These opening intros are simple yet brilliant! Along with quite enjoyable and unique gameplay as Rome makes this even more enjoyable to watch. Amazing work!
Its been a year since you uploaded this, but i want you to know when I'm on patrol and no calls are coming in, i sit somewhere quiet and just watch this play through over and over. Its one of my favorite series. I still play DEI to this day but i just cant replicate the intensity and the enjoyment i get from watching you play which makes me laugh, but you did amazing with this series, i hope you decide to return to it and make a second playthrough!
Really interesting choices. I usually conquer Cisalpina before plunging into Sicily. I guess that mod really changes stuff though. And I loved the intro, by the way. You did a fantastic job at storytelling lol
Haha, thank you. Yes, honestly, conquering Cisalpina makes more sense, and I would recommend it if you are playing for efficiency. But I am playing with historical expansion routes in mind. In fact, if you are playing for efficiency, there is no reason not to invade Africa from Carthage ASAP. And also destroying Epirus by taking over Apollonia when they are weak instead of suing for peace.
These intros are bloody brilliant! Found this series & thus your channel last night! Definitely going to be sticking around especially if you continue with the epic cinematics, I can see the Kings & Generals inspiration in them, it's very well done! Also the fact that you're trying to mirror history is awesome, the pains you have taken to mirror history is evident, I mean all the way down to historical Roman battle formations! That's just unheard of in the Total War community here on TH-cam! I do have one question though, what's your end goal? I take it you intend to conquer historical lands that the Romans actually conquered but how far do you intend to take it? Late Republic borders or Roman Empire?
Hey, thank you for those kind words of appreciation. The idea here is to conquer the historical borders of the Roman empire at its maximum extent which was under Trajans rule.
I was waiting for this episode and just as I thought, the episode was released today. This is by far my most favorite series other than the Mauryan campaign.
@@TWSummary, I'm following along with your playthrough with my own playthrough, When I conquered all of sicily (Basically all) And conquered all of sardina, after 2 turns it did not trigger the peace treaty with carthage, I downloaded the same mods, put "realistic expansion" before the DEI main mod file, what to do?
If you want to mimick a real Legion you should limit the triarii to half, just recruit 2 for instance and the pedites as well, also the roman cav was very limited, usually around 300 in a Legion, the socii made must of the cav sometimes numbering 900 in a Legion. You could use the extra slots for ballista or mercenaries, or even rorarii to help protect the flanks
Ballista were used that often in field battles by the Romans. There are very few instances of it being used. And while I can recruit the triarii to half, I opt against it because then you miss the number of maniples matching the hastati and principes. So, the checkboard for the last line would be incomplete. I think the best way was if the triarii just had fewer men per unit. Technically, yes, socii formed most of the Roman cavalry with a ratio of 3 is to 1. However, I made them pop4 peregrini. So I felt it a bit cheesy to use 6 socii 2 latin and went for an even split of 4 and 4. But yes, you are right it can be more historical. But I've gone as historical as I can with the game play experience in mind and not to abuse the system. Thank you for that write-up, much appreciated ❤️
Hey there my friend i love the intro (Pro vibe) I rly like 41 armies idea, and historical approach make your campaign as immersive as posibile,can't wait to live the adventure with you (ofcorse form your point of view) Big love ❤️!
How did you edit the army upkeep costs? I would love to know how to do this in Rome II. Everything I find online doesn't go into editing files and they seem to only apply to Rome I and Attila.
Idk at the moment bruh i think the mod isn't updated and the script is broken for now. But previously all you had to do was take corsica and Sardinia and Sicily from the Carthaginians.
Did they eventually accept peace? I’m currently nearing year 10 of this war and I’m driving them from Spain but they refuse to accept peace no matter how much money I offer them
@@nickpecora8457 idk I gave up. Still installed but I haven't turned it on since like a week after I posted but if your in that deep just like I was chances are it's a no
Rome 2 DEI is the best total war experience IMO. I'm in the middle of an Etruscan play through with faction unlocker. I beat Rome and just conquered North Africa from Carthage. Taking Latium took a lot of really close battles and some Liberation use to get allies. I liberated Syracuse and helped them secure the island. Without them I'd be dead already I think.
