Rewarding Exploration with Collectibles and Gatherables

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  • เผยแพร่เมื่อ 29 ธ.ค. 2024

ความคิดเห็น • 28

  • @joshualarson2808
    @joshualarson2808 3 ปีที่แล้ว +42

    Really well done. There’s so much meat to this. Either she’s been preparing for this talk for years, or she’s a total pro, or both. She’s right, this isn’t really talked about enough. She had some somewhat complex ideas, but presented them in a relatively easy and digestible way, which makes her a good teacher.
    I appreciated her environmental storytelling examples and explaining how these systems relate to that. The spawn system breakdown was useful. She even had a colorblind map prepared.
    My only criticism is that I wish it was longer. I wish she had a 50 minute slot with some Q&A at the end.

  • @nothanks4317
    @nothanks4317 3 ปีที่แล้ว +23

    Amazing professionalism. She knows level design and incentives like the back of her hand while I pause to think of every bullet points separately

  • @evanlane1690
    @evanlane1690 8 หลายเดือนก่อน +1

    What a fantastic talk!

  • @digitalconsciousness
    @digitalconsciousness 3 ปีที่แล้ว +3

    Although gatherables may seem like a simple issue at first, it has many complexities and this talk brings those to light. Gathering is one of those major things that can make your game seem tedious, repetitive, and exhausting if not done correctly. If done right, it's fun.

  • @enveritas4948
    @enveritas4948 3 ปีที่แล้ว +4

    Awesome presentation. Gathering done well is like the icing on the cake for most games. Bad gathering is like walking with a stone in your shoe. For the first mile it's ok and you're still enjoying the scenery. By mile 10 you're ready to tear your own foot off.

  • @Lunareon
    @Lunareon 3 ปีที่แล้ว +5

    Awesome talk, so many good points! Balancing the life cycle of collectable materials is tricky. On one hand, it is frustrating when all your previously collected materials suddenly become useless as you progress beyond a certain point, but on the other hand, it is also annoying to have to backtrack to earlier/easier locations for materials later on. There should always be enough use cases for materials to run out before their usefulness expires, or ways of turning them into something else.

  • @ProtopopGames
    @ProtopopGames 3 ปีที่แล้ว +5

    "What is time?" My favourite line:) Thanks for all of the useful, flexible insight Leah.

  • @TheTswiggs
    @TheTswiggs 3 ปีที่แล้ว +15

    An incredible talk! Also it made me sad remembering how much fun I had exploring in wildstar

  • @Madash023
    @Madash023 3 ปีที่แล้ว +6

    I can tell she has a lot of knowledge and passion for this topic. Excellent talk.

  • @Hyruleearth
    @Hyruleearth 2 ปีที่แล้ว +1

    You got me thinking about how I’ve definitely under utilised gathering and collectables in my game, and given me some ideas that I’m excited to try. Thank you.

  • @deanpaul3635
    @deanpaul3635 3 ปีที่แล้ว +1

    This is a great insight into collectables and gatherables and what the difference is. Great advice throughout and well presented, thanks Leah and GDC!

  • @Rabellois
    @Rabellois 3 ปีที่แล้ว +5

    This talk was awesome! Thanks, Leah and GDC!

  • @b-l1969
    @b-l1969 3 ปีที่แล้ว +9

    I think checklist gameplay is one of the most detrimental types of content for an MMO. It's not rewarding "exploration" - it's encouraging behavior that players end up resenting wether they realize it or not.

  • @juanjo667
    @juanjo667 3 ปีที่แล้ว +2

    Magnificent presentation!

  • @SimpleArt93
    @SimpleArt93 3 ปีที่แล้ว +8

    Secret tunnel! Secret tunnel! Through the mountains! Secret, Secret, Secret, Secret Tunnel!

  • @nullvoid3545
    @nullvoid3545 2 ปีที่แล้ว +1

    I was not expecting to see Hbomberguy suffering through DK64 in A GDC talk.
    Thats kinda neat.

  • @YourWarriorPoetCOM
    @YourWarriorPoetCOM 2 หลายเดือนก่อน

    Aloha and mahalo for the info!

  • @LilayM
    @LilayM 3 ปีที่แล้ว

    Super quality talk

  • @fizzplease6742
    @fizzplease6742 3 ปีที่แล้ว

    I do a lot of gathering in FFXIV while I play D&D in discord. it's so perfect to keep my hands busy while I listen to the GM and stopped at any moment's notice when it's time to roll.

  • @userrandom357
    @userrandom357 3 ปีที่แล้ว

    her portfolio daoc and whonline is top she is cool

  • @seventfour9247
    @seventfour9247 2 ปีที่แล้ว

    Hate koroks. It’s always the same. I can see from afar where I don’t have to go look because I know it’s just a korok.

    • @nullvoid3545
      @nullvoid3545 2 ปีที่แล้ว

      The idea with koroks was for you to want to go pick them up when you first start seeing them, but for the rewards for finding them to diminish as you gain more health and stamina.
      This is intentional, and meant to keep players from wanting to find them all because there is 1000 of them and there not fun to look for, only to stumble upon when on your way somewhere else.
      I do agree though. Once there is not enough incentive to collect them, A sort of apathetic feeling can emerge from knowing that there is content there but that it just isn't worth your time to go get it.

  • @DAYDAY25000
    @DAYDAY25000 3 ปีที่แล้ว +7

    1st

    • @RaoulWB
      @RaoulWB 3 ปีที่แล้ว +6

      No need to write it twice

    • @DAYDAY25000
      @DAYDAY25000 3 ปีที่แล้ว +3

      @@RaoulWB i did it so the 2nd person had to write 3rd

    • @abdellahraissouni
      @abdellahraissouni 3 ปีที่แล้ว +12

      You won 1M$ we will contact you soon

    • @boiboi7717
      @boiboi7717 3 ปีที่แล้ว

      @@DAYDAY25000 I appreciate that