Nice video. Quick tips: You can hold shift while placing electrical items such as branches and it will snap into alignment with the one next to it. Also, if you use multiple wiring tools at once, you don't need to go back and forth hooking up solar panels for example. You can put slack to cables, hold shift and scroll mouse wheel. Doing this u can hide cables underground.
its better of using 2 solar 1 windturbine 2branch 1blocker 3root combiners OR sWITch, then smart switch after 4 splitters hook all 9 turrets with one battery
if the power source is destroyed battery kicks in if battery is destroyed power source output kicks in longest output power is there anything connected will b on
You should be able to use combiners to combiners to combine the output from multiple large batteries. Basically I'm saying more wind turbines, double the batteries and then come in with 200 power to each redundant circuit. Using 3 windmills for every 2 batteries to ensure you will always have them at 100% charge.
I usually take into account that turrets use 11 power because I have the "has target" output connected to an RF broadcaster that enables power to a Rust+ antenna through an RF receiver.I remember this wouldn't work if you only branch out 10 power/turret, you had to branch out 11. Also, the master switch consumes 1 power (but I could be wrong due to updates on electrical stuff) so you'd only have 98 going to the branches. Edit : do they allow connecting anything to root combiners now or only power sources like panels/gennies/turbines/batteries ? I haven't played in a while and was always annoyed you can't make fancy stuff by connecting the output of a branch for example to an input for a combiner (but then I guess an OR box would be a replacement for that)
I still do 10 power even with smart alarms. The alarm sits offline connected to has target and will notify on Rust+ if the turret is fired. No extra power needed in my experience. Also no Rf or anything else needed. Just pair the alarm to rust + directly
@@CableGuyRust I know you can plug in the alarm straight into the turret but imagine dooing that with 30+ turrets back in the day, running around and syncing all 30 of them. The RF broadcast/receiver system allows me to add more turrets without having to pair additional alarms, just pair the 1 alarm and that one gets triggered through RF
see my response, you can do that with the dynamic power method and adding a small battery with a few solar panels to supplement the additional need for the +1 on each turret. You should be able to get away with adding the small battery because with the dynamic method the turrets and alarms will only pull the power they need, meaning that the extra 1 for the alarm isn't used until the alarm is actually activated. So even with the dynamic method and 9 turrets which uses a max of 95 power, or perhaps as little as 93 power for PC Rust you then have the ability to add the alarms and as long as not more than 7 of them are active alarming at once you'll be fine.
use 4 splitters to power your turrets instead of branches.....this provides dynamic power so if one turret is taken out, its power is no longer drawn from the battery thus keeping the remaining turrets on longer in the event they cut your power source. When you use branches you are consuming 10 power no matter if a turret is connected or not plus 1 for the branch. Each splitter consumes 1 power plus the 10 per turret for a total of 31, then times 3 splitters is 93, plus a switch is 1, plus the 4th splitter is another 1 for a total of 95 power needed from your large battery. When one turret gets damaged or eliminated then your power draw on the battery will automatically reduce by 10. Basically you go from large battery to switch, from switch to splitter 1, from splitter 1 to splitters 2, 3, 4, and then from spltters 2,3,4 to 9 autoturrets.
this is undesirable since when the power gets under 120 delivered by the battery, all turrets will shut down. with branches they will shut down one by one every 10 power that drops from input. also although it shows that the power is in usage, when nothing actually uses the power thats attached to the branch it wont drain the battery like you stated.
@@dustercrew It is only true if you have 1 battery only. The power will drain until it reaches 0. But this video is about battery backup. You don't need to provide the 120% of the total thoughtput of the battery. When it drains completely, the backup battery will start to supply its charge. It's an infinite loop, so you have nothing to worry about.
Alan I think I know the problem. Dial the power down to 96 instead of 99. Pc had an update where electrical devices don't cost 1 power each. I forgot RCE is behind.
Nice video. Quick tips: You can hold shift while placing electrical items such as branches and it will snap into alignment with the one next to it.
Also, if you use multiple wiring tools at once, you don't need to go back and forth hooking up solar panels for example.
You can put slack to cables, hold shift and scroll mouse wheel. Doing this u can hide cables underground.
Good tip!
its better of using 2 solar 1 windturbine 2branch 1blocker 3root combiners OR sWITch, then smart switch after 4 splitters hook all 9 turrets with one battery
if the power source is destroyed battery kicks in if battery is destroyed power source output kicks in
longest output power is there anything connected will b on
That's really smart, I like that.
