Half-Life 2 - Combine Sniper Analysis

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 853

  • @RescoeZ
    @RescoeZ  5 ปีที่แล้ว +786

    For all who are wondering what sn_blockdown.wav sounds like, it is the first sound in this video:
    th-cam.com/video/NRaVPDDA9uw/w-d-xo.html

  • @lolok6236
    @lolok6236 5 ปีที่แล้ว +3797

    Instead of trying to no-scope you for fun, they shoot props when you're not on sight.
    That's definitely an improvement.

    • @RescoeZ
      @RescoeZ  5 ปีที่แล้ว +718

      Even if you're not using them for cover, it's intimidating when the snipers pick off objects, as if to say "you're safe now, but once you step out I'll get you".

    • @civilsecuritylite12054
      @civilsecuritylite12054 5 ปีที่แล้ว +317

      I mean destroying covers leave enemies with less places to hide.

    • @GOTTKAISEROFPLAZMABURST2
      @GOTTKAISEROFPLAZMABURST2 5 ปีที่แล้ว +35

      @@civilsecuritylite12054 holy shit pb2

    • @rad3954
      @rad3954 5 ปีที่แล้ว

      lol ok the heck?

    • @civilsecuritylite12054
      @civilsecuritylite12054 5 ปีที่แล้ว +32

      @@GOTTKAISEROFPLAZMABURST2
      I never expected someone to still remember this game.

  • @citizenofcity6299
    @citizenofcity6299 5 ปีที่แล้ว +1427

    1:27 Snipers will shoot at any explosive barrels near the player.
    Combine recruting gamers, huh?

  • @mrmr_zoomie
    @mrmr_zoomie 2 ปีที่แล้ว +102

    I always loved the fact that even brainwashed the sniper exclaims *”…SHIT!”*
    Some parts of a human will never be expunged.

  • @shpho
    @shpho 5 ปีที่แล้ว +2729

    Alyx: *looks at Gordon with the sniper rifle*
    Alyx: There you are!
    Gordon: *shoots rocket at Alyx and kills a Combine Sniper*
    Gordon: You won't trick me, buddy!

    • @crustypaladin
      @crustypaladin 5 ปีที่แล้ว +350

      We have a spy in our midst

    • @VeraxonHD
      @VeraxonHD 5 ปีที่แล้ว +246

      >desinc

    • @RescoeZ
      @RescoeZ  5 ปีที่แล้ว +419

      @@crustypaladin That Alyx is a Spy!

    • @mayocult2025
      @mayocult2025 5 ปีที่แล้ว +13

      @@VeraxonHD i was gonna say that

    • @gyarik
      @gyarik 5 ปีที่แล้ว +8

      @@VeraxonHD bruh

  • @planetsec9
    @planetsec9 5 ปีที่แล้ว +1628

    >"scalpel going sharp"
    >"scalpel engaging"
    >"scalpel activated"
    >"scalpel has pin"
    Nice, in keeping with the clinical theme of combine radio chatter

    • @RescoeZ
      @RescoeZ  5 ปีที่แล้ว +265

      Yeah it's a shame they cut it, but I suppose they wanted the snipers to come across as silent killers.

    • @odinlindeberg4624
      @odinlindeberg4624 5 ปีที่แล้ว +203

      @@RescoeZ having a sniper simply calling out "contact" in a low voice when first encountering the player would work nicely, though.

    • @projectkepleren
      @projectkepleren 5 ปีที่แล้ว +8

      @@RescoeZ "cut"

    • @Thy_Boss
      @Thy_Boss 5 ปีที่แล้ว +11

      @@RescoeZ I think it's a good call, like the Black Ops in _Half Life._ It helps preserve their first appearance as a substantial new threat.

    • @MusicChannel-qr8zj
      @MusicChannel-qr8zj 4 ปีที่แล้ว +1

      scalpel notarget

  • @pux0rb
    @pux0rb 3 ปีที่แล้ว +213

    I like that the unused sound files seem to suggest that their codename was "scalpel" which really fits in well with all the combine medical terminology. And its very fitting, since a scalpel is used to make a very precise incision. The combine sniper is precisely removing the outbreak.

    • @GaiusCaligula234
      @GaiusCaligula234 2 ปีที่แล้ว +7

      Wow seriously??? That's amazing dude thank you for this explanation I had no idea what a scalpel was

    • @MintyLime703
      @MintyLime703 ปีที่แล้ว +10

      ​@@GaiusCaligula234 Way to miss the point

    • @meem6154
      @meem6154 ปีที่แล้ว

      @@MintyLime703…. Irony

  • @Drakey_Fenix
    @Drakey_Fenix 5 ปีที่แล้ว +1678

    I remember the bolt action ''pling'' from the earlier Half Life 2 build that i played when i was in my younger days. Then when i got back and started playing Half Life 2 again later i kept wondering where i had heard that sound from and if it was just my imagination. Thanks for clarifying.

    • @RescoeZ
      @RescoeZ  5 ปีที่แล้ว +123

      Someone made the old sounds available for download, I can try to find it again if you'd like.
      Edit: here you go www.mediafire.com/file/hhtmu5z98ay69qt/snipersound.zip

    • @RIPANDTEAR60
      @RIPANDTEAR60 5 ปีที่แล้ว +20

      The bolt sound effect was reused from the cut sniper rifle I think

    • @attilavidacs24
      @attilavidacs24 5 ปีที่แล้ว +4

      I doubt you remembered that.

