Why Don't We See PhysX-like Features In Today's Games?

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  • เผยแพร่เมื่อ 10 มี.ค. 2024
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ความคิดเห็น • 418

  • @cameronbrown9266
    @cameronbrown9266 4 หลายเดือนก่อน +214

    The Arkham games had awesome phys x! Smoke, snow, objects on the ground would move when you ran past them! Made the game so much cooler!

    • @marsMayflower
      @marsMayflower 4 หลายเดือนก่อน +9

      Yup, I can't think of a game since that did it better.

    • @lukky6648
      @lukky6648 4 หลายเดือนก่อน +5

      You could bottleneck your performance by using too many freeze blasts because those little particles would never dissapeared unless you left the area

    • @eruannster
      @eruannster 4 หลายเดือนก่อน +4

      Yeah, the snow and smoke were actually, genuinely really cool in those games. Batman whisks his cape around and the smoke wooshes around on the ground. It added a lot of ambience.

    • @wile123456
      @wile123456 4 หลายเดือนก่อน +2

      And it was always a gimmick because they made the game for consoles where it wasn't active (even though PS3's Nvidia GPU had support for physx) so they don't play any part in gameplay.

    • @eruannster
      @eruannster 4 หลายเดือนก่อน +4

      @@wile123456 By that same definition of not affecting gameplay, neither does raytracing. It just makes the game look prettier, but it doesn't make it different to play in any way.

  • @Jaap-Relou
    @Jaap-Relou 4 หลายเดือนก่อน +49

    This is one of the features that still feels very much “next gen” but already is gone from most features list for developers. Its a shame

  • @aterikasedi
    @aterikasedi 4 หลายเดือนก่อน +68

    Mafia 2's physx particle effects was great

    • @47KRoman
      @47KRoman 4 หลายเดือนก่อน

      Yep, loved it. th-cam.com/video/GigdgLLfNj8/w-d-xo.htmlsi=uKn3-j7YUrcuF1YQ

  • @mrfilcritic
    @mrfilcritic 4 หลายเดือนก่อน +28

    GTA 4 had some awesome physics utilizing euphoria tech. I put so many hours into that game just messing around with the physics. Would love a DF retro on that game someday.

    • @i3l4ckskillzz79
      @i3l4ckskillzz79 4 หลายเดือนก่อน +5

      This needs to be pinned

    • @Broformist
      @Broformist 4 หลายเดือนก่อน +8

      Yep, GTA V having much simplified physics is the reason why it runs better than IV. It wasn't due to any miracles of optimization like reviewers claimed.

    • @gavinderulo12
      @gavinderulo12 4 หลายเดือนก่อน +3

      ​@@Broformistwhat? They made huge engine improvements. Gta 4 and red dead 1 were a mess. Gta 5 cleaned that up, which allowed them to be much more flexible with updates for gta online.
      Red dead 2 has the best physics out of all the rockstar games.

    • @TheLucidChiba
      @TheLucidChiba 4 หลายเดือนก่อน +2

      ​@@gavinderulo12RD2 is their best yes, but 4 still had better physics and detail than 5 though.

    • @bloomerb4162
      @bloomerb4162 4 หลายเดือนก่อน +5

      The driving was so much more fun in 4 bc of the physics.

  • @42crazyguy
    @42crazyguy 4 หลายเดือนก่อน +30

    Physx in Mirrors edge was minor but still neat. I loved shooting holes in tarps in and seeing them wave differently in the wind. Was so cool.

  • @Lucromis
    @Lucromis 4 หลายเดือนก่อน +40

    I LOVED physx’s promise and some implementation. Open source physics more common on games like havoc again would be welcome. We’ve gone backwards on destruction and interactive toilets.

    • @protocetid
      @protocetid 4 หลายเดือนก่อน +6

      It’s absurd that these features just didn’t become standard, specially when you consider nearly every game uses the same two engines. We just need Epic implement them in UE5 and we’ll be half way there.

    • @poposterous236
      @poposterous236 4 หลายเดือนก่อน +8

      Me seeing a tank go through a building in the Crysis promos in 2006: videogames in the future are going to be amazing
      Videogames in 2024: You said microtransactions, right? That's what you wanted? Ways to give us money after you bought our product, that was your wish. Correct.

    • @KarltheBarl
      @KarltheBarl 24 วันที่ผ่านมา

      I demand flushable toilets in all games as an advertised feature on the front cover

  • @coryv5679
    @coryv5679 4 หลายเดือนก่อน +119

    Borderlands with PhysX was pretty cool. I liked being able to make pools of goo and see their physics on the things the goo would land on. Seeing pools of whatever I was shooting out of my gun was pretty cool.

    • @gotenks157
      @gotenks157 4 หลายเดือนก่อน +9

      😏

    • @fcukugimmeausername
      @fcukugimmeausername 4 หลายเดือนก่อน +15

      Are we talking about games?

    • @wile123456
      @wile123456 4 หลายเดือนก่อน +1

      Physx water physics was terrible and always ugly. Chunk of jelly it can simulate, but not fluids.
      the bullet debri stuff is what actually adds something meaningful, but that shit can be done with simple particles even in source engine games etc

    • @Tailslol
      @Tailslol 4 หลายเดือนก่อน

      The last time I saw a physX demo was Luigi mansion 3.

  • @Superdazzu2
    @Superdazzu2 4 หลายเดือนก่อน +35

    i remember playing borderlands 2 and being mind blown by debris and liquids orbiting around gravity grenades, or bits of enemies and dirt/rocks filling the screen, cloths being moved by gunshots or ability impacts because of the wind, same with borderlands the pre sequel

    • @wile123456
      @wile123456 4 หลายเดือนก่อน

      There were no liquids in borderlands 2. Physx can't simulate it, only simulate jelly chunks

  • @EricAbbottTri
    @EricAbbottTri 4 หลายเดือนก่อน +191

    Borderlands 2 was a fantastic example of why PhysX was amazing. Peak gaming was seeing particles and debris flying everywhere and witnessing the aftermath of a big battle.

