Colors for each character: Mario- Red Luigi- Green Peach- Pink Daisy- Orange Wario- Yellow Waluigi- Purple Yoshi- Sea Green Rosalina- Turquoise Blue Donkey Kong- Brown Diddy Kong- Tan Bowser- Pine Green Goomba- Sepia Shy Guy- Maroon Koopa Troopa- Chartruse Monty Mole- Gold Bowser Jr.- Olive Green Boo - White Hammer Bro.- Forest Green Dry Bones- Gray Pom-Pom- Magenta
If Sonic characters had different colored dice blocks: Sonic - Blue Tails - Orange Knuckles - Red Shadow - Black Rouge - Purple Omega - Dark Red Amy - Pink Cream - Light Yellow Big - Dark Purple Espio - Magenta Charmy - Yellow Vector - Green Blaze - Light Purple Silver - Silver Tikal - Brown Dr. Eggman - Gray Metal Sonic - Dark Blue Super Sonic - Gold Chaos - Light Blue
Idk, I think Dry Bones is pretty up there. it's a 50/50 chance at a high roll or a low roll, and you never know when that low roll may come in handy. there's been lots of opportunities in my game where a 1 was exactly what I needed, and if I couldn't get the 1 I might as well be able to make a good distance.
really? wow, turns out we were all way off XD idk, I guess the list is based on what dice is most useful the most commonly instead of the risk versus reward dynamic. I feel like Donkey Kong's still high risk for high reward. idk what makes Pom Pom A tier either. I think the best dice blocks are the ones that are situational rather than balanced, because for balance you have the regular dice block and then which character you pick should depend on what your priorities are, be it covering lots of ground, hitting specific spaces or camping to build coins or items.
So if you were doing Partner Party, here is a tip. Put a zero risk next to a high risk. Zero Risk: Daisy Shy Guy High Risk: Wario Donkey Kong Boo Dry Bones Bowser
Potato well DK and Bowser both have a 50 percent chance of either getting a 0, or -3 coins (or a 1 for bowser). They are way too high risk high reward. I don't know why they say both their dice are so good because when I played as them, both of their dice hurt me more than helped.
MrDarksword123 I'd say they are too risky. Sure, you can roll large but when you have the ability to roll with no risk, even for a smaller payoff, I'd say the character as a whole is better. Though with some luck a bowser or DK can traverse the map with more coins/move spaces per roll, if they're unlucky, they're harshly punished. Rosalina isn't punished the same way but has a lower potential payoff. But hey, this game is literally about rolling dice so anything can happen in any given match!
Rosalina and Bowser are top tier for sure. High reward with next to no penalty. Dry Bones seems the most appealing to me personally. Has both the potential for an important low roll AND an important high roll. it's a big gamble but you have more or a chance for either than if you were to just use the regular block. Hammer Bros. is pretty good for his half chance at a high roll and his chance at +3 coins. the couple of 1s are better than a single 0 really. At first I didn't really see the merit in Shy Guy's, but the more I think about it it's almost just guaranteed high numbers so . . . yeah, sure. Diddy and Donkey are chaotic because they're very high risk high reward, but you never know; that chance for a 10 might be the difference between you getting the star and your opponent getting the star. plus the chance for 5 coins is damn good. Diddy is basically the same risk-reward ratio but to a lesser extent. Luigi, Bowser Jr. and Koopa Troopa are arguably useful. I've been in lot's of situations where I NEED to roll low to hit a certain space and their option could be very handy for that. Wario and Boo are pretty good, even if there's a good chance at losing coins. Waluigi is just the same concept but worse honestly. Goomba's is balanced and safe, and the chance for coins instead of a 1 or 2 is pretty alright. Mario, Peach, Daisy, Yoshi, Monty Mole and Pom Pom's are low tier simply because they're the most balanced and simplistic. You might as well just use the regular block at that point; at least that one won't give you a zero in some peoples cases. If you want a signature block you'd want one that adheres to a particular play style.
I disagree, I think Bowser's block is REALLY good. worst case scenario you get a 1, but compared to others where they get a zero or lose coins that isn't the worst outcome ever. The benefits of the other sides makes it completely worth it. I do see your point about Daisy, but if consistent movement is what you want then Shy Guy is better I think. sure he has 1 zero while Daisy has no risk, but you only have a 1 in 6 chance of hitting it otherwise you get a guaranteed 4. Shy guy's could be really useful if you're 4 blocks away from wanting to hit a special space or chance time or just want to skip over a bad space that's less than 4 blocks away. if you hit the 0 in that scenario that isn't bad either as you don't miss your chance to hit a 4 the next turn. sometimes a zero is better than moving a couple of spaces.
I’ve played 6 or 7 rounds of this game with my family so far and we all agree that Daisy’s dice comes in handy so often.... with only two options, a 3 or 4, you find yourself using it when you need those specific numbers... I’d place it in the A tier for sure
the four types of SMP players: Runners: people who prefer dice with high numbers to cover a lot of distance and get to stars quickly (Bowser, Wario, Donkey Kong, Waluigi) Aimers: people who prefer dice with low numbers so they can use them in situations where they need to roll low in order to hit specific spaces (Luigi, Koopa Troopa, Bowser Jr.) Campers: people who prefer dice with additional coins and maybe even zeros so that they can spend time on the same space and gather coins/items in order to gain leverage against other players (Hammer Bros., Goomba, Rosalina) Safers: people who prefer well rounded dice with moderate numbers and virtually no risk so that they can make safe plays, maybe to eliminate the risk of stepping on nearby bad spaces (Mario, Daisy, Monty Mole, Shy Guy) some characters dice are so divided that they can play as one or the other. Donkey Kong and Diddy Kong could be considered dual campers/runners Dry Bones and Luigi are dual Runners/Aimers Shy Guy in very specific instances is an aimer (where he's 4 blocks away from a good space and literally will not move unless he hits it)
Yep pretty accurate, though Aimers should include Wario as well because you'll eventually move 6 spaces; exactly 6. And I am 100% a Safer, btw, but on most maps Runners have the advantage.
