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Another tip for samples at extract. Consolidate into one spot. Don't leave it scattered and don't leave it in the middle. Leave it on the ramp bc pelican will block you.
yes once i saw someone drop the samples right in the middle where the beacon will normally lands. knowing HD2 buggy terrain, i picked it up and drop it off to the side
Consolidated samples the other day. There were three different drops not including my own. I picked them all up. Squad begins to freak out on comms before I drop all samples in one convenient drop
@@KAPTKRUNCHitize If I ever consolidate samples I'll take a moment to say or type "gathering samples for easier pickup" which usually will pre-empt any annoyance! Good communication is key.
Don't know if this is an exploit. But stratagems still work after the destroyer leaves, as long as you activate it before the timer runs out. You can hold the stratagem ball in your hands as long as you want.
@@ZoBeeWitchedTakes the challenge away from the game, exploits are cool if you’re in a private lobby with your friends but the rest of us can do without cheesing the game all the time whenever a new glitch/exploit comes out
For Stalkers with the new secondary shotgun what I like to do it shoot it once when it gets almost in range to hit you, while it's staggered you shove the shotgun in its face and click, if the second shot doesn't kill it, you still have a third and another stagger window. (also start praying there isn't a second stalker right behind that one)
@@denodagor Absolutely! I also change the firerate of the machine gun, when I use it. The lower RPM is much more ammo efficient and has less overkill per enemy I feel like.
Conditionally good at best. Feels bad when you wait to pick up too late and the dropship lands on them making them impossible to pickup. I'd say either drop them on the side or pick them up when the counter hits 0 and the dropship is landing.
Never thought of dropping samples at extract, I play private with friends but do you just have to kill yourself to drop them or is there another way to drop them?
Shooting just 1 tank tread with Autocannon (4-5 rounds) or another heavy hitting weapon like HMG will disable its movement, making getting behind it much easier.
I will say the Blitzer is the best all rounder weapon against Stalkers. While you do have to get multiple hits with the Pummeler to stun a Stalker, the Blitzer will immediately stagger on hit, and knock them back a bit. The TTK is low, but I’d say that’s worth the improved stagger and CC it can offer.
I don't know what you're talking about with the blitzer having a low ttk on stalkers. I regularly 2-shot them, 1 shot brood commanders, and 2-shot hive guardians.
Blitzer is also very good not just against stalkers by 2 tapping and stunning them, but also spewers since it'll cancel their spew and reset their cooldown, even if they're not the primary target. S tier bug weapon imo
If you are running the breaker incendiary, the shotgun secondary is a pretty good option for stalkers, if you carry it on the fire all 3 bullets at once mode, it one shots stalkers pretty reliably which is great.
the resupply tech is nice but feel like best kept to "doubling up" the resupplies, as the more you wanna do the longer you're going to be out of combat (even more so with longer call in times)
The infinite grenade glitch is still a thing but you need to use a rag-doll or some form of animation cancel before you do so. The code still only checks for 0 grenades and not bellow 0. Also, Hi Thick! Hope your doing well!
@kyledobransky5853 When you directly affect how I play the game, yeah it's annoying. Why worry about the huge swarm of enemies when you can just throw an infinite amount of grenades? It's unfair and ruins the point of the game. A bunch of lames.
Changing the code to check for less than or equals 0 instead of equals 0 would have been a better solution. They changed the counter of grenades to an unsigned integer and got underflow so it wrapped around to the maximum value of an unsigned 32 bit integer instead.