My literal only complaint is the idea of stacking temples, just because that feels weird to me - but i tend to insert RP into EVERYTHINg so... Lol I love the intros tho
I usually find it best to just destroy Epirus as a faction. They are quite strong and in many of my campaigns they manage to conquer Greece and Macedonia and then declare war on me while I’m fighting Carthage.
Hi I´ve been trying to play this mod with the realistic expansion so that carthage automatically makes peace after taking the island like in the video. I saw the creator deactivated this scrypt due to some issues but he says about a possibility to change the scrypt by changinf the Cat variable to true in the code. After doing that and starting a new game Carthatge wont make peace after takimng the islands. Anyone here has tried this mode and had the same issue? Could you find a solution?
mod maker (Realistic Expansion for Divide et Impera grand campaign) said: "A scripted peace between rome and carthage is declared after rome takes the mediterranean islands. This feature is currently turned off because people have been reporting problems with it. But I have just been testing it and it seems to work fine. So if you want to turn this feature on, then set the Car variable to true. But do this in the beginning of a campaign."
This naval battle was really crazy. I always struggle in sea battles, even if I have more ships than the enemy.. thought ramming is only effective from the side but you even rammed them from the front
Bigger ships are better at ramming. They are slow moving and can be outmanouevered and boarded by many smaller moving ships, so it is always a good idea to keep a reserve line of ships that can "liberate" a friendly that has been boarded.
Thanks for the tip man.. I am almost at Turn 100 now, survived somehow but I still fighting a bloody war with 41 Units armies against chartage! I am running out of Citizen to rebuild my completely destroyed legions but I won’t give up!! Finally captured Syracuse in the last turn but they already sent more armies to counter attack 😂 crazy mod …
Hi Summary, great content and tips! I just started watching your videos and I couldnt miss amazing shades you have. If it is not a big problem, could you please share what reshades do you use? (Which boxes to tick) thank you!
Im reading alot about peoples DEI experiences while also playing it, just wondering how everyone takes 10-20 turns to take Taras, it's not hard to kill Pyrrhus on the first turn and take Taras by the third to fourth.
mod maker (Realistic Expansion for Divide et Impera grand campaign) said: "A scripted peace between rome and carthage is declared after rome takes the mediterranean islands. This feature is currently turned off because people have been reporting problems with it. But I have just been testing it and it seems to work fine. So if you want to turn this feature on, then set the Car variable to true. But do this in the beginning of a campaign."
Just installed the mods, Im at about the same point in the game you are, but AOR and romanized units are still being recruited from 2nd class, not 4th. Is that a feauture that you did not include in the mod?
Just started Rome campaign with this (new for me) mod on hard level and got in trouble delaying conquest of Epirus and Etruscan’s, which turned for worse when Cartage declared the war ). Well, I had to fast roll Etruscs, lots of money spent on mercenaries (luckily I managed build some economy instead of conquest), still fighting 3 full stack armies and controlling cities was hard, save spammed couple of times. Until, Epirus took my city who was just conquered by Cartage. I planned to retake it next turn, but Epirus was like a rat taking it after my desperate defense and taking 50% of the cartage army. So, this was a casual beli for me (I made a peace with them at the start). So I took my city back by destroying 2 armies ))) and my reserve army took that Epirus appendix on Peninsula hahaha))) still it was a headache, pain in the ass and save spam. Well, now I found this channel and feel myself and idiot )))
Doesn't the level 3 Aux. barracks in Corsica and Sardinia give you Sardinian Archer Auxiliaries once you have Imperial Reforms? It may not be "optimal", but I like to have an Auxiliary Baracks in every region. I like unit variety, and the AOR/Auxiliary units in this mod make me very happy.
I am playing with a submod that removes the caps for Auxilia units, that being said the best missile Auxilia units for Roma are the Balearic slingers, Syrian archers and the Cretan archers. Historically as well these were the most used ones. So I stick to those.
