 69 with ease. Topnea, Orphan Maker, Rough Rider just another mere example of it.
However in BL3 we mostly use legendaries so the other weapons seems like useless at some point.
i agree 1:32 cuz i wanted a new DLC character with the new gameplay. Since BL3 had better gameplay and graphics and new mechanics i’d love to play a new character with it
I just hope they get rid of the driving missions
Respectfully disagree with not increasing the level cap, from my perspective it adds playability and gives you more to do.
Completely understand your perspective as well, different people like different things in games
It's ok to add lv cap but just do it once or twice for long duration not more for short time
@@TaniaDlc-z2x Or add like 10 levels instead of 2
Increasing Level cap is fine but they shouldn’t make it so you can do damn near all of your skill trees. Smaller cap creates wider variety of builds imo
All of my friends dropped the game because of it and went back to Destiny and Warframe. It's not a good system. And I'm the only one who stuck around. If 4 in 5 people drop the game because of said system, then perhaps it's not a good system. If they wanna do level cap increases then they should do it in big batches or don't do it at all. It's one thing to rank up 50 additional levels once in the span of a year, and another to do 5 levels every 3-4 months or so. It really feels like everything you've gathered and saved up perfect rolls of just did not matter.
One of my friends spent months getting a radiation element super shreddifier for Moze . When I told him that the following week they were going to increase the level cap a third time he flat-out uninstalled the game.
I never got the argument of "it gives you something to do", just play something else in the meantime or do a new playthrough like Joltz and K6 do where they are only allowed to use certain weapon types or manufacturers, that's what I used to do as well.
@@neloangelo2082 that what I meant add 10 lv after year from lunch then add another 10 a year later
without level cap increases, less people will play DLCs because theres no point to the loot etc, even if its "better" gear, theres no powercreep, no increase to the power reward etc
I’ll be honest I completely disagree, the dlc weapons are cool not because of their level but because of their special abilities. Upping the levels does nothing but make me not want to play the game cus what’s the point in farming for something extremely special or rare just for it to be pointless in a month or two? May as well wait for them to release their last level increase update and then start farming but that would obvs take years. I was so upset when they upped it from 72 in bl2 because I had equipment that literally took me years to get and it all disappeared outa nowhere. I don’t have that time anymore to grind those things and I put my few hours a week in other games because of it
Kreig was probably the second most used character in 2 lol right behind Salvador. Didn’t care for most of the new skill trees, would much rather have multiple new characters with their own entire trees and playstyles
I’d like more end game variety. Wonderlands went into the right direction it just needs to be more fleshed out and varied with the “Diablo style rifts” bigger, better more varied
Maybe add some boss rush type mode. I don’t mind slaughter shafts but they just need to improve on them
- dedicated drops
- Make legendaries good again and rare
- pearls
- no anoints
- proper endgame
- epic raid bosses
- no mayhem randomizer stuff
- Decent story
- DLC characters (playable midget Goliath)
- Less dead space on the bigger “open world” maps
- headhunter dlcs!
- no eden 6
- no dragging on the story
- no invincible stages that last forever on bosses
- more character customisation ability
- please don’t make me play the game 3 times 😭 TVHM is enough
Agree with everything except eden 6..the anvil and jakobs estate some of my alltime fav maps heaps of enemies to fight all the way through..like lectra city on promethea..non stop action!!
My top 5:
-Poor optimalization
-Skin drops
-Mayhem/Op levels (I hate them)
-Second season pass which you dont get even if you pre ordered the biggest edition
-Car missions
I get the first 2 but you lost me at op/mayham and more dlc😂 naww more dlc good for games like borderlands past first yr and op lvls just makes the game somewhat challenging, the base game is too easy I feel so they need to exist and they are optional you don't need to play them.
@@lapisgaming6093 I agree with the op/mayhem levels with you but with the +season apss hell nah, at least not for me, 40 bucks for another pass when i bought the biggest edition available, is a rip off to me, but different people different opinions
@lapisgaming6093 mayhem just got too big just like the op levels they dont balance them at all making it unfair to play through overall in my opinion they need to rework it again
@nyomulos.-6798I think that's fair. But my understanding is that you paid for a yr of content, not a second year. But I get how that can be annoying. I usually don't mind because I like new content and a reason to play but games like borderlands aren't live services, we don't know how long the game will be supported.