0:45 I will always pick up all samples at the extract... then I'll drop them again. That way there's only 1 sample vial to grab when extracting. Makes it much easier than trying to grab 3-4 sample vials when being swarmed
for chainsaw berserker bots I always carry an incindiery impact grenade, it has a huge radius and weakens them enough for you to finish them off quickly with a gun
Pummeler is slept on, and so its the *Laser Cannon* For bots I use Pummeler + Ballistic Shield + Laser Cannon + Grenade Pistol + Stun Grenades. This setup turns you into a one man bot killing machine. Hulks die in seconds. Laser Cannon can kill anything except dropships and the hitbox on Tank/Turret radiators is also *very* generous Pummeler only needs a few bullets to the heads of all Devastators to kill. Berserkers take a little more and their Waist area seems to be weakest. For Hulk, FPV the Laser Cannon and nuke it's face after using a stun grenade. If you're far enough away you don't even need to stun them. Laser Cannon can also nuke tanks very quickly in the same place you described.
Other things about detector towers and stratagem jammers. If there's a bot factory attached to it, destroy the bot factory, and it'll destroy the other building too. If the detector tower is exposed enough, you can call a hellbomb down outside the base near it, then just set it off and run away from it. The explosion will usually take it out. In a pinch, weapon/supply request pods can also destroy bot factories/close bug holes if you manage to land it on top of them.
There are many examples where an "exploit" became a feature because the devs saw that it was fun and embraced it Not only do i hope that more like this comes into the game, i also hope arrowhead leaves it in it.
For the SEAF ordnance toss, what makes it easier is if you have bound primary weapon / secondary to your mouse wheel up / down. Better yet is if you have Equipment Switch (Short) on mouse wheel up. Then you just practice the timing between pressing E and rolling the mouse wheel up and whalla. Far-flinging fun to be had by all.
dominator perma stuns stalkers too the problem is it’s a slower gun so a stalker can still get a jump on you but once you land the first shot with it the stalkers tosst
I run with Pummeler & auto cannon for bugs. This is how I deal with multiple stalkers: use the pummeler to spray each of them with at least 3-5 shots per stalker, they will be stunned for like 2 seconds. When they're stunned, pull up your AC & shoot them. It'll still take 2 shots each, but if you've kited them for a bit & they bunched up, the AOE from your first kill will hurt the others & others only take one shot each. I've been taking out stalker lairs with this combo recently & I can easily do it on my own, even all 4 stalkers rush me at the same time. Hope it helps!
One thing I've noticed about increasing my chances of throwing artillery shells. After I drop it I make sure my diver runs a stepr or two in front of it when I go to perform the throwing animation. It seems to add to the chances of throwing it.
Puddle swimming in bots is probably the most paradoxically frustrating/relieving feature in terms of game glitches. You know, the animation where you look like inverted Ryan Phelps swimming into the air out of a puddle?
I have a bot tip, run in zig zags, away diagonal, perpendicular, doesn't matter, zig zag because they try to lead shots, lasers and rockets. You'd be surprised how many things you can just get away from
Walking away from Berserkers is a good tip because you can back away while blind firing your gun at them. If you were sprinting away you wouldn't have the chance to do that, except with a pistol equipped
Gee Day, thiccfila, I would like to formally state I enjoy your content covering Helldivers 2. Particularly I enjoy your aim to inform my fellow helldivers how they can push the limits of their virtual reality. But more to the point, I'd like to suggest to you that you make a video informing helldivers of the importance of loadout synergy. That each weapon and strategem you bring should be chosen with the aim of not just covering the weaknesses of your other equipment, but also enhancing their strengths. I feel such information can revitalize the tenacity of helldivers that feel stuck having to run the same loadout for eons. I fear that too many helldivers simply lack the confidence to continue experimenting; In the face of such treacherous foes as we face in the fight for freedom, it is hard to blame them for faltering. I have half the mind to attempt creating one such video myself, but I fear I would be much too slow in dispensing this healthy dose of liberty to the hearts of my fellow helldivers.
Found a buddy bunker but don't have anyone around? -Drop your samples -Collect one common sample (there's usually couple in front of the bunker) -Drop the common sample -Collect your first sample container and move on Now the bunker is marked with a sample container, it's visible on map so you'll find it later and it will attract your fellow divers like honey. Now just keep an eye on your teammates and if a single player is heading there go help him/her to open the bunker. Two or more and they'll loot the bunker. In the worst case (doesn't happen very often) you'll lose one common sample.
on dropping samples, I have dropped samples even at a cleared point of interest if I’m headed away from extract to clear other points on the map. I do call out on comes and I do prefer having the marker on the map. I’ve had even the smallest of bases spiral out of hand to the point I don’t even want to go back. Note I dont and it’s probably quicker to get the samples back is have someone else grab them.
