honestly I do too but if they decide not to, the way Kingdom Hearts critical mode does it is also good, because while you have less health and enemies do more damage, you also do more damage to make fights not take as long despite requiring more defensive play. While it is excellent RE makes me wonder how those games would be with adjusted enemy behavior.
You missed two differences:in the mines, in the room where you have to push a lever to raise the bridge to get the dynamite, there is an additional bella sister and at the beginning of the clock tower lift there is an additional red robe, hope that helped
I actually had the second red robe enemy spawn on the clock tower section. Maybe it was because I played with infinite rocket launcher and the game knew that I was doing really good
The first time i played this game i chose "hardcore" difficulty because according to the game, it was for people who played the og re4. I got my ass handed to me multiple times, the game can be brutal on hardcore and pro, which adds to the survival horror aspect of it.
No RE is a proper survival horror except maybe the first one, Zero and Outbreak. RE4R nailed the combo of the combat system that made the original RE4 good and gave it the right amount of difficulty. It's the perfect blend between the old and new formula.
@@hibikiverdugo9465 nonsense. 0, 1, 2, 3 (about 50%), CV, 7, REV 1 & 2 are proper survival horror games. RE4 is a good game but a horrible RE and had no "right amount of difficulty" since it has adaptive difficulty which was implemented for kids/casual gamers to not rage quit. you obviously have no idea about that franchise
Hahaha. From RE2 onwards you have enough ammo to kill every enemy in the game. "Survival Horror" my ass. What the old games had were proper horror aesthetics but they weren't proper Survival Horrors. RE4 original started to more shamelessly deviate from the formula and I myself don't like how it started dropping the horror aspect, but RE4R is a much better and balanced game that respects what made the originals so greate. It's the perfect blend between the old and new formula. A good example of how a lot of games don't truly lean towards Survival Horror is Silent Hill 3. It's probably the downright best made horror game miles above most REs. But It's not exactly a good Survival Horror because you can downright kill most if not all enemies all the more if you are trying to get the 10 star rank. However, this doesn't mean that It's an easy game at all and requires a lot of skill to master. It's more like a psychological horror game, which the way I see it, this horror aesthetic is what made the old REs so good rather than the difficulty.
I love to see how much care Capcom actually out in remaking re4. They took everything that made the game special, but them polished it like the brute diamond the OG was
as somebody who pretty much always STARTS on standard, then moves up a difficulty every playthrough, thanks! this is really helpful to help me prepare for the higher ones.
@@leewalker23 the first garrador should have had one bell so you can figure that by yourself, just like in the original, but they did not do that unfortunately.
@@Wassyl71 Fair, though the first garrador does still teach you that he's attracted to sound via the chains (and breaking vases). Once you reach the double garrador fight, figuring out what the bells are for should still come naturally. It did for me; I played 4R before 4 and still realized what to do.
I grew up always starting on Standard/normal difficulties in games with the intention of always moving up after. Ever since starting and getting through hardcore on 4, I now always start games on hard modes. I no longer doubt my gaming competence and love the challenge when it comes at me. Loved this game.
I already spent 1000 hours in this game and can definitely say all of this is true. I appreciate Capcom for creating this difficulty differences, and Professional is not as bullshit like Village of Shadows from RE Village.
@@Sasuke-kx2xb it took me 130 to complete all main + seperate ways challenges and s+ every character on every mercenaries stage idk how you get to 1000
Just beat the game on the professional for the first time. Took me 40 hours and l about 150 saves. It’s so much harder but it forces you to learn new things about the game even if you’ve already played it 10 times. Re4 remake is truly one of the best games of all time.
@@VdeValiente yeah dude. I watched a no damage pro s+ run and it helped a lot with some sections. There are areas in the game where using certain strategies saves a ton of ammo and time.
I started my first playthrough on Hardcore cause the game told me "For people who played the original" and I felt challenged. Played it again in standard and it was a whole new experience. I realized how much struggle I went through cause of my ego 😅
It will sound insane to people, but the only difficulty I play on (exluding before I beat the game on hardcore) is professional. And yes, without bonus weapons throughout the entire game and, yes, new game file. Course in the beginning against the first Doctor Salvador, but afterward, it's back to the base weapons. Playing the game religiously on the difficulty is pain sometimes, but I think the difficulty is the best kind of hard because it is punishing yet rewarding. It helps me get better and enhance my reflexes, which transfers into other games in small ways. It also makes every section harder, and therefore longer which really enhances the combat in a way that makes it feel so real and rewarding. This all isn’t to bog down traditional people who just wanna play a game and have fun, simply my experience with the difficulty from someone who typically likes games at their hardest, but possible levels.
@@satsukishindo2947 yeah i know that but i was hardcore-pro only because it seemsm so fun but i need to finish a challange with pistol and knife only so it was so weird LoL
After over 120 hours in this game I can safely say that standard is too easy for me and I don't have fun playing on this difficulty. Hardcore is the best. Resident Evil games are supposed to be difficult.
