I fell I had to finish it. I didn't want to. It felt like a chore. It was the same with tok. I was looking forward to both games. I felt very dissapointed
Being able to forget it would be a blessing. Because I loved the game. Stunning sparkling visuals and beautiful music with unique gameplay and many puzzles that actually make you use your head and try out the different tools available to you (if you don't completely rob yourself of that aspect by looking up the solutions as you said you did, at times). To be able to have that full experience again with fresh eyes, I would not complain!
“Remember the part where you used water blocks to bypass everything?” I think that’s why it’s forgettable. Memories come from meaningful, hand crafted moments.
I do worry about people underestimating a top-down title. But even my beloved Ocarina and Majora ... I played them for a couple of weeks and then the journey was over. I 100% my Zelda games and then I usually stop. BotW had a much higher bar for completion because of korok seeds, the Hyrule compendium, the Kilton medals, and the DLC. I didn't fight Ganon until I had all the shrines so that wasn't left. But the natural thing for all other Zelda game is that I immerse myself, gorge, and stop. Not because of boredom but because there's literally nothing left to do. My first and only playthrough of Echoes of Wisdom I naturally got all 127 echoes, every heart piece, all the might crystals, all accessories, and mastered all the time trials. It was like 55+ hours. I absolutely adore every second of it. Loved that game. Pure Zelda magic. And even though I've enjoyed it more than TotK I'm idling in TotK because there's still lightroots to find. I don't even like TotK like that but I'm going to begrudgingly get the roots and shrines at least. And then circle back to Age of Calamity for DLC missions I didn't do. I found out there was some Sooga backstory I want to see. And then I have to finish Skyward because I paused it. And start Oracle of Ages linked game because I need to final finish those games. Oh and I need to finish Pokemon Violet and the DLC. And I should probably pay rent in January.
I personally don't think it's a forgettable game. There's a lot of interesting things about it that I love. I can't really think about what it is that could be the reason discussion has dwindled.
its just a story based game. you dont read a book and continue to talk about it for months. eventually you just kind of move on and it falls from your brain and it becomes a distant memory. games that are revolutionary may get talked about years later like undertale or hollow knight but the devs spend thousands of hours coding in even the smallest easter eggs and dialogue. the zelda team cant hold a candle to the amount of content packed in those massive games when they're sold at a third of the price of a triple A zelda title. to the zelda team, making each game is just their job. but to an indie studio, they arent cranking out games like a factory. they put their hearts and souls into the often times singular game they make. story driven narrative games are harder to replay or continue to talk about due to things like spoilers or the fact that the story itself is the same on every replay.
There isn't many videos on EoW, but I checked Zeltik channel for example and his films about EoW have same nr of views that other. I personally love the game and watched so far all the movies about it from ZeldaTubers I know. Wonder y Monster Maze haven't made even 1 movie about it. Real question is if sale beats Link's Awakenings remake ? I hope it will and we will see more games like this one.
While I will agree the discussion around Echoes of Wisdom died fairly quickly, the game is still very creative and unique with the whole echo concept that was very fun to mess around with. Plus it was refreshing to have proper dungeons make a comeback. I wouldn't be surprised if some people have gotten tired of the Switch and, at this point, are just waiting for the Switch 2. That could be another reason why discussion for EoW dwindled shortly after its release.
the economy is awful in the USA and most people live paycheck to paycheck. buying the latest 60$ release from nintendo is usually not the highest priority for almost anyone unless youre rich, most of us have backlogs and limited funds in which we must save to spend. if it was 2012 again i'm sure the game wouldve sold great but its 2024 and yall gotta wake up and realize that just because you have a silver spoon betwen your lips doesnt mean everyone else can just afford to drop 60 to get to play this game on release. it takes me roughly 3 years to buy a game after release due to purchasing in chronological order and waiting for sales. Older games are cheaper after all
I am almost 50 years old, I was there when the first Zelda came out (here in Mexico we received it a year later because back then it was really difficult to get video games. I have been there in almost qll Zelda games by the launch date ever since. My absolute favorite Zelda games is a draw between Waker Waker and Twilight Princess, and apart from the DA that I haven’t finished yet… my least favorites ones are exactly the recent OpenAir. Said that, I have seen the Zelda games come and go and if there is something that binds all together beyond the “exploration”, is the Epicness (should that be a word). And the OpenAir games might be “successful” in terms of copies and “relevance certainly a few orders of magnitude in Epicness below Skyward Sword and some more below Twilight Princess. I mean, if you take the established Zelda lore out of the OpenAir games, they are great OpenWorld games, but very poor Zelda games: they give new players freedom and all, and that is the “relevance” they have, but not only do not give something meaningful to the Zelda lore in general but contradicts it. On the other hand, Echoes of Wisdom is exactly what a Zelda game should really be, and adds infinitely more to the lore that both OpenAir together, Now Echoes is my second favorite and hope Nintendo doesn’t give in to the money the OpenAir games gives and continue to make meaningful games that keeps the real Zelda tradition and not only something that will give stuff for memes and jokes about the constructs and nonsense 🤷🏻♂️
I think there is one more MASSIVE element for the relative modest impact of this game outside of those that you mentioned and that is that interest in the Nintendo Switch itself is at an all-time low (so much so I'm worried for the Tales of Graces remaster and Xenoblade X remaster which I'm very excited about). In short, people are just done with the Switch. Let's all be real at the start of the year the prevailing thought was that Switch 2 would be out by now. Then by March we all got word it was delayed until 2025. That made the back of this year feel like "filler" and many I think have the attitude of "wake me up when they announce the Switch 2." This game launching when it did and recycling the game engine of the Link's Awakening remaster all but doomed it to be relegated to a niche audience regardless of what the game actually had going for it.
twitterites are done with the switch. there are still plenty of people buying and enjoying nintendo switch, but the common consensus on social media sites 🤮 is that no one cares. get offline for a day for me okay? go get a reality check, you need it
@blorglord dude I still play my Switch daily and love the thing, including having played and beaten Echoes of Wisdom and mentioning not one, but two games I'm looking forward to for next year. But you are kidding yourself if you don't think that everyone is sitting around waiting on Nintendo to finally announce the Switch 2 at this point, and yes I think that has harmed the sales of not just Echoes of Wisdom, but likely the Paper Mario Thousand Year Door remake and other late-stage Switch titles.
Forgotten? I just started it! But anyway, I enjoy it. But I’m more of a retro gamer who prefers smaller Zelda games. Breath of the Wild was a bit too much game for me. And the new things they added like the cooking mechanic, the giant map and breakable weapons made what might have been a fun game otherwise feel more like work or made me feel directionless because I wasn’t sure where to go next. And I didn’t even try Tears of the Kingdom. So, EoW is a game that fits me much better. But I get that I might be the weird one.