Factory strider weakness with nades, have you tested it with thermites? I find them VERY useful against tanks and hulks (since I normally use +2 nade 30% accuracy armor, with hmg and supply pack) I would love a thermite breakdown video
11:15 Does Pummeler still stagger Stalkers? I don't think this is the case anymore since the Pummeler got it's stagger strength reduced on larger targets, it didn't feel like they gave any pause to it last time I ran a mission with it. I was running it in Semi up until then, so perhaps it was just because I wasn't putting enough stagger value on them fast enough. 10:00 Crossbow is great for this, as well as the Quassar Cannon; especially since the latter doesn't run off ammo. Both fire completely (or Quassar nearly) silently so enemies close to you will not go on alert.
These are clips from last patch (out of laziness I'll admit). It used to stagger them in 1 bullet. Now it's like 3-5. If you are able to see them before they see you it staggers them with no noticeable difference. But they can sneak up on you and hit you even with a fast reaction. Overall it's not noticeably worse, but there are moments where they can hit you. I've been streaming mostly bugs since the patch and play with the pummeler a lot, it might take a while but I can find a clip if you insist lol. Overall still one of the best stalker weapons, but something like punisher, pocket shotty, even Blitzer can give an instant stagger for breathing room
What primary would my fellow helldivers recommend pairing with EATs or the stalwart? I was the flame guy for the past month or two but now that everyone’s the flame guy I gotta switch it up.
Yes absolutely. But I stopped using the hud toggle lol. I turned off most of the hud settings so that I can basically keep my crosshair and map, and when I open my map I see everything when I need information. It's the most thematic way to play. Hi sora hi -(๑☆‿ ☆#)ᕗ
I keep running into people who don't know how to deal with bot fliers. Any medium pen weapon can kill their engine pods. I kill one with a Senator once. Laser cannons, Machine Guns and Heavy Machine guns, hell....the Liberator Penetrator can do it fairly easily too. As long as it has medium pen and a fast enough bullet speed to hit reliably, it can do the job. If you are new and don't know, now you do!
3:26 by crazy technology do you mean something like "tech"? Because it doesn't stand for technology, it stands for technical (skill), although I think that technique is can be used interchangeably. But calling it a technology sounds weird to me.
i single handedly kept a big breach completely at bay with a breaker incendiary and napalm grenades. i’m not going to use a worse weapons that might be better at killing øne specific enemy type
Patch notes: we have patched an exploit involving being able to throw 4 resupplies due to holding the stratagem in hand after the host has called it in.
Refreshing watching your useful and positive videos covering the game after watching multiple minutes of ohdough bitching about everything he possibly can.
6:35 afaik it's not a bug. Bile titain have increased armour rating while spitting.Why? I dont know, ask alexus, since it was intentional buff for bile titans like 2 months ago
@@thiccfila quite old, before the arctic warbond. I may be wrong about how it was written (not exactly armour rating) but iirc puking bile titan is slightly more resistant to DMG to the head and to the stagger. At a time it was made to make spear a better option since even after DMG reduction it was able to oneshots bile while it's puking. (If it's locks ofc)
I think he's using technology by the dictionary definition regarding the applied use of information as opposed to the other part of the definition about technology as a realised item like machinery. ^_^ (I'm assuming so anyway, it's the only thing I know of that makes sense lol)
minor thing - in vidja gaems, when someone says "tech" (like movement tech) it's an abbreviation of "technique" not "technology". Maybe it's just an inside joke of yours, but figured I'd mention it
I play this game on average 3hours per day. Why doesn't someone do a video on all the bugs that are still in the game? New and Old. I've crashed at least 5 times today.; Would be nice if we emphasize that there are way too many crashes for a game that has been out for what? 6 months?
