Put a lot of time into this game. It looked better than a lot of the playstation fighters I played at the time. It just had bad pacing, clunky controls and frame rate issues. A few trivia tidbits I want to add: - You could unlock Gouriki by putting in the Konami code at the title screen. At the time, there was no code listing for Reiji, so kid me decided put the komani code in backwards to see what happens and it worked. - Reiji had the exact same moveset as Kai. - Reiji would transform into Hikari when his health was high, and transform into Yami when his health was low. He couldn't transform into Hikari on the first round, but he could turn into Yami at low health. - Hikari and Yami don't have a moveset. Instead, they use the moveset of the base roster characters, and you can cycle through them by pressing L and R. It's random though. - There were NO TRADES in this game, so a Double KO was impossible. - Doing the same move in repetition would slow it down to the point where it would be unsafe on hit. This game had stale moves before Smash. - 3 v 3 had a tag system, and you can choose which character you wanted to tag in first, but once you tag out a character, that character was gone from the fight for good. Also they all shared the same lifebar. - CPU never got penalty points after time out, and you did, even though you both did the same thing. - For some reason, CPU Serina was able to combo multiple strings together and do 60% damage. No explanation how. - In addition to boss stages, there's another hidden stage inspired by Kaiji, where you're two big titans fighting in a small scale city. There's a bunch of buildings and structures to break, and if you break enough stuff, you hear a sound and another stage is unlocked. Holding start at the stage select will turn the icons blue, and you can play in the infinite blue stage that you see in the intro.
I had this when I was a child. Incredible music. Many of the stages have breakable walls. A lot of which are extremely hidden, revealing entirely brand new areas to fight in. I also had a thing for Miki and Azami. My CAC had a blue afro bleach white skin a red nose…and shorts. And yes, I have won…and lost by point decision.
My biggest problem with Deadly Arts (besides trying to get the diagonal input attacks and command grabs to work) was the create-a-fighter leveling system. After a point, you could spend hours fighting the same character to get one move and it would end up not being the move you want or you win and get nothing because your human-controlled fighter with punishable one-hit attacks can't get double Perfects in five seconds against a Level 10 AI with a full moveset.
Every now and again, a character would give you a long ass quote after you beat them, and a wide selection of moves were available to learn from them for one time. After that, it was back to the lousy grind and you had to keep fighting them to get better moves.
For what it's worth, I definitely had a great amount of time playing CV: Judgment when the Wii still had its online service. Also "You're now the meat inside the Shaq and Ballz sandwich" is the best and worst statement I've heard this year.
No matter how bad the gameplay was, the music was phenomenal, and for that, Deadly Arts will never be forgotten. And yes, it is currently on my playlist.
I can relate so well to Matt's childhood fighting-game poverty. Was a big fan of arcade fighters and grasping at anything vaguely fighting-gamey on Nintendo consoles. Would be interesting to see stages like this in a new Tekken or Virtua Fighter. As a kid I loved how big the environments were, and the rare interactions you could get slamming an opponent into a wall or taking cover behind a low fence. It was actually so rare to be able to remap controls in a console game, and the character creator felt so revolutionary at the time. Fighter's Destiny will always be the best 3D fighter on the N64 but in comparison to Deadly Arts it could feel cramped at times. There is so much that can be done with 3D fighting games, hope to see more devs try out unique concepts like these games had in the future.
I'm glad to see my oddly specific childhood was a little more common than I believed. Only had an N64 and absolutely loved fighting games (and driving games. Those two genres were my mainstays) This game was something I always wanted to play, but it was never seen in stores, never at Blockbuster, and seemingly was always rented out at Hollywood Video. A fighting game where I could make my own character? I was sold, day one, on that idea alone. Just could never find it, but I knew I had a new itch to be scratched. Lo and behold, the back of my Game Pro is showing this new game where you fight other characters and you create your own. I was stoked! Sure, it was based on a property I had absolutely no interest in, but I'll be damned if WWF WarZone didn't scratch that itch. I became a fan of something new, but damn, it's amazing the rabbit hole that brought me to such an ongoing Fandom today. I feel like I'm rambling now...
Yeah. If the game feel wasn't so bad this seems like this would actually have been a pretty solid and memorable fighting game. It has enough good about it that a sequel probably could have fixed all of its problems and led to a pretty good game.
The N64 was technically the strongest of the generation in terms of raw power, and fighting games would actually avoid some of its flaws like draw distance, so it could make them look really good. Unfortunately the only companies willing to try were the ones that couldn't hack it.
I have a weird history/fascination with this game. Back in the day, you could rent games from Blockbuster for X days with it cost more the longer you rented it for, family was flying over so my folks didn't want to focus on rented games while they where over so they let me rent a game for one night. I remember really enjoying that night of play and it took me over ten years to find this game again. Then my childhood memory failed me, but I still love this game. To me it's the definition of a kusoge fighting game, and I can't wait for it to show up one day in a mystery tournament main stage.
