Reading Your WORST Fighting Game Takes

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  • เผยแพร่เมื่อ 6 ก.ย. 2024

ความคิดเห็น • 672

  • @Prodighee
    @Prodighee 10 หลายเดือนก่อน +489

    If you main Modern controls in SF6 you're legally obligated to give DNF Duel an apology

    • @twistedgambit9084
      @twistedgambit9084 10 หลายเดือนก่อน +12

      Wow good one 😮😮😮

    • @no_nameyouknow
      @no_nameyouknow 10 หลายเดือนก่อน +61

      Yeah the problem with dnf it was not the controls it was that the game is kusoge. I mean if that's your sort of thing that's fine plenty of people of that sort of thing but it's not a game that you know is going to get any sort of lasting popularity.

    • @DarkProdigy820
      @DarkProdigy820 10 หลายเดือนก่อน +16

      I loved DNF duel tbh.

    • @AdamJorgensen
      @AdamJorgensen 10 หลายเดือนก่อน +1

      Xrd would like a word

    • @Pachitaro
      @Pachitaro 10 หลายเดือนก่อน +2

      _Read_

  • @Jeremy7809
    @Jeremy7809 10 หลายเดือนก่อน +201

    I always applaud the man that wrote that post about mirror matches not being 5-5 as the most impressive troll job in the history of the FGC.

    • @komborekt7016
      @komborekt7016 10 หลายเดือนก่อน +39

      Port priority might make this legit

    • @snowys4168
      @snowys4168 10 หลายเดือนก่อน +63

      MK1 had player 1 only combos for like a week

    • @Un1234l
      @Un1234l 10 หลายเดือนก่อน +6

      And UltraChen or at least one of the two seriously think mirror matches aren't 5-5.

    • @armorparade
      @armorparade 10 หลายเดือนก่อน +2

      Does he know?

    • @markj3169
      @markj3169 10 หลายเดือนก่อน +1

      I ...what? 🤔🤔🤦🏿‍♂️

  • @ToseRoyal
    @ToseRoyal 10 หลายเดือนก่อน +71

    Here's my hot take: All fighting games single player modes should be made with the express purpose of teaching new players the ins and outs of how to play in a fun, engaging, creative way. Don't give new players too many words to read, that just feels like homework, show don't tell!

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน +24

      Agreed, but easier said than done.

    • @NihongoWakannai
      @NihongoWakannai 10 หลายเดือนก่อน +2

      GBVS single player was so bad to me, they made it some weird RPG beat em up gacha game instead of just teaching how to play the actual game

  • @leemassey6054
    @leemassey6054 10 หลายเดือนก่อน +162

    As a fighting game “old head” in his mid 40’s I agree 100 percent that fighting game players are way better now than they were back in the day. New fighting games are a little easier input-wise but the level of play has def gotten way better.

    • @patrickpat2161
      @patrickpat2161 10 หลายเดือนก่อน +14

      Thank the power of the internet flowing all the info quickly for that.

    • @CF565
      @CF565 10 หลายเดือนก่อน +10

      In the old days you didn't know what you didn't know, so you could go years not properly understanding mechanics- my cousins and I played SC2 daily for like 6 months before realizing GI was in the game.
      Also in the arcades you might catch some random dude do some tech you'd never seen before, but you don't understand what happened and you never see him again and so you don't really learn.
      It's crazy how much online tutorials, match replays and being able to look up solutions to interactions has caused everyone to level WAY up. The average player just has SO much more knowledge than the old days, and improves that much quicker.

    • @GeminionRay
      @GeminionRay 10 หลายเดือนก่อน +5

      Back in the old days in my home town, there wasn't any move list, no guide or anything. People only knew a few special moves in each game. We didn't even consider blocking because everyone just mashed lol. People are definitely way better at FGs now.

    • @luisbo3
      @luisbo3 10 หลายเดือนก่อน

      @@CF5656 months!?!? Bruh

  • @21Handguns
    @21Handguns 10 หลายเดือนก่อน +218

    Here's my hot take:
    Every character i play is fair,balanced and over all well deaigned. Every other character that exists are cheap,broken,and are in a desperate need of nerfs

    • @user-cc3ef7qh1x
      @user-cc3ef7qh1x 10 หลายเดือนก่อน +12

      It's not a hot take. It's been like that in gg community for 10 years at least

    • @TJBlack3.5
      @TJBlack3.5 10 หลายเดือนก่อน +1

      What is blud gonna say about the people who beat his ass using his own main?

    • @21Handguns
      @21Handguns 10 หลายเดือนก่อน +11

      @@TJBlack3.5 "this is why this character is balanced,I lost due to my own lack of understanding and got outplayed."

    • @TJBlack3.5
      @TJBlack3.5 10 หลายเดือนก่อน

      @@21Handgunsat least you're respectable in that aspect lol

    • @21Handguns
      @21Handguns 10 หลายเดือนก่อน +3

      @@TJBlack3.5 idk,I think the person that could not tell the original comment was a joke and takes it seriously probably has no right to tell whether or not someone is sensible

  • @Fidel_Cashflow
    @Fidel_Cashflow 10 หลายเดือนก่อน +54

    9:00 There was a really funny match at Evo 2009 where Alex Valle was playing Sabre, and Sabre started doing corner mixups with Sakura where she did EX tatsu, jump HK, and then landed either left or right. The crowd was losing their minds because they'd never seen it before. She'd been in the game for 4 months and none of them knew anything about her corner pressure. Even as recently as SF4, people didn't have the resources to see tech that would have been easily found out and used by everyone the day the character dropped.

    • @shadou1234567
      @shadou1234567 10 หลายเดือนก่อน +2

      went to check and its an amazing video,the crowd reaction tells everything

    • @RTU130
      @RTU130 10 หลายเดือนก่อน +2

      Ye

  • @MastaBroshiX
    @MastaBroshiX 10 หลายเดือนก่อน +72

    Unless you're playing tournaments, metas and tierlists shouldnt mean shit to you, get good with who you like and try to have a good time.

    • @QuantemDeconstructor
      @QuantemDeconstructor 10 หลายเดือนก่อน

      I'm gonna softly disagree with this, while most of the time the best characters in the game tend to be extremely difficult to play in a way that shows them as the best. There are characters who are either bad or straight downgrades to others, mostly in older games, like MK3 Scorpion (worse Human Smoke) & MK9 Sheeva, Melee Kirby & Bowser, pretty much everyone in DBFZ when Bardock dropped, etc.

    • @MastaBroshiX
      @MastaBroshiX 10 หลายเดือนก่อน +1

      @@QuantemDeconstructor I can respect and appreciate this

    • @jreut09
      @jreut09 10 หลายเดือนก่อน +4

      ​​​@@QuantemDeconstructorI have no idea what games you are playing, so many games top tiers have been top tier solely because they are easy to play and are just strong fundamentally. Tier list placement generally has no bearing on character difficulty.

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน +10

      Nah, winning is fun even just on netplay.