It is true. I beat it and am already back to playing TotK. I feel like its mostly because theres less to do in EoW. I beat EoW within a few weeks, and now I am trying to 100% TotK. Then I am going to try to 100% BotW and do the Master Trials. I loved playing EoW, and will probably replay some time, but it was just a smaller game.
Can Zelda or Pokemon fans ever just admit that one of the games was BAD and should not be blindly praised? The cope on this video is insane, I love this channel, but this is ridiculous. "Brilliantly Forgettable" is an oxymoron.
I don’t think EoW being “forgettable” in this moment is such a bad thing. As you mentioned it has a lot going for it, plus it’s unique in the genre. I imagine EoW will make a comeback and be a game that people pick up time and time again. #HoodlessZelda Plus it just hits home for all the nostalgia junkies after BoTW/ToTK. (The return to more traditionally “Zelda” music was my favorite part)
Without a doubt EOW has by far the largest online engagement of any Top-Down Zelda game in history. I think the only reason it feels like there is less is just in comparison to the last two games. While Zelda use to have a niche online community, there really wasnt much of a broad community until BOTW
The only thing that brought my experience of Eow to a stand still was the art style. Other than that, the game isn't forgettable. Eow is a game that I believe the zelda fan base and team needed. After a massive break from gaming, EoW drew me back with its story setting, gameplay, and character interactions. Some rooms even got me thinking of crazy solutions. Not every instalment needs to be a groundbreaking phenomenon. The problem here is that the lifetime of the switch is running out with the masses waiting for switch 2. This zelda game should've been left in the oven to be released on the future console. Ever since I got into the zelda fanbase through totk and started playing each instalment backwards, I realised that they will never be satisfied even though they have one of the best gaming libraries out of all the franchises. Capitalising the word "forgettable" is hurting the image of EoW before the individual actually watches your video. Nintendo is trying something new with zelda, I want to see this idea fleshed out. For example, what if they go back in each instalment and make each zelda playable. This game has opened up way more doors than we can imagine.
I've just finished beating the game with my mom, and I'm now doing Twilight Princess again, and need to finish Minish Cap before redoing the DS games, so Echoes of Wisdom is the foundation of this new crusade in Hyrule for me.
For me, I 100% it my first play through and discovered everything and since it is so easy to traverse with different echoes there isn't a lot that you dont natually discover while playing. With BotW or TotK it is so vast that there is potential for never coming across stuff that other people do in a normal amount of play time.
EoW was a nice palette cleanser when it came to TotK's lack luster appeal. Hopefully we get more games like EoW with good puzzles from now on since the BotW era games were not great in that category.
You mentioned it feeling a bit like a spinoff, and I think to an extent, the art style might contribute to that a little bit, combined with the uniqueness of the game's premise and the 'fun' aspects of its mechanics. They went for a very whimsical and fun atmosphere, and while that creates a great product in a lot of ways, it can make it feel slightly separated from the 'serious' lore of the main 3D games; a bit like a fun little 'what if?' scenario. The toy-like appearance may almost give people the feeling of playing out a pretend story. Add to this that the main games don't seem to take the leap of including 2D exclusive elements like Vaati as of yet, and I think it makes people feel like this is cool, but probably won't be directly factored into much in future mainline games, so they don't feel much need to discuss it beyond the game's own scope.
I feel this way about a lot of the 2D Zelda's for some reason. Like, I remember playing the Oracle games for the first time and thinking they were incredible. But then shortly after finishing them, I completely stopped thinking about them. And it's not limited to Zelda games either. When I played Ghost of Tsushima a few years back I thought it was absolutely phenomenal, one of the best action games I'd ever played. Then I didn't think about it at all until earlier this year after hearing someone else talking about how great it was, and I was like, 'Oh yeah! That game was pretty good, huh? I don't know how this works, but it seems just seems to happen to me sometimes. For anyone interested, a fun, though sometimes tedious, way to replay Echoes of Wisdom is to beat the game picking up as few echoes as possible. You have to try to think of some pretty outside the box solutions to some of the puzzles and also consider which echoes can serve multiple necessary functions on their own. Might help keep the game in your mind a bit longer. I tried it myself and ended up obtaining only 11 echoes, though from what I understand you actually only need 9(?) to finish the game without glitches. It really puts your knowledge of the game to the test. The quintessential 'Echoes of Wisdom' experience! As for me, I did this while also having no unnecessary upgrades or heart containers... And it was ROUGH! Don't recommend going that far. Just pick one or another. I ended up using cheese strats with the cloud echo to beat the final boss without getting one shot, only to discover the cloud was not actually a required echo like I believed. Don't think I'm going to try to do it again without the cloud for a good long while though...😅
It's really funny seeing this video appear shortly after I watched a video on the same topic by Spanish youtuber El Templo del Tiempo. He thinks that people just treat 2D Zelda worse than 3D Zelda.
@ehcortsolrac4698 The video I'm referring to is from before the Game Awards. It was about EoW related content having lower views on TH-cam and the Internet in general.
I hardly used the water block in my first playthrough of the game. It wasn't until after I completed it that I watched TH-cam content and realized a lot of people used it to solve everything. I love that about this game. The only suggestion I'd have is an optional side quest that has really hard puzzles.
Echoes did not get "forgotten" because of BotW/TotK. the game may be good, but it's not that memorable because it's too clean, too nice, too bright and top down. those don't make that much of an impact or impression much. we need a more serious and dark Zelda game, a combination of Majora's Mask & Twilight Princess, that doesn't ignore or discard the lore and timeline, but uses them to its advantage to connect it to the other games and make us feel the outcome of it.
Echoes of Wisdom literally has more connections to the established lore than botw/totk lmao. They brought back a link to the past overworld, the Triforce, the Golden Goddessess became relevant again and made their first onscreen appearance and made the very origins of the world an essential part of the story
Story and lore was fine. Gameplay just SUCKED! It was fine the first few nights but it quickly became a war of attrition to finish it, and only finish it. Echoes is the first and only Zelda game I felt no need to 100% (I’m a completionist) and absolutely no desire to ever replay.
When you can finish EOW 100% with very little effort, the only wow factor comes from replayability, whether it’s different difficulty or trying a different set of techniques or using learned knowledge. The massiveness of botw and near infinite building possibilities of totk means we are 7 years deep in the series and 99% of people have yet to collect all of the korok seeds or upgrade every armor to max level or explore every peak and crevice of the map. If you get bored, bring up the botw or totk hero tracker on the map and walk to someplace your little line has never been before
I bought this game and played up until i got the water block, i got busy and genuinely forgot about it. On a side note i did the same thing with TOTK. I replayed and explored BOTW way more. I think my personal attention span(and free time) is why
Not our fault they waited almost 40 years to give us the series namesake as a proper protagonist in her own game. Still, I just don't vibe with it like I do with Breath of the Wild and Tears of the Kingdom, of which the latter will always hold the distinction of being the Zelda game that truly made me fall in love with Zelda lore. Echoes of Wisdom... Will probably take forever and a while to grow on me. I don't like the way the game looks for what its trying to do, and I don't like Zelda's powers either. Not to say these opinions cannot change, but I digress. At least Zelda finally got what she's deserved all these decades.