    • @2millionblunts
      @2millionblunts 5 ปีที่แล้ว +72

      @@attilavidacs24 why wouldn't he lol some people aren't 14 bro

    • @bencook4663
      @bencook4663 5 ปีที่แล้ว +1

      Dude same

  • @AwesomeFacePopeXIV
    @AwesomeFacePopeXIV 5 ปีที่แล้ว +919

    I wonder why the Combine just didn't mass-produce snipers, they can just almost take on anything! This is the Combine's true downfall, no wonder a nerd in an orange power-jump-suit can just whack people away without a sweat. I say, bad show, bad show!

    • @zonetropper
      @zonetropper 5 ปีที่แล้ว +142

      Depends on where you gonna deploy them, plus if citizens had the ability to throw grenades or use the rpg on them hence being programmed to engage snipers, you'd have no use of them. Realistically snipers would be useful against xenian enemies but antlions still could get in and destroy them from the window. And Poison zombies could throw headcrabs at them to distract them in the window. Otherwise, snipers in the game as they are programmed are pretty deadly to any non-combine npc, just because they are programmed like that. There is a very funny interaction when an antlion guard shoves a sniper that makes it go fly like it would try to shove a strider.

    • @dreysantillan
      @dreysantillan 5 ปีที่แล้ว +49

      Realistically speaking
      It's hard to train a sniper to perfection

    • @lathrin
      @lathrin 5 ปีที่แล้ว +55

      @@dreysantillan but combine soldiers are modified people

    • @dreysantillan
      @dreysantillan 5 ปีที่แล้ว +14

      @@lathrin oh.... Well in that case I am incorrect

    • @lathrin
      @lathrin 5 ปีที่แล้ว +27

      @@dreysantillan but then again maybe the combine doesn't have the good enough technology to alter snipers to perfection

  • @TheOdst219
    @TheOdst219 5 ปีที่แล้ว +644

    I always thought of these guys as specialists. They get tapped during implantation and shuffled off to a secondary implant route for better optical replacements, concelment training, and mabye wilderness survival.

    • @theepicspy570
      @theepicspy570 5 ปีที่แล้ว +116

      *still use a bright blue laser that easily gives their position away.*

    • @spacehitler4537
      @spacehitler4537 5 ปีที่แล้ว +64

      @@theepicspy570 It's more for suppression than functional concealment.

    • @AB0VETHALAW
      @AB0VETHALAW 5 ปีที่แล้ว +2

      I like this

    • @defiraphi
      @defiraphi 5 ปีที่แล้ว +9

      It reminds me to those guys in the movie "Soldier" starring Kurt Russell . Über trained soldiers since their young age to become specialists in any combat, fights, wars .

    • @seanmoore4653
      @seanmoore4653 5 ปีที่แล้ว +1

      Its only a game fucqer.. loserr

  • @williamxu491
    @williamxu491 5 ปีที่แล้ว +245

    "That sniper is a spy!" 7:20

    • @OnionDude
      @OnionDude 4 ปีที่แล้ว +1

      TF2 lol

    • @ratchanidaple
      @ratchanidaple 4 ปีที่แล้ว +1

      no way alyx will use sniper only pistol and shotgun

    • @gwg2813
      @gwg2813 4 ปีที่แล้ว +2

      @@chopper6408 i did too

    • @saltypotatos8943
      @saltypotatos8943 4 ปีที่แล้ว

      @@chopper6408 I read this with Sniper's voice.

    • @uligallardo8110
      @uligallardo8110 4 ปีที่แล้ว

      @@chopper6408 Because he uses a RPG

  • @SStealth14
    @SStealth14 5 ปีที่แล้ว +844

    this content still gives a sense of mystery to already seen content in half life 2

    • @gabbo7101
      @gabbo7101 5 ปีที่แล้ว +44

      I like to think resc0e is the hl2 equivalent of marphitamas

    • @thegondola9877
      @thegondola9877 5 ปีที่แล้ว +20

      why are you a nazi

    • @Notwhatyousayitswhatyoudo
      @Notwhatyousayitswhatyoudo 5 ปีที่แล้ว +14

      @@thegondola9877 because of current year

    • @thegondola9877
      @thegondola9877 5 ปีที่แล้ว +16

      @@Notwhatyousayitswhatyoudo oh nevermind i just saw that you're a member of a /pol/ steam group, lmfao that's pathetic. please invite as many of your nazi friends as you can to a koolaid party and ride off to valhalla together

    • @thegondola9877
      @thegondola9877 5 ปีที่แล้ว +8

      @@Snwy-hb6rm go outside you completely unfuckable specimen

  • @gokberkkara2836
    @gokberkkara2836 5 ปีที่แล้ว +173

    7:17 plot twist : there was a Combine sniper helping us

  • @disismarcoboi2596
    @disismarcoboi2596 5 ปีที่แล้ว +156

    2:17 now here's a thing. Even something as small as a can can save your ass. Combine's AI is really amazing but if you can't see them, they can't see you.