    • @QuantemDeconstructor
      @QuantemDeconstructor 10 หลายเดือนก่อน +1

      @@jreut09 My main game, Bloody Roar Extreme, is infested with high difficulty top tiers

  • @FrozenJohn12
    @FrozenJohn12 10 หลายเดือนก่อน +110

    Jiyuna: "Western FGC content is stale"
    Also Jiyuna :

    • @Cursed_Fruit
      @Cursed_Fruit 10 หลายเดือนก่อน +10

      Lmfao this one's pretty savage

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน +16

      Was talking about tournaments/event content but go off.

  • @KobeForAccuracy
    @KobeForAccuracy 10 หลายเดือนก่อน +22

    fighting game players have no idea on what they want in a fighting game

  • @jelaninoel
    @jelaninoel 10 หลายเดือนก่อน +7

    The low tier warrior mindset also goes hand in hand with the mirror match tweet. They pick low tier giving then an excuse when they lose, the character gets buffed and used more and the person now encounters more mirror matches and the ego is not having it

  • @GuyrillaBraun
    @GuyrillaBraun 10 หลายเดือนก่อน +15

    The idea of a weight mechanic sounds interesting and makes sense when you think about it, but is absolutely rubbish when applying it to a game and playing with it.

    • @leithaziz2716
      @leithaziz2716 10 หลายเดือนก่อน +2

      As someone who isn't a fan of weight systems in Dark Souls, I agree. Just let me wear whatever armor that looks cool, Fromsoft.

    • @SoftBank47
      @SoftBank47 10 หลายเดือนก่อน

      Someone hasn’t played Virtua Fighter 5. 😉

  • @akosimikeee
    @akosimikeee 10 หลายเดือนก่อน +19

    People should not tell new players to pick the generic / easy characters. Just a character that peaks a person's interest will motivate them to play the game more. Also learning a hard character is enjoyable to some people.

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน +13

      I think picking a hard character you like then switching to an easy character once you realize they're too hard is the way.

    • @ThisisKyle
      @ThisisKyle 10 หลายเดือนก่อน

      ​@@ANIMEILLUMINATII had to do this with Street Fighter 6. I tried learning Chun-Li, realized she's a defensive character and I am nowhere near that type of player so I went with Luke instead.

    • @GameAW1
      @GameAW1 10 หลายเดือนก่อน

      I feel half and half on this. Its fine to recommend an easy character but if someone has more interest in a harder character, let them. Basically keep the recommendation as just that: A recommendation, not a requirement.

    • @Johnnyb3g00d
      @Johnnyb3g00d 9 หลายเดือนก่อน

      @@ANIMEILLUMINATII literally just did this in Blazblue. Tried a few difficult characters. Then switched to Es. Suddenly the whole game felt incredibly fun.

  • @MetalblaydX2
    @MetalblaydX2 10 หลายเดือนก่อน +18

    Older games are definetly harder than new games but Old games aren’t nearly as hard to learn as the old heads make them out to be. Any newer top player can easily pick up 3s or Alpha or Marvel 2 and be at least competent in it in a short amount of time.
    Execution was only harder because games had no input buffering back then so you actually had to time Shit properly and balance was only a suggestion for a lot of these games.
    Take those 2 aspects away then it is just like learning any other video game.

    • @digitalsmear
      @digitalsmear 10 หลายเดือนก่อน +4

      And, as the First Time 3rd Strike video @jmcrofts made with @Brian_F proves - a "newer" player can pick up an "older" game and still learn high level mechanics in a matter of minutes. Dude was getting multiple parries off basically right away.

    • @Zenbon111
      @Zenbon111 10 หลายเดือนก่อน

      ​@@digitalsmearthe jmcrofts vid proved that someone who's already experienced at fighting games can pick up older ones. The brain rot is insane

    • @digitalsmear
      @digitalsmear 10 หลายเดือนก่อน

      @@Zenbon111 The point of the thread is that older players are not somehow better because older games are supposedly harder. Brian started with SFIV (hence "newer") and picked up perfect parry with ease. He's experienced, but he's not Diago, and he's not even that good of a player, as his tournament results show. I didn't feel I had to spell all that out to get the point across. So I'm not sure what your brain rot comment is about, but keep your toxic BS to yourself.

    • @lmao1660
      @lmao1660 10 หลายเดือนก่อน

      Nah def cap, the average player will find it easier to learn sf5 than sf3 or sf2. Not just mechanics, but also inputs. When I tried playing sf4 for the first time, every input autocorrected and the game was way easier.

    • @MetalblaydX2
      @MetalblaydX2 10 หลายเดือนก่อน

      @@lmao1660 yeah there was no input buffering or very minimal buffering so it made everything feel way more difficult to do but I guess it shows how one simple mechanic can single handedly cut the difficulty of the genre in half.

  • @bebop306
    @bebop306 10 หลายเดือนก่อน +10

    I’d say good graphics are definitely important. If you are gonna play a game for a long time, you want to be look at something that’s actually pleasing. An ugly game can make you depressed after looking at it for a long time

    • @Seydaschu
      @Seydaschu 10 หลายเดือนก่อน

      Also why we need to stop having tournaments in the training stage.

    • @NrettG
      @NrettG 10 หลายเดือนก่อน

      @@Seydaschu I understand long term like Marvel 3 where you only play on the snow land because of the colors but they really got to get rid of training stage from versus play. Shits boring, no one likes it except for the players, and it's just a scrub stage at the end of the day. Lab your combos then show up on jungle.

  • @maduinargentus5878
    @maduinargentus5878 10 หลายเดือนก่อน +11

    Regarding the "Discord Fighter" tweet, I wanna say
    I like me some Type Lumina
    I am in several FG discords
    Getting a match in Type Lumina is still a chore

    • @Atestinal
      @Atestinal 10 หลายเดือนก่อน

      I have mixed feelings about discord games. On the one hand, there are so many games these days with fast, skill-based matchmaking that really raise the bar for ease of play. Sometimes you've had a long day, and you just wanna quickly boot something up for half an hour and not go through these extra steps and wait around just to play a video game.
      On the other hand, I remember being in yugioh discords where multiple casual players would complain about only getting matched with competitive deck users, and I'd be like, dude you're in a ygo discord, lfg with some of the other peeps here complaining about the same thing. Not that ygo and discord fighters are the same, but yeah.

  • @BeeLy1011
    @BeeLy1011 10 หลายเดือนก่อน +26

    I'd say Scrawt's take is probably at least partially true in some cases, but the annoyance of pinging on Discord is definitely the bigger reason some people get turned off of more niche games.

    • @Maver1ck101
      @Maver1ck101 10 หลายเดือนก่อน +2

      I don't care really. I play games for the gameplay. Everything else is secondary to me.