@@TWSummary Fair enough. I just like the idea of having the conquered peoples be represented in the army; and that's in anything, not just this game/mod. I never got far enough in my own Rome campaigns to see if there are ahistorical Auxiliaries (i.e. Germans or Persians), but that's something that I personally would really enjoy...though I know there are lots of people who prefer things to be historically accurate. P.S. Thanks for replying! I honestly wasn't expecting that.
I love this series and your mods. Inspired me to start my own campaign. Only issue I ran into is that my "Principes Samnitici" and some other auxiliary units draw from my Plebes populations instead of Peregrini like yours do. What could be the cause of this?
@@TWSummary I'm going to make a new game and I'm going to use a few cheats to fast forward. my theory is that the event won't appear if you don't let the script start the war with Carthage. In this game it was me who, after defeating Pirro, declared war against Carthage and did a blitzkrieg, so I think that's It. I'll tell you
45:25 oh I dislike this event. If you accept, these bandits will reduce support for your opposition but also reduce the loyality by 10. on the contrary, if you refuse, they will hire them and you lose support. What I miss is a third option, arrest the bandits. It should cost money but also increase loyality. 49:15 did you notice it? The woman's rank increased with this mission.
I always prefer loyalty over support. Yes I am aware, sending females on any of the diplomatic missions will increase their rank, this is especially very powerful as the Nomads and other factions with female leaders, with which you can actually get really highly ranked females in about 6-7 turns of spamming diplomatic missions. Very good for governor generals and governor admirals.
The only thing that i dont understand in this mode is that why is there 200 men in one unit, we can already add more than 20 units in army so why is it still naccessary to have 200 men in one unit until its not something like cohort where u got 400 men(historicaly there was 480 men as i know in a single cohort). Everything else is just perfect, great content
Hi Summery, I've been recommended your content and I'm enjoying very much. I do have~2K hours in Rome 2/DEI but wanted to know what you would reccomend as Sub mods to further enhance the game. Planning on starting a new campaign after 6ish months away from the game. Iweru campaign I thing. Any suggestions welcome. TY.
What's your setup? Your performance is so good despite all the mods.. ;; Some tips: 1. Always leave Cosentia garrisoned by AOR lucanian hoplites and slingers. Carthaginain stacks will attack it repeatedly. 2. Feel free to sack and loot settlements, you still get the income even after sacking. 3. If playing with 41 unit armies, always invest in more cost efficient units than elite units. 4. It is completely worthwhile converting massalia or epirus into your client states. Their auto resolve is pretty good and will help against carthage.
I am not very good with PCs my friend helped me set up during the lock downs. All I know is I have a 3090 Nvidia hope that helps 🤣 Also, thank you for the suggestions. They have been well noted ❤️
Hey man, if I understand correctly, your socii units use up foreigner class, however on my save they require plebians and patricii, is this a mod you are using or did I do something wrong? EDIT : found the answer in the comment section on your 3rd video nevermind :)
love the new realistic legions they look amazing. Although the new legions dont seem to be locked behind reforms. Any reason why? i downloaded from the workshop. Should i change the mod position on the mod list? Keep up the good work :)
At 41 minutes you upgrade your military traditions, your general is at level 3 and you get 3 skill points and a total of 6 skill points from just 2 levels. I don`t get this. Is it new for the 1.32 build or are one of your mods doing it?
@@TWSummary i get 2 points from first level up, then i get 1 point in next level up. I get 3 points total in level 3 were you get 6 points. I get 5 points in first general level up then 3 then 2.
@@TWSummary yeah probably, i am using basicly just DEI submods, i will remove the cause of misschief. Thanks for your reply. I like your playstyle. It’s simmilar to mine, hehe. Looking forward to the next episode.
Haha I would love to dip my hands into MP, but I don't have the time currently IRL to do so. Just so busy, the only thing I am doing for gaming, is keeping my channel alive and of course continued modding for the DEI team.
I do that no matter what difficult I play on. I don't like adding unbased stats to the AI. Unfortunately the AI doesn't get smarter with higher difficulty. High stats simply means the AI will have levy spears standing toe to toe with your legionaries in a 1v1.