Maybe early game they would have an advantage, but campers could make their lives hell with stocked up poison mushrooms as well as potentially outpacing them with mushrooms. The main weakness of runners is that they basically have to win minigames in order to get enough coins for stars, otherwise they run the risk of not being able to afford it. This is especially true for runners like Bowser and Wario since they risk losing turns AND coins in their rolls.They also risk landing on bad spaces more than other classes. Aimers and campers are both crippled in the race for the star, but an aimer is more likely to obtain stars via alternative means (mainly hitting specific spaces). Safers run the least risk, but by extension they generally have the least strategic options available out of everyone.
True, true. I wish they kept the star price at 20 coins so that runners aren't just automatically the most useful class. but on the other hand they're at a bit of a disadvantage on the fruit board since that one requires you to hit special spaces in order to get to other areas. that's a board where aimers are more applicable I think.
(I'm going to use shortened names because those board names are super long). For Whomp's ruins and Kamek's board speed is #1, but as many payers found out Megafruit preferrs aimers/safers (just because it's safe doesn't mean it's imprecise- Shy Guy + Daisy). Powder Keg Mine seems to be in the middle, but it's the one I know the lease about so I can's say for certain. This means that the tier list will change drastically depending on the board... ...WHY. WHY ARE THEY SO DIFFERENT?
...Why? Tied for slowest in the game, so spamming is not an option, and if you really want the 8 there are better options out there (Bowser, Bowser Jr, Pom Pom, Koopa, DK...)
Nimrod Dafny I agree, Wario's dice block is pretty solid. You have a 2 thirds chance of getting a 6. No dice block is perfect, but this one is definitely one of the better ones
How shy guys dice was created: Shy guy: I WILL GET THAT STAAAAAARRR! Shy guy: I just have to roll a 4. *Rolls dice Shy guy: *sees 3 Shy guy: Nooooo!!!! Mario: So..... are you gonna move-a? Shy guy: No! I will get a 4!!!! and so it was born. 0 4 4 4 4 4 Shy guy: Now I’ll get it! *Rolls zero*
Hammer Bro’s dice block is underrated af. Sure it has the lowest average movement out of any block but the numbers he has really come in handy. Absolutely insane on Whomp’s or King Bob-omb’s due to the potential of getting an ally on turn one or two if you’re lucky (2 for Whomp 1 for Bob omb), and even then there are solid odds (50% chance for King Bob-omb, along with a 16% chance to not move at all, getting another shot). The additional 1-2 spaces per roll might not seem like much at first, but it really comes in handy when you need to move. Hammer Bro’s +3 coin gain also makes it easy to purchase items constantly, like custom dice blocks for more allies and more movement, or star pipes to take the lead and push way above the pack. The only map I wouldn’t choose Hammer Bro on is Kamek’s because you have to be moving every single turn on that map, plus the shops in that map are much weaker, so coin gain doesn’t matter. On that map, pick someone like Shy Guy who can consistently move every turn and can easily snipe allies to get the movement advantage my god I wrote a lot
Nintendo: Alright, the roster for Super Smash Bros Ultimate is open! You can all join after you just roll your dice and pay 3 coins. Waluigi: *rolls dice, loses 3 coins*
Personally, I choose a different character depending on what board I use. If I'm playing Mario Party on the Whomp board, I'd use Wario. You'll either stay put or get an Ally first turn! (The first ally space is 6 spaces away from the start)! (-2 coins, -2 coins, 6, 6, 6, 6)! If I'm playing the Bob-omb board on the normal Mario Party mode, I use Hammer Bro. There's a 50% chance that I'll get an ally first turn. Allies are underrated, so I'd recommend getting the Custom Dice Blocks from the distant shops to land on those ally spaces. I hope that helped!
The best blocks are the most uniqe ones. Because unique blocks like Donkey Kong (+5 Coins/0/0/0/10/10) are of course sometimes terrible, but you _don't have_ to use it, but if this block would be good you can use it. For not unique Blocks like Monty hole (+1 Coin/2/3/4/5/6) it makes almost no difference if you use the normal or the charackter block, so you basically have more choice the more unique your block is. Also I would recommend "safe" blocks like shy guy (0/4/4/4/4/4) instead of "risky" blocks like Bowser (-3 Coins/-3 Coins/1/8/9/10)
Tombocartoons in my opinion rosalinas dice is just average. Problem is his low average movment. As well during mid and end game you have in most cases no lack of coins.
Character dice blocks that i thought of: Blooper: 0/1/+10/0/1/+10 He's all about the money! Cheep Cheep: +5/3/4/5/6/7 She has a fairly balanced die. Chain Chomp: 1/2/5/6/8/9 Random, just like a chain chomp. Bullet Bill: 20/20/-5/-5/-5/-5 A very OP die, that moves as far as a Bullet Bill. Piranha Plant: -3/-3/4/5/7/10 Well balanced die because i ran out of ideas. Edit: Wow, it's been a year already?
I think a lot of the Enemies are good. Shy guy: 0 4 4 4 4 4 High chance of high roll Monty mole: +1 2 3 4 5 6 Same as normal with chance of money Koopa: 1 1 2 3 3 10 Pretty good, slightly risky Goomba: +2 +2 3 4 5 6 Good, but might get stuck rolling +2s. Hammer bro +3 1 1 5 5 5 Again, kinda risky but pretty good as well Dry bones: 1 1 1 6 6 6 Coin flip Pom Pom: 0 3 8 3 3 8 3s and 8s are good. If they roll a zero, then they get another event more coins items or whatever. The only problem is if you end up rolling a 0 on a bad space.
Personally, it's the dead characters (and whatever my sweet Shy Guy is) that have me interested. (Maybe Diddy, too). Lots of solid potential in those Dice.