As someone who played all the 3d titles and most of the 2d ones too, i decided to skip echoes of wisdom for the simple reason that the gameplay mechanics is not appealing to me. I did watch a few videos to know it's lore and story tho but that was it. After going thru BOTW and TOTK, we're back with another entry where we need to fuse/create things with a side schrolling menu and i got tired of it lol i wish Nintendo will go back with a more simplier approach for the next title. I don't mind it being open world tho
I think echoes of wisdom doesnt have as much replayablity as other zelda games like wind waker twilight princess or the two botw ones. Especially with the issue with *so* much dialogue. Theres also not as much to collect? The main things you can collect are stamps, which do nothing except give you things, heart pieces (which most games have), the crystals (the korok seeds of this game), the echoes (which clogs up pretty easily), and smoothie bits (which takes forever to select and make). Other games have a lot more things to collect and places to go. Most of the places in echoes of wisdom are pretty similar to me. They look different but as you get the echoes it just ends up being the same. As well as traversing the world taking *so* long. Making a horse echo would be a lot easier.
It was a candle that burned hot and fast. It was a great game and got a lot of attention. By now most people have done all they care to do in the game. TOTK generated so much user content with its builds the content just kept coming.
I find it forgettable for a few reasons: - It's yet another game set in Hyrule. Having so many Zeldas consecutively set in Hyrule has got old. - It feels like more of the same in terms of gameplay, more or less "TOTK but 2D". I was already burned out on the sandbox-style Zelda before I had finished my first TOTK playthrough, so the sandbox elements in this, with the associated broken exploration, little sense of progression, puzzles being so easy to cheese and therefore unsatisfting, etc really hurt the experience for me. It exists firmly in the shadow of TOTK, and although it did make positive steps in terms of reintroducing stuff like good dungeons and progressive unlocks, it just wasn't enough. - The biggest change from the TOTK formula in this game is the combat. But I just find the combat extremely unengaging. You summon some echoes and watch. That's pretty much it. - After such an incredibly long wait for a new 2D Zelda, this didn't stratch that itch fully. It had a hard job living up to the quality of ALBW and it didn't really get close to achieving that in my opinion. The game is fine, but just fine. - The new lore is cool, but Nintendo have have made it abundantly clear they don't care about lore and are happy to ignore lore from previous games. If the creators don't care about building a consistent, coherent lore, why should we? Null is probably never going to be mentioned in the franchise again. - To be brutally honest, TOTK killed a lot of good will for me. It had so many missteps that it really hurt my love for the franchise. It'll take a game much better than EoW to rekindle that.
Totk is a nearly flawless game, what the fuck are you talking about? Imagine getting a game as good and polished as totk and saying it kills your good will, if it hurt your "love" for the franchise your just another fake zelda fan, please stay away from my actual favorite franchise, sick of people like you.
No way EoW will be forgotten. It is a success, well designed and established such a strong identy for itself in the Zelda series. No Zelda playes like EoW and it will probably always be remembered as the Zelda game where you played Zelda and which introduced a villain older than Demise. It is hard to compare it to other top down Zeldas but is still one of the best of those. That lends into a legacy of a literally outstanding top down Zelda. Kinda like Majora's Mask stands out from from 3D Zeldas. Both have a very unique nieche.
I think it was brilliant fun! My kids love it and it was a great departure from the Wild games (which I adore). Great lore. Great fun. Classic-y and beautiful. AND WE GOT TO PLAY AS ZELDA!!! looking forward to this being integrated into more titles. This game is as good as any other in the series.
loved the game. for me personally i stopped thinking about it after completing it because zelda youtubers haven’t really been making any videos about it
I’ve been contemplating for a while on whether I should get the game or not because I never had the time to play it until just recently. So this helped me to mediate my mindset about entering the game a lot, thanks! (It’ll be a little Christmas gift to myself😁)
I love Echos, but I honestly still haven't finished it. It has nothing to do with the game not being interesting though, it's just me. With zelda games (my first time finishing one being botw because I was terrified as a kid of the skultulas in ocarina 😂), my play sessions tend to be a MINIMUM of 4 hours. I just can't pull myself away. And lately, I just haven't had time to put into that kind of session. I still haven't finished tears for that same reason, but both will get done eventually. I love both of these games, but between irl stuff, adult life, other games coming out around it (i.e. jamboree), it's tough for me to put that time into a long play session. I am a bit disappointed by the lack of Echos videos in general though, but I can't blame anyone for the reasons why.
I think echoes is a fun game, but when compared to Botw & Totk it falls a bit short. Also, I despise the art direction in this game. It really makes the graphics look cheap, mind you link's awakening remake used the same art style, but I feel like they should have went with something different and a little more compelling like the art style in link between worlds.
I love this game! I’ve already beaten it and started another playthrough for the collectibles :D Not forgettable at all- it was so awesome to save Link for once
It's simple. 7 years ago we had bigger games. Now we have a smaller game. We were simply sleeping in the sacred realm and woke up bigger and taller. Duh.
I think the biggest let down for me and the reason I won't be playing EoW again in the near future is that the traversal and combat just isn't fun. The act of exploration is so cumbersome and requires the use of specific echoes. Having to stop, scroll through the huge menu and find that ONE echo you need is so much worse than pausing to swap items in Link's Awakening. And I've replayed Link's Awakening dozens of times because the traversal and combat ARE fun. The game would be improved so much if echoes were just used for puzzle solving only and Zelda had a combat move set that was 100% magic based (like Smash Bros).
Hard disagree, the echoes menu was kinda annoying but I still found it really entertaining to cleverly combine different echoes to solve puzzles and traverse terrain.
@PhonyLyzard That's cool it didn't bring down the experience for you! Dealing with that menu was really hard for me, though. Just felt like it kept breaking the pace.
Short game and you don’t play as Link, and even more so you don’t play as Link with a sword, both of which are a fundamental part of any Zelda game. Sure it’s not law of the land at Nintendo to only make Zelda games where you play as Link, but even a Metroid game where you play as Tom, Samus’s boyfriend, instead of Samus would be less appealing to the masses and fans of the series. EOW is Nintendo stretching their franchises as far as they can go. Not complaining, just seems like a business maneuver to maximize the Zelda character. We just got a new Peach game and now here’s a Zelda game as Zelda, not a coincidence. Mario spawned countless games with many characters. Zelda universe might start to do the same. To make a Zelda game that’s unforgettable to many you got to stick to the fundamentals of what made it awesome to begin with.
. My biggest gripe is how they managed to make PLATFORMING in a 2D GAME as uninspiring and unfun as they did. Because why was TOTK rising chain island so much more fun than ANY of the appalling Platforming sections in this game?