    • @alephnole7009
      @alephnole7009 4 หลายเดือนก่อน +9

      Also recommend looking into Cryostasis if you haven't seen that one

    • @turgor127
      @turgor127 4 หลายเดือนก่อน +10

      Killing Floor 2 was brutal.

    • @Igoreshkin
      @Igoreshkin 4 หลายเดือนก่อน +7

      For me it was Batman AA

    • @EricAbbottTri
      @EricAbbottTri 4 หลายเดือนก่อน +3

      @@alephnole7009 I remeber seeing footage of Cryostasis but I never played iut.

    • @snake2106
      @snake2106 4 หลายเดือนก่อน +7

      Framerate takes major hit with Physx high even on high end hardware after playing for an hour or so

  • @2MichalChojnowski2
    @2MichalChojnowski2 4 หลายเดือนก่อน +60

    Sad thing about physics today is, 15 years old titles being PhysX showcases look impressive. Another sad thing in general, it all started with AGEIA cards bringing hopes for physics-driven games, mechanically-wise, but it all end up mostly as eye candy like prettier versions of explosions and fps killer for non-Nvidia cards. With limited capabilities of consoles it looks like ray tracing took physics' place. I'd like physics more - it was not only nice to look at, but also fun to play with.

    • @bricaaron3978
      @bricaaron3978 4 หลายเดือนก่อน +8

      The Great Consolization of 2008.

    • @kainlamond
      @kainlamond 4 หลายเดือนก่อน +1

      Well just like ray tracing's it can't ever be fully implemented till everyone is on the same page and similar performance. It'll just be a tacked on fps killer

    • @burningsheep4473
      @burningsheep4473 4 หลายเดือนก่อน +2

      @@kainlamondIt's just a matter of weird prioritization I think. And inreasingly diminishing returns. All those games that used to give me trouble run great now. In fact, Far Cry 2 was never that demanding in spite of all of that physics simulation. Ran great on almost max settings on both a GT240M and GT820M. But nowadays random games that often don't look like much, require far superior hardware to run properly at all.....

    • @bricaaron3978
      @bricaaron3978 4 หลายเดือนก่อน

      @@burningsheep4473 *"But nowadays random games that often don't look like much, require far superior hardware to run properly at all..."*
      Yes, that's because they are toss-ports. Many people believe that consoles now have the same HW as PCs, but that's false. Consoles have a unified memory architecture. On top of that, they have very weak CPUs and very little memory, both of which are static, of course (A _mid-range_ gaming PC has 16GB RAM + 8GB VRAM = 24GB, whereas a Series X has 13.5GB available to games).
      I think most people would be amazed if they knew how much faster games would run if they were designed and coded for PC.

    • @burningsheep4473
      @burningsheep4473 4 หลายเดือนก่อน

      ​@@bricaaron3978Well, that's one thing we have definitely seen with quite a few ports of big games last year.
      What I don't get however is how random Indie games and such often have very high hardware requirements almost irregardless of the visuals. With smaller developers it's probably more a lack of ressources, manpower, expertise.

  • @CriPPleR_HD
    @CriPPleR_HD 4 หลายเดือนก่อน +66

    Batman Arkham Asylum Phys-X was amazing. I remember having 2 GPU’s and thinking it was so worth it. The smoke, the money flying everywhere, etc. so good!

    • @Nicholas_Steel
      @Nicholas_Steel 4 หลายเดือนก่อน +5

      Are you sure you're not thinking of Arkham City? I think Arkham Asylum only had it for like, hail or rain in one area of the game lol and you had to install a patch from Nvidia to enable it.
      I don't think the Arkham Asylum patch from Nvidia is compatible with the GOTY release.
      Edit: Turns out I'm wrong.

    • @MetalJody1990
      @MetalJody1990 4 หลายเดือนก่อน +3

      Arkham City has dollar bills flying everywhere in a bank vault when you play as Cat Woman

    • @bricaaron3978
      @bricaaron3978 4 หลายเดือนก่อน +2

      Yes, he is clearly thinking of Arkham City. The only PhysX-like effect I can think of in Asylum is the fog that is displaced when Batman walks through it or uses his cape. But I thought that was just part of the engine, since there were no PhysX settings in the game (GOTY).

    • @riston7264
      @riston7264 4 หลายเดือนก่อน +1

      @@Nicholas_SteelPhysX definitely still works with the GOTY edition. Source: myself

    • @CriPPleR_HD
      @CriPPleR_HD 4 หลายเดือนก่อน

      @@bricaaron3978 EXACTLY 👍🏽

  • @mimimimeow
    @mimimimeow 4 หลายเดือนก่อน +15

    I believe many major studios do have such physics simulation code written for GPGPU, they are just not being utilized in many games, partly due to design choices and/or issues with other design elements. For example Ubisoft had a presentation showing them running physics like 25x faster on PS4 GPU than PS3 SPUs. Doesn't mean it's suitable for all projects.

  • @princepeachfuzz
    @princepeachfuzz 4 หลายเดือนก่อน +24

    John radiates the vine boom sound with his facial expressions 😭😭😭

  • @michaelwhite3173
    @michaelwhite3173 4 หลายเดือนก่อน +119

    Half Life 2 is still one of the most immersive and replayable games due to its physics.

    • @6ch6ris6
      @6ch6ris6 4 หลายเดือนก่อน +16

      that game will never age poorly. Masterpiece in every way

    • @fcukugimmeausername
      @fcukugimmeausername 4 หลายเดือนก่อน +9

      @@6ch6ris6 Maybe so, but Half-Life 1 is much superior.

