Building a Rust Pixel Drawing Engine: Abstract Update/Render Loop Tutorial

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  • เผยแพร่เมื่อ 20 มิ.ย. 2024
  • 🔧 Join me in this captivating live coding session as we delve into creating a Rust library for an abstract update/render loop, inspired by a fascinating blog article I discovered. Explore how to implement fixed update time steps for precise pixel drawing! 💻
    🎨 Witness the seamless integration of this loop with the pixels crate and tao to craft a window with a charming pixel style rendering context. Embark on a journey of creating captivating pixel art and graphics with Rust! 🌟
    🔮 This video marks just the beginning! Stay tuned for upcoming videos where we will further develop and expand upon this pixel drawing engine. Let's unlock the full potential of our creation together! 🚀
    📚 The blog article which inspired this video: gafferongames.com/post/fix_yo...
    🔗 Github Repository of this project: github.com/jakobwesthoff/pixe...
    🚀 Let's dive into the world of pixel drawing with Rust! Don't forget to like, subscribe, and hit the notification bell to stay updated on our progress. Let's code, create, and draw together! 🎨💡
    #rust #pixelart #livecoding
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ความคิดเห็น • 2

  • @luisluisluis4155
    @luisluisluis4155 19 วันที่ผ่านมา +1

    Welcome back, I followed your ray tracing tutorial and I learned a lot, I hope to continue learning with your new videos. greetings

    • @MrJakob
      @MrJakob  19 วันที่ผ่านมา +1

      Thank you it’s good to be back. I hope you will enjoy the new videos. Let’s learn together! That’s half the fun 🤓