Jason Della Rocca's guide to pitching video games

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  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 13

  • @dansilber1152
    @dansilber1152 ปีที่แล้ว

    Holy crow, that was an incredible presentation - definitely cleared up some ambiguity about what to say and when. Thank you so much!

  • @TheMarkChristian
    @TheMarkChristian 4 ปีที่แล้ว +1

    Thanks Jason! This is great information to have, specially being an early-stage startup game studio. This is going to help me a lot for my pitch.

  • @moonlightgamedevs6619
    @moonlightgamedevs6619 4 ปีที่แล้ว +1

    Very good presentation, will include in our newsletter. Thanks for sharing!

  • @arashtadjiki
    @arashtadjiki 8 หลายเดือนก่อน

    This was fantastic, thank you!

  • @carlosbarcena6069
    @carlosbarcena6069 4 ปีที่แล้ว

    Thanks a lot for the excellent guide and insights!

  • @mecagamesdev
    @mecagamesdev 4 ปีที่แล้ว

    thank you very much jason! extremely helpful!

  • @zayniacgames
    @zayniacgames 2 ปีที่แล้ว

    Great Info thanks!

  • @rafellus1
    @rafellus1 3 ปีที่แล้ว

    Fantastic info.

  • @createsomethinginteresting8984
    @createsomethinginteresting8984 4 ปีที่แล้ว

    This was really helpful!

  • @seespacelabs6077
    @seespacelabs6077 3 ปีที่แล้ว

    Thanks so much!

  • @Kaldrin
    @Kaldrin 3 ปีที่แล้ว

    Thanks a lot !

  • @alessandro_proietti
    @alessandro_proietti 4 ปีที่แล้ว

    super talk

  • @ThyCrowing
    @ThyCrowing 2 ปีที่แล้ว +1

    Hello Jason, I am here from the future to tell you that if you diffuse a little the light coming from above you won't get such a reflective shine on your shiny, shiny head. Say with a paper lamp, for example.
    It isn't that important, but the way that the light was focused in your room, made it difficult to focus on your face as you talked with such a bright spot on the upper right of the screen coupled with the straight reflection right above your eyes.