For those who have watched Avatar the Last Airbender. This Game is the reason why Katara's name was changed from Kya during development. It was to avoid copyright.
@@d0ppelgengar23 Maybe it was fine for a secondary or minor character and not fine for one of the main characters? But yeah, presumably more to keep its distance from a different franchise than for copyright reasons.
I like the art style and character design of this game. Love that Kya's uses the Afro-Brazilian martial art Capoeira to fight. Which I wonder was a major cultural inspiration.
@@MonoDree There are three in Tekken. Eddy Gordo is the most well known. The Fatal Fury/King of Fighters games has some as well. Elena from Street Fighter uses the fighting style.
@@yoshimasterleader interesting, thanks for letting me know. I only remembered someone from tekken because Kya kinda has the same hair style and outfit of the fighter i was thinking of when i read your comment 👍🏾 and yeah it was Eddy Gordo i was thinking of.
12:58 turns out that if one of the balloons pop you're not dead yet, if you keep jumping you can stay on the zeppelin long enough for the balloon to respawn. That part was a piece of cake after figuring that out.
If anything my least favorite part was the free falling section right after the zeppelin, I had no Mana to get rid of the snipers and I kept dying because of the camera angle. Those snipers in general were really annoying and several times they stunlocked me to death.
@JayLeeBeanz GUYS, do you remember that one boss fight where you walk in and there's like 15 wolfun?? I literally won that section by running around and letting the Wolfun with the bazooka shoot at every other Wolfun while trying to get me.
Yeah my issue with this review is the guy clearly sucks at this game. Him complaning about combat after confessing all he does is button mashing so natirally enemies easily block his attacks, him complaining about backtracking after confessing he gets lost in the hub world. Then there is his constant issues with his own copy of the disc such as missing sound in moments were most copies had, the lack of polishing my just be his own copy.
Oh right, I guess he's commonly known as just "ProJared" now. I watched him way back when he was one ScrewAttack's podcast Sidecrollers. Back in those days, he was officially called "Professional Jared", but i guess he started going with just "ProJared" after he left ScrewAttack.
Banjo's is definitely a double jump Hell, Crash gets a double jump in Warped and Spyro has that little flutter to get you on a platform you were gliding towards Mario and Rayman are the only ones that don't have a double jump of some kind
@@lucastperez I put it in the same category as Yoshi’s flutter jump or Fludd’s hover nozzle. It doesn’t halt your momentum or make the platforming too easy, it’s just a little assist to make things slightly less frustrating
Kya is or at least was amazing. One of my childhood games. I played it to death. I just got a PS2 from my brother, so, hoping to buy it again along with all my other childhood games. So many memories.
2003 was a special year for 3D platformers. Control & graphics for the current hardware (ps2,GC,XB) had reached the sweet spot. Many many platformers we're released around this time for all 3 consoles. And many developers threw their hat into the ring. You could say it was small renaissance for platformer based developer mascots.
I had only ever seen other people play this game in the impromptu console arcades we had here in Brazil. It really stuck to my memory, even though I never played it. Must be the art style. I also didn't know the name, but I eventually put together that it must have been an platformer, and there aren't that many 3d platformers with female portagonists from the PS2 era.
this was my childhood game... got the whole thing memorized. fantastic world/universe design, and awesome combat if you delve into it. still one of my favorite games of all time
She also has about 300 complex hand to hand moves for some reason. I loved this game. The mini games like skydiving were great. Wish they remade it for PS3.
The greatest strengths of Kya: Dark Lineage is the fantasy world building and soundtrack. Even with hardware limitations that make the models look polygonal, Kya: Dark Lineage feels like exploring a magical world full of mystery. The footstep sounds and environmental sounds and the soundtrack all fit seamlessly to create a sense of immersion.
Same here. No one I know actually played this game as a kid, and I think a lot of people felt that way, so we all came here to the internet only to be glad to know it's got it's little following.
"The only way you can get out of here is through the guy you killed" That reminds me of that one Samurai Jack episode where he tried to save the fairy from the gargoyle.
Agreed, there is so much potential here. I love this game to death, but I'll never deny it's lack of polish. Updated for modern resolutions and controls, with the bugs ironed out, and this game would do good, I think.
@@HaggisDruid It WOULD do good. It just needs a decent budget as well. And marketing that doesn't suck. Give it a current gen remake, really nailing the awesome art style and vibe the game had while polishing everything like you said, actually advertise it as what it is: "A 3D Action Adventure Platformer with Tekken esque combat, insane dark fantasy world design, and creative traversal mechanics." People will be interested. Especially if you show off some of the game's gorgeous vistas. (Skyboxes. SKYBOXES. THOSE ALONE ARE INCREDIBLE).
Agreed! This was my favorite game on the PS2! Looking back, it does have its problems, just like any other games. But I aways loved the platforming, and I just found the weird times you should mess up but instead get flung of the map at 100 mph hilarious. I always loved the design of the levels and how awesome they looked. I didn't even remember the ending until I saw this, and yeah, I really wish it didn't end like that. But I love this game nonetheless.
