I think that the pot on the shelf doesn't display the lifespan of the food, but the food will still perish over time. With those 2 veins of iron you'll be good for more than a while! 😀
The glue for putting together clutter seems like busy work to me, but is the idea that you repair clutter? Maybe it's the term clutter: I think of many things that make clutter. Maybe they should allow you to pick clutter up and take it but to actually make something in the clutter pile usable, call it repair and repair items with various things: for books, require a sewing kit to stitch the book seams together (so you would need more flax or to fix a cover you would need leather). Then you could read it and place it on a shelf or something. Seems there are better ways or additional ways to make clutter usable through repair.
These are good ideas. Right now, you still only get the clutter, right? The glue doesn't repair it to make the item useful again, like it was when originally made, as far as I know. I think when you repair a clutter block with glue, you still get a clutter block. I may be wrong. I might feel differently about it if the glue actually repaired the item and made it usable again 🤔
@@HypnotiqueAKAHypi Well then the glue mechanic is just busy work and basically a waste of time. I like my idea better. You can pick up clutter, but to make items usable, they need to be repaired. Sometimes things are ruined beyond repair so not every clutter pile would have a repairable item. Repair work can include glue, flax thread, charcoal, leather, maybe dyes, sewing kits, etc. That would be fun and engaging. That kind of mechanic is potentially limitless (at least in my mind.) You could use these items to barter with traders maybe (although you don't want to ruin the gear economy).
Primitive survival has the ability to make spiles that you can use to tap 3 different kinds of trees, one of them is pine that you can put a bucket under the tapped spile to collect sap and turn into resin I believe. Im getting ready to start using them in my world soon. I think you can also tap maple for syrup, but dont quote me on that yet. lol
PS I think does add Resin Taps for Pine and Acacia with leaking trunks. Tap + bucket = Tapping Set, click it on a sap spot and blam like 6 resin per 2 or 3 days. It adds up very quickly and makes anything involving resin way way WAAAYmore manageable. Sorry not PS, It's called Tree Tapping. 110% worth it! Totally not cheaty and in my opinion the increased resin acquisition rate can be explained away by real life... resin naturally seeping from a wounded tree is much slower than a tree tap setup, tapping into the "veins" of the tree directly yields a lot more far faster than a "broken skin" wound... so it kinda doesn't feel cheaty.
I think that the pot on the shelf doesn't display the lifespan of the food, but the food will still perish over time.
With those 2 veins of iron you'll be good for more than a while! 😀
Yeah, you are probably right about the pot of food!
Yes, it turns out there are 3 veins there....2 bountiful and 1 rich :) So now I'm rich! 😍
@@HypnotiqueAKAHypi rich and bountiful lol
Not cheaty. When you're creating a world you have the option to make clutter obtainable without breaking.
The glue for putting together clutter seems like busy work to me, but is the idea that you repair clutter? Maybe it's the term clutter: I think of many things that make clutter. Maybe they should allow you to pick clutter up and take it but to actually make something in the clutter pile usable, call it repair and repair items with various things: for books, require a sewing kit to stitch the book seams together (so you would need more flax or to fix a cover you would need leather). Then you could read it and place it on a shelf or something. Seems there are better ways or additional ways to make clutter usable through repair.
These are good ideas. Right now, you still only get the clutter, right? The glue doesn't repair it to make the item useful again, like it was when originally made, as far as I know. I think when you repair a clutter block with glue, you still get a clutter block. I may be wrong. I might feel differently about it if the glue actually repaired the item and made it usable again 🤔
@@HypnotiqueAKAHypi Well then the glue mechanic is just busy work and basically a waste of time. I like my idea better. You can pick up clutter, but to make items usable, they need to be repaired. Sometimes things are ruined beyond repair so not every clutter pile would have a repairable item. Repair work can include glue, flax thread, charcoal, leather, maybe dyes, sewing kits, etc. That would be fun and engaging. That kind of mechanic is potentially limitless (at least in my mind.) You could use these items to barter with traders maybe (although you don't want to ruin the gear economy).
Primitive survival has the ability to make spiles that you can use to tap 3 different kinds of trees, one of them is pine that you can put a bucket under the tapped spile to collect sap and turn into resin I believe. Im getting ready to start using them in my world soon. I think you can also tap maple for syrup, but dont quote me on that yet. lol
Oh cool, thanks! I will look into that!
I don't see anything about spiles in the mod description or spoilers :(
@@HypnotiqueAKAHypi I'm sorry, I was mistaken. The spiles are from expanded foods/culinary artillery
@@wizardsworld1152 ahhh, gotcha :)
PS I think does add Resin Taps for Pine and Acacia with leaking trunks. Tap + bucket = Tapping Set, click it on a sap spot and blam like 6 resin per 2 or 3 days. It adds up very quickly and makes anything involving resin way way WAAAYmore manageable.
Sorry not PS, It's called Tree Tapping. 110% worth it! Totally not cheaty and in my opinion the increased resin acquisition rate can be explained away by real life... resin naturally seeping from a wounded tree is much slower than a tree tap setup, tapping into the "veins" of the tree directly yields a lot more far faster than a "broken skin" wound... so it kinda doesn't feel cheaty.
I don't know if you took it off camera, but in case you missed it there's plenty of zinc here 35:58
Ahhh, thank you!