@@MrVoland44RE games are way easier with mouse aim and that's not to undermine console players because it is balanced around a controller, it just is way easier to get those headshots in a row. Standard difficulty translates more to assisted on PC and every enemy is a joke when you can generally just hit one or two headshots followed by a kick and that's it.
Ashly was always annoying to escort but in professional she would stand in the line of fire and it gets to a point where I just end up spending my last bullet on her after clearing a room of minions.
I think i should mention that the Dinamic Difficult system originates from the original RE4, also in this game you can imagine it as a skider from 1 to 20, where depending on the difficult it limits itself to lower numbers or the higher ones, the professional by example, it locks itself around 18~20 and never goes lower.
Just blasting the renegerador off with the sniper really gives me new purpose in life 😂 Pay attention game dev, this is how you remake a game that is already good to begin with
After the first playthrough on Standard, I skipped Hardcore and went straight to Professional for the second playthrough. The second playthrough I took my time to unlock the handcannon, but the third I got the S+ rank.
thank you for this I knew it wasn't just me when the game got harder between two different pro game files 1st Pro Game File: NG+ with decked out weapons 2nd Pro Game File: NG with og weapons to start and smallest amount of health to start. (This is extremely hard for me, I am doing this to get the cat ears, I have Ashley's armor and the sweeper, but I need the 30 spinel throughout the village so I can get the exc tix for the inf sweeper) There's also another difference I noticed on pro difficulty and you kinda covered it. You showed the differences between standard and hc/pro with the room dividers, however, what you didn't show was that if you have the decked out primal knife and the sweeper on pro, then there's waaay more room dividers acting as a literal maze vs just having your regular weapons on pro mode; the number of room dividers is the same as hardcore. Hope this helped
I can state differences from pro on the original to normal and easy Pro difficulty differences: enemies are the highest aggression they can be at, Leon takes more damage and enemies have more health, you cannot knock off enemies off edges of somewhere by hurting them, besides you kicking them off and the villagers in 2-3 on the gondola ride, and the lava room in 4-1 with the zealots on the dragon statues shooting fire, QTEs possibly are more difficult on pro, if you kill the merchant he will not come back I think for the rest of the save file, also some that don’t know Mike the helicopter guy barely helps you on pro in 5-4, also, there’s no tactical vest in 5-1 on pro, you cannot get it from the merchant on pro
I won’t lie I haven’t played this on anything less than hardcore since I got it so the brute in the village on the way back with Ashley I legit thought was there no matter difficulty lol.
You forgot to mention one very important addition to the "Professional" difficulty - in this mode we immediately have access to the maximum upgrade of weapons. The rest of the unmentioned minor changes have already been written by other commentators. But still, this video did a great job! I myself just learned some new information about the difference in the game's difficulty thanks to this video.
in the horizon franchise, it's great too. let's say you often do silent strikes, making machines go next to the bush you're hiding in, by wistling. eventualy, the ai will adapt and instead of checking said bushes where the sound come from, machines will start attacking them BEFORE checking it, making it so larger bush are required to continu doing this. lets say you kill machines by exploding their explodable parts (ex: a sack filled with acid). eventualy, machines will start having these weakspot protected with armor plating. the machines behavior will adapt, not just by increasing the difficulty, but also troghout multiple encounters and so will their bodies. for tiny machines like the watchers, it takes tens of encounters, while for "boss" machines, like thunderjaws they get upgraded after each kills.
i played mostly on assisted and standard difficulty because i want a laid back game on a coffee break time but then i realised that i missed many extra room and content that only available on higher difficulty
I absolutely adore when games do this, I’m so sick of difficulty just being “we gave the enemies a damage and health multiplier” instead of stuff like this.
Despite enemies being a lot more spongy, the combat feels incredibly satisfying and dynamic. The combat system is much more fun on higher difficulties.
I'm okay with all the modifier in professional except lower staggering and less ammo. That's bullshit and out of the player control completely you can't play better around it.
Played this game on assisted... and had a blast.... still was tough... inorder to not to be too easy... I turned off auto aim.... perfect experience.....
Yeah I loved it.. turning off the auto aim on assist was a very good idea. Got the benefits of difficulty mode but with a bit of extra challenge... Even died a few times 😅... Too those mum's and dad's who still game... Try it
and then we have The Evil Within on higher difficults where they put one of the scariest enemies that appears at chapter 10 on chapter 3...... Great video, knew some of these changes, but didnt know many others
@@iqbalmohamadradzi4387 yeah that guy, he used to scare the shit out of me, when I saw him on chapter 3 I was like "💀". I recall it happening pn hardcore as well tho, but I'm not sure
@@arara7713 You're right. It happens in Nightmare difficulty too. My brain must think of Akumu difficulty since Akumu means nightmare in Japanese. Also the fact I'm practicing for Akumu difficulty by playing Nightmare difficulty a bunch of times. I still haven't played that difficulty since I still have no confidence to try it. 😅
Whoever wrote the description for Hardcore was beyond misinformed. The two games are so different in their design and systems that to compare the difficulty as a whole, to a game that's entirely different is stupid. Would have enjoyed my first playthrough if I played on Standard and not get ego baited by the difficulty description.
