I WENT TO MY FIRST 10TH TOURNAMENT (THOUGHTS & RANT)

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  • เผยแพร่เมื่อ 17 ต.ค. 2024

ความคิดเห็น • 233

  • @JasperXoR
    @JasperXoR ปีที่แล้ว +15

    Thanks for this. You're known fair player that wants to win with merit & enjoy the game without being overly sensitive to smaller imbalances.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Thanks Jasper 😊 That really means a lot my friend ❤️

    • @messaroundhandleit
      @messaroundhandleit ปีที่แล้ว +2

      Yeah so many people keep crying about every little thing. I do feel this is more of a beta tho.

    • @SacredGumby
      @SacredGumby ปีที่แล้ว +1

      7:13 monster mash and bring it down has always been a thing. Monster Mash has always been super strong so if you choose to put all your points in monsters you have to worry about the consequences.

  • @zulkhaireesulaiman8575
    @zulkhaireesulaiman8575 ปีที่แล้ว +1

    appreciate your honesty and level-headedness (without sounding like a snob)! looking forward to more!

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Glad you enjoyed it! I will try my very best! No promises though, I am an Eldar player after all 😄

    • @zulkhaireesulaiman8575
      @zulkhaireesulaiman8575 ปีที่แล้ว +1

      @@BarnyardWargamingOfficial hoping to get your assessment of dark angels if you ever get round to it! great stuff!

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      One of the team members I have, and play against regularly loves his Dark Angels and deathwing terminators in particular. Perhaps I shall take some notes!

  • @adrianmcintosh6418
    @adrianmcintosh6418 ปีที่แล้ว +1

    Solid discussion points man, I'm yet to have a game of 10th yet, keen to jump back in though.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Its definitely not all doom and gloom! Just find someone who understands your goals of the game and play some armies that are on par with each other and like I said in the video! Its actually a lot of fun! Just needs balancing 😀

  • @Xerzaph
    @Xerzaph ปีที่แล้ว +5

    Eldar player here: I think the main problem with Eldar right now is that both of their army-wide rules reward models with fewer, more devastating attacks.
    That's resulted in a metagame where it is optimal to run Wraithknights, War Walkers, Fire Prisms, D-Support Platforms. This is a massive problem of course, since Wraithknights and Fire Prisms are criminally undercosted.
    And ultimately, it's just a really easy way to play. You don't need to think much further than picking what you want dead this turn, then cash in your fated sixes. I don't think it's an exaggeration to say that it is a big problem right now.
    And ultimately, Eldar just aren't playing the same game as everyone else. You don't roll your dice, you aren't susceptible to variance, and you choose the biggest baddest thing your opponent has to die on turn 1 and you do kill it every time without fail because while everyone else is playing Yahtzee, you're over here with Solitaire.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Ha! I'm going to use that, that's great. Anyone want a game of solitaire? I mean Yahtzee.... It is such a problem right. Unfortunately it will most likely mean that GW won't look into the problem and they'll nerf something that won't make any difference like changing the amount of fate dice you get. Just making units like aspect warriors even weaker, and those problem units will still remain....

  • @dicewarfaregaming
    @dicewarfaregaming ปีที่แล้ว +1

    Great vid, cheers for the rules help! Looking forward to getting my hands on a physical book to sit down and read.

  • @InnuendoOutTheOther
    @InnuendoOutTheOther ปีที่แล้ว +1

    Good insight Jack, thanks. I'm yet to play a game of 10th but plan to attend that RTT in the future... If I can actually snag a ticket before they sell out in 30sec

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      They sell out so quickly right?! Good luck to you my friend and thanks for watching! 😁

  • @cronykil74
    @cronykil74 ปีที่แล้ว +1

    Thanks for the review. I'm surprised some of this didn't get picked up in playtesting as it's blindingly obvious. Makes me wonder if they even bother playtesting

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      There is definitely a lot to playtest, and an astounding amount of combinations, so its not implausible that things slip through... but yea this is quite bad. 😂

  • @IBPaintsppp-wt5ou
    @IBPaintsppp-wt5ou ปีที่แล้ว +1

    Thanks! I'm wanting to get into the gaming side of miniatures (been painting 3.5 years, main army is 4,400 points owned, 4,100 points built, 3,800 finished painted) and I'm trying to coordinate some One Page Rules games.
    I think 10th edition is neat for someone starting out like me, but I want to play the you go I go style that OPR has to among other things. Definitely seems like 10th needs a few updates for balance and smoothing out the rules. I figure I'll play some 10th 40k games to get a game in, but playing the official 40k rules isn't my first choice which makes me feel that GW hasn't met their goals for 10th edition.
    Hope to see more growth in OPR and other mini agnostic wargames that use GW models. At least until GW adopts the I go you go format. I wont dig into things like line of sight, flying, indirect fire, balance, and some other topics covered in the vid- I think they will be much more balanced eventually but it will be a rocky road.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Tis a bit of a shame that they haven't come through with a winner this time. But perhaps in a little while they will make some changes and fix the armies. I love the game system. Just some armies abuse some rules that make it too much.

  • @kabriii
    @kabriii ปีที่แล้ว +7

    Another rule is the -2” movement rule.
    It is very strong against melee armies and maybe a -1” in both charge and movement is more balanced, at this moment -4” basically means unit move at death guard levels and death guard stands still.
    Combi-weapons need a buff also

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Yea that is just disgusting... and not in the good way for Death Guard! I have no idea why they only move 4". That seems so sad to me when other armies are moving 10+ inches. I like the mechanic of -2 to your move but at least make it just -2 for the turn, or give deathguard some more teleport access or movement in general.

    • @TeeDubzz
      @TeeDubzz ปีที่แล้ว +1

      @@BarnyardWargamingOfficial I suspect that early on in the design process they were working with deathguard retaining inexorable advance rules, which didn't eventuate. They likely assumed that those rules were only there to counteract DIFFICULT GROUND in 9e which is no longer present in 10e. Add to this the designer of the faction likely not knowing of impacts from other factions (ie, developed in a vacuum) - other movement penalty factors weren't considered.
      There's a few other things happening regarding DG movement: loss of drop pods, terrax drillers means there's also no method to deepstrike or forward deploy non-terminators; the only options left are strat reserves, rhinos or landraiders, where transports are mostly considered a tax to pay to remedy these shortcomings.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Yea exactly! Coupled with the fact that they will automatically battleshock themselves on the turn they drop out of a transport... How unfortunate is that!? The only method of transport, which isn't even fast actually hinders your chances of holding midpoint objectives.

    • @christopherclayton5500
      @christopherclayton5500 ปีที่แล้ว +2

      I would keep the full -2 to Movement and not have it alter charge rolls at all. (Uncertain about advance rolls.) That way it hurts shooting units as much as melee units.
      I'd also make it so that a unit's Movement cannot be reduced below either 3 or 4.

    • @christopherclayton5500
      @christopherclayton5500 ปีที่แล้ว +1

      ​@@BarnyardWargamingOfficialShouldn't the timing of that Battleshock usually not affect objective holding? Am I missing something?

  • @aenglezos
    @aenglezos ปีที่แล้ว +1

    Good to see you on the weekend mate!

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Always a pleasure Mr. Greek! Play more Admech please! I want to see the ingenious juices flowing!

  • @briancrothers2163
    @briancrothers2163 ปีที่แล้ว +1

    Great video - fair comments! Preparing for our own takes in our podcast (The Other Guys 40k) for our takes after our first RTT yesterday

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      I will look it up! 😁 Feel free to advertise it in my discord channel, we have a section in their for self promotion under a community tab.

    • @briancrothers2163
      @briancrothers2163 ปีที่แล้ว +1

      @@BarnyardWargamingOfficial amazing! Thank you!

  • @sebastianmeyer8039
    @sebastianmeyer8039 ปีที่แล้ว +1

    What do you think of necrons? I got 2 Games with the same list. i won both games. First was Dark Eldar. After his first Phase he gave up because he has not made enough damage ind next turn i would destroy half of his army. (He made a lot of mistakes) But the second game was against Eldar. 1 Knight, 10 Wraiths with guns, Eldrat, Yncarne, 2 Prism Tanks, a Walker, Phantom Lord and some other stuff. I won because i got the first round and forced him to use up his faith dice pool to save the knight. He had 2 wounds left after this. And he moved it in hin 1 turn and i made overwatch and killed it. After his second round he gave up. I had lost some wound here and there and an Annihilator barge.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Wow sounds like you made some great plays! Thats impressive! I think Necrons are in a good spot for sure! They're not one of the biggest offenders of 10th edition rules abuse, but they're also not very weak. I think the book looks very interesting and has some nice combos! There are a lot of characters to mess around with, and its good to see necrons doing the thing they do best, reanimating a whole lot! Im keen to try them out soon and see their potential!