@@TWSummary Yeah I know. The thing is in your first video you tried to lower the difficulty-but it did not work. In your second video where I wrote the comment, you obviously changed it again, this time with success. Especially in dei, playing on hard battle difficulty is just triggering(how they not give up despite the fact that they are surrounded:D)
These opening intros are simple yet brilliant! Along with quite enjoyable and unique gameplay as Rome makes this even more enjoyable to watch. Amazing work!
Thank you for those kind words. Really means a lot to me and makes the effort worth it in the end. ❤️🙏
Agreed!! The brief recap is 🔥
He is able to make these videos relaxing and entertaining without being obnoxious. Great content man.
Thank you, bruh. Those words made my day. 🙂
Its been a year since you uploaded this, but i want you to know when I'm on patrol and no calls are coming in, i sit somewhere quiet and just watch this play through over and over. Its one of my favorite series. I still play DEI to this day but i just cant replicate the intensity and the enjoyment i get from watching you play which makes me laugh, but you did amazing with this series, i hope you decide to return to it and make a second playthrough!
I've always sucked at naval battles in Rome, watching you take out that whole navy without issue was fantastic.
Really interesting choices. I usually conquer Cisalpina before plunging into Sicily.
I guess that mod really changes stuff though.
And I loved the intro, by the way. You did a fantastic job at storytelling lol
Haha, thank you. Yes, honestly, conquering Cisalpina makes more sense, and I would recommend it if you are playing for efficiency. But I am playing with historical expansion routes in mind.
In fact, if you are playing for efficiency, there is no reason not to invade Africa from Carthage ASAP. And also destroying Epirus by taking over Apollonia when they are weak instead of suing for peace.
Great editing and really enjoyable series, keep up the great work
Thank you, bruh, much appreciated ❤️
These intros are bloody brilliant! Found this series & thus your channel last night! Definitely going to be sticking around especially if you continue with the epic cinematics, I can see the Kings & Generals inspiration in them, it's very well done!
Also the fact that you're trying to mirror history is awesome, the pains you have taken to mirror history is evident, I mean all the way down to historical Roman battle formations! That's just unheard of in the Total War community here on TH-cam!
I do have one question though, what's your end goal? I take it you intend to conquer historical lands that the Romans actually conquered but how far do you intend to take it? Late Republic borders or Roman Empire?
Hey, thank you for those kind words of appreciation.
The idea here is to conquer the historical borders of the Roman empire at its maximum extent which was under Trajans rule.
@@TWSummary Ah good to know. I look forward to it then!
I was waiting for this episode and just as I thought, the episode was released today. This is by far my most favorite series other than the Mauryan campaign.
Thank you buddy glad you liked it 🙂
So cool to watch one of your earlier vireos and hear you mention Immersaholic. Probably my two most watched channels atm.
Hey just wanted to offer some encouragement - Love these videos and your presentation. Keep at it and I hope you never stop doing what you love.
Really great episode man. Well done for the efforts. Definitely watching every episode if this keeps up.
Thank you, bruh. I'm glad you liked it ❤️
THis is A Great Video/Series man! I like what you do with your videos!
Thank you bruh
@@TWSummary, I'm following along with your playthrough with my own playthrough, When I conquered all of sicily (Basically all) And conquered all of sardina, after 2 turns it did not trigger the peace treaty with carthage, I downloaded the same mods, put "realistic expansion" before the DEI main mod file, what to do?
If you want to mimick a real Legion you should limit the triarii to half, just recruit 2 for instance and the pedites as well, also the roman cav was very limited, usually around 300 in a Legion, the socii made must of the cav sometimes numbering 900 in a Legion. You could use the extra slots for ballista or mercenaries, or even rorarii to help protect the flanks
Ballista were used that often in field battles by the Romans. There are very few instances of it being used.
And while I can recruit the triarii to half, I opt against it because then you miss the number of maniples matching the hastati and principes. So, the checkboard for the last line would be incomplete. I think the best way was if the triarii just had fewer men per unit.
Technically, yes, socii formed most of the Roman cavalry with a ratio of 3 is to 1. However, I made them pop4 peregrini. So I felt it a bit cheesy to use 6 socii 2 latin and went for an even split of 4 and 4.