  • @aizensa9708
    @aizensa9708 10 หลายเดือนก่อน +60

    I'll always support a dad doing low effort content, jokes aside would double sub for you if I could man

  • @Kinma15
    @Kinma15 10 หลายเดือนก่อน +6

    part of the weirdness of the mirror match is your kinda just being more careful cause you know if you show too much your opponent can figure it out right there cause they are the same character, you both end up kinda labbing as the fight goes down

    • @digitalsmear
      @digitalsmear 10 หลายเดือนก่อน +1

      This is what makes them interesting - you're truly playing versus the player, not the character. ...assuming you actually know your own character as well as you hope you do. xD

  • @jagtaggart936
    @jagtaggart936 10 หลายเดือนก่อน +6

    39 oldhead here and I absolutely agree. If you had an arcade within 30 minutes and you were friends with the owner(s) you were godly.

    • @originalscreenname44
      @originalscreenname44 10 หลายเดือนก่อน +1

      I'm 42 and I can agree. I remember when SamSho first came out and washing a whole crowd of people at the bowling alley strictly because I had basic experience with fighting games I got to spend time on (I didn't live near the arcade, but one of the supermarkets had a Street Fighter II cab and I played a bunch of fighters on console). Knowledge was power then and is power now.

  • @rollbustah
    @rollbustah 10 หลายเดือนก่อน +20

    Some of these had me DYING. Are you sure this is hot takes and not hot baits?

  • @chewyfromelcentro
    @chewyfromelcentro 10 หลายเดือนก่อน +3

    my hot take: playing lame is a strategy and we need to come to terms with it

  • @AlexanderMartinez-kd7cz
    @AlexanderMartinez-kd7cz 10 หลายเดือนก่อน +30

    "we need to gatekeep more" is a bad take until you get gatekept from your own game by the people who cried against gatekeeping to get in.
    then "the game isn't for you", it's not a new concept.

    • @ThisisKyle
      @ThisisKyle 10 หลายเดือนก่อน +5

      Gatekeeping is not inherently bad when you are trying to keep out people that just want to radically change the product into something completely unrecognizable just to cater to their delicate sensibilities

    • @Dontjudgeme420
      @Dontjudgeme420 10 หลายเดือนก่อน

      Which is funny to me coming Dekillsage. He's a SG2E pro. And that game can be REALLY hard. Idk what more he wants.

  • @N00BSYBORG
    @N00BSYBORG 10 หลายเดือนก่อน +34

    Bro these takes are exactly the reason why we need to gatekeep more. You want the next SF to be like DNF duel and have a roster where every character is Twelve?

    • @uhoh7545
      @uhoh7545 10 หลายเดือนก่อน +17

      Twelve is the ultimate fundamentals character. No combos, no oki, etc. Just single hits. Many have been saying that Twelve *IS* street fighter.

    • @p3rcival_was_taken
      @p3rcival_was_taken 10 หลายเดือนก่อน +1

      Yes

    • @marcossantos1998
      @marcossantos1998 10 หลายเดือนก่อน +4

      We shouldn't shun new players, we should make the game accessible and be welcoming. But we definitely shouldn't sacrifice the games and systems that makes this genre special.
      That's the better gatekeeping obama said

    • @Ticketman99
      @Ticketman99 10 หลายเดือนก่อน

      @@uhoh7545 Where was Twelve in Street Fighter 1 and 2?

    • @lmao1660
      @lmao1660 10 หลายเดือนก่อน +1

      ​@uhoh7545 footsies: rollback edition is the best way to describe twelve

  • @greensky5328
    @greensky5328 10 หลายเดือนก่อน +26

    High execution characters have slightly (not totally) more of a pass for being obnoxious to play against. Every toptier in BB is annoying but I have a begrudging respect for Rachel, Carl and Izanami players who've really taken the time to master those difficult characters. Now Mai mains on the other hand…

    • @hideharu-xiii8852
      @hideharu-xiii8852 10 หลายเดือนก่อน

      Mai mains are literally a cancer

    • @Dark_Tesla
      @Dark_Tesla 10 หลายเดือนก่อน +2

      Hi Zato player here. I’ve never had anyone get mad at me for snowballing them. They always say “nah Zato actually takes skill so I don’t mind”

  • @Tyreinn
    @Tyreinn 10 หลายเดือนก่อน +4

    I mean comparing notes of gameplay between games is one thing. Not that i think james chen was saying this but if you are comparing things like netcode, monetization, online lobbies/matchmaking i think that is totally warranted.

    • @Dontclickmychannellll
      @Dontclickmychannellll 10 หลายเดือนก่อน

      Yeah plus fighting games have bugs at launch rarely games comes out completely polished

  • @ManYeahTru
    @ManYeahTru 10 หลายเดือนก่อน +28

    Early reply but man I still think the BEST thing SF6 did was have the original World Warriors as base roster, just keep those basic archetypes and then throw every other crazy thing at the wall and see what sticks, then fan favorites (Hi Sakura & Akuma) can be DLC or surprise base roster. We are not a hard crowd to please!

    • @raphaelnavarrette8156
      @raphaelnavarrette8156 10 หลายเดือนก่อน +10

      I disagree 100%. SF2 is way over represented, and some of those designs are only held by nostalgia. Alpha and 3 always get pushed to the side to make room for the whole 2 roster, which is totally unnecessary. Very few ppl would miss Honda and Dhalsim, (and playing against Blanka) while Makoto, Dudley, Yun, Maki, Rose, Guy, Cody etc all get sidelined… I bet my ass those characters have a way more positive impact than most SF2 characters.

    • @ManYeahTru
      @ManYeahTru 10 หลายเดือนก่อน +2

      @@raphaelnavarrette8156 I feel you, as Alpha 3 and 3S are my personal favs, but i am also coming at it from a casual/sales viewpoint as well, remember what happened with SF3 when it first released with a bunch of weirdos, not too well received.
      Casuals like dhalsim and honda and all the characters you named out side of Yun usually have way more interesting but more unorthodox playstyles
      if all SF going forward had a minimum og 16 at launch i feel like the original 8 are a neccessary evil, they bring in the nostalgia but more importantly dont take up precious DLC space, imagine waiting months for HONDA OR BLANKA
      8 world warriors + 4 returning + 4 newbies is a good starting point

    • @carlosaugusto9821
      @carlosaugusto9821 10 หลายเดือนก่อน

      @@raphaelnavarrette8156 The most blatant symptom of that problem of "SF2 fixation" is the fact of making a new game set in a "future timeline" but its centered on the SF2 veterans and newcomers and completely ignores the SF3 roster. Not even a single one. Total non sense. The SF6 devs show a blatant bias towards SF2 and nostalgia and a bias against SF3.
      Sure they are the makers and do whatever they want with the story, but now i get the feeling that these guys want to retcon the future timeline to be SF6, overwriting SF3. Like they wanted to wipe out the SF3 story at least partially.

    • @r.c.3813
      @r.c.3813 10 หลายเดือนก่อน +1

      it's the best thing from a sales point of view but i would personally really want the next sf to only keep like ryu, ken and chun lee and fill the other slots with characters from other games that fill similar rolls and newcomers.