  • @marcmerrill633
    @marcmerrill633 ปีที่แล้ว +1

    I've played Eldar since 2nd edition - couldn't agree more. Loved where we were at the end of 9th. I wiped a Grey Knights player, a Chaos Daemons player and Nids player by turn 3 and only ran a Wraithknight once. That one time I ran the WK, I used sword and one cannon - and rolled well + fate dice did 43 MW's by turn 3.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Exactly! I was actually having a lot of fun messing around with random combinations inside the codex. Not everything was super incredible but most of it had play. The internal balance even inside the eldar codex, for example between wraith units and aspect warriors is crazy!

  • @AJ_Battle
    @AJ_Battle ปีที่แล้ว +4

    One of the factions I enjoy is GSC because they don't have any broken interactions where you can combine keywords too effectively. Like devastating wounds and anti isn't combined in the index and alot of buffs aren't army wide being often either shooting or ranged only and indirect fire is kept to a very small number of units with low output.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +2

      Totally agree! I think some factions got away really well here. I think Nids look quite fun! GSC look very tactical and enjoyable to play around with, and even Necrons who have some strong buffs look quite balanced compared to some other factions.

    • @eskhaphey2873
      @eskhaphey2873 ปีที่แล้ว

      no... they just have a ridiculous amount of mortal wounds spam without using keywords...

    • @florianwegler8184
      @florianwegler8184 ปีที่แล้ว +1

      @@BarnyardWargamingOfficial Played against nids and having 3 130points 3+ Heavy d6+3 shots blast -3 3damage T10 14 wounds blasting you nonstop was all but fun.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Oh god... alright I better strap in for a ride the next time I go up against Nids then! I assume you're talking about Nids? Luckily the nids and necrons players I have versed have not been ultra competitive just yet.

  • @Gumby777
    @Gumby777 ปีที่แล้ว +1

    Thanks for your insight

  • @BeginnerDude
    @BeginnerDude ปีที่แล้ว +3

    More and longer shots of the tables/terrain please ❤

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Sorry Sam! Next I will for sure 😁 I was a little bit distracted just trying to enjoy my day of 10th edition tournament, and so I only took a small amount of photos and videos!

  • @zeedneti
    @zeedneti ปีที่แล้ว +1

    so your happy with the changes and are now full eldar going into 10th ?

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      I'd say more, satisfied. I'm not happy with the change to fate dice. I feel like it just hurts the rest of the codex a lot more, benefitting big single model units even more like knights, and hurting things like aspect warriors which I want to run. Though it's going in a great direction! I'm taking an aspect warrior list to a tournament in 2 days time to see how we go! I definitely feel like some armies have some very imbalanced units currently, like the beastboss, acolyte hybrids and custodes terminators. But all in good time! 😁

    • @zeedneti
      @zeedneti ปีที่แล้ว +1

      @@BarnyardWargamingOfficial tbh I was full harlequins in 9th and I have a full eldar army , I can't think of anything that incorporates the quin's and won't get wiped I'm 2 turns , I'll keep looking for answers

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Really sucks that other small armies like Votann, custodes etc get to keep their rules and quins get nothing anymore. I guess they weren't selling very well. Ah well. More options for using them alongside normal eldar without any restrictions? 🤔

  • @nzpike
    @nzpike ปีที่แล้ว +1

    Had a thought re busted Aeldari (looking at you Wraithknight). Reduce the Fate dice to 9, change the Hv wraithcannon to 2d3 shots and d6 damage, almost the same damage output but not the oppressive 2d6 MW potential with one strands dice. Just a thought

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Not bad! But they have already said that they won't be changing any data sheets. Only the core rules of the game to balance the game alongside points. I think the knight is fine, and so are fate dice. We just need a change to devastating wounds/towering and perhaps and increase in points on the knight and all will be well 😁

  • @glennconnolly
    @glennconnolly ปีที่แล้ว +2

    Good to see you getting another tournament in. 10th looks to be very promising, but these rules interactions (abuse) need removing from the game ASAP
    I’ve no idea how GW can ignore previous rules issues and literally reintroduce them to a new edition
    FAQ please GW
    Keep up the great work Jack 👍🏻

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Cheers Glenn! ❤ Exactly, how can they just reintroduce rules that they took out for a reason!

  • @florianwegler8184
    @florianwegler8184 ปีที่แล้ว +1

    About Devastating wounds and strands of fate, I am unsure why is this any different from the Votan rules of judgement tokens counting as 6 for wounds rolls and triggering the Magnarail or the extractor hammer. Everyone was complaining about it vigorously and it was changed. I think so should the strands of fate rule for eldar.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Oh for sure! Its SO strong right now... I will be very upset to see the activation off of strands dice gone, for things like sustained hits, lethal hits and devastating wounds though if that is the approach they take. I think that will just nerf other units in the book like Phoenix Lords that don't deserve it. Changing devastating wounds here is the main culprit, and then just increasing the points cost of the offending units like wraithguard, prisms, wraithknights etc.

  • @SacredGumby
    @SacredGumby ปีที่แล้ว +1

    13:31 shockingly the player with an "I Win Button" doesn't think an "I Win Button" is too strong.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      I don't? The whole video is me describing that I don't want to play Eldar because they are too strong? I would rather them have some interesting mechanics that aren't broken but fun to use.

  • @nickthenoodle9206
    @nickthenoodle9206 ปีที่แล้ว +1

    I play Eldar and it is very broken. I'm hoping for different faction bonuses for each craftworld.
    Strands of Fate. Easy fix. You start with 1 die, plus 1 per Farseer and 1 per conclave as well. Eldrad adds 2. Each die is a 5, which farseers can change to a 6 as usual. Conclaves generate 1 fate die per own command phase. This is the only way to get more fate die, outside the Weeping Stones. Reader of Runes changes one 5 to a 6 per command phase. This gives a conclave some purpose who are completely overcosted and fairly useless at present.
    Guardian defenders gain Dire Avengers defence tactics instead of defenders of fate.
    Dire Avengers lose defence tactics, but gain OC3. Asurman gives back his attached Dire Avenger unit defence tactics.
    New damage type - Crippling wounds = no save. As mortals but no overspill. Use on all wraith units instead of DW. I personally think that DW simply does plus 1 mortal wound damage per hit, or have it DW 'X' where X is the extra amount of mortal wounds.
    Wraithguard Wraith Swords and Wraithlords replace special rules with 5++ save. All Wraithblades replace special rule with 6+++ save which can be modified by fate die.
    Storm Guardians get a weapons platform rather than a serpent shield. Troops either have shuriken pistol and power sword, or flamer/fusion gun and close combat weapon. Currently, flamer and fusion gun armed storm guardians cannot melee. Serpent shield can be added to both types of guardian infantry. It gives 3++ save vs Dam 1, Dam 2 and Dam D2 missile weapons. It counts as a separate unit, and can be targeted separately.
    Autarch skyrunner with dragon fusion gun also cannot melee. Far more mix and match options for all autarchs.
    Fire Prisms are far too cheap. You are going to be unlucky if you don't inflict 12 points of damage per prism vs any target that doesn't have a ++ or +++ save.
    I can go on.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Easy fix they say.... I can go on they say... 😂 Definitely some interesting ideas in there! Im not quite sold on the fate dice change you suggested though. As an aspect host player, I dont really want to waste points on Eldrad, or conclaves at all. Maybe one farseer in the whole list to hold a relic, but thats about it! So that would limit fate dice for those types of armies very much so. Especially like a windrider host! Speaking of which, I find it very weird that an autarch skyrunner cannot join shining spears? Seems a little bit odd but okay, let alone the fact that the skyrunner is the only autarch that gives you CP when he is NOT on the table??? These rules seem like they haven't been read over very much....