You should be able to use combiners to combiners to combine the output from multiple large batteries. Basically I'm saying more wind turbines, double the batteries and then come in with 200 power to each redundant circuit. Using 3 windmills for every 2 batteries to ensure you will always have them at 100% charge.
This is GOLD! Really really ty!! Have a nice day and wipes dude!
Really glad I could help!!
you can achieve the exact same result with just OR switch
I usually take into account that turrets use 11 power because I have the "has target" output connected to an RF broadcaster that enables power to a Rust+ antenna through an RF receiver.I remember this wouldn't work if you only branch out 10 power/turret, you had to branch out 11.
Also, the master switch consumes 1 power (but I could be wrong due to updates on electrical stuff) so you'd only have 98 going to the branches.
Edit : do they allow connecting anything to root combiners now or only power sources like panels/gennies/turbines/batteries ?
I haven't played in a while and was always annoyed you can't make fancy stuff by connecting the output of a branch for example to an input for a combiner (but then I guess an OR box would be a replacement for that)
I still do 10 power even with smart alarms. The alarm sits offline connected to has target and will notify on Rust+ if the turret is fired. No extra power needed in my experience. Also no Rf or anything else needed. Just pair the alarm to rust + directly
@@CableGuyRust I know you can plug in the alarm straight into the turret but imagine dooing that with 30+ turrets back in the day, running around and syncing all 30 of them.
The RF broadcast/receiver system allows me to add more turrets without having to pair additional alarms, just pair the 1 alarm and that one gets triggered through RF
see my response, you can do that with the dynamic power method and adding a small battery with a few solar panels to supplement the additional need for the +1 on each turret. You should be able to get away with adding the small battery because with the dynamic method the turrets and alarms will only pull the power they need, meaning that the extra 1 for the alarm isn't used until the alarm is actually activated. So even with the dynamic method and 9 turrets which uses a max of 95 power, or perhaps as little as 93 power for PC Rust you then have the ability to add the alarms and as long as not more than 7 of them are active alarming at once you'll be fine.
and if i have 3 batteries and 3 turbines what do i need to do? could you pls make a video pls
actually forget what i said i just make space for the things that the videos shows and do it like you
I am a new subscriber. quick question. if I want to this with 4 battery? Would it be possible?
Hi! 👋 Welcome to the channel! Yes, you can repeat as many time as you like 👍
use 4 splitters to power your turrets instead of branches.....this provides dynamic power so if one turret is taken out, its power is no longer drawn from the battery thus keeping the remaining turrets on longer in the event they cut your power source. When you use branches you are consuming 10 power no matter if a turret is connected or not plus 1 for the branch. Each splitter consumes 1 power plus the 10 per turret for a total of 31, then times 3 splitters is 93, plus a switch is 1, plus the 4th splitter is another 1 for a total of 95 power needed from your large battery. When one turret gets damaged or eliminated then your power draw on the battery will automatically reduce by 10. Basically you go from large battery to switch, from switch to splitter 1, from splitter 1 to splitters 2, 3, 4, and then from spltters 2,3,4 to 9 autoturrets.
I love it, great idea. I play as a solo and it's tough to get all the resources a d space. My design here is a bit more minimalistic
this is undesirable since when the power gets under 120 delivered by the battery, all turrets will shut down. with branches they will shut down one by one every 10 power that drops from input. also although it shows that the power is in usage, when nothing actually uses the power thats attached to the branch it wont drain the battery like you stated.
@@dustercrew It is only true if you have 1 battery only. The power will drain until it reaches 0. But this video is about battery backup. You don't need to provide the 120% of the total thoughtput of the battery. When it drains completely, the backup battery will start to supply its charge. It's an infinite loop, so you have nothing to worry about.
Doesn’t work on console keep turning off then on
Alan I think I know the problem. Dial the power down to 96 instead of 99. Pc had an update where electrical devices don't cost 1 power each. I forgot RCE is behind.
@@CableGuyRust what a bunch of crap, they need to have the devices consume 1 power each......dumb that they removed that.
@@rwhipple739
😊
Wish they would let us charge our batteries with pressure plates, base buddies would have purpose again.
What are base buddies?? Lol
@@CableGuyRust the light version of base (insert another "B" word here.)