But yes, you are right it can be more historical. But I've gone as historical as I can with the game play experience in mind and not to abuse the system.
Thank you for that write-up, much appreciated ❤️
Hey there my friend i love the intro (Pro vibe) I rly like 41 armies idea, and historical approach make your campaign as immersive as posibile,can't wait to live the adventure with you (ofcorse form your point of view) Big love ❤️!
Thank you bruh! Hope you are doing well! And I am happy to be in this journey with you as well.
I never got an event to end the First Punic War! I've been fighting Carthage into the mid-250s in my game haha
Think the mod is now outdated.
@@TWSummary I'll just have to beat them the old-fashioned way. Let me get my boy Marcus Atilius Regulus on the line
Enjoy the summary. Looking forward to seeing more of them.
How did you edit the army upkeep costs? I would love to know how to do this in Rome II. Everything I find online doesn't go into editing files and they seem to only apply to Rome I and Attila.
Great content for Rome2. Keep up the good work.
Much appreciated
I’m a rookie playing Rome 2, but watching you play has taught me soo much. Definitely got me as a sub keep up the great videos.
Thank you for kind words brother and the sub. 😃
"tyrantine cavalry on steroids" 😭😭😭😭😭😭😭😭😭😭
3 minutes in and thanks for that introduction and recap of the last episode. This is good content, keep it up 👍 😊
Thank you
What do you have to do to get the peace thing with Carthage? I've been in a war with them for like 15 years
Idk at the moment bruh i think the mod isn't updated and the script is broken for now. But previously all you had to do was take corsica and Sardinia and Sicily from the Carthaginians.
@@TWSummary damn yeah it must be cause i control all of that
Did they eventually accept peace? I’m currently nearing year 10 of this war and I’m driving them from Spain but they refuse to accept peace no matter how much money I offer them
@@nickpecora8457 idk I gave up. Still installed but I haven't turned it on since like a week after I posted but if your in that deep just like I was chances are it's a no
I get script fired up so we peace out. But they declared 5 turns after. We need counter that they cannot just declare almost instantly.
your playthroughs are much fun and very relaxing
Rome 2 DEI is the best total war experience IMO. I'm in the middle of an Etruscan play through with faction unlocker. I beat Rome and just conquered North Africa from Carthage. Taking Latium took a lot of really close battles and some Liberation use to get allies. I liberated Syracuse and helped them secure the island. Without them I'd be dead already I think.
Insane intro ! Send those salty Carthaginians serve Neptune in the waters of the Aegates !
Haha, thank you, buddy. I'm glad you liked the intro, and thank you for helping me with the submod.
I LOVE THAT INTRO !!!!
Thank you bruh
Just found your channel, love your content! You have earned my sub!
Thank you, bruh, much appreciated.
Animated recaps at the start are a very nice touch!
Thank you
I love these intros
Thank you bruh glad you like em.
Wow the intro was awesome man. Great work
Does Divide Et Impera - Part 3 go at the very end of the load order?
Incredible editing and content
Thank you.
This looks insanely good.
Hey man keep up the good work absolutely love this series
Thanks a ton bruh, appreciate it.
My literal only complaint is the idea of stacking temples, just because that feels weird to me - but i tend to insert RP into EVERYTHINg so... Lol
I love the intros tho
Dude I freaking love these intros
Thanks bruh
I usually find it best to just destroy Epirus as a faction. They are quite strong and in many of my campaigns they manage to conquer Greece and Macedonia and then declare war on me while I’m fighting Carthage.
Great videos! 40 stack armies is intimidating but I appreciate your battle strategy.
Hi I´ve been trying to play this mod with the realistic expansion so that carthage automatically makes peace after taking the island like in the video. I saw the creator deactivated this scrypt due to some issues but he says about a possibility to change the scrypt by changinf the Cat variable to true in the code. After doing that and starting a new game Carthatge wont make peace after takimng the islands. Anyone here has tried this mode and had the same issue? Could you find a solution?
same here man
Hi! I really like your videos! I have a question. What you need to activate the Punic Wars script?