    • @nickthenoodle9206
      @nickthenoodle9206 ปีที่แล้ว +1

      @@BarnyardWargamingOfficial Autarch Skyrunner should be able to join Shining Spears and have access to the Star Lance or even the Paragon Sabre, since she gets access to other Aspect gear.
      Lore wise, the Aspect army, Biel-Tan, was strong with psykers, leveling the whole planet of Khazar from life.
      I suspect fate die number will be reduced to 9 then 6, then 3. I suspect Eldar will simply be nerfed with point rises. I suspect DW on Guard and Knights will be replaced or removed.
      What the Codex does show is that not all the rules and units have been checked. When dedicated melee troops don't have a melee profile, it hints to much more overlooked set of preventable issues.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Why does Irrilyth hit on 3's... and have damage 1 in combat?! 😂 Sadly, I agree... I really pray and hope they don't change fate dice in any way, or change the aspect warriors. As the game we played on stream yesterday shows, they are not broken, but they are incredibly enjoyable to play, and right now I'm having a lot of fun with them. Just tone down devastating wounds and make those other units a lot more expensive please GW!

  • @superbroly2007
    @superbroly2007 ปีที่แล้ว +1

    How many points did you play? That screen shot of the Tau army dose not look like 2k.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Right?! This is 2k! He had about 9 suits? 3 commanders, shadowsun, a piranha or two, and 2 ghostkeels and that was about it? I thought it looked quite limited but took Will at face value for whatever he was playing of course!

    • @superbroly2007
      @superbroly2007 ปีที่แล้ว +1

      Oohhhhh, how did Pirahnas do? Did they battle shock anyone? I'm super pumped for that unit! Have three sitting around for about five years now lol.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      They cause battleshocks?! Okay well good thing we didn't even use that rule because he would have just healed my daemons instead.... We didn't play particularly well in the final game of the day. As I said we just had some laughs and walked into each other for fun. But very keen to see them more on the table! We have 5 in the studio!

    • @superbroly2007
      @superbroly2007 ปีที่แล้ว +1

      Hell yeah man! Thanks for replying! And thank you for making the content!!

  • @rbast
    @rbast ปีที่แล้ว +1

    I agree that Devastating Wounds need to be changed, and I think that would fix a lot of issues with the game. I *don't* think that Eldar need many changes, aside from a few points increases on certain units (e.g Fire Prisms - I think that around 150-160 would be fair for them). Fate Dice are fine as is. It's really Devastating Wounds that is the issue (for the most part - I also think that overwatch is an issue; more on that later).
    As for Devastating Wounds, I also arrived that the same conclusion that you did for one possibility (ignore all saves). I came up with a couple of other alternatives. 1) additional -1 to all saves (including invul, and possibly FNP rolls as well if you wanted to give it some extra bite) 2) Devastating Wounds be reworded as 'Devastating Wounds X' where 'X' is the normal of mortal wounds dealt to the target on a critical wound in additional to normal damage (see: how railguns and snipers and such worked in 9th edition). In most cases X would be 1, but bigger guns might have 2 or 3.
    Not so sure about unmodified 6s for indirect fire though. Something should be done, sure, but I also think that you shouldn't take away the reward for positioning spotters and the like for better accuracy. Perhaps making all indirect fire change the firer's BS to 6+, allow no benefit from HEAVY, and include a rule that the firer has to be stationary in order to fire the weapon at all. Though, I do have one question re: games that you have observed so far - Have people been taking advantage of free strategic reserves and the increase in the number of deepstrike units to try to hit units on the opponent's backline easier? At least, in theory, it seems that these changes in 10th should make it a little more difficult to keep units hidden for long.
    Also, it seems that a lot of dedicated close combat units have taken a major nerf. I don't know how this works out in practice just yet, but it seems that a lot of close combat units across all armies need at least a slight buff.
    I also think that Overwatch range should be reduced, so that it feels more like a defensive action than an offensive action that you can use during your opponent's turn. I'm thinking a reduction to either 18" or 12". Also, units that have the ability to fire a second overwatch for 0CP, should probably be changed to just simply be able to fire overwatch for 0cp.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Totally agree! I think we have a lot of similar ideas here! I would be using those for further explanation live on stream for sure.
      I will just answer the question about the reserves units trying to target enemy out of LOS units. You only get 500 points of strategic reserves units, and only 1k total for deep strike and reserves combined. So for starters you don't have a lot of units in reserve that can comfortably come down to ruin their day. Secondly, it is the screening that really destroys this part of the game. I versed a guard player at the tournament who had 9 sentinals... Which can move so fast, screen out huge areas of the board in front of your gunline and then even be revived?! With 7 wounds each that is a crazy amount of wall to get through before you can reach their backline... and with movement being nerfed in general its not like you can even advance through their army and hit units like their tanks in the backfield anymore either?! You would get move blocked by models or even terrain now for flying units. Then in their next turn they have enough firepower to just pick you up off the table. I suppose it would depend on the amount of ranged firepower the enemy army would have, and how much terrain their is... but it is certainly problematic.

  • @davidsarram5126
    @davidsarram5126 ปีที่แล้ว +6

    Its still early days and there is a lot of hope... I think we actually need people to show up with all the crazy stuff so GW takes notice sooner and acts quicker... remember the time when we all thought GW was never gonna make rules and data sheets a living document on the internet? and make us all buy codex after codex after codex.....Ive got so many useless codex's but eventually change!

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Time heals all or so they say 😁 The only problem for the immediate future is that tournaments won't be as enjoyable...

    • @jellydamgood
      @jellydamgood ปีที่แล้ว +2

      We probably still have to buy codices when they come out though, so that hasn't changed.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Unfortunately probably yes true! I really thought they would make it all free and update it regularly on their site like magic the gathering, but sadly probably not 😕

  • @christopherclayton5500
    @christopherclayton5500 ปีที่แล้ว +2

    I don't think I have ever agreed with someone more strongly than when you said that Devastating Wound should ignore saves rather than be mortal wounds. The spill over has been a concern for me ever since we learned about the keyword, and I got nervous once we started to see it on weapons with more than 2 Damage.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Christopher you are a legend and I love your work ❤

    • @christopherclayton5500
      @christopherclayton5500 ปีที่แล้ว +1

      @@BarnyardWargamingOfficial I don't know what work you are referring to. Have you confused me with someone else?

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      No no friend! :D I just mean you have the same ideas as I do! Very much appreciate the kind words and for watching along is all.

  • @efinel
    @efinel ปีที่แล้ว +1

    Isn't the point of the tactical deck cp to help those that randomise because you can't Taylor your list to achieve specific strategums?

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      That was the original point yes! But fixed seems so hard done by... it needs something else to help it along. Armies that also gain cp are less inclined to take tactical objectives because they already will have gained a cp during the round, so armies that dont have access to extra cp regeneration are even less likely to take fixed.

    • @efinel
      @efinel ปีที่แล้ว +1

      @@BarnyardWargamingOfficial that's really interesting. There's a guy at my club who will absolutely power game his list to fit set secondaries. I'm looking forward to experimenting

  • @travishayton1183
    @travishayton1183 ปีที่แล้ว +1

    Wraithguard shooting twice, what if there was a hit stipulation on the second time like -1 or maybe even hitting on 6s?

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Possibly, but you could even strands that as well!? Plus the fact that you could only ever need one or two hits through to do a bunch of mortal wounds to something. Personally I think that if they're going to be 31 points they shouldn't be this strong. I love Iyanden armies a lot, and I even have 25 wraithguard myself, and 3 knights! But this is a little much....

    • @travishayton1183
      @travishayton1183 ปีที่แล้ว +1

      @@BarnyardWargamingOfficial good point. I do miss their old rules however.

  • @obsessedpsyco
    @obsessedpsyco ปีที่แล้ว

    I run GTs in the UK, and honestly I'm dreading the next one. It's important to me attendees have a fun time. But this time round I will have to implement rules, which will no doubt be unfavorable to some people. Most TOs have been attacked for it online.
    But my idea is to level the playing field.
    1. Wounds caused by devastating wounds do not spill over.
    2. You can not trigger devestating wounds if you can not draw line of sight to your target.
    3. Any rule that changes a dice to as chosen roll (example fate dice) is to be considered a modified roll.
    4. Indirect fire rule is to be errata to:- The BS of a weapon firing at a target it can not draw LOS to, can not be better than 4+, regardless of model stats or rules, or abilities. The target of indirect fire gets +1 to their save that can stack with any other save buffs.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Pretty similar to what I came up with! Sounds like the community will have some similar opinions on it, which means it's something that has to change. At the end of the day, if players sign up to your tournament knowing the rules in advance, then they know what they're getting into anyway.