It’s the Gameplay for me. The combat is Repetitive and the Puzzles arent fun to solve after about halfway through anymore… it was a nice Experiment, but Nintendo had to put more Variety in
I never skip out on playing a new Zelda release. However this game sparked 0 interest for me to purchase or play. Yeah I’ll buy it eventually because I have a complete collection (minus CDi) but I’m not sure if I’ll ever play it tbh.
I'd really like to believe that you're wrong and that people who play these games don't just (subconsciously) expect to spend more times with games and a larger scale in general. Because while BotW and TotK were both massive, a lot of it was padding and/or modular repitition. Some things weren't really "supposed to be" seen through all the way to the end either, like finding all Korok seeds. But it did give many people a reason to keep playing for an extrinsic, semi-intrinsic reward. I feel like that's the biggest flaw of these two games and I would dearly hope the next games will actually be _smaller_ in scale and instead more focused. While previous mainline games like OoT were smaller, they were still memorable and I think a lot of that has to do with intrinsic motivation to spend time with the game, even after you've done (most) everything in it. I have fond memories from my childhood of just booting OoT up, running around in the world, making up stories in my head and just having a good time in a world that has already been built for me to have fun in. Likewise, I had a massive fascination for LttP (which I played later) for all the lore and unexplained things that happened in the world. I didn't even try to find explanations for all the things I found and I certainly didn't give a dang as to "where it might fit in the timeline,"I just thought it was awesome that it exists. I still think about the Book of Mudora to this day and what it means. BotW and TotK both had that to an extend (even now as I play these games as an adult), but it would have worked on a smaller scale too, maybe even better. And I hope that's what the games will stick to more, especially top down games (which I hope will stay around for a while longer, in whatever shape or form.) Actually build an interesting, small world that I wanna get lost in. Come up with new, unexplained hints of legends. Make exploring and stumbling upon things fun. And - maybe as a clear example of what I'm talking about - don't bring in all the races from previous games! When I first saw Gorons, Zoras, Dekus and Gerudos in OoT, those were all unique and strange encounters with tribes I've never seen in any game before. In EoW, it was just "welp, here they are again." That's not exciting. That's obviously forgettable. Fingers crossed that Nintendo will somehow come around on Zelda games in that aspect. anyway thanks for coming to my ted talk
It's a smaller game, quicker to beat. I 100%ed it withing 7 days personally It's really fun but it just doesn't last as long as somthing like elden ring or tears of the kingdom. When people are done, they move on. Not many will even stick around to 100% it
This hame fell into the same populatity hole Season, Ages, and a few of the other hand helds. Not sure why. You think that the massive amount of lore untapped in those games would be worth digging into.
From what I gathered amongst my personal friends and the general consensus online via comments on social media, it really boils down to 3 things: 1. It’s a 3D top-down experience in the aesthetic of older Zelda games, not a fully 3D title. People didn’t really vibe with that or the art style. 2. It didn’t expand on any lore in relation to the most popular installments, BoTW & ToTK. Which lead most to not care. 3. Some people just genuinely did not like or vibe to Zelda’s echo powers. I’ve seen many people calling it “Pokémon-like” or “copy/paste sim”. The common desire was for Zelda to wield a sword and use her powers of light & wisdom from the Triforce.
@ Most Zelda TH-camrs love to glaze a new game at launch, then pretend it’s worse than it is. I haven’t even played this game and I knew this was going to happen, it always happens.
@@minecrafter3448I played every Zelda Game in my life. And EoW was really creative and fun. Of course it's not as epic as OoT, TW or BoTW/ToTK, but it's a lovely short game like in the old days with LA or MC. I'll replay it next year for sure. I wish you a good time with it.
00:25 I've been on YT since the literal beginning lol I'm on these Creator's pages because I *want* them to yap 😂 I've catered my content, yap away!! 🍿🤭
It's not Echoes fault that things have slowed down imo. It is botw and tears. It's all Easter eggs instead of things that feel truly linked (pun intended) to other games. So it gives us nothing to theorize or imagine. Echoes did a better job of it and I think we'll start to see some good theories soon. Again just my opinion.
Personally, I never finished it because it wasn't any fun for me, so I wouldn't want to engage with any content that revolves solely around this game. Content like this on the other hand, isn't so much about the game, but the reaction to it, which I'm happy to watch, but I have no interest in the game itself...
Not every game needs go come in and change the industry forever. Sometimes it can just be a fun 20 hours or so.
Absolutely
For me it's absolutely unforgettable
I fell I had to finish it. I didn't want to. It felt like a chore. It was the same with tok. I was looking forward to both games. I felt very dissapointed
I LOVE Totk.
This, on the other hand, is totally disappointing.
@@sidnew2739 TOTK is more totally disappointing than this great game
@greenman1576 Yeah...sure.
@@sidnew2739 “yEaH sUrE” -🤓
Being able to forget it would be a blessing. Because I loved the game. Stunning sparkling visuals and beautiful music with unique gameplay and many puzzles that actually make you use your head and try out the different tools available to you (if you don't completely rob yourself of that aspect by looking up the solutions as you said you did, at times).
To be able to have that full experience again with fresh eyes, I would not complain!
same. absolutely wonderful 10/10 experience for me
I love echos of wisdom I don't think I will ever forget it ☺
“Remember the part where you used water blocks to bypass everything?”
I think that’s why it’s forgettable. Memories come from meaningful, hand crafted moments.
I do worry about people underestimating a top-down title. But even my beloved Ocarina and Majora ... I played them for a couple of weeks and then the journey was over. I 100% my Zelda games and then I usually stop. BotW had a much higher bar for completion because of korok seeds, the Hyrule compendium, the Kilton medals, and the DLC. I didn't fight Ganon until I had all the shrines so that wasn't left. But the natural thing for all other Zelda game is that I immerse myself, gorge, and stop. Not because of boredom but because there's literally nothing left to do.
My first and only playthrough of Echoes of Wisdom I naturally got all 127 echoes, every heart piece, all the might crystals, all accessories, and mastered all the time trials. It was like 55+ hours. I absolutely adore every second of it. Loved that game. Pure Zelda magic. And even though I've enjoyed it more than TotK I'm idling in TotK because there's still lightroots to find. I don't even like TotK like that but I'm going to begrudgingly get the roots and shrines at least. And then circle back to Age of Calamity for DLC missions I didn't do. I found out there was some Sooga backstory I want to see. And then I have to finish Skyward because I paused it. And start Oracle of Ages linked game because I need to final finish those games. Oh and I need to finish Pokemon Violet and the DLC. And I should probably pay rent in January.
