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Very useful thank you. I also found that if you use an Attribute Randomize with the mode set to "custom discreet" you can randomize your shapes based on weights.
Your video is useful as always! Thank you Axis, I learned a lot.
That was incredibly useful! Thanks so much!
How would you do if you had plenty of different objects, like 300 differents, cause blast and isolating each manually is clearly not the way.
How was the transition from c4d to Houdini. For me I am terrified but wish to either learn houdini or unreal
Hard but u just gotta stick at it, I just did a bunch of jobs with it to light a fire under my ass.
Thank you, very helpful!
how to copy multiple objects to points with out them randomly changing position in every iteration?
Could change Global Seed on scatter node. $F to change seed on every frame.
Super! Thx!
Thank You very much!
You are very welcome :)
thats a very complicated way to scatter different objects. Welcome to houdini i guess.
Yeah. I wonder why he did not use the "attribfrompieces" method. Much easier in my mind and does more or less the same.
Yeooo thank you for your help your the best
lil b based god
Very useful thank you. I also found that if you use an Attribute Randomize with the mode set to "custom discreet" you can randomize your shapes based on weights.
Your video is useful as always! Thank you Axis, I learned a lot.
That was incredibly useful! Thanks so much!
How would you do if you had plenty of different objects, like 300 differents, cause blast and isolating each manually is clearly not the way.
How was the transition from c4d to Houdini. For me I am terrified but wish to either learn houdini or unreal
Hard but u just gotta stick at it, I just did a bunch of jobs with it to light a fire under my ass.
Thank you, very helpful!
how to copy multiple objects to points with out them randomly changing position in every iteration?
Could change Global Seed on scatter node. $F to change seed on every frame.
Super! Thx!
Thank You very much!
You are very welcome :)
thats a very complicated way to scatter different objects. Welcome to houdini i guess.
Yeah. I wonder why he did not use the "attribfrompieces" method. Much easier in my mind and does more or less the same.
Yeooo thank you for your help your the best
lil b based god