Mario: 3 Luigi: 7 Peach: 4 Daisy: 3 Wario: 6 Waluigi: 0 Yoshi: 1 Rosalina: 2 Donkey Kong: 0 Diddy Kong: 7 Bowser: 1 Goomba: 3 Shy Guy: 4 Koopa: 10 Monty Mole: 4 Bowser Jr: 4 Boo: 5 Hammer Bro: 1 Dry Bones: 1 Pom Pom: 3 Which number did your favorite character rolled? My favorite female character rolled the number 3, and my favorite male character rolled the number 1
Hero's Dice Blocks Mario Dice Block : like normal dice but 2 and 4 replaced to 3 Luigi Dice Block : there 3 ones, and there also 5-7 Peach Dice Block : 0 and even numbers, and more four than other else. Daisy Dice Block : more 3s than 4s. Wario Dice Block : alot of 6 but getting risk to lose 2 coins. Waluigi Dice Block : odds numbers, but can lose coins too. Yoshi Dice Block : odds numbers + 0 Rosalina Dice Block : 2-4 seems ok, 8 is woah, getting 2 coins may good too. Donkey Kong Dice Block : alot of 0, but you may move 10, OR getting 5 coins, tbh getting 5 coins are better than getting 0. Diddy Kong Dice Block : like donkey kong except more 7 than 0, while you can get 2 coins. Villain's Dice Blocks Bowser Dice Block : slow and fast, getting 8-10 seems too op for me, unless for getting star, but you also have risk to lose 3 coins. Goomba Dice Block : like normal dice but 1-2 replaced to getting 2 coins, seems useful. Shy Guy Dice Block : i don't know why everything is 4, but one of them is 0, however that's way too far, and you mostly get 4, unless it's your luck. Koopa Dice Block : you will move slow or fast depends what you get, but getting 10 may a good idea unless you ended up landed on bad luck space. Monty Mole Dice Block : normal dice block except 1 is replaced to getting 1 coin, it's kinda better than normal eh? Bowser jr Dice Block : similar to bowser's except no risky and slower move. Boo Dice Block : odds and lose 2 coins, good and risky. Hammer Bro Dice Block : getting 3 coins are good, also better chance to get 5. Dry Bones Dice Block : honestly MY FAVORITE DICE BLOCK, you can get 1 OR 6, just like flipping coin, except it's a dice. Pom Pom Dice Block : there alot of 8, seems op, but not as DK's now what if some character that isn't in SMP was in the game + dice block Birdo Dice Block : similar to yoshi except even numbers, (0-2-4-4-6-8) (color : hot pink) Blooper Dice Block : similar to 1-2-3 dice block in MP9 and MP10, except there 0 (0-2-3-1-2-3) (color : shiny white) Boom Boom Dice Block : like pom pom except more numbers but also risky (-5c-4-9-4-4-9) (color : tan-brown) Toad Dice Block : slow but getting coin easier (1-2-3-+1c-+2c-+3c) (color : red and white) Toadette Dice Block : like toad but getting less coin and bit faster (2-3-4-+1c-+1c-+1c) (color : white and pink) Nabbit Dice Block : different than anyone else. (item-2-3-4-5--2c) (color : purple-black) Ninji Dice Block : really fast but very risky (-2c--2c--2c-4-5-6) (color : red-black) ok those are my idea so uh if u like or not then you can make your own :P
Waluigi has the worst dice block in this game. No offense Waluigi, I'm not disrespecting you but I've paid attention completely well as I've played the game.
No downside. Either more money, a well balanced roll or a large payoff. Makes her almost completely risk free. Not as a high roller as DK or bowser but for what it's worth, she's got less risk associated.
Yea I think Rosalina's is very good, which is weird cause they already made a "dice block tier list" and they said hers was just average, where as they put DK's and Bowser's near the top which both of there's are risky. That list I think was nothing but opinions from what I see.
It isn't. She's tied for the lowest average movement, along with Hammer Bro, with an average of 2.8 spots. Boo and Wario, on the other hand, have an average of 4 spots
Dice block tier list Top tier Boo Wario High tier Monty mole Goomba dry bones Shy guy daisy hammer bro Mid tier Bowser Peach Mario Luigi Waluigi Low tier Pom Pom Diddy Kong Bowser Jr. Yoshi Rosalina Bottom tier Koopa Troopa Donkey kong
I like Yoshi Personally. While it may be balanced, which isn’t that much of a bad thing, I’ve been known to get 7’s and there is a high chance for 3’s which isn’t that bad.
Shyguy may look like a fun balanced character to make sure you are mostly moving a decent distance. This is a lie! I swear I got that 0 on half of all my roles XD
Here is the tier list S = Bowser, Boo, Wario, DK A = Peach, Daisy, Pom Pom, Boney(Dry Bones) B = Shy Guy, Waluigi, Goomba, Jr, Mario Bros C = Rosalina, DD D = Koopa, Shy Guy(somehow), Monty Mole F = Yoshi, Hammer Bro, Don't believe me? Well search it up.
@@SerenadedArk he wasn't being an asshole You just read it wrong No indication he was upset or mocking him. If he'd of said LEARN TO SPELL IDIOT then yes But they simply said corrected a spelling error
No in mario party star rush she was playable and her is like daisys but Toadette have 4 4 4 3 3 3 and daisy in super mario party have 4 4 3 3 3 3 and why did they changed her dice block was like top 3 best dice block in mario party like it so good but for best dice block in super mario party is probably Rosalina like you can get 3coins 3coins 8 4 5 3 like thats really good in mario party star rush rosalina has the worst dice block its only good when you suck mario party and you have her as your ally
A unofficial tier list F tier are Luigi, Yoshi, Monty Mole, and Bowser Jr D tier Donky Kong, Diddy Kong, and Koopa Troopa C tier Hammer bro, boo, Mario, and bowser B tier Goomba, Dry Bones, and Pom Pom A tier Rosalina and Shy Guy ( is it bias because I like shy guy)
This dice are all unbalanced Thank God Mario party competitive nature was killed a bit I was starting think all out fun was gone (but also keep some vible)
If anything it's one of the worst in the entire game alongside Monty Mole. Yoshi...oh boy. He is slow, has bad consistency, and just doesn't go up to par.