Seriously. I've beaten the original RE4 over 50 times and nothing about OG RE4 is remotely challenging to me anymore. So I trusted their word, picked 'Hardcore' mode and proceeded to get my ass handed to me for a long time. I thought I needed crazy pills with how bad I struggled. Like I was a top notch OG veteran who knew the game inside and out. How is this so hard? I accepted ego crushing defeat and switched to Standard. 😭
Is vr mode easier than og? I started veteran and i dont want to get stuck in later levels cause of complex vr gameplay In og mode i played through on veteran and it was a just sometimes a struggle with bosses (salazar i cant think to have a good time in vr)
For Ai aggression and damage scaling, I am pretty sure game uses dynamic difficulty, based of your performance. Difficulty setting sets boundaries of lowest and highest "Game rank", while professional throws it out of the window and keep game rank maxed at all times.
If you want Professional to be even harder... Play the game on PC. To this day, CAPCOM still hasn't patched the INSANE frame drops in Chapters 5 and 7. Those frame drops made my Professional playthrough even harder.
@@santiagomoralesgarcia1802 Yeah. My PC can run the game in 120 FPS on Ultra settings but in those specific chapters, the frames drop to 45-50. Still playable but very annoying.
@@mynamekanye240 maybe the Game is still rendering off screen enemies in high detail and because there are so much enemies, the Game tanks, or Maybe I was very busy trying to survive and u dindt notice that
Chapter 5 is the rainy chapter right? Yeah i play on next gen console and lag like hell when making it back to the village, but that's really the only spot.
My biggest complaint with this game are the appalling hitboxes and the way enemies teleport to you in a grab. An example of this is when I'm performing a fatal backstab with the knife which I have no control over yet the enemies still grab me anyway when they're nowhere near me. I don't understand why people here are not acknowledging this issue. The only way to SOMETIMES avoid these grabs is to crouch which doesn't always work. Other games have a proper dodge mechanic, this one does not which IMHO makes the difficulty in many instances VERY artificial.
The only time i saw this game being easier than the original was on Chapter 15/ 5-4(on the original), Chapter 15 is hard but 5-4 is pure torture on professional
You can unlock it at the extra content shop for 1000CP after getting S-rank on all Mercenaries maps or completing the game on Professional without using any bonus weapons. After that you just need to purchase the Handcannon special upgrade.
No modo standart é igual ao modo easy, porém você leva mais dano, já o modo Hardcore é a versão mais "balanceada", e o modo Profissional é realmente difícil
I wonder if Capcom is going to troll us with pro difficulty in Re 5 Remake like in the OG. One hit max damage. LMAO literally unplayable but I fucking finished it.
There is a point system which allows you to buy extra weapons that can be applied to any NG or NG+. Some weapons are exclusive to NG+ like Infinite RPG
Hello ! I'm from Viet Nam, and I have some trouble with the definition about "Enemies are shrug off weaker shots" meaning. I need an explaination, thank you 😂
Puzzles becomes more complex in entire game at Hardcore+. Took me almost 1h last night to solve Stone Pedestal Puzzle. Capcom should have made HC as default difficulty and and more Professional tiers. This is how Resident Evil games should played.
another between PC and PS4, the wagon part is more difficult on PS4, it feels faster on hard and it is very difficult to aim, while on PC it is slower on hard and gives more time to aim.
I chose the easy level to collect the largest amount of money and treasures. Now that I am rich and can buy RPG - 2 Millions ptas -So I don’t care about the difficulty, but we will celebrate together 🔥🔥
This video really helps! I spent most of my time playing on Standard until i unlocked the infinite Rocket Launcher. Then i felt confident in raising the difficulty but was not prepared for how intense Hardcore was compard to how used to the game i was on Standard 😅😂
the remake have 0 difficulty the profesinal mode is damn more easy that the OG and u can easly compared it about the dmg u take the best way to look it just do it vs krauser in the remake he do sh** dmg in the OG with full hp hp 10 barre u can di* with 2 hit in the remake u take like 4 hit praticly the dev team make the remake more easy to clear a have a friend who clear the remake in not much longuer that 2h30 max 3h pff
I think the remake is harder, there many quick kills in the og that in the remake doesn't work, still the remake quickkill of Ramon with Eggs is pretty funny
The changes on the Stagger alone makes the remake significantly harder than the OG. You can easily manipulate enemies in OG while as REMake has a lot of variables comes into play. The only thing that REMake makes it easier is Ramon's fight with two eggs. Otherwise, the rest of the bosses and enemies are WAY harder than OG.
No, original in Pofesional is easier, You can stagge enemies easier and has a Lot of tricks to make the difficulty easier (no counting level skips). OG feels harder because the aim, Ashley being more annoying and being and longer Game.
