Abstract the Drawing Code: Future-Proofing out Pixel Loop Engine

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  • เผยแพร่เมื่อ 27 มิ.ย. 2024
  • 🔧 Explore the evolution of our pixel drawing engine in Rust as we adapt the pixel loop implementation to work seamlessly with the pixels crate and tao library, ensuring future backend compatibility. 🚀
    🎨 Discover the refined rendering interface designed to support various drawing commands, allowing for flexibility without being tied to a specific backend. Witness the progression of our pixel art creation process in Rust! 🌟
    🔮 This video sets the stage for upcoming developments! Stay tuned for future episodes where we will continue to expand our pixel drawing engine. Let's unlock the full potential of our creation together! 🚀
    📚 Delve into the technical details with the blog article that inspired this journey: [gafferongames.com/post/fix_yo...]
    🔗 Explore the evolving codebase on our Github Repository: [github.com/jakobwesthoff/pixe...]
    🎨🌐 Join us in the world of pixel drawing with Rust! Remember to stay updated on our progress by liking, subscribing, and ringing the notification bell. Let's code, create, and draw together as we push the boundaries of pixel art in Rust! 💡🚀
    #RustProgramming #PixelArt #LiveCoding
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