Seaf artillery shell flag dropping can cause a glitch where the shell cannot be picked up and will break the optional objective. Happens to me every other seaf artillery so I just slow walk it now because the glitch risk is usually not worth the time saved
"Just gets fixed" LOL. Lets be real. I'm still waiting for the "friends list" to be fixed. They should take a year off to recode the game with unreal 5.
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Another tip for samples at extract. Consolidate into one spot. Don't leave it scattered and don't leave it in the middle. Leave it on the ramp bc pelican will block you.
yes once i saw someone drop the samples right in the middle where the beacon will normally lands. knowing HD2 buggy terrain, i picked it up and drop it off to the side
Consolidated samples the other day. There were three different drops not including my own. I picked them all up. Squad begins to freak out on comms before I drop all samples in one convenient drop
@@KAPTKRUNCHitize If I ever consolidate samples I'll take a moment to say or type "gathering samples for easier pickup" which usually will pre-empt any annoyance! Good communication is key.
For the supplies at extract I tend to pick it up then drop the samples again so the ones I collected are added instead of leaving multiple containers
Don't know if this is an exploit. But stratagems still work after the destroyer leaves, as long as you activate it before the timer runs out.
You can hold the stratagem ball in your hands as long as you want.
Yup, I have them cooked when I know time is going to run out.
Thank you 😅 always threw them before the timer hoping for the best… never cooked them 😅
Knowing the gas strike kills sauron is a gamechanger.
Gas Strike kills everything. ;)
Host is always Orange, its coded into the game under the color variants for team members. Orange is always host
Do colors change when a new host is assigned?
Nope
Definitely been M1 and not been the host
7:07 Reminds me of the OG railgun tech when people said to shoot the cheek
I thought so too
I do the resupply glitch as much as possible, it's kinda funny watching my teammates go crazy as I say "second resupply inbound, take 2 boxes each"
gltiches are lame as fuck especially in a PVE game
@@ADUSNyou're not a fun a person to play with, huh?
@@ZoBeeWitched Whatever tranny, at least I don't need to cheat to have fun.
@@ZoBeeWitchedTakes the challenge away from the game, exploits are cool if you’re in a private lobby with your friends but the rest of us can do without cheesing the game all the time whenever a new glitch/exploit comes out
Cringe
For Stalkers with the new secondary shotgun what I like to do it shoot it once when it gets almost in range to hit you, while it's staggered you shove the shotgun in its face and click, if the second shot doesn't kill it, you still have a third and another stagger window. (also start praying there isn't a second stalker right behind that one)
Against them I usually just use the shoot all barrels at the same time. The boom is way too fun. :)
@@etuanno I really wish there was a keybind to shoot all 3 at once. Having to open the menu and change back and forth is annoying.
Or just use the blitzer shotgun to stunlock them to death
@@denodagor Absolutely!
I also change the firerate of the machine gun, when I use it. The lower RPM is much more ammo efficient and has less overkill per enemy I feel like.
So... useless tip...
Great first tip. Idk how many times I’ve dropped off pinks and some random reject picks them up just to drop them away from extraction.
Conditionally good at best. Feels bad when you wait to pick up too late and the dropship lands on them making them impossible to pickup.
I'd say either drop them on the side or pick them up when the counter hits 0 and the dropship is landing.
Never thought of dropping samples at extract, I play private with friends but do you just have to kill yourself to drop them or is there another way to drop them?
@@DEMONX62on PCjust hold X and you can drop items
@@KevhKhoo just... don't stick them where the dropship can land on them?
I usually team kill them, grab the samples back, and keep them in time out for a bit LOL
Shooting just 1 tank tread with Autocannon (4-5 rounds) or another heavy hitting weapon like HMG will disable its movement, making getting behind it much easier.