    • @obsessedpsyco
      @obsessedpsyco ปีที่แล้ว +1

      @@BarnyardWargamingOfficial totally agree. But as a TO I wish I could have gone into 10th and said "Good news. GW nailed it, just play it as it is". Maybe one day

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      It would have been nice for sure, but it is somewhat understandable. It is a huge game, with a lot of variables. One day! 😁

    • @silentd.5806
      @silentd.5806 ปีที่แล้ว +1

      Indirect fire needs a better rule, because that’s unrealistic. Not having line of sight doesn’t matter at all for things such as mortars. They should simply bring back scatter dice for indirect fire

  • @bobshoby
    @bobshoby ปีที่แล้ว +1

    Tau and daemons definitely very poor internal balance but tau have felt very damaging in my games against a friend. Unfortunately they're very static but their crisis can melt marine bodies easily and they get access to free seeker missiles on a lot of units which drastically amp up their anto vehicle/monster threat.
    We'll see 20+-% points changes it'll be interesting to see things from there. I'm hoping they also fix charge phase movement and ease off overwatch.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Agreed! I understand they wanted to make the game more playable for the opponent during your turn, but the threat of overwatch from some armies is a little bit strong... especially at range 24" without LOS...

  • @Everblight4
    @Everblight4 ปีที่แล้ว +1

    I feel a lot of the eldar list is fine or at least on par for a lot of factions (aspects, guardian maned stuff - not including support weapons) but about 20% of it is crazy powerful when played in a way to abuse that power, i am more then happy to have those models changed to be less powerful for the health of the game, my issue is that GW are 100% know for using a sledgehammer when they should be using a scalpel.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Couldn't have said it better myself. I actively think the aspects are more on the weak side, and I hope that they don't nerf the faction as a whole, and make the aspect warriors pay for the sins of a few.

  • @bendrury5108
    @bendrury5108 ปีที่แล้ว +1

    Get rid of devestating wounds and strategems, keep layering and layering buffs and then wonder why everything is overpowered

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      For a simplified game there really is a lot of buffs you can stack onto one unit... 😧

  • @p0nyboy362
    @p0nyboy362 ปีที่แล้ว +1

    i feel like GW should have a month of beta testing with index released , have events rapidly with an emphasis on testing and fun (itc exempt) then take all the information gathered in that month to adjust rules . clarify publicly the game needs work so people do not get absolutely discouraged .

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Surely right?! People would happily playtest for free! They have all the support they could ever dream of. Surely it wouldn't be that hard to get some testing done.

    • @p0nyboy362
      @p0nyboy362 ปีที่แล้ว +1

      @@BarnyardWargamingOfficial if gw equipped their retail outlets with prizing as well it could also bring them way more foot traffic while improving the game and hobby as a whole

  • @intheshadows1623
    @intheshadows1623 ปีที่แล้ว +5

    I wonder how bad the custodes must have rolled his 4+ FNP vs mortals, to lose 9 guys and a character.... they seem to be the best matchup vs waithknight spam

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +3

      Supposedly the damage rolls for the 2d6 were also insane. I mean it is 2d3+4 shots, because of blast. + guide for full rerolls, and the first damage roll was a natural 12.

    • @daMTGninja
      @daMTGninja ปีที่แล้ว +1

      Not to excuse wraithknights … the story here was two spiking not one … don’t get me wrong still really OP bit just so the story is clear it took two :)

  • @matjon1234
    @matjon1234 ปีที่แล้ว +1

    I like waht you said. G.W. should listen to you. I am still excited to play no matter what. I missed my chance to play 9th. I just got a Votann army but took to long to hobbie it. I'm ready now and have my 10th stuff on order. Can't wait to play, even though Votann got 💩 on. They still look great.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      That is really unfortunate my friend! You had Votann for a long time, and now youre ready to play, they are horrible. Ah well! Hopefully you have a few friends that play Tau, Admech or Death Guard! Thanks for the comment! 😁

    • @TheMarcosvolta
      @TheMarcosvolta ปีที่แล้ว +1

      @@BarnyardWargamingOfficial theres no objectively horrible armies as of yet. 9/10 people are trying to make their 9th editions work in 10th, and/or theyre trying to play the same way under different rules. death guard are subjectively the best army for a war of attrition, win by objective control/manipulation type play style. this is not how they played in 9th edition. as a guard player, i have to entirely rethink how i approach playing the game now. some units are more valuable doing different things now, as literally everything in the game has changed. also, tabling the opponent has never been the objective here. scoring points is what wins games. i only glossed over votaan's index and they look perfectly fine. theres literally no point in comparing them to 9th stats/abilities, because this isnt 9th edition. you have to compare them to all the other two dozen or so armies as a whole, which means every rule, every data sheet, every stratagem and every index. then of course come points, where a lot of people are crying too, claiming shits too expensive when a lot of units actually went down in cost. you just have to take all the wargear now, which is thb quite nice. people can cry all they want, but it absolutely streamlines the game. everyones just worried about theoretically being at some sort of disadvantage for some reason they arent aware of or cant explain. imo its just ignorant entitlement, the ever insecure male ego, and the fact that most players dont read every index - they never have before so why would they start now? what can i say? human males are lazy creatures. their ego uses assumptions drawn from a vacuum to fill in relevant data, then they ball that up into their own personal objective truth and pretend like they know wtf theyre talking about. reapeat forever til humanity is dead.

    • @matjon1234
      @matjon1234 ปีที่แล้ว +1

      @@BarnyardWargamingOfficial Lol. I know right. I have a friend who wants an ad mech army. We could be terrible together.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Thats an interesting take! I would be very interested to see what kind of armies you come up with! We have a brand new death guard force for use on the channel and I would love to use them but I am new to death guard. Join our discord and give us some tips! 😁

    • @TheMarcosvolta
      @TheMarcosvolta ปีที่แล้ว +1

      @@BarnyardWargamingOfficial plague marines en masse, but each unit needs to be specialized for what you want it to accomplish by attaching proper leaders. tallyman and biologus putrifier, make for very deadly ranged units. noxious blightbringer and foul blightspawn for melee PMs. PMs can bodyguard a plaguecaster whos handing out debuffs. sub any of those with a chaos lord for rerolling hits of 1, or a surgeon for model resurrections. basically same idea with terminators, specialize the squad to fit a function in the army, then place it in deep strike as to counter-balance the 4" move. prob dont want to put too much in reserves, but we dont have too many points to play around with anyways. lord of virulence + blightlord termies make a great unit to pair with plagueburst crawlers. chaos lord in termie armor with the Living Plague enhancement is going to be handing out mortal wounds at the end of the turn (every turn) with his 9" aura on turn 2, or 12" on turn 3 onward. termies to protect the termie sorcerer, or rather the other way around with putrescent vitality. the stratagems are strong defensively and some gain bonuses for being in range of your infected, sticky objectives. all DG units have infected sticky objectives too. the play style is now focused on fighting in range of objectives you control, as 3 of your stratagems and some unit abilities are granted bonuses when you or your opponent are within objective marker range or contagion range. naturally DG is going to advance up to the control points and just try to remain there as long as possible. this can be assisted by transports to move infantry faster, deep striking termies, and or high damage vehicles. personally, i like the idea of artillery peppering the opponent as you advance - lord of virulence teleporting in with his terminator bodyguards, marking targets for artillery bombardment, PM's holding the line by virtue of disgustingly resilient, plague surgeons and inherently high defense. You can also take a daemon prince for extra survival in its FNP 6+ aura.
      overall, 10th edition DG seem more focused on taking the primary objectives and being impossible to move in a war of attrition. they absolutely have the tools necessary to succeed here. the real issue here are the complainers and cry babies. human males simply arent all that bright as a whole. its easier to seek validation in ones ignorance or emotional bias, rather than to challenge what you feel, want to believe, or think you know. standard cognitive dissonance. thing is, the human male ego not only hates being wrong, but it demands of its host that it also maintain being right or correct on all matters that enter its gaze, whether it knows anything about the subject or not. this becomes exceedingly problematic when the individual in question deliberately remains ignorant as to the many pertinent variables that affect the outcomes of any equations, applications, analysis, observations or otherwise critical thought processes, and then continues to pantomime as some sort of self-educated, arbiter of objective reality. standard dunning-kruger syndrome.
      essentially, why in the world would anyone ever listen to the general consensus when the majority of the data is corrupted by sheer ignorance and/or perpetual stupidity? i'll tell you the answer! its because they're mentally lazy and its easy to do! it probably feels good feeling artificially validated too.
      whats the first thing i do when i hear a bunch of people saying the same thing, you ask? i find out for myself. theres a difference between group-think and the lowest common denominator amongst a large group of mostly ignorant, self assured humans. (ignorance is a human trait we all carry btw, as to not infer any sort of insult.) basically, its just being smarter than your average bear. ain't too hard, just takes a little time, energy, and a desire to succinctly understand. uncommon, sure, but we got to learn to separate the chaff from the wheat if we ever want to truly understand whats going on in this world. not everyone desires that, but i do. "if theres anything worth doing, its worth doing right." - hunter s thompson as raoul duke
      cheers!