I personally don't think it's a forgettable game. There's a lot of interesting things about it that I love. I can't really think about what it is that could be the reason discussion has dwindled.
its just a story based game. you dont read a book and continue to talk about it for months. eventually you just kind of move on and it falls from your brain and it becomes a distant memory. games that are revolutionary may get talked about years later like undertale or hollow knight but the devs spend thousands of hours coding in even the smallest easter eggs and dialogue. the zelda team cant hold a candle to the amount of content packed in those massive games when they're sold at a third of the price of a triple A zelda title. to the zelda team, making each game is just their job. but to an indie studio, they arent cranking out games like a factory. they put their hearts and souls into the often times singular game they make. story driven narrative games are harder to replay or continue to talk about due to things like spoilers or the fact that the story itself is the same on every replay.
Why does Condé have to emotionally damage me every time I see him?
I like echoes of wisdom! It's fun, cute, and not too difficult. But there isn't much to say about it? I'm curious what theorists will do with Null.
There isn't many videos on EoW, but I checked Zeltik channel for example and his films about EoW have same nr of views that other. I personally love the game and watched so far all the movies about it from ZeldaTubers I know.
Wonder y Monster Maze haven't made even 1 movie about it.
Real question is if sale beats Link's Awakenings remake ? I hope it will and we will see more games like this one.
While I will agree the discussion around Echoes of Wisdom died fairly quickly, the game is still very creative and unique with the whole echo concept that was very fun to mess around with. Plus it was refreshing to have proper dungeons make a comeback.
I wouldn't be surprised if some people have gotten tired of the Switch and, at this point, are just waiting for the Switch 2. That could be another reason why discussion for EoW dwindled shortly after its release.
the economy is awful in the USA and most people live paycheck to paycheck. buying the latest 60$ release from nintendo is usually not the highest priority for almost anyone unless youre rich, most of us have backlogs and limited funds in which we must save to spend. if it was 2012 again i'm sure the game wouldve sold great but its 2024 and yall gotta wake up and realize that just because you have a silver spoon betwen your lips doesnt mean everyone else can just afford to drop 60 to get to play this game on release. it takes me roughly 3 years to buy a game after release due to purchasing in chronological order and waiting for sales. Older games are cheaper after all
I am almost 50 years old, I was there when the first Zelda came out (here in Mexico we received it a year later because back then it was really difficult to get video games. I have been there in almost qll Zelda games by the launch date ever since. My absolute favorite Zelda games is a draw between Waker Waker and Twilight Princess, and apart from the DA that I haven’t finished yet… my least favorites ones are exactly the recent OpenAir.
Said that, I have seen the Zelda games come and go and if there is something that binds all together beyond the “exploration”, is the Epicness (should that be a word). And the OpenAir games might be “successful” in terms of copies and “relevance certainly a few orders of magnitude in Epicness below Skyward Sword and some more below Twilight Princess.
I mean, if you take the established Zelda lore out of the OpenAir games, they are great OpenWorld games, but very poor Zelda games: they give new players freedom and all, and that is the “relevance” they have, but not only do not give something meaningful to the Zelda lore in general but contradicts it.
On the other hand, Echoes of Wisdom is exactly what a Zelda game should really be, and adds infinitely more to the lore that both OpenAir together,
Now Echoes is my second favorite and hope Nintendo doesn’t give in to the money the OpenAir games gives and continue to make meaningful games that keeps the real Zelda tradition and not only something that will give stuff for memes and jokes about the constructs and nonsense 🤷🏻♂️
I think there is one more MASSIVE element for the relative modest impact of this game outside of those that you mentioned and that is that interest in the Nintendo Switch itself is at an all-time low (so much so I'm worried for the Tales of Graces remaster and Xenoblade X remaster which I'm very excited about). In short, people are just done with the Switch. Let's all be real at the start of the year the prevailing thought was that Switch 2 would be out by now. Then by March we all got word it was delayed until 2025. That made the back of this year feel like "filler" and many I think have the attitude of "wake me up when they announce the Switch 2." This game launching when it did and recycling the game engine of the Link's Awakening remaster all but doomed it to be relegated to a niche audience regardless of what the game actually had going for it.
twitterites are done with the switch. there are still plenty of people buying and enjoying nintendo switch, but the common consensus on social media sites 🤮 is that no one cares. get offline for a day for me okay? go get a reality check, you need it
@blorglord dude I still play my Switch daily and love the thing, including having played and beaten Echoes of Wisdom and mentioning not one, but two games I'm looking forward to for next year. But you are kidding yourself if you don't think that everyone is sitting around waiting on Nintendo to finally announce the Switch 2 at this point, and yes I think that has harmed the sales of not just Echoes of Wisdom, but likely the Paper Mario Thousand Year Door remake and other late-stage Switch titles.
Forgotten? I just started it!
But anyway, I enjoy it. But I’m more of a retro gamer who prefers smaller Zelda games. Breath of the Wild was a bit too much game for me. And the new things they added like the cooking mechanic, the giant map and breakable weapons made what might have been a fun game otherwise feel more like work or made me feel directionless because I wasn’t sure where to go next. And I didn’t even try Tears of the Kingdom. So, EoW is a game that fits me much better. But I get that I might be the weird one.
It is true. I beat it and am already back to playing TotK. I feel like its mostly because theres less to do in EoW.
I beat EoW within a few weeks, and now I am trying to 100% TotK. Then I am going to try to 100% BotW and do the Master Trials.
I loved playing EoW, and will probably replay some time, but it was just a smaller game.
Can Zelda or Pokemon fans ever just admit that one of the games was BAD and should not be blindly praised?
The cope on this video is insane, I love this channel, but this is ridiculous. "Brilliantly Forgettable" is an oxymoron.
Why not also 100% EoW?
@@AidanRatnagei might later.
I don’t think EoW being “forgettable” in this moment is such a bad thing. As you mentioned it has a lot going for it, plus it’s unique in the genre. I imagine EoW will make a comeback and be a game that people pick up time and time again. #HoodlessZelda
Plus it just hits home for all the nostalgia junkies after BoTW/ToTK. (The return to more traditionally “Zelda” music was my favorite part)
Without a doubt EOW has by far the largest online engagement of any Top-Down Zelda game in history. I think the only reason it feels like there is less is just in comparison to the last two games. While Zelda use to have a niche online community, there really wasnt much of a broad community until BOTW
It might be because the game is quite easy and short. The only thing that is memorable is Condé. I felt bad when he got gut checked by the monster.
??? Some parts can kill you very fast lol.
Also, the game is as long as other older zelda titles, maybe you need a refresher.
The only thing that brought my experience of Eow to a stand still was the art style. Other than that, the game isn't forgettable.
Eow is a game that I believe the zelda fan base and team needed.
After a massive break from gaming, EoW drew me back with its story setting, gameplay, and character interactions. Some rooms even got me thinking of crazy solutions. Not every instalment needs to be a groundbreaking phenomenon.
The problem here is that the lifetime of the switch is running out with the masses waiting for switch 2. This zelda game should've been left in the oven to be released on the future console.