I wonder what bowsette's dice block would be my vote is for a 0, +3c, 2, 2, 8, 8. She is a bit slower then most but then she could blast ahead just like her popularity ... Average dice roll equals to about 3.3 spaces per roll.
Dice Numbers:
Mario: 1, 3, 3, 3, 5, 6
Luigi: 1, 1, 1, 5, 6, 7
Peach: 0, 2, 4, 4, 4, 6
Daisy: 3, 3, 3, 3, 4, 4
Wario: -2 coins, -2 coins, 6, 6, 6, 6
Waluigi: -3 coins, 1, 3, 5, 5, 7
Yoshi: 0, 1, 3, 3, 5, 7
Rosalina: +2coins, +2 coins, 2, 3, 4, 8
Donkey Kong: +5 coins, 0, 0, 0, 10, 10
Diddy Kong: +2 coins, 0, 0, 7, 7, 7
Bowser: -3 coins, -3 coins, 1, 8, 9, 10
Goomba: +2 coins, +2 coins, 3, 4, 5, 6
Shy Guy: 0, 4, 4, 4, 4, 4
Koopa Troopa: 1, 1, 2, 3, 3, 10
Monty Mole: +1 coin, 2, 3, 4, 5, 6
Bowser Jr: 1, 1, 1, 4, 4, 9
Boo: -2 coins, -2 coins, 5, 5, 7, 7
Hammer Bro: +3 coins, 1, 1, 5, 5, 5
Dry Bones: 1, 1, 1, 6, 6, 6
Pom Pom: 0, 3, 3, 3, 3, 8
Thank me,
Aa games thanks
Thank you
Thanks.
Thank s
Hell no
Colors for each character:
Mario- Red
Luigi- Green
Peach- Pink
Daisy- Orange
Wario- Yellow
Waluigi- Purple
Yoshi- Sea Green
Rosalina- Turquoise Blue
Donkey Kong- Brown
Diddy Kong- Tan
Bowser- Pine Green
Goomba- Sepia
Shy Guy- Maroon
Koopa Troopa- Chartruse
Monty Mole- Gold
Bowser Jr.- Olive Green
Boo - White
Hammer Bro.- Forest Green
Dry Bones- Gray
Pom-Pom- Magenta
I think Rosalina’s Dice Block looks more turquoise than blue.
If Sonic characters had different colored dice blocks:
Sonic - Blue
Tails - Orange
Knuckles - Red
Shadow - Black
Rouge - Purple
Omega - Dark Red
Amy - Pink
Cream - Light Yellow
Big - Dark Purple
Espio - Magenta
Charmy - Yellow
Vector - Green
Blaze - Light Purple
Silver - Silver
Tikal - Brown
Dr. Eggman - Gray
Metal Sonic - Dark Blue
Super Sonic - Gold
Chaos - Light Blue
Now all we need is a tier list for the dice blocks
Shy Guy and Rosalina are without question the top 2
Idk, I think Dry Bones is pretty up there. it's a 50/50 chance at a high roll or a low roll, and you never know when that low roll may come in handy. there's been lots of opportunities in my game where a 1 was exactly what I needed, and if I couldn't get the 1 I might as well be able to make a good distance.
rankedboost.com/super-mario-party/best-characters/
ur paperwork Shy Guy is D tier and Rosalina is C tier
really? wow, turns out we were all way off XD
idk, I guess the list is based on what dice is most useful the most commonly instead of the risk versus reward dynamic. I feel like Donkey Kong's still high risk for high reward. idk what makes Pom Pom A tier either. I think the best dice blocks are the ones that are situational rather than balanced, because for balance you have the regular dice block and then which character you pick should depend on what your priorities are, be it covering lots of ground, hitting specific spaces or camping to build coins or items.
So if you were doing Partner Party, here is a tip. Put a zero risk next to a high risk.
Zero Risk:
Daisy
Shy Guy
High Risk:
Wario
Donkey Kong
Boo
Dry Bones
Bowser
Steven Urbanski high risk? Like yea DK has a high chance to role a 0 but that's not necessarily risky
@@potato1341 im trying to think of a better way to write it.
Potato well DK and Bowser both have a 50 percent chance of either getting a 0, or -3 coins (or a 1 for bowser). They are way too high risk high reward. I don't know why they say both their dice are so good because when I played as them, both of their dice hurt me more than helped.
MrDarksword123 I'd say they are too risky. Sure, you can roll large but when you have the ability to roll with no risk, even for a smaller payoff, I'd say the character as a whole is better. Though with some luck a bowser or DK can traverse the map with more coins/move spaces per roll, if they're unlucky, they're harshly punished. Rosalina isn't punished the same way but has a lower potential payoff. But hey, this game is literally about rolling dice so anything can happen in any given match!
Hammer bro is also zero risk.
Rosalina and Bowser are top tier for sure. High reward with next to no penalty.
Dry Bones seems the most appealing to me personally. Has both the potential for an important low roll AND an important high roll. it's a big gamble but you have more or a chance for either than if you were to just use the regular block.
Hammer Bros. is pretty good for his half chance at a high roll and his chance at +3 coins. the couple of 1s are better than a single 0 really.
At first I didn't really see the merit in Shy Guy's, but the more I think about it it's almost just guaranteed high numbers so . . . yeah, sure.
Diddy and Donkey are chaotic because they're very high risk high reward, but you never know; that chance for a 10 might be the difference between you getting the star and your opponent getting the star. plus the chance for 5 coins is damn good. Diddy is basically the same risk-reward ratio but to a lesser extent.
Luigi, Bowser Jr. and Koopa Troopa are arguably useful. I've been in lot's of situations where I NEED to roll low to hit a certain space and their option could be very handy for that.
Wario and Boo are pretty good, even if there's a good chance at losing coins. Waluigi is just the same concept but worse honestly.
Goomba's is balanced and safe, and the chance for coins instead of a 1 or 2 is pretty alright.
Mario, Peach, Daisy, Yoshi, Monty Mole and Pom Pom's are low tier simply because they're the most balanced and simplistic. You might as well just use the regular block at that point; at least that one won't give you a zero in some peoples cases. If you want a signature block you'd want one that adheres to a particular play style.