    • @flamingscar5263
      @flamingscar5263 4 หลายเดือนก่อน +14

      ​@@fcukugimmeausernameheavy disagree
      As someone who didn't exsit when HL1 came out and came into existence the same year HL2 did, going back and playing both games, HL2 is far superior, it's aged better
      I still technically haven't beaten HL1, got to the final boss fight and just couldn't figure out what to do? Idk if I brushed over some dialogue or something but I just couldn't figure it out, I also had barely any ammo left in like anything so that didn't help
      HL2 I've gone back and played many times, but I couldn't stomach another HL1 playthrough unless it's the fan remake Black Mesa

    • @CeceliPS3
      @CeceliPS3 4 หลายเดือนก่อน +7

      @@flamingscar5263 I was alive when HL1 came out. Insane good game, but PvP caught me at a very young age and I spent my energy on CS 1.5/1.6. But when HL2 came out... That was insane. It was on a whole new level. Even though it doesn't erase HL1 achievements, it just casts a huge shadow on it. The immersion, the semi-open world map layouts, the sounds design... I own and still haven't played Black Mesa, but what I can't wait for is HL2 RTX.

    • @bricaaron3978
      @bricaaron3978 4 หลายเดือนก่อน +5

      @@CeceliPS3 I built my first gaming PC in 2008 and Half-Life 2 was one of the demos that got me into gaming, along with the demos for:
      BioShock
      F.E.A.R.
      The Witcher
      Dark Messiah of Might and Magic
      Portal
      Crysis
      But of all of the high-quality and amazing games I've played and their developers, the Valve of yesteryear was the king of FPS game design. No one understood video games better than those guys, and no one put more care into every single aspect of a game than Valve did. They knew what was required, and would not settle for anything less than perfection.

  • @nduncan112593
    @nduncan112593 4 หลายเดือนก่อน +51

    Killing Floor 2 with gibs and fluids reminded me of physx in borderlands. It killed performance and was kinda cartoonish looking, but it is still impressive to me today.

    • @LordCohliani
      @LordCohliani 4 หลายเดือนก่อน +5

      It looks great still! Can't wait for KF3 and I really hope it has the same level - or better - of physics simulation.

    • @HerZeL3iDza
      @HerZeL3iDza 4 หลายเดือนก่อน +2

      The Gibs look great but the blood look absolutely cartoony compared to the regular blood. And yeah the performance cost is INSANE.

    • @vinny-zebu
      @vinny-zebu 4 หลายเดือนก่อน

      I thought it was pretty light for the amount of red you paint the levels, if you had a decent machine.

    • @clutch7366
      @clutch7366 4 หลายเดือนก่อน +2

      @@LordCohliani No KF3 news in months! I wonder when they will release the next teaser! I hope they aren’t experiencing anything that could be causing delays… Let’s remain optimistic.

    • @MetalJody1990
      @MetalJody1990 4 หลายเดือนก่อน

      In KF2, if I had to choose between the physx and an infinite corpse count, I'd go for the latter. By wave 10, it's insanely disgusting lol!

  • @sashen6678
    @sashen6678 4 หลายเดือนก่อน +23

    I'm playing Arkham Knight with GPU PhysX enabled and noticed that the effects are buggy if I didn't cap it to 60fps(no issues running it uncapped with PhysX disabled)... It seemed to be a common issue with other hw accellerated titles also(Mafia II classic and Mirrors Edge had the same problem in my experience)...

    • @cyphaborg6598
      @cyphaborg6598 4 หลายเดือนก่อน +10

      tbh that game was released in a terrible state.
      I highly doubt they fixed everything.

    • @chrisrichfield8906
      @chrisrichfield8906 4 หลายเดือนก่อน +2

      I've seen a lot of people say they cant even get the game to work at all with physx enabled.

    • @bricaaron3978
      @bricaaron3978 4 หลายเดือนก่อน +3

      Alice: Madness Returns drops PhysX altogether if ran at 120 fps. At 60 fps it's fine. This seems like a coding problem that should have been fixed long, long ago.

    • @NexGenTek
      @NexGenTek 4 หลายเดือนก่อน

      Arkham Knight runs amazingly now the physx maxed out 90fps

  • @adorablebob
    @adorablebob 4 หลายเดือนก่อน +4

    The vortex/black hole grenades were amazing in BL2 with the PhysX elements.

  • @ScientificZoom
    @ScientificZoom 4 หลายเดือนก่อน +5

    Cape of the Batman Arkham Knight is just amazing, especially shoulder plates

  • @Glowbox3D
    @Glowbox3D 4 หลายเดือนก่อน +4

    The Finals is the first time in a long time (Bad Company 2) where destruction impressed me. It looks great, and it plays great, even on my 2070. We need more of this!

  • @RuukuLada
    @RuukuLada 4 หลายเดือนก่อน +53

    The Finals has a ton of networked and gameplay impacting physics objects, highly recommend.

    • @xzraiderzx308
      @xzraiderzx308 4 หลายเดือนก่อน +14

      Yep, Embark is full of former Dice devs and they’ve always been really good at player driven spectacle that makes games feel more immersive/ alive.

    • @telefrag.
      @telefrag. 4 หลายเดือนก่อน +4

      The Finals is the first game in a long while that got me genuinely excited just to experience the interactivity of the surroundings.

    • @bricaaron3978
      @bricaaron3978 4 หลายเดือนก่อน

      I just looked at the Steam Store Page, and it appears that there is nothing good about the game except the destruction.

  • @jbway86
    @jbway86 4 หลายเดือนก่อน +8

    1:28 why John Linneman looking like he caught a bad whiff?

    • @Mcnooblet
      @Mcnooblet 4 หลายเดือนก่อน

      Its the old person looking at the young person while they are talking look. Idk why that is happening.