@@tylerloan6604idk what you mean. My moze pretty much breeze through it and my gaige is still tearing through the highest lvls. Mayhem is a lot more balanced then op lvls tbh, I don't feel as restricted on bl3 but bl2 you had a specific list of gear that are useful. But you do need a solid build, so maybe that's what happening for you?
i agree with most of your takes, but slaughter shaft and proven ground are garbage? genuine question what do you want from end game?
The level cap argument is just silly to me honestly, because it only works if we take as a constant that a balance was perfect from the very start or at the very least at some point at all before the level cap increases (which is simply not the case). It's not the level cap breaking the balance of the game, it's the people that does not work on balancing things as much as they should.
I mean yeah they need to do a better job at balancing uvhm, but it's a looter shooter, you aren't supposed to have the best gear in the early parts of the story. Even if it's your 3rd time through.
who tf disagrees with the point about leveling and weapon levels??
Nah man, the fact they had about 5 updates increasing levels in bl3 with months inbetween was stupid, if they did it like bl2 where the level updates were huge and didnt feel like padding
Completely agree with him tbh. What’s the point in farming for something that’s rare when you know it’s going to be useless after a month or two. Just makes me not want to bother farming
@@SirDiceGuy I really want to meet people who enjoyed re-farming all their stuff because for me it’s what killed my enjoyment for the game by the second DLC. I wasn’t bothered farming my favorite things all over again every single dlc
@ completely agree with you. I remember saying it’d be a cool idea if you could use eridium to possibly level up your guns (just make it stupidly expensive) but then they gave eridium a different purpose so i don’t think it’d work anymore.
Lost me with “Holodome was done infinitely better than Slaughter Shaft”
Edit to add: I’m fine with removing anointments if they bring back Luneshine
Need a lecta city style slaughter map/takedown underground tunnels non stop action
1.Ava
2.Annointments
3.Ava
4.Ava
5.Ava
Sadly but ava is definitely the leader of sanctuary. She's gonna be our new Lilith
@@lapisgaming6093 oh god please no
@@lapisgaming6093 That was so disappointing. Like Brick and Mordecai held it down when Lilith was captured near the end of 2. Brick was the leader of an entire Bandit clan. Why give a teenage girl you just met leadership of the Crimson Raiders
It amazes me that people will always have hate for fictional children
As a Zane main, I really liked the fourth skill tree since the green tree was basically useless aside from brainfreeze and the dome augment to the barrier 🤔
Id also like a much smaller hub area so I don't have to run around look for stuff i need
Passing by to say good day, hello, and also thanks for the great Borderlands content! Been really enjoying them since I discovered the channel. So keep it up! Soon 60K!
Hey there! Thanks so much, and have a great day! I think we'll hit 60K by the end of the day hopefully :D
to add to the Level Cap increases point:
Personally, I think giving us more skill points becomes a bad thing after a point. In the most extreme example of BL2, who already had the highest level cap in the franchise, they decided to up it all the way up to lvl 80 after lilith DLC. The result was that every character at max level now is running pretty much *all builds* at the same time, and I think that defeats the purpose of making a build in the first place.
I think having to make actual choices when it comes to your skills is a lot more interesting than just getting almost everything. People get a lot more creative when restrictions are in place.
I don't agree with your slaughtershaft opinion. You said it doesn't achieve anything but should it? It's a game you're supposed to have fun, use it to test out your builds or weopons. Also you said feeding people thousands of enemies in a looter shooter isn't a good idea, that's literally the base for a looter shooter. I get they could have more going on but it's in the name "Slaughtershaft". It doesn't say slaughter trails, there are other pieces of content that hit that mark.
The slaughters are great because it allows for different builds to shine in end game content. Mobbing builds vs boss killer builds and I'd actually like to see a 3rd of possible.
Agree on the level cap. Set it to 70ish since it inevitably ends up in this range and balance around that from the start.
I just thought about this when you said something about level cap increases when new dlcs come out
couldn't u introduce dlc levels that arent as hard to get through as normal levels (speaking of needing to farm the warden in bl3 for 2 hours to get level 72 after you finished the main story)
It would technically engage you to do more side missions and learn more about the dlc content
it sounds kind of fun and i cant find something negative about it right away
So like op lvl in.bl2?
The problem isn't leveling at all. The problem is the necessity to farm again all your loot because of stat inflation on them.
One good level jump i could understand, but what they did with bl3 was bad. I quit playing for a while, waiting for level increase to stop before coming back and have meaningful farm.