I get that this game is bad…but I really love this game. This was one of my first experiences with a 3d fighter and I had a blast. The characters (well most of them) looked cool, and the stages felt dynamic. Also the music was such a head banger! Realistically if I were to rate this game today I would give it at least a 4 but my nostalgia fueled brain would bump it up to about a 6.5 out of 10. Also it had a create a fighter feature which was sooo cool! I never thought experienced that ad a kid in other games.
I love that it specifies that Kyoya enjoys pursuing crime for his own purpose. Just making sure you know there isn't actually any heart-of-gold in there fighting to raise money to save an orphanage from greedy real estate developers or anything like that.
I USED TO FUCKING LOVE THIS GAME. When I was like 6 or 7 years old I played the shit out of it. When you're a kid you don't even think about what a good or bad game is you just play them and I loved this one. I think most of all the characters were really cool to me. It was probably one of my first N64 games I played after Mario 64. I must have just been drawn to the cool cover art and name cause looking back on it now is rough
I'm so happy you singled out Sakai's theme, Heavy Rough. The Deadly Arts OST is really goddamn good and holds up incredibly well. The whole game's kinda stuck with me thanks to the combination of presentation and OST, even if the gameplay wasn't great. It's also the game I can trace my love of character creators back to; there may not have been many options to choose from, but that sure didn't stop me from spending most of my rental time making characters. 24 years on, I'll always wish it had the chance to become something more.
Kensei Sacred Fist is notable in that it's probably the only fighting game so far, to include the Steven Seagull version of Aikido as a fighting style, including a legally distinct version of Steven as the default user of it(the roster is doubled with semi clones a la Tekken)
I actually love the look and aesthetics of this game, the massive stages (the blurry textures probably looked better on a CRT tv rather through emulation like in this video), the music is good, the character designs are decent enough and there’s plenty of modes (something that’s become increasingly rare in modern fighters). If this played closer to like, say, Fighter’s Destiny, it could have been a decent 3D fighter for the N64.
The lack of narrative elements feels impossibly anachronistic, like something out of the mid 80's, not the late 90's. I have no idea if that signals Konami having absolutely no confidence in it, or so much confidence in it they didn't feel the need to try.
I'll always have a bit of a soft spot for this game. Put a lot of time into when i was younger. I boot it up every now and then just for the nostalgia lol.
You got to make a Kensei Sacred Fist (aka BuGi) review of it. Just by the fact that there's a Steven Seagal character in Douglas Anderson. Also: Kick ass soundtrack.
I've actually played this game during lock down and was preparing to use this and other 3D fighting games that kinda got lost in time. I find this game super fun. I'm still planning on going over my thoughts for it but this video will make a great reference too.
If you're serious about wanting to dethrone Criticom, I know of something that might do it. There was once a toy/console hybrid called the hyperscan, on which you had to scan collectible cards to unlock in game content, that came bundled with an X-Men fighting game. If you never bought any cards you could only play as the two characters they give you in the box, each with maybe three moves to their name. Cards only came in booster packs, so if you had a favorite X-Man you wanted to play, you had to just buy a bunch of packs and hope you get them. You also have to rescan your character card card after every single match in arcade mode. The sprite work is on par with that Dragonball Z Taiketsu, and to top it all off the game, like every other game on the hyperscan, was so bad it makes you wonder if anyone actually played it before release.
That's my first fighting game. Thanks God I was a kid because I would be super mad today having to play with this. It's sad because the visual and music was cool
Matthew Mister McMuscles, there are few people on Earth whose opinions about very bad fighting games I treasure quite as much as yours. Thank you for this terrible gift, and happy super holidays.
I have the softest of soft spots for this game. I know it's a mess, but it's the best kind of mess. Much like Hybrid Heaven, its Konami brethren. I would love for a talented indie studio to get their hands on this IP and make a fresh entry that fixes the problems with the original. I won't be able to watch the video until tomorrow, but I saw it pop up in my notifications and couldn't resist. Thanks for covering one of my favourite bad fighters on Christmas, Matt! 💙
I played a fair bit of this back in the day. I loved the idea of the character creation building up the moves list from nothing. By the time you complete your moves list and can actually use the character in other modes, it feels like you've earned the right to have them counted alongside the official characters (rubbing shoulders with such legends as Furry Collar Ryu, Pink Dress Girl, and Boob Window Waifu) But it was so limited visually, and the controls just felt so stiff and janky, and if it's not fun to play, what's even the point? Honestly I've played worse, but it ain't good.