You must suck so hard at the OG then. I admit that I died 100 times the 1st time on OG Professional but that's because I don't know Leon will take 2 hits to die. 3 hits when in Village. After that, I drastically lowered the amount of deaths until I only had 3 deaths by the 5th playthrough. The only reason I won't do no death run is the bullsh*t QTEs in the PC where time quickly runs out faster due to high FPS. Like some people mentioned it's also the controls and Ashley that makes the game harder. Remake has been accounting for the more aggressive A.I which is why it takes 4-5 hits to die in the remake.
Btw, I think 20-30 of those deaths or fails in my 1st Pro playthrough actually account for Ashley AI being weirdly annoying only at that walkthrough. The AI was being suicidal for some reason and let herself being captured even when the enemies wasn't that near.
Right? I have a friend who thinks the game is overrated, yet he only beat the game once on assisted and didn’t do a single request for the merchant. I told him playing the game on assisted would ruin it, he doesn’t understand why I’ve played it so much. Probably because I started on hardcore.
Well there are people that are casual and assisted would fit for a first experience. I remind you that some people are in fact scared of RE games, and they would panic when trying to shoot or things like that, with terrible aim in the first place. So assisted is fine if you want to chill. But I still agree the game should be experienced on hardcore minimum...
i respect a dev that makes AI change variation in higher difficulties than just having higher health pool and damage.
Same.
honestly I do too but if they decide not to, the way Kingdom Hearts critical mode does it is also good, because while you have less health and enemies do more damage, you also do more damage to make fights not take as long despite requiring more defensive play. While it is excellent RE makes me wonder how those games would be with adjusted enemy behavior.
Right?
Difficulty Is Just Not Higher HP and damage Its strategy enemy placement Item Drops abilitys
Lmao Spider-Man 2
It was already like this in the original too
You missed two differences:in the mines, in the room where you have to push a lever to raise the bridge to get the dynamite, there is an additional bella sister and at the beginning of the clock tower lift there is an additional red robe, hope that helped
Thanks for these!
@@AverageExample no problem
Yeah but by then we'll probably have the Chicago sweeper already upgraded all the way or at least have the infinite ammo upgrade
I actually had the second red robe enemy spawn on the clock tower section. Maybe it was because I played with infinite rocket launcher and the game knew that I was doing really good
What? I only saw one bella sister both in standard and pro, she was just in a different place
The first time i played this game i chose "hardcore" difficulty because according to the game, it was for people who played the og re4. I got my ass handed to me multiple times, the game can be brutal on hardcore and pro, which adds to the survival horror aspect of it.
ive never had my eyes gouged out so many times in a game before
the game has almost zero survival horror. it's an action horde shooter
No RE is a proper survival horror except maybe the first one, Zero and Outbreak. RE4R nailed the combo of the combat system that made the original RE4 good and gave it the right amount of difficulty. It's the perfect blend between the old and new formula.
@@hibikiverdugo9465 nonsense. 0, 1, 2, 3 (about 50%), CV, 7, REV 1 & 2 are proper survival horror games. RE4 is a good game but a horrible RE and had no "right amount of difficulty" since it has adaptive difficulty which was implemented for kids/casual gamers to not rage quit. you obviously have no idea about that franchise
Hahaha. From RE2 onwards you have enough ammo to kill every enemy in the game. "Survival Horror" my ass. What the old games had were proper horror aesthetics but they weren't proper Survival Horrors. RE4 original started to more shamelessly deviate from the formula and I myself don't like how it started dropping the horror aspect, but RE4R is a much better and balanced game that respects what made the originals so greate. It's the perfect blend between the old and new formula.
A good example of how a lot of games don't truly lean towards Survival Horror is Silent Hill 3. It's probably the downright best made horror game miles above most REs. But It's not exactly a good Survival Horror because you can downright kill most if not all enemies all the more if you are trying to get the 10 star rank. However, this doesn't mean that It's an easy game at all and requires a lot of skill to master. It's more like a psychological horror game, which the way I see it, this horror aesthetic is what made the old REs so good rather than the difficulty.
I love to see how much care Capcom actually out in remaking re4. They took everything that made the game special, but them polished it like the brute diamond the OG was
Kinda wish they kept "Wait" command on Ashley during the Catapult section,
as somebody who pretty much always STARTS on standard, then moves up a difficulty every playthrough, thanks! this is really helpful to help me prepare for the higher ones.
Also in chapter 10 in the double garrador fight in hardcore there's just one bell, in standard and below there are at least 2
Never knew the bells existed until i finished them off lol
@@leewalker23 the first garrador should have had one bell so you can figure that by yourself, just like in the original, but they did not do that unfortunately.
@@Wassyl71 Fair, though the first garrador does still teach you that he's attracted to sound via the chains (and breaking vases). Once you reach the double garrador fight, figuring out what the bells are for should still come naturally. It did for me; I played 4R before 4 and still realized what to do.