  • @Tharosthegreat
    @Tharosthegreat ปีที่แล้ว +1

    Ofc im subbbed dude LOL u know i am :D

  • @destrkta
    @destrkta ปีที่แล้ว +1

    But didn't demons come a very close second at the tournament to Aeldari :) it really depends on the list. But blood thirster and shalakci put out tonnes of damage, and belekor keeps them safe.
    But still was lovely meeting you yesterday, look forward to getting a game against you one day.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      They did! So it definitely depends on a unit by unit basis. Im certain daemons have some strong units, but like I said, the internal balance is so off! Bloodletters being 160 points is just madness! Whilst Bloodcrushers for some reason are only 40? I dont understand 😐 It was lovely to meet you too! I assume you are the lovely gentleman who's name begins with a D I wont spread across the internet. Thanks for the great comment!

  • @jacob4life
    @jacob4life ปีที่แล้ว +1

    Agree with u 100%

  • @RadeTcg
    @RadeTcg ปีที่แล้ว +3

    I mean I think it’s good secondaries aren’t faction specific makes the game more streamlined. But yeah the fixed vs tactical needs to be fixed

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      I actually hope that they don't add faction specific secondaries as well! I think it adds to the bloat of the game and makes a huge deal for some armies power. Instead, fixing the fixed secondaries a little bit would be perfect!

  • @travishayton1183
    @travishayton1183 ปีที่แล้ว +1

    I think we should 6s should prock out Devastating wounds, but have to roll how many go through.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Well currently they do roll! It just does the same damage as the weapon, so for a wraithknight, it is 2d6! 😕

  • @eskhaphey2873
    @eskhaphey2873 ปีที่แล้ว +1

    I've never understood why cover grants a bonus to armour, if anything it should grant a 6+ Feel No Pain, or improve a Feel No Pain that the model has by one.
    Indirect Fire currently is just shite. Ghostkeel big stealth suit things are how Tau are viable... lone operative so can't be targeted outside of 12" and have ridiculously high amount of fire power. So just sit at the back and shoot everything. As for guard, their indirect fire tanks are more accurate than their leman russ battle cannons shooting at point blank range :|
    Devastating Wounds really does need a change. Genestealer Cults Jackal Ridgeriders get to spam 12d6 dice that cause a mortal wound on a 4+, 3x a round... just because it triggers after they move, then they get to move after shooting, and move again if an enemy unit gets close.
    Grey Knights are ridiculously expensive, their only anti vehicle weapons are the god pattern heavy laser plasma pistol cannons on a normal land raider. Therefore you are basically defaulted to being forced to take one, you then have enough points for nearly 40 models. Thats 3 units with characters.
    Orks seem also ridiculously durable, 90 or so models at T5 or higher with either a 5+ feel no pain or 5++, and a Morkanought.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      My god... well thank you for letting me know! I am versing them live on Tuesday night tomorrow! But yes, they did give a lot of units in the game a FNP for a reason, but I think they underestimated the impact of mortal wounds and just how many they put into the game!

    • @eskhaphey2873
      @eskhaphey2873 ปีที่แล้ว +1

      @@BarnyardWargamingOfficial you against Orks or Genestealer Cult?

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Go have a look! 😁

  • @hawksnestspeedway3043
    @hawksnestspeedway3043 ปีที่แล้ว +1

    Wraith Knights could be limited to one per Army. Devastating wounds should simply negate invulnerable saves.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      I doubt they would ever do that though, as it would limit their sales, and also stop people with more than one wraithknight from using their models. Just invulnerable saves? That would make armies like daemons even weaker and give other armies with 2+ armour saves even more power! Currently those are the winning factions.

  • @combatcustodianb506
    @combatcustodianb506 ปีที่แล้ว +1

    I think devastating wounds should be 1 mortal on top of damage. That still makes it unique and to the thought of mortals, but not somrthing a person would build their armies around.
    I unfortunately am not optimistic of 10th Edition. I believe anything GW does will be small scale to fix the problems, and those fixes will be in 6 months. They just sold their box sets and have indexes coming out and core book coming out. These are all printed, and they won't want to make any updates that will make them useless until they feel theyve made enough profit on them.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Well they're never normally quick to resolve a problem, and as someone else said in the comments, they use a sledgehammer to fix a problems instead of a scalpel. But they did fix an issue with deathwatch very quickly, so there is hope! Don't let go so quickly just yet! 😀

    • @combatcustodianb506
      @combatcustodianb506 ปีที่แล้ว +1

      @BarnyardWargamingOfficial lol I'm trying not to be pessimistic, but it's so hard when it's so broken. This feels like the Warlords of Draenor situation with World of Warcraft. Long story short, Warlords of Draenor changed everything about the game, trying to streamline it for new players and, in the end, hurt the game on an unprecedented scale. Millions overnight quit the game because it wasn't the game everyone loved anymore.
      This feels similar. I'm hoping, but I'm not expecting anything.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Oh gosh okay well hopefully that doesn't happen... I really enjoy making warhammer TH-cam videos!

  • @kevinishki
    @kevinishki ปีที่แล้ว +1

    Idk my wraithknight the two times I've played with it in tenth didn't kill it's points worth before it died. My brother also had a great time playing against it with his necrons

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Really?! Did you have sword and board, or a suncannon? The heavy Wraithcannons are the very problematic weapons...

    • @kevinishki
      @kevinishki ปีที่แล้ว +1

      @@BarnyardWargamingOfficial two wraithcannons. Sure they can wipe something with your fate sixes but after that it might take a 2 turns to kill a tank. It may take 2-3 turns just to get through ten necrons with a character or two without fate dice. I'm pretty sure the wraithknight and dev wounds aren't the problem. I played two 1000 point games with it. I also had the star cannons on it

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Wow Kev Im not sure what we are playing differently but I saw some bad people do some bad things with it... 😂

    • @kevinishki
      @kevinishki ปีที่แล้ว +1

      @@BarnyardWargamingOfficial maybe they got lucky with sixes. In the two games I think I only got 1 six that wasn't from fate on the wound. I really wish everyone would just calm down until GW fixed it. They have been on top of trying to balance the game. Maybe since I don't play competitively I don't see how it's all broken. We know they'll nerf eldar into the ground in a heart beat. I'm sure things will get a balance pass soon. I'd say just try to adapt to how things are, and have fun. I believe it's because the game is drastically different for other armies in a way that elder have always had to play, but I also don't know other armies super well, but I'd guess the armies that have always had to prepare to kill things much tougher than themselves are doing fine. Which would explain why imperial guard and eldar are strong, and death guard are in a bad place, because they are use to just being tough is enough.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      All we can hope is that they don't go overboard! I think its a big problem, especially for people who regularly play competitively. But for now, it is a game after all, and at least they will be working on it at some point, whether thats sooner or later, we don't know yet.

  • @phanron8382
    @phanron8382 ปีที่แล้ว +1

    They should remove the rule in mortal wounds, that it is one at a time at the end of the sequence. Devastating wounds is only a problem, when you have big guns, that are designed to damage tanks kill units of infantry in one shot. Spill over damage was already a problem with Votan's magna rail. It's baffling to me that GW still allows this. Other small fire weapons with DW in the game usually don't generate enough MW to matter and can at least be reigned in by point cost increases.
    I had one game as aeldari thus far and I brought what I thought was a fair army. None of the clearly broken stuff. No support cannons, no wraithguard. My opponent had 2 units left after round 3. It's going to be really hard to construct a casual list with aeldari, because everything is priced so competetively now and has incredible rules.
    Unfortunately I don't think GW is going to change the datacards too much. GW already told us that the codices won't alter the existing cards and that their main way of balancing is going to be points, which we will likely see in 3 months or so for the first time.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Tune in on Tuesday night for our stream! I'll be running almost exclusively Aspect Warriors to test their power! No devastating wounds and almost nothing to use the strands dice on. So we shall see how we go!