A thing I recall from playing this ages ago was that it was kinda hard to find info for it. It also had a character creator that was fine bit emulation usually messed it by the end or something.
They should try remaking this to fix the gameplay issues as an anniversary edition or something. This game had some really interesting things going on. I love the 3d stages with realistic elements in the way & interaction.
Matt, my God dude you make it so damn hard to make your videos just back ground noise for me to focus on cleaning up my bedroom when you got bangers like Chun Li's ex plus alpha theme in the background in the opening. I guess I'm just gonna put cleaning off for 18+ minutes.
What I've always wanted to know is what condition is necessary to fulfill for being allowed to use your created fighter in other modes. I always get the "Your fighter is not ready yet" message, even after I've collected quite a lot of moves. Does ANYONE know the requirements? 'Cause the game fails to convey any of it, and the internet has absolutely ZERO guides on the matter!
It didn't explain it very well, but once your moveset was fully developed, you would face Gouriki (the sub-boss in arcade mode), who would give you a "hidden move" to use, and you would then be ready to use this character in arcade mode. You didn't have to defeat him fully, fortunately.
I remember having a lot of fun with this game. My friend and I spent a weekend building custom characters and then cooperating to see how we could explore and destroy the arenas.
Matt I know you've mentioned Beast Wars Transmetals on T. K. O. Before, however the PS1 version and the blockbuster N64 version are two completely different games The PS1 version is a powerstone clone that I *remember* being fairly decent and it even had unlockable characters that were from the fucking BotCon transformers convention of all things Anyway I'd love to see you take a shot at that version, might be too "good" for this show even but hey I'll let you be the judge and step all over my nostalgia
I just found your channel and instantly subscribed for this type of content. Please do more knock-off or random card games. One on Digimon card game from the 90s . Maybe even compare it to the modern Digimon card game. Just my two cents. Please do more
You know, as someone trying to code, animate and write the story for my own game, a series exactly like this is probably where at least one of my projects is going to end up. So I take back most of whatever I’ve said about the games that appear here.
Hey, it's rare that people knock it out of the park on their first go. Keep at it, everyone's gotta work through their 'early jank' period to figure out what works.
Yep, we rented this a couple of times when we were tweens/young teens and it made an impression on us. Besides the first-gen create-a-character, it was "the 3D fighter you rented instead when you wanted to play Tekken or VF but all you had was an N64 at the time." Shortly after, we would actually have a working PlayStation and be able to play better 3D fighting games like Tekken 2, Soul Edge, Star Gladiator, and Rival Schools.
I played this for like 20 minutes at my friends' house as a kid one afternoon but got cut short because we had to leave for some reason. I remember thinking the create a fighter mode was really cool & always wanted to go back & play the game a little longer but the problem was, I remembered the title of this game as "Art of Fighting" not "Deadly Arts". There IS an Art of Fighting game on N64 but it didn't have create a fighter so I've been very confused about this game for the longest time & almost convinced myself that I was making it up. Thank you for making this video because the mystery is finally solved...it's just a shame that the game apparently sucks ass.
Great retrospective on an interesting fighter Matt, considering the only fighter I ever played on the N64 was Fighters Destiny. But it must be said, you just absolutely HAD to stick that damn Buck Bumble theme back in my head at 0:40 after it took years for me to get it out. Thanks soooo much :p
I remember renting this game from Hollywood Video as a kid in ‘99 and being very unimpressed. The create-a-fighter kept me more entertained than literally anything else. I’m a sucker for customizing characters
Watching the characters bounce in the select screen brought back my memory of the music. That's how good the music in this game is! I spent a lot of time messing with the create-a-fighter but never could quite figure out the system. Plus I think this was something I rented repeatedly until the store sold the cart as-is and by the time I bought it I was bored with the clunky mechanics (I bought BIOFreaks the same way). Kongoh (yikes that name) is dressed like he's a bouncer at Hooters, which to be honest would be an amazing fighting game backstory.
Finally, someone speaks about GASP! man, even as I kid I knew this game sucked, but it was about all I had. So in some way, it holds a special place in my heart. I think I only got one character outta the character creation mode so I could play the arcade mode with them.
Definitely need a Simpsons Wrestling episode. It definitely counts as a fighting game since there is no actual wrestling in it. Would also like to see Tao Feng and WWF In Your House, which is another fighting game with wrestling dressing Oh and that Justice League fighting game on the Genesis
Kyoya looks like if a Worthikids character got buff
2 ปีที่แล้ว +1
Funny thing, I remember this game's box art from somewhere in the 90's. Probably magazines or one rental store or another. I'n pretty sure I never played it. XD
I actually liked that game. The idea of stealing their moves after you beat the opponent were pretty progressive. Wish more games did that. Such a great idea.