Ever since I got into the zelda fanbase through totk and started playing each instalment backwards, I realised that they will never be satisfied even though they have one of the best gaming libraries out of all the franchises.
Capitalising the word "forgettable" is hurting the image of EoW before the individual actually watches your video.
Nintendo is trying something new with zelda, I want to see this idea fleshed out. For example, what if they go back in each instalment and make each zelda playable. This game has opened up way more doors than we can imagine.
I've just finished beating the game with my mom, and I'm now doing Twilight Princess again, and need to finish Minish Cap before redoing the DS games, so Echoes of Wisdom is the foundation of this new crusade in Hyrule for me.
For me, I 100% it my first play through and discovered everything and since it is so easy to traverse with different echoes there isn't a lot that you dont natually discover while playing. With BotW or TotK it is so vast that there is potential for never coming across stuff that other people do in a normal amount of play time.
EoW was a nice palette cleanser when it came to TotK's lack luster appeal. Hopefully we get more games like EoW with good puzzles from now on since the BotW era games were not great in that category.
Totk is a masterpeice.
How about you stop being stuck in nostalgia instead
You mentioned it feeling a bit like a spinoff, and I think to an extent, the art style might contribute to that a little bit, combined with the uniqueness of the game's premise and the 'fun' aspects of its mechanics.
They went for a very whimsical and fun atmosphere, and while that creates a great product in a lot of ways, it can make it feel slightly separated from the 'serious' lore of the main 3D games; a bit like a fun little 'what if?' scenario. The toy-like appearance may almost give people the feeling of playing out a pretend story. Add to this that the main games don't seem to take the leap of including 2D exclusive elements like Vaati as of yet, and I think it makes people feel like this is cool, but probably won't be directly factored into much in future mainline games, so they don't feel much need to discuss it beyond the game's own scope.
EoW is unforgettable for me.
I feel this way about a lot of the 2D Zelda's for some reason. Like, I remember playing the Oracle games for the first time and thinking they were incredible. But then shortly after finishing them, I completely stopped thinking about them. And it's not limited to Zelda games either. When I played Ghost of Tsushima a few years back I thought it was absolutely phenomenal, one of the best action games I'd ever played. Then I didn't think about it at all until earlier this year after hearing someone else talking about how great it was, and I was like, 'Oh yeah! That game was pretty good, huh? I don't know how this works, but it seems just seems to happen to me sometimes.
For anyone interested, a fun, though sometimes tedious, way to replay Echoes of Wisdom is to beat the game picking up as few echoes as possible. You have to try to think of some pretty outside the box solutions to some of the puzzles and also consider which echoes can serve multiple necessary functions on their own. Might help keep the game in your mind a bit longer. I tried it myself and ended up obtaining only 11 echoes, though from what I understand you actually only need 9(?) to finish the game without glitches. It really puts your knowledge of the game to the test. The quintessential 'Echoes of Wisdom' experience!
As for me, I did this while also having no unnecessary upgrades or heart containers... And it was ROUGH! Don't recommend going that far. Just pick one or another. I ended up using cheese strats with the cloud echo to beat the final boss without getting one shot, only to discover the cloud was not actually a required echo like I believed.
Don't think I'm going to try to do it again without the cloud for a good long while though...😅
It's really funny seeing this video appear shortly after I watched a video on the same topic by Spanish youtuber El Templo del Tiempo. He thinks that people just treat 2D Zelda worse than 3D Zelda.
These videos appear magically, after being nominated and not winning, that's how it was with Totk and we'll see this with Eow
@ehcortsolrac4698 The video I'm referring to is from before the Game Awards. It was about EoW related content having lower views on TH-cam and the Internet in general.
I hardly used the water block in my first playthrough of the game. It wasn't until after I completed it that I watched TH-cam content and realized a lot of people used it to solve everything. I love that about this game. The only suggestion I'd have is an optional side quest that has really hard puzzles.
Will you put the Cave Cast on podcatchers?
It’s gonna be on all podcast platforms ASAP, I’ve just gotta set it all up
Echoes did not get "forgotten" because of BotW/TotK. the game may be good, but it's not that memorable because it's too clean, too nice, too bright and top down. those don't make that much of an impact or impression much. we need a more serious and dark Zelda game, a combination of Majora's Mask & Twilight Princess, that doesn't ignore or discard the lore and timeline, but uses them to its advantage to connect it to the other games and make us feel the outcome of it.
Before you say you want more dark Zelda, play Darksiders. See if you actually want that tone shift.
Echoes of Wisdom literally has more connections to the established lore than botw/totk lmao. They brought back a link to the past overworld, the Triforce, the Golden Goddessess became relevant again and made their first onscreen appearance and made the very origins of the world an essential part of the story
@@Mauricio0973 exactly my thoughts. People seem to love the gameplay so much that they ignore it. Which is ok..I guess
Story and lore was fine. Gameplay just SUCKED! It was fine the first few nights but it quickly became a war of attrition to finish it, and only finish it. Echoes is the first and only Zelda game I felt no need to 100% (I’m a completionist) and absolutely no desire to ever replay.
When you can finish EOW 100% with very little effort, the only wow factor comes from replayability, whether it’s different difficulty or trying a different set of techniques or using learned knowledge.
The massiveness of botw and near infinite building possibilities of totk means we are 7 years deep in the series and 99% of people have yet to collect all of the korok seeds or upgrade every armor to max level or explore every peak and crevice of the map. If you get bored, bring up the botw or totk hero tracker on the map and walk to someplace your little line has never been before
I bought this game and played up until i got the water block, i got busy and genuinely forgot about it. On a side note i did the same thing with TOTK. I replayed and explored BOTW way more. I think my personal attention span(and free time) is why
What do you mean forgettable? There is no such a thing as a forgettable Zelda game, it's my second favorite 2D Zelda.
1:16 you look so good! The new hairstyle works for you (sorry if it’s not new, I haven’t seen you on screen in a while)
Not our fault they waited almost 40 years to give us the series namesake as a proper protagonist in her own game. Still, I just don't vibe with it like I do with Breath of the Wild and Tears of the Kingdom, of which the latter will always hold the distinction of being the Zelda game that truly made me fall in love with Zelda lore. Echoes of Wisdom... Will probably take forever and a while to grow on me. I don't like the way the game looks for what its trying to do, and I don't like Zelda's powers either. Not to say these opinions cannot change, but I digress. At least Zelda finally got what she's deserved all these decades.