    • @qee4617
      @qee4617 4 ปีที่แล้ว +9

      For some reason NPC's in HL2 can only see your head

    • @doverboy1
      @doverboy1 3 ปีที่แล้ว +13

      @@qee4617 maybe thats because the head is where the player's camera is in

  • @ygorschuma3059
    @ygorschuma3059 5 ปีที่แล้ว +705

    You also forgot to mention the Sniper Rifle is the only in-game firearm that isn't hitscan-based, but fires a solid projectile with velocity, you can try and dodge it, but on hard, they will most likely everytime hit you. Also 4:05 *nice driving skeelz.*

    • @bubbleman2002
      @bubbleman2002 5 ปีที่แล้ว +59

      Very ironic that a weapon with an absolutely ludicrous calibre (look at the size of the chamber of the hlbeta sniper) is a projectile rather than hit scan. Perhaps hit scan would be too frustrating? But at the same time you can easily move from cover to cover without getting shot, given the long paused between shots.

    • @ygorschuma3059
      @ygorschuma3059 5 ปีที่แล้ว +76

      @@bubbleman2002 It seems to rely on Pulse Ammo, so the weapon's caliber doesen't really matter, also the projectile model it fires is the same as the AR-2, VALVe probably decided to make the rifle projectile-based because fuck that Half-Life 1 hitscan autosniper.

    • @joenodden
      @joenodden 5 ปีที่แล้ว +29

      @@bubbleman2002 Because then otherwise you'd have a gun like the AWP in CS:GO where the millisecond you peek you're dead.

    • @Zmeeed01
      @Zmeeed01 5 ปีที่แล้ว +1

      Wait, is HL2 crossbow is a hitscan weapon actually?

    • @ygorschuma3059
      @ygorschuma3059 5 ปีที่แล้ว +31

      @@Zmeeed01 Nope, it's a projectile weapon, if it was hitscan, it wouldn't be able to ricochet off of surfaces.

  • @huskosnow7091
    @huskosnow7091 5 ปีที่แล้ว +212

    3:45 - 3:49
    The epic battle between an GAU-8 Avenger and an M61 Vulcan.

    • @huskosnow7091
      @huskosnow7091 4 ปีที่แล้ว +10

      3:42 sounds like a SKS

    • @ratchanidaple
      @ratchanidaple 4 ปีที่แล้ว +1

      I want to kick his ass with M16 (joke from drill in opposing force)

    • @BryantVonMiller
      @BryantVonMiller 3 ปีที่แล้ว +1

      I love your profile photo!

    • @huskosnow7091
      @huskosnow7091 3 ปีที่แล้ว

      @@BryantVonMiller who u talkin to

    • @BryantVonMiller
      @BryantVonMiller 3 ปีที่แล้ว

      @@huskosnow7091 You! I should have clarified, my bad. Lol

  • @awddfg
    @awddfg 5 ปีที่แล้ว +299

    *_3:07_**_ Never heard of a combine soldier saying shit before._*

    • @mado-wh4jv
      @mado-wh4jv 5 ปีที่แล้ว +78

      So you have never really played half life, have you?

    • @awddfg
      @awddfg 5 ปีที่แล้ว +50

      @@mado-wh4jv *_I did, just went too fast through all the levels I guess._*

    • @mado-wh4jv
      @mado-wh4jv 5 ปีที่แล้ว +51

      @@awddfg Well, probably you didn't use the granades many times.

    • @spoderman7455
      @spoderman7455 5 ปีที่แล้ว +11

      *Understanable have a nice day*

    • @mado-wh4jv
      @mado-wh4jv 5 ปีที่แล้ว +1

      @Duribethin They actually said that for bullets and xenians.

  • @ShadowHunter120
    @ShadowHunter120 5 ปีที่แล้ว +80

    Moving jeep creates a "danger" aisound in front of themselves when moving, hence the sniper vocalizing.

  • @justin764
    @justin764 5 ปีที่แล้ว +782

    All the overpowered techs and still they rely on some lasers for sniper rifles.

    • @bubbleman2002
      @bubbleman2002 5 ปีที่แล้ว +265

      Lasers are excellent for quick target acquisition. Game balance, too. It would be frustrating to lose half your health to a sniper you could not have seen, would it not?

    • @JohnnyJohnJohnson
      @JohnnyJohnJohnson 5 ปีที่แล้ว +292

      @@bubbleman2002 *stares at the original Half-Life sniper nests...*

    • @Neo2266.
      @Neo2266. 5 ปีที่แล้ว +130

      Boris
      I replayed Half Life 1 not long ago
      I didn’t remember the launch area at all, anyway, there’s a sniper nest hidden in a bush on a cliff. I was taking random damage and started to look for the motherfucker shooting at me, but I had no idea it wasn’t a regular enemy, because if it was a sniper, then games have taught me that he would have a laser sight to help me pinpoint his location
      Well none of that bullshit happened there and i died, just like i would IRL
      I wish games would just start doing stuff like this again, now everything is user-friendly and easy
      Yes, the first time everyone would die, but then players will learn to be extra alert, and would make the overall atmosphere of any game like this better
      I mean, in HL2 and many other games, you can see the damn bullets flying, that would be enough to pinpoint the Sniper’s location.
      Seriously, I wish more games would do this
      Nowadays the most realistic sniper encounters you’re gonna get in a game would be in fucking CSGO of all games

    • @diobrando2575
      @diobrando2575 5 ปีที่แล้ว +110

      Neo2266 not every game needs to be ultra hardcore and so lifelike.
      Also clearly you don’t know video games because in ArmA, you can get shot from kilometers away from a sniper. CS:GO has snipers used at ranges of less than 50m. That’s the ranges a fucking PISTOL is accurate at.