1:01:59 time
mod maker (Realistic Expansion for Divide et Impera grand campaign) said: "A scripted peace between rome and carthage is declared after rome takes the mediterranean islands. This feature is currently turned off because people have been reporting problems with it. But I have just been testing it and it seems to work fine. So if you want to turn this feature on, then set the Car variable to true. But do this in the beginning of a campaign."
I will try
This naval battle was really crazy. I always struggle in sea battles, even if I have more ships than the enemy.. thought ramming is only effective from the side but you even rammed them from the front
Bigger ships are better at ramming. They are slow moving and can be outmanouevered and boarded by many smaller moving ships, so it is always a good idea to keep a reserve line of ships that can "liberate" a friendly that has been boarded.
Thanks for the tip man.. I am almost at Turn 100 now, survived somehow but I still fighting a bloody war with 41 Units armies against chartage! I am running out of Citizen to rebuild my completely destroyed legions but I won’t give up!! Finally captured Syracuse in the last turn but they already sent more armies to counter attack 😂 crazy mod …
@rel_9602 would suggest to mix your army up with different population classes to keep from depleting your manpower.
I dont know way black water and no border, also trade line mods make my troops invisible. I try evrethiung not work...
Excellent work my friend.
Thank you, my friend 😊
Hi Summary, great content and tips! I just started watching your videos and I couldnt miss amazing shades you have. If it is not a big problem, could you please share what reshades do you use? (Which boxes to tick) thank you!
The inception of the video 🔥🔥
Thank you
how do u turn off arrow trails?
Im reading alot about peoples DEI experiences while also playing it, just wondering how everyone takes 10-20 turns to take Taras, it's not hard to kill Pyrrhus on the first turn and take Taras by the third to fourth.
I don't understand, I play with the same mods as you do and I haven't got a scripdet peace with Karthago, what I do wrong? 😅
Conquer Sicily and Corsica and Sardinia. And the submods need to be active at game start. It is not save game compatible.
mod maker (Realistic Expansion for Divide et Impera grand campaign) said: "A scripted peace between rome and carthage is declared after rome takes the mediterranean islands. This feature is currently turned off because people have been reporting problems with it. But I have just been testing it and it seems to work fine. So if you want to turn this feature on, then set the Car variable to true. But do this in the beginning of a campaign."
Any of you guys know why my every socci unit (socci hastati, principes etc.) use plebs manpower istead of peregrini?
That's the base DEI class. But I modded it personally for my own campaign.
@@TWSummary Can you give a resource or a like to advice on how to do this?
Another brilliant episode :)
Thank you, bruh. More to come.
Why do you have 2 barracks in magna gracia? Does aux barracks loose out on recruitment that field of mars offers?
Variety of units. I can recruit socii troops. That's why.
Your monitor must be massive to use all these units...I feel like my computer would explode with all these units as well...its really impressive
Yes I have a pretty decent PC build.
Very cool campaign idea
Thank you bruh❤️
This is peak content
Just installed the mods, Im at about the same point in the game you are, but AOR and romanized units are still being recruited from 2nd class, not 4th. Is that a feauture that you did not include in the mod?
Hey, great video! Is the mod list order in the description the exact load order used, from top to bottom? Thanks!
More or less yes. Thank you for the compliment.
How can i to play with 40 unit stack armys?!
I have taken Corsica, Panormas and Akragas but still dont't have the scripted peace event... would you know why? Love the series btw
The submod is outdated unfortunately
@@TWSummary Ah okay, thank you
@@TWSummary is there any other way of getting this event or bringing about peace? never seem to want to accept negotiations
Just started Rome campaign with this (new for me) mod on hard level and got in trouble delaying conquest of Epirus and Etruscan’s, which turned for worse when Cartage declared the war ). Well, I had to fast roll Etruscs, lots of money spent on mercenaries (luckily I managed build some economy instead of conquest), still fighting 3 full stack armies and controlling cities was hard, save spammed couple of times. Until, Epirus took my city who was just conquered by Cartage. I planned to retake it next turn, but Epirus was like a rat taking it after my desperate defense and taking 50% of the cartage army. So, this was a casual beli for me (I made a peace with them at the start). So I took my city back by destroying 2 armies ))) and my reserve army took that Epirus appendix on Peninsula hahaha))) still it was a headache, pain in the ass and save spam. Well, now I found this channel and feel myself and idiot )))
I made two youtube accounts so I could like this video twice
Doesn't the level 3 Aux. barracks in Corsica and Sardinia give you Sardinian Archer Auxiliaries once you have Imperial Reforms? It may not be "optimal", but I like to have an Auxiliary Baracks in every region. I like unit variety, and the AOR/Auxiliary units in this mod make me very happy.