Bowser's seems a bit high-risk, high-reward for my tastes.
Daisy is a very consistent dice that lets you always move. People tired of bad rolls could find that appealing.
I disagree, I think Bowser's block is REALLY good. worst case scenario you get a 1, but compared to others where they get a zero or lose coins that isn't the worst outcome ever. The benefits of the other sides makes it completely worth it.
I do see your point about Daisy, but if consistent movement is what you want then Shy Guy is better I think. sure he has 1 zero while Daisy has no risk, but you only have a 1 in 6 chance of hitting it otherwise you get a guaranteed 4. Shy guy's could be really useful if you're 4 blocks away from wanting to hit a special space or chance time or just want to skip over a bad space that's less than 4 blocks away. if you hit the 0 in that scenario that isn't bad either as you don't miss your chance to hit a 4 the next turn. sometimes a zero is better than moving a couple of spaces.
okay I take back what I said about Bowser. I misread his dice block and thought he got +3 coins on 2 sides, not -3. my bad.
@@TomboTime but Bowser has two -3 coin results.
This is unique now this is helpful if people need a specific number
I’ve played 6 or 7 rounds of this game with my family so far and we all agree that Daisy’s dice comes in handy so often.... with only two options, a 3 or 4, you find yourself using it when you need those specific numbers...
I’d place it in the A tier for sure
Daisy has one of the best dice blocks because of this in my opinion
How many people came here just to watch the animations of each of them thinking while they hold the dice?
Bill Cass me just mostly Goomba
Bill Cass nope I came for the random percentage
koopa troopra gas the cutest thinkg animation
the four types of SMP players:
Runners: people who prefer dice with high numbers to cover a lot of distance and get to stars quickly (Bowser, Wario, Donkey Kong, Waluigi)
Aimers: people who prefer dice with low numbers so they can use them in situations where they need to roll low in order to hit specific spaces (Luigi, Koopa Troopa, Bowser Jr.)
Campers: people who prefer dice with additional coins and maybe even zeros so that they can spend time on the same space and gather coins/items in order to gain leverage against other players (Hammer Bros., Goomba, Rosalina)
Safers: people who prefer well rounded dice with moderate numbers and virtually no risk so that they can make safe plays, maybe to eliminate the risk of stepping on nearby bad spaces (Mario, Daisy, Monty Mole, Shy Guy)
some characters dice are so divided that they can play as one or the other.
Donkey Kong and Diddy Kong could be considered dual campers/runners
Dry Bones and Luigi are dual Runners/Aimers
Shy Guy in very specific instances is an aimer (where he's 4 blocks away from a good space and literally will not move unless he hits it)
Yep pretty accurate, though Aimers should include Wario as well because you'll eventually move 6 spaces; exactly 6.
And I am 100% a Safer, btw, but on most maps Runners have the advantage.
Maybe early game they would have an advantage, but campers could make their lives hell with stocked up poison mushrooms as well as potentially outpacing them with mushrooms. The main weakness of runners is that they basically have to win minigames in order to get enough coins for stars, otherwise they run the risk of not being able to afford it. This is especially true for runners like Bowser and Wario since they risk losing turns AND coins in their rolls.They also risk landing on bad spaces more than other classes.
Aimers and campers are both crippled in the race for the star, but an aimer is more likely to obtain stars via alternative means (mainly hitting specific spaces).
Safers run the least risk, but by extension they generally have the least strategic options available out of everyone.
The problem is, the cheap stars and coin spread give a huge advantage to runners.
True, true. I wish they kept the star price at 20 coins so that runners aren't just automatically the most useful class. but on the other hand they're at a bit of a disadvantage on the fruit board since that one requires you to hit special spaces in order to get to other areas. that's a board where aimers are more applicable I think.
(I'm going to use shortened names because those board names are super long). For Whomp's ruins and Kamek's board speed is #1, but as many payers found out Megafruit preferrs aimers/safers (just because it's safe doesn't mean it's imprecise- Shy Guy + Daisy). Powder Keg Mine seems to be in the middle, but it's the one I know the lease about so I can's say for certain.
This means that the tier list will change drastically depending on the board...
...WHY. WHY ARE THEY SO DIFFERENT?
When a goomba has a better block than most characters
Sinéad Ward Goomba is a god he lives for a second before he gets jumped on
you dont move a third of the time and you just get decent to small numbers..
He's actually pretty awful, when you factor how useless coins are overall.
Eh I still think he's good for me then
Sinéad Ward You just ruined your comment by being surprised about 36 likes
Rosalina's block is OP. Jesus.
Rip T not as good as Donkey Kong’s
At least it's not Bowser Jr. like it was in Mario Tennis when it launched XD
She is
Not as Op as Bowser's block
...Why? Tied for slowest in the game, so spamming is not an option, and if you really want the 8 there are better options out there (Bowser, Bowser Jr, Pom Pom, Koopa, DK...)
I kinda wish Wario's block had more to with his treasure-loving persona. My dice for him would be:
-3 coins, -3 coins, +5 coins, +10 coins, 4, 5
That's a 2/3 chance to not move at all, that would be one of the worst dice blocks...
If it makes you feel better he still has the best dice in the game.
Nimrod Dafny I agree, Wario's dice block is pretty solid. You have a 2 thirds chance of getting a 6. No dice block is perfect, but this one is definitely one of the better ones
I'm pretty sure Wario also has the same Dice Block Waluigi had in Star Rush
He'll probably move 1 space per turn if he had that...
How shy guys dice was created:
Shy guy: I WILL GET THAT STAAAAAARRR!
Shy guy: I just have to roll a 4.
*Rolls dice
Shy guy: *sees 3
Shy guy: Nooooo!!!!
Mario: So..... are you gonna move-a?
Shy guy: No! I will get a 4!!!!
and so it was born.
0 4 4 4 4 4
Shy guy: Now I’ll get it!
