Yeah, I noticed this feature and thought it would come with some wacky deaths (ESPECIALLY LEVELS THAT MOVE UP USING THE MOVE TRIGGER) But it has a really easy fix of simply placing blocks, and another bonus is the increased build height.
@@hamberberiscoolg Exactly. It only works on platformer. Classic Auto Level don't feel like "Cube wins by doing ABSOLUTELY nothing" since the cube is sliding, so it's doing something.
Correction, it works perfectly fine behind the line. it's because when you start a level, the camera is stuck at a specific offset until you pass a certain point. Once you pass that point, the camera moves. the second attempt doesn't apply to this rule though. The camera will work perfectly fine. All he has to do was move everything to the right and teleport the player to the red pad.
I just realized something people are going to make “refreshing special” levels. If you don’t know what that is basically it’s super Mario makers version of a sensory overload
If you’re still wondering how you died to the hight limit rob added dynamic max hight and you can toggle it on or off in the menu where you can select mini mode dual and all that but in the gear button
CONGRATS ON 200K SDSLAYER!! I've been watching your vids for a while and checked every now and then to see if you reached it, woke up today and saw you got it! Great job!
To be honest i don't really like these auto platformers, so here's a better idea; instead of making a platformer, well, auto, make it more of a hazardless world you can explore and also win with minimum effort.
well yeah those levels are all fine and good too but Auto is a pretty unfamiliar thing to Platformer levels so I figured it'd be more interesting to try and adapt it here rather than do what others have already done
@@sdslayer100auto platformer levels are like Mario maker 2 auto levels. A lot of them are boring but some are cool. And most of them will probably be sound effect and shader spam
@@sdslayer100 Wait so an open world thing has already been done? never heard of a level like that yet, though i barely have heard about any platformer auto except one that's just a normal level with a bunch of force blocks so I'll just take your word for it and say it's already been an explored concept.
8:14 it killed you because in 2.2 the top of the level is now raised depending on how high the highest block placed is
Weird but that make sense, the top limit now is so largeee and falling into the sky would become even more tedious
@@401craft6yea
That's soo good to know, thanks! I had the same issue when I tried to make some vertical gameplay.
Yeah, I noticed this feature and thought it would come with some wacky deaths (ESPECIALLY LEVELS THAT MOVE UP USING THE MOVE TRIGGER)
But it has a really easy fix of simply placing blocks, and another bonus is the increased build height.
i never placed anything except the mode trigger and the death limit was still very short :(
Auto + platformer is the true meaning of "Cube wins by doing ABSOLUTELY nothing".
Reminds me of "Luigi wins my doing ABSOLUTELY nothing" videos
@@hamberberiscoolg Exactly. It only works on platformer.
Classic Auto Level don't feel like "Cube wins by doing ABSOLUTELY nothing" since the cube is sliding, so it's doing something.
@@hamberberiscoolg that's the point
And it kinda syncs
Cube Autos Because he can auto
As a wooden floor, I feel offended
as a stone floor, i also feel offended
As a dirt floor I feel the MOST offended
as a marble floor i’m even more offended
I love Tiled floors
As a concrete floor I feel offended too.
13:50 the game doesn’t know how to respond to a trigger behind the line, so if you put the static trigger past the line, it would work
anything behind the line should activate at 0 seconds tho
@@enderslice8378 not in platformer mode, idk why. Alpha and toggle triggers still work
Correction, it works perfectly fine behind the line. it's because when you start a level, the camera is stuck at a specific offset until you pass a certain point. Once you pass that point, the camera moves. the second attempt doesn't apply to this rule though. The camera will work perfectly fine. All he has to do was move everything to the right and teleport the player to the red pad.
@@Cheeseter1 thanks!
I think it didn’t move because he didn’t check the follow button
I just realized something people are going to make “refreshing special” levels. If you don’t know what that is basically it’s super Mario makers version of a sensory overload
This is going to be the most weird type of level in 2.2
NO I HATED THOSE
I have PTSD from those levels..
i hate those refreshing levels those are weird
Lol
Try making platform idle games, I just wish rubrub added a save to latest checkpoint button after you leave the level
he plans on adding this
@@Gekoloudios oh god i can already imagine 3 hour levels
imagine the full game of cookie clicker with all 622 achievements obtainable and every individual feature accessible
@@KhalidTheBeeKeeper Soon™
@@GekoloudiosHe Plans on adding this™️
Ever since 2.2 came out i've wanted to do this in true mario maker fashion lol
If you’re still wondering how you died to the hight limit rob added dynamic max hight and you can toggle it on or off in the menu where you can select mini mode dual and all that but in the gear button
Man if an auto platformer level that is not like that one level that you showed at the start gets rated or featured, that would be crazy.
???
godzilla had a stroke reading this and fucking died
I think he meant like if any decirwted auto plat levels except for that level that had audio system or smth that sdslayer showed
@@nikgaming6515 i had another stroke
AHAHAHAHAHHA OH MY GOD I DIDN'T TYPE LIKE AN ENTIRE PART OF THIS SENTENCE OMG SORRY GUYS XD (It was 11pm)
Soon we will have to say goodbye to the “SIGHTS ON 200K” AND MOVE ON TO 300K LETS GOOO
13:27 there's a trigger called item comp that can count the number of attemps but i don't really know well how it works
Its incredibly amazing how fast your Chanell is growing, you had 110k online a monte ago!! 🎉🎉
and now we're setting our sights on 300k LETS GOOOOOO
so soon
CONGRATS ON 200K SDSLAYER!! I've been watching your vids for a while and checked every now and then to see if you reached it, woke up today and saw you got it! Great job!