I will say the Blitzer is the best all rounder weapon against Stalkers. While you do have to get multiple hits with the Pummeler to stun a Stalker, the Blitzer will immediately stagger on hit, and knock them back a bit. The TTK is low, but I’d say that’s worth the improved stagger and CC it can offer.
I like pummeler better, but they're both really good and the whole idea in general was start using stagger weapons
I don't know what you're talking about with the blitzer having a low ttk on stalkers. I regularly 2-shot them, 1 shot brood commanders, and 2-shot hive guardians.
when punisher does the same thing but also does damage
actual pretty usefull tips for someone that has 400h in this game already
is that an anti-tank mines on 5:33????????????????
Blitzer is also very good not just against stalkers by 2 tapping and stunning them, but also spewers since it'll cancel their spew and reset their cooldown, even if they're not the primary target. S tier bug weapon imo
5:33 - how do you have Anti-Tank Mines?
If you are running the breaker incendiary, the shotgun secondary is a pretty good option for stalkers, if you carry it on the fire all 3 bullets at once mode, it one shots stalkers pretty reliably which is great.
plasma punisher is insane for me against bots. best so far
Plasma Punisher absolutely destroys the Bots, you legitimately don't need a support weapon for anything but tanks & hulks
the resupply tech is nice but feel like best kept to "doubling up" the resupplies, as the more you wanna do the longer you're going to be out of combat (even more so with longer call in times)
The infinite grenade glitch is still a thing but you need to use a rag-doll or some form of animation cancel before you do so. The code still only checks for 0 grenades and not bellow 0.
Also, Hi Thick! Hope your doing well!
Exploiting in this game is lame as hell. 4 resupplies, infinite grenades, shit is all lame as fuck.
@@IYellowShade Idk why it bothers people like you so badly. Go host your own game and let other people play how they want.
Getting so upset about how some people choose to play a pve game is even worse though.
@kyledobransky5853 When you directly affect how I play the game, yeah it's annoying. Why worry about the huge swarm of enemies when you can just throw an infinite amount of grenades? It's unfair and ruins the point of the game. A bunch of lames.
Changing the code to check for less than or equals 0 instead of equals 0 would have been a better solution.
They changed the counter of grenades to an unsigned integer and got underflow so it wrapped around to the maximum value of an unsigned 32 bit integer instead.
0:45 I will always pick up all samples at the extract... then I'll drop them again. That way there's only 1 sample vial to grab when extracting. Makes it much easier than trying to grab 3-4 sample vials when being swarmed
If you have less well known tips it’d still great if you could make another video sharing them, great video
Hot tip, You should pick up all the dropped samples and consolidate them into one.
Not really a tip, common sense
for chainsaw berserker bots I always carry an incindiery impact grenade, it has a huge radius and weakens them enough for you to finish them off quickly with a gun
7:41 the Pun hits hard
Pummeler is slept on, and so its the *Laser Cannon*
For bots I use Pummeler + Ballistic Shield + Laser Cannon + Grenade Pistol + Stun Grenades.
This setup turns you into a one man bot killing machine. Hulks die in seconds. Laser Cannon can kill anything except dropships and the hitbox on Tank/Turret radiators is also *very* generous
Pummeler only needs a few bullets to the heads of all Devastators to kill. Berserkers take a little more and their Waist area seems to be weakest. For Hulk, FPV the Laser Cannon and nuke it's face after using a stun grenade. If you're far enough away you don't even need to stun them. Laser Cannon can also nuke tanks very quickly in the same place you described.
Other things about detector towers and stratagem jammers. If there's a bot factory attached to it, destroy the bot factory, and it'll destroy the other building too. If the detector tower is exposed enough, you can call a hellbomb down outside the base near it, then just set it off and run away from it. The explosion will usually take it out.
In a pinch, weapon/supply request pods can also destroy bot factories/close bug holes if you manage to land it on top of them.
using an exploit as a tip? not very democratic
There are many examples where an "exploit" became a feature because the devs saw that it was fun and embraced it
Not only do i hope that more like this comes into the game, i also hope arrowhead leaves it in it.