    • @lathrin
      @lathrin 5 ปีที่แล้ว +17

      @@diobrando2575 because csgo isn't an ultra hardcore fps game. Also, SQUAD would be more accurate than arma 3 is

  • @thewayfayer3268
    @thewayfayer3268 5 ปีที่แล้ว +49

    5:18 I believe this happens to every npc you were never supposed to use the powered up grav gun on

  • @sagieboi1204
    @sagieboi1204 4 ปีที่แล้ว +39

    Them shooting props when you are in cover is genius, it forces you to quickly make your mind up while they are limiting your cover. Bravo Valve.. Bravo!

  • @BasicallyBlake
    @BasicallyBlake 5 ปีที่แล้ว +308

    5:18 You can do re-produce this ragdoll glitch to friendly NPCs if you activate the blue gravity gun via console (physcannon_mega_enabled 1) in areas where you normally shouldn't have it.

    • @RescoeZ
      @RescoeZ  5 ปีที่แล้ว +37

      Never knew that, I've never tried it before.

    • @kura100
      @kura100 5 ปีที่แล้ว +23

      The NPCs were clearly using a dead ringer.

    • @sarahkatherine8458
      @sarahkatherine8458 5 ปีที่แล้ว +2

      Thanks. I remembered I used to create multiple npc ragdoll outside of the citadel, but I didn't remember how I've done it.

    • @Toxin___InterHalfer
      @Toxin___InterHalfer 5 ปีที่แล้ว +2

      The dog ball too

    • @thecursedcombine3951
      @thecursedcombine3951 5 ปีที่แล้ว

      I gotta try this right now.

  • @COUNTERCOM
    @COUNTERCOM ปีที่แล้ว +10

    3:30, ah here we see many of the surgical modifications performed on a combine soldier.
    one of them being replacing his genitals with a high velocity long range sniper rifle.

    • @johnnywatanabe1152
      @johnnywatanabe1152 8 หลายเดือนก่อน +2

      'Check out how hard i can piss'

  • @AnOrdinaryIndian69
    @AnOrdinaryIndian69 5 ปีที่แล้ว +44

    3:54 "Even the ricochet shot does nothing."

  • @ironraccoon3536
    @ironraccoon3536 5 ปีที่แล้ว +677

    Why do HL2s sound effects sound better in fast-motion?

    • @JacobKinsley
      @JacobKinsley 5 ปีที่แล้ว +59

      @Banane that makes sense and also doesn't

    • @EnToutoiNika
      @EnToutoiNika 5 ปีที่แล้ว +27

      Speeding Car in fast-mosion: *C h a i n s a w*

    • @Minecraftminer3000
      @Minecraftminer3000 5 ปีที่แล้ว +28

      Some of those sped up gun sounds would definitely fit right into a modern AAA title!

    • @ugotsnickers267
      @ugotsnickers267 5 ปีที่แล้ว +9

      Very high bit-rate

    • @HellishSpoon
      @HellishSpoon 4 ปีที่แล้ว +10

      Automatic weapons defiantly sound better when shooting faster
      Or maybe its just daka within me talking

  • @Pikmin88
    @Pikmin88 5 ปีที่แล้ว +118

    4:36
    I don't know why I laughed at this but
    Gordon: **grenade**
    Sniper: **Doesn't move a muscle**
    Sniper: "Shit!"

    • @jeremy_byrdpikachu3607
      @jeremy_byrdpikachu3607 4 ปีที่แล้ว +7

      4:41 Similar response afterward...
      Gordon: (Launches SMG grenade)
      Combine sniper: (Not moving a muscle)
      Also combine sniper: "LOOK OU-!" (Cutted off by death from explosion)

  • @RescoeZ
    @RescoeZ  5 ปีที่แล้ว +17

    * I didn't include the Episode 1 mechanic of using Rollermines to kill snipers, since it's exclusive to that episode and I'm pretty sure it only happens once.
    * Old sniper sounds download www.mediafire.com/file/hhtmu5z98ay69qt/snipersound.zip (note that the zip if I remember right uses the old steam folder set up, so best option is to extract the sounds folder to your custom location).

  • @sharkbait1228
    @sharkbait1228 4 ปีที่แล้ว +8

    Combine sniper seeing a cart floating towards them:
    “Huh, must be the wind”

  • @DerriStudios6969
    @DerriStudios6969 5 ปีที่แล้ว +61

    5:50 that's how the combine became an army.

  • @shadowslayer205
    @shadowslayer205 5 ปีที่แล้ว +58

    The original sound came from the sniper rifle in Half Life 2's beta builds, which was a human-style rifle intended for both the combine and the player. [The model for its ammo box is still in the game too.]
    They likely retconned the sound in favor of the more overwatch-esque rifle model you see in episode 2.