Congrats on 200k! I like watching more content, BTW this was a very fun vid
As a tiled floor I feel welcome
Also the cutscene will be the same after 200k and he just places the blue thing over the 2 but it is still a 2
Congrats on 200K!
Fr!
Congrats on 200k man! Your content is rly amazing keep going with the hard work
´Guys girls and tiled floors‘
Got me rolling!!!😂😂
WE ABSOLUTELY DEMOLISHED 200K AND NOW WE’RE SETTING OUR SIGHTS ON 300K YEAAAHHAHAHHH
Fr
7:41 -i force I guess?
Congrats on 200k! 🥳 you completely deserve it!
CONGRATS ON 200K!
Sdslayer videos are amazing no matter the difficulty!
Congrats on finally hitting 200k
This reminds me of the Super Mario Maker auto levels.
Looks like you're gonna hit 200k today, good job!
you hit 200k recently, well done, keep it up!
i absolutely love these intros please never stop
Hey I played some of ur levels and I followed u
Hey man nice video uh i have a idea for a video: "Scale Trigger Abuse"
Lets goo you hit 200k Congrats🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉💯💯💯💯💯💯💯
7:29 OOOOOOOOOOOOOOHH
7:35 water_physics_mp_1
9:06 How to ball
9:38 Yoookaay
9:46 wall walking
10:19 how to ball 2
11:10 HOW TO BALL 3
7:3
It would be interesting to see you attempt to edit some of The Tower’s levels to be playable in Classic mode
blud did that 2 weeks ago
10:05 One must imagine Sisyphus happy
200K YOOOOOOOOOOO
YOU DID IT 300K NEXT
YOO CONGRATULATIONS ON 200K 🎉🎉 ❤️
5:02 the mouse clicks are synced
perfectly timed notification 5:23
Me: sees thumbnail
Also me: AIR DETECTED
I tried to make an auto platformer, but I got bored and just quit props to you Sd for finishing levels
1:12 This made me laugh.
Your goal is almost there sir, I believe that you can achieve that 200K.
congratz on 200k
To be honest i don't really like these auto platformers, so here's a better idea; instead of making a platformer, well, auto, make it more of a hazardless world you can explore and also win with minimum effort.
well yeah those levels are all fine and good too but Auto is a pretty unfamiliar thing to Platformer levels so I figured it'd be more interesting to try and adapt it here rather than do what others have already done
@@sdslayer100auto platformer levels are like Mario maker 2 auto levels. A lot of them are boring but some are cool. And most of them will probably be sound effect and shader spam
@@sdslayer100 Wait so an open world thing has already been done? never heard of a level like that yet, though i barely have heard about any platformer auto except one that's just a normal level with a bunch of force blocks so I'll just take your word for it and say it's already been an explored concept.
Dude I am gd 😂see my chanell
pls create a playlist put the name is remake of ropotop levels but not put stereo madness 😊😊😊
just wanted to say… to get his icon you need to beat fingerdash
8:35 only people with good eyesight will see his friend join😂
7:35 = really good fake dash orb effect
You should put an options trigger and stop the player’s controls.
0:17 what mod is that?
Cool video!
As a wall, I feel offended
As a pastel eater, I am offended by you saying I eat walls
FINALLY, IVE BEEN WAITING FOR SOMEONE TO MAKE AN AUTO PLATFORMER, YESSSSSS
I actually make one but i think make a "dropper boss fight" could cool be a good video. Btw still so great content.
You absolutely demolished 200k!
This is Amazing! ❤🎉
2:15 jumpscared me ;-;
Me too, SDSlayer jumpscare
reminds me of Free Rider HD auto levels, gj!
Don't worry I found the fire in the hole Easter Egg
1:57 go in the level and go up that second slope
1K MORE TILL 200K!!!!
Yay
Before you continue your day, sdslayer absolutely demolished 200k and now he's probably setting his sights on 300k LETS GO!!!!!
Congrats on 200k
As a concrete path i feel HIGHLY offended
could never find out how to beat ms22 and it makes me feel so sad
Yo dude could u continue the extreme demon platformer vids?
Why does this feel so much super Mario maker 2
The people that didn’t watch the rest of the video be like: bro’s hacking
Fact: the death barrier gets higher the higher you place an object
I was about to make it
13:43 the follow checkbox exists you know
Congrats on 200K
HAPPY 200K
YOU SET YOUR SIGHTS! AND NOW YOU DID IT 200K YEAAAAAAHAHHHHHHHH!!!!!!
So do the tiles actually have to be attached to a floor to be included in this intro?
This reminds me from when i used to make auto levels in mario maker
Where is the cantaloupe?
did you know that you can make the warp buttons smaller?
is that a super hexagon button on the main menu?
Cool, you deserve a sub
Finally the tiled floors are appreciated
2:58 the drop is so crazy!
The drop was insane!!!
if you use "follow" in the static trigger it will work
I dont think this 3x speed ( 3:07 ) is gonna make a diffrence
One must imagine, sdslayer ball form happy.
there is also a paint thing in auto platformers
Who does this in Mario maker?
As a dead mouse crushed by a tile floor I feel offended
9:06 6 Seconds of doing absolutely nothing with the ball right now-
how do you come up with some of these things?
Congrats🥳🎉🎉🎉🎉🥳🥳🥳🥳🥳
yo what's that 5th button in the menu in the intro?
Cantaloupe song moment
Great video, though why is the level rated normal
“You know what you should ram”💀 damn these press the sub buttons are really getting out of hand
2:22 never gets old
I heard the 🍈 music.
The cantaloupe reference has appeared.
0:17 they/them?
It’s just like Mario Maker auto levels but GD
2:22 200K LETS GOOEUR
Never gets old