More ammo is definitely democratic
Go back to Fortnite kiddo
Just like to bozos spamming grenades but less annoying...
Lol that was the dumbest comment of the day
Yes go back to fornite so you can deal with...more cheating? Go back to sleep, pal. @DZA3051
For the SEAF ordnance toss, what makes it easier is if you have bound primary weapon / secondary to your mouse wheel up / down. Better yet is if you have Equipment Switch (Short) on mouse wheel up. Then you just practice the timing between pressing E and rolling the mouse wheel up and whalla. Far-flinging fun to be had by all.
its even easier on controller, you just press left and up buttons at a slight delay
dominator perma stuns stalkers too the problem is it’s a slower gun so a stalker can still get a jump on you but once you land the first shot with it the stalkers tosst
I run with Pummeler & auto cannon for bugs. This is how I deal with multiple stalkers: use the pummeler to spray each of them with at least 3-5 shots per stalker, they will be stunned for like 2 seconds. When they're stunned, pull up your AC & shoot them. It'll still take 2 shots each, but if you've kited them for a bit & they bunched up, the AOE from your first kill will hurt the others & others only take one shot each. I've been taking out stalker lairs with this combo recently & I can easily do it on my own, even all 4 stalkers rush me at the same time. Hope it helps!
One thing I've noticed about increasing my chances of throwing artillery shells. After I drop it I make sure my diver runs a stepr or two in front of it when I go to perform the throwing animation. It seems to add to the chances of throwing it.
with tanks one impact nade on the heat sync can blow it up if its thrown right
Puddle swimming in bots is probably the most paradoxically frustrating/relieving feature in terms of game glitches. You know, the animation where you look like inverted Ryan Phelps swimming into the air out of a puddle?
I have a bot tip, run in zig zags, away diagonal, perpendicular, doesn't matter, zig zag because they try to lead shots, lasers and rockets. You'd be surprised how many things you can just get away from
Walking away from Berserkers is a good tip because you can back away while blind firing your gun at them. If you were sprinting away you wouldn't have the chance to do that, except with a pistol equipped
Gee Day, thiccfila, I would like to formally state I enjoy your content covering Helldivers 2. Particularly I enjoy your aim to inform my fellow helldivers how they can push the limits of their virtual reality.
But more to the point, I'd like to suggest to you that you make a video informing helldivers of the importance of loadout synergy. That each weapon and strategem you bring should be chosen with the aim of not just covering the weaknesses of your other equipment, but also enhancing their strengths.
I feel such information can revitalize the tenacity of helldivers that feel stuck having to run the same loadout for eons. I fear that too many helldivers simply lack the confidence to continue experimenting; In the face of such treacherous foes as we face in the fight for freedom, it is hard to blame them for faltering.
I have half the mind to attempt creating one such video myself, but I fear I would be much too slow in dispensing this healthy dose of liberty to the hearts of my fellow helldivers.
Found a buddy bunker but don't have anyone around?
-Drop your samples
-Collect one common sample (there's usually couple in front of the bunker)
-Drop the common sample
-Collect your first sample container and move on
Now the bunker is marked with a sample container, it's visible on map so you'll find it later and it will attract your fellow divers like honey. Now just keep an eye on your teammates and if a single player is heading there go help him/her to open the bunker. Two or more and they'll loot the bunker. In the worst case (doesn't happen very often) you'll lose one common sample.
on dropping samples, I have dropped samples even at a cleared point of interest if I’m headed away from extract to clear other points on the map. I do call out on comes and I do prefer having the marker on the map. I’ve had even the smallest of bases spiral out of hand to the point I don’t even want to go back. Note I dont and it’s probably quicker to get the samples back is have someone else grab them.
For the last tip, just equip a grenade. Double tap and it'll work without having to switch weapons.
I pick up the samples as long as I have some on me, then drop the full amount of samples. Thus adding to the ones that were dropped there.