  • @meltedwing
    @meltedwing ปีที่แล้ว +3

    Kauyon not kicking in until turn 3 is absurd, and directly contributes to the problem.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Yea by that time of the game you're basically already dead! What happened to less killing power??

    • @PirateCptn
      @PirateCptn ปีที่แล้ว +1

      Yea we basically have to spam lone operative and pray, it's obnoxious

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Maybe we just play with more terrain, and pray they fix the towering and indirect rules? 😁

    • @meltedwing
      @meltedwing ปีที่แล้ว +1

      @@BarnyardWargamingOfficial yeah, very possibly. Certainly makes me want to try using a Taunar and a couple of Stormsurges to see if I can scrape out a better W/L ratio...

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      I've been to one tournament and I've already seen a storm surge so i would bet that this is the new strat until towering is fixed.

  • @younan5011
    @younan5011 ปีที่แล้ว +3

    Thought a wraith cannon opened a massive hole in reality and sucked everything in and insanity destroyed it so it could wipe a squad

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +2

      It does open a large rift you're right! But we are talking about troops from the 41st millennium as well, who are also incredibly resilient in multiple ways. If everything was based on the lore, none of the primarchs could ever die on the tabletop!

    • @younan5011
      @younan5011 ปีที่แล้ว +1

      @@BarnyardWargamingOfficial dont matter how genetically enhanced you are if ya sucked in to a black hole ya a goner

    • @younan5011
      @younan5011 ปีที่แล้ว +1

      @@BarnyardWargamingOfficial the primarchs never die on the table top they are just severely wounded when there last wound is gone and they are immediately teleported to the flag ships apothecary to fight in your next battle repor

    • @andrewzucker9201
      @andrewzucker9201 ปีที่แล้ว +2

      And Space Marines can subjugate a whole planet with one company. Lore is not a good way to balance the game. Inspiration sure, but actual gameplay balance should take priority when designing match play rules.

    • @younan5011
      @younan5011 ปีที่แล้ว +1

      @@andrewzucker9201 when they subjugate planets there not marching in to the enermys guns like in a game of 40k though there teleporting stright in to the pentagon and sloughtering everything then launching against the targets in Russia

  • @eddieg82
    @eddieg82 ปีที่แล้ว +1

    Looking at the results, it seems the only thing you messed was the Imperial Knights.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      I assume you mean missed, and you're totally right! I didn't even cover the topic of the towering keyword... My my what a horrible mechanic! Ah well! Another topic for a future video ☺️

    • @bloodhazard67
      @bloodhazard67 ปีที่แล้ว +1

      My biggest concern is that the inevitable nerf to Imperial Knights will hurt Chaos Knights too. Maybe if they make towering shots -1 or -2 to hit?

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      I just don't think towering had a place in the game. I mean think about if you were playing a super squishy eldar or GSC army, and you had some troops you've played well to keep safe behind a wall. And a guy goes. I'm hitting at -2. But i have a 3d6 flamer that's range 18" and auto hits everything in the shooting phase, AND in your turn when you try to move away! ... It's too strong. Cover is there for a reason.

    • @bloodhazard67
      @bloodhazard67 ปีที่แล้ว +1

      ​@@BarnyardWargamingOfficial Oh yeah, that's degenerate. I understand they're doing it to make the big Knights more appealing to take over the Armigers/War Dogs. There's got to be some way to make the big Knights more desirable without making a busted mechanic.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      They're abilities to buff War Dogs should be enough alone... Just make the War Dogs less OC. Right now they're only 2 less than a big knight which is absurd... Make them like OC 3, and a big Knight OC 10, and give them a lot more tanky rules, but they still cant see or BE seen through walls... Would be fine 😀

  • @kibanchick
    @kibanchick ปีที่แล้ว +1

    Hi Jack, my name is Ivan!

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Hi Ivan! :D I think I've seen you around before maybe??? Just a couple of times??? 😉

  • @Lewwwofc
    @Lewwwofc ปีที่แล้ว +1

    if you take a OP army because it's your favorite army and atleast ensure both sides have fun, wins count ;P

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Well something is only OP comparatively to other armies right, so if youre both OP then really no one is OP 😁

    • @UnkaStunka
      @UnkaStunka ปีที่แล้ว +1

      ​@@BarnyardWargamingOfficialthen it boils down to who goes first which is very boring

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      True! 😕

    • @UnkaStunka
      @UnkaStunka ปีที่แล้ว +2

      @@BarnyardWargamingOfficial to me the game is in dire straits and far from fit for competitive games, lots and lots of work before we can enjoy it like we did a few months ago.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +2

      I totally agree! I'm going to play just a whole bunch of jank until fixed 😂

  • @iannordin5250
    @iannordin5250 ปีที่แล้ว +4

    I'm not a competitive guy, so i've never cared about everything being balanced, but there's such a massive gulf in capabilities in armies it's just not fun when you're playing one of the lower tiers. Their tools are so poorly put together and conceived they don't feel good to play.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      I agree, it definitely needs more thought. I wouldn't even mind too much if the game wasn't balanced but lower tier armies had those tools to play a unique and interesting style of game. But theyre weak and rather boring!

  • @danielpitt395
    @danielpitt395 ปีที่แล้ว +1

    Had a hunch that the tournament didnt go so well just from that face😅😅

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Ha! Well ya know. TH-cam thumbnails be that way! 😁 As I said, truth be told, the tournament was actually very fun! I lost a lot, and I learnt many things, but yes I wouldnt take the game too seriously at this stage.

  • @davidfeline5850
    @davidfeline5850 ปีที่แล้ว +1

    Been watching your videos for a while, just checked and I wasn't subscribed. So I am now. I only have Craftworld Eldar but I don't have any of the units people seem to be so upset about, wraith knights - no, fire prisms - no, support platforms - no. The Fire Prism model doesn't appeal, the platforms are horribly inflexible and Knights just feel like a massive points sink and overpowered whichever faction they belong to. They'll excel for a couple of months and then go away for another two editions. I do have Wraith Blades and Guard, frankly they have been massively overcosted for ages and deserve some time in the sun. I probably won't be playing tenth until I at least get the rulebook and mission cards in my hands next week. Probably longer as there will be changes coming... NOT getting the index cards for this reason. From what you are saying here, if I understand correctly, the issue doesn't seem to be Eldar, it's the ruleset, sadly the usual hate is flying around already. I'm going to bring in a couple of Harlequin characters and Eldrad instead, the fact that you can field ALL units in the index and nothing is sub-faction locked is very exciting for me. Sadly the tournament knight spammers may have already condemned everything else in the index... 😢

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Well thank you very much, and thank you for such a delightful comment! 😊 Yes, as much as some of the Eldar units like the ones you mentioned are a little bit strong, the main issue is with some of the core rules of the game. I believe that they will fix them shortly, but hopefully they wont touch any of the other units in our codex which haven't been fantastic for some time. I actually quite like how cheap the phoenix lords are now. I think it is a little bit silly at how squishy they are, and how easily they can die, but with the aid of fate dice, Im hoping to find some kind of list that incorporates as many aspect warriors into it as possible! You should join our discord if you haven't already as well! We have a lot of Eldar fans in there that would love to have a chat!

    • @davidfeline5850
      @davidfeline5850 ปีที่แล้ว +1

      @@BarnyardWargamingOfficial Thankyou for the videos 🙂. From what I've seen on the datasheets, phoenix lords are now granting the equivalent of exarch powers. Asurmen looks good, so does Fuegan. Baharroth and Irillyth give a kind of battle focus and so on. The aspects all have play we just need to work out how to best use each one all over again. 🤔

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      I am so excited for it! My current list idea is all of the lords, and 5 of every aspect (3 shining spears), plus a crimson hunter, 10 guardians and a farseer with the reader of runes! Thats 2k on the nose.

  • @SacredGumby
    @SacredGumby ปีที่แล้ว +2

    10:20 unfair? Its part of the faction design, you can't modify an invulnerable save with AP so of course they are going to have a worse save.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Of course, and I never said modify the invulnerable save because I know they are strong, I said give things with an invulnerable save some reason to take cover?

    • @SacredGumby
      @SacredGumby ปีที่แล้ว +1

      @@BarnyardWargamingOfficial the entire faction is balanced on the fact they have unmodifiable saves, the bad of not being able to modify the save by +1 is significantly outweighed by the good that the faction doesn't have to worry about having their save modified negatively by -2, -3 or even -6 every time they get shot.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Thats very true, but its the smaller shots coming through the hurt the most. Other factions get 2+ saves agaisnt small arms fire, while daemons or harlequins are distinctly lacking.