I am playing with a submod that removes the caps for Auxilia units, that being said the best missile Auxilia units for Roma are the Balearic slingers, Syrian archers and the Cretan archers.
Historically as well these were the most used ones. So I stick to those.
@@TWSummary Fair enough. I just like the idea of having the conquered peoples be represented in the army; and that's in anything, not just this game/mod. I never got far enough in my own Rome campaigns to see if there are ahistorical Auxiliaries (i.e. Germans or Persians), but that's something that I personally would really enjoy...though I know there are lots of people who prefer things to be historically accurate.
P.S. Thanks for replying! I honestly wasn't expecting that.
Loving the series until now (2EP).
+1 sub :P
Thank you bruh really appreciate the support
these intro's are amazing
I love this series and your mods. Inspired me to start my own campaign. Only issue I ran into is that my "Principes Samnitici" and some other auxiliary units draw from my Plebes populations instead of Peregrini like yours do. What could be the cause of this?
I made a mod to make them draw from the historical peregrini. Because they weren't Roman citizens.
@@TWSummary Ohh, is this submod listed on the workshop?
I just took Sicily and Cortega from Carthage, but the script hasn't pop up yet, is it a bug or should I do something else?
I don't know a lot of people reporting this. I don't know what's messed up.
@@TWSummary I'm going to make a new game and I'm going to use a few cheats to fast forward. my theory is that the event won't appear if you don't let the script start the war with Carthage. In this game it was me who, after defeating Pirro, declared war against Carthage and did a blitzkrieg, so I think that's It. I'll tell you
I am following closely as I am also playing along with you.
Nice hope you have fun
how to disable missile trajectories and get the white arrows?
Once in the battle. Hit the escape key to bring up the menu. Should be in the battle interface options.
@@TWSummary yeah figured the trail part out, but not how to get the white arrows
you don't play, you make art bro
And how do u make the arrows white
It's already a part of the main DEI mod. I had them made for the team. So as long as you're using DEI you will have white arrows.
@@TWSummary ah thanks, and how do you turn off projectile trail?
45:25 oh I dislike this event. If you accept, these bandits will reduce support for your opposition but also reduce the loyality by 10. on the contrary, if you refuse, they will hire them and you lose support.
What I miss is a third option, arrest the bandits. It should cost money but also increase loyality.
49:15 did you notice it? The woman's rank increased with this mission.
I always prefer loyalty over support.
Yes I am aware, sending females on any of the diplomatic missions will increase their rank, this is especially very powerful as the Nomads and other factions with female leaders, with which you can actually get really highly ranked females in about 6-7 turns of spamming diplomatic missions. Very good for governor generals and governor admirals.
im a buit late to the party but im grateful u explained how to setup your army on the battle start
Great video
Thank you bruh 😃
The only thing that i dont understand in this mode is that why is there 200 men in one unit, we can already add more than 20 units in army so why is it still naccessary to have 200 men in one unit until its not something like cohort where u got 400 men(historicaly there was 480 men as i know in a single cohort). Everything else is just perfect, great content
So you're saying less men per unit? Where's the fun in that?
Hi Summery, I've been recommended your content and I'm enjoying very much. I do have~2K hours in Rome 2/DEI but wanted to know what you would reccomend as Sub mods to further enhance the game. Planning on starting a new campaign after 6ish months away from the game. Iweru campaign I thing. Any suggestions welcome. TY.
All the mods that are in my description I highly recommend. Good luck with your campaign. Glad to have you in the channel.
which difficulty do you play on my friend?