  • @CaesarIII
    @CaesarIII 4 หลายเดือนก่อน +8

    Red Faction

  • @47KRoman
    @47KRoman 4 หลายเดือนก่อน +2

    Nice to see PhysX topic, looking forward for the upcoming video. I don't understand why it's so forgotten when it was quite remarkable but didn't reach its protentional.

  • @kenno99999
    @kenno99999 4 หลายเดือนก่อน +5

    Bad company 2 had amazing destruction same as red faction guerrilla

  • @AninoNiKugi
    @AninoNiKugi 4 หลายเดือนก่อน +5

    I'd take a game that reacts to my actions realistically than a game that looks realistic.

  • @fossilfern
    @fossilfern 4 หลายเดือนก่อน +4

    I remember having a demo disc back 2005/6 with PhysX and there was a tech demo game ( which they turned into an actual game eventually) and trying to run the liquid physx on my AMD FX57 and was really impressed despite it tanking performance.

  • @SurrealLeaf
    @SurrealLeaf 4 หลายเดือนก่อน +2

    One thing about all physics stuff is that you cant use it on stuff that might be noticeable. I keep bringing this up but when I played Mad Max, the doors have physics and sometimes you have to blow them up so they "fly off". However its not perfect and lot of times the door falls in a way that blocks progress for few minutes until the door despawns. Even on stuff like HL2 it doesnt take but one glitch in "physics engine" for the puzzle parts to fly in the air and soft lock your progress, needing reload.

  • @ThePlainswalker13
    @ThePlainswalker13 4 หลายเดือนก่อน +3

    Memories! My friend and I spent hours in Crackdown sniping car tires on the highway just to watch the cars instantly fling off into space.

  • @DalazG
    @DalazG 4 หลายเดือนก่อน +6

    I think its the consumer demand for locked frames that has stopped most developers. A few dropped frames here and there is often considered "unplayable" by modern users so it isn't worth the effort.

    • @AninoNiKugi
      @AninoNiKugi 4 หลายเดือนก่อน +1

      Upscaling tech would have saved Physx just like how it does with 4K and Ray tracing 😆

    • @MASJYT
      @MASJYT 4 หลายเดือนก่อน

      It is precisely due to 4K and raytracing demands that these resources aren't freed for any meaningful physics based interactions.

  • @StudioTatsu
    @StudioTatsu 4 หลายเดือนก่อน +4

    I wouldn't mind Alex testing out some of my vehicle destruction prototype games. PhysX is fun when used right. Unfortunately, I don't think DF explores indie devs as much.

  • @satnav1980
    @satnav1980 4 หลายเดือนก่อน +5

    I wish we could get back to physics in games, as well as more believable AI. I remember the AI in Half-Life 2 and FEAR being quite awesome.

    • @SWOTHDRA
      @SWOTHDRA 4 หลายเดือนก่อน +2

      Especially Fear , but also the original outcast from 1999 amazing AI for that time, gaming has totally regressed. Must be due to the influx of women as leaders, they dont wanna push technology they all want fortnite type games with colors and social gaming none sense

    • @joa1401
      @joa1401 4 หลายเดือนก่อน

      @@SWOTHDRAyes, let’s blame the womenfolk. i’ve never forgiven them for all collectively agreeing not to date me, the frigid harlots

  • @tehauraiarcher3767
    @tehauraiarcher3767 4 หลายเดือนก่อน +7

    Batman, Alice madness returns, Borderlands 2.... So much memories!

    • @bricaaron3978
      @bricaaron3978 4 หลายเดือนก่อน

      Ollie pinched me smalls!

  • @glitchvid
    @glitchvid 4 หลายเดือนก่อน +11

    Plenty of games have cloth physics currently, even fully integrated, but that was largely made possible with SIMD extensions on the CPU.
    Similarly, particle collisions and physics are done on the GPU using compute shaders these days, any limitations are artistic not technical.
    A good demonstration of the latter is the Battlefront II level Naboo, where the wind picks up leaves and creates clusters of leaves and debris in dust devils; something you'd see PhysX be touted for done with little expense other than particle artist effort now.

  • @sneakingelephant
    @sneakingelephant 4 หลายเดือนก่อน +1

    Can’t wait for the deep dive video of physx that you have cooking 😊

  • @Xathian
    @Xathian 4 หลายเดือนก่อน +1

    I am still enamoured by PhysX in Borderlands 2. With that set to the highest option and you going ham with grenades, rockets and elemental effects it looks amazing as sludge and rock particles are flying all over

  • @MetalJody1990
    @MetalJody1990 4 หลายเดือนก่อน +2

    I loved the PhysX in Borderlands 2, Killing Floor 2, Batman Arkham City, Mirror's Edge, Ghostbusters, and Mafia 2. Also Dirt 2. It had water physics for the mud puddles, which looked great in replays. After the ray tracing hype dies down (maybe by the 11th gen, PhysX needs to come back in full swing. It's just a matter of time. Also, even later down the road, we're gonna have games that have ray tracing, PhysX, and VR together, running at 120 fps. I hope I'm alive by then to see it

  • @coopplusone
    @coopplusone 4 หลายเดือนก่อน +5

    Ff7 rebirth also has some interesting physics going on.

    • @ShoteR_Omega
      @ShoteR_Omega 4 หลายเดือนก่อน +1

      It's very strange though, the rocks feel like they're paper weigh lol

    • @Adamantaimai
      @Adamantaimai 4 หลายเดือนก่อน +2

      like what? I’m playing the game right now but not sure what you referring too.

    • @MASJYT
      @MASJYT 4 หลายเดือนก่อน +1

      What? Copy-pasted breakable boxes? Some placed debris here and there you can slightly push when you walk over it? This is as basic as it gets, nothing impressive about it.