@@okagisama yeah i understand what you mean
By suggesting this I wouldnt want the level cap to go up when they release the dlcs. They could "just" introduce a new scaling system for the weapons in there through dlc levels. Though I feel like this gets complicated because the strength of the weapons would still need to scale with your base game level and in general what do you do with skill points if you add dlc levels, just leave them out or just give one per dlc level (which would be too many if you add 4 dlcs in total).
Btw I cant comment on the bl3 starting problems, I joined the Borderlands community about 1 1/2 years after bl3 came out
@@lapisgaming6093 I am pretty "new" and not that dedicated to borderlands (only about 1.2k hours in all games combined bl3+2+tp+ttwl)
borderlands 2 being the least played one out of all of them so idk really what op levels are
(To stop a war from happening
My adhd brain cant handle the stupid ass monoton gun noises and I dont like the graphics at all and how clunky and old the movement feels. The story is still way better then bl3 tough.)
5) Designated drop reshuffles: I don't want to relearn where everything drops, especially when something like the Transformer changes from Kill-a-volt, where it makes perfect sense as a dedicated drop, to Queen Ant Wanette where it's just *another* item shoved into a loot pool for seemingly no reason.
4) Cosmetics in loot tables: It just sucks to kill an enemy, and its loot pool contains a legendary skin that can roll instead of that boss' item drops. Just give cosmetics their own drop tables separate from gear tables and be done with it.
3) Diamond Loot Room/Vault Cards: I get what they were going for with the vault cards, but it very quickly falls into that category of content for the sake of having content. All vault cards add is another thing you can grind out, and past the point of unlocking all the cosmetics, all it does is add another XP bar to fill for just another lootbox simulator.
2) Mayhem exclusive/scaled weapons: I remember leading up to the game's launch, one of the big talking points of Mayhem mode was that mayhem 3 was *supposed* to be a challenge, and it was fun throwing together builds that were somewhat effective for mayhem 3's scaling at the time. It was a tough, but fair challenge to build around. But then they released mayhem 2.0 and introduced mayhem scaled items. This argument is just the same for yours against level caps; all it does is force players to farm new gear at max level for arbitrary reasons.
1) _another_ new gimmick for each manufacturer: Design by accretion is a very haphazard way to make content, since instead of admitting that things just _aren't_ working, it encourages throwing together slipshod patches instead of addressing the core issues at play. To be perfectly clear, I _like_ the way they handled gimmicks in BL3 for the most part (Hyperion shields notwithstanding), but if the game is going to use the same core weapon design philosophy as BL3, I would rather they come up with new gimmicks for legendary items that make those standout from the non-uniques instead of adding more complexity overall to how each item type works.
Honestly, glad to see you just putting your thoughts out there without screaming about “shills” and “haters” which the community seems so stuck on. You have great points and you’re one of the few people I see point out how bloated bl3 is. I enjoy doing multiple modes in bl2 thanks to the short-ish length and good writing, but I can’t even bear finishing one mode on bl3 let alone getting to tvhm.
If done WELL, all the things you've mentioned in this video, I would love to see honestly.
DLC Skill trees/vault hunters: honestly kinda agree with you here, more VHs would be cool. If not implemented as poorly as in bl3 though, I'd be fine with dlc skill trees too.
Slaughters: Just make the dedicated drop of the final boss available somewhere else too. People that do enjoy slaughter maps can have them, I doubt they're too much effort to make, and people that don't enjoy them can farm something else if they want the drop.
Lvl cap increases: limit it to 1 or 2 over the lifetime of the game. 50, 65, 72, and don't touch it again. Yes, balancing can be tricky, but once that process is done, the players will have more build variety due to having more skill points, and metas will probably have changed in terms of gear.
Fillers: true, fillers/bloat are bad. However, Eden-6 and Nekrotefayo (sp?) WERE necessary sections for the story. Some PARTS of those sections however, were not, which made the sections drag on for way too long. An actual filler section that makes no sense to me at all in bl3: Carnivora.
Annointments: The impact of build variety is simply too damn big NOT to have these in the game. They need to be done right: no really bad ones that nobody would ever use, the pool needs to be kept relatively small, and rerolling them should be available for free or very cheap from the get-go. Some annointments make amazing builds possible though, like a U-rad Moze build. It would be a damn shame to lose that kind of variety.