  • @AdeptusRidiculous-2025
    @AdeptusRidiculous-2025 ปีที่แล้ว +1

    How do SpaceWolves care???

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Uhm. I'm not sure yet! I haven't got around to playing Wolves! You tell me 😁

  • @MrMintyfreshsmell
    @MrMintyfreshsmell ปีที่แล้ว +2

    Indirect fire having only 6s is insane. The counter is called deep strike. Look it up.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      That's a fair idea for sure. But how do you deep strike onto a guard gunline that is behind a wall, and shielded by 50 infantry, and 9 sentinals with 7 wounds each than can be revived, and have screened out an entire half of the table with their scout moves? Unless your deep strikes can also see through walls and I can't see you getting very far.

    • @cronykil74
      @cronykil74 ปีที่แล้ว +2

      The real counter is called templates and having them scatter like they used to back when the game was good (4th and early 5th editions).

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      My gosh the chaos... Although templates are hilarious, I don't think I want them back again! :D Too many points of contention.

  • @youn1700
    @youn1700 ปีที่แล้ว +1

    It should be noted that Fixed Secondaries are max 20pts, while Tactical secondaries are max 40pts. So, taking fixed secondaries pretty much means you are going to lose in the overall.

    • @rbast
      @rbast ปีที่แล้ว +1

      I believe you take 2 fixed secondaries, and you max at 20 each, adding up to 40 total.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Well they are only 20 points for each of the cards that you draw. So 40 points overall, the same as tactical. But it does mean you need to play a pretty fantastic game to have a chance at achieving them all.

  • @SacredGumby
    @SacredGumby ปีที่แล้ว +1

    15:21 im so glad you don't balance the game, expecting one model to tank an entire army for multiple turns would leave what for the opposing player to play the game with?

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      All of their models? What exactly is the Great Unclean One going to do in return? The whole point would be to play the game tactically, make the enemy take battleshock tests so you can hold objectives instead of just destroying them off the objectives. It would make Nurgle actually feel like they have a place in this game.

  • @lowscore1972
    @lowscore1972 ปีที่แล้ว +3

    In my opnion, 10th Edition has got the worst ruleswriting of any edition. There are so many gaps, so many unexplained things in the rules themselves. How can this be their 10th iteration? And they obviously did not contemplate on how the rules themselves would interact It's so bizarre. Until you realize the corporates want the teams to crank out more and more product in less and less development time. If they could, they would release a new edition every year. Of course quality was going to suffer.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      It is bizarre right?! I think the weirdest part is how Votann and Eldar flipped. I versed Votann live on stream with Eldar multiple times and complained about a gun that can auto hit, auto wound and ignore all saves. Yet here we are on the flipside a couple of months later? Why?

  • @messaroundhandleit
    @messaroundhandleit ปีที่แล้ว +1

    I really want to play my daemons armies to be a thing, highly doubtful since they're allow csm and other factions to allow daemons as allies.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      and also running pure daemon factions as well! Like all Khorne or all Nurgle! I suppose after they balance the rest of the game there may be a chance... One day my friend!

  • @Jobbins
    @Jobbins ปีที่แล้ว +5

    Hard agree on Fate Dice counting as modified opinion. It's a really meaningful decision on smaller units, and is hard to exploit en masse because you will then aftually run out of Fate Dice quite quickly.
    Of course it's a massive shame that the big stuff exploits it so hard for far more efficient use of dice. And then they were supported with excellent datasheets and point cost.
    I really think they should just alter devastating wounrs in some fashion. Its not like Eldar are the only one who abuse it, they're just the ones who abuse it best.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +2

      Exactly! Take those units away and I think Eldar would be quite flavourful and enjoyable to use.

    • @hjonkers448
      @hjonkers448 ปีที่แล้ว +1

      ​@BarnyardWargamingOfficial The flavor of eldar died when they released the rules for the aspect warriors. The problem really is the devastating wounds keyword. If they changed it to a be a similar way to how sustained hits works it could seriously help balance this out

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Hard Agree! Maybe the flavour will show up when the codex arrives ☺️

  • @mattdrahos2662
    @mattdrahos2662 ปีที่แล้ว +2

    Man, this whole launch has been a sad roller coaster. I went to WH40k after getting crisped by MTG. I bought into eldar as my first choice (Not a great first choice, but whatever.... i understand glass cannons.) Point is: it sucks that 10th broke eldar, and I feel bad about my Large investment in GW products. I get why nobody wants to play with me.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      There are definitely units that are not abusing any of these rules though! Try out some autarchs, aspect warriors, some of the vehicles except fire prisms maybe etc? I dont believe Eldar are the issue, they just have some problematic units 😁

    • @mattdrahos2662
      @mattdrahos2662 ปีที่แล้ว +1

      @@BarnyardWargamingOfficial It is a weird problem- I can crush more or less anybody with the models (Aeldari+quinn's) I own and want to use. I built my collection during 9th, but I wanted to have fun- I don't need to dominate. How GW deals with this is big test- they didn't beta test this and obvious mistakes were made.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Hmmmm, well outside buying more minis, either weak ones for eldar or another faction entirely. I suppose the only options would be changing the rules yourself and introducing house rules, or just using less models compared to everyone else. Make it a challenge! 😊

  • @toxxicteddy5557
    @toxxicteddy5557 ปีที่แล้ว

    I agree, dev wounds need to not spill over with how potent the my are, my main faction is thousand sons and iv basically stopped playing it after a handful of games because there is no way its fun to play against, I also think stuff that can do flat 12 damage shouldn't even get access to dev wounds... indirect fire I completely agree it shouldn't be doing damage but it should be disrupting enemy units, let's not forget you can still use theese guns in line of sight to use them for there full power wich makes shooting in or out of line of sight a viable choice rather than I just sit here los and u die. And the new terrain rules are just flat bad

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Exactly! Not only that but giving them value for shooting IN LOS means that people will be more enticed to move their castles, and come out into the midboard to take objectives, creating a much more dynamic game. If shooting OUT of LOS was only on 6's, it would provide those units the ability to still use their abilities, and still also provide some fire support which is useful! Just not super oppressive...

  • @edwardcote2440
    @edwardcote2440 ปีที่แล้ว +2

    I mostly agree and you've made some good points. Just, please no faction secondaries again. No, just... no.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Whatever pleases the GW gods right?... If they sell more cards? More books? Then faction specific it shall be... 😭

  • @simoneengelleitner947
    @simoneengelleitner947 ปีที่แล้ว +1

    Why ignore saves, just wounding on the anti-x is powerful enough.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      A lot of people would totally agree! But i figured I would just try and change the rule a little bit first and see how the community thinks of it before being drastic 😁

  • @Tharosthegreat
    @Tharosthegreat ปีที่แล้ว +1

    And since you asked... I play eldar too! And yeah... They are completely broken. every unit have a ton of plays that just deletes the opponent. Im going to play a game with them today... And my mission is to make a list that ISNT broken haha..

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Use aspect warriors! :D take 0 units with devastating wounds and nothing to use your fate dice on! Love your work Tharos 😄

    • @tripp9278
      @tripp9278 ปีที่แล้ว +1

      @@BarnyardWargamingOfficial Banshees can barely beat intercessors in combat, let alone being tissue paper tough.

  • @pawe6199
    @pawe6199 ปีที่แล้ว +3

    How is it possible that this edition is so unbalanced? Did anyone even test those armies prior at GW's? It doesn't take a genius to check how death guard plays against aldari.

    • @andrewzucker9201
      @andrewzucker9201 ปีที่แล้ว +2

      They probably did some very minor testing. The reason the indexes are free is because the players are now the playtesters. Why pay someone to test it when the community will do it for free? Create the problem, sell the solution. Standard GW tactics.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Ingenious really ... It creates drama, gets more views, sells more minis, and then they just rebalance the game later. They don't care about the competitive scene as much as making a profit.