    • @carlosaugusto9821
      @carlosaugusto9821 10 หลายเดือนก่อน +2

      @@ManYeahTru Sorry but the mention of SF3 is a kinda forced argument. SF3 killed the series because the whole roster was changed. The problem is basically divided into the global change, and some newcomers not being appealing. The proof is that SFA, before A3, didnt have the whole veteran roster and still that didnt kill the franchise. So SF2 chars were removed... but not all of them. There was a balance. So you are overlooking the part that the "unbalanced roster" was a SF3 problem that just will never happen again.

  • @SomeAndroid
    @SomeAndroid 10 หลายเดือนก่อน +15

    Man Arcana Heart 3 is such a fun game. Definitly in my top list of fighters, the chase and Arcana mechanics are both so nice.

    • @V2ULTRAKill
      @V2ULTRAKill 10 หลายเดือนก่อน +1

      Pentagram best special

  • @hideharu-xiii8852
    @hideharu-xiii8852 10 หลายเดือนก่อน +31

    Fighting games should never be simplified for the sake of appealing to a broader audience. Keep the complexities and make a very detailed tutorial mode showcasing what each mechanic (whether it be an overall game or character specific one) does in order for players of all kinds to understand and put effort into it. Never assume the playerbase are complete morons.

    • @HoodWeegee
      @HoodWeegee 10 หลายเดือนก่อน +1

      No lie. That’s legit what I loved about Guilty Gear Strive’s and Xrd’s. They straight up teach you some cheese like Potemkin’s kara-buster

    • @jojomachado9428
      @jojomachado9428 10 หลายเดือนก่อน +1

      YES

  • @ZzigZaG00NIN
    @ZzigZaG00NIN 10 หลายเดือนก่อน +37

    DNF Duel as an example of a game with more substance than Strive is crazy
    Substance is a huge reason people were disappointed in DNF

    • @bruhm0ment6000
      @bruhm0ment6000 10 หลายเดือนก่อน +1

      Istg everytime I search up dnf duel high level gameplay it's either the castle of the silver feet stage wannabe or the teahouse stage wannabe from MK1. Plus it's always playing the same damn theme in the background.

    • @collinsgichuhi8255
      @collinsgichuhi8255 10 หลายเดือนก่อน +2

      DNF Duel is a Kusoge.

    • @Zenbon111
      @Zenbon111 10 หลายเดือนก่อน +7

      ​@@collinsgichuhi8255you babies learn a new word and keep regurgitating it 💀

  • @smor.synchros
    @smor.synchros 10 หลายเดือนก่อน +5

    Hot take:
    Reward execution, get rid of scaling. Make combos hard again.
    Also, I agree with Jiyunas hot take.

    • @hideharu-xiii8852
      @hideharu-xiii8852 10 หลายเดือนก่อน

      That’s not a hot take, that’s just facts

    • @jeremyroberts8822
      @jeremyroberts8822 10 หลายเดือนก่อน

      Get rid of scaling like entirely? I mean that kinda sounds like it would lead to every FG being an unbalanced mess like for example marvel 3 where one touch from any character would be instant death. Look how crazy the damage gets in some of these games even with the harsh scaling, take it away and it’s just whoever lands the first blow wins

  • @idkmyname91
    @idkmyname91 10 หลายเดือนก่อน +2

    I unironically agree, we need to gatekeep far more than we do. Appealing to people who don't play fighting games in an attempt to bring them into the community makes fighting games worse

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน

      I hate when more people enjoy stuff.

    • @idkmyname91
      @idkmyname91 10 หลายเดือนก่อน +4

      @@ANIMEILLUMINATI In a perfect world, I'd love for changes to be made that allow new, non-fighting game players to enjoy the genre WHILE ALSO retaining the current fans of the genre (I want "discord fighters" to have much higher player bases so they don't have to rely on discord). However, this often never happens. I hate it when more people enjoy stuff at the cost of the current fan base. Strive is a controversial game, because on one hand it brought in a lot of people who never played the series/genre, but at the same time it turned off a lot of people who've been playing the series for years. I want to enjoy stuff too

  • @brocksteele7475
    @brocksteele7475 10 หลายเดือนก่อน +3

    James Chen's tweet is in a weird state. In theory, it's an absolutely frigid take. Everyone agrees. But in practice, it's spicy as hell. "My game > your game" is still way more common than it should be.

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน +2

      It will never change.

  • @LocalJanitor6
    @LocalJanitor6 10 หลายเดือนก่อน +9

    I agree with the seeding comment, people should earn their spots as they used to. A fully random bracket has some of the most exciting matches and upsets too.

    • @alecpanic
      @alecpanic 10 หลายเดือนก่อน +3

      propper seeding benifits players of every skill level, and infact does put players into spots that they've earned

  • @snowys4168
    @snowys4168 10 หลายเดือนก่อน +7

    Fighting games should have one character that is the best character. Put Ken in S+ tier and everyone else in B tier. Tournaments top 96 should be 96 of the same character. I want to see balanced gameplay where each player has the same tools, and it's the way they utilize the tools that makes the difference. This would end all discussion about how people are 'carried' by their character, and also there wouldn't be balance patches that suddenly nerf a character that a pro has a thousand hours on and hurt their income.

  • @GuelermeDias
    @GuelermeDias 10 หลายเดือนก่อน +5

    My hot take is that the worst thing that happened to FG design were 3S players, because they both love single hit-confirming and parries and those two things just make FGs more irritating than fun.
    edit: my second hot take is that "tier lists don't matter" is bullshit and a character can be better than another character regardless of level of play. People just say that because they get tired of people bitching about playing bad characters or because they play a top tier themselves.

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน +6

      Just be like me and never hit confirm anything.

    • @V2ULTRAKill
      @V2ULTRAKill 10 หลายเดือนก่อน

      No
      Tier lists literally dont matter
      In fact statistically a lot of "low tiers" are significantly easier to win with in lower levels of play than high tiers
      Sf6 having a few particularly prime examples

  • @noot6929
    @noot6929 10 หลายเดือนก่อน +5

    Just found out you got a kid now. Longtime viewer and I love your vids. Some of the funniest fgc content on yt and twitch. Hope everything goes good for you man

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน +3

      I haven't slept in 2 months.

  • @shadowmaksim
    @shadowmaksim 10 หลายเดือนก่อน +2

    My worst FGC hot take? Well, I guess it'd be...
    Fighting games in general are at a great place right now with most of them landing anywhere from good to great. From the big names ("Street Fighter", "Guilty Gear", "Tekken", etc) to the lesser knowns ("Melty Blood", "Chaos Code", "Touhou: AoCF", etc) to even freeware stuff folks made in their free time out of passion ("E's Laf++", "Idol Showdown", etc), they all are legitimately solid fighters that almost anyone can just pick up and enjoy. Heck, as someone who follows a couple JP arcade upload channels, I'm even seeing stuff getting second leases in life with modern arcade ports ("Axel City 2", "Inahocha Dynamite Bomb", etc) and I've had a great time discovering them. It's an amazing time to like fighting games.
    That's why it's so baffling to me that there is so much dismissal and borderline hatred that comes out of some community members, even among some prominent figures, for any and all fighters besides the ones they are into. There are fighters I really like that I outright cannot ever bring up because they've been stigmatized that heavily and I know I will be attacked for doing so. It's happened to me before, multiple times even. Heck, one of the names that appeared in the video was one such person.
    Fighting games are great, the FGC is not.