@@LieutenantAmerica then you proved they did things right, thats good. I love both OG and remake
2:36 I remember seeing the brute in my hardcore play through. I was like, “was he always there?” 😂❤
That was me seeing l the differences😂
same... i was panicking and wondering like "wait, you're not supposed to be here"💀
that 'extra' Knight at the Docking really surprised the hell out of me xD
I grew up always starting on Standard/normal difficulties in games with the intention of always moving up after. Ever since starting and getting through hardcore on 4, I now always start games on hard modes. I no longer doubt my gaming competence and love the challenge when it comes at me. Loved this game.
I already spent 1000 hours in this game and can definitely say all of this is true. I appreciate Capcom for creating this difficulty differences, and Professional is not as bullshit like Village of Shadows from RE Village.
A thousand hours in insane bro, I’m at 120 and thought that was a lot lmao
Village of shadows is pretty hard you cant finish it in ng(i mean it will take more than 100 deaths)
@@Sasuke-kx2xb it took me 130 to complete all main + seperate ways challenges and s+ every character on every mercenaries stage idk how you get to 1000
1000h that really not much in the og game i do praticly 100x more that what u did
@@ALH15-k1w Yeah it is unfairly hard. I don't enjoy playing the game in Village of Shadows, so I never finished that difficulty.
This is the best RE4R difficulty differences on YT, great job.
Just beat the game on the professional for the first time. Took me 40 hours and l about 150 saves. It’s so much harder but it forces you to learn new things about the game even if you’ve already played it 10 times. Re4 remake is truly one of the best games of all time.
I don't think you're getting the cat ears chief😂
@@πεσκανδρίτσα99 haha bro i swear I just got em
@toddwareham Dang bro, nice!! They are hella hard to get! Props!
I had beat HC 2 times with no mayor problem but professional difficulty is kicking my ass
@@VdeValiente yeah dude. I watched a no damage pro s+ run and it helped a lot with some sections. There are areas in the game where using certain strategies saves a ton of ammo and time.
dat feel when u never played re4 standart\assisted difficulty
Shut up, minority
Really enjoyed the format of this video! And it was every helpful before i start my first professional run!
I didnt even know that the timer was shorter in HC and Pro difficulties!
That's because you never played it on those difficulties.
@@OmkarDudeTheBestGamer clock it
@@xxkogh I don't follow ?
@@OmkarDudeTheBestGamer LOL it's slang. the term 'clock' basically means to call out someone
@@xxkogh yeah but what you clocking me for ?
Daaaamn dude, arrow defense is really high at 6:27 ahaha
Haha yea, a happy little accident
I started my first playthrough on Hardcore cause the game told me "For people who played the original" and I felt challenged.
Played it again in standard and it was a whole new experience. I realized how much struggle I went through cause of my ego 😅
It will sound insane to people, but the only difficulty I play on (exluding before I beat the game on hardcore) is professional. And yes, without bonus weapons throughout the entire game and, yes, new game file. Course in the beginning against the first Doctor Salvador, but afterward, it's back to the base weapons. Playing the game religiously on the difficulty is pain sometimes, but I think the difficulty is the best kind of hard because it is punishing yet rewarding. It helps me get better and enhance my reflexes, which transfers into other games in small ways. It also makes every section harder, and therefore longer which really enhances the combat in a way that makes it feel so real and rewarding. This all isn’t to bog down traditional people who just wanna play a game and have fun, simply my experience with the difficulty from someone who typically likes games at their hardest, but possible levels.
You definitely FEEL the terror of Salvador on a fresh start Professional run.
Imma be honest I normally just play on hardcore and just assume all these extra stuff where normal
Where?
that moment when you play standard after clearing professional and notice smth missing...
@@satsukishindo2947 yeah i know that
but i was hardcore-pro only because it seemsm so fun
but i need to finish a challange with pistol and knife only
so it was so weird LoL
just beat re4 remake yesterday on hardcore. was curious about how the other difficulties worked. thanks for this video!
After over 120 hours in this game I can safely say that standard is too easy for me and I don't have fun playing on this difficulty. Hardcore is the best. Resident Evil games are supposed to be difficult.
maybe cus standard is balanced for 1st playthrough and not 10th?
Resident Evil Zero y Code Verónica ensu Dificultad estándar Seles podría contar como un Modo Difícil
@@MrVoland44RE games are way easier with mouse aim and that's not to undermine console players because it is balanced around a controller, it just is way easier to get those headshots in a row. Standard difficulty translates more to assisted on PC and every enemy is a joke when you can generally just hit one or two headshots followed by a kick and that's it.
Hardcore ez. Professional is the real deal
Bro i get shit on at standard difficulty lol
Ashly was always annoying to escort but in professional she would stand in the line of fire and it gets to a point where I just end up spending my last bullet on her after clearing a room of minions.
I think i should mention that the Dinamic Difficult system originates from the original RE4, also in this game you can imagine it as a skider from 1 to 20, where depending on the difficult it limits itself to lower numbers or the higher ones, the professional by example, it locks itself around 18~20 and never goes lower.
Just blasting the renegerador off with the sniper really gives me new purpose in life 😂 Pay attention game dev, this is how you remake a game that is already good to begin with
Such low standards for 'entertainment', I pity you
@@AndyU96 awww, you hurting ? Girlfriend cheating on you ?