GoodGuyGhost yes this game is the ONE AND ONLY reason I want a PlayStation just to play it again and finish it by my self while mastering all the bracelets!
HIlariously, I feel that Sonic 06 does do some things REALLY right. For instance, the end of stage rank giving you a ring bonus. Took Sega long enough to implement a system like that in an "adventure" style game. Especially since rings found in stages can be spent for things outside of stages.
Something I love about Nitro's reviews is the tone. He reviews stuff thoroughly, but it always feels like I'm just listening to a bud talk about a game he played recently.
He must of not cure all the wolves because i remember if you cure them all you get addition photos showing how dad got their am also sure their a different ending when you cure all the wolves.
I actually like how you keep coming back to the Ty series. There aren't a lot of youtubers who will touch upon the series (it's also a very nostalgic series for me).
DKzeldaman me too. I really loved number 1 and 2 was okay but I really thought they ruined the vibe from the first one by making each game more and more robot based and edgy. It's one of the few cases where I feel the first game is the best.
Im just glad someone finally addressed that this game existed in the first place, and i thought it was at least a halfway decent example of combat . While not amazing its not something that i hate doing when i play it, i will admit though that the 'Quarry' and the 'Outpost' are kinda annoying levels overall with hover craft sections thing and the wind wall section respectively. I will admit though,Cliffhanger ending, not cool. Your a small ass company with not too many games under your belt and a somewhat mixed reputations with said obscure games, as much as they want it, your platformer is not gonna be a break out hit and its unlikely your gonna run a sequel. So why run a cliffhanger ending when its going to do nothing but screw over people at the end. I mean AT LEAST they should of given us a Good ending through 100% completion or something.
I think they did more than just sequel bait. They had some solid, legitimate plans for their sequel. In the last fight, Brazul uses attack magic, which means they probably wanted Kya to learn some of that as well. They also have the concept of multiple worlds to visit. Not just earth, the one in the game, and the desert one at the end. It sucks we didn't get a sequel though. The game had some legitimately solid ideas. They shoved in a lot of mechanics, but I found them really creative, and honestly pretty fun. As far as early 2000s shoved in mechanics go, I think this game did them astoundingly well. The boarding was legit fun as hell. If they had the go ahead for a sequel, a reasonable budget, and a decent amount of time to develop it, it would have been a legitimately fantastic game. Refine the combat, refine the traversal mechanics, (without adding too many new ones. Like maybe magic, one more traversal mechanic and THAT'S IT.) more types of enemies, and you're set for a direct improvement, capitalizing on your ideas and the potential the series has. Like dude, its a 3D Action Adventure Platformer with Tekken esque combat, and insane dark fantasy world design, and creative traversal mechanics. Its a legitimately dope idea.
Man I appreciate this video, thanks to giving this great game a spotlight, this was one of my absolute favorite games in my childhood, wish there was a sequel.
Fun fact: I looked at the wiki for this game, and if all the wolves are exorcised, it just cuts to credits, so I assume nitrorad got some sort of bad ending from not getting all the wolves I guess.
It's comforting to see you finally address this game; I've been recommending it for a long time. I recall very much enjoying it as a kid, but I was borrowing it from a friend, so I was never able to play much of it. In particular, I did love the boarding and wind sections. Now all you need to do is play Primal for PS2.
@@lyrabelacqua4120 I'd assume the videogames as the show would be rather irrelevant to a videogame channel. The first game is great stuff and i'm very hyped to finally play the sequal when it arrives in the mail in a few days as replaying the first recently was surprisingly great. Aside from the Chicken temple there wasn't a moment I wasn't having fun. Also if you have a soft spot for ps2 games with cheesy extras the extra features for the first tak game contains a promotional music video for an early odds punk rock song made to promote the game. Both the song and the music video are gloriously cheesy in a very early 2000s way. On another aside I forgot how good Patrick Warburton(played Kronk in the Emperors New Groove) was as Lok
This game was a blast during my childhood even when it got frustrating at certain parts (the Quarry, the big Wolfen fight, escaping the Fortress etc) My sibling and I also found so many funny glitches.
Stoked to see you review Haven. I was going to suggest it after your comments on the ending of this game, but you beat me to it. Haven has one of the most ridiculously tragic endings in a kid's platformer ever. But the game itself I think is really underrated, especially the segments in a mine which are incredibly varied, and the art direction is great.
Awesome review! I love how you really give these games a chance and can look past jank to find the more interesting stuff - WAY too many of these games were just completely passed over by critics back in the day despite having some interesting ideas and ambitious stuff going on under the questionable aspects. Plus you're just fair with your critiques and always justify them by showing off what you're talking about. I remember when I played this, I too was reminded a lot of Rayman 2 BECAUSE OF THE CLOUDS. I chalk it up to "French artstyle" or "Euro artstyle" - there's a lot of the same color palettes and that swirly, billowy, cartoony texture motif in games from French studios, at least at the time (Etranges Libellules, who did a few Asterix & Obelisk games that gen and would go on to do the final Legend of Spyro game, taking over for Krome, also does that kind of thing with their art). There's actually a fairly recent sidescroller on Steam called Pankapu I noticed just because it has that kind of art and, yup, the people behind it are French. Anyway, great vid! Can't wait to see what you think of Haven: Call of the King.