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน

      Yeah, feels like the negativity gets worse and worse as time goes on. Think Social Media plays a part; no body cares if you post about how much you like a game.

  • @lambson43
    @lambson43 10 หลายเดือนก่อน +5

    Agreed, DLC should be good. It’s a business at the end of the day and people will pay for a strong character.

    • @QuantemDeconstructor
      @QuantemDeconstructor 10 หลายเดือนก่อน

      I somewhat agree, I feel DLC can absolutely be strong to even the best characters, but they should always have fun & unique functions, more Strive Goldlewis, less DBFZ Bardock where every character now needs functions of that DLC's moves

  • @TehLude
    @TehLude 10 หลายเดือนก่อน +3

    I don't have an actual hot take but I can't believe that chatter who said "Justin Wong was never good" didn't get smacked upside the head.

  • @goldenspiral6008
    @goldenspiral6008 10 หลายเดือนก่อน +3

    My take is: While games like Strive techinacly add more variety to the fighting game scene by being a game different to any other fg, in practice they take away variety from the fighting game scene, since fighting games have to compete with each other for spots in tournaments, unlike other genres of games.
    If all the shiny new games want to be accessible, get rid of old mechanics, get rid of character concepts, get rid of motion inputs, ect, then all of the mayor spaces for the fgc end up having less variety instead of more.
    Personally, I love Smash and I'm really excited for proyect L. But I don't want the new Undernight In-birth game to have simple inputs.
    And while I agree Strive did the right thing by getting rid of the different wake ups from Xrd and bs like that, I don't like that they also took away cool stuff that gave the older games personality, like instant kills and characters actually having their own interesting mechanics.

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน +3

      If you like old games, just play old games. The overly complex mechanics that defined that era are over.

    • @goldenspiral6008
      @goldenspiral6008 10 หลายเดือนก่อน

      @@ANIMEILLUMINATI True. It is what it is.

  • @billyscenic5610
    @billyscenic5610 10 หลายเดือนก่อน +4

    Speaking of graphics: MK1 stages make SF6 stages look like Playstation 2 era graphics.

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน +2

      SF6 stages are pretty lame, yeah.

  • @JcgLounge
    @JcgLounge 10 หลายเดือนก่อน +8

    Here’s a couple hot takes:
    I too hate mirror matches. And I believe fighting games like SF implementing Modern Controls is a necessary feature for newcomers who have no experience in fighters.

  • @aseemikitsu7687
    @aseemikitsu7687 10 หลายเดือนก่อน +2

    We failed to gatekeep and now people think Bridget isn't a top tier trap, and the reasonable ones are forced to say Bridget isn't a boy lest they be banned and made pariahs.

  • @no_user1234
    @no_user1234 10 หลายเดือนก่อน +25

    We need to gatekeep new players AND make new games simpler. EVO should just be the sweatiest, oldest players playing Fantasy Strike, Footsies, or SNK Heroines in a church confessional booth. The winner is known only by The Figureheads™️.

  • @Cristal3
    @Cristal3 10 หลายเดือนก่อน +3

    1) For accessibility reasons, disabled people should have extra rules regarding controllers.
    2) We need more women only and disabled only tournaments with prize money.

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน +1

      There was controversey before from women in the FGC being against women-only tournaments. I have no stance, but it's up to them if they want it or not.

    • @Cristal3
      @Cristal3 10 หลายเดือนก่อน

      @@ANIMEILLUMINATI I wasn't aware of that. However, I am very active in the disability esports scene and it makes sense for us. Accessibility often involves trial and error, so to have disabled-only tournaments allows for unique learning experiences. The knowledge acquired can then be used in the general scene.
      Also, sometimes it is simply fun to know who is the best disabled SF6 player.
      Lastly, giving disabled people a stage, inspires other disabled people to give esports a try. Who knows how much talent is sidelined because we are too scared to try.

  • @ONIGIRIKINGU
    @ONIGIRIKINGU 10 หลายเดือนก่อน +2

    Mirror matches are weird. I know everything about my character like their weakness, strings, mixups punishes but when i face them. My mind throws all that knowledge away and i dont know how to deal with them even though i main them

  • @ownagemunky
    @ownagemunky 10 หลายเดือนก่อน +2

    The low tier hero shit is so real. These mfs in discord will be like 1200 on ratingupdate talking like it’s testament’s fault they haven’t won evo yet

  • @AirIUnderwater
    @AirIUnderwater 10 หลายเดือนก่อน +3

    I want a manga where a modern day FGC champ gets sent back in time and he rips it up at the arcades.

  • @pewpewfgc
    @pewpewfgc 10 หลายเดือนก่อน +5

    hot take: i completely agree with woolie, new characters are very fun and interesting and can result in new character archetypes that ppl might love

    • @jeremyroberts8822
      @jeremyroberts8822 10 หลายเดือนก่อน +3

      New characters are cool and are necessary but you can’t just abandon all the fan favorites in favor of having an entirely brand new roster. That’s a recipe for disaster that could literally cripple a franchise for years based on how it’s recieved. Having all brand new everything could result in making so that people play the game and think this isn’t remotely what this franchise used to be and then dropping it which could cause low sales and then the devs get the wrong message from that thinking oh so people just are tired of x franchise so we don’t do anymore of those. Balance is key. I think the way SF6 did it is great, they brought back the original world warriors but also had like 6 brand new characters. So a third of the roster was brand new but people also had some of their favorites so it was a good mix. But yea like I said too much new is bad, too much of anything is bad and if the devs get the wrong impression it could shelve a franchise for a decade or possibly forever.

    • @digitalsmear
      @digitalsmear 10 หลายเดือนก่อน +1

      If you only ever want to play new characters, then just never play the same franchise twice and it will always be magic. Thing is - no one does that for a reason.
      HOWEVER - if Capcom never releases another shoto beyond Akuma, SF6 will be better off for it (and this is coming from an "oldhead" SFAlpha2 Sakura enjoyer). Say what you want about GG (Strive or otherwise), but ArcSys knows how to make interesting characters.