*Rolls zero*
Yup, a very rare occurrence
Walugi lost 3 Coins = Waluigi losing his chance at becoming a fighter in Super Smash Bros. Ultimate
Ian Haenggi yay?
sad story for him
BUT I WANNA WAH..... ;_;
Well it's not like he had a chance anyway
But Super Smash Bros. Crusade gave him his biggest chance of becoming a fighter.
I honestly like Hammer Bro's the best, since he seems to be the most balanced of the bunch.
Hammer Bro’s dice block is underrated af. Sure it has the lowest average movement out of any block but the numbers he has really come in handy. Absolutely insane on Whomp’s or King Bob-omb’s due to the potential of getting an ally on turn one or two if you’re lucky (2 for Whomp 1 for Bob omb), and even then there are solid odds (50% chance for King Bob-omb, along with a 16% chance to not move at all, getting another shot). The additional 1-2 spaces per roll might not seem like much at first, but it really comes in handy when you need to move. Hammer Bro’s +3 coin gain also makes it easy to purchase items constantly, like custom dice blocks for more allies and more movement, or star pipes to take the lead and push way above the pack. The only map I wouldn’t choose Hammer Bro on is Kamek’s because you have to be moving every single turn on that map, plus the shops in that map are much weaker, so coin gain doesn’t matter. On that map, pick someone like Shy Guy who can consistently move every turn and can easily snipe allies to get the movement advantage
my god I wrote a lot
Nintendo: Alright, the roster for Super Smash Bros Ultimate is open! You can all join after you just roll your dice and pay 3 coins.
Waluigi: *rolls dice, loses 3 coins*
Personally, I choose a different character depending on what board I use. If I'm playing Mario Party on the Whomp board, I'd use Wario. You'll either stay put or get an Ally first turn! (The first ally space is 6 spaces away from the start)! (-2 coins, -2 coins, 6, 6, 6, 6)!
If I'm playing the Bob-omb board on the normal Mario Party mode, I use Hammer Bro. There's a 50% chance that I'll get an ally first turn. Allies are underrated, so I'd recommend getting the Custom Dice Blocks from the distant shops to land on those ally spaces. I hope that helped!
And in partner party the spawn points are alwyas the same so set yourself up with that well.
The best blocks are the most uniqe ones. Because unique blocks like Donkey Kong (+5 Coins/0/0/0/10/10) are of course sometimes terrible, but you _don't have_ to use it, but if this block would be good you can use it.
For not unique Blocks like Monty hole (+1 Coin/2/3/4/5/6) it makes almost no difference if you use the normal or the charackter block, so you basically have more choice the more unique your block is. Also I would recommend "safe" blocks like shy guy (0/4/4/4/4/4) instead of "risky" blocks like Bowser (-3 Coins/-3 Coins/1/8/9/10)
So many risky dice
Poor Waluigi. Dude can never catch a break...
I like how the villain characters have studs on their dice blocks.
My favorite characters:
1st -Diddy kong
2nd- Daisy
3rd -Shy guy
4th- goomba
5th- pom pom
I Hate Diddy Kong
so like . . . is there a tier list in Mario Party now?
Yes apparently.
There's one but it's trash...
There was one in MP7 with character specific orbs.
Tombocartoons in my opinion rosalinas dice is just average. Problem is his low average movment. As well during mid and end game you have in most cases no lack of coins.
Why Team Bowser's dice blocks look cooler then Team Mario's??
Bowser: Because spikes are better than nothing!
I love Peach, Daisy and Rosalina ❤️❤️❤️
Character dice blocks that i thought of:
Blooper: 0/1/+10/0/1/+10 He's all about the money!
Cheep Cheep: +5/3/4/5/6/7 She has a fairly balanced die.
Chain Chomp: 1/2/5/6/8/9 Random, just like a chain chomp.
Bullet Bill: 20/20/-5/-5/-5/-5 A very OP die, that moves as far as a Bullet Bill.
Piranha Plant: -3/-3/4/5/7/10 Well balanced die because i ran out of ideas.
Edit: Wow, it's been a year already?
I think a lot of the Enemies are good.
Shy guy:
0 4 4 4 4 4
High chance of high roll
Monty mole: +1 2 3 4 5 6
Same as normal with chance of money
Koopa:
1 1 2 3 3 10
Pretty good, slightly risky
Goomba: +2 +2 3 4 5 6
Good, but might get stuck rolling +2s.
Hammer bro
+3 1 1 5 5 5
Again, kinda risky but pretty good as well
Dry bones:
1 1 1 6 6 6
Coin flip
Pom Pom:
0 3 8 3 3 8
3s and 8s are good. If they roll a zero, then they get another event more coins items or whatever. The only problem is if you end up rolling a 0 on a bad space.
FrozenSheep YT *sees 666* Nani?!
FrozenSheep YT sry look closer to pom pom
033338 =》 just a bit better than average
033388 would be the best dice
Tempelgeist87 Oh. Pom Poms foot was getting in the way.
Personally, it's the dead characters (and whatever my sweet Shy Guy is) that have me interested. (Maybe Diddy, too).
Lots of solid potential in those Dice.
3:47 for those whose fav char Is goomba
Mario: 3
Luigi: 7
Peach: 4
Daisy: 3
Wario: 6
Waluigi: 0
Yoshi: 1
Rosalina: 2
Donkey Kong: 0
Diddy Kong: 7
Bowser: 1
Goomba: 3
Shy Guy: 4
Koopa: 10
Monty Mole: 4
Bowser Jr: 4
Boo: 5
Hammer Bro: 1
Dry Bones: 1
Pom Pom: 3
Which number did your favorite character rolled? My favorite female character rolled the number 3, and my favorite male character rolled the number 1
@WONG XI EN Moe My favorite character rolled the number 3. My favorite character is Daisy
*Irrelevant tier:*
20. Monty Mole
19. Goomba
*C tier:*
18. Koopa Troopa
17. Yoshi
16. Rosalina
*B tier:*
15. Waluigi
14. Mario
13. Peach
12. Bowser Jr.
11. Hammer Bro
*A tier:*
10. Luigi
9. Donkney Kong
8. Bowser
7. Boo
6. Pom Pom
5. Daisy
4. Dry Bones
*S tier:*
3. Diddy Kong
2. Shy Guy
1. Wario
I'll definitely main Shy Guy BTW.