What about Xena: Warrior Princess: The Talisman of Fate for the N64? When I got my n64 for Christmas, I got that, DK64, Super Mario 64, and F-Zero X. Guess which game I only play for a couple minutes before never wanting to play it again?.
G.A.S.P!! is effectively a wrestling game with a fighting game skin. The create-a-wrestler, the climbing, breakable objects and more. It all screams wrestling game.
Matt, Konami developed an arcade board for fighting games (called "cobra" or something like that ) who supousedly can learn from the players fighting style on order to adapt and adjust the difficulty spike. If you could talk about it despite i am no patreon and give you a ton of bitcoins, petrodollars, dollars or pesos. I like your content , and i love your videos of Suda51 games , i laugh like a ton. See ya and thanks for reading.
I remember this being one of like three N64 games that Nintendo Power gave 1 star to, but I still thought about renting it a couple times because of the anime tiddies on the box art.
Fighter Destiny was brought up in this video and i'd love to see a video covering either 1 or 2 since Fighter Destiny 2 is the quintessential "rented it one time from Blockbuster and it's stuck with me for some reason" type of experience
What about War Gods on N64? I think I remember liking it as a kid. But it might have been bad. I dunno. All I remember is getting Anubis and ripping hearts out.
Put a lot of time into this game. It looked better than a lot of the playstation fighters I played at the time. It just had bad pacing, clunky controls and frame rate issues.
A few trivia tidbits I want to add:
- You could unlock Gouriki by putting in the Konami code at the title screen. At the time, there was no code listing for Reiji, so kid me decided put the komani code in backwards to see what happens and it worked.
- Reiji had the exact same moveset as Kai.
- Reiji would transform into Hikari when his health was high, and transform into Yami when his health was low. He couldn't transform into Hikari on the first round, but he could turn into Yami at low health.
- Hikari and Yami don't have a moveset. Instead, they use the moveset of the base roster characters, and you can cycle through them by pressing L and R. It's random though.
- There were NO TRADES in this game, so a Double KO was impossible.
- Doing the same move in repetition would slow it down to the point where it would be unsafe on hit. This game had stale moves before Smash.
- 3 v 3 had a tag system, and you can choose which character you wanted to tag in first, but once you tag out a character, that character was gone from the fight for good. Also they all shared the same lifebar.
- CPU never got penalty points after time out, and you did, even though you both did the same thing.
- For some reason, CPU Serina was able to combo multiple strings together and do 60% damage. No explanation how.
- In addition to boss stages, there's another hidden stage inspired by Kaiji, where you're two big titans fighting in a small scale city. There's a bunch of buildings and structures to break, and if you break enough stuff, you hear a sound and another stage is unlocked. Holding start at the stage select will turn the icons blue, and you can play in the infinite blue stage that you see in the intro.
neeeeEEEERD
Big brain kid you are, never thought about doing the code backwards 😳
This summary is way more interesting than the video that I just watched. Good job
I hope Matt pins this comment, this is amazing.
Why is this not pinned?
This game is a fine example of ambition exceeding ability.
They should have put those foolish ambitions to rest...
That’s almost every game on this playlist really
@ ok margit
You just explained my existence.
Ambition exceeding ability is going to be my epitaph
Thank you for telling the truth to the public about International Super Star Soccer 64's real name.
I had this when I was a child. Incredible music. Many of the stages have breakable walls. A lot of which are extremely hidden, revealing entirely brand new areas to fight in. I also had a thing for Miki and Azami.
My CAC had a blue afro bleach white skin a red nose…and shorts.
And yes, I have won…and lost by point decision.
My biggest problem with Deadly Arts (besides trying to get the diagonal input attacks and command grabs to work) was the create-a-fighter leveling system. After a point, you could spend hours fighting the same character to get one move and it would end up not being the move you want or you win and get nothing because your human-controlled fighter with punishable one-hit attacks can't get double Perfects in five seconds against a Level 10 AI with a full moveset.
Every now and again, a character would give you a long ass quote after you beat them, and a wide selection of moves were available to learn from them for one time. After that, it was back to the lousy grind and you had to keep fighting them to get better moves.
Yeah that’s really annoying
For what it's worth, I definitely had a great amount of time playing CV: Judgment when the Wii still had its online service.
Also "You're now the meat inside the Shaq and Ballz sandwich" is the best and worst statement I've heard this year.
Some sentences make no sense outside the context of video games..!
17:40
No matter how bad the gameplay was, the music was phenomenal, and for that, Deadly Arts will never be forgotten. And yes, it is currently on my playlist.