  • @stefanm.734
    @stefanm.734 5 ปีที่แล้ว +16

    I always felt like Combine Snipers were the least developed of all the enemy types. Even as a child I could tell there was something very rudimentary about them.
    The fact that the Snipers were supposed to have unique sounds but didn't have them included just adds more to this idea, as it implies that they were more of an afterthought, so Valve didn't bother to put in the extra effort.

  • @Komnen0s
    @Komnen0s 5 ปีที่แล้ว +95

    I'm continually amazed at how sophisticated the AI in the Half Life games often is. There's lots of nuance that you wouldn't otherwise notice if you haven't played the game a lot. As a side-note, I love how punchy and loud the rifle sound is. Barring the revolver, the weapon sound effects in HL2 are kind of flat and anemic, but that rifle report has some impact. It almost makes me wish you could pick up one as your long-ranged weapon instead of the crossbow.

  • @Kacpa2
    @Kacpa2 5 ปีที่แล้ว +238

    And you havent shown what this unused soundfile sounds like in the end xD

    • @RescoeZ
      @RescoeZ  5 ปีที่แล้ว +63

      Yeah my bad. There's an old video I made years ago (something like Combine Sniper sounds) that has that soundfile play.

    • @megamarine
      @megamarine 5 ปีที่แล้ว +6

      @@RescoeZ I hoped that you would show case also unused old sniper model.
      Would be nice to have everythign in one place.
      However I still admire your work. Keep it up !

    • @FinalSynapse
      @FinalSynapse 5 ปีที่แล้ว

      Yeh IKR. Spends the last couple of minutes mentioning it but doesn't even play the file. Like what a fucking tease I was about to click off the video but then get con'd into watching the rest of it thinking I'm actually gonna get some content.

    • @Thy_Boss
      @Thy_Boss 5 ปีที่แล้ว +3

      Don't whine xD

  • @stanley5429
    @stanley5429 5 ปีที่แล้ว +44

    4:05
    RascoeZ: **tries to hit a sniper with a car**
    Also RascoeZ: **Dodged the snipers and hit the wooden boxes instead**

  • @S1nwar
    @S1nwar 3 ปีที่แล้ว +6

    i can imagine that they planned a setpiece where a sniper destroys your cover repeatedly and you would have to change positions in order to get closer to him or something

  • @stickmaster3348
    @stickmaster3348 5 ปีที่แล้ว +58

    7:20 ayou can also throw a grenade with the gravity gun altough it may take tries

    • @DeSinc
      @DeSinc 5 ปีที่แล้ว +60

      you bet you can

    • @roboticfuzzball179
      @roboticfuzzball179 5 ปีที่แล้ว +1

      HI DeSinc

    • @rorystockley5969
      @rorystockley5969 5 ปีที่แล้ว +3

      @@DeSinc The man himself!

    • @artox5515
      @artox5515 5 ปีที่แล้ว +2

      "yea sure Alex lemme clean the" drops the granade and throws it with the gravity gun on the tower a Combine sniper falls down "Nice try mate!"

    • @kura100
      @kura100 5 ปีที่แล้ว

      @@DeSinc STAHP!!

  • @shadowysn
    @shadowysn 5 ปีที่แล้ว +15

    So because I've nothing else to do at the moment I found this video, and that I have some experience with the internal works of Half-Life 2, I'm just gonna make this comment explaining why the super gravity gun often 'clones' npcs that weren't meant to be found with the SCGG.
    Basically, for some reason Valve decided to make a special damage type for the Super Gravity Gun. When an NPC is killed with that damage type, they don't spawn a ragdoll.
    Then they added ragdoll-spawning code to the Super Gravity Gun in order to make it seem you're fluidly grabbing an NPC's ragdoll and just one of it, killing them in the process.
    Anddd some troubles emerge in unintended behaviour.
    The special damage type removing-ragdoll only works when the NPC is killed by it.
    It works for your average Combine Soldier. But for NPCs that block damage like the Snipers in this video and the Vortigaunts due to the no-friendly-fire-rule, the result is the oddity that happens.
    Quite funny in hindsight when Valve could've just used the actual ragdoll created by the NPC and not go through the trouble of [making another damage type, coding SCGG to spawn ragdoll, etc].
    So TL;DR
    Valve, for a whatever-the-fuck reason, took the trouble to add a damage type to remove the NPC corpse but it only works when NPC is killed by it, and then have the Super Gravity Gun spawn a new one instead. Unintended behaviours arise.

    • @randomcatdude
      @randomcatdude 5 ปีที่แล้ว +7

      Actually, just a correction:
      Valve couldn't have used the normal death ragdoll for the super gravgun, because regular death ragdolls are calculated entirely clientside(so that in multiplayer, the server doesn't have a stroke every time a player or npc dies).
      This means normal ragdolls can't interact with the world in any meaningful way, and will only interact with static world geometry.
      The super gravity gun creates a proper serverside ragdoll that can actually interact with stuff and be grabbed.

    • @shadowysn
      @shadowysn 5 ปีที่แล้ว +2

      For some reason my reply to RandomCatDude's reply does not appear to others. What the hell is happening?
      EDIT: It appears that this comment appears, so I'm just gonna do my glitched comment here.
      You'd be right if it wasn't for the fact Valve made it so that (almost) every NPC drops a serversided ragdoll on death whenever the Super Gravity Gun is enabled.
      Without it, your point takes effect alongside not being able to pick up NPC ragdolls who were killed by something else other than directly by the SCGG. (flung things are indirect)
      Try killing NPCs with a weapon other than the SCGG during the citadel levels or with physcannon_mega_enabled 1 and play around with their dead bodies.
      You should notice the serversided interactions if you see blood decals appear on where you shoot them..