As someone who played all the 3d titles and most of the 2d ones too, i decided to skip echoes of wisdom for the simple reason that the gameplay mechanics is not appealing to me. I did watch a few videos to know it's lore and story tho but that was it. After going thru BOTW and TOTK, we're back with another entry where we need to fuse/create things with a side schrolling menu and i got tired of it lol i wish Nintendo will go back with a more simplier approach for the next title. I don't mind it being open world tho
I think echoes of wisdom doesnt have as much replayablity as other zelda games like wind waker twilight princess or the two botw ones. Especially with the issue with *so* much dialogue. Theres also not as much to collect? The main things you can collect are stamps, which do nothing except give you things, heart pieces (which most games have), the crystals (the korok seeds of this game), the echoes (which clogs up pretty easily), and smoothie bits (which takes forever to select and make). Other games have a lot more things to collect and places to go. Most of the places in echoes of wisdom are pretty similar to me. They look different but as you get the echoes it just ends up being the same. As well as traversing the world taking *so* long. Making a horse echo would be a lot easier.
It was a candle that burned hot and fast. It was a great game and got a lot of attention. By now most people have done all they care to do in the game.
TOTK generated so much user content with its builds the content just kept coming.
I find it forgettable for a few reasons:
- It's yet another game set in Hyrule. Having so many Zeldas consecutively set in Hyrule has got old.
- It feels like more of the same in terms of gameplay, more or less "TOTK but 2D". I was already burned out on the sandbox-style Zelda before I had finished my first TOTK playthrough, so the sandbox elements in this, with the associated broken exploration, little sense of progression, puzzles being so easy to cheese and therefore unsatisfting, etc really hurt the experience for me. It exists firmly in the shadow of TOTK, and although it did make positive steps in terms of reintroducing stuff like good dungeons and progressive unlocks, it just wasn't enough.
- The biggest change from the TOTK formula in this game is the combat. But I just find the combat extremely unengaging. You summon some echoes and watch. That's pretty much it.
- After such an incredibly long wait for a new 2D Zelda, this didn't stratch that itch fully. It had a hard job living up to the quality of ALBW and it didn't really get close to achieving that in my opinion. The game is fine, but just fine.
- The new lore is cool, but Nintendo have have made it abundantly clear they don't care about lore and are happy to ignore lore from previous games. If the creators don't care about building a consistent, coherent lore, why should we? Null is probably never going to be mentioned in the franchise again.
- To be brutally honest, TOTK killed a lot of good will for me. It had so many missteps that it really hurt my love for the franchise. It'll take a game much better than EoW to rekindle that.
Totk is a nearly flawless game, what the fuck are you talking about?
Imagine getting a game as good and polished as totk and saying it kills your good will, if it hurt your "love" for the franchise your just another fake zelda fan, please stay away from my actual favorite franchise, sick of people like you.
2D Zelda games just generally aren't as popular as the 3D ones
I'd love to forget what I did in a few years to play it again using different echoes to clear puzzles
I've been wondering where the videos and discussion were for about a month, lol
Idk anything from hyrule gamer makes my day a lot better
I prefer the link's awakening remake it’s by far the better game
No way EoW will be forgotten. It is a success, well designed and established such a strong identy for itself in the Zelda series. No Zelda playes like EoW and it will probably always be remembered as the Zelda game where you played Zelda and which introduced a villain older than Demise. It is hard to compare it to other top down Zeldas but is still one of the best of those. That lends into a legacy of a literally outstanding top down Zelda. Kinda like Majora's Mask stands out from from 3D Zeldas. Both have a very unique nieche.
I think it was brilliant fun! My kids love it and it was a great departure from the Wild games (which I adore). Great lore. Great fun. Classic-y and beautiful. AND WE GOT TO PLAY AS ZELDA!!! looking forward to this being integrated into more titles. This game is as good as any other in the series.
loved the game. for me personally i stopped thinking about it after completing it because zelda youtubers haven’t really been making any videos about it
I want a Gannon game about Power and well, most of these games are about Link and Courage
Reason #1: the world is much smaller.
Reason #2: not much to replay. Nothing changes dramatically by completing dungeons in a different order.
I’ve been contemplating for a while on whether I should get the game or not because I never had the time to play it until just recently. So this helped me to mediate my mindset about entering the game a lot, thanks!
(It’ll be a little Christmas gift to myself😁)
I love Echos, but I honestly still haven't finished it. It has nothing to do with the game not being interesting though, it's just me. With zelda games (my first time finishing one being botw because I was terrified as a kid of the skultulas in ocarina 😂), my play sessions tend to be a MINIMUM of 4 hours. I just can't pull myself away. And lately, I just haven't had time to put into that kind of session. I still haven't finished tears for that same reason, but both will get done eventually. I love both of these games, but between irl stuff, adult life, other games coming out around it (i.e. jamboree), it's tough for me to put that time into a long play session. I am a bit disappointed by the lack of Echos videos in general though, but I can't blame anyone for the reasons why.
I think echoes is a fun game, but when compared to Botw & Totk it falls a bit short. Also, I despise the art direction in this game. It really makes the graphics look cheap, mind you link's awakening remake used the same art style, but I feel like they should have went with something different and a little more compelling like the art style in link between worlds.
It was a nice game to play. But it was too expensive for a game that you can play completely through in two days.
Nearly NO puzzle in Eow requires "thinking outside the box".
They mostly are as generic and repetitive as can be.
Very dissapointing game.
wrong. no it is not
@greenman1576 The copium is strong in you.
@@sidnew2739 tell that to yourself
@greenman1576 Go to bed, little one.
@@sidnew2739 go seek help lil bro. you’re entitled to your wrong opinion
I have yet to play it myself. I'm pretty excited to do so. I need play through Link's Awakening first.
I love this game! I’ve already beaten it and started another playthrough for the collectibles :D Not forgettable at all- it was so awesome to save Link for once
It has no replay value until 10 years down the road
I spent most of the game high tailing it through everything with the flying tile echo
Bro... what... wtf is peoples problem with totk and eow?!
as much as i love this game, i really want the oracles games to be remade.
That handsome Hyrule Gamer face is what’s truly unforgettable 🥵
It's simple. 7 years ago we had bigger games. Now we have a smaller game. We were simply sleeping in the sacred realm and woke up bigger and taller. Duh.
The characters mostly do look a bit like Playmobil figures in my opinion.
I just wish it was a bit longer. Feels like it was kind of quick.
I think the biggest let down for me and the reason I won't be playing EoW again in the near future is that the traversal and combat just isn't fun. The act of exploration is so cumbersome and requires the use of specific echoes. Having to stop, scroll through the huge menu and find that ONE echo you need is so much worse than pausing to swap items in Link's Awakening. And I've replayed Link's Awakening dozens of times because the traversal and combat ARE fun. The game would be improved so much if echoes were just used for puzzle solving only and Zelda had a combat move set that was 100% magic based (like Smash Bros).
This.
Hard disagree, the echoes menu was kinda annoying but I still found it really entertaining to cleverly combine different echoes to solve puzzles and traverse terrain.
@PhonyLyzard That's cool it didn't bring down the experience for you! Dealing with that menu was really hard for me, though. Just felt like it kept breaking the pace.