On me
the music was the best part for me. I'm 27 now, used to play it when I was 5yo and I still listen to the music to this day
It’s like Silver Surfer
Who produced the soundtrack? Is it on Spotify? Never found, Lucky there's the OST in youtube
I can relate so well to Matt's childhood fighting-game poverty. Was a big fan of arcade fighters and grasping at anything vaguely fighting-gamey on Nintendo consoles.
Would be interesting to see stages like this in a new Tekken or Virtua Fighter. As a kid I loved how big the environments were, and the rare interactions you could get slamming an opponent into a wall or taking cover behind a low fence. It was actually so rare to be able to remap controls in a console game, and the character creator felt so revolutionary at the time. Fighter's Destiny will always be the best 3D fighter on the N64 but in comparison to Deadly Arts it could feel cramped at times. There is so much that can be done with 3D fighting games, hope to see more devs try out unique concepts like these games had in the future.
I'm glad to see my oddly specific childhood was a little more common than I believed. Only had an N64 and absolutely loved fighting games (and driving games. Those two genres were my mainstays)
This game was something I always wanted to play, but it was never seen in stores, never at Blockbuster, and seemingly was always rented out at Hollywood Video. A fighting game where I could make my own character? I was sold, day one, on that idea alone. Just could never find it, but I knew I had a new itch to be scratched.
Lo and behold, the back of my Game Pro is showing this new game where you fight other characters and you create your own. I was stoked! Sure, it was based on a property I had absolutely no interest in, but I'll be damned if WWF WarZone didn't scratch that itch.
I became a fan of something new, but damn, it's amazing the rabbit hole that brought me to such an ongoing Fandom today. I feel like I'm rambling now...
Tekken 4 had some similar stages, they were huge, had objects the player could collide with, and even had rises and declines in the geometry
I knew this day would come, eventually. Thank you, Matt, for hurting this game the way it hurt so many others.
Graphics and character design actually look pretty solid.
Yeah. If the game feel wasn't so bad this seems like this would actually have been a pretty solid and memorable fighting game. It has enough good about it that a sequel probably could have fixed all of its problems and led to a pretty good game.
Yeah, the girls were pretty cute and fanservice-y which is kinda crazy for it's time
The N64 was technically the strongest of the generation in terms of raw power, and fighting games would actually avoid some of its flaws like draw distance, so it could make them look really good. Unfortunately the only companies willing to try were the ones that couldn't hack it.
@@EinDose Wait, you mean people werent *scrambling* to play MK4... er, Gold, on the power packed 64 bit king of home entertainment?
Naw.
@@JackieLombardi Huh, i thought cute and fanservice was pretty much the standard back then? Like the whole MK's female design, lol
I have a weird history/fascination with this game. Back in the day, you could rent games from Blockbuster for X days with it cost more the longer you rented it for, family was flying over so my folks didn't want to focus on rented games while they where over so they let me rent a game for one night. I remember really enjoying that night of play and it took me over ten years to find this game again. Then my childhood memory failed me, but I still love this game. To me it's the definition of a kusoge fighting game, and I can't wait for it to show up one day in a mystery tournament main stage.
Yep
same here
No matter how bad a Konami game is, the music always slapps, they're just one of those game companies who knows how to put together great music. 😀
They’re so good at making music that they “invented” rhythmin games
@@emanuelepolloni4002 True, DDR, Pop N' Music, Beatmania, Guitarfreaks, Dance Masters/Evolution, they were the first and is still the best.
@@ooferrell That's what's up. I gotta see if I can find it too.
@@ooferrell Oh I didn't mean for download, just to listen to in general, would be nice though.
@@ooferrell Yup me too, and it's just as I thought, the OST slapps.
I get that this game is bad…but I really love this game. This was one of my first experiences with a 3d fighter and I had a blast. The characters (well most of them) looked cool, and the stages felt dynamic. Also the music was such a head banger! Realistically if I were to rate this game today I would give it at least a 4 but my nostalgia fueled brain would bump it up to about a 6.5 out of 10. Also it had a create a fighter feature which was sooo cool! I never thought experienced that ad a kid in other games.
I love that it specifies that Kyoya enjoys pursuing crime for his own purpose. Just making sure you know there isn't actually any heart-of-gold in there fighting to raise money to save an orphanage from greedy real estate developers or anything like that.
I USED TO FUCKING LOVE THIS GAME. When I was like 6 or 7 years old I played the shit out of it. When you're a kid you don't even think about what a good or bad game is you just play them and I loved this one. I think most of all the characters were really cool to me. It was probably one of my first N64 games I played after Mario 64. I must have just been drawn to the cool cover art and name cause looking back on it now is rough
I'm so happy you singled out Sakai's theme, Heavy Rough. The Deadly Arts OST is really goddamn good and holds up incredibly well. The whole game's kinda stuck with me thanks to the combination of presentation and OST, even if the gameplay wasn't great. It's also the game I can trace my love of character creators back to; there may not have been many options to choose from, but that sure didn't stop me from spending most of my rental time making characters.