@@AndyU96 "Low standards" You got fucking seven deadly sins as your pfp, fuck off getting all high and mighty about media preference. Laughable.
@@leewalker23 Sounds like you're projecting.
@@cuttrogue you?
After the first playthrough on Standard, I skipped Hardcore and went straight to Professional for the second playthrough. The second playthrough I took my time to unlock the handcannon, but the third I got the S+ rank.
thank you for this
I knew it wasn't just me when the game got harder between two different pro game files
1st Pro Game File: NG+ with decked out weapons
2nd Pro Game File: NG with og weapons to start and smallest amount of health to start. (This is extremely hard for me, I am doing this to get the cat ears, I have Ashley's armor and the sweeper, but I need the 30 spinel throughout the village so I can get the exc tix for the inf sweeper)
There's also another difference I noticed on pro difficulty and you kinda covered it.
You showed the differences between standard and hc/pro with the room dividers, however, what you didn't show was that if you have the decked out primal knife and the sweeper on pro, then there's waaay more room dividers acting as a literal maze vs just having your regular weapons on pro mode; the number of room dividers is the same as hardcore.
Hope this helped
I can state differences from pro on the original to normal and easy
Pro difficulty differences: enemies are the highest aggression they can be at, Leon takes more damage and enemies have more health, you cannot knock off enemies off edges of somewhere by hurting them, besides you kicking them off and the villagers in 2-3 on the gondola ride, and the lava room in 4-1 with the zealots on the dragon statues shooting fire, QTEs possibly are more difficult on pro, if you kill the merchant he will not come back I think for the rest of the save file, also some that don’t know Mike the helicopter guy barely helps you on pro in 5-4, also, there’s no tactical vest in 5-1 on pro, you cannot get it from the merchant on pro
Just say Leon takes 2 hits to die. There are a few exceptions which are the village section, bows and thrown weapons. These take 3 hits to die.
Do they actually have a different guy in the helicopter?
I won’t lie I haven’t played this on anything less than hardcore since I got it so the brute in the village on the way back with Ashley I legit thought was there no matter difficulty lol.
I love how the harder difficulties doesn't just turn the enemies into massive damage sponges
You forgot to mention one very important addition to the "Professional" difficulty - in this mode we immediately have access to the maximum upgrade of weapons. The rest of the unmentioned minor changes have already been written by other commentators. But still, this video did a great job! I myself just learned some new information about the difference in the game's difficulty thanks to this video.
in the horizon franchise, it's great too. let's say you often do silent strikes, making machines go next to the bush you're hiding in, by wistling. eventualy, the ai will adapt and instead of checking said bushes where the sound come from, machines will start attacking them BEFORE checking it, making it so larger bush are required to continu doing this. lets say you kill machines by exploding their explodable parts (ex: a sack filled with acid). eventualy, machines will start having these weakspot protected with armor plating.
the machines behavior will adapt, not just by increasing the difficulty, but also troghout multiple encounters and so will their bodies. for tiny machines like the watchers, it takes tens of encounters, while for "boss" machines, like thunderjaws they get upgraded after each kills.
I started with Standard but restarted with Hardcore after the first chapter. Didn't regret one bit.
makes you appreciate those professional difficulty speed runs even more
I love when devs put some effort into creating an actual new mode that's more difficult rather than just tuning up stats of enemies.
Yeah, the fact that they took the time to change up such little and very specific details is commendable. This remake was really made with love.
The surprise knights in the docks scared the crap out of me during my first ng+ hardcore run as i thought i was safe and no more enemies
i played mostly on assisted and standard difficulty because i want a laid back game on a coffee break time but then i realised that i missed many extra room and content that only available on higher difficulty
Sometimes, it's nice to push oneself a bit harder, especially in these types of games that thrive on the "struggle"
Hardcore is def the best difficulty. I prefer the design changes and not the damage/stats changes. Professional is a stunloop mess
I absolutely adore when games do this, I’m so sick of difficulty just being “we gave the enemies a damage and health multiplier” instead of stuff like this.
Despite enemies being a lot more spongy, the combat feels incredibly satisfying and dynamic. The combat system is much more fun on higher difficulties.
I'm okay with all the modifier in professional except lower staggering and less ammo. That's bullshit and out of the player control completely you can't play better around it.
Played this game on assisted... and had a blast.... still was tough... inorder to not to be too easy... I turned off auto aim.... perfect experience.....
Its totally fine. I hope you enjoyed the game as we did
Yeah I loved it.. turning off the auto aim on assist was a very good idea. Got the benefits of difficulty mode but with a bit of extra challenge... Even died a few times 😅... Too those mum's and dad's who still game... Try it
@@zahidrehman528 Yeah it's a good idea. That's also how my brothers and I experience Goldeneye 64 back in the days
and then we have The Evil Within on higher difficults where they put one of the scariest enemies that appears at chapter 10 on chapter 3......
Great video, knew some of these changes, but didnt know many others
You mean that one Ruvik doppelganger? Yeah, quite a surprise to see him make an early appearance in Akumu difficulty.