    • @randomcatdude
      @randomcatdude 4 ปีที่แล้ว +1

      @@shadowysn Oh, crap, sorry, TH-cam didn't notify me of your response. Well, in that case, I guess you're right. It was probably just a programmer oversight then.

    • @shadowysn
      @shadowysn 4 ปีที่แล้ว +3

      @@randomcatdude No problem, yeah it really sucks when TH-cam just sometimes refuses to notify when a reply is posted.

  • @whydoiexist3096
    @whydoiexist3096 5 ปีที่แล้ว +6

    Imagine being at the citadel and an endless amount of bodies rain down

  • @wales2k4747
    @wales2k4747 4 ปีที่แล้ว +47

    Still not as deadly as Halo 2’s Jackal Snipers on Legendary difficulty.

  • @hydrolus3460
    @hydrolus3460 5 ปีที่แล้ว +24

    3:36 Me when im trying get rid of my homework

  • @morales6224
    @morales6224 5 ปีที่แล้ว +1

    That same limitless ragdoll effect is present with Father Gregori and Vortigaunts.

    • @randomcatdude
      @randomcatdude 4 ปีที่แล้ว

      It works on any friendly NPC that cannot be damaged by the player.

  • @LUIGIMAN309
    @LUIGIMAN309 5 ปีที่แล้ว +4

    Funnily enough, when the sniper yells “shit!” That’s actually a combine soldier line too not just a metro cop and sniper line

  • @natalie6811
    @natalie6811 5 ปีที่แล้ว +10

    I’m pretty sure them shooting explosive barrels is just a side effect of them shooting props.
    For some reason this video reminded me of Half Life 1’s snipers, which were just cardboard cutouts in the vague shape of a person (think shooting range target shape) behind a mesh. I even found one area where you could jump into the window they’re in and had fun killing the cutout in various ways.

    • @RescoeZ
      @RescoeZ  5 ปีที่แล้ว +3

      I used to think that but I'm fairly sure they'll shoot barrels near the player to damage them.
      Half-Life's snipers are relentless.

  • @asiangamerchairs
    @asiangamerchairs 5 ปีที่แล้ว +7

    Gordon should use the sniper armor instead because it’s resistant to anything except explosives

  • @octodaddy877
    @octodaddy877 5 ปีที่แล้ว +3

    Snipers can also be killed by rollermines. In Episode 1, I killed one by tossing a reprogrammed Rollermine into the window, and it responded as though I threw a grenade in.

  • @The4j1123
    @The4j1123 5 ปีที่แล้ว +8

    The sniper firing sounds different in this video... I remember it just being a sharp realistic crack, not a hollywood gunshot.
    Edit: 1:28 This is how it always sounded to me

    • @Fesiug
      @Fesiug 5 ปีที่แล้ว +1

      he is using custom sounds

    • @PebsBeans
      @PebsBeans 4 ปีที่แล้ว

      yeah the old one was better than the new sci-fi one imo

  • @BuckBewENOfficial
    @BuckBewENOfficial 5 ปีที่แล้ว +7

    It is just me or I kind of the love the speeded up weapon sound better?
    3:36

  • @MobiusGang
    @MobiusGang 5 ปีที่แล้ว +11

    I think the sniper rifle sounded better when it used to be a bolt action pre update. I know Valve wanted to keep it consistent with the episodes, but the rifle sounded a lot more powerful then than it does now.

    • @Commrade-DOGE
      @Commrade-DOGE 2 ปีที่แล้ว

      What if we combined the sounds?

  • @homeschoolhd596
    @homeschoolhd596 4 ปีที่แล้ว +1

    The 3 spoken lines for the Combine Sniper to react to a live grenade are
    1. Watch it.
    2. Look out!
    3. *S H I T !*

  • @SLZABBJNGO
    @SLZABBJNGO 5 ปีที่แล้ว +2

    I have a theory on why the blue gravity gun spawns limitless snipers
    The model is only a place holder as in game there is nothing. Its only when killed that the rag doll flies out. It basically just spawns one. The gravity gun isn’t “killing” the sniper, more so grabbing the rag dolls that it’s supposed to spawn. It technically isn’t an explosive weapon as instead the blue gun just rag dolls enemies. So it’s grabbing all the would be dead corpses from the source.

  • @osuna3525
    @osuna3525 25 วันที่ผ่านมา +1

    >Combine logic
    >Give snipers lasers to give off their position

  • @Underqualified_Gunman
    @Underqualified_Gunman 4 ปีที่แล้ว +2

    About the ep2 sniper you can set a entity like/hate/neutral status per entity in the map tools.

  • @KingMetalMario
    @KingMetalMario 4 ปีที่แล้ว +1

    The reason console spawned snipers create 2 ragdolls when blown up is because normally their model is made transparent and the death ragdoll would copy the transparency (resulting in no visible ragdoll)

  • @francescobazaj6607
    @francescobazaj6607 5 ปีที่แล้ว +5

    You were ripping their souls out with the blu gravity gun

  • @Skyrilla
    @Skyrilla 5 ปีที่แล้ว +9

    1:17 simulated bullet crack? That's impressive, hadn't noticed it before.