    • @Dezzyyx
      @Dezzyyx 4 หลายเดือนก่อน +1

      @@MASJYTyeah I just find it annoying, it doesn't look or act realistic at all and has no bearing on game play

    • @MarioMorrone
      @MarioMorrone 4 หลายเดือนก่อน

      The wannabe gimmick of the rope from the last of us 2

  • @cmoneytheman
    @cmoneytheman 4 หลายเดือนก่อน +2

    I play old game sometimes and phy is still great that tech never looked outdated its still games since ps4 era that used it

  • @Yngvr
    @Yngvr 4 หลายเดือนก่อน +1

    Believable physics in games do so much to make me feel immersed, much more than higher fidelity visuals ever will. In fact, higher fidelity visuals without the physics being on par with it starts creating an uncanny valley for my immersion. So I would really love to see a push for more advanced physics sooner rather than later.

  • @N3gn4v
    @N3gn4v 4 หลายเดือนก่อน

    No wondering when i am updating GPU drivers the Physx version says its the same version or newer, Been seeing this for a while.

  • @MarcReisSyllogism
    @MarcReisSyllogism 3 หลายเดือนก่อน

    I really love physics based/integrated games, the game experience effects that it gets are just one of a kind, I never understood why they stopped using/implementing physics or physX like APIs and adding those effects. BeamNG is also a good example of how much fun true physics can be in a game and how long that can carry fun wise. Or Dark Messiah with just that simple kick the enemy into the nemesis, or back in the days when you could physically deconstruct buildings... In general, Especially in VR it's a extremely important fact for immersion and fun, I could carry on for hours... Nice to see you at DF pointing on that!

  • @OwtDaftUK
    @OwtDaftUK 4 หลายเดือนก่อน +3

    I hope we get more games like Hydrophobia with the realistic water physics.

  • @paullucci
    @paullucci 4 หลายเดือนก่อน +1

    Very hopeful this branch of gaming, the systems driven stuff, can see the revival it deserves. I think the dynamism of overlapping systems is what people are really looking for from an open world experience.

  • @alumlovescake
    @alumlovescake 4 หลายเดือนก่อน +10

    Because all of Nvida old gimmicks caused so much stutter and crashing it was unusable even today games just cant run using gameworks or physx better alternates were found but are only used in games that need it
    A shame though My autstic brain likes stupid things like that

  • @toastbrot97
    @toastbrot97 4 หลายเดือนก่อน +15

    PhysX is literally the default physics engine in Unity. So almost every 3D unity game within the last 10+ years was running on PhysX. It's software based tho and doesn't run on the gpu, but it still spits out the same results. So if anyone wants to implement more physics tech demo stuff into their games they totally can. Also there is very little reason to have physics run on the GPU these days. The physics algorithms are very efficient now and CPUs are more than fast enough for most video game physics requirements. Also with graphics requirements and costs of GPUs going through the roof recently, i don't know how much sens it would make to offload even more in the rendering pipeline onto the graphics card.

    • @bricaaron3978
      @bricaaron3978 4 หลายเดือนก่อน +3

      My understanding is that the strength of PhysX was not in accelerating physics _per se,_ but in enabling simple physics for a large number of objects simultaneously.
      I have never seen PhysX used for a game's physics --- for physics that affect gameplay --- I have only ever seen it used for _special effects._

    • @naii_
      @naii_ 4 หลายเดือนก่อน +1

      @@bricaaron3978"I have never seen PhysX used for a game's physics" lol the big two 3D engines are PhysX ONLY for everything physics.

    • @bricaaron3978
      @bricaaron3978 4 หลายเดือนก่อน

      @@naii_ The problem is that there are apparently two different packages under the name of "PhysX".
      The one I'm talking about is the one that most people think of --- the smoke/liquid/clutter acceleration that runs only on NVIDIA hardware. What you are referring to is a separate general physics engine.

    • @toastbrot97
      @toastbrot97 4 หลายเดือนก่อน +2

      @@bricaaron3978 It's not a different package afaik. It's the same stuff just not hardware accelerate. Pretty much all of the physics you see in games these days are pretty much of fhe same, or greater quality as the ones you've seen in those old physX tech demo implementation. It was just more appearent back in the days because most other physics in games were kinda ass in comparison.

    • @mimimimeow
      @mimimimeow 4 หลายเดือนก่อน +1

      It does if you plan on massive amount of entities with simulated cloth and particles. Ubisoft does GPU physics at least, and that's partly because 8th gen consoles had lethargic CPUs.

  • @ultraokletsgo
    @ultraokletsgo 4 หลายเดือนก่อน

    Johns face lmao

  • @rainbowsweater
    @rainbowsweater 3 หลายเดือนก่อน

    Max Payne 2 had Havoc physics (I'm probably wrong) but the way the objects changed after every fight was just amazing

  • @sacb0y
    @sacb0y 4 หลายเดือนก่อน

    Mirrors edge and the arkham games having physx made them so memorable for me.

  • @Irixion
    @Irixion 4 หลายเดือนก่อน +1

    Batman Arkham PhysX was peak. Aside from the crappy drivers crashing Arkham Knight, those memories

  • @dorminbased
    @dorminbased 3 หลายเดือนก่อน

    I think impressive physics are more important to video games than RT lighting/shadows/reflections, in fact they give huge amount of gameplay mechanics you can implement. That's why Source engine still holds up so well, they put everything into physics and it even spawned masterpiece that is GMOD. Zelda BOTW and TOTK feel amazing to play since everything behaves like you expect it to behave, the same way it worked back in GTA IV, HL2/GMOD, Max Payne 2/3, Hitman 2016, Fear, to some extent Dying Light, Red Faction Guerilla, Crysis, Just Cause 2/3, Red Dead Redemption 1/2, Boneworks... Good physics make the game feel more immersive and in case of sandbox games it can make for hours upon hours of experimentation and fun.

  • @preimpresionimprentamedina4610
    @preimpresionimprentamedina4610 4 หลายเดือนก่อน

    Will happen the same with ray tracing?