@@iqbalmohamadradzi4387 yeah that guy, he used to scare the shit out of me, when I saw him on chapter 3 I was like "💀". I recall it happening pn hardcore as well tho, but I'm not sure
@@arara7713 You're right. It happens in Nightmare difficulty too. My brain must think of Akumu difficulty since Akumu means nightmare in Japanese. Also the fact I'm practicing for Akumu difficulty by playing Nightmare difficulty a bunch of times. I still haven't played that difficulty since I still have no confidence to try it. 😅
all of these are true. awesome video.
best video I gave ever watched of comparison 😊😊
Also there a additional chainsaw sister in chapter 11 in the mines
In hardcore and above
You didn't talk about the difference between assisted and standard.
Very well presented video 👍🏾
On the chapter 14 doors the time window is even bigger on assisted and professional is smaller than on hardcore.
The Ganados in hardcore basically become the Assisted mode zombies in Re2remake
Whoever wrote the description for Hardcore was beyond misinformed. The two games are so different in their design and systems that to compare the difficulty as a whole, to a game that's entirely different is stupid. Would have enjoyed my first playthrough if I played on Standard and not get ego baited by the difficulty description.
capcom trolled us, simple as that
Seriously. I've beaten the original RE4 over 50 times and nothing about OG RE4 is remotely challenging to me anymore. So I trusted their word, picked 'Hardcore' mode and proceeded to get my ass handed to me for a long time. I thought I needed crazy pills with how bad I struggled. Like I was a top notch OG veteran who knew the game inside and out. How is this so hard?
I accepted ego crushing defeat and switched to Standard. 😭
Actually, you get one auto save on Profesional. It's right at the first house door.
I just finished it today on Hardcore. It was a tough experience, now comes the Professional playthrough. I'm gonna die a few times. >.
2:07 >> waiit, how do u have tommy gun? I'm near end of game and i don't have it
Is vr mode easier than og?
I started veteran and i dont want to get stuck in later levels cause of complex vr gameplay
In og mode i played through on veteran and it was a just sometimes a struggle with bosses (salazar i cant think to have a good time in vr)
think you could do this for Resident Evil 8? i think they changed the actual gameplay a little too other than enemies being tougher
9:40 ah yes... i ate this and the other one too 😂
For Ai aggression and damage scaling, I am pretty sure game uses dynamic difficulty, based of your performance. Difficulty setting sets boundaries of lowest and highest "Game rank", while professional throws it out of the window and keep game rank maxed at all times.
Correct.
I don't even know about most specific changes (except clock time and knights in chapter 12) because played only hardcore and profesional.
I still can’t believe this game exists lol
Mad respect to the dude who shot a crossbow bolt midair with a rocket *Thug life song plays in the background* 😂
If you want Professional to be even harder... Play the game on PC.
To this day, CAPCOM still hasn't patched the INSANE frame drops in Chapters 5 and 7. Those frame drops made my Professional playthrough even harder.
Really?, I played the Game in PC several times with My GTX 1060 6GB (medium settings) and I never had those issiues.
@@santiagomoralesgarcia1802 Yeah. My PC can run the game in 120 FPS on Ultra settings but in those specific chapters, the frames drop to 45-50. Still playable but very annoying.
@@mynamekanye240 maybe the Game is still rendering off screen enemies in high detail and because there are so much enemies, the Game tanks, or Maybe I was very busy trying to survive and u dindt notice that
havent had any issues on my pc playthorugh tho i do have a 4070
Chapter 5 is the rainy chapter right? Yeah i play on next gen console and lag like hell when making it back to the village, but that's really the only spot.
yo, i was seeing for the edit and i want to know, do you edit on Davinci? good video btw
I do! Thanks!
My biggest complaint with this game are the appalling hitboxes and the way enemies teleport to you in a grab. An example of this is when I'm performing a fatal backstab with the knife which I have no control over yet the enemies still grab me anyway when they're nowhere near me. I don't understand why people here are not acknowledging this issue. The only way to SOMETIMES avoid these grabs is to crouch which doesn't always work. Other games have a proper dodge mechanic, this one does not which IMHO makes the difficulty in many instances VERY artificial.
I think the same. Also
The only time i saw this game being easier than the original was on Chapter 15/ 5-4(on the original), Chapter 15 is hard but 5-4 is pure torture on professional
What Difficulty do I need to beat to get the cat ears ?
You unlock them in the extra content shop by beating pro with S+
Good effort about putting that video together, but the discord sounds were really annoying. :/
3:50 hey how do ypu het infinite magnuum ?
I too wanna get
You can unlock it at the extra content shop for 1000CP after getting S-rank on all Mercenaries maps or completing the game on Professional without using any bonus weapons. After that you just need to purchase the Handcannon special upgrade.
@@AverageExample ohh 😮
Thanks mate love your vids
No modo standart é igual ao modo easy, porém você leva mais dano, já o modo Hardcore é a versão mais "balanceada", e o modo Profissional é realmente difícil
I wonder if Capcom is going to troll us with pro difficulty in Re 5 Remake like in the OG.