    • @Zmeeed01
      @Zmeeed01 5 ปีที่แล้ว +3

      I think that sound is the sound effect of Gordon initiating the sprint. I checked other parts of the video where sniper fires but misses and it seems sniper shots do not make that sound at all.

    • @randomcatdude
      @randomcatdude 5 ปีที่แล้ว +2

      @@Zmeeed01 Nope, that IS a bullet whiz sound. It plays when bullets fly near the player's head.

    • @benriegan
      @benriegan 4 ปีที่แล้ว

      i played hl2 and its just spirnt sound

  • @black_grey_white9813
    @black_grey_white9813 5 ปีที่แล้ว +12

    3:54 just helping out people...

  • @elijahs.202
    @elijahs.202 5 ปีที่แล้ว +1

    Your detail is amazing! Keep up the good work!

  • @XanderNiles
    @XanderNiles 5 ปีที่แล้ว

    This is some good shit man, you went depth on how their behavior is, I knew about 1 thing or 2.
    Keep it up fella.

  • @thetreedemoknight4827
    @thetreedemoknight4827 5 ปีที่แล้ว +3

    5:18 The super gravity gun has an identical firing speed to the pistol, so that means infinite ragdolls

  • @dimitarivanovski6322
    @dimitarivanovski6322 5 ปีที่แล้ว +13

    Hah, Cecil - you've watched GooseGoose's commenatry.

    • @BrianRabadue
      @BrianRabadue 5 ปีที่แล้ว +1

      made me happy when I saw it

  • @thetrashmann8140
    @thetrashmann8140 4 ปีที่แล้ว +1

    The reason why the snipers don't react when you have a prop in front of you before or after they see you is due to a quirk in their AI as when see player attack when don't well don't, they basically forgot to put a exception for when they see a moving prop infront of the player and can't see them.

  • @agiwithaname3192
    @agiwithaname3192 3 ปีที่แล้ว +2

    I actually found out that in Half-Life 2: Episode One, Combine snipers can also be killed by Rollermines.

  • @vivious_
    @vivious_ 5 ปีที่แล้ว +12

    WHATS INSIDE THE COMBINE SNIPER? - EPISODE 69

  • @akuratheangelwolf5054
    @akuratheangelwolf5054 5 ปีที่แล้ว +2

    I love the fact that you are making half life 2 videos. Glad to know love is still being given to this masterpiece of a game

  • @KizaruB
    @KizaruB 3 ปีที่แล้ว +3

    I want another Half-Life so bad. This game has so much atmosphere and charm. I just want to be able to relive when I discovered City 17 and its genius design again.

  • @BluesM18A1
    @BluesM18A1 5 ปีที่แล้ว +1

    I always thought the combine's speech was jibberish until I heard a sniper say "what's this?" in reaction to a grenade and I thought that was the funniest shit

  • @frankiearciaga4395
    @frankiearciaga4395 5 ปีที่แล้ว +1

    Not to be mention, but the original sniper reload sound was orginally used for the cut usable sniper rifle, even an older sniper combine using this weapon originally.

  • @Sammie1053
    @Sammie1053 4 ปีที่แล้ว

    Hard not to laugh at the idle-animation combine soldier with the blue laser coming out.
    Damn Combine modified the poor bastards so extensively they're shooting pulse projectiles from their dicks.

  • @spookyubers1202
    @spookyubers1202 5 ปีที่แล้ว +1

    "Shit is a gerna-"
    *DEAD COMBINE SOUNDS*

  • @Isaac_646
    @Isaac_646 4 ปีที่แล้ว +1

    you know how the smoker in left 4 dead is a reverse sniper?
    instead of using his attack to damage you from a distance but instead pull you to melee you

  • @thefancydoge8668
    @thefancydoge8668 5 หลายเดือนก่อน

    I always found it funny how they never move when you throw a grenade into their nest and just accept their fate

  • @Terkzorr
    @Terkzorr 5 ปีที่แล้ว +2

    Those unused sniper voices were probably removed because I can image it becomes very annoying when a supposed "stealthy" sniper comments on every single thing he does giving away his position.

  • @terriblelottery
    @terriblelottery 5 ปีที่แล้ว +1

    Man when I was a kid I use to play hl2dm all day and night over the summer. I loved it so much.

  • @4T3hM4kr0n
    @4T3hM4kr0n ปีที่แล้ว

    it appears the super gravity gun is able to "rip" a combine sniper out of the metaverse within a combine sniper, thereby creating infinite replicas.

  • @infernohellfire6806
    @infernohellfire6806 5 ปีที่แล้ว +3

    Seems like its the snipers turn...they rarely get any love

    • @RescoeZ
      @RescoeZ  5 ปีที่แล้ว +2

      To be fair in Half-Life 2 and its episodes you don't face snipers much. The most would be when Barney's pinned down during the uprising.
      After observing them though, I think the snipers are some of the most dangerous enemies, they're even smarter than you'd think.