24 years on, I'll always wish it had the chance to become something more.
I'll scream it until I die, that I hope in 2023, Matt blesses us with either some new Flophouse Files, or new Gone Too Soon videos
Merry Christmas Matt. I hope you didn’t get a bad fighting game as a gift.
Merry Christmas Matt and have a happy new year
My dad got me this game for Christmas.
It will always hold a special place in my heart
What a coincidence. I was given this game as a Christmas gift alongside other eight N64 cartridges.
I love it! It’s fun to play with your sister.
This game was a guilty pleasure of mine when I was a kid, I rented it more times than I like to admit.
Kensei Sacred Fist is notable in that it's probably the only fighting game so far, to include the Steven Seagull version of Aikido as a fighting style, including a legally distinct version of Steven as the default user of it(the roster is doubled with semi clones a la Tekken)
"I doubt many of you are gonna be putting this on your current playlists"
*Appears 3 seconds after I put that theme in my current playlist*
I actually love the look and aesthetics of this game, the massive stages (the blurry textures probably looked better on a CRT tv rather through emulation like in this video), the music is good, the character designs are decent enough and there’s plenty of modes (something that’s become increasingly rare in modern fighters). If this played closer to like, say, Fighter’s Destiny, it could have been a decent 3D fighter for the N64.
The lack of narrative elements feels impossibly anachronistic, like something out of the mid 80's, not the late 90's. I have no idea if that signals Konami having absolutely no confidence in it, or so much confidence in it they didn't feel the need to try.
I'll always have a bit of a soft spot for this game. Put a lot of time into when i was younger. I boot it up every now and then just for the nostalgia lol.
One of the few n64 games that got nice frame rate and not so blurry textures
Starts the video with Cyrax falling to his death. We're in for a good one.
Put a lot of hours into this one as a kid, clunky, but not awful. A shame it was Konami, cause those are some solid character designs.
You got to make a Kensei Sacred Fist (aka BuGi) review of it. Just by the fact that there's a Steven Seagal character in Douglas Anderson.
Also: Kick ass soundtrack.
I've actually played this game during lock down and was preparing to use this and other 3D fighting games that kinda got lost in time. I find this game super fun. I'm still planning on going over my thoughts for it but this video will make a great reference too.
If you're serious about wanting to dethrone Criticom, I know of something that might do it. There was once a toy/console hybrid called the hyperscan, on which you had to scan collectible cards to unlock in game content, that came bundled with an X-Men fighting game. If you never bought any cards you could only play as the two characters they give you in the box, each with maybe three moves to their name. Cards only came in booster packs, so if you had a favorite X-Man you wanted to play, you had to just buy a bunch of packs and hope you get them. You also have to rescan your character card card after every single match in arcade mode. The sprite work is on par with that Dragonball Z Taiketsu, and to top it all off the game, like every other game on the hyperscan, was so bad it makes you wonder if anyone actually played it before release.
That's my first fighting game. Thanks God I was a kid because I would be super mad today having to play with this.
It's sad because the visual and music was cool
Sorry for being late. Had to save Santa from polar bears.
I know it's crazy out there
Same. Had to release polar bears in Santa’s workshop.
Free Rudolph from slavery
Freaking Bear Sub Zero!
Sorry for being late. Had to help some Polar Bears kill some old guy.
I don't play fighting games, but I love this series so much.
Happy Holidays M McM, your channel brings joy throughout the year and your fans appreciate the effort you put in. Do more Retronauts episodes!
Matthew Mister McMuscles, there are few people on Earth whose opinions about very bad fighting games I treasure quite as much as yours.
Thank you for this terrible gift, and happy super holidays.
First timer here…you give off early TH-camr vibes. It’s fun.
6:53 Somehow signifying Konami with the Yugioh card of Kozaky fits too damn well.
That's what is awesome about McMuscles' channel: Matt covers obscure titles at times.
Merry Christmas, Mcmuscles!
In all fairness, every N64 fighter that wasn't Mortal Kombat, Killer Instinct, or Smash Bros. can be considered obscure.
I have the softest of soft spots for this game. I know it's a mess, but it's the best kind of mess. Much like Hybrid Heaven, its Konami brethren. I would love for a talented indie studio to get their hands on this IP and make a fresh entry that fixes the problems with the original. I won't be able to watch the video until tomorrow, but I saw it pop up in my notifications and couldn't resist.