One hit max damage.
LMAO literally unplayable but I fucking finished it.
did the NG+ weapon can be applied on any difficulty like RE5 or it just restarted like the OG. sorry I didn't have a chance to play the game
There is a point system which allows you to buy extra weapons that can be applied to any NG or NG+. Some weapons are exclusive to NG+ like Infinite RPG
Hello ! I'm from Viet Nam, and I have some trouble with the definition about "Enemies are shrug off weaker shots" meaning. I need an explaination, thank you 😂
No problem! It means that when you shoot enemies with weaker weapons like pistols and machine guns they might keep running at you instead of stopping
Just finished my first playthrough on hardcore, I have to say I'm bit disappointed there is not much chainsaw guy.
this explain everything
i did try hardcore yeah i just notice puzzle part
Puzzles becomes more complex in entire game at Hardcore+. Took me almost 1h last night to solve Stone Pedestal Puzzle. Capcom should have made HC as default difficulty and and more Professional tiers. This is how Resident Evil games should played.
another between PC and PS4, the wagon part is more difficult on PS4, it feels faster on hard and it is very difficult to aim, while on PC it is slower on hard and gives more time to aim.
Faster on PS4 ? Never noticed. But aiming with a mouse is 1000 times easier than with a controller
I chose the easy level to collect the largest amount of money and treasures. Now that I am rich and can buy RPG - 2 Millions ptas -So I don’t care about the difficulty, but we will celebrate together 🔥🔥
This video really helps! I spent most of my time playing on Standard until i unlocked the infinite Rocket Launcher. Then i felt confident in raising the difficulty but was not prepared for how intense Hardcore was compard to how used to the game i was on Standard 😅😂
Me struggling at standard 😂
Love this game...but even standard is difficult 😂
All this game needed was prl412
Professional mode + Joystick = EZ
I have completed this game 100% woth dlc also 100% and i still itch to play this again some day.. its flawd but its so fun
Add berserk mod and welcome to hell
enemies staggering less sucks. no autosavers on professional sucks.
adaptive difficulty is the biggest crap in gaming history!!
wow
honestly hardcore wasnt that bad
nO THANKS BRO
Hardcore and professional is pretty much the same thing.
lmao no
the remake have 0 difficulty the profesinal mode is damn more easy that the OG and u can easly compared it about the dmg u take the best way to look it just do it vs krauser in the remake he do sh** dmg in the OG with full hp hp 10 barre u can di* with 2 hit in the remake u take like 4 hit praticly the dev team make the remake more easy to clear a have a friend who clear the remake in not much longuer that 2h30 max 3h pff
I think the remake is harder, there many quick kills in the og that in the remake doesn't work, still the remake quickkill of Ramon with Eggs is pretty funny
The changes on the Stagger alone makes the remake significantly harder than the OG. You can easily manipulate enemies in OG while as REMake has a lot of variables comes into play. The only thing that REMake makes it easier is Ramon's fight with two eggs. Otherwise, the rest of the bosses and enemies are WAY harder than OG.
No, original in Pofesional is easier, You can stagge enemies easier and has a Lot of tricks to make the difficulty easier (no counting level skips). OG feels harder because the aim, Ashley being more annoying and being and longer Game.
You must suck so hard at the OG then. I admit that I died 100 times the 1st time on OG Professional but that's because I don't know Leon will take 2 hits to die. 3 hits when in Village. After that, I drastically lowered the amount of deaths until I only had 3 deaths by the 5th playthrough. The only reason I won't do no death run is the bullsh*t QTEs in the PC where time quickly runs out faster due to high FPS. Like some people mentioned it's also the controls and Ashley that makes the game harder. Remake has been accounting for the more aggressive A.I which is why it takes 4-5 hits to die in the remake.
Btw, I think 20-30 of those deaths or fails in my 1st Pro playthrough actually account for Ashley AI being weirdly annoying only at that walkthrough. The AI was being suicidal for some reason and let herself being captured even when the enemies wasn't that near.
i haven't played the game. disliked
wtf lol
Lol...imagine playing this game on Assisted or Standard on your first time...completely ruins the experience.
Right? I have a friend who thinks the game is overrated, yet he only beat the game once on assisted and didn’t do a single request for the merchant. I told him playing the game on assisted would ruin it, he doesn’t understand why I’ve played it so much. Probably because I started on hardcore.
@@JohnWick-kb5jr ☠️☠️☠️
Well there are people that are casual and assisted would fit for a first experience. I remind you that some people are in fact scared of RE games, and they would panic when trying to shoot or things like that, with terrible aim in the first place. So assisted is fine if you want to chill. But I still agree the game should be experienced on hardcore minimum...
@@JohnWick-kb5jr if RE4 is overrated, we are all screwed haha
@Wassyl71 dude how are you supposed to be scared of things that can't harm you. If a regenerator hits you for 5% damage. Whats the purpose 😂
Guide was pretty meh
wow