I think this was my first videogame as a kid, didnt know what the game was until now because i forgot about it around 6 years old. Now i know at 19 which is cool and i may even play it. Thanks for this video Nitro Rad!
Love this game a lot, must be because I played this when I was very young, was also probably one of my first games played It hit really diffirent when I played it. One of the memorable parts was when I got "busted" and had my boomerang taken away and all, felt like I was starting 2nd life Just venting
6:36 Playing today I've found that enemies keep blocking if you use the same attack over and over. You have to switch the attack in order for them to stop blocking. That's a smart move from the developers.
So after playing this, i gotta say its pretty good. Its a tad broken but its also bursting with ideas. Im surprised you didnt mention the animal riding which comes with a dedicated "stand on animals back for maximum cinematic awe" function. And I dug the combat, wolfen with guns/falling off the map not withstanding. I also tried their Alone in the Dark game and its similarly packed with interesting ideas.
This my first nitro rad i watched. My cousin owned it probably because her name is almost the same (hers ending in H) played it alot as a kid and remembered it one day and looked for youtube videos about. Im glad i found yoir channel dude!
I was actually curious about this game. I am glad that Nitro seem to be TH-cam's go to platformer guy allows me to have dedicated content creator for such things. Small thing, am I the only the one that likes how he holds up the game cases when speaking about a specific game?
OMFG!! IVE BEEN LOOKING FOR THIS GAME FOR FKN YEARS BRO!! I TRIED DIGGING INTO MY CHILD MEMORY BUT COULD NEVER FIND IT! I LOVED THIS GAME WHEN I WAS YOUNGER AND NOW I CAN PLAY IT AND HOPEFULLY AWAKE MY MEMORIES! 😭
13:17 and finally after so many years of me and my brother struggling with that level I see someone mention the most difficult part of the game. We never blame the game though which was weird. I think we just thought it to be really hard.
I loved this game when I was younger. I really enjoyed riding the air currents and stealthing around wold bases. Brazul also scared the crap out of me, just in general. But I haven't played this game for at least 10 years so I'm sure there is some nostalgia. I still have this on my unofficial list of favorite PS2 platformers though.
What a weird ending to a game. Imagine being a kid that played Jak, Sly, or Ratchet, and then playing this game to the end and being horrified of what happened to the main character.
I played this game every day before school when i was 5 and it took me 1 year to beat completely. (Most of that was spent replaying the game from the beginning because i could never get past the first wolfen train)
moonwitch it should be set on a dying world and start out with a bossfight. Kya and her brother are then found by an alien race who scavenge metal parts to survive its also a bit darker
I gotta say, kinda not feeling the double jump argument when you show it with clips of Rayman's gliding option that almost accomplishes the same thing; giving the player more time and control for each jump. It's basically the reason why platformer fans generally consider the secret fluddless levels to be the best part of Super Mario Sunshine. To be fair, Rayman does base the level design around the gliding more and that works fairly well.
I got this game with my PS2 bundle, I didn't play it as it didn't seem that interesting at the time, a couple of years after getting my PS2 I got bored and I thought I'd give it a go and it was actually a fun game, would love to play a sequel.
"Atari, I didn't know they were still around" They still are, and they still make/publish games. Their last major published title was the critically acclaimed *_Ghostbusters: The Game_* in 2009.
You can tell the whole your father was the only one who knew how to make it fully work and it wasn't going to take them home plot, hence the ending and is a easy way to create how ever many sequels you want by sending the characters to different places via a portal.
I subscribed last night after finding your Whiplash review. I'm glad there's a channel that still talks about older games that didn't get much coverage.
Been playing a lot of the games recommended on this channel, with Sphinx being one of the best... Kya is really cool, and I love the floating worlds and the art style... But the quarry section is ball bustingly hard, and the segment where you jump down that fan pipe made me tear hair out of my head. It gets better afterward, but I almost quit then and there...
I feel like the discs for this game came out damaged in general because the one I have stopped working after a year or 2 of me having it...it goes to the loading screen then turns black and never starts the game. But other than that this was one of my favorite PS2 games besides Jak and Dakster, Jak 2 & 3. This video brought back so many memories... although I don't remember it so cringy but it was made in 2003 so ...