Agreed stagger is underrated. It's a big reason I still use the punisher shotgun
Factory strider weakness with nades, have you tested it with thermites? I find them VERY useful against tanks and hulks (since I normally use +2 nade 30% accuracy armor, with hmg and supply pack)
I would love a thermite breakdown video
best loadout weapons for stalkers are: Punisher, Slugger, Bushwhacker and Knight
How about a run n gun build using the jetpack and scout recon armor? Complete objectives, avoid fights.
That destruction in digital peak song. Many memories.
11:15 Does Pummeler still stagger Stalkers? I don't think this is the case anymore since the Pummeler got it's stagger strength reduced on larger targets, it didn't feel like they gave any pause to it last time I ran a mission with it. I was running it in Semi up until then, so perhaps it was just because I wasn't putting enough stagger value on them fast enough.
10:00 Crossbow is great for this, as well as the Quassar Cannon; especially since the latter doesn't run off ammo. Both fire completely (or Quassar nearly) silently so enemies close to you will not go on alert.
These are clips from last patch (out of laziness I'll admit). It used to stagger them in 1 bullet. Now it's like 3-5. If you are able to see them before they see you it staggers them with no noticeable difference. But they can sneak up on you and hit you even with a fast reaction. Overall it's not noticeably worse, but there are moments where they can hit you. I've been streaming mostly bugs since the patch and play with the pummeler a lot, it might take a while but I can find a clip if you insist lol. Overall still one of the best stalker weapons, but something like punisher, pocket shotty, even Blitzer can give an instant stagger for breathing room
Can't wait to try the resupply glitch and SEAF artillery throwing mechanic only for it to be gone in the next patch!
What primary would my fellow helldivers recommend pairing with EATs or the stalwart? I was the flame guy for the past month or two but now that everyone’s the flame guy I gotta switch it up.
Scorcher pops charger booties fast and you're using stalwart primary
for promoting exploit 1:42 as "tips" considers the behavior disrespectful. This is not in the helldivers codex!
Why have I thought berserkers this whole time I had to sprint away from 😭😭 TY Thicc
Definitely wanted to know how to throw those SEAF shells. Thanks bub
is playing with no hud recommended for every tip and trick for maximum effectiveness?
also hi thicc hi hiiii :333
Yes absolutely. But I stopped using the hud toggle lol. I turned off most of the hud settings so that I can basically keep my crosshair and map, and when I open my map I see everything when I need information.
It's the most thematic way to play. Hi sora hi -(๑☆‿ ☆#)ᕗ
@@thiccfilahow do you do that? Set things to hidden or dynamic?
Surprised you didn’t mention the Dominator when it comes to dealing with Stalkers, things a stagger machine plus it melts stalkers
7:05 yea, youtube compression made it impossible to see
I keep running into people who don't know how to deal with bot fliers. Any medium pen weapon can kill their engine pods. I kill one with a Senator once. Laser cannons, Machine Guns and Heavy Machine guns, hell....the Liberator Penetrator can do it fairly easily too. As long as it has medium pen and a fast enough bullet speed to hit reliably, it can do the job.
If you are new and don't know, now you do!
3:26 by crazy technology do you mean something like "tech"? Because it doesn't stand for technology, it stands for technical (skill), although I think that technique is can be used interchangeably. But calling it a technology sounds weird to me.
i single handedly kept a big breach completely at bay with a breaker incendiary and napalm grenades. i’m not going to use a worse weapons that might be better at killing øne specific enemy type
How do you resupply yourself from the backpack playing on ps5?
It’s one of the d-pad buttons (the 🔽◀️🔼▶️)
The gas strike tip... At this point, I must say, I love You, man.
The tips are kinda useless tho, and all of them are exploit or gliches
I tried the resupply thing last night with no luck, thought it was fixed
Order is important for whatever reason
Patch notes: we have patched an exploit involving being able to throw 4 resupplies due to holding the stratagem in hand after the host has called it in.