Rosalina's dice block is pretty good
It is, Rosalina is my main character in Super Mario party so that helps!
How?
Hero's Dice Blocks
Mario Dice Block : like normal dice but 2 and 4 replaced to 3
Luigi Dice Block : there 3 ones, and there also 5-7
Peach Dice Block : 0 and even numbers, and more four than other else.
Daisy Dice Block : more 3s than 4s.
Wario Dice Block : alot of 6 but getting risk to lose 2 coins.
Waluigi Dice Block : odds numbers, but can lose coins too.
Yoshi Dice Block : odds numbers + 0
Rosalina Dice Block : 2-4 seems ok, 8 is woah, getting 2 coins may good too.
Donkey Kong Dice Block : alot of 0, but you may move 10, OR getting 5 coins, tbh getting 5 coins are better than getting 0.
Diddy Kong Dice Block : like donkey kong except more 7 than 0, while you can get 2 coins.
Villain's Dice Blocks
Bowser Dice Block : slow and fast, getting 8-10 seems too op for me, unless for getting star, but you also have risk to lose 3 coins.
Goomba Dice Block : like normal dice but 1-2 replaced to getting 2 coins, seems useful.
Shy Guy Dice Block : i don't know why everything is 4, but one of them is 0, however that's way too far, and you mostly get 4, unless it's your luck.
Koopa Dice Block : you will move slow or fast depends what you get, but getting 10 may a good idea unless you ended up landed on bad luck space.
Monty Mole Dice Block : normal dice block except 1 is replaced to getting 1 coin, it's kinda better than normal eh?
Bowser jr Dice Block : similar to bowser's except no risky and slower move.
Boo Dice Block : odds and lose 2 coins, good and risky.
Hammer Bro Dice Block : getting 3 coins are good, also better chance to get 5.
Dry Bones Dice Block : honestly MY FAVORITE DICE BLOCK, you can get 1 OR 6, just like flipping coin, except it's a dice.
Pom Pom Dice Block : there alot of 8, seems op, but not as DK's
now what if some character that isn't in SMP was in the game + dice block
Birdo Dice Block : similar to yoshi except even numbers, (0-2-4-4-6-8) (color : hot pink)
Blooper Dice Block : similar to 1-2-3 dice block in MP9 and MP10, except there 0 (0-2-3-1-2-3) (color : shiny white)
Boom Boom Dice Block : like pom pom except more numbers but also risky (-5c-4-9-4-4-9) (color : tan-brown)
Toad Dice Block : slow but getting coin easier (1-2-3-+1c-+2c-+3c) (color : red and white)
Toadette Dice Block : like toad but getting less coin and bit faster (2-3-4-+1c-+1c-+1c) (color : white and pink)
Nabbit Dice Block : different than anyone else. (item-2-3-4-5--2c) (color : purple-black)
Ninji Dice Block : really fast but very risky (-2c--2c--2c-4-5-6) (color : red-black)
ok those are my idea so uh if u like or not then you can make your own :P
Eskoskiswitch in my opinion, blooper's die seems REALLY bad
It's pretty amazing how you made a Tier list for dices
My God hahahaha
DK and Rosalina have really good dice blocks.
Waluigi has the worst dice block in this game. No offense Waluigi, I'm not disrespecting you but I've paid attention completely well as I've played the game.
Roseilina’s dice seems OP
The magical dancing Christmas Yeti cuz it is
No downside. Either more money, a well balanced roll or a large payoff. Makes her almost completely risk free. Not as a high roller as DK or bowser but for what it's worth, she's got less risk associated.
Yea I think Rosalina's is very good, which is weird cause they already made a "dice block tier list" and they said hers was just average, where as they put DK's and Bowser's near the top which both of there's are risky. That list I think was nothing but opinions from what I see.
i have the game and her dice is like, VERY BAD if the dice has coins as an option, its not good, even a 1 move is better
It isn't. She's tied for the lowest average movement, along with Hammer Bro, with an average of 2.8 spots. Boo and Wario, on the other hand, have an average of 4 spots
Who likes Wario's personality and Dice Block too? 😁
Man Waluigi was the only one to get screwed over just like in smash bros...
Dice block tier list
Top tier
Boo Wario
High tier
Monty mole Goomba dry bones Shy guy daisy hammer bro
Mid tier
Bowser Peach Mario Luigi Waluigi
Low tier
Pom Pom Diddy Kong Bowser Jr. Yoshi Rosalina
Bottom tier
Koopa Troopa Donkey kong
Why is Monty Mole in high tier?
Rosalina, Hammer Bro and Wario's blocks are OP as shit what the hell
which dice block do you like the most
Probably Rosalina's, Shy guys, Mario's, Daisy's, Wario's and Waluigi's. All of them aren't very risky and are more balanced.
I like Yoshi Personally. While it may be balanced, which isn’t that much of a bad thing, I’ve been known to get 7’s and there is a high chance for 3’s which isn’t that bad.
I personality like Boo because the risk of getting a bad roll is 1/3 compared to DK and Browser.
Wario's, Boo's, Donkey Kong's, and Bowser's.
Can someone explain to me.
*WHY IS THERE TIER LIST FOR THIS GAME?*
Of course Waluigi got screwed over *AGAIN!*
0:42 and 4:34 Cuteness overload!!
2:02 F in the chat for respect for Waluigi.
Waluigi: F everyone in Mario Party and F all the disrespect
so Pom Pom naruto runs? lit
I like Daisy's dice the most
1:07 My favorite character
3:28
3:50
Kind of off topic, but I noticed that the coin symbol is the same one that is used in Odyssey.
My favorites right now are waluigi and daisy but I haven’t unlocked dry bones and he looks promising
I calculated each dices avarage
Numbers :
Mario :3.5
Luigi : 3.5
Peach:3.3333333333....
Daisy :3.33333333.....