Not sure if anyone else has already said this, but I’d say Jak and Daxter is more about obstacle navigation than anything else. Jak’s double jump doesn’t really cancel his momentum, and the variety in his moves make getting around a lot of fun.
on thing i like of this game is that you can also grab the runes during the story, by deviating from the path. And it rewards you with larger mana pool and early access to some othr zones. I found it a cool reward for exploring and going off the rail
You unlock different combo sets by buying different colors arm bangles and then going to the training arena to test them out on wolfen bumbies. Every time you complete a stage a new bangle becomes available. And the more wolfen you exorcise, the more ships open up. There’s one bangle move that’s very entertaining and helps shorten the fight time (in my opinion) where you essentially mount a wolfen like a horse and steer it around as it knocks into other wolfen lowing their health or you can mount one and smack it on the head several times causing massive damage. Edit: also the stock cargo/gear sound will get stuck in your head. If you even hear something remotely similar to it outside of the game, you’re mind goes straight to the game.
Eden Games also did the Test Drive Unlimited games, which are very fondly looked back on. And there's a new TDU game in development right now. I believe it has a lot of the same developers too.
For those who have watched Avatar the Last Airbender. This Game is the reason why Katara's name was changed from Kya during development. It was to avoid copyright.
@provis345 p Yes, go watch the unaired pilot. Katara is called Kya by Aang and Sokka constantly.
Idk if it was because of copyright issues, cuz her mom‘s called Kya.
@@d0ppelgengar23 Maybe it was fine for a secondary or minor character and not fine for one of the main characters? But yeah, presumably more to keep its distance from a different franchise than for copyright reasons.
I like the art style and character design of this game. Love that Kya's uses the Afro-Brazilian martial art Capoeira to fight. Which I wonder was a major cultural inspiration.
@@jurtheorc8117 My brother took Capoeira classes a good while back. Also other video game characters use that fighting style.
@@yoshimasterleader yeah, there is one in Tekken right? or was it Dead or Alive? Might be both lol
@@MonoDree There are three in Tekken. Eddy Gordo is the most well known. The Fatal Fury/King of Fighters games has some as well. Elena from Street Fighter uses the fighting style.
@@yoshimasterleader interesting, thanks for letting me know. I only remembered someone from tekken because Kya kinda has the same hair style and outfit of the fighter i was thinking of when i read your comment 👍🏾 and yeah it was Eddy Gordo i was thinking of.
It's also just that Capoeira is an extremely distinct fighting style, that nothing else quite looks like.
It makes me sad that I know for a fact that Kya won't get a sequel especially since this was the first game I had ever beaten
12:58 turns out that if one of the balloons pop you're not dead yet, if you keep jumping you can stay on the zeppelin long enough for the balloon to respawn. That part was a piece of cake after figuring that out.
I did die a lot on the zeppelin until I figured out that trick by pure accident, maybe Nitro didn't figure it out.
If anything my least favorite part was the free falling section right after the zeppelin, I had no Mana to get rid of the snipers and I kept dying because of the camera angle. Those snipers in general were really annoying and several times they stunlocked me to death.
Even figuring this out, I was still horrible at doing this section :')
@JayLeeBeanz GUYS, do you remember that one boss fight where you walk in and there's like 15 wolfun?? I literally won that section by running around and letting the Wolfun with the bazooka shoot at every other Wolfun while trying to get me.
Yeah my issue with this review is the guy clearly sucks at this game. Him complaning about combat after confessing all he does is button mashing so natirally enemies easily block his attacks, him complaining about backtracking after confessing he gets lost in the hub world. Then there is his constant issues with his own copy of the disc such as missing sound in moments were most copies had, the lack of polishing my just be his own copy.
This game is one of the most underrated games ever.
FACTS
ehhhhhhhhhhh I beg to differ. Like he said, Sphinx and the Cursed Mummy executes everything far better and has a bigger level of polish.
I’m gonna buy a ps2 just so I can play this again
i think the word you are looking for is *overrrated*
@@goongalass930 uh where?
Growing up this was my favorite game and still is and I’m happy that someone gave it the recognition it deserves thank you
Did you just call ProJared 'Professional Jared'?
I fucking love it.
Oh right, I guess he's commonly known as just "ProJared" now.
I watched him way back when he was one ScrewAttack's podcast Sidecrollers. Back in those days, he was officially called "Professional Jared", but i guess he started going with just "ProJared" after he left ScrewAttack.
Hell, even at the end of his run on Screwattack, when he replaced Destin on Hard News, he named himself ProJared.
Sweet. *Mimics Kya* Didn't...know that?
DiscoClam gotta love that nitroglycerin radical, he da best
That was... 5 years ago lol
4:15 technically, Banjo Kazooie does have a double jump. Even if it is Kazooie flapping her wings, it still counts as extra aerial momentum.
Banjo's is definitely a double jump
Hell, Crash gets a double jump in Warped and Spyro has that little flutter to get you on a platform you were gliding towards
Mario and Rayman are the only ones that don't have a double jump of some kind
I think I'd label Banjo and Kazooie flapping as a "hovering" thing that increases your airbone time, like Rayman's "hair helicopter".