  • @Cheynanigans__
    @Cheynanigans__ 4 หลายเดือนก่อน +1

    Unreal Tournament 3 had some physx levels released as DLC that are pretty awesome.

  • @shremk9100
    @shremk9100 4 หลายเดือนก่อน +18

    Shoutout to Nvidia for locking PhysX hardware acceleration to their own GPUs 💯💯. It always does wonders to a technologys adoption when a large portion of PC gamers and every single console can't even use it 👍.

    • @jittertn
      @jittertn 4 หลายเดือนก่อน +4

      Physx has been open sourced for a few years now.
      I would say it's developer choice not to use it

    • @offspringfan89
      @offspringfan89 4 หลายเดือนก่อน +1

      If you researched before parroting "Nvidia bad", you would find out that PhysX has been open sourced years ago. The problem is that developers seldom use it.

  • @Awsomegoober
    @Awsomegoober 4 หลายเดือนก่อน

    I remember Planetside 2 had Physx support super early on. It was real cool to see it at the time, but I almost perfectly remember feeling like it just created so much visual noise while trying to play the game (plus its notoriously poor performance lol). It looked amazing, and a giant open world sci-fi Battlefield game is a perfect place to showcase it, but it was kinda distracting. Maybe if they dialed it back a bit and use it for art direction or performance, like how people say good CGI in movies is really just CGI you don't notice.

  • @ClemyNX
    @ClemyNX 4 หลายเดือนก่อน +1

    Zelda too.
    Games that don't use much physics somewhat feel like they are half in the past.

  • @LucidStrike
    @LucidStrike 4 หลายเดือนก่อน

    The cloth, hair, water, and destruction physics CIG demonstrated in the Star Engine trailer were amazing.

  • @nolram
    @nolram 4 หลายเดือนก่อน +15

    Teardown's physics run entirely on the CPU.

    • @mrbobgamingmemes9558
      @mrbobgamingmemes9558 4 หลายเดือนก่อน +4

      Yeah, i lf i go too crazy it will crash

  • @mrxcs
    @mrxcs 4 หลายเดือนก่อน +1

    I loved in Mirror's Edge, it added a layer of immersion. I wish it comes back with a standalone PCIE card, the way it was before Nvidia bought it.

  • @ezeqkkk
    @ezeqkkk 4 หลายเดือนก่อน +1

    it wAs indeed a clear "frame killer" feature

  • @cyberpunk59
    @cyberpunk59 4 หลายเดือนก่อน +3

    Things such as physx and tessellation are what we need to make games look much better. Those are not so complicated to run and give a much better look and feel to a video game than let's say ray tracing.
    Can't believe games are still releasing today with the physics and detailed but flat as hell textured of a ps2 video game. Man, you are wearing a cape, why does it look like both parts of your cape are tied to your legs whenever you walk?? Oh at least we can see the grey reflections of the flattest cobblestone path I've ever seen in it, best game ever, 420/-1 rating

  • @Thisisjohn2184
    @Thisisjohn2184 4 หลายเดือนก่อน +1

    Reinstalled AC4 Black Flag and was running into so many problems PhysX just yesterday. What a coincidence.

  • @cyphaborg6598
    @cyphaborg6598 4 หลายเดือนก่อน +1

    BL2 implementation is crazy lol.

  • @HarmonicaPL
    @HarmonicaPL 4 หลายเดือนก่อน

    I got an rx 7900xt and physx on a cpu works like garbage. Is it possible to run graphics on a amd card and put my trusty old gtx 1060 only for PhysX?

  • @gymonx11
    @gymonx11 4 หลายเดือนก่อน +1

    Darkest of days also makes use of physx, even going as far as not running at all on amd hardware. Though it has been a while, I do remember it looking pretty good.

  • @randomgaminginfullhd7347
    @randomgaminginfullhd7347 4 หลายเดือนก่อน +2

    Can we see a video on the Void Engine please?

  • @atariplayer3686
    @atariplayer3686 หลายเดือนก่อน

    With all the 12-16 core CPUs that come out these days the game engine could allocate 4 cores of the CPU cores to do the hair, cloth, and character body physics to be done on the CPU side of things and the rest of the environmental destruction to be done on the AI/PhysX processing unit board.

  • @johnb4467
    @johnb4467 4 หลายเดือนก่อน

    I was thinking about this topic, literally, about a week ago. I really loved the usage of PhysX integrations (and their GameWorks) library into more games. GameWorks is still getting used at times (I believe Baldur's Gate 3 utilizes it, though I'm not sure in what aspects?) -- but those really cool PhysX effects in games like Borderlands 2 and the Arkham games...yeah -- you don't really see them anymore. :( I thought it was because developer were trying to shift away from GPU-specific features, but it does make sense if they're simply not being 'pushed' as hard anymore.

  • @ConfusionDistortion
    @ConfusionDistortion 4 หลายเดือนก่อน +3

    Should be mentioned, Nvidia broke Physx support for older games on the RTX line with drivers from 2021 on up. This means effects will glitch out, not work, or games will crash if you try to enable it on older titles, like Fallout 4, the Batman games, etc.

    • @A_Chocolate_Cookie
      @A_Chocolate_Cookie 4 หลายเดือนก่อน +1

      I have a rtx4070 and physx seems to work fine in the games I've tried, supersonic sled techdemo, mirrors edge, ac4, and batman arkham knight (benchmark, haven't played the actual game yet) all work for me with latest drivers.
      Also tried mafia 2 (benchmark) and it worked there too. Got a few others to try, and would try some of the previous games mentioned more thoroughly at some point. But so far it seems to be working.

  • @nintimboc81
    @nintimboc81 4 หลายเดือนก่อน

    😂 I can see someone playing lylat wars in the background.