For my own top 5 list:
Back-and-forth bullshit. Like in Eden-6 where you keep having to go back up to Knotty Peak, or the neverending "Talk to Lilith".
Overcrowded loot pools. There are bound to be an incredible number of named enemies, a large portion of which will be unlocked through sidequests. Make these quest-named enemies respawn, and give them some dedicated drops so that loot pools are less crowded.
Modifiers. Mayhem mode is fine and all, but the modifiers are simply not fun gameplay. At least give us the option to turn them off.
Short-form DLC. Wonderlands' PLC content was not worth the money, in the slightest. I'm kind of on the fence about the BL2 Headhunters DLC's as well, but at least those were much more reasonably priced. Just give us a proper story for a full dlc, like they have done with dlc 1-4 in bl3.
Incremental endgame. Fuck your chaos chambers, fuck your digistruct peak. Never again, get that dogshit outta here.
I actually do like the idea of the slaughters, it's just they have all these in universe story type tools to make it some of the best content. yet they haven't used it. Like think about Digistructed arenas that have like 30-40 different rooms based on other areas in the game or even past games. Like lets say Tannis scanned a few characters memories of fighting and cranked up the difficulty to help train the new vault hunters. First you're fighting on pandora in a skag cave based on Tannis' memory, next room you enter takes you to Timothys' memories on Elpis. you could use eridium to add buff modifiers that work only in the simulation or something akin to that. and imagine the ability to make and share your own challenges with others online. I dont know why they haven't thought much about this concept (i understand the insane undertaking this would be for any team of developers) but it would be an insane way to keep players playing the game and get the community even more active.
I’ll be honest, it’s hard to come up with anything unique that you haven’t mentioned already. But,
I don’t want useless blues and whites to return. It feels like 90 percent of bl3 was useless stuff, then you get to the point that you get 10 legendaries a kill.
I want to get a purple and be interested in it, I’m honestly tired of getting a billion purples and legendaries all of the time.
I also don’t want the writing to be completely terrible. I think the story should be more focused and contained. If there’s another monkey moaning dialogue thing in bl4, I might have to suck start a shotgun.
I am okay with your choices, provided that they are optional rather than required to finish the campaign. Simply because some of us enjoy those things, and others are in agreement.
if they do add a level cap, they should add an infusion system as well so you don't have to spend 4 hours trying to get the godroll you already spent 12 hours before hand trying to get
I actually agree with level cap, alternative could be a balanced cap that goes very high, and offers access to more special drops, that would get me going, instead of a main focus on just that, add special challenges, and missions that you also unlock as you go, little lore drops ideally as you go too, have the level cap at 100, or 150, and make a much more in depth skill tree, that gives you more options, and a choice to pour points into specific skills, of your choosing, but with a reasonable cap, so you don't break the game, and cheese shit with zero effort
Personally I feel like they should just always make the level cap 80 as was the very end of borderlands 2 just before 3 came out. But make the skill trees reflect that. It feels lazy to just wait to up the cap.
As for anointments, some were good, but it felt like they had more importance than they should have. The more I use can very easily solo everything in the game at mayhem 11 without any anointments buffing her, but having ones that do make it even more trivial.
Level caps always lead to your character just getting insta killed constantly an require cheese builds like Zane where only one class mod was even usable
Totally with you on the level cap arguement. Way back when the first level cap increase happened, I had to farm everything again while my interest in the game was already waning. Then by the time I got everything I needed, they then dropped another level cap increase, and I basically dropped the game then and there, having only recently got back to it once all additional content has released
For me, I would switch #1 and #2. When I did play BL3 every time I got to Eden 6 my soul broke a little more. Pacing killed the enjoyment for me.
We need a machine that allows us to pay x amount of eridium or money to just up the level of any gun or equipment so in the case of level increases we don´t have to re-farm ALL of our gear again
I wouldn't mind a system similar to some of the pre sequels luneshine effects. Only the ones that add small utility that are a nice bonus and dont increase damage making it completely unnecessary to farm for it like a mad man. Something like "x% movement speed while equipped" or "x% chance for more of x currency". I 100% agree annointments are stupid and force you to farm for way longer than needed but I do like the idea of getting a gun you want and getting excited when you see it has an unnecessary, but useful small bonus on it.