Wait, HOW do you go prone without diving??
It is a key bind
Didn’t they change the tanks so you can do the same from the front?
I haven't found the front spot
super helpful, fella!
Cool stuff. Thx
How tf do you resupply yourself with the supply pack?
Down on console. 5 on pc I think?
On console, how do I drop samples?
hold down directional pad and use your right analog (angled down/right)
dominator is super good against stalkers, better than what u recommended tbh
I recommended any weapons that can stagger lol. I like pummeler (which is the goat btw), so I brought that gun up
I still wish resupply was unique to each diver and it gave 1 pack.
thiccfila found the real bile titan eye socket
Refreshing watching your useful and positive videos covering the game after watching multiple minutes of ohdough bitching about everything he possibly can.
6:35 afaik it's not a bug. Bile titain have increased armour rating while spitting.Why? I dont know, ask alexus, since it was intentional buff for bile titans like 2 months ago
What patch note is that in
@@thiccfila quite old, before the arctic warbond. I may be wrong about how it was written (not exactly armour rating) but iirc puking bile titan is slightly more resistant to DMG to the head and to the stagger. At a time it was made to make spear a better option since even after DMG reduction it was able to oneshots bile while it's puking. (If it's locks ofc)
You mean tips, tricks, techniques, or tactics, right? Not "technologies"?
I think he's using technology by the dictionary definition regarding the applied use of information as opposed to the other part of the definition about technology as a realised item like machinery. ^_^
(I'm assuming so anyway, it's the only thing I know of that makes sense lol)
Technology sounds cooler
0:19 wait what? HMG can kill Hulk in eye???
How did you know all of this thats not allowed
Sorry if you leave samples around. That's a sign of a weakness and a thought crime. Also cheating with reapply exploit deserves instant team kill.
Bro is using Borderlands 2 Raid on Digistruct peak music
THANK YOU FOR THE INFORMATION, FOR SUPER EARTH!!!! 🌏🌍🌎🌍🌏💙💙💙💙💙
The pummeler saves lives
minor thing - in vidja gaems, when someone says "tech" (like movement tech) it's an abbreviation of "technique" not "technology".
Maybe it's just an inside joke of yours, but figured I'd mention it
It's an inside joke because technology sounds cooler
@@thiccfila haha I like it, have a good one
Glitches are not strats. Teamwork is the best strat.
Man this video started on Autoplay while I was falling asleep and I thought you were fucking Keemstar based on voice 😂
splendid!
I play this game on average 3hours per day. Why doesn't someone do a video on all the bugs that are still in the game? New and Old. I've crashed at least 5 times today.; Would be nice if we emphasize that there are way too many crashes for a game that has been out for what? 6 months?
Isn't "tech" short for techniques rather than "technology" lol?
Is it not short for both of those words?
@@DjNaste But which makes more sense in this context?
Technology sounds cooler
@@benaiahtheophilus both?
@@DjNaste Lol so using a certain method or strategy is "technology"?
Nice tips but I am not a fan of using obvious bugs like calling multiple resupplies because it can destroy the game balance and at the end the fun.
wait gas works on bots?
Yeah it’s corrosive
It being corrosive is probably why we aren’t gonna get a gas damage reduction armor/helmet passive
I miss when i could call both mechs. 😢
look, breaker incen + revolver + impacts is legit.
Seaf artillery shell flag dropping can cause a glitch where the shell cannot be picked up and will break the optional objective. Happens to me every other seaf artillery so I just slow walk it now because the glitch risk is usually not worth the time saved
Please don't put smoke in the SEAF artillery
Hehe you said “buggy interaction” haha bugs…buggy 👀
I’ll see myself out
The M in “Meta” stands for…
nice
grenade and unlimited knife is way easier
Ayyy Thiiiiic
"Just gets fixed" LOL. Lets be real. I'm still waiting for the "friends list" to be fixed. They should take a year off to recode the game with unreal 5.
No
its a hitbox -- not a hurtbox.