@@lucastperez I put it in the same category as Yoshi’s flutter jump or Fludd’s hover nozzle. It doesn’t halt your momentum or make the platforming too easy, it’s just a little assist to make things slightly less frustrating
Rayman 2 Dreamcast version is the worst version
I love Kya's design, especially how she puts boomerang in her hair as an accessory when she isn't using it
Kya is or at least was amazing. One of my childhood games. I played it to death. I just got a PS2 from my brother, so, hoping to buy it again along with all my other childhood games. So many memories.
2003 was a special year for 3D platformers. Control & graphics for the current hardware (ps2,GC,XB) had reached the sweet spot. Many many platformers we're released around this time for all 3 consoles.
And many developers threw their hat into the ring. You could say it was small renaissance for platformer based developer mascots.
4:54 well now you _have_ to make a video on different jumping mechanics in platformers, I wanna hear your thoughts on it.
I played this game as a kid.... AND THAT'S HOW IT ENDS!?!
Honestly it was so intense for me as a kid looking back at it now and I'm like "....what?"
I never beat it either I need understood the wolves were the key why
9 year old me is still hurt by that ending man. I was fuckin obsessed with this game and for it to end like that? It shook me dude.
I thought this game was a fever dream I had, holy goddamn.
FRRR
I had only ever seen other people play this game in the impromptu console arcades we had here in Brazil. It really stuck to my memory, even though I never played it. Must be the art style. I also didn't know the name, but I eventually put together that it must have been an platformer, and there aren't that many 3d platformers with female portagonists from the PS2 era.
There are lots of games like that.
"Professional Jared"
Same
Same
Same
this was my childhood game... got the whole thing memorized. fantastic world/universe design, and awesome combat if you delve into it. still one of my favorite games of all time
She also has about 300 complex hand to hand moves for some reason. I loved this game. The mini games like skydiving were great. Wish they remade it for PS3.
The greatest strengths of Kya: Dark Lineage is the fantasy world building and soundtrack. Even with hardware limitations that make the models look polygonal, Kya: Dark Lineage feels like exploring a magical world full of mystery. The footstep sounds and environmental sounds and the soundtrack all fit seamlessly to create a sense of immersion.
Described so well!!!
Metal... Gear?
I thinks its better he sticks to games nobody else has covered, it makes his channel stand out from others
@@TheRuptineer Stand out?
Blow... Up?
PSYCHO MANTIS?
shadow moses?
Im glad people mention this game till this year.
Same here. No one I know actually played this game as a kid, and I think a lot of people felt that way, so we all came here to the internet only to be glad to know it's got it's little following.
dude this video hit me in the nostalgia bone
On Goddd
For a second I was like, "Who the hell is Professional Jared?" And then I realized, he's talking about ProJirard the Finishist
I can't help but read "Kya" without that damned upward infliction now.
Tarks Gauntlet Reminds me of that family guy joke about upward inflectIONS.
Definitely. As soon as Nitro started doing it all I could picture was Stewie.
"The only way you can get out of here is through the guy you killed"
That reminds me of that one Samurai Jack episode where he tried to save the fairy from the gargoyle.
OMG I love your videos!
@@sally_altfangirl Thank you! :D
@@MiharuTheFox you're awesome
seems like the perfect game for a remake. a lot of good ideas, could be great.
Agreed, there is so much potential here. I love this game to death, but I'll never deny it's lack of polish. Updated for modern resolutions and controls, with the bugs ironed out, and this game would do good, I think.
@@HaggisDruid It WOULD do good. It just needs a decent budget as well. And marketing that doesn't suck.
Give it a current gen remake, really nailing the awesome art style and vibe the game had while polishing everything like you said, actually advertise it as what it is: "A 3D Action Adventure Platformer with Tekken esque combat, insane dark fantasy world design, and creative traversal mechanics."
People will be interested. Especially if you show off some of the game's gorgeous vistas. (Skyboxes. SKYBOXES. THOSE ALONE ARE INCREDIBLE).
No, it doesn't need a remake, but a sequel.
Most underrated game ever. In my opinion this was and is the best ps game ever!
moonwitch Yes definitely i get a Heavenly Sword vibe from its art style and designs of the protagonist a bit.
moonwitch a true hidden gem
Metal gear solid, Tekken, Spyro, Resident Evil, bust a groove, grand theft auto, final fantasy 7??? Come on Man stop playing. Loll
Agreed! This was my favorite game on the PS2! Looking back, it does have its problems, just like any other games. But I aways loved the platforming, and I just found the weird times you should mess up but instead get flung of the map at 100 mph hilarious. I always loved the design of the levels and how awesome they looked. I didn't even remember the ending until I saw this, and yeah, I really wish it didn't end like that. But I love this game nonetheless.
GoodGuyGhost yes this game is the ONE AND ONLY reason I want a PlayStation just to play it again and finish it by my self while mastering all the bracelets!
Could be worse, you could be like somecallmejohnny and be stuck circling back to Sonic 06.
At least Ty doesn't have a 06 equivalent.
HIlariously, I feel that Sonic 06 does do some things REALLY right. For instance, the end of stage rank giving you a ring bonus. Took Sega long enough to implement a system like that in an "adventure" style game. Especially since rings found in stages can be spent for things outside of stages.
