Cool man! One thing I just can't make happen is to deform this based on inputs. Let's say this is your character, then you turn left I would like it to have a behavior... nope... no can do!
it should be based on world location, if the character doesnt move it wont change. so based on this does it not work on character ? or specifically skeletal meshes ?
@@surinStudio sorry, I wasn’t clear enough. WPO does work well on Skeletal mesh. The problem is, because it is World (and no local), I cannot tilt the player to its left (imagine a third person game with a chase cam), when I press left, to go left. At least I still did not find a way yet…
Thanks, that exactly what i need!
cool stuff!
thank you
Thank you! :)
Cool man! One thing I just can't make happen is to deform this based on inputs. Let's say this is your character, then you turn left I would like it to have a behavior... nope... no can do!
it should be based on world location, if the character doesnt move it wont change. so based on this does it not work on character ? or specifically skeletal meshes ?
@@surinStudio sorry, I wasn’t clear enough. WPO does work well on Skeletal mesh. The problem is, because it is World (and no local), I cannot tilt the player to its left (imagine a third person game with a chase cam), when I press left, to go left. At least I still did not find a way yet…
So cool
Thank you
cool bro
thanks
How to change colorof blackbody ?