I stg people completely forgot about Wonderlands, for what little good it did, as for a new game in the series, there wasn't much wrong. it was Borderlands 4 for me. I really like the melee weapons and the synergies, the wands were a nice thing, it wasn't spilling out the cup with Legendary, and it felt less monotonous way more stylized in the early game. The rest of it drags and I wish they put more love into it, as it could've been better received and so sick. I also never felt more betrayed having bought the season pass for borderlands. lmao still haunts me but that medieval sh- was so cool, borderlands 4 needs more dragons.
I can't agree with the level cap, maybe I don't understand your reasoning but the idea of a level 50 gun not being equal to level 70 makes sense. If I've put 20 more levels onto my character then I want them to feel 20 levels stronger, guns and all
My top 5 things i want in bl4
-no legendary spam. In bl2 you needed to farm legendaries and not find a random brainstormer in a trashbin. Or from killing 10 normal enemies.
-interesting dlc stories. I know it was because of corona. But still bl3 krieg dlc sucks ass. And dont get me started on hammerlocks bl2 dlc or the wonderlands dlcs
-no more huge imune phases in boss.(raisboss are ok for phase transitions. Not just random moments)
Thats my reasson why i didnt like farming in bl3. Shoot the enemies 5 times. Wait 5 min for the dialoge to finish. Shoot 5 shoots. Kill.
-an actuall good villan(i know of the time keeper but still. I thought the calypsos could be interesting in the trailers etc. Then the game camo out.
-having unieque legendaries. Noy just copy and paste one. So no DPUH or older one+ not just add a legendary in dlc or something. That is the same as a base game one. Just better.
For example. The Brain Stormer and Whatever the corrosive element upgrade was in a dlc.(forgot the name)
my guy thought he was controversial and then just drops the biggest fucking FACTS ever.
to me the issue with annoints was how they were handled and not necessarily the system itself, had they implemented some better way to get the anointment that we wanted (not the one we currently have) I think I would have been vibed a bit more with them
that being said im totally not against them removing the system to add something better in its place
The whole golden keys mechanic changed to where they can be earned in game and not have to wait for codes
I'm just curious, the stuff you call game filler I would just call adding to the game, making the game bigger and better and adding more gameplay. So if you want to take a bunch of that stuff out what would you put in its place?
Sadly, I dont think there will be DLC vault hunters. Since all vault hunters have speaking lines with NPCs and now will have their own involvement in cutscenes they will have to add a lot of added work to cutscenes and such to add them in. Not to mention Gearbox got a little lazy. In the Pre-Sequel, NPC's dialogue actually changed depending on who you played as sometimes where in BL3 NPC's would just say something generic that all 4 VHs can respond to. I dont see them wanting to put in all the work to add a dlc character.
I'd say I would like to see at least one DLC character but also a fourth skill tree for each of them, maybe right from the start and not as a paid content. Honestly I've had so much fun with 4th skill trees in BL3, Moze changed from my least playable to most playable character solely because of the iron cub. Watching this fella go all out with mini nukes was pure gold.
But at the same time, all four VHs felt bland to me in terms of personality, so I would definitely want to see another one or two thrown in the mix for BL4.
I didn’t like most of the new skill trees unfortunately. with new dlc characters you get multiple brand new skills trees, especially if they are 2 or more. Tbh they could just keep releasing new ones to give the game even more life
My main concern from the trailer is that it looks like its gonna be a character creator styler thing, i do NOT want that, i loved falling in love with the vault hunters, fl4k maya, and zer0 are some of my favorite characters in media.
Number 0.1: the current writing team, or whoever is responsible for BL3 and NTFTBL
Damn this is so real. I absolutely hate the round based end game content. What happened to the story DLCs with actual effort and flavor vs grindy nonsense.
Even if they do a dlc character it shouldn't be $30, since the elden ring dlc is $40 people have set expectations for what to have at that price range.
I don't want the host having the ability to kick someone if the boss is almost finished. What made me stop with this series & any with that ability was fighting a boss & just before we finished it they kick you. Helldivers 2 has that as well so I avoided it.
I kinda disagree with first point of dlc vault hunters, reason being - I hope they will finally give vault hunters presence in cut scenes and if they do so, it would be imposible to add new playable characters in dlc, because than they would have to remade every cut scene in game.
Agree on annoytments. Got 200% dmg on moze railgun at low lvl and just went with some green guns for 25 lvls
Anointments? LMFAO!
@sethroznowski3378 well they annoy me so thats how I call them
@sethroznowski3378 but i lost a T i see thx
Things I need in BL4:
More characters!!!