Hooded Roxas the soundtrack is great as well.
Gat the Man Ty 3 is kind of an 06 equivalent.
Something I love about Nitro's reviews is the tone. He reviews stuff thoroughly, but it always feels like I'm just listening to a bud talk about a game he played recently.
MYYYYY CHIIIILDHOOOOOOD!!!!!!! (I am the guy who has been harassing you about this game for the past couple of months.)
YYYESSSSS!!!
Thats my Childhood 🔥❤❤
THANK YOU!! THIS GAME WAS ICONIC! I was so sad when i discovered it was under appreciated and had no sequal
Ador kable not what the word iconic means... But ok.
He must of not cure all the wolves because i remember if you cure them all you get addition photos showing how dad got their am also sure their a different ending when you cure all the wolves.
The best game I've ever played in my life
Rayman 3 music, instant like.
Still the best Rayman game, no matter what this heretic once said long ago.
Yup, 100% agreed.
nope. best Rayman game is Raivng Rabbids xD
ThePreciseClimber Rayman 3 is one of my favorite games, but I'd say 2/Revolution beats it by a helicopter-hair.
I loved this game so much, the colors and themes, characters and combat. the hoverboard, the basejumping. just everything about it.
I actually like how you keep coming back to the Ty series. There aren't a lot of youtubers who will touch upon the series (it's also a very nostalgic series for me).
DKzeldaman me too. I really loved number 1 and 2 was okay but I really thought they ruined the vibe from the first one by making each game more and more robot based and edgy. It's one of the few cases where I feel the first game is the best.
I absolutely loved this game. I replayed it not too long ago and found lots of places I can skip and clip through. It was fun to boundary break.
Im just glad someone finally addressed that this game existed in the first place, and i thought it was at least a halfway decent example of combat . While not amazing its not something that i hate doing when i play it, i will admit though that the 'Quarry' and the 'Outpost' are kinda annoying levels overall with hover craft sections thing and the wind wall section respectively.
I will admit though,Cliffhanger ending, not cool. Your a small ass company with not too many games under your belt and a somewhat mixed reputations with said obscure games, as much as they want it, your platformer is not gonna be a break out hit and its unlikely your gonna run a sequel. So why run a cliffhanger ending when its going to do nothing but screw over people at the end. I mean AT LEAST they should of given us a Good ending through 100% completion or something.
I think they did more than just sequel bait. They had some solid, legitimate plans for their sequel.
In the last fight, Brazul uses attack magic, which means they probably wanted Kya to learn some of that as well. They also have the concept of multiple worlds to visit. Not just earth, the one in the game, and the desert one at the end.
It sucks we didn't get a sequel though. The game had some legitimately solid ideas. They shoved in a lot of mechanics, but I found them really creative, and honestly pretty fun. As far as early 2000s shoved in mechanics go, I think this game did them astoundingly well. The boarding was legit fun as hell.
If they had the go ahead for a sequel, a reasonable budget, and a decent amount of time to develop it, it would have been a legitimately fantastic game. Refine the combat, refine the traversal mechanics, (without adding too many new ones. Like maybe magic, one more traversal mechanic and THAT'S IT.) more types of enemies, and you're set for a direct improvement, capitalizing on your ideas and the potential the series has.
Like dude, its a 3D Action Adventure Platformer with Tekken esque combat, and insane dark fantasy world design, and creative traversal mechanics. Its a legitimately dope idea.
Man I appreciate this video, thanks to giving this great game a spotlight, this was one of my absolute favorite games in my childhood, wish there was a sequel.
Fun fact: I looked at the wiki for this game, and if all the wolves are exorcised, it just cuts to credits, so I assume nitrorad got some sort of bad ending from not getting all the wolves I guess.
I exorcised all the wolves and it did not cut to the ending as you say the wiki claims
It's comforting to see you finally address this game; I've been recommending it for a long time. I recall very much enjoying it as a kid, but I was borrowing it from a friend, so I was never able to play much of it.
In particular, I did love the boarding and wind sections.
Now all you need to do is play Primal for PS2.
Please play Primal on PS2.
tak and the power of juju?
Bacon Invader depends if your referring to the video game or the show
@@lyrabelacqua4120 I'd assume the videogames as the show would be rather irrelevant to a videogame channel. The first game is great stuff and i'm very hyped to finally play the sequal when it arrives in the mail in a few days as replaying the first recently was surprisingly great. Aside from the Chicken temple there wasn't a moment I wasn't having fun. Also if you have a soft spot for ps2 games with cheesy extras the extra features for the first tak game contains a promotional music video for an early odds punk rock song made to promote the game. Both the song and the music video are gloriously cheesy in a very early 2000s way.
On another aside I forgot how good Patrick Warburton(played Kronk in the Emperors New Groove) was as Lok
BROOOO I still have it and it still works so :)
@@baconinvader bad juju the poopanoonoo people had to face
This game was a blast during my childhood even when it got frustrating at certain parts (the Quarry, the big Wolfen fight, escaping the Fortress etc) My sibling and I also found so many funny glitches.