Wario : 4 (-0,6666666667coins)
WalLuigi :3.5 (-0.5 coins)
Yoshi : 3,1666666667
Rozalina ; 2.5 (0,6666666667)
SORY I GOT BORED!
Shyguy may look like a fun balanced character to make sure you are mostly moving a decent distance. This is a lie! I swear I got that 0 on half of all my roles XD
Mario has 3 3’s
Not only is that illuminati but Mario is in half life 3 confirmed.
Hotel?
Trivago.
0 is the number you can get on the dice because it allows you to land to the space that you already are on...
Daisy and Shy Guy have the best
I think to make Mario's dice good is to replace the 1 with the 3 and a three with 4
Poor Waluigi
😂
Reading people talking about Tier lists in a somewhat luck-based game is interesting lmao.
I can understand the reasoning though
Diddy Kong might have the best dice, he has +2,0,0,7,7 that's a 35 percent of getting a 7
Here is the tier list
S = Bowser, Boo, Wario, DK
A = Peach, Daisy, Pom Pom, Boney(Dry Bones)
B = Shy Guy, Waluigi, Goomba, Jr, Mario Bros
C = Rosalina, DD
D = Koopa, Shy Guy(somehow), Monty Mole
F = Yoshi, Hammer Bro,
Don't believe me? Well search it up.
Haha that's not accurate. I know what you searched up and yeah it's not accurate to the game's reality. Goomba is not good but Shy Guy is.
natnew32 Yea the tier list was decided by comedians. It ain't set in stone but trust me when them rankings are WAY off lol...
natnew32 shy guy is the worst one
crazy mario what if you need an exact 4? It comes more often than you think
EnderMon yeah but that is literally all it is useful for it is the worst one in my opinion
Yoshi,Koopa and Hammar Bro dice block is weak
I forgot Pom Pom had a name
Sinéad Ward she only appeared in a few Mario games
Yeah you'd think that spot would be for anyone else ya know?
What is your fravourite dice character?
Mine's BOO
2:10 WOWHOHOOOOOOOOOW
Why they gotta do my man donkey Kong like that?
With my luck it would basically be digital suicide using that die
How many money cost this game?
@ANTHONY KRAVCHISHIN They probably don't understand English. No need to be an asshole about it.
@@SerenadedArk he wasn't being an asshole
You just read it wrong
No indication he was upset or mocking him.
If he'd of said LEARN TO SPELL IDIOT then yes
But they simply said corrected a spelling error
Aren't most of these from Mario Party Star Rush?
Yes Daisy's dice block is toadette block in this game
@@matthewdale9642
But Toadette isn't playable? Or did you mean that Toadette's dice block is Daisy's block in this game?
No in mario party star rush she was playable and her is like daisys but Toadette have 4 4 4 3 3 3 and daisy in super mario party have 4 4 3 3 3 3 and why did they changed her dice block was like top 3 best dice block in mario party like it so good but for best dice block in super mario party is probably Rosalina like you can get 3coins 3coins 8 4 5 3 like thats really good in mario party star rush rosalina has the worst dice block its only good when you suck mario party and you have her as your ally
@@matthewdale9642
Huh?
In Star rush toadette was playable her dice block was 4 4 4 3 3 3 in super mario party daisy dice block is 4 4 3 3 3 3😩😩😩😩😩😩😩😩
Please do all tie animations.
You forgot bob-omb dice block
Heh,heh.😳
Man, Monty Mole's block is so bad... why can't it give at least a bit more coins?
Funny is Bowser can play hahaha
So... no blue dice blocks?
A unofficial tier list
F tier are Luigi, Yoshi, Monty Mole, and Bowser Jr
D tier Donky Kong, Diddy Kong, and Koopa Troopa
C tier Hammer bro, boo, Mario, and bowser
B tier Goomba, Dry Bones, and Pom Pom
A tier Rosalina and Shy Guy ( is it bias because I like shy guy)
Again dis isn’t a real one so don’t hate
wait so your just ranking them on how much you like them?
@@stevenurbanski8149 LOL YEAH HAHA
So Wario is good tier right
Charaters Have 0
Peach
Yoshi
DonkeyKong
DiddyKong
Shy Guy
Pom Pom
Charaters Lose Coins
Wario
Walugi
Bowser
Boo
Charaters Win Coins
Rosalina
DonkeyKong
DiddyKong
Goomba
Topo Monty
Harmer Bro
goeie partners shy guy en Daisy mario en bowser luigi en bowser junior boo en wario tanks me
I hate that you can roll a zero in this game. Who thought that was a good idea?!
This dice are all unbalanced
Thank God Mario party competitive nature was killed a bit I was starting think all out fun was gone (but also keep some vible)
1:57 WAGWIIIIIIIIII
Who is the best?
Boo is statistically the best
Next to Bowser
Wario. He is both reliable ADN fast.
Yoshi has the best die for sure.
nooooooo
If anything it's one of the worst in the entire game alongside Monty Mole. Yoshi...oh boy. He is slow, has bad consistency, and just doesn't go up to par.
Dry Bones is Satan confirmed.
I read the title as Super Mario Party - All Characters Die.
Roses are red violets are blue You are watching a 7 minute long video and lots others are too
Have a nice day
What Bout dicey
why tf would you play as monty mole
Because he's a cute lil chub chub
666 likes lol
5:53 AHAHAHAHAHAHAHAHAHAHAHAHA
Mario 1 3 3 3 5 6
* moans *
why is goomba a playable character again
NoVolt you remember Super Mario Baseball and Mario Super Sluggers don’t you?
First Mario party appearance
why not?
Bcuz u touch urself at night
Goomba is gangster. #GoombaIsTheOG G
Nintendo could've done so much better with Yoshi's dice. It sucks ass imo.
I prefer that in mario party all characters stay equal to each other.
Mole is bad
I wonder what bowsette's dice block would be my vote is for a 0, +3c, 2, 2, 8, 8. She is a bit slower then most but then she could blast ahead just like her popularity ... Average dice roll equals to about 3.3 spaces per roll.
Does anyone know if the timing of the jump affects the results?
Taylor Scott probably not it wouldn’t be fair