I don't think its forgettable. People are still talking about it unlike TOTK that went to obscurity one month after its release
Short game and you don’t play as Link, and even more so you don’t play as Link with a sword, both of which are a fundamental part of any Zelda game. Sure it’s not law of the land at Nintendo to only make Zelda games where you play as Link, but even a Metroid game where you play as Tom, Samus’s boyfriend, instead of Samus would be less appealing to the masses and fans of the series. EOW is Nintendo stretching their franchises as far as they can go. Not complaining, just seems like a business maneuver to maximize the Zelda character. We just got a new Peach game and now here’s a Zelda game as Zelda, not a coincidence. Mario spawned countless games with many characters. Zelda universe might start to do the same. To make a Zelda game that’s unforgettable to many you got to stick to the fundamentals of what made it awesome to begin with.
I love EoW and haven't been able to afford it sadly
You are wrong, there are no forgettable Zeldas, except those on CD-i
Wrong, the CD-i games are the least forgettable of all... Unfortunately.
. My biggest gripe is how they managed to make PLATFORMING in a 2D GAME as uninspiring and unfun as they did. Because why was TOTK rising chain island so much more fun than ANY of the appalling Platforming sections in this game?
Great game I loved it! Beat it in 2 weeks, guessing approximately 20-30 hrs to 100%. But because it's a small game, is why the buzz died off.
It was just to easy completed it in under two days with all side quests
Is there a mini-game in this video with the gratitude crystals I'm not aware of? 😅
keep zoomers away from zelda. This is the best Zelda since ALBW.
Really? Here we go again.
Did Hyrule Gamer lose weight? It's been awhile since I've last seen him.
I have indeed! This year I've probably dropped about 30-40lbs
@HyruleGamer Congratulations!You look great!
It’s the Gameplay for me. The combat is Repetitive and the Puzzles arent fun to solve after about halfway through anymore… it was a nice Experiment, but Nintendo had to put more Variety in
I never skip out on playing a new Zelda release. However this game sparked 0 interest for me to purchase or play. Yeah I’ll buy it eventually because I have a complete collection (minus CDi) but I’m not sure if I’ll ever play it tbh.
I think you should make videos about it. I haven't played it yet, but I intend to.
I'd really like to believe that you're wrong and that people who play these games don't just (subconsciously) expect to spend more times with games and a larger scale in general. Because while BotW and TotK were both massive, a lot of it was padding and/or modular repitition. Some things weren't really "supposed to be" seen through all the way to the end either, like finding all Korok seeds. But it did give many people a reason to keep playing for an extrinsic, semi-intrinsic reward. I feel like that's the biggest flaw of these two games and I would dearly hope the next games will actually be _smaller_ in scale and instead more focused.
While previous mainline games like OoT were smaller, they were still memorable and I think a lot of that has to do with intrinsic motivation to spend time with the game, even after you've done (most) everything in it. I have fond memories from my childhood of just booting OoT up, running around in the world, making up stories in my head and just having a good time in a world that has already been built for me to have fun in. Likewise, I had a massive fascination for LttP (which I played later) for all the lore and unexplained things that happened in the world. I didn't even try to find explanations for all the things I found and I certainly didn't give a dang as to "where it might fit in the timeline,"I just thought it was awesome that it exists. I still think about the Book of Mudora to this day and what it means. BotW and TotK both had that to an extend (even now as I play these games as an adult), but it would have worked on a smaller scale too, maybe even better.
And I hope that's what the games will stick to more, especially top down games (which I hope will stay around for a while longer, in whatever shape or form.) Actually build an interesting, small world that I wanna get lost in. Come up with new, unexplained hints of legends. Make exploring and stumbling upon things fun. And - maybe as a clear example of what I'm talking about - don't bring in all the races from previous games! When I first saw Gorons, Zoras, Dekus and Gerudos in OoT, those were all unique and strange encounters with tribes I've never seen in any game before. In EoW, it was just "welp, here they are again." That's not exciting. That's obviously forgettable.
Fingers crossed that Nintendo will somehow come around on Zelda games in that aspect.
anyway thanks for coming to my ted talk
I played it. It was enjoyable. Then I forgot about it.
It's a smaller game, quicker to beat. I 100%ed it withing 7 days personally
It's really fun but it just doesn't last as long as somthing like elden ring or tears of the kingdom. When people are done, they move on. Not many will even stick around to 100% it
This hame fell into the same populatity hole Season, Ages, and a few of the other hand helds. Not sure why. You think that the massive amount of lore untapped in those games would be worth digging into.
looking good my guy
From what I gathered amongst my personal friends and the general consensus online via comments on social media, it really boils down to 3 things:
1. It’s a 3D top-down experience in the aesthetic of older Zelda games, not a fully 3D title. People didn’t really vibe with that or the art style.
2. It didn’t expand on any lore in relation to the most popular installments, BoTW & ToTK. Which lead most to not care.
3. Some people just genuinely did not like or vibe to Zelda’s echo powers. I’ve seen many people calling it “Pokémon-like” or “copy/paste sim”. The common desire was for Zelda to wield a sword and use her powers of light & wisdom from the Triforce.
Echoes of Wisdom is a good game not the best Zelda game but it’s justified for it’s existence
Oh here we go again; this guy doing what he does worst
Honest question: What do you mean?
@ Most Zelda TH-camrs love to glaze a new game at launch, then pretend it’s worse than it is. I haven’t even played this game and I knew this was going to happen, it always happens.
@minecrafter3448 Ok, thanks. Well, this game is really good imo.
@LogoKroko I might try it just to spite the hate, thanks for the recommendation
@@minecrafter3448I played every Zelda Game in my life. And EoW was really creative and fun. Of course it's not as epic as OoT, TW or BoTW/ToTK, but it's a lovely short game like in the old days with LA or MC. I'll replay it next year for sure. I wish you a good time with it.
00:25 I've been on YT since the literal beginning lol I'm on these Creator's pages because I *want* them to yap 😂 I've catered my content, yap away!! 🍿🤭
It's not Echoes fault that things have slowed down imo. It is botw and tears. It's all Easter eggs instead of things that feel truly linked (pun intended) to other games. So it gives us nothing to theorize or imagine.
Echoes did a better job of it and I think we'll start to see some good theories soon. Again just my opinion.
For me I just didn't really enjoy the game. It was a chore to get through.
EXCUUSE ME!
I think the game was pretty short
bruh I haven't even played it yet
Personally, I never finished it because it wasn't any fun for me, so I wouldn't want to engage with any content that revolves solely around this game. Content like this on the other hand, isn't so much about the game, but the reaction to it, which I'm happy to watch, but I have no interest in the game itself...
EoW is simply too linear and set on a path to completion. There really aren't many unique hidden secrets/mysteries or replayability.
Spam bed to win.
Game was meh
It is forgettable because it was mediocre to start with 🙄
I mean, dude, YOU could be making videos?
Instead, this is you taking 10 minutes to say the game is short
using yet another variant of the LttP map did this game no favours in terms of having it's own identity.