I don't care if they have voice lines or are mentioned. Just pure new gameplay mechanics and styles.
Weapon professions or leveling depending how much you use a gun type or brand.
Im fine with max level increasing if they let us scrap other guns and use their parts to upgrade existing gear.
I want to feel badass at some point meaning no fucking random bandit is able to 2 shot me.
They could add a skyrim like system where you can master and reset a profession to get an extra skill point to invest. Make it hard to get one but also rewarding to get there.
Give us real REAL R E A L random drops with all possible outcomes. Yes even a Rocketlauncher that shoots cheese balls or some crap. I'm looking at the true randomizer mod in bl2
What I don't want:
OP levels, I mean bullet sponges and one hit kills are stupid shit. I'm the badass here not every Skag or Bandit.
Fuck annoying Anoyntments!
I can't stand level cap increases either, but you KNOW they're going to do it. It's such low hanging fruit gearbox can't help themselves.
We can't be surprised that Fl4k's 4th tree didn't work when Amara has base game skills that don't work. Wild Fire, the one that spreads the element around to other enemies, only does normal mode damage. It doesn't scale at all for some reason.
Nah imo that skill works just fine. Elemental dot damage was never that good, especially in endgame. That skill IS pretty good to proc the guardian rank skill Harmageddon tho
@muchiiuchii6368 The issue is the entire tree is built around elemental damage. Gearbox is just really really really bad at post launch management. The Binding of Isaac shouldn't be getting more frequent updates than Borderlands
@@walkermott1750 Ngl I dont see your point on amaras skill tree since it isnt really an issue, but i DO agree with the post launch management being bad. Omg, borderlands 3 was miserable on launch. Couldnt even make it to level 15, hopefully this time around its a lot better lol
@muchiiuchii6368 on ps4 it's still unplayable. Loadtimes are over a minute, opening the menu lags the game, and it crashes constantly.
Obviously I didn't expect it to run great on my PS4 but it doesn't even run half way decent. Should have just canceled the PS4 launch, would have been less brand damaging
@@walkermott1750 Oh yeah tell me about it, i ALSO play on ps4. Load times are unbearable so farming sucks, the game always crashes when loading in your character, opening the ammo vendor in arms race crashes the game, its rough man. As a playstation player and much as I like borderlands i do NOT want that thing in ps4. Would probably just blow up my room opening the game
I think more skill points are fun, but I agree increasing the levelcap has a lot of drawbacks. Maybe they could add skill points another way with dlc
Level cap increases makes me not want to farm max level stuff. If it can be made useless by a level cap increase.
I want you
uhm, what
???
The new vault hunters look dumb af and uninteresting
Yeah I had the same exact thought lol. None of the designs pop out or anything besides the siren in my opinion. But the character customization New-U station saves them, just like in BL3
Yea so did the vault hunters in bl1 and bl2
@@GirthCheck yeah no they were cool af and fun to play as
@magicchowder axton is just a plain soldier guy. So was Roland. Lilith was a little interesting cause she's a siren. Miya is just siren but now blue. Your letting nostalgia blind you. We also dont know their powers or personality at all yet. Most vault hunters in the past have looked super plain. Like... objectively. Axton.... plain soldier guy with a gun.... come on now.
"I want to hit 60k before the end of the year"
Lol just a few hours ago i watched a vid from you and you were at 59,100 subs, and now you are at 59,900 already. Those BL4 vids are a real blessing to your channel xD
YOU DONT WANT SLAUGHTERS TO RETURN?????? i mean fair enough i guess you do you but like naaaaaaaaaaaaaaaaaaaahhhh i love those, they're one of my favorite places to go to in BL2 and 3. its just mindless "spray here and there until it goes away" fun, also useful to complete vault card challenges. i like slaughters
I think instead of level cap increases, they can create new loot. Like introduce like a million new guns at intervals.
Or even new legendaries with dedicated loot sources.
5 ava
4 no nerfs to skill trees hmmm(Fl4k)
3 anoiments that correspond to the character
2 mayhem lvls
1 story bits that are awkward (maya death)
I don't think DLC vault hunters are ever coming back. They've previously said that very few people bought them and even fewer finished the main story with them. As a matter of fact, I think the Vault hunters were always the least bought DLC.
And this makes sense to me. Most people play through the game once and never play it again. And those who do come back mainly stick to one character.
