Niagara 107 - User Created Modules
ฝัง
- เผยแพร่เมื่อ 4 พ.ย. 2024
- Today we have a quick look at how to create your own modules in Niagara
If you want to learn more about Materials in Unreal Engine check out my new course here:
tharlevfx.gumr...
If you have any questions about Game Art VFX or the Unreal Engine then email me: tharlevfx@gmail.com
Or you can find more tutorials on my website: www.tharlevfx.com
or check out my work on the Unreal Marketplace:
www.unrealengi...
or follow me on Twitter: @tharlevfx
If you'd like to support the channel then follow me on Patreon: / tharlevfx
Hi Tharle, thank you for your excellent content. I'd like to try and encapsulate some of the nodes in my niagara module script into a function, but im not sure if its possible. I tried to make a Niagara Function Script with my logic inside, but it wont allow to be dragged into my Niagara Module Script graph, im not sure how to make a function for use in a module, or what is the intended use for a Niagara function Script, or what is the difference between a niagara module script and a niagara function script..
Mandatory comment to support this video. Thank you very much!
Thank
Where do you recommend looking for courses/resources for user modules? I know it's using a TON of vectorial math but I can't seem to find names for some nodes I'm looking for. I'm a beginner but not quite, I understand the concept but can't seem to find much documentation on this, unlike regular blueprints. Do you know any specific tutorial series/courses, a bit more comprehensive than the very basics.
I don't know if this will help you, but I unfortunately have to search the unreal source code sometimes to see how some of these things work if I'm unable to find documentation.
For instance, I was wanting to recreate the rotator effect but for hovering recently, and I couldn't find anything but ridiculously overcomplicated tutorials that didn't even work for me. I tried searching for some of the terms I assumed would be associated with the internal function calls the rotator would use, but I couldn't find anything useful. Finally I just went to the source code to see how the component was finding the root and moving it. I was then able to call the functions and make a very streamlined version of what I needed.
@@danieles6684 It does help, thank you!
Very straightforward! Thanks for this.
I love you, so much
Thank you for sharing! Very helpful and much appreciated!
thanks bud!
Hello! What is that blue category that system settings is under on the left of your niagara system? I'm trying to create that but can't find out how
It sounds like you’re trying to edit an emitter - you need to turn it into a system to get the system settings
I have a Niagara effect that reacts to an ambient sound placed in the level via a Niagara Module Script. I want to render the scene in sequencer or movie render queue but unfortunately when doing so the audio plays in realtime while the effect naturally takes a little longer to render meaning that the reactive effect is out of sync with the sound.
I am wondering/hoping that there is a way to bake (?) the audio so that it will render in sync with the effect… Or perhaps there is a way to extract the audio spectrum, feed it to the Audio spectrum node in the module script over the same duration as the song… would that work? and how might i do it if it would - I am new to niagara and blueprints so any and all help would make me eternally grateful!
i'm afraid i've never done anything with audio and niagara yet - but its a much requested feature so i will try and do some research and a video on it when i can!
@@tharlevfx Oh please I would love that - specifically relating to extracting the audio frequency and sending the data back over the duration of the song to niagara so it can be recorded without losing sync
hum... hum... hum... hum... on each phrase! Tiring!
I’m sorry. Please feel free to find your free educational videos elsewhere if you don’t like mine!
@@tharlevfx I Like your videos, they are great. Kindly consider to Improve your talkings. Take your time, breathe, prepare it and it will give better videos
@@tharlevfx For what it's worth, I didn't notice anything problematic (until some rustling / bass bumping at the end), and my speakers usually pick up on that stuff pretty well.