  • @wiiwaremania
    @wiiwaremania 10 หลายเดือนก่อน +5

    PLEASE DO A VIDEO TALKING ABOUT MIRROR MATCHES MATCH UP NOT BEING 5-5!! I'm super curious regarding the statement and where I can learn more about that because I'm very curious how a mirror match can't be 5-5 😮

    • @Manus_Factum
      @Manus_Factum 10 หลายเดือนก่อน +3

      "You know they say that all men are created equal, but you look at me and you look at Samoa Joe and you can see that statement is not true. See, normally if you go one on one with another wrestler, you got a 50/50 chance of winning. But I'm a genetic freak and I'm not normal! So you got a 25%, AT BEST, at beat me. Then you add Kurt Angle to the mix, your chances of winning drastic go down. See the 3 way at Sacrifice, you got a 33 1/3 chance of winning, but I, I got a 66 and 2/3 chance of winning, because Kurt Angle KNOWS he can't beat me and he's not even gonna try!
      So Samoa Joe, you take your 33 1/3 chance, minus my 25% chance and you got an 8 1/3 chance of winning at Sacrifice. But then you take my 75% chance of winning, if we was to go one on one, and then add 66 2/3 per cents, I got 141 2/3 chance of winning at Sacrifice. See Joe, the numbers don't lie, and they spell disaster for you at Sacrifice!"

    • @snowys4168
      @snowys4168 10 หลายเดือนก่อน

      Port priority, also MK1 player 1 had a smaller hitbox or something so even in a mirror match player 2 would drop combos that player 1 could hit.

    • @Bulju
      @Bulju 10 หลายเดือนก่อน +2

      I think he said it as a joke in this video but there do exist some legit 6-4 mirrors, mostly in MK because of jank. Like in MK9 where there's no trading, if both players would get hit in the same frame, player 1 always wins. It's enough to turn the Johnny Cage mirror into a 6-4 for player 1.

  • @j.1969
    @j.1969 10 หลายเดือนก่อน +2

    Every FGC locals should have a 24/7 shower available for all the stinky players.

  • @SunnyStreak_
    @SunnyStreak_ 10 หลายเดือนก่อน +1

    Sometimes it’s smarter to button mash in a situation than try and do a specific combo. This is coming from a guy who’s done a rush down down Potemkin before. That’s fuckin scary if you can pull it out

  • @MommysGoodPuppy
    @MommysGoodPuppy 10 หลายเดือนก่อน +1

    "i dont wanna go in the melty blood discord" reasonable

  • @johnansell5401
    @johnansell5401 10 หลายเดือนก่อน +3

    Modern is the future was a smooth brain take by Samuel Sterns himself

  • @CineGoodog
    @CineGoodog 10 หลายเดือนก่อน +2

    love how people in chat areresponding to PL's take on seeding with extreme examples "I will spent $3000 to travel across the world and fight my roomate"
    Yeah that is BS. The chances of that happening are minimal, this is just an excuse for top players to have a fress-stress time on the pools and to generate hype on the top brackets but it ruins the competitive integrity.
    I agree with Perfect Legend on this one 13-0™

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน

      Yup, just make sure you separate by region.

  • @HungarianWarHorse
    @HungarianWarHorse 10 หลายเดือนก่อน +3

    Grapplers take the most skill

    • @cosmic5665
      @cosmic5665 10 หลายเดือนก่อน +1

      As a grappler main I agree, they may have the least combo potential but take the most iq to play good

  • @bkbam_gaming
    @bkbam_gaming 10 หลายเดือนก่อน +1

    I completely forgot about you being a CF head like me. People have no idea how much fun we had at those tournaments and playing old school fighting games in general during the arcade era of gaming

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน

      A golden time that will never return...

  • @NarcoticDimension
    @NarcoticDimension 10 หลายเดือนก่อน +3

    I played xrd till its dying days... only played strive for a couple months... I can't stand the wall break mechanic.

  • @GameAW1
    @GameAW1 10 หลายเดือนก่อน +2

    Grappler's balancing tradeoff should not be that they are actually bad overall. That's not a tradeoff, that's a deficit. Grapplers should be good. In fact every character in every fighting game (save obvious joke characters who should not be DLC) should be designed with being good in mind. In the case of grapplers, they work really hard to be able to deal damage at all where characters who don't need to get nearly as close don't need to work as hard to get that damage.
    Take JP vs Zangief in SF6 for example. Zangief is rarely if at all ever going to be able to even get halfway to where the JP is to even poke him unless the Zangief can properly read and advance on the JP in which case, shouldn't he have earned the massive damage he deals to the JP in that instance? A matchup against a grappler is almost always starting out on the opponent's favor and the grappler's job is to turn that around with the hard-earned reward being higher damage. Your combos are smaller and more damaging because your goal is that one big hit.
    And this applies to all characters, not just the grapplers, though grapplers get the worst of the bile for how much damage they deal. They're all playing the game differently and working for the same reward. Odds are if the grappler is ruining your game, its usually a you issue, not the grappler. Of course exceptions do apply but again, that applies to all character archetypes, not just grapplers. If you are pelting me with a million projectiles and I slowly advance an inch a second to finally spinning piledrive you once for massive damage, its not that I played a cheap character who carried me. Its that I read you correctly, I answered your playstyle correctly, and I earned that huge damage you dealt to me. And it is that reading that fighting games are ultimately all about. And inversely if I die to the projectiles then I wasn't skilled enough to know how to deal with it and answer your play, meaning the win is rightfully yours.
    tl;dr: Designing a serious character's trade-off as they are low tier is bad fighting game design.

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน

      They are not designed to be low tier, they are designed to have weaknesses which they absolutely should in exchange for being the scariest characters up close.

    • @GameAW1
      @GameAW1 10 หลายเดือนก่อน

      @@ANIMEILLUMINATI Oh I know and I'm not saying they are designed to be low tier, but I have seen many takes how a grappler being good is a problem since being bad what's keeping them balanced which I find asinine.
      I agree that they should have weaknesses in exchange for that power, so long as those weaknesses don't render it impossible for them to get up close at all. A character's weaknesses should be a hurdle to overcome, not a brick wall halting their progress.

  • @kDallas_
    @kDallas_ 10 หลายเดือนก่อน +6

    Hot take: Arc Sys killed Blazblue to get more people into Strive.

  • @killahteck402
    @killahteck402 10 หลายเดือนก่อน +1

    Don’t like getting my tech stolen in mirrors

  • @AegisRick
    @AegisRick 10 หลายเดือนก่อน +5

    I'm definitely on board with the mirror match dude. What's exactly "Weird" about it? Just because you have the same tools doesn't mean you utilize them the same way. Playstyle can be completely different even with the same character. You said it yourself, you're one of the people who looks at it as a learning opportunity, but don't act like you won't get tight if you're getting washed 10-0, because unlike every other character, there's no option select excuse for losing.
    Also I want FG Dev guy to elaborate more. Because I might agree that the direction of fighting game design is going towards more casual audiences (Strive, T8 mechanics etc.) And I'd say more times than not, decisions are being made not for the competitive aspect of fighting games, but more so towards appealing to the wider audience. One might even say that these Jaded old-heads are playing it safe, rather than doing new and improved stuff.

  • @quinceymorris2595
    @quinceymorris2595 10 หลายเดือนก่อน +4

    My fighting game hot take: Having a block button (like NRS fighters) is objectively more intuitive game design than holding back to block. Saying this as someone who personally prefers holding back to block and whose favorite fighting game is BBCF.

