Replace your Mannequin with a Metahuman in UE5

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  • เผยแพร่เมื่อ 4 ก.ค. 2024
  • -- ATTENTION --
    A new video is out for a better way to Retarget your Metahumans: • Animate Your Metahuman...
    Today you'll learn how:
    Import your metahuman
    Change default pawn class
    Assign skeleton
    Set up the locomotion using Manny's Animation blueprint.
    Chapters
    0:00 Intro
    0:14 Import Metahuman
    1:42 Ways to Setup the Methuman
    2:29 Setting up the Metahuman
    9:24 Thanks for your support
    10:10 Outro
    Notes:
    Foot placement won't work on this method.
    #metahuman #ue5 #gamedevelopment

ความคิดเห็น • 53

  • @lorenfulghum2393
    @lorenfulghum2393 ปีที่แล้ว +5

    Instead of deleting the control rig, you can just go into it, scroll to the bottom to where the Full Body IK node is, and change the root from pelvis to animation root.

    • @gueroestoico
      @gueroestoico 10 หลายเดือนก่อน

      how you have one video

  • @lostfiveofive
    @lostfiveofive ปีที่แล้ว +2

    most detailed video. straight to the point! 10/10

  • @aydennash9837
    @aydennash9837 ปีที่แล้ว +1

    Thanks! I have a much clearer understanding of how this all fits together now.

  • @sanyamakedon110
    @sanyamakedon110 ปีที่แล้ว

    One more great video) Thank’s 😊it is very interesting to work with meta human. You make a great tutorials and it is very easy to watch on mobile when you zoom in on tags that click or change) Thank you for reminding in video)

  • @borisstengele5389
    @borisstengele5389 ปีที่แล้ว +1

    Thanks!

  • @kazemedia
    @kazemedia ปีที่แล้ว +2

    This instruction is great! I use an easier way to do this, but I learned much more from how you do it. Now I understand UE more. You are great.

    • @guillermofleitaspulido
      @guillermofleitaspulido ปีที่แล้ว +1

      Hi Kaze! Im just curious, wich way is easier than this one?

    • @GangMilk222
      @GangMilk222 ปีที่แล้ว +2

      Please tell me an easier way

  • @wesleywinchester1890
    @wesleywinchester1890 ปีที่แล้ว

    Wow thanks this was super helpful🙂👍

  • @Preirin
    @Preirin ปีที่แล้ว +1

    Thank you for this! MUCH simpler than what I was trying to do... question: Mixamo animations... if the metahuman skeleton is now the UE5 skele, will animations using said skele in Mixamo translate to the Metahuman?

  • @DarkBarBarian
    @DarkBarBarian ปีที่แล้ว +1

    great tutorial, easy to implement in my work

  • @filipadersson6732
    @filipadersson6732 9 หลายเดือนก่อน +1

    God damn, you do this so fast. Really hard to follow along

    • @LocoDev
      @LocoDev  3 หลายเดือนก่อน

      Sorry for that haha

  • @hypnosissoft8658
    @hypnosissoft8658 ปีที่แล้ว +1

    You are really dependable!

    • @LocoDev
      @LocoDev  ปีที่แล้ว

      Thanks

  • @SoulReaper777
    @SoulReaper777 ปีที่แล้ว +2

    hey great video, this was by far the simplest way to change the character. Do you have any experience with ALS ? I wanted to replace the als character with Metahuman and all the tutorials i found were a bit complicated and too much time consuming for long run

    • @LocoDev
      @LocoDev  ปีที่แล้ว +1

      Have you tried this tutorial?
      th-cam.com/video/Z9iruu1QCA0/w-d-xo.html

  • @BlackJackalsGames
    @BlackJackalsGames ปีที่แล้ว

    Great video! Thank you very much for teaching in such a simple and practical way to do it.
    Although I have had an error, I don't know if you can help me. It is when I assign the epic skeleton to the metahuman, that the program always closes and does not. The error says this:
    Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 763] Array index out of bounds: 111 from an array of size 106

    • @LocoDev
      @LocoDev  ปีที่แล้ว

      Sorry for late response, I created another tutorial for a different method that is in my channel, thanks

  • @pucnaa
    @pucnaa ปีที่แล้ว

    Thanks for sharing! I am looking for the second way that you described, to transfer all the body parts to the 3rd person BP. Is it what teach in your other tutorial "Animate Your Metahuman Character Inside Unreal"? Thanks

    • @LocoDev
      @LocoDev  ปีที่แล้ว +1

      No, "Animate Your Metahuman Character Inside Unreal" is a tutorial where you will learn how to retarget ready made locomotion out of ue5 skeleton to the metahuman, it's just an easier way and also you can avoid errors

    • @LocoDev
      @LocoDev  ปีที่แล้ว

      Also to have the IK Rig work on metahuman Characters

    • @pucnaa
      @pucnaa ปีที่แล้ว

      @@LocoDev Got it, thank you! :)

  • @BingGeaux
    @BingGeaux ปีที่แล้ว +1

    @3:45 - when you click "compile" your yellow question mark'?' turns to a green check, mine turns to an exclamation mark'!' = what did I not do? what did I miss? what is the matter with my BP_?
    ?