  • @h20wizard57
    @h20wizard57 5 ปีที่แล้ว +6

    5:15 father Grigori has the same effect

  • @ctrlaltrepeat245
    @ctrlaltrepeat245 3 ปีที่แล้ว

    I like how instead of using hitscan and drawing a tracer where the bullet landed, the tracer is the bullet itself.

  • @thatdudemetro6271
    @thatdudemetro6271 5 ปีที่แล้ว +6

    Honestly they are tough opponents if they are getting supported from ground troops, tried it once on Garry's mod as a test and it worked out preety well, sadly valve will put them mostly on solo spots, instead on support spots for ground forces.

    • @Techhunter_Talon
      @Techhunter_Talon 5 ปีที่แล้ว

      I've seen some custom maps have them support ground forces... but they usually put you in a position to take out one or the other first.

  • @bastardhyena7882
    @bastardhyena7882 5 ปีที่แล้ว +5

    4:38 Combine: "shit-" BLAM

  • @Seyomint
    @Seyomint 4 ปีที่แล้ว

    The Super Gravity Gun has that effect of creating ragdolls with certain other NPCs like Dog. It was a hilarious accident when I was just fooling around aiming it at Dog in Black Mesa East.

  • @dxfan18
    @dxfan18 3 ปีที่แล้ว +2

    Maybe Combine snipers were programmed or drugged with a sense of hyper-alertness, making them extremely paranoid. All soldiers maintain some small level of self-preservation, but the sniper probably even moreso because of this

  • @Sierra19204
    @Sierra19204 5 ปีที่แล้ว +6

    3:36 hl1 gordon's crowbar actived.

  • @Stalker_UwU_
    @Stalker_UwU_ 5 ปีที่แล้ว +1

    The blue gravity gun glitch also happens when you use it on vortiguants. This was fun to do when i was bored in hl2

  • @silencedperson6519
    @silencedperson6519 5 ปีที่แล้ว

    I've been bingewatching these videos. Never realised this game had so much detail!

  • @ShyGuyXXL
    @ShyGuyXXL 5 ปีที่แล้ว +2

    Oh my god, I love that you call the Ep 2 Vort Cecil! I mean look at him! He's quite obviously named Cecil! ;)

  • @yy6u
    @yy6u 5 ปีที่แล้ว

    About the cut content. it was done during the 2004 reboot. those names don't exist in the 2003 leak. the snipers always existed as early as 2002. and well as probably yall know, player could have a sniper rifle. Oddly enough, there isn't a dedicated script for snipers on hl2 beta

  • @ashleycalhoun1824
    @ashleycalhoun1824 5 ปีที่แล้ว +7

    Actually, the more common term for firing infront of a moving target is "Leading."
    Just a heads up.

    • @Techhunter_Talon
      @Techhunter_Talon 5 ปีที่แล้ว +1

      Always found it interesting how their rifles actually have travel time instead of being 'hitscan' like almost all other weapons in the game.

  • @Meelon_Head
    @Meelon_Head 3 ปีที่แล้ว

    5:17 this goes for any object or npc that is not meant to be killed or touched by blue Gravity Gun, with object it would create a second noclipped object

  • @marc278
    @marc278 5 ปีที่แล้ว +4

    Looks like Alyx was a combine spy

  • @nikolasfunnyman
    @nikolasfunnyman 4 ปีที่แล้ว +1

    Weird.. Valve changed beta combine sniper model for combine soldier using 3 metrocop lines and blue laser with no gun.

  • @counterfan90
    @counterfan90 5 ปีที่แล้ว

    15 years later, those rails graphics are giving me goosebumps.
    I thought I would have never said something bad about source graphics.

  • @grindhousefan80
    @grindhousefan80 4 ปีที่แล้ว

    There's so much you don't notice in HL2, I had no idea the sniper did those things

  • @kamomohilda7954
    @kamomohilda7954 ปีที่แล้ว

    If I get it right the friendly sniper in Episode 2 still treats Alyx and Vortigaunt as enemies.
    so if those two accidentally enter the sniper's sight, they can get killed.

  • @salsamancer
    @salsamancer 5 ปีที่แล้ว +2

    I wonder why they choose to make the sniper invisible and completely immune to bullets. Maybe it was too easy for players to kill them normally

  • @jakedill1304
    @jakedill1304 2 ปีที่แล้ว

    I'm so happy that I got the old blood effects to work again, whatever they did to change it was just ruined everything.. totally possible to do in the particle editor in hammer by the way, I'm surprised nobody's released any official mod for it.

  • @mrkv4k
    @mrkv4k 4 ปีที่แล้ว

    You can actually stuck up boxes and barrels and then jump into that first sniper window. But there is no graphics inside, just an dark empty space.

  • @shadowfreddy3117
    @shadowfreddy3117 10 หลายเดือนก่อน +1

    Lol the “Wait…” moment at 6:03

  • @HansonJ
    @HansonJ 5 ปีที่แล้ว +1

    I had no idea they shot out cover. Thanks.

  • @Gary-Eng
    @Gary-Eng 5 ปีที่แล้ว +1

    This is the smartest AI in hl2 and they still can't fool Gordon into thinking they're Alyx.

  • @TheTriangle444
    @TheTriangle444 4 ปีที่แล้ว

    So the combine sniper is just a placeholder that gets thrown out the window for a dark energy beaming shadow entity