Thanks for covering one of my favourite bad fighters on Christmas, Matt! 💙
I played a fair bit of this back in the day. I loved the idea of the character creation building up the moves list from nothing. By the time you complete your moves list and can actually use the character in other modes, it feels like you've earned the right to have them counted alongside the official characters (rubbing shoulders with such legends as Furry Collar Ryu, Pink Dress Girl, and Boob Window Waifu) But it was so limited visually, and the controls just felt so stiff and janky, and if it's not fun to play, what's even the point? Honestly I've played worse, but it ain't good.
A thing I recall from playing this ages ago was that it was kinda hard to find info for it. It also had a character creator that was fine bit emulation usually messed it by the end or something.
They should try remaking this to fix the gameplay issues as an anniversary edition or something.
This game had some really interesting things going on.
I love the 3d stages with realistic elements in the way & interaction.
Holy SHIT it's flying dragon getting mentioned! That shit was my jam
Matt, my God dude you make it so damn hard to make your videos just back ground noise for me to focus on cleaning up my bedroom when you got bangers like Chun Li's ex plus alpha theme in the background in the opening. I guess I'm just gonna put cleaning off for 18+ minutes.
What I've always wanted to know is what condition is necessary to fulfill for being allowed to use your created fighter in other modes. I always get the "Your fighter is not ready yet" message, even after I've collected quite a lot of moves. Does ANYONE know the requirements? 'Cause the game fails to convey any of it, and the internet has absolutely ZERO guides on the matter!
It didn't explain it very well, but once your moveset was fully developed, you would face Gouriki (the sub-boss in arcade mode), who would give you a "hidden move" to use, and you would then be ready to use this character in arcade mode. You didn't have to defeat him fully, fortunately.
@@jm4050 That's a bit of a weird way to implement that mechanic... Thank you. That's a mystery finally solved.
I remember having a lot of fun with this game. My friend and I spent a weekend building custom characters and then cooperating to see how we could explore and destroy the arenas.
Matt I know you've mentioned Beast Wars Transmetals on T. K. O. Before, however the PS1 version and the blockbuster N64 version are two completely different games
The PS1 version is a powerstone clone that I *remember* being fairly decent and it even had unlockable characters that were from the fucking BotCon transformers convention of all things
Anyway I'd love to see you take a shot at that version, might be too "good" for this show even but hey I'll let you be the judge and step all over my nostalgia
Omg! They used the version "Ronaldinho soccer"of International super star soccer 64. Im from Brazil and i Love the reference.
Castlevania: Judgement did at the very least provide us with one of the best Bloody Tears arrangements of all time
What the heck is that Mario tank multiplayer game that pops up around 00:38??
A mini game in Mario party methinks.
Was that closeout song from Flying Dragon?
Yep.
Love you Matt, but you gotta put more respect on Mystical Ninja Starring Goemon when you bring it up. That's god tier N64
Holy shit I had this game as a kid. I honestly liked it but it was a bit hard
I just found your channel and instantly subscribed for this type of content. Please do more knock-off or random card games. One on Digimon card game from the 90s . Maybe even compare it to the modern Digimon card game. Just my two cents. Please do more
You know, as someone trying to code, animate and write the story for my own game, a series exactly like this is probably where at least one of my projects is going to end up. So I take back most of whatever I’ve said about the games that appear here.
Hey, it's rare that people knock it out of the park on their first go. Keep at it, everyone's gotta work through their 'early jank' period to figure out what works.
@@YukaTakeuchiFan I mainly say this because I realize just how hard this actually is, especially by yourself.
Yep, we rented this a couple of times when we were tweens/young teens and it made an impression on us. Besides the first-gen create-a-character, it was "the 3D fighter you rented instead when you wanted to play Tekken or VF but all you had was an N64 at the time." Shortly after, we would actually have a working PlayStation and be able to play better 3D fighting games like Tekken 2, Soul Edge, Star Gladiator, and Rival Schools.
I played this for like 20 minutes at my friends' house as a kid one afternoon but got cut short because we had to leave for some reason. I remember thinking the create a fighter mode was really cool & always wanted to go back & play the game a little longer but the problem was, I remembered the title of this game as "Art of Fighting" not "Deadly Arts". There IS an Art of Fighting game on N64 but it didn't have create a fighter so I've been very confused about this game for the longest time & almost convinced myself that I was making it up. Thank you for making this video because the mystery is finally solved...it's just a shame that the game apparently sucks ass.
Great retrospective on an interesting fighter Matt, considering the only fighter I ever played on the N64 was Fighters Destiny.
But it must be said, you just absolutely HAD to stick that damn Buck Bumble theme back in my head at 0:40 after it took years for me to get it out. Thanks soooo much :p
Can we get a looping video of that buck bumble with the front row dancers?
Merry Christmas! Also, I remember having a blast playing this game with my siblings!
i remember playing this and as a little kid i knew something was off with the gameplay but couldnt put a finger on it
i do sort of miss when we had more 3d fighting game attempts!