This is my childhood.I loved this game so much as a child.I still miss it
Stoked to see you review Haven. I was going to suggest it after your comments on the ending of this game, but you beat me to it. Haven has one of the most ridiculously tragic endings in a kid's platformer ever. But the game itself I think is really underrated, especially the segments in a mine which are incredibly varied, and the art direction is great.
Awesome review! I love how you really give these games a chance and can look past jank to find the more interesting stuff - WAY too many of these games were just completely passed over by critics back in the day despite having some interesting ideas and ambitious stuff going on under the questionable aspects. Plus you're just fair with your critiques and always justify them by showing off what you're talking about.
I remember when I played this, I too was reminded a lot of Rayman 2 BECAUSE OF THE CLOUDS. I chalk it up to "French artstyle" or "Euro artstyle" - there's a lot of the same color palettes and that swirly, billowy, cartoony texture motif in games from French studios, at least at the time (Etranges Libellules, who did a few Asterix & Obelisk games that gen and would go on to do the final Legend of Spyro game, taking over for Krome, also does that kind of thing with their art). There's actually a fairly recent sidescroller on Steam called Pankapu I noticed just because it has that kind of art and, yup, the people behind it are French.
Anyway, great vid! Can't wait to see what you think of Haven: Call of the King.
Honestly, this was one of my favorite childhood games, hell, I'de probably give it a go again if I had the time.
I think this was my first videogame as a kid, didnt know what the game was until now because i forgot about it around 6 years old. Now i know at 19 which is cool and i may even play it. Thanks for this video Nitro Rad!
Love this game a lot, must be because I played this when I was very young, was also probably one of my first games played
It hit really diffirent when I played it. One of the memorable parts was when I got "busted" and had my boomerang taken away and all, felt like I was starting 2nd life
Just venting
6:36 Playing today I've found that enemies keep blocking if you use the same attack over and over. You have to switch the attack in order for them to stop blocking. That's a smart move from the developers.
So after playing this, i gotta say its pretty good. Its a tad broken but its also bursting with ideas. Im surprised you didnt mention the animal riding which comes with a dedicated "stand on animals back for maximum cinematic awe" function. And I dug the combat, wolfen with guns/falling off the map not withstanding.
I also tried their Alone in the Dark game and its similarly packed with interesting ideas.
This my first nitro rad i watched. My cousin owned it probably because her name is almost the same (hers ending in H) played it alot as a kid and remembered it one day and looked for youtube videos about. Im glad i found yoir channel dude!
I was actually curious about this game. I am glad that Nitro seem to be TH-cam's go to platformer guy allows me to have dedicated content creator for such things. Small thing, am I the only the one that likes how he holds up the game cases when speaking about a specific game?
Dude, this is my childhood lol. I would a remake, of course, making improvements
OMFG!! IVE BEEN LOOKING FOR THIS GAME FOR FKN YEARS BRO!! I TRIED DIGGING INTO MY CHILD MEMORY BUT COULD NEVER FIND IT! I LOVED THIS GAME WHEN I WAS YOUNGER AND NOW I CAN PLAY IT AND HOPEFULLY AWAKE MY MEMORIES! 😭
13:17 and finally after so many years of me and my brother struggling with that level I see someone mention the most difficult part of the game. We never blame the game though which was weird. I think we just thought it to be really hard.
"So what do we call these native people..?"
"...What about natives?"
*_"BRILLIANT"_*
I loved this game when I was younger. I really enjoyed riding the air currents and stealthing around wold bases. Brazul also scared the crap out of me, just in general. But I haven't played this game for at least 10 years so I'm sure there is some nostalgia. I still have this on my unofficial list of favorite PS2 platformers though.
I played this game a lot as a kid and i still love it so much. Glad to see people have reviewed it!!
What a weird ending to a game. Imagine being a kid that played Jak, Sly, or Ratchet, and then playing this game to the end and being horrified of what happened to the main character.
I LOVE this game, I played through it so many times!
OMG, thank you so much for this video! it will always remain one of my childhood favourites.
I played this game every day before school when i was 5 and it took me 1 year to beat completely. (Most of that was spent replaying the game from the beginning because i could never get past the first wolfen train)
I really want a sequel of this game 😭
moonwitch it should be set on a dying world and start out with a bossfight. Kya and her brother are then found by an alien race who scavenge metal parts to survive its also a bit darker
moonwitch yeah, this game really was a hidden gem
Now just wait to see atari acquired kya dark lineage ip in 2025 and making HD remake remastered with limited run Games
Played a demo of this and was stunned by how the combat worked, I remember it being very fun and dynamic.
I enjoyed this game back in my childhood. Replayed it several times!
I gotta say, kinda not feeling the double jump argument when you show it with clips of Rayman's gliding option that almost accomplishes the same thing; giving the player more time and control for each jump.