  • @zimingpeng8418
    @zimingpeng8418 ปีที่แล้ว +2

    This Way is doesn´t work anymore in UE5.2. Maybe do you have also a Solution for that?

    • @LocoDev
      @LocoDev  ปีที่แล้ว

      Yes, try this second method
      th-cam.com/video/uXFBqvcJfL4/w-d-xo.html

    • @zimingpeng8418
      @zimingpeng8418 ปีที่แล้ว

      @@LocoDev Big Thanks for quick reply!

  • @game.jester
    @game.jester 11 หลายเดือนก่อน

    Здравствуйте, у меня появилась проблема. Когда я перенёс значения из Event Graph от 3го лица, своему персонажу и добавил переменную TurnRateGamepad, персонаж всё-равно не двигается! Что мне делать, помогите пожалуйста. Заранее благодарен!

    • @game.jester
      @game.jester 11 หลายเดือนก่อน

      У меня код перемещения другой. И при перемещении кода у меня Event BeginPlay заменился на CustomEvent

  • @creezto
    @creezto ปีที่แล้ว

    hey loved the video, however i made my own camera angle and it works with the Mesh from the original (premade) character but wont with the meta human

    • @LocoDev
      @LocoDev  ปีที่แล้ว

      what's happening exactly with the camera?

    • @creezto
      @creezto ปีที่แล้ว

      @@LocoDev so i have fixed that problem, however theres a new one where the idle animation is the only one that works and then when i move there is no running animation or jumping its just idle walking if that wakes any sense

    • @creezto
      @creezto ปีที่แล้ว

      but its alr i think ima scrap it and restart making the meta human thanks for the help tho

  • @gueroestoico
    @gueroestoico 10 หลายเดือนก่อน

    Hello help, I follow all your steps everything goes well but the camera does not move it is blocked static help please

    • @LocoDev
      @LocoDev  10 หลายเดือนก่อน

      Please attach the camera to the capsule component.

  • @MrBlackMarkus
    @MrBlackMarkus ปีที่แล้ว

    Hi , problem with GetSkeletalmesh what do I have to do to avoid this error?) advise...

    • @MrBlackMarkus
      @MrBlackMarkus ปีที่แล้ว

      I can't move at all.

    • @MrBlackMarkus
      @MrBlackMarkus ปีที่แล้ว

      I have that for some reason all the time my character is running straight, I press left - right, running straight ahead or backwards, help))))

  • @fatihgozenc601
    @fatihgozenc601 ปีที่แล้ว

    copying locomotion code didn't work for camera movement. also assigning skeleton causes crash. I think it's because of missing bones

    • @LocoDev
      @LocoDev  ปีที่แล้ว

      th-cam.com/video/uXFBqvcJfL4/w-d-xo.html I Posted another video, tell me if works?

  • @enzobr9989
    @enzobr9989 ปีที่แล้ว

    How do you duplicate to each other ? Could you tell me the Keys to do this ?

    • @LocoDev
      @LocoDev  ปีที่แล้ว

      Duplicate the blueprint? ctrl C and ctrl V
      I made another tut
      th-cam.com/video/uXFBqvcJfL4/w-d-xo.html

    • @enzobr9989
      @enzobr9989 ปีที่แล้ว +1

      @@LocoDev Thanks bro

    • @LocoDev
      @LocoDev  ปีที่แล้ว

      @@enzobr9989 no problem

  • @Ihaveab0mb
    @Ihaveab0mb ปีที่แล้ว +1

    it crashes when i get to assigning the skeleton at 6:08 any tips

    • @LocoDev
      @LocoDev  ปีที่แล้ว

      I'll update and upload a new method

    • @LocoDev
      @LocoDev  ปีที่แล้ว

      th-cam.com/video/uXFBqvcJfL4/w-d-xo.html I Posted another video, tell me if works?

  • @steviegi584
    @steviegi584 11 หลายเดือนก่อน

    6:05 i dont have the sk mannequin.

    • @LocoDev
      @LocoDev  11 หลายเดือนก่อน

      Try this another method: th-cam.com/video/uXFBqvcJfL4/w-d-xo.html

  • @kendoug5722
    @kendoug5722 ปีที่แล้ว

    Stuck on the blueprint copy

    • @LocoDev
      @LocoDev  ปีที่แล้ว +2

      what happened