Well when the level cap is 80 and it takes a long time to get to no one's gonna reapply wanna do all of that 2 more times. Besides there's also op kevels too
Id actually like to see weapon proff back, was fun getting those bonuses.
Nekrotufeyo kinda solved and added to the Eridian "thing" - I think maybe it was not necessary,but It was interesting addition to the story.
Congrats to the 60k already!
i like level increases.. well not necessarily INCREASES but a higher level cap than 50, getting more skill points so that you can invest further into secondary skill trees is fun to me, lvl 50 feels like you're very locked to one capstone and only a couple of other ST good skills, if the game launches with 72 lv cap then thats obv fine too but i doubt it will so I'd rather see it increase than not
1. Invincibility phases - Give me bl3 dlc/ tiny tina style bosses with actual mechanics
2. Talking to lillith or any npc on the complete other side of the hub after every mission
3. Handsome Jack - bl4 needs to stand on its own without using Jack for free fan brownie points
4. Any tales from the borderlands season 2 characters - the game was garbage and shouldn't be considered cannon.
5. Ava
Congrats on 60k Epic🥳
Would be cool to have Salvador as a DLC character haha. Broken op and all
Slaughters? I for sure thought you'd say chaos chambers. I feel like maybe include slaughters but make them always on lvl for an xp grind?
I liked guns having interaction with your skill trees :(
I don’t agree on the dlc skill tree! If I don’t like a new vault hunter, dlc money was a total waste. At lest a new skill tree benefits more players overall.
Full agree on the level cap.
Let’s keep the slaughter shift but every single drop in the game is possible there.
Anointments, fully agree.
Mayhem mode
Overpowered levels
Ava
Bullet sponges being substituted for difficulty
Anointments
fair warning this comment is long but just a long question.
Question for any and all and I ask with nothing but respect for the series, I’m pretty much the equivalent of a tourist in regards to the borderlands series I don’t know it in and out hell I hardly know it, I was curious to hear from players who really play the game dedicatedly. I am aware it’s a looter shooter so of course grinding for new weapons is a huge reason to keep playing but once you finish the story what is the reason to keep playing and grinding for weapons? Is it to just do another playthrough with the new weapons on a new character? Do you grind until the next DLC? This comes from a place of genuine curiosity no hate or disrespect to the game I play the story but once I’m done I stop. While borderlands is a looter shooter it isn’t quite an MMO so what keeps ya playing?
Slaughtershafts is my favourite content. I only wish level design was a bit more vertical. Like they did with bathhouse level in western dlc with jumping pads and such.
Number 1: Shitty Story
Number 2: Killing of characters (unless it has a meaning)
Number 3: Self inserts
I know most people like em, but I hate mayhem and op levels. I'm so sick of the horrendous balancing issues they bring to endgame and the ridiculously high damage number you need to do just about anything. Also, who really wants to run digistruct mountain at least 40 more times to get each VH to op10??? The other issue with mayhem was all the boring/annoying affixes. They literally made an op level to remove them. Kinda sums it up right there that the playerbase didn't like the system.
Hilarious you think we're getting good DLC content after the Wonderlands DLC mess.
So because they tried something different in a spin-off game, you're just assuming the next game won't have good dlc?? Brother. Bl3 had great dlc. So did 2. Stop being so pessimistic
I want 3 simple things...
-When I select the info on a weapon, GIVE ME ALL THE INFO/SECRETS/DAMAGE for the weapon. I shouldn't have to go to other websites to find out the true damage of a weapon.
i.e. DPS Calculator, Borderlands Wiki, Lootlemon
- I don't ever want to hear the fake aussi accent again or Ava's voice
-no more slaughters
-NO ARMS RACE
I played all the way through wonderlands and completely forgot it even existed, That's a problem.
Agreed on the levelcap thing, I think if you're going to do it, it's way more fun to do *one* increase of ~10 levels for the final DLC instead of 2 levels for every single DLC. When it's super incremental it does feel like it's wasting everyone's time.
Anyway, my own list of stuff that wasn't in this video:
1: Randy Pitchford. Stolen from another comment but it's 100% true, I would _LOVE_ if pretty much anyone else at Gearbox could replace him and stop his nonsense
2: Another story that feels like filler, eg. if this ISN'T the prophesised war, and it turns out this series has been stalling that event for two mainline games in a row, I'll blow a gasket lmao
3: BL3's general philosophy of Legendaries, Anointments are included but it's a wider problem than that. It's ok to want the game to be less grindy, but I also want rare drops to be rare, I don't want to be sifting through five duplicate legendaries after every fight and dumpstering them
4: Any system akin to Chaos Chambers that tries to centralise the entire endgame around one thing, the endgame should be varied activities depending on what you want. eg. Targeting certain bosses vs. roaming a levelscaled open world vs. specific superhard challenges/raid content.