    • @snowys4168
      @snowys4168 10 หลายเดือนก่อน

      I agree and wanna add that mashing / autocombos is way more intuitive than how it is now.

    • @KaitouKaiju
      @KaitouKaiju 10 หลายเดือนก่อน

      Maybe so but I think intuitive isn't the point of fighting game controls. It's about mastery.

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน +3

      The day FG's standardize the Block button is the day I quit.

  • @crimsonECH1DNA
    @crimsonECH1DNA 10 หลายเดือนก่อน +2

    I don't fully agree with Masoma but I respect that he actually fully embraced the spirit of what the original tweet was going for. lol

  • @SoftBank47
    @SoftBank47 10 หลายเดือนก่อน +2

    I got one.
    The FGC at-large is too scared to play Virtua Fighter.

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน +1

      Just because people don't like something doesn't mean they are "scared".

    • @SoftBank47
      @SoftBank47 10 หลายเดือนก่อน

      @@ANIMEILLUMINATI that’s the thing: when we play VF in my scene, people speak about it in almost reverential tones. One player even assumed I was an execution god when I said VF5 was my main game. When I invite them to play, 9 people out of 10 will decline.

  • @tingispingis
    @tingispingis 10 หลายเดือนก่อน +1

    13:39 Proving your point wrong with your own example is a mix up I never would've seen coming

  • @null-wq5cp
    @null-wq5cp 10 หลายเดือนก่อน +3

    Second comment, I love GG and GGST but Masoma is spot on lol. Maybe earlier gears can have risk but strive can definitely tone it down even harder or remove it. Punishes passive play. Positive bonus and negative penalty is a very interesting mechanic as well.

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน +7

      Guilty Gear has always punished passive play, that's the design of the game. You also gain meter just by walking forward.

    • @digitalsmear
      @digitalsmear 10 หลายเดือนก่อน

      @@ANIMEILLUMINATI Which is wild because GG was kinda designed around zoners not being good. Axle was done dirty in Strive... And yet, we still ended up with Happy Chaos and Asuka. 🤷‍♀

  • @Nice_Boy_555
    @Nice_Boy_555 10 หลายเดือนก่อน +2

    My hot take is that most fighting games are really easy to get into and people just exaggerate the difficult to seem smart. Especially older games like +r, skullgirls or sf3.

  • @Chumean
    @Chumean 10 หลายเดือนก่อน +2

    Tier list don't matter, get good or get lost.

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน +1

      They definitely matter.

  • @ReezyDoesIt
    @ReezyDoesIt 10 หลายเดือนก่อน +3

    Strive would've been lacking without the classic characters. And when you get characters like Nago, you love to see it. All about balance

  • @HellaTeeth
    @HellaTeeth 10 หลายเดือนก่อน +2

    I watch more animeilluminati vids now more than ever just to support papa jiyuna

  • @nemoisnobody
    @nemoisnobody 10 หลายเดือนก่อน +2

    There really is no need to gatekeep fighting games. People who don't like them already do that. For example, my friend says that in order to start playing a fighting game you HAVE to practice the same combo for HOURS on end ad nauseum in training mode before you can even play online because that's what the pros do. Jiyuna will tell you that if you want to learn a combo, it only takes a couple minutes worth of attempts with a long break in between sessions to get a combo sequence down.
    Most people will listen to my friend over Jiyuna because my friend CLEARLY understands the genre better and Jiyuna "doesn't understand how practice works". Never mind that Jiyuna once took a Championship at SEA Majors and clearly understands the genre better than most of us in his comment section.... But people are gonna believe what they want to believe, even if it's not the truth.
    MY hot take is that fighting games are casual games. Argue with me if you want to be wrong.

  • @japser8147
    @japser8147 10 หลายเดือนก่อน +2

    the couple of melty bros that appeared here have the worst takes damn, especially that discord one lmao
    also I just wanna say, I kinda like that "Japan gawk gawk" is starting to get as iconic as the shorts

  • @crashingcoyote
    @crashingcoyote 10 หลายเดือนก่อน +19

    New characters are better than old characters that’s a FACT. Because at some point every returning character was a new character at one point

  • @Lemon8Stand
    @Lemon8Stand 10 หลายเดือนก่อน +2

    That’s how I feel about mirror matches. Can’t help but feel like I’m comparing myself to the other player, but I am always happy stealing tech from them. Im always be like “wait, I could that?” lol

    • @AirLancer
      @AirLancer 10 หลายเดือนก่อน

      I like mirror matches for that reason. Besides, it's fun to be like "oh, you play that character? Here, let me show you how to actually play them."

  • @sefflikejeff1917
    @sefflikejeff1917 10 หลายเดือนก่อน +1

    "Street fighter 3, how did that turn out?"
    Oh it just turned into one of the greatest fighting games of all time. Nothin big

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน +1

      Biggest commercial flop in SF History, let’s go.

    • @sefflikejeff1917
      @sefflikejeff1917 10 หลายเดือนก่อน +2

      @ANIMEILLUMINATI Mortal Kombat games are the most commercially successful titles of the genre, so does that mean they are the best fighting games?
      I think we should measure game quality based on how fun the game is to play, not how well it sold when it came out 🤷‍♀️

  • @nedcurfman3486
    @nedcurfman3486 10 หลายเดือนก่อน +1

    The most hype names to see at EVO Grand Finals?
    Daigo v Hungrybox

  • @user-cc3ef7qh1x
    @user-cc3ef7qh1x 10 หลายเดือนก่อน +10

    Beat'em ups are fighting games

  • @samfivedot
    @samfivedot 10 หลายเดือนก่อน +1

    I actually love the Hakumen mirror match. You're basically playing Samurai Shodown

  • @GuyWithAnAmazingHat
    @GuyWithAnAmazingHat 10 หลายเดือนก่อน +2

    My hottest take, not just fighting games, but no games out there is so hard that you have to brag about it being hard. Going to school and doing a job is harder than any game.

    • @snowys4168
      @snowys4168 10 หลายเดือนก่อน

      Nah that's whack, let people feel good about themselves. My hot take is that most people are way too humble or downplay themselves. If you get to gold 3 with Ken and then brag to me about how hard sf6 is and how much you had to work to get there, then sure hell yea dude I agree, that shit is hard, you're fucking sick for getting all the way up there in gold, you rock.

    • @GuyWithAnAmazingHat
      @GuyWithAnAmazingHat 10 หลายเดือนก่อน +1

      @@snowys4168 It's never about "feeling good about themselves", it's always elitism. People from all sorts of gaming communities think that their game is the hardest and other games are for babies, which then leads to gate keeping and tribalism.