Normal. DEI recommended.
O kann man das Spiel kaufen
What's your setup? Your performance is so good despite all the mods.. ;;
Some tips:
1. Always leave Cosentia garrisoned by AOR lucanian hoplites and slingers. Carthaginain stacks will attack it repeatedly.
2. Feel free to sack and loot settlements, you still get the income even after sacking.
3. If playing with 41 unit armies, always invest in more cost efficient units than elite units.
4. It is completely worthwhile converting massalia or epirus into your client states. Their auto resolve is pretty good and will help against carthage.
I am not very good with PCs my friend helped me set up during the lock downs. All I know is I have a 3090 Nvidia hope that helps 🤣
Also, thank you for the suggestions. They have been well noted ❤️
@@TWSummary what processor are you using? performance is amazing.
Do you use ReShade?
Hey man, if I understand correctly, your socii units use up foreigner class, however on my save they require plebians and patricii, is this a mod you are using or did I do something wrong?
EDIT : found the answer in the comment section on your 3rd video nevermind :)
I am using a custom mod for what you mention. Which is not available on steam.
love the new realistic legions they look amazing. Although the new legions dont seem to be locked behind reforms. Any reason why? i downloaded from the workshop. Should i change the mod position on the mod list? Keep up the good work :)
Says error unit type not assigned when i hover over the unit card
The realistic legion submod available on steam has to be on top of everything else and also is not compatible with other mods that add units to DEI.
At 41 minutes you upgrade your military traditions, your general is at level 3 and you get 3 skill points and a total of 6 skill points from just 2 levels. I don`t get this. Is it new for the 1.32 build or are one of your mods doing it?
You always get 3 points for army tradition. It's only 2 points per general skill, initially.
@@TWSummary i get 2 points from first level up, then i get 1 point in next level up. I get 3 points total in level 3 were you get 6 points. I get 5 points in first general level up then 3 then 2.
@@marcusantoniuskase9770 doesn't work this way for me something you are using is probably in conflict.
@@TWSummary yeah probably, i am using basicly just DEI submods, i will remove the cause of misschief. Thanks for your reply. I like your playstyle. It’s simmilar to mine, hehe. Looking forward to the next episode.
@@TWSummary It was the sub mod faster experience (DEI) who was the culprit, now it works fine. Thanks for answering, c",)
Great video! what mods are you using?
It's in the description
I would love to see you playing total war attila 1212ad multiplayer battles.
Haha I would love to dip my hands into MP, but I don't have the time currently IRL to do so. Just so busy, the only thing I am doing for gaming, is keeping my channel alive and of course continued modding for the DEI team.
You have an interesting accent man, where is it from?
India, but I've lived mostly in the Middle East, so it is very mixed. But still quite Indian as well.
I FEEL TOXBORG INFLUENCE 🙂
Nah this is Pure Summary Gameplay, i love it!
I brought a bit of Toxborg and merge it with Summary and their love child is beautiful 🤣
Summary is secretly the real toxborg? Subscribe my channel for more such conspiracy theories.
@@sergeantmemeswaraj7048 shhhh.
And Immersaholic, he (Summary) like to use the three pencils to paint the strategic lines of thoughts too.
🎉
I installed all these mods in the same order and my game looks bad
You have to use my reshade also, it is in my discord channel.
You forgot to tell us that you reduced battle difficulty to normal
I do that no matter what difficult I play on. I don't like adding unbased stats to the AI.
Unfortunately the AI doesn't get smarter with higher difficulty.
High stats simply means the AI will have levy spears standing toe to toe with your legionaries in a 1v1.
@@TWSummary Yeah I know. The thing is in your first video you tried to lower the difficulty-but it did not work. In your second video where I wrote the comment, you obviously changed it again, this time with success.
Especially in dei, playing on hard battle difficulty is just triggering(how they not give up despite the fact that they are surrounded:D)
i would honestly go hard mode. DEI is actually balanced more for hard mode. normal is very timid ai very rarely declare war on you
Hey, I can’t get 41 units in one army.. do you got any tips?
See the description link of my first Episode, bruh.