    • @pawe6199
      @pawe6199 ปีที่แล้ว +1

      @@BarnyardWargamingOfficial imagine this. Me and my bro never played WH40k TT but gets to buy our first boxes of minis. I love undead space robots and my bro chaos space Marines dedicated to Nurgle - death guard. Playing by the rules provided by GW someone is going to feel fucked over. I guarantee you. I wouldn't call it great advertising.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      You're totally right! But it's not the end of the world, times change and rules come and go. I say play for rule of cool and just go with the flow 🙂

  • @leSmokySmoke
    @leSmokySmoke ปีที่แล้ว +1

    The whole first part is arguable and you dont even think ahead with your changes and how it would make others therefore worse just because you want your change. Invulnerable save armies dont need help.
    The second half is obvious, some armies are way to strong and some are far to weak.
    But these will just need some adjustments, and genrally speaking the game is surprisingly very well balanced besides these 6 outlyers
    But one point I do agree on, again is that gw hates nurgle. Wich IS sad and probably wont get fixed.

    • @leSmokySmoke
      @leSmokySmoke ปีที่แล้ว +1

      As additional Info, yes I do Play Knights, because I dont have a Lot of Money and Knights are easy and cheap to Play and maintain since you Just need to Switch Arms for different Datasheets.
      However going into 10th From the start I nerfed myself, I Always Bring one armiger less than I could, so my Army is around ~1850 Points, because Points will BE adjusted, and I only Play the Army rule with a single reroll of 1 per model.
      OR I Just Play ck instead which is more b-tier right now

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Thanks for the insight ☺️ I would have a read through some of the other comments as well to see what people have to say on the topic. I don't make these comments lightly, and I am an incredibly experienced member of the community, playing over a decade and more than 5 editions of the game, using more than 10 factions regularly. It is truly sad that GW continues to hate Nurgle as they are such incredible models, so hopefully future balance dataslates help them out! It is also very nice of you to play down in points, as from what I have heard knights are quite strong right now, but I shall leave that judgement up to the knight players amongst us 😁

    • @leSmokySmoke
      @leSmokySmoke ปีที่แล้ว +1

      @@BarnyardWargamingOfficial I have no doubt in your experience, and it is nice of you respond so kindly, I dont mean to be rude or anything. but there is a statement someone once made, I forgot who it was, they said somthing like: "players are very good at identyfing problems, but really bad at solving them".
      and I think this is the case here, you just point out what you dont like, but dont seem to think about other players OR the overall health of the game. I think cover for once is in the best spot it has ever been, and a -1 to hit would be, and was, devastating to armies in the past who already have bad shooting, and this edition we have FAR more of those with stuff like votann and necron all getting down to a 4+ to hit on many datasheets.
      and while indirect is problematic on SOME datasheets, it is not as a whole. so rather then just making it worse for everyone, just tune down these datasheets a bit.. I forgot your other points, but these were just the two things that immediately just felt wrong.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      No worries at all! Some great points! I did provide a solution to a lot of the problems mentioned, and while I can't back up all of my claims with evidence as the game system is still relatively new and that would also make for a very long video, I do point out where I do not have a solution for something as well. As someone who plays a lot of armies, I mention problems like cover, as shooting has become more powerful than ever, and playing melee armies like daemons, or squishy armies that hate versing indirect fire like eldar aspect warriors hate the new cover rules and hate rules like towering. Part of these videos is also about listing ideas, so that the community can give back some thoughts on the situation and I can make another video describing solutions. It's what makes our community so great! 😁

  • @jfm.d5180
    @jfm.d5180 ปีที่แล้ว

    If you think Demons are underpowered, wait till you see Nids

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Oh no what have they done to my babies! I'm painting them as we speak! I'll be back with another video shortly I'm sure.

  • @piimus9056
    @piimus9056 ปีที่แล้ว +1

    "my opponent used too good of a units." What a whiner

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Whining is why you clicked on the video 😊

    • @piimus9056
      @piimus9056 ปีที่แล้ว +1

      @@BarnyardWargamingOfficial class act...class act....

  • @silentd.5806
    @silentd.5806 ปีที่แล้ว +2

    Bring back Scatter dice for indirect fire, fixed and done

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +1

      Ha! Now there is an idea! Oh my... the chaos that would cause I can only imagine. Imagine scattering onto a lone operative character and killing it though? Oh lord.

    • @silentd.5806
      @silentd.5806 ปีที่แล้ว +1

      @@BarnyardWargamingOfficial these are acceptable terms 🤣

  • @deang8017
    @deang8017 ปีที่แล้ว +1

    Sounds like a skill issue

  • @Cavalier1645
    @Cavalier1645 ปีที่แล้ว +1

    I violently disagree with your assessment of the Eldar. Ya Wraith Knight guns are nasty. No shit. It's a super wraith cannon it should be one shooting infantry. What squad of soldiers in real life survive a tank gun? Oh their genetic super soldiers in power armor....who cares. Eldar infantry has no trouble dying to Guard Battle cannons. The same should be true for Eldar Wraithcannons.
    Oh the double shot on wraithguard is kinda cool. But fair trade cause we lose -1 damage we use to have.
    I don't think what we gain equals what we lost from 9th. Special abilities, Psychic powers, and traits. Gone to dumb down the game. All Eldar units are squishy as hell. Rangers are garbage. Eldrad is ruin with lack of spells and abilities. Plus he is even more squishy.
    The Stands of Fate thing is one shot gimmick. 12 dice great. Even if your lucky to roll good. You will go through them fast and their very hard to replace.
    And if everyone worried about the Wraithknight just burn it down. It's not like hard for typical Tau or space marine army.
    Honestly I think allot are simping the edition too much. If they wanted a more simple game than go back to third. At least our Phoenix Lords were terrifying.

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว +2

      This is a super interesting take! I haven't heard anyone defending the rules as of yet. So just to play devils advocate into your points.
      Eldar in general lore wise will never show up to a battle unless they know they can win, thats definitely true! Meaning they will always have the advantage, and always bring guns that can eliminate a target before they even blink. But in the tabletop game, units playing off of the lore like that would make the game unplayable. A wraithknight eliminating Trajann, and 9 custodian guard, which is more points than he is worth in a single round is an absurd amount of damage. Something like that wouldn't even happen lore wise? If it did, then why wouldn't eldar just walk around in wraithknights one shotting Primarchs for fun?
      The wraithguard did lose -1 dmg yes, but they also became toughness 7, and have a 2+ armour save, went down in points, now have lethal hits from a spiritseer that they can more easily protect, can shoot in combat, can shoot twice a round, and can be -1 to wound from fortune! Which is a lot stronger than they used to be, especially considering that a spiritseer also revives 2 of them in a battle round, and that every single other army in the game also lost a lot of rules!
      Are all Eldar units squishy as hell? I feel as though with the combination of fortune and fate dice you can make a unit nigh unkillable... For example, skarbrand with every single buff on him under the sun doesnt even get through a unit of 10 wraithguard, who can then one shot him in return without even breaking a sweat... and he is 365 points of pure melee monster. 10 Desolator marines (who are very oppressive in the game right now) with every single buff possible deal about 1 dmg to a wraithknigth with fortune. That's squishy?
      Fate dice may only be 12 for the game now, instead of what we had before at 20, or 25 with Ulthwe for sure. But you can use them for any value, and you can get more from wraithlords, the relic, and guardians, and manipulate them with Farseers as well! In a lot of cases you will actually have more fate dice than last edition! Without even counting the fact that they can now be used for things like damage rolls, and every single dice is useable almost, unlike before when you could roll a bunch of 3's and if you had no psykers left, then tough, you have no useable fate dice.
      I will agree with you on the topic of aspect warriors and phoenix lords though. They are sadly quite underpowered, but ah well! It can't all be sunshine and rainbows for Eldar I suppose.

    • @Cavalier1645
      @Cavalier1645 ปีที่แล้ว +1

      @@BarnyardWargamingOfficial First off Thank you so much for responding to my comment. Second I appreciate your points and will look at them again when I play some 10th. You make good argument that wraith forces are pretty mean now.
      One thing though is I play allot of boarding actions and I looked at the rules there and it seems allot the abilites that make Eldar so mean in your guys option is taken away. Wraith Guard don't get the free shoot if attack and killed. You can't take a Wraith Knight and Fire Prisms in boarding actions, and Spirit seer loses the resurrection. So to me Eldar got kicked in teeth for that style of game. But loved your opinion on Eldar and Boarding action games

    • @BarnyardWargamingOfficial
      @BarnyardWargamingOfficial  ปีที่แล้ว

      Thank you so much my friend! 😁 Very much appreciate the comments and giving me your time! Ultimately I'm optimistic about the game. Some things need changing here and there but when don't they? Have a good one!