  • @DerektheMenace
    @DerektheMenace 4 หลายเดือนก่อน

    GUYS, please Always remember to mention Arkham Origins every time you revisit physx. I’ll never forget my 2x 780ti SLI rig with a 750ti running in dedicated physx mode walking into black gate prison in the opening of the game and walking over toilet paper that would actually move depending on the direction that Batman‘s feet were actually pointing! The other games you mentioned were absolutely awesome showcases, but there was just something about the attitude towards origins because it was not developed by rocksteady even though, and I believe I’ve heard you guys agree with the opinion of it being a decent game that absolutely did fit within the series regardless of some of it narrative issues. If you guys haven’t experienced the physics in that game, I would highly recommend checking it out, not only do you experience the first taste of it very early into the game but the built-in benchmark uses it if it is enabled in the options. Of course I specifically remember that because of testing it to see what a difference that 750 TI as a dedicated physics cardand there was absolutely zero impact on the frame rate but back in 2014 or 15 I’ll admit that that was overkill as a dedicated physics card. Cheers.

  • @mariolooney70
    @mariolooney70 4 หลายเดือนก่อน +1

    We definitely need more realistic physics in games , physics seem to have been overlooked in next gen games ..

  • @mttrashcan-bg1ro
    @mttrashcan-bg1ro 4 หลายเดือนก่อน

    I liked Fallout 4's Weapon Debris, I would sit there for like 15 minutes sometimes, just shooting the ground and walls with infinite ammo turned on, and then you throw a grenade or shoot a fatman at the debris and watch it fly all over the place. Borderlands 2 had a lesser version of the effect, being 3 years earlier, but Borderlands 2 had really cool goo PhysX with the weapon elements. Then you have Killing Floor 2 which without Gibs is significantly less satisfying, the fluid is similar to Borderlands 2, but the blood looks kind of like jelly

  • @doctorcoke5072
    @doctorcoke5072 4 หลายเดือนก่อน

    Assassin's Creed Black Flag had PhysX smoke that made the gunfights more atmospheric (black powder weapons and all).

  • @Tailslol
    @Tailslol 4 หลายเดือนก่อน

    The last time I saw a physX demo was Luigi mansion 3.

  • @OfficialiGamer
    @OfficialiGamer 8 วันที่ผ่านมา

    The Just cause games were so much fun, still looking forward to Just Cause 5, as long is it doesn't get canceled

  • @Fusion05
    @Fusion05 4 หลายเดือนก่อน +1

    I wish more games used more physics throughout their games. I don't want games driven by physics like teardown, but games with realistic physics are so cool to me.

  • @Krypterium
    @Krypterium 4 หลายเดือนก่อน

    really important question !

  • @JohnLogostini
    @JohnLogostini 4 หลายเดือนก่อน +1

    The shame about PhysX is it's still better then what's used in games today for example Chaos in Unreal Sucks it's crazy unstable and slow making it almost impossible to work with what took me 2 days to get working in chaos and ran at 15 to 20 fps I was abel to do in just 30 minutes in Apex running at 144 fps

  • @michaelw2263
    @michaelw2263 4 หลายเดือนก่อน

    Borderlands 2 + PhysX + Singularity grenade was all I needed to be sold on to build a PC back when the game came out. Seriously awesome effects!

  • @Roach22
    @Roach22 4 หลายเดือนก่อน +1

    I wonder if games like The Finals will bring a renewed interest by developers to incorporate physics in upcoming games.

    • @Drstrange3000
      @Drstrange3000 4 หลายเดือนก่อน +1

      While the game style isn't my thing, just seeing all the physics and destruction was a real "next gen" moment.

    • @Roach22
      @Roach22 4 หลายเดือนก่อน +1

      @@Drstrange3000 I agree, I couldn’t see anything in that game where I thought a PS4 or Xbox One could run that at a decent frame rate without dropping the resolution to 360p 😝

  • @charlesmetal8224
    @charlesmetal8224 4 หลายเดือนก่อน +1

    Physx is cool, but it's locked to Nvidia hardware only. Some of the more basic features can run on CPU but that's about it. If the physx feature set was open sourced and platform agnostic, it would be far more useful. There are alternatives like chaos in UE5 but they are still be worked on.

  • @brkbtjunkie
    @brkbtjunkie 4 หลายเดือนก่อน +1

    Arkham asylum and city were pretty cool with PhysX, Blag Flag was also very cool but horribly optimized with it enabled.

  • @DouglasWatt
    @DouglasWatt 4 หลายเดือนก่อน

    Teardown is actually a CPU heavy game, but it is also a GPU heavy game. It will use your system, as much as you can throw at the game. It just doesn't max the CPU loads, but it is a multi-threaded game and has been known to easily cross 20 threads.

  • @michaelmonstar4276
    @michaelmonstar4276 4 หลายเดือนก่อน

    I'm still quite bummed out about PhysX, because it's something I envisioned (wanted) years prior, and then suddenly those Ageia PhysX cards came out and I got really excited. - Then Nvidia gobbled it up and became this kind of proprietary thing, one that was also very demanding for the most part, and all excitement was gone. - I think it's some of the reason that it didn't really take off and I do think it's a problem, even though you also have like software-based PhysX, as well as other physics-engines like Havok that are good as well, plus of course bespoke engines that have their own versions to varying degrees. - I did notice that in games like Trepang², for instance, you get the whole environmental destruction thing, to some extent (perhaps not even enough), which runs on Unreal Engine 4, but that might not be "real physics"(?)... I mean, you can, say, shoot pillars and have things break off, but then it seems kind of "pre-cut" and also debris that fall off will de-spawn, so to speak. - But still, you do get a lot of (hyper-)realistic spectacle that works for the game (and other games). It reminds me a lot of 'Black', now that I think of it. - I don't quite remember that game clearly, but "Trepang" is very akin to that kind of "shoot everything to shreds like you're in the Matrix lobby scene" kind of sense. - So there's still some of that.
    But then, again, you also have physics-simulation in terms of vehicles, in how they move and respond, as well as deforming them and such things, be it for racing or wrecking.