It's good to see you are still well Matt. It's been so long since I checked in. I hope you a great 2022
I remember renting this game from Hollywood Video as a kid in ‘99 and being very unimpressed. The create-a-fighter kept me more entertained than literally anything else. I’m a sucker for customizing characters
As soon as Kozaky made a cameo, I knew Ultima must have edited this one.
If you think about it, the N64 controller's button layout translates really well to a fight stick. (which is probably why N64 arcade sticks exist.)
14:46 can't believe Matt knows about Pop Team Epic
And now Christmas is complete. Always nice to see another one of these
Watching the characters bounce in the select screen brought back my memory of the music. That's how good the music in this game is! I spent a lot of time messing with the create-a-fighter but never could quite figure out the system. Plus I think this was something I rented repeatedly until the store sold the cart as-is and by the time I bought it I was bored with the clunky mechanics (I bought BIOFreaks the same way).
Kongoh (yikes that name) is dressed like he's a bouncer at Hooters, which to be honest would be an amazing fighting game backstory.
I wonder if he would consider covering "Hey punk, you think your tough enough?".
Finally, someone speaks about GASP! man, even as I kid I knew this game sucked, but it was about all I had. So in some way, it holds a special place in my heart. I think I only got one character outta the character creation mode so I could play the arcade mode with them.
Definitely need a Simpsons Wrestling episode. It definitely counts as a fighting game since there is no actual wrestling in it.
Would also like to see Tao Feng and WWF In Your House, which is another fighting game with wrestling dressing
Oh and that Justice League fighting game on the Genesis
Kyoya looks like if a Worthikids character got buff
Funny thing, I remember this game's box art from somewhere in the 90's. Probably magazines or one rental store or another. I'n pretty sure I never played it. XD
I actually liked that game. The idea of stealing their moves after you beat the opponent were pretty progressive. Wish more games did that. Such a great idea.
What about Xena: Warrior Princess: The Talisman of Fate for the N64? When I got my n64 for Christmas, I got that, DK64, Super Mario 64, and F-Zero X. Guess which game I only play for a couple minutes before never wanting to play it again?.
Great vid as always! Any chance you'll cover Flying Dragon someday?
I truly hope to one day see "Fight Fever" (by Viccom, 1994, only for the SNK NeoGeo) on this section really soon!
Does Kinect count? If so, please do Fighters Uncaged or Fighter Within.
"If you're like me, and I know I am..." is an incredible line and i can't wait to start peppering it into my everyday speech.
G.A.S.P!! is effectively a wrestling game with a fighting game skin. The create-a-wrestler, the climbing, breakable objects and more. It all screams wrestling game.
Matt, Konami developed an arcade board for fighting games (called "cobra" or something like that ) who supousedly can learn from the players fighting style on order to adapt and adjust the difficulty spike. If you could talk about it despite i am no patreon and give you a ton of bitcoins, petrodollars, dollars or pesos. I like your content , and i love your videos of Suda51 games , i laugh like a ton. See ya and thanks for reading.
Yes, cobra was the name of the arcade hardware, the game itself that ran on it was Fighting Bujutsu.
16:00 you are talking about Tekken 7 right?
Whats the fighting game at 16:53??
Martial Champion by Konami.
Dude, you need to talk about Abalaburn. I remember playing that awful think on my PSX as a kid and hating it.
I remember this being one of like three N64 games that Nintendo Power gave 1 star to, but I still thought about renting it a couple times because of the anime tiddies on the box art.
Merry christmas! Hope you review battle of the eras one day!
Fighter Destiny was brought up in this video and i'd love to see a video covering either 1 or 2 since Fighter Destiny 2 is the quintessential "rented it one time from Blockbuster and it's stuck with me for some reason" type of experience
Merry Christmas, my fellow Canuck! I didn't know you were going to give us a present, though. Now I feel bad that I didn't get you anything :(
What about War Gods on N64? I think I remember liking it as a kid. But it might have been bad. I dunno. All I remember is getting Anubis and ripping hearts out.
Watching the latest "Worst Fightin Game" while setting up my new arcade stick makes for a great Christmas.
Serina made me feel strange as a kid. Early neuron activation i suppose lmao
Merry Christmas Matt! I hope you have a wonderful day!
I do enjoy the use of Flying Dragon music to close out the video.
I bought this game on the N64 simply for the create-a-character. Such features have come a long way.
I hope Matt looks at 47-tek's DOS fighting games, Sento and Kreep Klash. They would definitely top the list
God. I loved this game as a kid. Loved the characters and graphics so much. Also the artworks are beautiful.
I wonder what i would think of it today.
When are you going to review Flying Dragon? You keep bringing it up.
no, it's great