I dabble with development and I love the simulation genre. If I were making a sub simulator then this is how I would have done it. You can tell that the main motive behind this is passion and not commercial.
This game has always looked great but now with the uboat being fully accessible, it’s awesome sauce my guy lol I wish I had an actual pc rather than a cheap $250 laptop so I could start playing this among other games. Great video mate!
One thing I'd like to see added to this game: crews above only 5 people. Doesn't make sense to have that few running the whole boat, and real crews were _much_ bigger than that, even on the Type II.
I dabble with development and I love the simulation genre. If I were making a sub simulator then this is how I would have done it. You can tell that the main motive behind this is passion and not commercial.
This game has always looked great but now with the uboat being fully accessible, it’s awesome sauce my guy lol I wish I had an actual pc rather than a cheap $250 laptop so I could start playing this among other games. Great video mate!
15:05 Why was AoB right? Shouldn't it have been left?
Great video mate!
13:12 🤣
One thing I'd like to see added to this game: crews above only 5 people. Doesn't make sense to have that few running the whole boat, and real crews were _much_ bigger than that, even on the Type II.
We have upped the crew count to 7 now.
@@Subsim Oh, nice! Will it ever get to at least 10-20? Somewhere in that range?
Maybe player officers with AI crew?