  • @KarltheBarl
    @KarltheBarl 24 วันที่ผ่านมา

    Warframe had physx for a good while when support was dropped the creative director at the time Steve basically made his own version that ended up looking better than before

  • @easyDoes1T85
    @easyDoes1T85 4 หลายเดือนก่อน

    “We got this” The Finals 😎

  • @rafahazardbr
    @rafahazardbr 4 หลายเดือนก่อน

    I wonder how John has a “digital foundry nintendo seal of quality” t-shirt and still wasn’t sued and arrested by nintendo😅

  • @richieb74
    @richieb74 4 หลายเดือนก่อน

    I was thinking the same exact thing as rich that the old consoles drove the tech. They were way more powerful cpus for the day. Compared to today where everything runs on the gpu and they don’t do physics nearly as well.
    Remember all the awesome havok games in the ps3 gen

  • @atariplayer3686
    @atariplayer3686 หลายเดือนก่อน

    If Nvidia had a good plan they could make a specific card that has both PhysX and Tensor core based "AI processing unit" on it and sell it along with their GPU cards. Most of the high end mother boards have two PCI-E 16X slots. So one of the card would be used for AI and PhysX and the other slot would use the normal GPU!

  • @LegionIscariot
    @LegionIscariot 3 หลายเดือนก่อน

    Because graphics are being designed to be more static and less dynamic.
    There was a point where games focused alot on dynamic interactions with the environment. Physics. Destructibility. Nowadays its mostly giant textures.
    Games are being made to be looked at, not to be interacted with.

  • @webbedshadow2601
    @webbedshadow2601 4 หลายเดือนก่อน

    I started playing FF7 Remake and the first thing that interested me technologically was being able to kick around objects like traffic cones by running into them

  • @LeoDavidson
    @LeoDavidson 4 หลายเดือนก่อน +2

    If you do a PhysX video, please include Assassin's Creed: Black Flag. Not because the PhysX features are amazing (I have no idea if they are) but because they haven't worked in years and neither NVidia nor Ubisoft seem to care as they've left them that way, despite being advertised, headline features of the PC port when it came out, and being broken just a few years later.

    • @richard-davies
      @richard-davies 4 หลายเดือนก่อน +2

      Shame it never worked properly on a single GPU when the game came out and still doesn't, tried it a while ago on my 4090 and it still tanks performance and causes very low GPU usage even at 4K which is insane considering how fast a 4090 is compared to GPUs at the time. Will admit though PhysX did run far better when I ran it in SLI around it's release time when I dedicated one GPU for PhysX and the other for the game. With all the power modern systems have it's a crime we don't have more games with really nice physics.

    • @crestofhonor2349
      @crestofhonor2349 4 หลายเดือนก่อน

      I tried it and it’s a performance killer. Not worth using even on modern hardware despite the cool stuff like smoke

    • @LeoDavidson
      @LeoDavidson 4 หลายเดือนก่อน

      @@crestofhonor2349Last I tried it, the physx smoke didn't even work, on top of killing the framerate (which may be due to it being broken, not sure / can't really tell). You can only see what it was meant to look like in videos made back when the game just came out, before driver changes broke everything.

  • @playerone2629
    @playerone2629 4 หลายเดือนก่อน

    Remember the Pac Man physics? A classic top notch!

  • @theuncanspan
    @theuncanspan 3 หลายเดือนก่อน

    Im glad so many people are mentioning Red Faction Guerilla and Battlefield Bad Company for they are the benchmark for destruction physics and unfortunately gaming took a different route ever since.

  • @oconservatoriodemusica1031
    @oconservatoriodemusica1031 4 หลายเดือนก่อน

    Cheers for the person playing Starfox 64 on the background of @dark1x!

  • @beardalaxy
    @beardalaxy 4 หลายเดือนก่อน

    the best game of all time being played in john's background there

  • @thenonexistinghero
    @thenonexistinghero 4 หลายเดือนก่อน +10

    And of course BotW and TotK are completely left out of the physics discussion despite offering the most impressive physics interactions in games to date.

    • @SWOTHDRA
      @SWOTHDRA 4 หลายเดือนก่อน +1

      Exactly

    • @detritiv0re144
      @detritiv0re144 4 หลายเดือนก่อน

      That's probably an exaggeration but it's funny how deftly they avoided mentioning those games.

  • @MarioMorrone
    @MarioMorrone 4 หลายเดือนก่อน

    The gimmick to sell gpu now is reflection in puddles, meanwhile nintendo makes a truly step up in physics and element interaction on a tablet

  • @davidaitken8503
    @davidaitken8503 4 หลายเดือนก่อน +6

    Is it wrong that I'm far more interested in the gameplay of Star Fox 64's last level going on behind John than I am this discussion? Joking aside, I do wish developers would do something game changing with those liquid physics in Borderlands 2.

  • @matheusnave8220
    @matheusnave8220 4 หลายเดือนก่อน +15

    I remember that Batman arkham city support physX

    • @valeriylisnitsky6556
      @valeriylisnitsky6556 4 หลายเดือนก่อน +1

      Do you also remember the scene with the penguin holding Mr. Freeze's machine gun?

    • @abeidiot
      @abeidiot 4 หลายเดือนก่อน

      @@valeriylisnitsky6556lmao. the crashes were brutal

    • @matheusnave8220
      @matheusnave8220 4 หลายเดือนก่อน

      @valeriylisnitsky6556 to be fair no, I don't remember. The only scene I can remember it's a room full of newspaper on the ground, like a tech demo

    • @bricaaron3978
      @bricaaron3978 4 หลายเดือนก่อน

      @@matheusnave8220 You know that great games are worth replaying... and replaying, just like great books are worth re-reading?