Procedural Regeneration: Matching the World to the Player

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  • เผยแพร่เมื่อ 4 ต.ค. 2024

ความคิดเห็น • 30

  • @SAMACSTUDIOS
    @SAMACSTUDIOS 4 ปีที่แล้ว +33

    I wish I could make 30 games a year... Instead I've been working on one game for the past three years

    • @elahprice3126
      @elahprice3126 4 ปีที่แล้ว +4

      That’s more than me (for now)
      It’s good to have goals but still be proud of where you’ve been and where you are

    • @peacelover5729
      @peacelover5729 4 ปีที่แล้ว +3

      And im just learning stuff

    • @owaisakhtar9412
      @owaisakhtar9412 ปีที่แล้ว

      reduce your scope and you most likely can

    • @SAMACSTUDIOS
      @SAMACSTUDIOS ปีที่แล้ว

      @@owaisakhtar9412 It's now been 6 years 😂 but hey, at least I released a demo (Ardenfall)

  • @voldlifilm
    @voldlifilm 4 ปีที่แล้ว +3

    I really like the idea that a game could keep track of what the player likes to do. Sort of like a virtual DM that understand your fantasy.

  • @jv9ufxcy
    @jv9ufxcy 4 ปีที่แล้ว +5

    This concept reminds me of the dynamic difficulty of Ratchet and Clank games so I already see the usefulness in this design. Thanks for sharing.

  • @VioletPrism
    @VioletPrism 4 ปีที่แล้ว +7

    Spelunky is such a lovely game.

    • @frostyfingers9282
      @frostyfingers9282 4 ปีที่แล้ว

      I love everything about Spelunky except actually playing it.

  • @spiderspyy
    @spiderspyy 4 ปีที่แล้ว +38

    Well that was some clickbait with spelunky.. I love procedural generation but this got my too bummed out to actually watch it in its completion.

  • @RobLang
    @RobLang 3 ปีที่แล้ว

    Brilliant talk, lots of food for thought for my game as I approach next phase of environment generation.

  • @joshuastein1888
    @joshuastein1888 4 ปีที่แล้ว +1

    the idea of a living reactive map/building is really exciting. I`m interested where this is going

  • @learningsomething8904
    @learningsomething8904 4 ปีที่แล้ว +3

    thank you for sharing!

  • @matheuspapibaquigrafo2584
    @matheuspapibaquigrafo2584 4 ปีที่แล้ว +3

    I think could look strange to players to not acess a room they acess before in other play through. Resident evil 4 resolve this problem by changing how the AI fights you and changing the number of enemies.

  • @connorhillen
    @connorhillen 4 ปีที่แล้ว +9

    I feel that this talk didn't really say very much, especially in a talk as recent as 2018. Adaptive procedural content has been around for a long time, and all this talk seemed to do is attempt to coin some terms, advertise some games, and vaguely discuss "procedural regeneration" as a deus ex machina to solve hard problems. It's not relatively unexplored, and saying it's used for "balance" is vague given how broad balance is applied.
    We should have had specific uses that haven't been considered.
    * Using target pacing curves to align current in-game interest levels with a target level of interest, and using metrics like health vs net enemy health, ammo vs bullets to kill enemies, number of deaths per level
    * Designing your systems to provide meaningful choices when choices get obvious, like Resi's common crafting ingredients for health and ammo, so you can help the player by giving more materials but they decide how to use them
    * Use interactions to get an estimate of the player's reaction to content, like emotes, and drive content from that

    • @alexscriabin
      @alexscriabin 3 ปีที่แล้ว +1

      all gdc talks are also ads.

  • @Mysda_
    @Mysda_ 4 ปีที่แล้ว +6

    The idea of giving more enemies when the player have a better weapon is great but on a full game, player could manipulate it a lot sadly. Cool concept

  • @IamWibbly
    @IamWibbly 4 ปีที่แล้ว +2

    Anyone know the name of the game with procedural creature/DNA she mentioned at the start? can't find it

    • @Diegovz01
      @Diegovz01 4 ปีที่แล้ว +1

      VILMONIC

    • @IamWibbly
      @IamWibbly 4 ปีที่แล้ว

      @@Diegovz01 Thanks! I must have spelled that in all possible ways except that one :P

  • @velashevskyy
    @velashevskyy 4 ปีที่แล้ว +1

    Wait... what is this game about watching civilizations die? I can't grasp a name, and I can't google it. Would love to take a look though...

    • @velashevskyy
      @velashevskyy 4 ปีที่แล้ว +1

      Oh, ok. It's Epitaph mkremins.github.io/epitaph/

  • @russiannotation
    @russiannotation 4 ปีที่แล้ว +1

    Can someone tell me what were the 3d and the 4th games on this slide at 2:23

    • @Diegovz01
      @Diegovz01 4 ปีที่แล้ว +3

      Vilmonic and Epitaph

    • @russiannotation
      @russiannotation 4 ปีที่แล้ว

      @@Diegovz01 thanks

  • @elbarto6668
    @elbarto6668 4 ปีที่แล้ว

    Nice

  • @Tysto
    @Tysto 8 หลายเดือนก่อน

    I was looking forward to the zombie body horror. I was disappointed.

  • @ReubenAStern
    @ReubenAStern 4 ปีที่แล้ว +4

    You'll never live that moment down if you keep mentioning it. Here's how to stop being embarrassed by it. Don't mention it. Stop reacting to it. Stop caring, Move on.

  • @jahrazzjahrazz8858
    @jahrazzjahrazz8858 4 ปีที่แล้ว +2

    nice

  • @terraint3697
    @terraint3697 4 ปีที่แล้ว +1

    Wtf????