5: Main menu quitting continuing to be the standard for a lot of farming methods, it feels so odd for that to be standard in a modern game. Just let us reset the world at fast travel points and design the game around that
I actually like level increases. I like content getting harder and sense of progression.
i have a top 50 for my borderlands 4 wants & needs, but i'll just criticize yours cause i cbf;
(my top 1 pick tho is optimization, lord help gearbox if this doesn't run smoother than some freshly waxed legs)
5- dlc vault hunter
i'll take either or, honestly more content is better, dlc vault hunters offer the most but lack the kit repairing nature that the 4th skill tree's gave the bl3 vault hunters
(my vote is for some sort of female eridium test subject, who's action skill is essentially a roided version of a godliath but with like, mutant tings)
4- level cap increases
i'll take either, my top preference would be to keep them as without them i'm only looking at the loot of each dlc and praying that loot has something to offer me for my limited base game skill tree
(just gods please space out the level increases a decent amount)
3. slaughters
i'm in favor of getting rid of them but mostly because they don't really fulfil their intended purpose, the ad density is too little to be fun and the constant wait inbetween rounds does more damage to my brain cells that i do to the enemy
(if they do keep them, i hope it's just a single well thought out and huge arena with about double the ad density of the slaughters in bl3)
2. filler & pacing
i agree with most points, one thing to include however is boss immunity phases, them b's needs to GO
(side note here for the gimmick weapons like the binary operator: i think they're fine, they make borderlands, borderlands, some guns are insane, some guns are so gimmicky & weak you would only use them for a charity goal; i think a majority of the weapons should be viable-ish, so i'm perfectly fine with the lets be real, some pretty dogwater weapons existing)
((as long as those weapons don't have cool effects, than that's a crime against the genre))
1. anointments (also weapon proficiency because i love talking about it)
i know why they have them, it's to buff end game power in a very easily & controllable way (for the devs), shifting that power into the rest of the game results in bl2's end game situation with op levels which is something a vast majority dislikes about that system now
so were do we go? i'm all for keeping them but i personally think that a selectable enchantment system that focusses on a variety of differing effects over pure stat increases
weapon proficiency is something i liked in bl1... when you had it at a neutral position a few levels in, without it being in a neutral stat position from the get go, a modern audience will simply dislike it, like imagine your friend who's never played a borderlands game, get's a trevonator to drop, but he's been using mostly assault rifles, so when he shoots the trevonator a few times to test it out, his gun goes to narnia as it tries to leap off of the screen; it's just a bad experience all around & i know a lot of my friends who vehemently avoid bl1 just because of that beginning part of the system
so imo it has to come back with net neutral stats, that progressively get better and better as you use those weapons, i'd go so far as to say that harder content should level them faster as well, maybe even receiving some sort of custom capstone buff that increases damage or adds a new effect when using that archetype of weapon
(ofc i think all these bonuses should be toggleable for people who don't like them as well)
1. the immune phases in 3 are so annoying there are like a dozen bosses that have immunity phases to drag game play
2. useless legendaries there are so many weapons that are useless in 3 it’s crazy. the faisor. unkempt harold, ruby wrath and storm to name a few.
3. unnecessary nerfs to items/class mods. so many builds were just outright destroyed due to gearbox saying that’s fun for our players nerf it.
4. mayhem modifiers/ chaos levels.
5 weak/filler class mods. there are so many useless class mods its insane.
Just a thought, would you be happier if anointments where attached to trinkets which you could switch from item to item as you saw fit?
Okay slaughters have always sucked that’s fair, but eden 6? Story wise maybe it wasn’t the best but the map is beautiful and actually interesting
I'm with you on all these, especially anointments, I hate the anointment system, it adds too much more clutter to the game, they need to go back to the way it was in BL2, specific weapons have specific perks or whatever you want to call them, but yeah I'm in agreement with everything you said in this video, and for god sakes I hope they DO NOT repeat anything they did in tiny tinas wonderlands because if they do the game will be sh*t right out of the box!