  • @HeyImBode
    @HeyImBode 10 หลายเดือนก่อน +3

    This genre is more fun if you play to reach competency rather than competitiveness, but as a community there are more incentives or peer pressure for people to bait themselves into doing the latter over the former. More people would be happier if they stopped acting as if their commitment to games should emulate Ryu's SF2 ending.
    The "DLC characters should be strong take" is fair tbh. In card games, slow drip of new content has to strike that balance of making the game feel just new enough without flipping it upside down. And to change the game enough, it obviously helps releasing something that has a shot at being an A or S tier contender.
    It's interesting though, because with Strive it feels like it's the 1st time we're seeing slow drip of new content that's not a major patch or character dropping. Them announcing new moves for the whole cast at EVO and blueballing half of it by releasing some later is very much inline with what I was describing in card games : Changing just enough things that it's still the same game, but you revisit it. It's like the opposite of when Blazblue would do a version bump and "nothing worked" anymore.

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน +2

      Agree 100%. I'm having much more fun as a casual these days.

  • @barrymaaslow3480
    @barrymaaslow3480 7 หลายเดือนก่อน +1

    Saint Cola needs to learn how to use punctuation; I legit couldn't comprehend what he was trying to say. Lolz

  • @skubadoobie
    @skubadoobie 10 หลายเดือนก่อน +1

    “Grapplers should be good”
    NEXT

  • @VictorHernandez-vc5zo
    @VictorHernandez-vc5zo 10 หลายเดือนก่อน +1

    I like to play low tier characters and I'm not really proud about it. I played zato since strive came out and I think he's always been on the lower side of things until recently. All I know is that eventually it felt like he got massively buffed and I was just washing people left and right. Before, I felt like I had to think ahead of time to think of what I should cover, dashes, jump ins, grabs, wake up supers, but whenever that patch was that was before the evo tourney where zato won, I didn't have to think, I just reacted. Something about zato became actually oppressive and all my matches were just me making my opponent scared to do anything. And I'm not the type of player, cough cough happy chaos players, that jump camp it out and get negative penalties all the time, so it was a crazy power trip for me. I stopped and went to learn milia. I like how scary she can be but also how scared she can be. Everything is a bit risky. I love low tiers, I stopped playing smoke in mk1 for reiko, and it's complete ass, but in all honestly for mk1 I just am ass. Reiko is still a very weak character and isn't even as cool as general shao, but I've always been a fan of him so I can't help it. I'm a kazuya player, and I play Ridley in smash but only to land a skewer. I like difficulty, but I'm sure I still suck. Especially with my perfect electric winds. Could never get em consecutively

  • @StarBlast911
    @StarBlast911 10 หลายเดือนก่อน +1

    “Grapplers should be good”
    “Next.”
    💀

  • @ZzigZaG00NIN
    @ZzigZaG00NIN 10 หลายเดือนก่อน +1

    Were you just cursed? is so funny
    Cola really made the fighting game spell take

  • @r.c.3813
    @r.c.3813 10 หลายเดือนก่อน +3

    i played arcana heart and it looks beautiful idk what your talking about i would understand if it was just the games setting or cast wouldn't appeal to you but the art style is so nice.

  • @defmos630
    @defmos630 10 หลายเดือนก่อน

    "Obama said we need to gatekeep better."
    I heard this and laughed... then remembered the original context.

  • @amia7z
    @amia7z 10 หลายเดือนก่อน +10

    These takes may be bad, but you know what's worse? The fact you haven't liked and subscribed yet!
    Anyway, my hot take is that games ARE getting simpler, but at the same time that doesn't mean they're getting worse, most of the time. Older games can coexist with newer ones, just like they always have. And YES, GATEKEEP MORE

  • @VerbalLearning
    @VerbalLearning 10 หลายเดือนก่อน +1

    I don't know if this counts as a hot take but i think two major reasons why fighting games aren't as popular as other "esports" or genres of competitive/online video games is as follows:
    1. Improving in a fighting game relies a lot on intrinsic motivation which simply doesn't have the same broad appeal as games that utilize or rely more on extrinsic motivation.
    2. Fighting games being a 1v1 or individualistic competition. If you look at both esports and physical sports in general, team based competitions tend to perform better. This isn't to say individualistic sports can't be succesful because they certainly can and are, but if you look at the numbers i'm pretty sure team based sports and competitions draw in a lot more money and viewers.
    I could go into a lot more detail about both of these points but i'll leave it at that for now.

  • @Hyziant
    @Hyziant 10 หลายเดือนก่อน +1

    Hot takes?:
    I love first to 2 maximum on online matches because I want to play against a bunch of different people but I’ll feel like a dick for declining a rematch.
    A lot of people clamor for balance patches because it’s a way for them to get better without putting in the work. I’m not saying we shouldn’t fix stuff, but I like SF6’s approach of letting the game breathe. Patching too often due to fan opinion can lead to an unstable game where characters are overtuned too often because the true problems had not been discovered yet and they are just patching the surface level problems.
    Old games are terrible for new players getting into fighting games. It’s hard to learn if you get absolutely obliterated by people who have played the game for a long time. The most important thing needed to get better is just a bunch of easy to find opponents that are close to your skill level.
    I really don’t like basically every part of NRS games and I hate that they are consistently the most popular fighting game among casuals. By playing MK first, they get a terrible first impression of fighting games because it controls like ass and they will be reluctant to try other fgs because of it.

  • @insertchannelnamehere7154
    @insertchannelnamehere7154 10 หลายเดือนก่อน +2

    Burst is a terrible mechanic that ruins any game it’s included in.

  • @Mamotraxer21
    @Mamotraxer21 9 หลายเดือนก่อน +1

    Hot take for classic players: "Stop crying and blaming modern control. Git gud, scrub"
    Take for Juri haters: "Men of culture, STAND PROUD! Juri's foot slaves for life!"

  • @guitarhero1309
    @guitarhero1309 10 หลายเดือนก่อน +1

    BBTAG was (and still is) considered a begginers fighting game, Yet the game doesnt feature a block button like OTHER newer FGs

  • @ProfessorGoon
    @ProfessorGoon 10 หลายเดือนก่อน +1

    MK feels like two tanks fighting

  • @takeApicture247
    @takeApicture247 10 หลายเดือนก่อน +1

    It is not that I only play bottom tier characters, it is that I have the most fun with grapplers

  • @scnoz1430
    @scnoz1430 10 หลายเดือนก่อน +1

    Hot take: Versus games clear one on one games free.

    • @ANIMEILLUMINATI
      @ANIMEILLUMINATI  10 หลายเดือนก่อน

      Team games are not for me.

  • @JackH_123
    @JackH_123 10 หลายเดือนก่อน +1

    That 5 bucks take so insane, what shapes do you even have to contort your brain into to come up with that logic

  • @noobtuber10
    @noobtuber10 10 หลายเดือนก่อน +1

    Thats facts, there are indeed 7-3 mirror matches, the zato mirror in strive for instance or the pw mirror in skullgirls

  • @shadlz1628
    @shadlz1628 10 หลายเดือนก่อน +1

    "The newest generation of fighting game developers don't like fighting games." I'd argue that they're one of the last group of devs that genuinely love their genre.