It's basically the reason why platformer fans generally consider the secret fluddless levels to be the best part of Super Mario Sunshine.
To be fair, Rayman does base the level design around the gliding more and that works fairly well.
I'm the Lightbringer! I'm the fucking UNIVERSE!
The Quarter Guy Hi QG!
I don’t have your stone and FUCK you anyway.
Uhhh...what?
@@ryankoopacanada It’s a line from the bad ending of the Alone in the Dark remake.
Did he say Profesional Jared?
This was a great game. I really enjoyed playing it back in the day..sad it didn't get a sequel as it was planned to.
I got this game with my PS2 bundle, I didn't play it as it didn't seem that interesting at the time, a couple of years after getting my PS2 I got bored and I thought I'd give it a go and it was actually a fun game, would love to play a sequel.
This was one of my favourite ps2 games man.... this and scaler! idk they just hit me different when i was younger!
12:56 I sometimes come back to this video JUST for this part. Cracks me up!
"Atari, I didn't know they were still around"
They still are, and they still make/publish games. Their last major published title was the critically acclaimed *_Ghostbusters: The Game_* in 2009.
You can tell the whole your father was the only one who knew how to make it fully work and it wasn't going to take them home plot, hence the ending and is a easy way to create how ever many sequels you want by sending the characters to different places via a portal.
Kya, Whiplash, Haven and Shpinx are some of the PS2 platformers I always wanted to try, but couldn't. I'm glad for these videos. Great work!
Where is this background music from beginning at 6:55? So familiar.
I subscribed last night after finding your Whiplash review. I'm glad there's a channel that still talks about older games that didn't get much coverage.
Gotta love that Gex 2 soundtrack, huh? The boarding sections look like they're the most fun part of this game.
yes finally someone covering this game!
Been playing a lot of the games recommended on this channel, with Sphinx being one of the best... Kya is really cool, and I love the floating worlds and the art style... But the quarry section is ball bustingly hard, and the segment where you jump down that fan pipe made me tear hair out of my head. It gets better afterward, but I almost quit then and there...
for whatever reason, this game reminded me of the Carmen Sandiego: Secret of the Stolen drums.
James should play that if he never has lol.
I honestly do not know how this channel hasn't passed at least 100k subscribers yet
13:06 That ballon thing reminds me of that Liquid sphere in Aquatic Base in Sonic 06, oh man that was a nightmare.
I hope you do the Tak games. I'd like to see you tackle the portable versions, too.
I feel like the discs for this game came out damaged in general because the one I have stopped working after a year or 2 of me having it...it goes to the loading screen then turns black and never starts the game. But other than that this was one of my favorite PS2 games besides Jak and Dakster, Jak 2 & 3.
This video brought back so many memories... although I don't remember it so cringy but it was made in 2003 so ...
im glad I found your channel I love seeing nd earing about these old games
Nitro Rad,
“Metal Arms: Glitch In The System”, “XIII” and “Mega Man Legends 2” are some games that ended with a cliffhanger.
Thanks for reviewing this pretty obscure game
wonderful memories from my childhood, but that zeppelin ship part gave me this shits too
You absolutely can get through the first half mashing buttons once you start coming up against the big guys combos become mandatory
This game is such a hidden gem.
Not sure if anyone else has already said this, but I’d say Jak and Daxter is more about obstacle navigation than anything else. Jak’s double jump doesn’t really cancel his momentum, and the variety in his moves make getting around a lot of fun.
I recall 100%ing this game as a kid, the combat was really enjoyable.
on thing i like of this game is that you can also grab the runes during the story, by deviating from the path. And it rewards you with larger mana pool and early access to some othr zones.
I found it a cool reward for exploring and going off the rail
You unlock different combo sets by buying different colors arm bangles and then going to the training arena to test them out on wolfen bumbies. Every time you complete a stage a new bangle becomes available. And the more wolfen you exorcise, the more ships open up. There’s one bangle move that’s very entertaining and helps shorten the fight time (in my opinion) where you essentially mount a wolfen like a horse and steer it around as it knocks into other wolfen lowing their health or you can mount one and smack it on the head several times causing massive damage.
Edit: also the stock cargo/gear sound will get stuck in your head. If you even hear something remotely similar to it outside of the game, you’re mind goes straight to the game.
I had never heard of this one either. It's like an extra bonus to hear about something new to me on this channel!
actually loved this game when it first came out. it was super fun!
Eden Games also did the Test Drive Unlimited games, which are very fondly looked back on. And there's a new TDU game in development right now. I believe it has a lot of the same developers too.
I still love this game and would be so happy to have a remake for the PS 5
Oh hey, I remember this game.
Fun time. I remember the skateboard sections were a pain, but everything else was neat.
11:22 because it was one of the first things you reviewed
And AVGN talks more about Jeckel and Hyde than simons quest.
3:14 they might be Japanese or Chinese voice actors that didn't know English and thought we use a rising tone for questions more than we actually do
Actually banjo did sort of and a double jump with kazooie's feathery flap and rayman and spyro could glide